v0.3.5: manifest commit

This commit is contained in:
Evan Debenham
2016-05-01 04:36:09 -04:00
parent b476bd5154
commit e9161348fc
4 changed files with 38 additions and 31 deletions
@@ -37,41 +37,48 @@ import com.watabou.noosa.ui.Component;
public class ChangesScene extends PixelScene {
private static final String TXT_Update =
"_v0.3.4c:_\n" +
"- Performance improvements\n" +
"- Bugfixes\n" +
"- Translation updates\n" +
"_v0.3.5:_\n" +
"Warrior Rework:\n" +
"- Starting STR down to 10, from 11\n" +
"- Short sword dmg down to 1-10, from 1-12\n" +
"- Short sword can no longer be reforged\n" +
"- Now IDs potions of health, not STR\n" +
"- Now starts with a unique seal for armor\n" +
"- Seal grants shielding ontop of health\n" +
"- Seal allows for one upgrade transfer\n" +
"\n" +
"_v0.3.4:_\n" +
"- Shattered now supports multiple languages\n" +
"Berserker Rework:\n" +
"- Bonus damage now scales with lost HP, instead of a flat 50% at 50% hp\n" +
"- Berserker can now endure through death for a short time, with caveats\n" +
"\n" +
"Balance Changes:\n" +
"- Hunger now builds ~10% slower\n" +
"- Sad Ghost no longer gives tier 1 loot\n" +
"- Sad Ghost gives tier 4/5 loot less often\n" +
"- Burning now deals less damage at low HP\n" +
"- Weakness no longer discharges wands\n" +
"- Rockfall traps rebalanced\n" +
"Gladiator Rework:\n" +
"- Combo no longer grants bonus damage\n" +
"- Combo is now easier to stack\n" +
"- Combo now unlocks special finisher moves\n" +
"\n" +
"_v0.3.3:_\n" +
"- Support for Google Play Games\n" +
"Balance Tweaks:\n" +
"- Spears can now reach enemies 1 tile away\n" +
"- Wand of Blast Wave now pushes bosses less\n" +
"\n" +
"Misc:\n" +
"- Can now examine multiple things in one tile\n" +
"- Classic font added for Russian language\n" +
"- Added Hungarian language\n" +
"- Translation Updates\n" +
"- Various bugfixes\n" +
"\n"+
"_v0.3.4:_ Multiple language support\n" +
"\n" +
"_v0.3.3:_ Support for Google Play Games\n" +
"\n" +
"_v0.3.2:_\n" +
"- Prison rework: new enemies, quests, bosses, etc.\n" +
"- Prison rework: new enemies, quests, etc.\n" +
"- Mastery Book only available after floor 10\n" +
"- Hunger damage now scales with hero level\n" +
"- Earlygame balance changes\n" +
"- Warlock subclass overhauled\n" +
"\n" +
"_v0.3.1:_\n" +
"- Traps reworked, over 20 new traps\n" +
"- UI and QOL upgrades, inc. 4 quickslots\n" +
"_v0.3.1:_ Traps reworked & UI upgrades\n" +
"\n" +
"_v0.3.0:_\n" +
"- Wands completely reworked\n" +
"- Mage reworked, starts with a unique staff\n" +
"- Battlemage subclass reworked\n" +
"- Warlock subclass reworked\n" +
"_v0.3.0:_ Wands & Mage completely reworked\n" +
"\n" +
"_v0.2.4:_ Small improvements and tweaks\n" +
"\n" +
@@ -19,7 +19,7 @@ import javax.microedition.khronos.opengles.GL10;
public class WelcomeScene extends PixelScene {
private static int LATEST_UPDATE = 90;
private static int LATEST_UPDATE = 97;
@Override
public void create() {
@@ -112,7 +112,7 @@ public class WelcomeScene extends PixelScene {
message = Messages.get(this, "patch_intro");
message += "\n\n" + Messages.get(this, "patch_bugfixes");
message += "\n" + Messages.get(this, "patch_translations");
message += "\n\n" + Messages.get(this, "patch_msg");
message += "\n" + Messages.get(this, "patch_balance");
}
} else {