v0.9.3: implemented a short desc and final structure for all abilities
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@@ -339,43 +339,47 @@ actors.hero.abilities.armorability.prompt=Choose a location to target
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actors.hero.abilities.warrior.heroicleap.name=heroic leap
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actors.hero.abilities.warrior.heroicleap.prompt=Choose direction to leap
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actors.hero.abilities.warrior.heroicleap.short_desc=The Warrior performs a heroic leap towards a targeted location, slamming down to stun all neighbouring enemies. Consumes 35 charge.
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actors.hero.abilities.warrior.heroicleap.desc=I haven't decided on this ability yet.
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actors.hero.abilities.warrior.heroicleap.short_desc=The Warrior performs a _Heroic Leap_ towards a targeted location, slamming down to stun all neighbouring enemies.
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actors.hero.abilities.warrior.heroicleap.desc=TODO
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actors.hero.abilities.warrior.shockwave.name=shockwave
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actors.hero.abilities.warrior.shockwave.short_desc=The Warrior slams the ground and releases a shockwave in a conical AOE. Enemies caught in the shockwave are damaged and crippled. Consumes 35 energy.
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actors.hero.abilities.warrior.shockwave.desc=I haven't decided on this ability yet.
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actors.hero.abilities.warrior.warrior3.name=???
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actors.hero.abilities.warrior.warrior3.short_desc=I haven't decided on this ability yet.
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actors.hero.abilities.warrior.warrior3.desc=I haven't decided on this ability yet.
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actors.hero.abilities.warrior.shockwave.short_desc=The Warrior releases a _Shockwave_ in a conical AOE by slamming the ground. Enemies caught in the shockwave are damaged and crippled.
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actors.hero.abilities.warrior.shockwave.desc=TODO
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actors.hero.abilities.warrior.endure.name=endure
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actors.hero.abilities.warrior.endure.short_desc=The Warrior _Endures_, skipping several turns but gaining high damage resistance. He then deals bonus damage based on what he endured.
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actors.hero.abilities.warrior.endure.desc=TODO
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actors.hero.abilities.mage.elementalblast.name=elemental blast
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actors.hero.abilities.mage.elementalblast.short_desc=TODO
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actors.hero.abilities.mage.elementalblast.desc=I haven't decided on this ability yet.
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actors.hero.abilities.mage.mage2.name=???
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actors.hero.abilities.mage.mage2.short_desc=I haven't decided on this ability yet.
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actors.hero.abilities.mage.mage2.desc=I haven't decided on this ability yet.
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actors.hero.abilities.mage.mage3.name=???
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actors.hero.abilities.mage.mage3.short_desc=I haven't decided on this ability yet.
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actors.hero.abilities.mage.mage3.desc=I haven't decided on this ability yet.
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actors.hero.abilities.mage.elementalblast.short_desc=The Mage emits an _Elemental Blast_ from his staff, covering a large area around him in an effect that varies based on the wand in his staff.
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actors.hero.abilities.mage.elementalblast.desc=TODO
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actors.hero.abilities.mage.wildmagic.name=wild magic
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actors.hero.abilities.mage.wildmagic.short_desc=The Mage unleashes the _Wild Magic_ contained in his wands, randomly firing them multiple times at a chosen target over a single turn.
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actors.hero.abilities.mage.wildmagic.desc=TODO
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actors.hero.abilities.mage.magicalchains.name=magical chains
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actors.hero.abilities.mage.magicalchains.short_desc=The Mage throws out _Magical Chains_, which affect every enemy he has used magic on recently.
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actors.hero.abilities.mage.magicalchains.desc=TODO
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actors.hero.abilities.rogue.smokebomb.name=smoke bomb
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actors.hero.abilities.rogue.smokebomb.fov=You can only jump to an empty location in your field of view
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actors.hero.abilities.rogue.smokebomb.prompt=Choose a location to jump to
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actors.hero.abilities.rogue.smokebomb.short_desc=The Rogue blinks to any nearby location which he can see, leaving a plume of smoke where he stood. This ability makes the rogue temporarily invisible, and blinds any enemies adjacent to his old location. Consumes 35 charge.
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actors.hero.abilities.rogue.smokebomb.short_desc=The Rogue throws down a _Smoke Bomb_ while blinking away. He becomes temporarily invisible and blinds enemies near his old location.
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actors.hero.abilities.rogue.smokebomb.desc=TODO
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actors.hero.abilities.rogue.rogue2.name=???
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actors.hero.abilities.rogue.rogue2.short_desc=I haven't decided on this ability yet.
