v0.8.0: refactored KeyAction into int constants so it can be expanded

This commit is contained in:
Evan Debenham
2019-12-13 23:22:44 -05:00
parent cb76fb8188
commit f269d68a27
15 changed files with 176 additions and 114 deletions

View File

@@ -21,32 +21,125 @@
package com.watabou.input;
import com.badlogic.gdx.Input;
//FIXME this is describing actions defined in the core module, it should probably be moved there.
public enum KeyAction {
BACK,
MENU,
HERO_INFO,
JOURNAL,
WAIT,
SEARCH,
INVENTORY,
QUICKSLOT_1,
QUICKSLOT_2,
QUICKSLOT_3,
QUICKSLOT_4,
TAG_ATTACK,
TAG_DANGER,
TAG_ACTION,
TAG_LOOT,
TAG_RESUME,
ZOOM_IN,
ZOOM_OUT,
ZOOM_DEFAULT,
N, NE, E, SE, S, SW, W, NW
public class KeyAction {
public static final int NONE = 0;
public static final int BACK = 1;
public static final int MENU = 2;
public static final int HERO_INFO = 3;
public static final int JOURNAL = 4;
public static final int WAIT = 5;
public static final int SEARCH = 6;
public static final int INVENTORY = 7;
public static final int QUICKSLOT_1 = 8;
public static final int QUICKSLOT_2 = 9;
public static final int QUICKSLOT_3 = 10;
public static final int QUICKSLOT_4 = 11;
public static final int TAG_ATTACK = 12;
public static final int TAG_DANGER = 13;
public static final int TAG_ACTION = 14;
public static final int TAG_LOOT = 15;
public static final int TAG_RESUME = 16;
public static final int ZOOM_IN = 17;
public static final int ZOOM_OUT = 18;
public static final int ZOOM_DEFAULT= 19;
public static final int N = 20;
public static final int NE = 21;
public static final int E = 22;
public static final int SE = 23;
public static final int S = 24;
public static final int SW = 25;
public static final int W = 26;
public static final int NW = 27;
public static void initialize() {
KeyBindings.addName(NONE, "none");
KeyBindings.addName(BACK, "back");
KeyBindings.addName(MENU, "menu");
KeyBindings.addName(HERO_INFO, "hero_info");
KeyBindings.addName(JOURNAL, "journal");
KeyBindings.addName(WAIT, "wait");
KeyBindings.addName(SEARCH, "search");
KeyBindings.addName(INVENTORY, "inventory");
KeyBindings.addName(QUICKSLOT_1, "quickslot_1");
KeyBindings.addName(QUICKSLOT_2, "quickslot_2");
KeyBindings.addName(QUICKSLOT_3, "quickslot_3");
KeyBindings.addName(QUICKSLOT_4, "quickslot_4");
KeyBindings.addName(TAG_ATTACK, "tag_attack");
KeyBindings.addName(TAG_DANGER, "tag_danger");
KeyBindings.addName(TAG_ACTION, "tag_action");
KeyBindings.addName(TAG_LOOT, "tag_loot");
KeyBindings.addName(TAG_RESUME, "tag_resume");
KeyBindings.addName(ZOOM_IN, "zoom_in");
KeyBindings.addName(ZOOM_OUT, "zoom_out");
KeyBindings.addName(ZOOM_DEFAULT, "zoom_default");
KeyBindings.addName(N, "none");
KeyBindings.addName(NE, "none");
KeyBindings.addName(E, "none");
KeyBindings.addName(SE, "none");
KeyBindings.addName(S, "none");
KeyBindings.addName(SW, "none");
KeyBindings.addName(W, "none");
KeyBindings.addName(NW, "none");
//default key bindings
KeyBindings.addBinding( Input.Keys.BACK, KeyAction.BACK );
KeyBindings.addBinding( Input.Keys.MENU, KeyAction.MENU );
KeyBindings.addBinding( Input.Keys.H, KeyAction.HERO_INFO );
KeyBindings.addBinding( Input.Keys.J, KeyAction.JOURNAL );
KeyBindings.addBinding( Input.Keys.NUMPAD_5, KeyAction.WAIT );
KeyBindings.addBinding( Input.Keys.SPACE, KeyAction.WAIT );
KeyBindings.addBinding( Input.Keys.S, KeyAction.SEARCH );
KeyBindings.addBinding( Input.Keys.I, KeyAction.INVENTORY );
KeyBindings.addBinding( Input.Keys.Q, KeyAction.QUICKSLOT_1 );
KeyBindings.addBinding( Input.Keys.W, KeyAction.QUICKSLOT_2 );
KeyBindings.addBinding( Input.Keys.E, KeyAction.QUICKSLOT_3 );
KeyBindings.addBinding( Input.Keys.R, KeyAction.QUICKSLOT_4 );
KeyBindings.addBinding( Input.Keys.A, KeyAction.TAG_ATTACK );
KeyBindings.addBinding( Input.Keys.TAB, KeyAction.TAG_DANGER );
KeyBindings.addBinding( Input.Keys.D, KeyAction.TAG_ACTION );
KeyBindings.addBinding( Input.Keys.ENTER, KeyAction.TAG_LOOT );
KeyBindings.addBinding( Input.Keys.T, KeyAction.TAG_RESUME );
KeyBindings.addBinding( Input.Keys.PLUS, KeyAction.ZOOM_IN );
KeyBindings.addBinding( Input.Keys.EQUALS, KeyAction.ZOOM_IN );
KeyBindings.addBinding( Input.Keys.MINUS, KeyAction.ZOOM_OUT );
KeyBindings.addBinding( Input.Keys.SLASH, KeyAction.ZOOM_DEFAULT );
KeyBindings.addBinding( Input.Keys.UP, KeyAction.N );
KeyBindings.addBinding( Input.Keys.RIGHT, KeyAction.E );
KeyBindings.addBinding( Input.Keys.DOWN, KeyAction.S );
KeyBindings.addBinding( Input.Keys.LEFT, KeyAction.W );
KeyBindings.addBinding( Input.Keys.NUMPAD_8, KeyAction.N );
KeyBindings.addBinding( Input.Keys.NUMPAD_9, KeyAction.NE );
KeyBindings.addBinding( Input.Keys.NUMPAD_6, KeyAction.E );
KeyBindings.addBinding( Input.Keys.NUMPAD_3, KeyAction.SE );
KeyBindings.addBinding( Input.Keys.NUMPAD_2, KeyAction.S );
KeyBindings.addBinding( Input.Keys.NUMPAD_1, KeyAction.SW );
KeyBindings.addBinding( Input.Keys.NUMPAD_4, KeyAction.W );
KeyBindings.addBinding( Input.Keys.NUMPAD_7, KeyAction.NW );
}
}

