v2.3.0: fixed cursed wand of warding having different collision props

This commit is contained in:
Evan Debenham
2023-11-20 12:12:47 -05:00
parent 9127dfff9b
commit f0c4e6be0c
@@ -59,8 +59,9 @@ public class WandOfWarding extends Wand {
@Override @Override
public int collisionProperties(int target) { public int collisionProperties(int target) {
if (cursed || !Dungeon.level.heroFOV[target]) return Ballistica.PROJECTILE; if (cursed) return super.collisionProperties(target);
else return Ballistica.STOP_TARGET; else if (!Dungeon.level.heroFOV[target]) return Ballistica.PROJECTILE;
else return Ballistica.STOP_TARGET;
} }
private boolean wardAvailable = true; private boolean wardAvailable = true;