v3.2.0: fixed fire darts dropping 2 darts when waring off in some cases
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@@ -46,7 +46,7 @@ public class IncendiaryDart extends TippedDart {
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if (durability > 0 || spawnedForEffect){
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if (durability > 0 || spawnedForEffect){
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super.onThrow(cell);
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super.onThrow(cell);
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} else {
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} else {
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Dungeon.level.drop(new Dart(), cell).sprite.drop();
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Dungeon.level.drop(new Dart().quantity(1), cell).sprite.drop();
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}
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}
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} else{
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} else{
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super.onThrow(cell);
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super.onThrow(cell);
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