v2.2.0: updated version code for actual v2.2.0 release!
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@@ -41,7 +41,7 @@ public class ShatteredPixelDungeon extends Game {
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public static final int v2_0_2 = 700;
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public static final int v2_1_4 = 737; //iOS was 737, other platforms were 736
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public static final int v2_2_0 = 752;
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public static final int v2_2_0 = 753;
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public ShatteredPixelDungeon( PlatformSupport platform ) {
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super( sceneClass == null ? WelcomeScene.class : sceneClass, platform );
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