diff --git a/build.gradle b/build.gradle index bf721eee2..de39cd7e9 100644 --- a/build.gradle +++ b/build.gradle @@ -14,8 +14,8 @@ allprojects { appName = 'Shattered Pixel Dungeon' appPackageName = 'com.shatteredpixel.shatteredpixeldungeon' - appVersionCode = 675 - appVersionName = '2.0.0-BETA-2' + appVersionCode = 676 + appVersionName = '2.0.0-BETA-3' appJavaCompatibility = JavaVersion.VERSION_1_8 diff --git a/core/src/main/assets/messages/actors/actors_cs.properties b/core/src/main/assets/messages/actors/actors_cs.properties index 03847eaef..11f6b0583 100644 --- a/core/src/main/assets/messages/actors/actors_cs.properties +++ b/core/src/main/assets/messages/actors/actors_cs.properties @@ -521,7 +521,7 @@ actors.hero.heroclass.huntress_desc_short=Lovkyně je mistryní v používání actors.hero.heroclass.huntress_desc=Lovkyně začíná s _unikátním přízračným lukem_, kterým dokáže střílet nekonečné množství kouzelných šípů.\n\nLovkyně dokáže procházet hustou vegetací, _aniž by ji pošlapala_.\n\nLovkyně začíná vybavena _párem okovaných rukavic_, látkovou zbrojí, měchem na vodu a sametovým váčkem.\n\nLovkyně automaticky pozná:\n_-_ Svitek identifikace\n_-_ Lektvar vidění\n_-_ Svitek ukolébání actors.hero.heroclass.huntress_unlock=Pro odemčení Lovkyně _zasáhni nepřátele vrhacími zbraněmi 10krát za jednu hru._ -actors.hero.heroclass.duelist=Šermířka +actors.hero.heroclass.duelist=duelist actors.hero.heroclass.duelist_desc_short=Šermířka je mistryně zbraní, která umí použít svou zbraň k provedení _speciální schopnosti zbraně_. Tato schopnost je _pro každou zbraň různá_. actors.hero.heroclass.duelist_desc=Šermířka začíná s _unikátním rapírem_ se speciální schopností, která se časem obnovuje.\n\nKaždá zbraň ve hře má _různou speciální schopnost_, kterou může Šermířka použít.\n\nŠermířka také začíná se _dvěma vrhacími ostny_, látkovou zbrojí, měchem na vodu a sametovým váčkem.\n\nŠermířka automaticky pozná:\n_-_ Svitky identifikace\n_-_ Lektvary síly\n_-_ Svitky zrcadlového obrazu actors.hero.heroclass.duelist_unlock=Pro odemčení Šermířky _se vybav zbraní 2. nebo vyššího stupně bez postihu síly_. @@ -731,7 +731,7 @@ actors.hero.talent.enhanced_rings.title=Posílené prsteny actors.hero.talent.enhanced_rings.desc=_+1:_ Když Zloděj použije artefakt, získají jeho prsteny +1 úroveň na _3 tahy_.\n\n_+2:_ Když Zloděj použije artefakt, získají jeho prsteny +1 úroveň na _6 tahů_.\n\n_+3:_ Když Zloděj použije artefakt, získají jeho prsteny +1 úroveň na _9 tahů_. actors.hero.talent.enhanced_lethality.title=Větší smrtelnost -actors.hero.talent.enhanced_lethality.desc=_+1:_ Vrah dokáže okamžitě zavraždit nepřátele pod _4/13/27/67% životů_ podle stupně připravenosti, namísto původních 3/10/20/50%.\n\n_+2:_ Vrah dokáže okamžitě zavraždit nepřátele pod _5/17/33/83% životů_ podle stupně připravenosti, namísto původních 3/10/20/50%.\n\n_+3:_ Vrah dokáže okamžitě zavraždit nepřátele pod _6/20/40/100% životů_ podle stupně připravenosti, namísto původních 3/10/20/50%. +actors.hero.talent.enhanced_lethality.desc=_+1:_ The Assassin can assassinate enemies left at below _4/13/27/67% health_ per level of preparation, up from 3/10/20/50%.\n\n_+2:_ The Assassin can assassinate enemies left at below _5/17/33/83% health_ per level of preparation, up from 3/10/20/50%.\n\n_+3:_ The Assassin can assassinate enemies left at below _6/20/40/100% health_ per level of preparation, up from 3/10/20/50%. actors.hero.talent.assassins_reach.title=Vrahův dosah actors.hero.talent.assassins_reach.desc=_+1:_ Dosah Vrahova přemístění se zvyšuje na _1/3/4/6 políček_ za stupeň připravenosti, namísto původních 1/2/3/4.\n\n_+2:_ Dosah Vrahova přemístění se zvyšuje na _2/4/6/8 políček_ za stupeň připravenosti, namísto původních 1/2/3/4.\n\n_+3:_ Dosah Vrahova přemístění se zvyšuje na _2/5/7/10 políček_ za stupeň připravenosti, namísto původních 1/2/3/4. actors.hero.talent.bounty_hunter.title=Lovec odměn @@ -852,18 +852,18 @@ actors.hero.talent.lethal_haste.meta_desc=_Pokud tuto schopnost získá jiný hr actors.hero.talent.swift_equip.title=Svižné tasení actors.hero.talent.swift_equip.desc=_+1:_ Šermířka si může okamžitě vyměnit svou vybavenou zbraň s cooldownem 50 tahů.\n\n_+2:_ Šermířka si může okamžitě vyměnit svou vybavenou zbraň _dvakrát během 5 tahů_ s cooldownem 50 tahů.\n\nPokud ovládá Šermířka tuto schopnost a není na cooldownu, rychlé použití zbraně ji vybaví. -actors.hero.talent.lightweight_charge.title=Lehkostní dobíjení +actors.hero.talent.lightweight_charge.title=Lehké zbraně actors.hero.talent.lightweight_charge.desc=_+1:_ Pokud Šermířka použije schopnost zbraně stupně 1/2/3, spotřebuje na to o _7/5/3% méně použití_.\n\n_+2:_ Pokud Šermířka použije schopnost zbraně stupně 1/2/3, spotřebuje na to o _13/10/7% méně použití_.\n\n_+3:_ Pokud Šermířka použije schopnost zbraně stupně 1/2/3, spotřebuje na to o _20/15/10% méně použití_. actors.hero.talent.lightweight_charge.meta_desc=_Pokud tuto schopnost získá jiný hrdina_, zvýší poškození se zbraněmi stupně 2/3 o 7/3% na +1, o 14/7% na +2, nebo o 20/10% na +3. Zbraně stupně 1 nejsou ovlivněny. actors.hero.talent.deadly_followup.title=Smrtící sled actors.hero.talent.deadly_followup.desc=_+1:_ Pokud Šermířka zasáhne nepřítele vrhací zbraní, bude jim způsobovat _o 7% více poškození zblízka_ po 5 tahů.