v3.3.0: renamed existing skeleton key to worn key
This commit is contained in:
@@ -694,8 +694,8 @@ items.keys.crystalkey.desc=The cut surfaces of this crystalline key shimmer in t
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items.keys.ironkey.name=iron key
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items.keys.ironkey.desc=The notches on this ancient iron key are well worn; its leather lanyard is battered by age. What door might it open?
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items.keys.skeletonkey.name=skeleton key
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items.keys.skeletonkey.desc=This key looks serious: its head is shaped like a skull. Probably it can open some serious door.
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items.keys.wornkey.name=worn key
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items.keys.wornkey.desc=This key is worn and discolored, but looks serious. Probably it can open some serious door nearby.
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Before Width: | Height: | Size: 24 KiB After Width: | Height: | Size: 24 KiB |
@@ -47,6 +47,11 @@ public class ShatteredPixelDungeon extends Game {
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public ShatteredPixelDungeon( PlatformSupport platform ) {
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super( sceneClass == null ? WelcomeScene.class : sceneClass, platform );
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//pre-v3.3.0
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com.watabou.utils.Bundle.addAlias(
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com.shatteredpixel.shatteredpixeldungeon.items.keys.WornKey.class,
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"com.shatteredpixel.shatteredpixeldungeon.items.keys.SkeletonKey" );
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//pre-v2.5.3
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com.watabou.utils.Bundle.addAlias(
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com.shatteredpixel.shatteredpixeldungeon.items.stones.StoneOfDetectMagic.class,
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@@ -113,7 +113,7 @@ import com.shatteredpixel.shatteredpixeldungeon.items.keys.CrystalKey;
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import com.shatteredpixel.shatteredpixeldungeon.items.keys.GoldenKey;
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import com.shatteredpixel.shatteredpixeldungeon.items.keys.IronKey;
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import com.shatteredpixel.shatteredpixeldungeon.items.keys.Key;
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import com.shatteredpixel.shatteredpixeldungeon.items.keys.SkeletonKey;
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import com.shatteredpixel.shatteredpixeldungeon.items.keys.WornKey;
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import com.shatteredpixel.shatteredpixeldungeon.items.potions.Potion;
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import com.shatteredpixel.shatteredpixeldungeon.items.potions.PotionOfExperience;
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import com.shatteredpixel.shatteredpixeldungeon.items.potions.PotionOfHealing;
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@@ -1219,7 +1219,7 @@ public class Hero extends Char {
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hasKey = true;
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} else if (door == Terrain.LOCKED_EXIT
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&& Notes.keyCount(new SkeletonKey(Dungeon.depth)) > 0) {
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&& Notes.keyCount(new WornKey(Dungeon.depth)) > 0) {
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hasKey = true;
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@@ -2345,7 +2345,7 @@ public class Hero extends Char {
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CellEmitter.get( doorCell ).start( Speck.factory( Speck.DISCOVER ), 0.025f, 20 );
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}
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} else {
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hasKey = Notes.remove(new SkeletonKey(Dungeon.depth));
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hasKey = Notes.remove(new WornKey(Dungeon.depth));
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if (hasKey) Level.set(doorCell, Terrain.UNLOCKED_EXIT);
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}
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@@ -33,7 +33,7 @@ import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.LockedFloor;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Ooze;
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import com.shatteredpixel.shatteredpixeldungeon.effects.FloatingText;
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import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.DriedRose;
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import com.shatteredpixel.shatteredpixeldungeon.items.keys.SkeletonKey;
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import com.shatteredpixel.shatteredpixeldungeon.items.keys.WornKey;
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import com.shatteredpixel.shatteredpixeldungeon.items.quest.GooBlob;
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import com.shatteredpixel.shatteredpixeldungeon.mechanics.Ballistica;
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import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
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@@ -287,7 +287,7 @@ public class Goo extends Mob {
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Dungeon.level.unseal();
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GameScene.bossSlain();
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Dungeon.level.drop( new SkeletonKey( Dungeon.depth ), pos ).sprite.drop();
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Dungeon.level.drop( new WornKey( Dungeon.depth ), pos ).sprite.drop();
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//60% chance of 2 blobs, 30% chance of 3, 10% chance for 4. Average of 2.5
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int blobs = Random.chances(new float[]{0, 0, 6, 3, 1});
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@@ -32,17 +32,17 @@ import com.watabou.utils.Callback;
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import java.io.IOException;
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public class SkeletonKey extends Key {
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public class WornKey extends Key {
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{
