v2.5.0: fixed specific cases where hero would refuse to move onto traps
This commit is contained in:
@@ -1677,7 +1677,8 @@ public class Hero extends Char {
|
||||
}
|
||||
if (walkingToVisibleTrapInFog
|
||||
&& Dungeon.level.traps.get(target) != null
|
||||
&& Dungeon.level.traps.get(target).visible){
|
||||
&& Dungeon.level.traps.get(target).visible
|
||||
&& Dungeon.level.traps.get(target).active){
|
||||
return false;
|
||||
}
|
||||
}
|
||||
@@ -1777,6 +1778,15 @@ public class Hero extends Char {
|
||||
fieldOfView = new boolean[Dungeon.level.length()];
|
||||
Dungeon.level.updateFieldOfView( this, fieldOfView );
|
||||
}
|
||||
|
||||
if (!Dungeon.level.visited[cell] && !Dungeon.level.mapped[cell]
|
||||
&& Dungeon.level.traps.get(cell) != null
|
||||
&& Dungeon.level.traps.get(cell).visible
|
||||
&& Dungeon.level.traps.get(cell).active) {
|
||||
walkingToVisibleTrapInFog = true;
|
||||
} else {
|
||||
walkingToVisibleTrapInFog = false;
|
||||
}
|
||||
|
||||
Char ch = Actor.findChar( cell );
|
||||
Heap heap = Dungeon.level.heaps.get( cell );
|
||||
@@ -1837,13 +1847,6 @@ public class Hero extends Char {
|
||||
|
||||
} else {
|
||||
|
||||
if (!Dungeon.level.visited[cell] && !Dungeon.level.mapped[cell]
|
||||
&& Dungeon.level.traps.get(cell) != null && Dungeon.level.traps.get(cell).visible) {
|
||||
walkingToVisibleTrapInFog = true;
|
||||
} else {
|
||||
walkingToVisibleTrapInFog = false;
|
||||
}
|
||||
|
||||
curAction = new HeroAction.Move( cell );
|
||||
lastAction = null;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user