v3.0.0: barebones initial impl of ascended form, plus full flash spell

This commit is contained in:
Evan Debenham
2024-12-13 14:40:01 -05:00
parent 08d38c884d
commit eb9c42f419
9 changed files with 154 additions and 18 deletions
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@@ -524,8 +524,8 @@ actors.hero.abilities.duelist.feint.short_desc=The Duelist _Feints_, faking an a
actors.hero.abilities.duelist.feint.desc=The Duelist fakes an attack while dashing to an adjacent tile, leaving behind a momentary afterimage of herself. Enemies that were attacking the Duelist will attack her afterimage instead.\n\nEnemies that attack the afterimage become confused, which cancels their next action and leaves them open to a surprise attack.
actors.hero.abilities.cleric.ascendedform.name=ascended form
actors.hero.abilities.cleric.ascendedform.short_desc=_(UNFINISHED)_ The Cleric assumes an _Ascended Form_, gaining bonus shielding when they use spells.
actors.hero.abilities.cleric.ascendedform.desc=_Ascended Form has not been implemented yet, and so is currently unselectable._
actors.hero.abilities.cleric.ascendedform.short_desc=The Cleric assumes an _Ascended Form_, gaining new spells, attack range, and shielding.
actors.hero.abilities.cleric.ascendedform.desc=The Cleric projects holy energy from themselves, assuming an extended radiant form for 10 turns. While in this form the Cleric can cast new spells, gains 2 attack range, 30 shielding, and any additional spells they cast will grant 10 shielding per holy tome charge used.\n\nThe shielding from ascended form does not decay normally, but will immediately fade once ascended form ends. The ability can be re-used to refresh ascended form's duration.
actors.hero.abilities.cleric.trinity.name=trinity
actors.hero.abilities.cleric.trinity.short_desc=_(UNFINISHED)_ The Cleric gains a _Trinity_ of new spells, which each cost tome charges and armor charge.
actors.hero.abilities.cleric.trinity.desc=_Trinity has not been implemented yet, and so is currently unselectable._
@@ -563,6 +563,11 @@ actors.hero.spells.divinesense.desc=The Cleric focuses their senses on their sur
actors.hero.spells.divinesense$divinesensetracker.name=divine sense
actors.hero.spells.divinesense$divinesensetracker.desc=The Cleric is temporarily able to see other nearby creatures with their mind!\n\nTurns remaining: %s.
actors.hero.spells.flash.name=flash
actors.hero.spells.flash.prompt=Choose a location
actors.hero.spells.flash.short_desc=Blink to a nearby location.
actors.hero.spells.flash.desc=TODO
actors.hero.spells.guidinglight.name=guiding light
actors.hero.spells.guidinglight.short_desc=Deals ranged magic damage and guarantees a hit.
actors.hero.spells.guidinglight.desc=The Cleric fires a bolt of magical energy which strikes a target, dealing 2-6 damage and illuminating them. The next physical attack made against an illuminated enemy is guaranteed to hit them.
@@ -571,7 +576,7 @@ actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=Guiding Light
actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=The Priest will be able to cast Guiding Light for free again after 100 turns elapse.\n\nTurns remaining: %s.
actors.hero.spells.hallowedground.name=hallowed ground
actors.hero.spells.hallowedground.prompt=choose a location
actors.hero.spells.hallowedground.prompt=Choose a location
actors.hero.spells.hallowedground.short_desc=Heals allies, slows enemies, and spreads grass in an AOE.
actors.hero.spells.hallowedground.desc=The Priest focuses their divine magic into the ground nearby, creating a %1$dx%1$d area of hallowed terrain for 20 turns.\n\nWhen it is cast, this spell heals all allies for 10 HP (healthy allies and the Priest get shielding), briefly roots enemies, and spreads short grass.\n\nThe hallowed terrain heals allies for 1 HP per turn (healthy allies and the Priest get shielding), cripples enemies, and randomly causes tall grass to grow.\n\nHallowed terrain is destroyed by fire, and will produce furrowed grass if passive regen effects are disabled or the Priest has not gained exp in a while.
actors.hero.spells.hallowedground$hallowedterrain.desc=The ground has been hallowed here. Hallowed ground slowly enemies, heals allies, and causes grass to spread.
@@ -1105,12 +1110,12 @@ actors.hero.talent.paladint3b.desc=This talent hasn't been implemented yet, it c
actors.hero.talent.paladint3c.title=Unknown
actors.hero.talent.paladint3c.desc=This talent hasn't been implemented yet, it currently does nothing.
actors.hero.talent.cleric_a1_1.title=Unknown
actors.hero.talent.cleric_a1_1.desc=This talent hasn't been implemented yet, it currently does nothing.
actors.hero.talent.cleric_a1_2.title=Unknown
actors.hero.talent.cleric_a1_2.desc=This talent hasn't been implemented yet, it currently does nothing.
actors.hero.talent.cleric_a1_3.title=Unknown
actors.hero.talent.cleric_a1_3.desc=This talent hasn't been implemented yet, it currently does nothing.
actors.hero.talent.divine_intervention.title=divine intervention
actors.hero.talent.divine_intervention.desc=_+1:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _200 shielding._\n\n_+2:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _250 shielding._\n\n_+3:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _300 shielding._\n\n_+4:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _350 shielding._\n\nDivine Intervention costs a whopping 6 charges, and can only be cast once in the same ascended form.
actors.hero.talent.judgement.title=judgement
actors.hero.talent.judgement.desc=This talent hasn't been implemented yet, it currently does nothing.
actors.hero.talent.flash.title=flash
actors.hero.talent.flash.desc=_+1:_ While in Ascended Form, the Cleric can cast _Flash_ to blink up to _3 tiles_ in any direction.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Flash_ to blink up to _4 tiles_ in any direction.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Flash_ to blink up to _5 tiles_ in any direction.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Flash_ to blink up to _6 tiles_ in any direction.\n\nFlash costs 1 charge initially, and 1 more charge for each use in the same ascended form.
actors.hero.talent.cleric_a2_1.title=Unknown
actors.hero.talent.cleric_a2_1.desc=This talent hasn't been implemented yet, it currently does nothing.