From ece3e68f4bf3bb7062ea9093cee271af43a0fe92 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Thu, 12 Sep 2024 13:47:08 -0400 Subject: [PATCH] v2.5.1: fixed censer shop delay not working properly --- .../shatteredpixeldungeon/items/trinkets/ChaoticCenser.java | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/trinkets/ChaoticCenser.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/trinkets/ChaoticCenser.java index 100af1f59..6f08b7e44 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/trinkets/ChaoticCenser.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/trinkets/ChaoticCenser.java @@ -109,8 +109,8 @@ public class ChaoticCenser extends Trinket { if (safeAreaDelay >= 0) { for (Char ch : Actor.chars()) { if (ch instanceof Shopkeeper - && Dungeon.level.distance(target.pos, ch.pos) <= 5 - && new Ballistica(target.pos, ch.pos, Ballistica.STOP_SOLID).collisionPos == ch.pos) { + && Dungeon.level.distance(target.pos, ch.pos) <= 6 + && new Ballistica(target.pos, ch.pos, Ballistica.PROJECTILE).collisionPos == ch.pos) { int delay = Random.NormalIntRange(2, 8); spend(delay); safeAreaDelay -= delay;