V0.2.0: fixed a save/load issue with Cloak of Shadows

This commit is contained in:
Evan Debenham
2014-08-27 01:43:13 -04:00
parent b436df4682
commit f033a2b872
2 changed files with 12 additions and 13 deletions
@@ -378,7 +378,7 @@ public abstract class Char extends Actor {
sprite.add( CharSprite.State.LEVITATING );
} else if (buff instanceof Frost) {
sprite.add( CharSprite.State.FROZEN );
} else if (buff instanceof Invisibility) {
} else if (buff instanceof Invisibility || buff instanceof CloakOfShadows.cloakStealth) {
if (!(buff instanceof Shadows)) {
sprite.showStatus( CharSprite.POSITIVE, "invisible" );
}
@@ -396,7 +396,7 @@ public abstract class Char extends Actor {
sprite.remove( CharSprite.State.BURNING );
} else if (buff instanceof Levitation) {
sprite.remove( CharSprite.State.LEVITATING );
} else if (buff instanceof Invisibility || buff instanceof CloakOfShadows.cloakStealth && invisible <= 0) {
} else if ((buff instanceof Invisibility || buff instanceof CloakOfShadows.cloakStealth) && invisible <= 0) {
sprite.remove( CharSprite.State.INVISIBLE );
} else if (buff instanceof Paralysis) {
sprite.remove( CharSprite.State.PARALYSED );
@@ -424,7 +424,7 @@ public abstract class Char extends Actor {
sprite.add( CharSprite.State.BURNING );
} else if (buff instanceof Levitation) {
sprite.add( CharSprite.State.LEVITATING );
} else if (buff instanceof Invisibility) {
} else if (buff instanceof Invisibility || buff instanceof CloakOfShadows.cloakStealth) {
sprite.add( CharSprite.State.INVISIBLE );
} else if (buff instanceof Paralysis) {
sprite.add( CharSprite.State.PARALYSED );