V0.2.0: Added classes for 6 (yes 6!) new rings, tied into item handler/generator. Still need implementation.

This commit is contained in:
Evan Debenham
2014-09-10 17:20:33 -04:00
parent 255c98b148
commit ed86176362
8 changed files with 197 additions and 27 deletions
@@ -0,0 +1,29 @@
package com.shatteredpixel.shatteredpixeldungeon.items.rings;
/**
* Created by debenhame on 10/09/2014.
*/
public class RingOfFuror extends Ring {
//TODO: tie this into game logic
{
name = "Ring of Furor";
}
@Override
protected RingBuff buff( ) {
return new Furor();
}
@Override
public String desc() {
return isKnown() ?
"This ring grants the wearer a sort of rising inner fury. " +
"Every successful attack will increase the wearers attacking speed " +
"until they stop fighting or miss too frequently. " +
"A cursed ring will instead slow the wearer's speed of attack." :
super.desc();
}
public class Furor extends RingBuff {
}
}