v0.8.0: refactored KeyAction into int constants so it can be expanded
This commit is contained in:
@@ -30,7 +30,7 @@ import com.watabou.gltextures.TextureCache;
|
||||
import com.watabou.glwrap.Blending;
|
||||
import com.watabou.glwrap.Vertexbuffer;
|
||||
import com.watabou.input.InputHandler;
|
||||
import com.watabou.input.KeyEvent;
|
||||
import com.watabou.input.KeyAction;
|
||||
import com.watabou.noosa.audio.Music;
|
||||
import com.watabou.noosa.audio.Sample;
|
||||
import com.watabou.utils.Callback;
|
||||
@@ -100,6 +100,7 @@ public class Game implements ApplicationListener {
|
||||
Blending.useDefault();
|
||||
|
||||
inputHandler = new InputHandler( Gdx.input );
|
||||
KeyAction.initialize();
|
||||
|
||||
//refreshes texture and vertex data stored on the gpu
|
||||
TextureCache.reload();
|
||||
|
||||
Reference in New Issue
Block a user