\n\n_+2:_ Pokud Šermířka zasáhne nepřítele vrhací zbraní, bude jim způsobovat _o 13% více poškození zblízka_ po 5 tahů.\n\n_+3:_ Pokud Šermířka zasáhne nepřítele vrhací zbraní, bude jim způsobovat _o 20% více poškození zblízka_ po 5 tahů. -actors.hero.talent.secondary_charge.title=Druhotná obnova -actors.hero.talent.secondary_charge.desc=_+1:_ Limit počtu použití a rychlost obnovení použití Šampiónčiny sekundární zbraně se zvyšuje na _58%_ její primární zbraně, oproti obvyklým 50%.\n\n_+2:_ Limit počtu použití a rychlost obnovení použití Šampiónčiny sekundární zbraně se zvyšuje na _67%_ její primární zbraně, oproti obvyklým 50%.\n\n_+3:_ Limit počtu použití a rychlost obnovení použití Šampiónčiny sekundární zbraně se zvyšuje na _75%_ její primární zbraně, oproti obvyklým 50%. +actors.hero.talent.secondary_charge.title=Sekundární použití +actors.hero.talent.secondary_charge.desc=_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _58%_ of her primary, from 50%.\n\n_+2:_ The Champion's secondary weapon charge speed and charge cap are increased to _67%_ of her primary, from 50%.\n\n_+3:_ The Champion's secondary weapon charge speed and charge cap are increased to _75%_ of her primary, from 50%. actors.hero.talent.twin_upgrades.title=Zdvojené vylepšení -actors.hero.talent.twin_upgrades.desc=_+1:_ Pokud je slabší z Šampiónčiných zbraní o _2 nebo více stupňů níže_, než silnější zbraň, je posílena na úroveň silnější zbraně.\n\n_+2:_ Pokud je slabší z Šampiónčiných zbraní o _1 nebo více stupňů níže_, než silnější zbraň, je posílena na úroveň silnější zbraně.\n\n_+3:_ Pokud je slabší z Šampiónčiných zbraní _na stejném nebo nižším stupni_, než silnější zbraň, je posílena na úroveň silnější zbraně. +actors.hero.talent.twin_upgrades.desc=_+1:_ If one of the Champion's two equipped weapons has a lower level and is _2 or more tiers lower_ than the other weapon, it will be boosted to the other weapon's level.\n\n_+2:_ If one of the Champion's two equipped weapons has a lower level and is _1 or more tiers lower_ than the other weapon, it will be boosted to the other weapon's level\n\n_+3:_ If one of the Champion's two equipped weapons has a lower level and is _the same tier or lower_ than the other weapon, it will be boosted to the other weapon's level actors.hero.talent.combined_lethality.title=Dvojitá smrtelnost -actors.hero.talent.combined_lethality.desc=_+1:_ Pokud Šampiónka použije obě ze svých schopností zbraní po sobě, popraví použití druhé schopnosti automaticky jakéhokoliv nepřítele _pod 8% životů_, kromě bossů.\n\n_+2:_ Pokud Šampiónka použije obě ze svých schopností zbraní po sobě, popraví použití druhé schopnosti automaticky jakéhokoliv nepřítele _pod 17% životů_, kromě bossů.\n\n_+3:_ Pokud Šampiónka použije obě ze svých schopností zbraní po sobě, popraví použití druhé schopnosti automaticky jakéhokoliv nepřítele _pod 25% životů_, kromě bossů.\n\nPokud druhá schopnost nepředstavuje útok, spustí se tato schopnost při příštím Šampiónčiném útoku během 5 tahů. +actors.hero.talent.combined_lethality.desc=_+1:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 8% HP_.\n\n_+2:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 17% HP_.\n\n_+3:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 25% HP_.\n\nIf the second ability does not contain an attack, this talent will instead trigger on the Champion's next attack within 5 turns. #second subclass diff --git a/core/src/main/assets/messages/actors/actors_de.properties b/core/src/main/assets/messages/actors/actors_de.properties index a22deb9ed..2d9b815b9 100644 --- a/core/src/main/assets/messages/actors/actors_de.properties +++ b/core/src/main/assets/messages/actors/actors_de.properties @@ -171,7 +171,7 @@ actors.buffs.degrade.heromsg=Deine Ausrüstung fühlt sich schwächer an! actors.buffs.degrade.desc=Mächtige dunkle Magie zehrt an der Stärke deine Ausrüstung, welche durch Schriftrollen der Verbesserung aufgewertet wurden!\n\nVerbesserte Ausrüstungsgegenstände werden temporär so behandelt, als hätten sie eine niedrigere Stufe als vorher. _Jeder Verbesserung ab +3 wird exponentiell schwächer._ Die Beschreibungen deiner Gegenstände wird angepasst, damit du Ihre geschwächten Werte einsehen kannst.\n\nSchwächungen beeinflussen keine Stärkeanforderungen, Ladungen von Zauberstäben, Haltbarkeit von Wurfwaffen oder Artefakte.\n\nVerbleibende Züge mit Schwächung: %s. Die Nutzung einer Schriftrolle der Verbesserung oder des Fluchbrechers wird die Schwächung sofort aufheben. actors.buffs.doom.name=verdammt -actors.buffs.doom.desc=Es ist schwer optimistisch zu bleiben, wenn es scheint, dass alle Welt dich tot sehen möchte.\n\nVerdammte Charaktere erleiden +67 % Schaden aus allen Schadensquellen.\n\nDie Verdammung ist permanent, sie kann nur mit dem Tod beendet werden. +actors.buffs.doom.desc=Es ist schwer optimistisch zu bleiben, wenn es scheint, dass alle Welt dich tot sehen möchte.