From f11535f507f4f63bc17bb5e7f31b80b8f39b5aa7 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Fri, 3 Feb 2023 14:02:41 -0500 Subject: [PATCH] v2.0.0: flail spinning now takes a constant 1 turn --- .../shatteredpixeldungeon/items/weapon/melee/Flail.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/Flail.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/Flail.java index ccc8f326d..515e5017b 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/Flail.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/Flail.java @@ -117,7 +117,7 @@ public class Flail extends MeleeWeapon { Buff.prolong(hero, SpinAbilityTracker.class, 3f); Sample.INSTANCE.play(Assets.Sounds.CHAINS, 1, 1, 0.9f + 0.1f*spin.spins); hero.sprite.operate(hero.pos); - hero.spendAndNext(hero.attackDelay()); + hero.spendAndNext(Actor.TICK); BuffIndicator.refreshHero(); } else { GLog.w(Messages.get(this, "spin_warn"));