V0.2.0: Added classes for 6 (yes 6!) new rings, tied into item handler/generator. Still need implementation.

This commit is contained in:
Evan Debenham
2014-09-10 17:20:33 -04:00
parent 255c98b148
commit ed86176362
8 changed files with 197 additions and 27 deletions
@@ -161,21 +161,19 @@ public class Generator {
MysteryMeat.class };
Category.FOOD.probs = new float[]{ 4, 1, 0 };
Category.RING.classes = new Class<?>[]{
//RingOfMending.class,
//RingOfDetection.class,
//RingOfShadows.class,
RingOfMagic.class,
//RingOfHerbalism.class,
RingOfAccuracy.class,
RingOfEvasion.class,
//RingOfSatiety.class,
RingOfHaste.class,
RingOfElements.class
//RingOfHaggler.class,
//RingOfThorns.class
};
Category.RING.probs = new float[]{ 1, 1, 1, 1, 1 };
Category.RING.classes = new Class<?>[]{
RingOfAccuracy.class,
RingOfEvasion.class,
RingOfElements.class,
RingOfForce.class,
RingOfFuror.class,
RingOfHaste.class,
RingOfMagic.class,
RingOfMight.class,
RingOfSharpshooting.class,
RingOfTenacity.class,
RingOfWealth.class};
Category.RING.probs = new float[]{ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 };
Category.SEED.classes = new Class<?>[]{
Firebloom.Seed.class,