\n\nVerdammte Charaktere erleiden +67 % Schaden aus allen Schadensquellen.\n\nDie Verdammung ist permanent, ihre Auswirkungen enden erst mit dem Tod. actors.buffs.dread.name=Grauen actors.buffs.dread.desc=Ein Schrecken, der so groß ist, dass dieser sein Ziel dazu nötigt, so schnell wie möglich aus dem Dungeon zu fliehen!\n\nKreaturen, die vom Schrecken betroffen sind, laufen mit hoher Geschwindigkeit vor ihrem Gegner davon und verschwinden vollständig aus dem Dungeon, sobald sie außer Sichtweite sind. Für Feinde, die auf diese Weise beseitigt werden, gibt es keine Gegenstände und nur die Hälfte an Erfahrungspunkten. Der Schock des Schmerzes verringert die Dauer des Grauens.\n\nVerbleibende Runden des Grauens: %d. @@ -281,8 +281,8 @@ actors.buffs.paralysis.heromsg=Du bist gelähmt! actors.buffs.paralysis.out=widersteht der Lähmung actors.buffs.paralysis.desc=Häufig ist es das Schlimmste, gar nichts zu tun.\n\nEine Lähmung bringt sämtliche Aktionen zum Erliegen und zwingt das Ziel dazu, solange auszuharren, bis der Effekt vorüber ist. Der Schmerz von erlittenen Verletzungen kann aber dazu führen, dass Opfer der Lähmung widerstehen und sich damit von der Wirkung befreien.\n\nVerbleibende Züge mit Lähmung: %s. -actors.buffs.physicalempower.name=physically empowered -actors.buffs.physicalempower.desc=Your blows have been empowered, increasing the amount of damage you can deal with physical attacks.\n\nBonus damage: %1$d.\nHits remaining: %2$d. +actors.buffs.physicalempower.name=körperlich ertüchtigt +actors.buffs.physicalempower.desc=Deine Schläge sind verstärkt, so dass du mit physischen Angriffen mehr Schaden austeilst.\n\nBonusschaden: %1$d.\nVerbleibende Schläge: %2$d. actors.buffs.pincushion.name=Nadelkissen actors.buffs.pincushion.desc=Die Wurfwaffen, die du gegen diesen Charakter eingesetzt hast, stecken derzeit in ihm und fallen zu Boden, nachdem er besiegt wurde.\n\nDie folgenden Gegenstände sind derzeit angeheftet: @@ -396,14 +396,14 @@ actors.hero.abilities.warrior.endure.short_desc=Der Krieger _hält durch_, über actors.hero.abilities.warrior.endure.desc=Der Krieger hält 3 Runden lang durch und erleidet nur die Hälfte des Schadens aus allen Quellen. Diese Reduktion wird vor schadenssenkenden Effekten wie Rüstungen angewendet.\n\nNach dem Durchhalten teilt der Krieger bei seinem nächsten Treffer innerhalb von 10 Runden Bonusschaden aus. Dieser Bonusschaden entspricht der Hälfte des gesamten Schadens, der ihm während des Aushaltens zugefügt wurde, vor allen Effekten der Schadensreduzierung!\n\nWenn der Krieger über eine Kombi verfügt, erhöht sich die verbleibende Zeit durch den Einsatz dieser Fähigkeit um 3 Runden. actors.hero.abilities.mage.elementalblast.name=Elementarstoß -actors.hero.abilities.mage.elementalblast.no_staff=You can't use this ability without your staff. +actors.hero.abilities.mage.elementalblast.no_staff=Du kannst diese Fähigkeit ohne deinen Zauberstab nicht benutzen. actors.hero.abilities.mage.elementalblast.short_desc=Der Magier sendet einen _Elementarstoß_ aus seinem Stab aus, der einen großen Bereich um ihn herum mit einem Effekt bedeckt, der je nach dem Zauber in seinem Stab variiert. actors.hero.abilities.mage.elementalblast.desc=Der Magier sendet einen Magiestoß aus, der einen Radius von bis zu 4 Feldern abdeckt und bis zu 15-25 Schaden verursacht. Der spezifische Effekt des Magiestoßes hängt von dem Zauberstab ab, der mit dem Stab des Magiers fusioniert wurde. actors.hero.abilities.mage.elementalblast.generic_desc=Die Wirkung des Elementarstoßes ähnelt der Wirkung des Zauberstabs, wenn er auf einen Feind oder Verbündeten gezielt wird. actors.hero.abilities.mage.wildmagic.name=Wilde Magie actors.hero.abilities.mage.wildmagic.no_wands=Du hast keine Zauberstäbe, die du einsetzen könntest! actors.hero.abilities.mage.wildmagic.short_desc=Der Magier entfesselt die _Wilde Magie_, die in seinen Zauberstäben innewohnt, und feuert sie in einer einzigen Runde zufällig mehrmals auf ein ausgewähltes Ziel. -actors.hero.abilities.mage.wildmagic.desc=The Mage unleashes the power in his wands, randomly firing them up to 4 times in a single turn. The Mage's staff is not included in this effect.\n\nEach wand also has its level boosted by 2, up to +3. This ability uses half a wand charge for each zap, and no one wand can be fired more than 2 times. +actors.hero.abilities.mage.wildmagic.desc=Der Magier entfesselt die Macht in seinen Zauberstäben, indem er sie bis zu 4 Mal in einer einzigen Runde zufällig abfeuert. Der Stab des Magiers wird bei diesem Effekt nicht berücksichtigt.