v2.1.1: fixed visual bugs with arcane bomb stacking

This commit is contained in:
Evan Debenham
2023-06-07 13:48:52 -04:00
parent aa8c81237e
commit e8d25a61e8
@@ -21,16 +21,16 @@
package com.shatteredpixel.shatteredpixeldungeon.actors.blobs;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.effects.BlobEmitter;
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
import com.shatteredpixel.shatteredpixeldungeon.sprites.GooSprite;
public class GooWarn extends Blob {
//cosmetic blob, used to warn noobs that goo's pump up should, infact, be avoided.
//cosmetic blob, previously used for Goo's pump up attack (that's now handled by Goo's sprite)
// but is still used as a visual indicator for Arcane bombs
{
//this one needs to act just before the Goo
@@ -57,6 +57,20 @@ public class GooWarn extends Blob {
}
//to prevent multiple arcane bombs from visually stacking their effects
public void seed(Level level, int cell, int amount ) {
if (cur == null) cur = new int[level.length()];
if (off == null) off = new int[cur.length];
int toAdd = amount - cur[cell];
if (toAdd > 0){
cur[cell] += toAdd;
volume += toAdd;
}
area.union(cell%level.width(), cell/level.width());
}
@Override
public void use( BlobEmitter emitter ) {
super.use( emitter );