From f473f5144fa1ad9a316b601b0d7bc82d7a32bc6c Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Wed, 23 Nov 2022 12:01:35 -0500 Subject: [PATCH] v2.0.0: fixed Yog-Dzewa summons not pressing tiles they are summoned on --- .../shatteredpixeldungeon/actors/mobs/YogDzewa.java | 2 ++ 1 file changed, 2 insertions(+) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/YogDzewa.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/YogDzewa.java index 6dd7d9c12..0697b215a 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/YogDzewa.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/YogDzewa.java @@ -333,6 +333,7 @@ public class YogDzewa extends Mob { GameScene.add( summon ); Actor.addDelayed( new Pushing( summon, pos, summon.pos ), -1 ); summon.beckon(Dungeon.hero.pos); + Dungeon.level.occupyCell(summon); summonCooldown += Random.NormalFloat(MIN_SUMMON_CD, MAX_SUMMON_CD); summonCooldown -= (phase - 1); @@ -447,6 +448,7 @@ public class YogDzewa extends Mob { GameScene.add(fist, 4); Actor.addDelayed( new Pushing( fist, Dungeon.level.exit(), fist.pos ), -1 ); + Dungeon.level.occupyCell(fist); } public void updateVisibility( Level level ){