V0.2.0: Added classes for 6 (yes 6!) new rings, tied into item handler/generator. Still need implementation.
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@@ -161,21 +161,19 @@ public class Generator {
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MysteryMeat.class };
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Category.FOOD.probs = new float[]{ 4, 1, 0 };
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Category.RING.classes = new Class<?>[]{
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//RingOfMending.class,
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//RingOfDetection.class,
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//RingOfShadows.class,
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RingOfMagic.class,
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//RingOfHerbalism.class,
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RingOfAccuracy.class,
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RingOfEvasion.class,
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//RingOfSatiety.class,
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RingOfHaste.class,
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RingOfElements.class
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//RingOfHaggler.class,
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//RingOfThorns.class
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};
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Category.RING.probs = new float[]{ 1, 1, 1, 1, 1 };
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Category.RING.classes = new Class<?>[]{
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RingOfAccuracy.class,
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RingOfEvasion.class,
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RingOfElements.class,
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RingOfForce.class,
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RingOfFuror.class,
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RingOfHaste.class,
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RingOfMagic.class,
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RingOfMight.class,
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RingOfSharpshooting.class,
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RingOfTenacity.class,
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RingOfWealth.class};
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Category.RING.probs = new float[]{ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 };
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Category.SEED.classes = new Class<?>[]{
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Firebloom.Seed.class,
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