v0.8.0: refactored KeyAction into int constants so it can be expanded

This commit is contained in:
Evan Debenham
2019-12-13 23:22:44 -05:00
parent cb76fb8188
commit f269d68a27
15 changed files with 176 additions and 114 deletions
@@ -30,7 +30,7 @@ import com.watabou.gltextures.TextureCache;
import com.watabou.glwrap.Blending;
import com.watabou.glwrap.Vertexbuffer;
import com.watabou.input.InputHandler;
import com.watabou.input.KeyEvent;
import com.watabou.input.KeyAction;
import com.watabou.noosa.audio.Music;
import com.watabou.noosa.audio.Sample;
import com.watabou.utils.Callback;
@@ -100,6 +100,7 @@ public class Game implements ApplicationListener {
Blending.useDefault();
inputHandler = new InputHandler( Gdx.input );
KeyAction.initialize();
//refreshes texture and vertex data stored on the gpu
TextureCache.reload();