V0.2.0: Added classes for 6 (yes 6!) new rings, tied into item handler/generator. Still need implementation.
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package com.shatteredpixel.shatteredpixeldungeon.items.rings;
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/**
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* Created by debenhame on 10/09/2014.
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*/
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public class RingOfSharpshooting extends Ring {
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//TODO: tie this into game logic
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{
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name = "Ring of Sharpshooting";
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}
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@Override
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protected RingBuff buff( ) {
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return new Aim();
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}
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@Override
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public String desc() {
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return isKnown() ?
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"This ring enhances the wearer's precision and aim, which will " +
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"make all projectile weapons hit harder and last longer. " +
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"A cursed ring will have the opposite effect.":
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super.desc();
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}
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public class Aim extends RingBuff {
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}
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}
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