v0.8.0: refactored KeyAction into int constants so it can be expanded
This commit is contained in:
+17
-17
@@ -208,27 +208,27 @@ public class CellSelector extends ScrollArea {
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}
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private KeyAction heldAction = null;
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private int heldAction = KeyAction.NONE;
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private int heldTurns = 0;
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private Signal.Listener<KeyEvent> keyListener = new Signal.Listener<KeyEvent>() {
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@Override
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public boolean onSignal(KeyEvent event) {
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KeyAction action = KeyBindings.getBinding( event );
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int action = KeyBindings.getBinding( event );
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if (!event.pressed){
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if (heldAction != null && heldAction == action) {
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if (heldAction != -1 && heldAction == action) {
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resetKeyHold();
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return true;
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} else {
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switch (action){
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case ZOOM_IN:
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case KeyAction.ZOOM_IN:
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zoom( camera.zoom+1 );
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return true;
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case ZOOM_OUT:
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case KeyAction.ZOOM_OUT:
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zoom( camera.zoom-1 );
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return true;
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case ZOOM_DEFAULT:
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case KeyAction.ZOOM_DEFAULT:
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zoom( PixelScene.defaultZoom );
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return true;
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}
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@@ -242,33 +242,33 @@ public class CellSelector extends ScrollArea {
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}
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};
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private boolean moveFromKey(KeyAction event){
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private boolean moveFromKey(int event){
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boolean moved = true;
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int cell = Dungeon.hero.pos;
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//TODO implement game actions, instead of using keys directly
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switch (event){
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case N:
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case KeyAction.N:
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cell += -Dungeon.level.width();
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break;
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case NE:
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case KeyAction.NE:
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cell += +1-Dungeon.level.width();
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break;
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case E:
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case KeyAction.E:
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cell += +1;
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break;
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case SE:
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case KeyAction.SE:
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cell += +1+Dungeon.level.width();
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break;
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case S:
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case KeyAction.S:
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cell += +Dungeon.level.width();
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break;
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case SW:
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case KeyAction.SW:
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cell += -1+Dungeon.level.width();
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break;
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case W:
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case KeyAction.W:
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cell += -1;
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break;
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case NW:
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case KeyAction.NW:
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cell += -1-Dungeon.level.width();
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break;
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default:
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@@ -287,7 +287,7 @@ public class CellSelector extends ScrollArea {
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}
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public void processKeyHold(){
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if (heldAction != null){
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if (heldAction != KeyAction.NONE){
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enabled = true;
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heldTurns++;
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moveFromKey(heldAction);
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@@ -295,7 +295,7 @@ public class CellSelector extends ScrollArea {
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}
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public void resetKeyHold(){
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heldAction = null;
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heldAction = KeyAction.NONE;
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heldTurns = 0;
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CharSprite.setMoveInterval( CharSprite.DEFAULT_MOVE_INTERVAL );
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}
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@@ -43,7 +43,7 @@ public class ActionIndicator extends Tag {
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}
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@Override
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public KeyAction keyAction() {
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public int keyAction() {
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return KeyAction.TAG_ACTION;
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}
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@@ -59,7 +59,7 @@ public class AttackIndicator extends Tag {
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}
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@Override
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public KeyAction keyAction() {
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public int keyAction() {
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return KeyAction.TAG_ATTACK;
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}
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@@ -49,7 +49,7 @@ public class DangerIndicator extends Tag {
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}
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@Override
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public KeyAction keyAction() {
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public int keyAction() {
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return KeyAction.TAG_DANGER;
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}
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@@ -42,7 +42,7 @@ public class LootIndicator extends Tag {
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}
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@Override
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public KeyAction keyAction() {
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public int keyAction() {
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return KeyAction.TAG_LOOT;
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}
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@@ -95,7 +95,7 @@ public class QuickSlotButton extends Button implements WndBag.Listener {
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}
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@Override
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public KeyAction keyAction() {
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public int keyAction() {
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return QuickSlotButton.this.keyAction();
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}
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@Override
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@@ -142,7 +142,7 @@ public class QuickSlotButton extends Button implements WndBag.Listener {
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}
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@Override
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public KeyAction keyAction() {
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public int keyAction() {
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switch (slotNum){
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case 0:
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return KeyAction.QUICKSLOT_1;
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@@ -40,7 +40,7 @@ public class ResumeIndicator extends Tag {
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}
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@Override
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public KeyAction keyAction() {
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public int keyAction() {
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return KeyAction.TAG_RESUME;
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}
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@@ -38,7 +38,6 @@ import com.watabou.noosa.Camera;
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import com.watabou.noosa.Game;
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import com.watabou.noosa.Image;
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import com.watabou.noosa.NinePatch;
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import com.watabou.noosa.PointerArea;
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import com.watabou.noosa.audio.Sample;
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import com.watabou.noosa.particles.Emitter;
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import com.watabou.noosa.ui.Button;
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@@ -90,7 +89,7 @@ public class StatusPane extends Component {
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}
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@Override
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public KeyAction keyAction() {
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public int keyAction() {
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return KeyAction.HERO_INFO;
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}
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}.setRect( 0, 1, 30, 30 ));
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@@ -265,7 +264,7 @@ public class StatusPane extends Component {
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}
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@Override
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public KeyAction keyAction() {
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public int keyAction() {
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return KeyAction.JOURNAL;
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}
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@@ -88,7 +88,7 @@ public class Toolbar extends Component {
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}
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@Override
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public KeyAction keyAction() {
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public int keyAction() {
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return KeyAction.WAIT;
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}
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@@ -112,7 +112,7 @@ public class Toolbar extends Component {
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}
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@Override
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public KeyAction keyAction() {
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public int keyAction() {
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return KeyAction.SEARCH;
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}
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@@ -132,7 +132,7 @@ public class Toolbar extends Component {
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}
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@Override
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public KeyAction keyAction() {
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public int keyAction() {
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return KeyAction.INVENTORY;
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}
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@@ -24,6 +24,7 @@ package com.shatteredpixel.shatteredpixeldungeon.ui;
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import com.shatteredpixel.shatteredpixeldungeon.Chrome;
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import com.shatteredpixel.shatteredpixeldungeon.effects.ShadowBox;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.PixelScene;
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import com.watabou.input.KeyAction;
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import com.watabou.input.KeyBindings;
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import com.watabou.input.KeyEvent;
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import com.watabou.input.PointerEvent;
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@@ -158,10 +159,10 @@ public class Window extends Group implements Signal.Listener<KeyEvent> {
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public boolean onSignal( KeyEvent event ) {
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if (event.pressed) {
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switch (KeyBindings.getBinding( event )) {
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case BACK:
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case KeyAction.BACK:
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onBackPressed();
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return true;
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case MENU:
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case KeyAction.MENU:
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onMenuPressed();
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return true;
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}
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