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image = ItemSpriteSheet.SKELETON_KEY;
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image = ItemSpriteSheet.WORN_KEY;
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}
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public SkeletonKey() {
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public WornKey() {
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this( 0 );
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}
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public SkeletonKey( int depth ) {
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public WornKey( int depth ) {
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super();
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this.depth = depth;
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}
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@@ -68,7 +68,7 @@ import com.shatteredpixel.shatteredpixeldungeon.items.food.SupplyRation;
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import com.shatteredpixel.shatteredpixeldungeon.items.keys.CrystalKey;
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import com.shatteredpixel.shatteredpixeldungeon.items.keys.GoldenKey;
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import com.shatteredpixel.shatteredpixeldungeon.items.keys.IronKey;
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import com.shatteredpixel.shatteredpixeldungeon.items.keys.SkeletonKey;
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import com.shatteredpixel.shatteredpixeldungeon.items.keys.WornKey;
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import com.shatteredpixel.shatteredpixeldungeon.items.potions.brews.AquaBrew;
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import com.shatteredpixel.shatteredpixeldungeon.items.potions.brews.BlizzardBrew;
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import com.shatteredpixel.shatteredpixeldungeon.items.potions.brews.CausticBrew;
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@@ -253,7 +253,7 @@ public enum Catalog {
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ReclaimTrap.class, SummonElemental.class, BeaconOfReturning.class);
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MISC_CONSUMABLES.addItems( Gold.class, EnergyCrystal.class, Dewdrop.class,
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IronKey.class, GoldenKey.class, CrystalKey.class, SkeletonKey.class,
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IronKey.class, GoldenKey.class, CrystalKey.class, WornKey.class,
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TrinketCatalyst.class, Stylus.class, Torch.class, Honeypot.class, Ankh.class,
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CorpseDust.class, Embers.class, CeremonialCandle.class, DarkGold.class, DwarfToken.class,
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GooBlob.class, TengusMask.class, MetalShard.class, KingsCrown.class,
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@@ -144,7 +144,7 @@ public class ItemSpriteSheet {
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public static final int IRON_KEY = MISC_CONSUMABLE +7;
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public static final int GOLDEN_KEY = MISC_CONSUMABLE +8;
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public static final int CRYSTAL_KEY = MISC_CONSUMABLE +9;
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public static final int SKELETON_KEY = MISC_CONSUMABLE +10;
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public static final int WORN_KEY = MISC_CONSUMABLE +10;
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public static final int MASK = MISC_CONSUMABLE +11;
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public static final int CROWN = MISC_CONSUMABLE +12;
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public static final int AMULET = MISC_CONSUMABLE +13;
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@@ -171,7 +171,7 @@ public class ItemSpriteSheet {
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assignItemRect(IRON_KEY, 8, 14);
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assignItemRect(GOLDEN_KEY, 8, 14);
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assignItemRect(CRYSTAL_KEY, 8, 14);
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assignItemRect(SKELETON_KEY, 8, 14);
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assignItemRect(WORN_KEY, 8, 14);
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assignItemRect(MASK, 11, 9);
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assignItemRect(CROWN, 13, 7);
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assignItemRect(AMULET, 16, 16);
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@@ -27,7 +27,7 @@ import com.shatteredpixel.shatteredpixeldungeon.items.keys.CrystalKey;
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import com.shatteredpixel.shatteredpixeldungeon.items.keys.GoldenKey;
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import com.shatteredpixel.shatteredpixeldungeon.items.keys.IronKey;
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import com.shatteredpixel.shatteredpixeldungeon.items.keys.Key;
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import com.shatteredpixel.shatteredpixeldungeon.items.keys.SkeletonKey;
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import com.shatteredpixel.shatteredpixeldungeon.items.keys.WornKey;
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import com.shatteredpixel.shatteredpixeldungeon.journal.Notes;
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import com.watabou.gltextures.SmartTexture;
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import com.watabou.gltextures.TextureCache;
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@@ -57,7 +57,7 @@ public class KeyDisplay extends Visual {
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//and the order they will be truncated if there is no space (higher first, larger counts first)
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private static final LinkedHashMap<Class<? extends Key>, Integer> keyMap = new LinkedHashMap<>();
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static {
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keyMap.put(SkeletonKey.class, 1);
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keyMap.put(WornKey.class, 1);
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keyMap.put(CrystalKey.class, 2);
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keyMap.put(GoldenKey.class, 3);
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keyMap.put(IronKey.class, 4);
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