v2.3.0: extremely early geomancer impl, no fight logic atm

This commit is contained in:
Evan Debenham
2023-11-16 16:56:07 -05:00
parent 90a22ab5be
commit ec9da9b04e
6 changed files with 101 additions and 14 deletions
@@ -1209,7 +1209,8 @@ actors.mobs.gnoll.name=gnoll scout
actors.mobs.gnoll.desc=Gnolls are hyena-like humanoids. They dwell in sewers and dungeons, venturing up to raid the surface from time to time. Gnoll scouts are regular members of their pack, they are not as strong as brutes and not as intelligent as shamans.
actors.mobs.gnollgeomancer.name=gnoll geomancer
actors.mobs.gnollgeomancer.desc=TODO
actors.mobs.gnollgeomancer.desc=TODO, fight info
actors.mobs.gnollgeomancer.desc_sleeping=This impressively tall gnoll shaman is surrounded by a layer of rock, and looks almost like a statue. Looking closely you can see the rock magically move in time with the senior gnoll's breathing. It can't be harmed while encased in rock like this, and it appears to be enjoying a literal dirt nap.\n\nYou can probably break through the layers of rock with your pickaxe, but _be sure you're ready for a fight when you do so._ The geomancer must be the source of the various earth-moving magic around here, and the organizer of all the gnoll activity. _Defeating the gnolls scattered around here before fighting it might be a good idea._
actors.mobs.gnollguard.name=gnoll guard
actors.mobs.gnollguard.desc=A large and tough looking gnoll wielding a spear and a shield, but no helmet. These guards are likely brutes in training, roped into helping protect the mine from encroaching wildlife.\n\nThe gnoll guard is strong enough to wield the spear in one hand, but can't use it very well. _It will need fairly open space to attack at a distance, and will do notably less damage to you if you get up close._