v3.0.0: Cleric spell balance:
- nerfed divine sense to 30 turns from 50 - nerfed recall glyph, +1 charge cost
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@@ -560,7 +560,7 @@ actors.hero.spells.detectcurse.desc=The Cleric focuses their senses on an item a
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actors.hero.spells.divinesense.name=divine sense
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actors.hero.spells.divinesense.short_desc=Gain temporary mind vision in a wide range.
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actors.hero.spells.divinesense.desc=The Cleric focuses their senses on their surroundings, gaining mind vision with a %d tile range for 50 turns.
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actors.hero.spells.divinesense.desc=The Cleric focuses their senses on their surroundings, gaining mind vision with a %d tile range for 30 turns.
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actors.hero.spells.divinesense$divinesensetracker.name=divine sense
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actors.hero.spells.divinesense$divinesensetracker.desc=The Cleric is temporarily able to see other nearby creatures with their mind!\n\nTurns remaining: %s.
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@@ -601,7 +601,7 @@ actors.hero.spells.radiance.desc=The Priest erupts in holy light, stunning all v
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actors.hero.spells.recallglyph.name=recall glyph
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actors.hero.spells.recallglyph.short_desc=Repeats a recently used stone or scroll.
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actors.hero.spells.recallglyph.desc=The Cleric uses holy magic to replicate and re-cast the effect of a magical glyph found on a runestone or scroll they used in the last %s turns.\n\nRecall Glyph cannot be used to replicate scrolls of upgrade. This spell's charge cost varies based on which item was used recently: 1 for a runestone, 2 for a scroll, 3 for an exotic scroll. This charge cost is also doubled when replicating a scroll of transmutation, or alchemy items that must be crafted using transmutation or upgrade.
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actors.hero.spells.recallglyph.desc=The Cleric uses holy magic to replicate and re-cast the effect of a magical glyph found on a runestone or scroll they used in the last %s turns.\n\nRecall Glyph cannot be used to replicate scrolls of upgrade. This spell's charge cost varies based on which item was used recently: 2 for a runestone, 3 for a scroll, 4 for an exotic scroll. This charge cost is also doubled when replicating a scroll of transmutation, or alchemy items that must be crafted using transmutation or upgrade.
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actors.hero.spells.recallglyph$usedglyphtracker.name=recently used glyph
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actors.hero.spells.recallglyph$usedglyphtracker.desc=The Cleric has recently used an item that works with the recall glyph spell. The Cleric can cast the spell to repeat the item's effect.\n\nItem Used: %1$s.\n\nTurns Remaining: %2$s.
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@@ -1066,11 +1066,11 @@ actors.hero.talent.shield_of_light.desc=_+1:_ The Cleric can cast _Shield of Lig
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actors.hero.talent.enlightening_meal.title=Enlightening Meal
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actors.hero.talent.enlightening_meal.desc=_+1:_ Eating food takes the Cleric 1 turn and grants them _1 charge_ on their holy tome.\n\n_+2:_ Eating food takes the Cleric 1 turn and grants them _1.5 charges_ on their holy tome.
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actors.hero.talent.recall_glyph.title=Recall Glyph
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actors.hero.talent.recall_glyph.desc=_+1:_ The Cleric can cast _Recall Glyph,_ a spell that lets the Cleric repeat the effect of the last runestone or scroll they used within the last _10 turns._\n\n_+2:_ The Cleric can cast _Recall Glyph,_ a spell that lets the Cleric repeat the effect of the last runestone or scroll they used within the last _300 turns._\n\nRecall Glyph cannot be used with scrolls of upgrade. This spell's charge cost varies based on which item was used recently: 1 for a runestone, 2 for a scroll, 3 for an exotic scroll. This charge cost is also doubled when used with a scroll of transmutation, or alchemy items that must be crafted using transmutation or upgrade.
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actors.hero.talent.recall_glyph.desc=_+1:_ The Cleric can cast _Recall Glyph,_ a spell that lets the Cleric repeat the effect of the last runestone or scroll they used within the last _10 turns._\n\n_+2:_ The Cleric can cast _Recall Glyph,_ a spell that lets the Cleric repeat the effect of the last runestone or scroll they used within the last _300 turns._\n\nRecall Glyph cannot be used with scrolls of upgrade. This spell's charge cost varies based on which item was used recently: 2 for a runestone, 3 for a scroll, 4 for an exotic scroll. This charge cost is also doubled when used with a scroll of transmutation, or alchemy items that must be crafted using transmutation or upgrade.
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actors.hero.talent.sunray.title=Sunray
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actors.hero.talent.sunray.desc=_+1:_ The Cleric can cast _Sunray,_ A spell that deals _2-8 damage_ and blinds the target for _4 turns,_ at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Sunray,_ A spell that deals _3-12 damage_ and blinds the target for _6 turns,_ at the cost of 1 charge.\n\nSunray can only blind each target once, but if the target is already blinded by Sunray then it paralyses instead. Sunray always deals maximum damage to demonic and undead foes.
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actors.hero.talent.divine_sense.title=Divine Sense
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actors.hero.talent.divine_sense.desc=_+1:_ The Cleric can cast _Divine Sense,_ a spell that grants them _8 tiles_ of Mind Vision for 50 turns, at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Divine Sense,_ a spell that grants them _12 tiles_ of Mind Vision for 50 turns, at the cost of 2 charges.
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actors.hero.talent.divine_sense.desc=_+1:_ The Cleric can cast _Divine Sense,_ a spell that grants them _8 tiles_ of Mind Vision for 30 turns, at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Divine Sense,_ a spell that grants them _12 tiles_ of Mind Vision for 30 turns, at the cost of 2 charges.
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actors.hero.talent.clerict2e.title=Unknown
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actors.hero.talent.clerict2e.desc=This talent hasn't been implemented yet, it currently does nothing.
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