v0.3.1: overhauled font system, now only uses 2 bitmaps with one used in most cases.
This commit is contained in:
committed by
Evan Debenham
parent
a532a6e9e5
commit
f6f10bca2e
@@ -104,17 +104,17 @@ public class StatusPane extends Component {
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exp = new Image( Assets.XP_BAR );
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add( exp );
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level = new BitmapText( PixelScene.font1x );
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level = new BitmapText( PixelScene.pixelFont);
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level.hardlight( 0xFFEBA4 );
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add( level );
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depth = new BitmapText( Integer.toString( Dungeon.depth ), PixelScene.font1x );
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depth = new BitmapText( Integer.toString( Dungeon.depth ), PixelScene.pixelFont);
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depth.hardlight( 0xCACFC2 );
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depth.measure();
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add( depth );
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Dungeon.hero.belongings.countIronKeys();
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keys = new BitmapText( PixelScene.font1x );
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keys = new BitmapText( PixelScene.pixelFont);
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keys.hardlight( 0xCACFC2 );
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add( keys );
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