v0.3.1: overhauled font system, now only uses 2 bitmaps with one used in most cases.
This commit is contained in:
committed by
Evan Debenham
parent
a532a6e9e5
commit
f6f10bca2e
@@ -50,7 +50,7 @@ public class DangerIndicator extends Tag {
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protected void createChildren() {
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super.createChildren();
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number = new BitmapText( PixelScene.font1x );
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number = new BitmapText( PixelScene.pixelFont);
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add( number );
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icon = Icons.SKULL.get();
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@@ -38,7 +38,7 @@ public class GoldIndicator extends Component {
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@Override
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protected void createChildren() {
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tf = new BitmapText( PixelScene.font1x );
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tf = new BitmapText( PixelScene.pixelFont);
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tf.hardlight( 0xFFFF00 );
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add( tf );
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@@ -99,13 +99,13 @@ public class ItemSlot extends Button {
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icon = new ItemSprite();
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add( icon );
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topLeft = new BitmapText( PixelScene.font1x );
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topLeft = new BitmapText( PixelScene.pixelFont);
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add( topLeft );
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topRight = new BitmapText( PixelScene.font1x );
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topRight = new BitmapText( PixelScene.pixelFont);
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add( topRight );
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bottomRight = new BitmapText( PixelScene.font1x );
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bottomRight = new BitmapText( PixelScene.pixelFont);
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add( bottomRight );
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}
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@@ -104,17 +104,17 @@ public class StatusPane extends Component {
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exp = new Image( Assets.XP_BAR );
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add( exp );
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level = new BitmapText( PixelScene.font1x );
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level = new BitmapText( PixelScene.pixelFont);
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level.hardlight( 0xFFEBA4 );
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add( level );
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depth = new BitmapText( Integer.toString( Dungeon.depth ), PixelScene.font1x );
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depth = new BitmapText( Integer.toString( Dungeon.depth ), PixelScene.pixelFont);
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depth.hardlight( 0xCACFC2 );
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depth.measure();
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add( depth );
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Dungeon.hero.belongings.countIronKeys();
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keys = new BitmapText( PixelScene.font1x );
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keys = new BitmapText( PixelScene.pixelFont);
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keys.hardlight( 0xCACFC2 );
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add( keys );
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