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actors.hero.abilities.rogue.rogue2.desc=TODO
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actors.hero.abilities.rogue.rogue3.name=???
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actors.hero.abilities.rogue.rogue3.short_desc=I haven't decided on this ability yet.
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actors.hero.abilities.rogue.rogue3.desc=TODO
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actors.hero.abilities.rogue.deathmark.name=death mark
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actors.hero.abilities.rogue.deathmark.short_desc=The Rogue places a _Death Mark_ on a chosen enemy. Marked enemies take bonus damage, but cannot die until the mark ends.
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actors.hero.abilities.rogue.deathmark.desc=TODO
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actors.hero.abilities.rogue.shadowclone.name=shadow clone
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actors.hero.abilities.rogue.shadowclone.short_desc=The Rogue summons a _Shadow Clone_, which is frail, but can be directed and deals damage based on his weapon.
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actors.hero.abilities.rogue.shadowclone.desc=TODO
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actors.hero.abilities.huntress.spectralblades.name=spectral blades
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actors.hero.abilities.huntress.spectralblades.short_desc=The Huntress throws a spectral blade at a target, inflicting damage depending on her currently equipped melee weapon. Consumes 35 charge.
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actors.hero.abilities.huntress.spectralblades.short_desc=The Huntress throws a _Spectral Blade_ at a target, inflicting damage depending on her currently equipped melee weapon.
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actors.hero.abilities.huntress.spectralblades.desc=TODO
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actors.hero.abilities.huntress.huntress2.name=???
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actors.hero.abilities.huntress.huntress2.short_desc=I haven't decided on this ability yet.
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actors.hero.abilities.huntress.huntress2.desc=TODO
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actors.hero.abilities.huntress.huntress3.name=???
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actors.hero.abilities.huntress.huntress3.short_desc=I haven't decided on this ability yet.
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actors.hero.abilities.huntress.huntress3.desc=TODO
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actors.hero.abilities.huntress.naturesstrength.name=Nature's Strength
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actors.hero.abilities.huntress.naturesstrength.short_desc=The Huntress calls upon _Nature's Strength_ to empower her, increasing her movement speed and her bow's rate of fire for a short time.
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actors.hero.abilities.huntress.naturesstrength.desc=TODO
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actors.hero.abilities.huntress.spirithawk.name=spirit hawk
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actors.hero.abilities.huntress.spirithawk.short_desc=The Huntress summons a _Spirit Hawk_ familiar, which can help her scout locations and distract enemies.
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actors.hero.abilities.huntress.spirithawk.desc=TODO
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actors.hero.abilities.ratmogrify.name=ratmogrify
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actors.hero.abilities.ratmogrify.short_desc=The hero _ratmogrifies_ an enemy! This temporarily turns them into a rat with weakened attack power and no abilities.
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actors.hero.abilities.ratmogrify.desc=TODO
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actors.hero.hero.name=you
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actors.hero.hero.leave=You can't leave yet, the rest of the dungeon awaits below!
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@@ -517,7 +521,7 @@ actors.hero.talent.wand_preservation.desc=_+1:_ When the Mage imbues a new wand
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actors.hero.talent.arcane_vision.title=arcane vision
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actors.hero.talent.arcane_vision.desc=_+1:_ When the Mage zaps an enemy, he gains mind vision on them for _10 turns_.\n\n_+2:_ When the Mage zaps an enemy, he gains mind vision on them for _15 turns_.
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actors.hero.talent.shield_battery.title=shield battery
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actors.hero.talent.shield_battery.desc=_+1:_ The Mage can self-target with a wand to convert its charges into shielding at a rate of _5% max HP per charge_.\n\n_+2:_ The Mage can self-target with a wand to convert its charges into shielding at a rate of _7.5% max HP per charge_.
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actors.hero.talent.shield_battery.desc=_+1:_ The Mage can self-target with a wand to convert all of its charges into shielding at a rate of _5% max HP per charge_.\n\n_+2:_ The Mage can self-target with a wand to convert all of its charges into shielding at a rate of _7.5% max HP per charge_.
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actors.hero.talent.empowering_scrolls.title=empowering scrolls
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actors.hero.talent.empowering_scrolls.desc=_+1:_ When the Mage reads a scroll, his next wand zap will get _+1 level_.\n\n_+2:_ When the Mage reads a scroll, his next wand zap will get _+2 levels_.\n\n_+3:_ When the Mage reads a scroll, his next wand zap will get _+3 levels_.
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@@ -746,6 +750,13 @@ actors.mobs.npcs.ratking.name=rat king
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actors.mobs.npcs.ratking.not_sleeping=I'm not sleeping!
