v2.3.0: fixed cursed wand of warding having different collision props
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+3
-2
@@ -59,8 +59,9 @@ public class WandOfWarding extends Wand {
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@Override
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@Override
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public int collisionProperties(int target) {
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public int collisionProperties(int target) {
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if (cursed || !Dungeon.level.heroFOV[target]) return Ballistica.PROJECTILE;
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if (cursed) return super.collisionProperties(target);
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else return Ballistica.STOP_TARGET;
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else if (!Dungeon.level.heroFOV[target]) return Ballistica.PROJECTILE;
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else return Ballistica.STOP_TARGET;
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}
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}
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private boolean wardAvailable = true;
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private boolean wardAvailable = true;
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