\n\nAußerdem wird die Stufe jedes Zauberstabs um 2 erhöht, bis zu +3. Diese Fähigkeit verbraucht die Hälfte der Ladungen für jeden Schuss, und ein Zauberstab kann nicht mehr als 2 Mal abgefeuert werden. actors.hero.abilities.mage.warpbeacon.name=Sprungmarke actors.hero.abilities.mage.warpbeacon.depths=Du kannst nicht zwischen Tiefen springen. actors.hero.abilities.mage.warpbeacon.locked_floor=Du kannst eine blockierte Ebene nicht verlassen. @@ -457,20 +457,20 @@ actors.hero.abilities.huntress.spirithawk$hawkally.direct_attack=Dein Falke bewe actors.hero.abilities.huntress.spirithawk$hawkally.desc=Ein magischer Falke, beschworen von der Jägerin. Er leuchtet in einem hellen ätherischen Blau, sein Kopf bewegt sich ständig, während er die Umgebung überblickt. \n\nObwohl er kein großer Kämpfer ist, eignen sich seine Geschwindigkeit und seine Sicht hervorragend zum Aufspüren und Ablenken von Feinden. \n\nVerbleibende Züge: %d. actors.hero.abilities.huntress.spirithawk$hawkally.desc_dodges=garantiertes Ausweichen übrig: %d. -actors.hero.abilities.duelist.challenge.name=challenge -actors.hero.abilities.duelist.challenge.prompt=Choose an enemy to challenge -actors.hero.abilities.duelist.challenge.already_dueling=You can only be in one duel at a time. -actors.hero.abilities.duelist.challenge.ally_target=You can only challenge enemies. -actors.hero.abilities.duelist.challenge.unreachable_target=You must be able to reach your target. -actors.hero.abilities.duelist.challenge.distant_target=That enemy is too far away to challenge. -actors.hero.abilities.duelist.challenge.short_desc=The Duelist _challenges_ a nearby enemy to a duel, temporarily freezing all other enemies. -actors.hero.abilities.duelist.challenge.desc=The Duelist challenges a nearby enemy to a duel. That enemy is compelled to fight her while all other enemies are temporarily frozen in time.\n\nThe target must be reachable and within 5 tiles of the Duelist. The duel lasts until 10 turns pass, the enemy dies, or the Duelist is more than 5 tiles away from the enemy.\n\nFrozen enemies are invulnerable. The Duelist's allies are not frozen by this ability, but if a boss is targeted its minions will not be frozen either. +actors.hero.abilities.duelist.challenge.name=herausfordern +actors.hero.abilities.duelist.challenge.prompt=Wähle einen Feind zum Herausfordern +actors.hero.abilities.duelist.challenge.already_dueling=Du kannst nur an einem Duell gleichzeitig teilnehmen. +actors.hero.abilities.duelist.challenge.ally_target=Du kannst nur Gegner zum Kampf herausfordern. +actors.hero.abilities.duelist.challenge.unreachable_target=Du musst dazu in der Lage sein, dein Ziel zu erreichen. +actors.hero.abilities.duelist.challenge.distant_target=Dieser Gegner ist zu weit entfernt, als dass du ihn herausfordern könntest. +actors.hero.abilities.duelist.challenge.short_desc=Die Zweikämpferin _fordert_ einen in der Nähe befindlichen Gegner _zu einem Duell_, wodurch alle anderen Gegner zeitweilig eingefroren werden. +actors.hero.abilities.duelist.challenge.desc=Die Zweikämpferin fordert einen in der Nähe befindlichen Gegner zum Duell. Dieser Gegner ist dann gezwungen, gegen sie zu kämpfen, während alle anderen Gegner zeitweilig in der Zeit eingefroren werden.\n\nDas Ziel muss erreichbar und sich innerhalb eines Radius von 5 Feldern um die Zweikämpferin herum befinden. Das Duell hält an, bis 10 Züge vorüber sind, der Gegner stirbt oder die Zweikämpferin mehr als 5 Felder vom Gegner entfernt steht.\n\nEingefrorene Gegner sind unverwundbar. Die Alliierten der Zweikämpferin werden durch diese Fähigkeit nicht eingefroren, wird jedoch ein Boss herausgefordert, so werden seine Lakaien ebenfalls nicht eingefroren. actors.hero.abilities.duelist.challenge$duelparticipant.name=Duellteilnehmer actors.hero.abilities.duelist.challenge$duelparticipant.desc=Dieser Charakter nimmt an einem Duell teil. Er sowie jeder seiner Alliierten oder Lakaien können normal agieren, während andere eingefroren sind.\n\nDas Duell dauert eine bestimmte Zeit an, bis einer der Teilnehmer stirbt, oder bis die Teilnehmer sich auseinander bewegen, bis sie mehr als 5 Felder voneinander entfernt sind.\n\nVerbleibende Züge: %d. -actors.hero.abilities.duelist.elementalstrike.name=elemental strike -actors.hero.abilities.duelist.elementalstrike.short_desc=The Duelist performs an _elemental strike_, spreading an effect in a conical AOE based on her weapon enchantment. -actors.hero.abilities.duelist.elementalstrike.desc=The Duelist strikes an enemy or location, performing a regular attack that's guaranteed to hit and spreading a magical effect that travels up to 3 tiles in a 65 degree cone. This magical effect varies based on the enchantment on the Duelist's primary weapon. -actors.hero.abilities.duelist.elementalstrike.generic_desc=An elemental strike with no enchantment will release a small burst of magic, dealing 5-10 damage to all enemies in range. +actors.hero.abilities.duelist.elementalstrike.name=Elementarschlag +actors.hero.abilities.duelist.elementalstrike.short_desc=Die Zweikämpferin setzt einen _Elementarschlag_ ein, bei dem ein auf ihrer Waffenverzauberung beruhender Effekt sich kegelförmig ausbreitet. +actors.hero.abilities.duelist.elementalstrike.desc=Die Zweikämpferin schlägt einen Feind oder einen Ort mit einem regulären Angriff, der garantiert trifft und einen magischen Effekt in einem kegelförmigen Bereich von 65 Grad bis zu drei Felder weit hervorruft. Dieser magische Effekt ist je nach der Verzauberung der Primärwaffe der Zweikämpferin unterschiedlich. +actors.hero.abilities.duelist.elementalstrike.generic_desc=Ein Elementarschlag ohne Verzauberung ruft einen geringen magischen Impuls hervor, der allen Feinden in Reichweite zwischen 5 und 10 Schadenspunkte zufügt. actors.hero.abilities.ratmogrify.name=rattifizieren actors.hero.abilities.ratmogrify.cant_transform=Du kannst das nicht rattifizieren! @@ -521,10 +521,10 @@ actors.hero.heroclass.huntress_desc_short=Die Jägerin ist eine Meisterin der Wu actors.hero.heroclass.huntress_desc=Die Jägerin startet mit einem _einzigartigen Seelenbogen_, der eine unendliche Anzahl von beschworenen Pfeilen abfeuern kann.