v2.5.0: nerfed dew drops from grassy floors, reduced mossy clump cost

This commit is contained in:
Evan Debenham
2024-07-08 10:58:14 -04:00
parent 3bd6e41412
commit e93d5da65d
2 changed files with 8 additions and 2 deletions
@@ -38,8 +38,8 @@ public class MossyClump extends Trinket {
@Override @Override
protected int upgradeEnergyCost() { protected int upgradeEnergyCost() {
//5 -> 20(25) -> 25(50) -> 30(80) //5 -> 15(20) -> 20(40) -> 25(65)
return 20+5*level(); return 15+5*level();
} }
@Override @Override
@@ -138,6 +138,12 @@ public class HighGrass {
// Dew, scales from 1/6 to 1/4 // Dew, scales from 1/6 to 1/4
lootChance = 1/(6f -naturalismLevel/2f); lootChance = 1/(6f -naturalismLevel/2f);
//grassy levels spawn half as much dew
if (Dungeon.level != null && Dungeon.level.feeling == Level.Feeling.GRASS){
lootChance /= 2;
}
if (Random.Float() < lootChance) { if (Random.Float() < lootChance) {
level.drop(new Dewdrop(), pos).sprite.drop(); level.drop(new Dewdrop(), pos).sprite.drop();
} }