v2.3.0: fixed gnoll guards not showing alert when waking in all cases

This commit is contained in:
Evan Debenham
2023-12-20 13:42:17 -05:00
parent d3aab9e162
commit eeeb436372
@@ -160,8 +160,12 @@ public class GnollSapper extends Mob {
if (Actor.findById(partnerID) != null if (Actor.findById(partnerID) != null
&& Dungeon.level.distance(pos, enemy.pos) <= 3){ && Dungeon.level.distance(pos, enemy.pos) <= 3){
((Mob) Actor.findById(partnerID)).target = enemy.pos; Mob partner = (Mob) Actor.findById(partnerID);
((Mob) Actor.findById(partnerID)).aggro(enemy); if (partner.state == partner.SLEEPING){
partner.notice();
}
partner.target = enemy.pos;
partner.aggro(enemy);
} }
if (abilityCooldown-- <= 0){ if (abilityCooldown-- <= 0){