v2.3.0: fixed gnoll guards not showing alert when waking in all cases
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+6
-2
@@ -160,8 +160,12 @@ public class GnollSapper extends Mob {
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if (Actor.findById(partnerID) != null
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if (Actor.findById(partnerID) != null
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&& Dungeon.level.distance(pos, enemy.pos) <= 3){
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&& Dungeon.level.distance(pos, enemy.pos) <= 3){
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((Mob) Actor.findById(partnerID)).target = enemy.pos;
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Mob partner = (Mob) Actor.findById(partnerID);
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((Mob) Actor.findById(partnerID)).aggro(enemy);
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if (partner.state == partner.SLEEPING){
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partner.notice();
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}
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partner.target = enemy.pos;
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partner.aggro(enemy);
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}
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}
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if (abilityCooldown-- <= 0){
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if (abilityCooldown-- <= 0){
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