v0.3.1: overhauled font system, now only uses 2 bitmaps with one used in most cases.

This commit is contained in:
Evan Debenham
2015-07-19 21:40:11 -04:00
committed by Evan Debenham
parent a532a6e9e5
commit f6f10bca2e
14 changed files with 52 additions and 99 deletions
@@ -104,17 +104,17 @@ public class StatusPane extends Component {
exp = new Image( Assets.XP_BAR );
add( exp );
level = new BitmapText( PixelScene.font1x );
level = new BitmapText( PixelScene.pixelFont);
level.hardlight( 0xFFEBA4 );
add( level );
depth = new BitmapText( Integer.toString( Dungeon.depth ), PixelScene.font1x );
depth = new BitmapText( Integer.toString( Dungeon.depth ), PixelScene.pixelFont);
depth.hardlight( 0xCACFC2 );
depth.measure();
add( depth );
Dungeon.hero.belongings.countIronKeys();
keys = new BitmapText( PixelScene.font1x );
keys = new BitmapText( PixelScene.pixelFont);
keys.hardlight( 0xCACFC2 );
add( keys );