V0.2.0: Added classes for 6 (yes 6!) new rings, tied into item handler/generator. Still need implementation.

This commit is contained in:
Evan Debenham
2014-09-10 17:20:33 -04:00
parent 255c98b148
commit ed86176362
8 changed files with 197 additions and 27 deletions
@@ -0,0 +1,29 @@
package com.shatteredpixel.shatteredpixeldungeon.items.rings;
/**
* Created by debenhame on 10/09/2014.
*/
public class RingOfTenacity extends Ring {
//TODO: tie this into game logic
{
name = "Ring of Tenacity";
}
@Override
protected RingBuff buff( ) {
return new Tenacity();
}
@Override
public String desc() {
return isKnown() ?
"When worn, this ring will allow the wearer to resist normally mortal strikes. " +
"The weaker the user becomes, the more resistant they will be to physical damage. " +
"A cursed ring will instead make it easier for the wearer to be executed." :
super.desc();
}
public class Tenacity extends RingBuff {
}
}