v2.3.1: added a setting for vibration & improved vibration support logic
This commit is contained in:
@@ -317,7 +317,9 @@ public class Game implements ApplicationListener {
|
||||
}
|
||||
|
||||
public static void vibrate( int milliseconds ) {
|
||||
platform.vibrate( milliseconds );
|
||||
if (platform.supportsVibration()) {
|
||||
platform.vibrate(milliseconds);
|
||||
}
|
||||
}
|
||||
|
||||
public interface SceneChangeCallback{
|
||||
|
||||
Reference in New Issue
Block a user