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actors.mobs.npcs.ratking.what_is_it=What is it? I have no time for this nonsense. My kingdom won't rule itself!
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actors.mobs.npcs.ratking.confused=Wha... Where am I? My kingdom needs me!
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actors.mobs.npcs.ratking.crown_clothes=Put some clothes on! You're in no state to talk to royalty!
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actors.mobs.npcs.ratking.crown_desc=Oooh, is that crown for me!? It looks much shinier than mine, so I graciously accept!\n\nIn fact, I think I can offer you something as a reward for this crown. A tremendous power befitting a hero such as yourself! Would you like that?
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actors.mobs.npcs.ratking.crown_yes=Of course!
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actors.mobs.npcs.ratking.crown_no=I'm not so sure...
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actors.mobs.npcs.ratking.crown_thankyou=Hehehe, thank you! Now go and make your king proud!
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actors.mobs.npcs.ratking.crown_fine=Fine! It's not like I wanted it anyway...
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actors.mobs.npcs.ratking.crown_after=Enjoying your new armor? No take-backsies!
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actors.mobs.npcs.ratking.desc_festive=This rat is a little bigger than a regular marsupial rat. It's wearing a tiny festive hat instead of its usual crown. Happy Holidays!
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actors.mobs.npcs.ratking.desc=This rat is a little bigger than a regular marsupial rat and it's wearing a tiny crown on its head.
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@@ -101,15 +101,15 @@ items.armor.classarmor.low_charge=The armor does not have enough charge to use i
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items.armor.clotharmor.name=cloth armor
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items.armor.clotharmor.desc=This lightweight armor offers basic protection.
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items.armor.huntressarmor.name=huntress cloak
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items.armor.huntressarmor.name=hero's cloak
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items.armor.huntressarmor.no_enemies=No enemies in sight
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items.armor.huntressarmor.desc=... . While wearing this cloak, the Huntress can perform a special ability:
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items.armor.huntressarmor.desc=While wearing this cloak, the Huntress can perform a special ability:
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items.armor.leatherarmor.name=leather armor
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items.armor.leatherarmor.desc=Armor made from tanned monster hide. Not as light as cloth armor but provides better protection.
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items.armor.magearmor.name=mage robe
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items.armor.magearmor.desc=... . While wearing this gorgeous robe, the Mage can perform a special ability:
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items.armor.magearmor.name=hero's robe
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items.armor.magearmor.desc=While wearing this gorgeous robe, the Mage can perform a special ability:
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items.armor.mailarmor.name=mail armor
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items.armor.mailarmor.desc=Interlocking metal links make for a tough but flexible suit of armor.
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@@ -117,14 +117,14 @@ items.armor.mailarmor.desc=Interlocking metal links make for a tough but flexibl
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items.armor.platearmor.name=plate armor
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items.armor.platearmor.desc=Enormous plates of metal are joined together into a suit that provides unmatched protection to any adventurer strong enough to bear its staggering weight.
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items.armor.roguearmor.name=rogue garb
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items.armor.roguearmor.desc=... . When wearing this dark garb, the Rogue can perform a special ability:
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items.armor.roguearmor.name=hero's garb
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items.armor.roguearmor.desc=When wearing this dark garb, the Rogue can perform a special ability:
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items.armor.scalearmor.name=scale armor
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items.armor.scalearmor.desc=The metal scales sewn onto a leather vest create a flexible, yet protective armor.
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items.armor.warriorarmor.name=warrior suit of armor
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items.armor.warriorarmor.desc=... . While this armor looks heavy, it allows the Warrior to perform a special ability:
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items.armor.warriorarmor.name=hero's armor
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items.armor.warriorarmor.desc=While this armor looks heavy, it allows the Warrior to perform a special ability:
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@@ -1678,6 +1678,7 @@ items.kingscrown.name=Dwarf King's crown
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items.kingscrown.ac_wear=WEAR
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items.kingscrown.naked=Unfortunately, the crown cannot transform your underwear.
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items.kingscrown.upgraded=The crown glows brightly and then disintegrates as your armor transforms!
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items.kingscrown.ratgraded=Rat King's hands glow brightly as your armor transforms!
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items.kingscrown.desc=The crown of the last dwarven king, it glows with tremendous magical energy.\n\nWhen worn, the crown's magic will flow into the armor you're currently wearing, transforming it into a _unique epic armor with special abilities._ The new armor will keep all the properties of the original armor.
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items.merchantsbeacon.name=merchant's beacon
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