\n\nDie Jägerin kann durch hohes Gras laufen, _ohne es zu zertrampeln._\n\nDie Jägerin startet außerdem mit _Kampfhandschuhen_, einer Stoffrüstung, einem Wasserschlauch und einem Samtbeutel.\n\nDie Jägerin identifiziert automatisch:\n_-_ Schriftrollen der Identifizierung\n_-_ Tränke der übersinnlichen Wahrnehmung\n_-_ Schriftrollen des Wiegenlieds actors.hero.heroclass.huntress_unlock=Um die Jägerin freizuschalten, _triff 10 mal mit Wurfwaffen gegen Feinde in einem Spiel._ -actors.hero.heroclass.duelist=Duellantin -actors.hero.heroclass.duelist_desc_short=Die Duellantin ist eine Meisterin der Waffen, die ihre Waffe dazu einsetzen kann, eine _besondere Waffenfähigkeit_ aufzurufen. Diese besondere Fähigkeit ist _bei jeder Waffe eine andere._ -actors.hero.heroclass.duelist_desc=Die Duellantin beginnt mit einem _einzigartigen Rapier_, dessen besondere Fähigkeit mit der Zeit wieder aufgeladen wird.\n\nJede Waffe im Spiel hat eine _eigene besondere Fähigkeit_, welche die Duellantin nutzen kann.\n\nDie Duellantin beginnt auch mit _zwei Wurfspießen_, einer Stoffrüstung, einem Wasserschlauch und einem Samtbeutel.\n\nDie Duellantin identifiziert automatisch:\n_-_ Schriftrollen der Identifizierung\n_-_ Tränke der Stärke\n_-_ Schriftrollen des Spiegelbilds -actors.hero.heroclass.duelist_unlock=Um die Duellantin freizuschalten, _rüste eine Waffe der Klasse 2 oder höher ohne Einbußen durch mangelnde Stärke_ aus. +actors.hero.heroclass.duelist=duelist +actors.hero.heroclass.duelist_desc_short=Die Zweikämpferin ist eine Meisterin der Waffen, sie kann ihre Waffe dazu einsetzen, eine _besondere Waffenfähigkeit_ aufzurufen. Diese besondere Fähigkeit ist _bei jeder Waffe eine andere._ +actors.hero.heroclass.duelist_desc=Die Zweikämpferin beginnt mit einem _einzigartigen Rapier_, dessen besondere Fähigkeit mit der Zeit wieder aufgeladen wird.\n\nJede Waffe im Spiel hat eine _eigene besondere Fähigkeit_, welche die Zweikämpferin nutzen kann.\n\nDie Zweikämpferin beginnt auch mit _zwei Wurfspießen_, einer Stoffrüstung, einem Wasserschlauch und einem Samtbeutel.\n\nDie Zweikämpferin identifiziert automatisch:\n_-_ Schriftrollen der Identifizierung\n_-_ Tränke der Stärke\n_-_ Schriftrollen des Spiegelbilds +actors.hero.heroclass.duelist_unlock=Um die Zweikämpferin freizuschalten, _rüste eine Waffe der Klasse 2 oder höher ohne Einbußen durch mangelnde Stärke_ aus. actors.hero.herosubclass.berserker=Berserker actors.hero.herosubclass.berserker_short_desc=Der _Berserker_ baut Wut auf, wenn er Schaden erleidet. Wut erhöht den von ihm ausgeteilten Schaden und kann bei 100% aktiviert werden, wodurch er einen zusätzlichen Schild erhält. @@ -536,7 +536,7 @@ actors.hero.herosubclass.battlemage=Kampfmagier actors.hero.herosubclass.battlemage_short_desc=Der _Kampfmagier_ löst Bonuseffekte aus, wenn er seinen Stab als Nahkampfwaffe einsetzt. Diese Effekte basieren auf dem Zauberstab, welcher mit dem Stab des Magiers verbunden ist. actors.hero.herosubclass.battlemage_desc=Der Kampfmagier erhält einen Bonuseffekt, wenn er mit seinem Stab im Nahkampf zuschlägt, als hätte sein Stab eine zusätzliche Verzauberung. Diese Effekte hängen von dem Zauberstab ab, mit dem der Stab verschmolzen ist; jeder Zauberstab hat dabei seinen eigenen Effekt. Zusätzlich zu den Zauberstab-Effekten erhält der Stab des Kampfmagiers 0,5 Ladungen, wenn er damit zuschlägt. actors.hero.herosubclass.warlock=Hexenmeister -actors.hero.herosubclass.warlock_short_desc=The _Warlock_ has a chance to soul mark enemies with his wands. He will heal whenever he deals physical damage to marked enemies. +actors.hero.herosubclass.warlock_short_desc=Der _Hexenmeister_ hat eine Chance, mit seinen Zauberstäben eine Seelenmarkierung auf Gegner zu setzen. Er heilt sich immer, wenn er markierten Gegnern physischen Schaden zufügt. actors.hero.herosubclass.warlock_desc=Der Hexenmeister hat die Chance, Charakteren eine Seelenmarkierung zuzufügen, wenn er mit einem Zauberstab angreift. Die Chance, eine Seelenmarkierung anzubringen und ihre Dauer erhöhen sich mit dem Level des Zauberstabs.