From f333170912472044a4769b7e1c8c410441f93424 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Fri, 6 Dec 2024 17:06:43 -0500 Subject: [PATCH] v3.0.0: updated version and changelog for ALPHA-5 --- build.gradle | 4 ++-- .../ui/changelist/v3_X_Changes.java | 11 ++++++++++- 2 files changed, 12 insertions(+), 3 deletions(-) diff --git a/build.gradle b/build.gradle index 0b2638750..d4da68f12 100644 --- a/build.gradle +++ b/build.gradle @@ -17,8 +17,8 @@ allprojects { appName = 'Shattered Pixel Dungeon' appPackageName = 'com.shatteredpixel.shatteredpixeldungeon' - appVersionCode = 807 - appVersionName = '3.0.0-ALPHA-4' + appVersionCode = 808 + appVersionName = '3.0.0-ALPHA-5' appJavaCompatibility = JavaVersion.VERSION_1_8 diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v3_X_Changes.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v3_X_Changes.java index 4089ad4bd..5cd7ac48f 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v3_X_Changes.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v3_X_Changes.java @@ -60,10 +60,19 @@ public class v3_X_Changes { changes.hardlight(Window.TITLE_COLOR); changeInfos.add(changes); - changes = new ChangeInfo("", false, null); + changes = new ChangeInfo("ALPHA-5", false, null); changes.hardlight(Window.TITLE_COLOR); changeInfos.add(changes); + changes.addButton(new ChangeButton(new Image(Assets.Sprites.SPINNER, 144, 0, 16, 16), Messages.get(ChangesScene.class, "bugfixes"), + "Just a couple fixes this release I'm afraid, I didn't have time to finish designing and implementing new spells. Hopefully I'll be able to release another Alpha with finished Priest spells early this coming week.\n\n" + + "Fixed the following bugs:\n" + + "**Caused by ALPHA:**\n" + + "**-** Bless spell not spending a turn\n" + + "**-** Various minor visual and UI bugs with Bless\n" + + "**-** Minor visual bug with cleanse curse and spell action indicator\n\n" + + "A couple people have reported the blind from sun ray not working properly vs. ranged enemies, but I haven't been able to reproduce this. Please let me know if that happens to you!")); + changes = new ChangeInfo("ALPHA-4", false, null); changes.hardlight(Window.TITLE_COLOR); changeInfos.add(changes);