From f046dcf09611dfdaa214e5999fe7ff7309cf6c6f Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Mon, 12 Dec 2022 12:38:29 -0500 Subject: [PATCH] v2.0.0: slightly nerfed Duelist weapon charge speed --- .../shatteredpixeldungeon/items/weapon/melee/MeleeWeapon.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/MeleeWeapon.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/MeleeWeapon.java index 105ae6868..a5dba6886 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/MeleeWeapon.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/MeleeWeapon.java @@ -279,7 +279,7 @@ public class MeleeWeapon extends Weapon { LockedFloor lock = target.buff(LockedFloor.class); if (charges < chargeCap()){ if (lock == null || lock.regenOn()){ - partialCharge += 1/(45f-(chargeCap()-charges)); // 45 to 35 turns per charge + partialCharge += 1/(50f-(chargeCap()-charges)); // 50 to 40 turns per charge if (partialCharge >= 1){ charges++; partialCharge--;