v0.3.5a: balance changes to warrior
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@@ -90,7 +90,7 @@ public class BrokenSeal extends Item {
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if (armor == null) detach();
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else if (armor.isEquipped((Hero)target)) {
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if (target.SHLD < maxShield()){
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partialShield += 1/(30*Math.pow(0.9f, (maxShield() - target.SHLD - 1)));
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partialShield += 1/(35*Math.pow(0.885f, (maxShield() - target.SHLD - 1)));
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}
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}
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while (partialShield >= 1){
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