From e9f09f21bd31ca11b9adc34df381117e132bb3a3 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Thu, 31 Jul 2025 12:29:31 -0400 Subject: [PATCH] v3.2.0: Added dev commentary for v2.2 --- .../shatteredpixeldungeon/ui/changelist/v2_X_Changes.java | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v2_X_Changes.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v2_X_Changes.java index 606810f09..ad51f075c 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v2_X_Changes.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v2_X_Changes.java @@ -584,7 +584,7 @@ public class v2_X_Changes { "_-_ Released January 18th, 2024\n" + "_-_ 92 days after Shattered v2.2.0\n\n" + "v2.3.0 was originally going to contain two new variants for the caves quest, but after a longer than expected dev cycle plus the holidays, I opted to release v2.3.0 with just one more variant and move on to other content for a while, instead of spending even more time on the caves quest.\n\n" + - "More Dev commentary will be added here in the future.")); + "More dev commentary will be added here in the next major update.")); changes.addButton(new ChangeButton(new Image(new GnollGuardSprite()), "Gnoll Caves Quest", "_A second variant has been added to the caves quest!_\n" + @@ -771,7 +771,11 @@ public class v2_X_Changes { "_-_ Released October 18th, 2023\n" + "_-_ 138 days after Shattered v2.1.0\n" + "\n" + - "Dev commentary will be added here in the next major update.")); + "v2.2.0 was the first quest overhaul update since v0.3.2 in 2015!\n" + + "\n" + + "This highlights just how much Shattered has grown since those days. A quest overhaul has gone from adding a couple rooms and enemy types to an entire new sub-region of the game with its own unique gameplay. It ended up taking me a lot longer to make this new quest than I initially expected though, as I had trouble settling on a design.\n" + + "\n" + + "Originally this quest was going to be much more focused on mining and ores, like Motherlode, Dome Keeper, or Miner Disturbance. In early testing this just wasn't fun though. I eventually realized that I was trying to jam a different game into the middle of Shattered, but instead I needed to use mining to enhance Shattered's existing gameplay. That led to the current quest design, which I think works quite well!")); changes.addButton( new ChangeButton(new ItemSprite(ItemSpriteSheet.PICKAXE), "New Blacksmith Quest!", "_Shattered Pixel Dungeon's blacksmith quest has been completely redone!_\n" +