V0.2.0: Added classes for 6 (yes 6!) new rings, tied into item handler/generator. Still need implementation.
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package com.shatteredpixel.shatteredpixeldungeon.items.rings;
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/**
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* Created by debenhame on 10/09/2014.
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*/
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public class RingOfForce extends Ring {
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//TODO: tie this into game logic
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{
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name = "Ring of Force";
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}
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@Override
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protected RingBuff buff( ) {
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return new Force();
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}
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@Override
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public String desc() {
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return isKnown() ?
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"This ring enhances the force of the wearer's blows. " +
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"This extra power is largely wasted when wielding weapons, " +
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"but an unarmed attack will be made much stronger. " +
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"A cursed ring will instead weaken the wearer's blows." :
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super.desc();
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}
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public class Force extends RingBuff {
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}
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}
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