\n\nWenn ein Feind eine Seelenmarkierung besitzt, heilt der Hexenmeister 2 LP für jeweils 5 Schaden, den er ihm zufügt, jedoch nur mit Angriffen von Nahkampf- oder Wurfwaffen, nicht von Zauberstäben! actors.hero.herosubclass.assassin=Attentäter actors.hero.herosubclass.assassin_short_desc=Der _Attentäter_ kann einen tödlichen Angriff vorbereiten, während er unsichtbar ist. Je länger er wartet, desto stärker wird der Angriff. @@ -550,12 +550,12 @@ actors.hero.herosubclass.sniper_desc=Die Scharfschützin ist eine Meisterin des actors.hero.herosubclass.warden=Wächterin actors.hero.herosubclass.warden_short_desc=_Die Wächterin_ kann durch hohes Gras sehen und bekommt Bonuseffekte, wenn sie Samen pflanzt und Pflanzen zertrampelt. actors.hero.herosubclass.warden_desc=Die Wächterin hat eine starke Verbindung zur Natur, die ihr eine Reihe von Bonuseffekten in Bezug auf Gras und Pflanzen gibt. Sie kann durch hohes und gefurchtes Gras sehen, als wäre es ein leeres Feld.\n\nDie Wächterin sorgt dafür, dass um jeden Samen, den sie wirft oder pflanzt, Gras wächst; wenn sie Pflanzen zertritt, erhält sie Bonuseffekte. Diese Bonuseffekte ersetzen die normalen Pflanzeneffekte, was bedeutet, dass keine Pflanze, auf die die Wächterin tritt, ihr schadet. -actors.hero.herosubclass.champion=champion -actors.hero.herosubclass.champion_short_desc=The _Champion_ can wield two weapons. Her regular attacks use her primary weapon, but she can swap weapons and use either weapon's ability. -actors.hero.herosubclass.champion_desc=The Champion is a master of melee weapons who can equip a secondary weapon in addition to her primary one. Her regular attacks use her primary weapon, but she can swap her primary weapon instantly.\n\nThe secondary weapon's ability can be used at any time and has its own ability charges. Her secondary weapon charges have a 50% reduced charge cap and charge speed. -actors.hero.herosubclass.monk=monk -actors.hero.herosubclass.monk_short_desc=The _Monk_ builds energy while fighting. This energy can be spent on a variety of unique abilities. -actors.hero.herosubclass.monk_desc=The Monk is a master of physical technique. As she defeats enemies, she gains energy which can be used on a variety of defensive and utlity-focused abilities. This energy does not fade over time, but has a cap based on the Monk's level. +actors.hero.herosubclass.champion=Meisterin +actors.hero.herosubclass.champion_short_desc=Die _Meisterin_ kann zwei Waffen führen. Ihre normalen Angriffe erfolgen mit der Primärwaffe, aber sie kann die Waffen tauschen und die Fähigkeiten beider Waffen einsetzen. +actors.hero.herosubclass.champion_desc=Die Meisterin beherrscht Nahkampfwaffen perfekt und kann zusätzlich zu ihrer Primärwaffe eine zweite Waffe ausrüsten. Ihre normalen Angriffe erfolgen mit der Primärwaffe, aber sie kann ihre Waffen augenblicklich tauschen.\n\nDie Fähigkeit der zweiten Waffe kann jederzeit genutzt werden, sie lädt gesondert wieder auf. Die Aufladung der zweiten Waffe ist auf höchstens 50% Ladung und Aufladegeschwindigkeit begrenzt. +actors.hero.herosubclass.monk=Nonne +actors.hero.herosubclass.monk_short_desc=Die _Nonne_ baut im Kampf Energie auf. Diese Energie kann in einer Reihe von einzigartigen Fähigkeiten eingesetzt werden. +actors.hero.herosubclass.monk_desc=Die Nonne beherrscht die Körpertechnik perfekt. Wenn sie Feinde besiegt, gewinnt sie Energie, welche in einer Vielzahl an defensiven und technischen Fähigkeiten eingesetzt werden kann. Diese Energie nimmt mit der Zeit nicht ab, hat aber einen Maximalwert in Abhängigkeit von der Stufe der Nonne. ##talents actors.hero.talent$improvisedprojectilecooldown.name=Abklingzeit für improvisierte Wurfgeschosse @@ -564,20 +564,20 @@ actors.hero.talent$rejuvenatingstepscooldown.name=Abklingzeit für Schritte der actors.hero.talent$rejuvenatingstepscooldown.desc=Du hast dieses Talent vor kurzem benutzt und musst warten, bevor du es erneut nutzen kannst.\n\nVerbleibende Züge: %s. actors.hero.talent$seershotcooldown.name=Abklingzeit für Schuss der klaren Sicht actors.hero.talent$seershotcooldown.desc=Du hast dieses Talent vor kurzem benutzt und musst warten, bevor du es erneut nutzen kannst.\n\nVerbleibende Züge: %s. -actors.hero.talent$aggressivebarriercooldown.name=aggressive barrier cooldown +actors.hero.talent$aggressivebarriercooldown.name=Abklingzeit aggressive Barriere actors.hero.talent$aggressivebarriercooldown.desc=Du hast dieses Talent vor kurzem benutzt und musst warten, bevor du es erneut nutzen kannst.\n\nVerbleibende Züge: %s. -actors.hero.talent$lethalhastecooldown.name=lethal haste cooldown +actors.hero.talent$lethalhastecooldown.name=Abklingzeit letale Eile actors.hero.talent$lethalhastecooldown.desc=Du hast dieses Talent vor kurzem benutzt und musst warten, bevor du es erneut nutzen kannst.\n\nVerbleibende Züge: %s. -actors.hero.talent$swiftequipcooldown.name=swift equip cooldown +actors.hero.talent$swiftequipcooldown.name=Abklingzeit rasches Ausrüsten actors.hero.talent$swiftequipcooldown.desc=Du hast dieses Talent vor kurzem benutzt und musst warten, bevor du es erneut nutzen kannst.\n\nVerbleibende Züge: %s. -actors.hero.talent$combinedlethalitytriggertracker.name=combined lethality -actors.hero.talent$combinedlethalitytriggertracker.desc=The Duelist's next attack will execute enemies below a certain health threshold.\n\nTurns remaining: %s. +actors.hero.talent$combinedlethalitytriggertracker.name=kombinierte Letalität +actors.hero.talent$combinedlethalitytriggertracker.desc=Der nächste Angriff der Zweikämpferin wird Feinde exekutieren, deren Lebenspunkte unterhalb einer bestimmten Grenze liegen.