v2.1.1: fixed visual bugs with arcane bomb stacking
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+17
-3
@@ -21,16 +21,16 @@
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package com.shatteredpixel.shatteredpixeldungeon.actors.blobs;
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package com.shatteredpixel.shatteredpixeldungeon.actors.blobs;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.effects.BlobEmitter;
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import com.shatteredpixel.shatteredpixeldungeon.effects.BlobEmitter;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
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import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
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import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.GooSprite;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.GooSprite;
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public class GooWarn extends Blob {
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public class GooWarn extends Blob {
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//cosmetic blob, used to warn noobs that goo's pump up should, infact, be avoided.
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//cosmetic blob, previously used for Goo's pump up attack (that's now handled by Goo's sprite)
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// but is still used as a visual indicator for Arcane bombs
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{
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{
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//this one needs to act just before the Goo
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//this one needs to act just before the Goo
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@@ -57,6 +57,20 @@ public class GooWarn extends Blob {
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}
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}
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//to prevent multiple arcane bombs from visually stacking their effects
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public void seed(Level level, int cell, int amount ) {
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if (cur == null) cur = new int[level.length()];
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if (off == null) off = new int[cur.length];
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int toAdd = amount - cur[cell];
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if (toAdd > 0){
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cur[cell] += toAdd;
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volume += toAdd;
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}
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area.union(cell%level.width(), cell/level.width());
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}
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@Override
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@Override
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public void use( BlobEmitter emitter ) {
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public void use( BlobEmitter emitter ) {
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super.use( emitter );
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super.use( emitter );
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