From eeba0fadf47908cfc7cf39f463d384f49f3bbfcc Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Sun, 20 Jul 2025 15:14:59 -0400 Subject: [PATCH] v3.2.0: updated changelog and version for ALPHA-2 --- build.gradle | 4 ++-- .../ui/changelist/v3_X_Changes.java | 22 ++++++++++++++++++- 2 files changed, 23 insertions(+), 3 deletions(-) diff --git a/build.gradle b/build.gradle index a4b5fdb7c..fe6ed8917 100644 --- a/build.gradle +++ b/build.gradle @@ -14,8 +14,8 @@ allprojects { appName = 'Shattered Pixel Dungeon' appPackageName = 'com.shatteredpixel.shatteredpixeldungeon' - appVersionCode = 851 - appVersionName = '3.2.0-ALPHA-1' + appVersionCode = 853 + appVersionName = '3.2.0-ALPHA-2' appJavaCompatibility = JavaVersion.VERSION_1_8 diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v3_X_Changes.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v3_X_Changes.java index e8f26e7de..dbd733d01 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v3_X_Changes.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v3_X_Changes.java @@ -85,10 +85,30 @@ public class v3_X_Changes { public static void add_v3_2_Changes( ArrayList changeInfos ) { - ChangeInfo changes = new ChangeInfo("v3.2", true, ""); + ChangeInfo changes = new ChangeInfo("v3.2-ALPHA", true, ""); changes.hardlight(Window.TITLE_COLOR); changeInfos.add(changes); + changes = new ChangeInfo("ALPHA-2", false, null); + changes.hardlight(Window.TITLE_COLOR); + changeInfos.add(changes); + + changes.addButton(new ChangeButton(new ItemSprite(ItemSpriteSheet.JAVELIN), "Thrown Weapon Balance", + "Very early feedback from the alpha indicates that thrown weapons are VERY strong right now.\n\n" + + "I'm not too keen on making sweeping changes yet, but I do agree that having 3x quantity, the same damage scaling as melee weapons, and a full repair on upgrade is probably too much.\n\n" + + "For now I'm just going to pull back damage scaling a bit, and will look into bigger changes later once feedback comes in from the beta:\n" + + "**-** Thrown weapon damage scaling per upgrade reduced to 1-tier from 2-tier\n\n" + + "And also a tiny change now that quantities are higher:\n" + + "**-** Base thrown weapon value per item reduced to 5*tier from 6*tier")); + + changes.addButton(new ChangeButton(new Image(Assets.Sprites.SPINNER, 144, 0, 16, 16), Messages.get(ChangesScene.class, "bugfixes"), + "Fixed the following bugs caused by the ALPHA:\n" + + "**-** Darts dropping in quantities of 2 instead of 1 after tips wear off\n" + + "**-** Shops selling 2 quantity (instead of 3) thrown weapon sets that can be upgraded\n" + + "**-** Thrown weapons not using new properties when determining their shop value\n" + + "**-** Thrown weapons getting 'cursed weakened' from upgrades when that has no effect\n" + + "**-** Stackable weapons not showing game log messages on pickup")); + changes = new ChangeInfo(Messages.get(ChangesScene.class, "new"), false, null); changes.hardlight(Window.TITLE_COLOR); changeInfos.add(changes);