\n\nVerbleibende Züge: %s. #warrior actors.hero.talent.hearty_meal.title=herzhafte Mahlzeit actors.hero.talent.hearty_meal.desc=_+1:_Essen heilt den Krieger um _2 LP_, wenn er weniger als 50% Gesundheit hat, und um _3 LP_, wenn er weniger als 25% Gesundheit hat.\n\n_+2:_ Essen heilt den Krieger um _3 LP_, wenn er weniger als 50% Gesundheit hat, und um _5 LP_, wenn er weniger als 25% Gesundheit hat. -actors.hero.talent.veterans_intuition.title=veteran's intuition -actors.hero.talent.veterans_intuition.desc=_+1:_ The Warrior identifies weapons _1.75x faster_ and armor _2.5x faster_.\n\n_+2:_ The Warrior identifies weapons _2.5x faster_ and armor _when he equips it_. +actors.hero.talent.veterans_intuition.title=Intuition des Veteranen +actors.hero.talent.veterans_intuition.desc=_+1:_ Der Krieger identifiziert Waffen _1,75x schneller_ und Rüstungen _2,5x schneller_.\n\n_+2:_ Der Krieger identifiziert Waffen _2,5x schneller_ und Rüstungen, _sobald er sie ausrüstet_. actors.hero.talent.test_subject.title=Versuchsobjekt actors.hero.talent.test_subject.desc=_+1:_Immer, wenn der Krieger einen Gegenstand identifiziert, heilt er um _2 LP_.\n\n_+2:_Immer, wenn der Krieger einen Gegenstand identifiziert, heilt er um _3 LP_. actors.hero.talent.iron_will.title=eiserner Wille @@ -591,7 +591,7 @@ actors.hero.talent.restored_willpower.desc=_+1:_ Durch das Trinken eines Heiltra actors.hero.talent.restored_willpower.meta_desc=_Wenn dieses Talent durch einen anderen Helden gewonnen wird_, so gewährt es stattdessen Schildstärke entsprechend 5% der maximalen LP bei +1, oder 7,5% der maximalen LP bei +2. actors.hero.talent.runic_transference.title=Runentransfer actors.hero.talent.runic_transference.desc=_+1:_ Das zerbrochene Siegel des Kriegers kann _normale Glyphen_ genau so transferieren wie eine Verbesserung.\n\n_+2:_ Das zerbrochene Siegel des Kriegers kann _normale, starke und verfluchte Glyphen_ genau so transferieren wie eine Verbesserung. -actors.hero.talent.runic_transference.meta_desc=_If this talent is gained by a different hero_ it will instead increase the level that armor glyphs are guaranteed to be preserved at when upgrading armor up to level 6 from 4 at +1, or level 7 from 4 at +2. +actors.hero.talent.runic_transference.meta_desc=_Wenn dieses Talent durch einen anderen Helden gewonnen wird_, wird es stattdessen die Stufe, auf welcher die Glyphe auf der Rüstung bei Verbesserung der Rüstung bis Stufe 6 garantiert verbleibt, von 4 auf +1, oder Stufe 7 von 4 auf +2 erhöht. actors.hero.talent.lethal_momentum.title=tödlicher Schwung actors.hero.talent.lethal_momentum.desc=_+1:_ Wenn der Krieger einen tödlichen Schlag mit einer physischen Waffe landet, besteht eine _Chance von 67%_, dass er 0 Züge braucht.\n\n_+2:_ Wenn der Krieger einen tödlichen Schlag mit einer physischen Waffe landet, besteht eine _Chance von 100%_, dass er 0 Züge braucht. actors.hero.talent.improvised_projectiles.title=improvisierte Wurfgeschosse @@ -621,19 +621,19 @@ actors.hero.talent.body_slam.desc=_+1:_ Wenn der Krieger nach dem Sprung landet, actors.hero.talent.impact_wave.title=Druckwelle actors.hero.talent.impact_wave.desc=_+1:_ Wenn der Krieger nach dem Sprung landet, werden alle benachbarten Feinde _2 Felder_ zurückgestoßen und haben eine _25% Chance_, 5 Runden lang verwundbar zu werden.\n\n_+2:_ Wenn der Krieger nach dem Sprung landet, werden alle benachbarten Feinde _3 Felder_ zurückgestoßen und haben eine _50% Chance_, 5 Runden lang verwundbar zu werden.\n\n_+3:_ Wenn der Krieger nach dem Sprung landet, werden alle benachbarten Feinde _4 Felder_ zurückgestoßen und haben eine _75% Chance_, 5 Runden lang verwundbar zu werden.\n\n_+4:_ Wenn der Krieger nach dem Sprung landet, werden alle benachbarten Feinde _5 Felder_ zurückgestoßen und haben eine _100% Chance_, 5 Runden lang verwundbar zu werden. actors.hero.talent.double_jump.title=Doppelsprung -actors.hero.talent.double_jump.desc=_+1:_ If the Warrior performs a second leap within 3 turns, that leap has a _16% reduced_ charge cost.\n\n_+2:_ If the Warrior performs a second leap within 3 turns, that leap has a _30% reduced_ charge cost.\n\n_+3:_ If the Warrior performs a second leap within 3 turns, that leap has a _40% reduced_ charge cost.\n\n_+4:_ If the Warrior performs a second leap within 3 turns, that leap has a _50% reduced_ charge cost. +actors.hero.talent.double_jump.desc=_+1:_ Wenn der Krieger innerhalb von 3 Runden einen zweiten Sprung ausführt, hat dieser Sprung _16% reduzierte_ Aufladungskosten.\n\n_+2:_ Wenn der Krieger innerhalb von 3 Runden einen zweiten Sprung ausführt, hat dieser Sprung _30% reduzierte_ Aufladungskosten.\n\n_+3:_ Wenn der Krieger innerhalb von 3 Runden einen zweiten Sprung ausführt, hat dieser Sprung um _40% reduzierte_ Aufladungskosten.\n\n_+4:_ Wenn der Krieger innerhalb von 3 Runden einen zweiten Sprung ausführt, hat dieser Sprung _50% reduzierte_ Aufladungskosten. actors.hero.talent.expanding_wave.title=ausbreitende Welle actors.hero.talent.expanding_wave.desc=_+1:_ Die Reichweite der Schockwelle erhöht sich von 5 auf _6 Felder_, und der Winkel der Ausbreitung vergrößert sich von 60 auf _75 Grad_.