V0.2.0: Added classes for 6 (yes 6!) new rings, tied into item handler/generator. Still need implementation.

This commit is contained in:
Evan Debenham
2014-09-10 17:20:33 -04:00
parent 255c98b148
commit ed86176362
8 changed files with 197 additions and 27 deletions
@@ -0,0 +1,30 @@
package com.shatteredpixel.shatteredpixeldungeon.items.rings;
/**
* Created by debenhame on 10/09/2014.
*/
public class RingOfForce extends Ring {
//TODO: tie this into game logic
{
name = "Ring of Force";
}
@Override
protected RingBuff buff( ) {
return new Force();
}
@Override
public String desc() {
return isKnown() ?
"This ring enhances the force of the wearer's blows. " +
"This extra power is largely wasted when wielding weapons, " +
"but an unarmed attack will be made much stronger. " +
"A cursed ring will instead weaken the wearer's blows." :
super.desc();
}
public class Force extends RingBuff {
}
}