V0.2.0: Added classes for 6 (yes 6!) new rings, tied into item handler/generator. Still need implementation.

This commit is contained in:
Evan Debenham
2014-09-10 17:20:33 -04:00
parent 255c98b148
commit ed86176362
8 changed files with 197 additions and 27 deletions
@@ -0,0 +1,28 @@
package com.shatteredpixel.shatteredpixeldungeon.items.rings;
/**
* Created by debenhame on 10/09/2014.
*/
public class RingOfSharpshooting extends Ring {
//TODO: tie this into game logic
{
name = "Ring of Sharpshooting";
}
@Override
protected RingBuff buff( ) {
return new Aim();
}
@Override
public String desc() {
return isKnown() ?
"This ring enhances the wearer's precision and aim, which will " +
"make all projectile weapons hit harder and last longer. " +
"A cursed ring will have the opposite effect.":
super.desc();
}
public class Aim extends RingBuff {
}
}