From ebbc76b781348559f3ce9639bb905a4d87991be3 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Sat, 28 May 2022 20:18:22 -0400 Subject: [PATCH] v1.3.0: adjusted floor 16 bestiary to smooth over a difficulty spike --- .../shatteredpixeldungeon/actors/mobs/Bestiary.java | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Bestiary.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Bestiary.java index 619b8ad2b..58ffe6b98 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Bestiary.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Bestiary.java @@ -125,10 +125,10 @@ public class Bestiary { // City case 16: - //2x ghoul, 2x elemental, 1x warlock + //3x ghoul, 1x elemental, 1x warlock return new ArrayList<>(Arrays.asList( - Ghoul.class, Ghoul.class, - Elemental.random(), Elemental.random(), + Ghoul.class, Ghoul.class, Ghoul.class, + Elemental.random(), Warlock.class)); case 17: //1x ghoul, 2x elemental, 1x warlock, 1x monk