v3.3.4: fixed specific cases where thrown weapon sets wouldn't ID
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@@ -327,6 +327,8 @@ abstract public class MissileWeapon extends Weapon {
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parent.identify();
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parent.identify();
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}
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}
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}
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}
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} else if (parent != null && isIdentified() && !parent.isIdentified()){
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parent.identify();
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}
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}
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if (!isIdentified() && ShardOfOblivion.passiveIDDisabled()){
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if (!isIdentified() && ShardOfOblivion.passiveIDDisabled()){
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