v0.2.2a: final commit
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@@ -33,7 +33,9 @@ public class WelcomeScene extends PixelScene {
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"There are various other small tweaks and improvements, for example, falling items will now appear on the next depth!";
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private static final String TXT_SameVer =
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"no patches at present";
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"v0.2.2a addresses an issue players were having when they tried to start a new game, " +
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"corrects a few small inconsistencies with challenges, and makes a few small improvements to " +
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"level generation.\n\nHappy Dungeoneering!";
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private static final String TXT_Future =
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"It seems that your current saves are from a future version of Shattered Pixel Dungeon.\n\n"+
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@@ -57,11 +59,16 @@ public class WelcomeScene extends PixelScene {
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text = createMultiline(TXT_Welcome, 8);
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title = createMultiline(TTL_Welcome, 16);
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} else if (gameversion <= Game.versionCode) {
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} else if (gameversion < 13) {
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text = createMultiline(TXT_LastVer, 6 );
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title = createMultiline(TTL_LastVer, 12 );
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} else if (gameversion <= Game.versionCode) {
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text = createMultiline(TXT_SameVer, 6 );
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title = createMultiline(TTL_SameVer, 12 );
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} else {
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text = createMultiline( TXT_Future, 8 );
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