v0.9.1: fixed talent points being spendable after the hero dies
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@@ -109,6 +109,7 @@ public class TalentButton extends Button {
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if (upgradeEnabled
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if (upgradeEnabled
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&& Dungeon.hero != null
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&& Dungeon.hero != null
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&& Dungeon.hero.isAlive()
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&& Dungeon.hero.talentPointsAvailable(tier) > 0
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&& Dungeon.hero.talentPointsAvailable(tier) > 0
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&& Dungeon.hero.pointsInTalent(talent) < talent.maxPoints()){
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&& Dungeon.hero.pointsInTalent(talent) < talent.maxPoints()){
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ShatteredPixelDungeon.scene().addToFront(new WndInfoTalent(talent, pointsInTalent, new Callback() {
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ShatteredPixelDungeon.scene().addToFront(new WndInfoTalent(talent, pointsInTalent, new Callback() {
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