View File

@@ -21,64 +21,31 @@
package com.watabou.input;
import com.badlogic.gdx.Input;
import java.util.HashMap;
public class KeyBindings {
private static HashMap<Integer, KeyAction> bindings;
static {
bindings = new HashMap<>();
bindings.put( Input.Keys.BACK, KeyAction.BACK );
bindings.put( Input.Keys.MENU, KeyAction.MENU );
bindings.put( Input.Keys.H, KeyAction.HERO_INFO );
bindings.put( Input.Keys.J, KeyAction.JOURNAL );
bindings.put( Input.Keys.NUMPAD_5, KeyAction.WAIT );
bindings.put( Input.Keys.SPACE, KeyAction.WAIT );
bindings.put( Input.Keys.S, KeyAction.SEARCH );
bindings.put( Input.Keys.I, KeyAction.INVENTORY );
bindings.put( Input.Keys.Q, KeyAction.QUICKSLOT_1 );
bindings.put( Input.Keys.W, KeyAction.QUICKSLOT_2 );
bindings.put( Input.Keys.E, KeyAction.QUICKSLOT_3 );
bindings.put( Input.Keys.R, KeyAction.QUICKSLOT_4 );
bindings.put( Input.Keys.A, KeyAction.TAG_ATTACK );
bindings.put( Input.Keys.TAB, KeyAction.TAG_DANGER );
bindings.put( Input.Keys.D, KeyAction.TAG_ACTION );
bindings.put( Input.Keys.ENTER, KeyAction.TAG_LOOT );
bindings.put( Input.Keys.T, KeyAction.TAG_RESUME );
bindings.put( Input.Keys.PLUS, KeyAction.ZOOM_IN );
bindings.put( Input.Keys.EQUALS, KeyAction.ZOOM_IN );
bindings.put( Input.Keys.MINUS, KeyAction.ZOOM_OUT );
bindings.put( Input.Keys.SLASH, KeyAction.ZOOM_DEFAULT );
bindings.put( Input.Keys.UP, KeyAction.N );
bindings.put( Input.Keys.RIGHT, KeyAction.E );
bindings.put( Input.Keys.DOWN, KeyAction.S );
bindings.put( Input.Keys.LEFT, KeyAction.W );
bindings.put( Input.Keys.NUMPAD_8, KeyAction.N );
bindings.put( Input.Keys.NUMPAD_9, KeyAction.NE );
bindings.put( Input.Keys.NUMPAD_6, KeyAction.E );
bindings.put( Input.Keys.NUMPAD_3, KeyAction.SE );
bindings.put( Input.Keys.NUMPAD_2, KeyAction.S );
bindings.put( Input.Keys.NUMPAD_1, KeyAction.SW );
bindings.put( Input.Keys.NUMPAD_4, KeyAction.W );
bindings.put( Input.Keys.NUMPAD_7, KeyAction.NW );
private static HashMap<Integer, Integer> bindings = new HashMap<>();
private static HashMap<Integer, String> names = new HashMap<>();
public static void addBinding( int keyCode, int keyAction){
bindings.put(keyCode, keyAction);
}
public static boolean isBound( int keyCode ){
return bindings.keySet().contains( keyCode );
}
public static KeyAction getBinding( KeyEvent event ){
public static int getBinding( KeyEvent event ){
return bindings.get( event.code );
}
public static void addName( int keyAction, String name ){
names.put(keyAction, name);
}
public static String getName( int keyAction ){
return names.get( keyAction );
}
}