v3.0.0: Cleric spell balance:

- nerfed divine sense to 30 turns from 50
- nerfed recall glyph, +1 charge cost
This commit is contained in:
Evan Debenham
2024-12-04 14:51:07 -05:00
parent aacdedc8af
commit ee16b2c244
3 changed files with 15 additions and 14 deletions

View File

@@ -560,7 +560,7 @@ actors.hero.spells.detectcurse.desc=The Cleric focuses their senses on an item a
actors.hero.spells.divinesense.name=divine sense
actors.hero.spells.divinesense.short_desc=Gain temporary mind vision in a wide range.
actors.hero.spells.divinesense.desc=The Cleric focuses their senses on their surroundings, gaining mind vision with a %d tile range for 50 turns.
actors.hero.spells.divinesense.desc=The Cleric focuses their senses on their surroundings, gaining mind vision with a %d tile range for 30 turns.
actors.hero.spells.divinesense$divinesensetracker.name=divine sense
actors.hero.spells.divinesense$divinesensetracker.desc=The Cleric is temporarily able to see other nearby creatures with their mind!\n\nTurns remaining: %s.
@@ -601,7 +601,7 @@ actors.hero.spells.radiance.desc=The Priest erupts in holy light, stunning all v
actors.hero.spells.recallglyph.name=recall glyph
actors.hero.spells.recallglyph.short_desc=Repeats a recently used stone or scroll.
actors.hero.spells.recallglyph.desc=The Cleric uses holy magic to replicate and re-cast the effect of a magical glyph found on a runestone or scroll they used in the last %s turns.\n\nRecall Glyph cannot be used to replicate scrolls of upgrade. This spell's charge cost varies based on which item was used recently: 1 for a runestone, 2 for a scroll, 3 for an exotic scroll. This charge cost is also doubled when replicating a scroll of transmutation, or alchemy items that must be crafted using transmutation or upgrade.
actors.hero.spells.recallglyph.desc=The Cleric uses holy magic to replicate and re-cast the effect of a magical glyph found on a runestone or scroll they used in the last %s turns.\n\nRecall Glyph cannot be used to replicate scrolls of upgrade. This spell's charge cost varies based on which item was used recently: 2 for a runestone, 3 for a scroll, 4 for an exotic scroll. This charge cost is also doubled when replicating a scroll of transmutation, or alchemy items that must be crafted using transmutation or upgrade.
actors.hero.spells.recallglyph$usedglyphtracker.name=recently used glyph
actors.hero.spells.recallglyph$usedglyphtracker.desc=The Cleric has recently used an item that works with the recall glyph spell. The Cleric can cast the spell to repeat the item's effect.\n\nItem Used: %1$s.\n\nTurns Remaining: %2$s.
@@ -1066,11 +1066,11 @@ actors.hero.talent.shield_of_light.desc=_+1:_ The Cleric can cast _Shield of Lig
actors.hero.talent.enlightening_meal.title=Enlightening Meal
actors.hero.talent.enlightening_meal.desc=_+1:_ Eating food takes the Cleric 1 turn and grants them _1 charge_ on their holy tome.\n\n_+2:_ Eating food takes the Cleric 1 turn and grants them _1.5 charges_ on their holy tome.
actors.hero.talent.recall_glyph.title=Recall Glyph
actors.hero.talent.recall_glyph.desc=_+1:_ The Cleric can cast _Recall Glyph,_ a spell that lets the Cleric repeat the effect of the last runestone or scroll they used within the last _10 turns._\n\n_+2:_ The Cleric can cast _Recall Glyph,_ a spell that lets the Cleric repeat the effect of the last runestone or scroll they used within the last _300 turns._\n\nRecall Glyph cannot be used with scrolls of upgrade. This spell's charge cost varies based on which item was used recently: 1 for a runestone, 2 for a scroll, 3 for an exotic scroll. This charge cost is also doubled when used with a scroll of transmutation, or alchemy items that must be crafted using transmutation or upgrade.
actors.hero.talent.recall_glyph.desc=_+1:_ The Cleric can cast _Recall Glyph,_ a spell that lets the Cleric repeat the effect of the last runestone or scroll they used within the last _10 turns._\n\n_+2:_ The Cleric can cast _Recall Glyph,_ a spell that lets the Cleric repeat the effect of the last runestone or scroll they used within the last _300 turns._\n\nRecall Glyph cannot be used with scrolls of upgrade. This spell's charge cost varies based on which item was used recently: 2 for a runestone, 3 for a scroll, 4 for an exotic scroll. This charge cost is also doubled when used with a scroll of transmutation, or alchemy items that must be crafted using transmutation or upgrade.
actors.hero.talent.sunray.title=Sunray
actors.hero.talent.sunray.desc=_+1:_ The Cleric can cast _Sunray,_ A spell that deals _2-8 damage_ and blinds the target for _4 turns,_ at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Sunray,_ A spell that deals _3-12 damage_ and blinds the target for _6 turns,_ at the cost of 1 charge.\n\nSunray can only blind each target once, but if the target is already blinded by Sunray then it paralyses instead. Sunray always deals maximum damage to demonic and undead foes.
actors.hero.talent.divine_sense.title=Divine Sense
actors.hero.talent.divine_sense.desc=_+1:_ The Cleric can cast _Divine Sense,_ a spell that grants them _8 tiles_ of Mind Vision for 50 turns, at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Divine Sense,_ a spell that grants them _12 tiles_ of Mind Vision for 50 turns, at the cost of 2 charges.
actors.hero.talent.divine_sense.desc=_+1:_ The Cleric can cast _Divine Sense,_ a spell that grants them _8 tiles_ of Mind Vision for 30 turns, at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Divine Sense,_ a spell that grants them _12 tiles_ of Mind Vision for 30 turns, at the cost of 2 charges.
actors.hero.talent.clerict2e.title=Unknown
actors.hero.talent.clerict2e.desc=This talent hasn't been implemented yet, it currently does nothing.