v0.3.0: reworked acting order, now uses a proper priority system with owned properties
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@@ -215,6 +215,10 @@ public class Bomb extends Item {
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public static class Fuse extends Actor{
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{
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actPriority = 3; //as if it were a buff
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}
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private Bomb bomb;
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public Fuse ignite(Bomb bomb){
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