v3.3.4: fixed specific cases where thrown weapon sets wouldn't ID

This commit is contained in:
Evan Debenham
2026-01-19 14:17:18 -05:00
parent c9c2f73c9a
commit ef11b5b78d

View File

@@ -327,6 +327,8 @@ abstract public class MissileWeapon extends Weapon {
parent.identify(); parent.identify();
} }
} }
} else if (parent != null && isIdentified() && !parent.isIdentified()){
parent.identify();
} }
if (!isIdentified() && ShardOfOblivion.passiveIDDisabled()){ if (!isIdentified() && ShardOfOblivion.passiveIDDisabled()){