\n\n_+2:_ Die Reichweite der Schockwelle erhöht sich von 5 auf _7 Felder_, und der Winkel der Ausbreitung vergrößert sich von 60 auf _90 Grad_.\n\n_+3:_ Die Reichweite der Schockwelle erhöht sich von 5 auf _8 Felder_, und der Winkel der Ausbreitung vergrößert sich von 60 auf _105 Grad_.\n\n_+4:_ Die Reichweite der Schockwelle erhöht sich von 5 auf _9 Felder_, und der Winkel der Ausbreitung vergrößert sich von 60 auf _120 Grad_. actors.hero.talent.striking_wave.title=Wellenschlag -actors.hero.talent.striking_wave.desc=_+1:_ Shockwave has a _30% chance_ to also use on-hit effects like enchantments and combo.\n\n_+2:_ Shockwave has a _60% chance_ to also use on-hit effects like enchantments and combo.\n\n_+3:_ Shockwave has a _90% chance_ to also use on-hit effects like enchantments and combo.\n\n_+4:_ Shockwave has a _100% chance_ to also use on-hit effects like enchantments and combo, and it gives enchantments _+20% power_. +actors.hero.talent.striking_wave.desc=_+1:_ Schockwelle hat eine Chance von _30%_, auch Treffereffekte wie Verzauberungen und Kombi zu verwenden.\n\n_+2:_ Schockwelle hat eine Chance von _60%_, auch Treffereffekte wie Verzauberungen und Kombi zu verwenden.\n\n_+3:_ Schockwelle hat eine Chance von _90%_, auch Treffereffekte wie Verzauberungen und Kombi zu verwenden.\n\n_+4:_ Schockwelle hat eine Chance von _100%_, auch Treffereffekte wie Verzauberungen und Kombi zu verwenden, und verleiht Verzauberungen _20% mehr Kraft_. actors.hero.talent.shock_force.title=Energieschock actors.hero.talent.shock_force.desc=_+1:_ Schockwelle verursacht _20% mehr Schaden_ und hat eine Chance von _25%_, statt zu verkrüppeln, zu betäuben.\n\n_+2:_ Schockwelle verursacht _40% mehr Schaden_ und hat eine Chance von _50%_, zu betäuben statt zu verkrüppeln.\n\n_+3:_ Schockwelle verursacht _60% mehr Schaden_ und hat eine Chance von _75%_, zu betäuben statt zu verkrüppeln.\n\n_+4:_ Schockwelle verursacht _80% mehr Schaden_ und hat eine Chance von _100%_, statt zu verkrüppeln, zu betäuben. actors.hero.talent.sustained_retribution.title=anhaltende Vergeltung actors.hero.talent.sustained_retribution.desc=_+1:_ Der Krieger verursacht _115% Bonusschaden_ verteilt auf _2 Treffer_, anstatt 100% Bonusschaden in 1 Treffer.\n\n_+2:_ Der Krieger verursacht _130% Bonusschaden_ verteilt auf _3 Treffer_, anstatt 100% Bonusschaden in 1 Treffer.\n\n_+3:_ Der Krieger verursacht _145% Bonusschaden_ verteilt auf _4 Treffer_, anstatt 100% Bonusschaden in 1 Treffer.\n\n_+4:_ Der Krieger verursacht _160 % Bonusschaden_ verteilt auf _5 Treffer_, anstatt 100 % Bonusschaden in 1 Treffer. actors.hero.talent.shrug_it_off.title=nimm es hin -actors.hero.talent.shrug_it_off.desc=_+1:_ The Warrior's damage reduction while enduring is _increased to 60%_, from 50%.\n\n_+2:_ The Warrior's damage reduction while enduring is _increased to 68%_, from 50%.\n\n_+3:_ The Warrior's damage reduction while enduring is _increased to 74%_, from 50%.\n\n_+4:_ The Warrior's damage reduction while enduring is _increased to 80%_, from 50%. +actors.hero.talent.shrug_it_off.desc=_+1:_ Die Schadensreduktion eines Kriegers ist von 50% _auf 60% erhöht_, während er durchhält.\n\n_+2:_ Die Schadensreduktion eines Kriegers ist von 50% _auf 68% erhöht_, während er durchhält.\n\n_+3:_ Die Schadensreduktion eines Kriegers ist von 50% _auf 74% erhöht_, während er durchhält.\n\n_+4:_ Die Schadensreduktion eines Kriegers ist von 50% _auf 80% erhöht_, während er durchhält. actors.hero.talent.even_the_odds.title=die Chancen ausgleichen actors.hero.talent.even_the_odds.desc=_+1:_ Der Krieger teilt zusätzliche _5% Bonus-Schaden_ an alle Feinde im Umkreis von 2 Feldern aus, wenn das Aushalten endet.\n\n_+2:_ Der Krieger teilt zusätzliche _10% Bonus-Schaden_ an alle Feinde im Umkreis von 2 Feldern aus, wenn das Aushalten endet.\n\n_+3:_ Der Krieger teilt zusätzliche _15% Bonus-Schaden_ an alle Feinde im Umkreis von 2 Feldern aus, wenn das Aushalten endet.\n\n_+4:_ Der Krieger teilt zusätzliche _20% Bonus-Schaden_ an alle Feinde im Umkreis von 2 Feldern aus, wenn das Aushalten endet. @@ -655,7 +655,7 @@ actors.hero.talent.energizing_upgrade.desc=_+1:_ Der Einsatz einer Schriftrolle actors.hero.talent.energizing_upgrade.meta_desc=_Wenn dieses Talent durch einen anderen Helden gewonnen wird_, gewährt es stattdessen 12 Runden Zauberstab-Aufladung bei +1, oder 20 Runden bei +2. actors.hero.talent.wand_preservation.title=Bewahrung von Zauberstäben actors.hero.talent.wand_preservation.desc=_+1:_ Wenn der Magier einen neuen Zauberstab mit seinem Stab verschmilzt, gibt es eine _Chance von 67%_, dass der alte Zauberstab mit +0 zurückgegeben wird, ansonsten kommt es als 1 arkanes Harz zurück.\n\n_+2:_ Wenn der Magier einen neuen Zauberstab mit seinem Stab verschmilzt, gibt es eine _Chance von 100%_, dass der alte Zauberstab mit +0 zurückgegeben wird.\n\nDieses Talent kann einen Zauberstab bis zu fünfmal bewahren, danach ergibt es immer 1 arkanes Harz. -actors.hero.talent.wand_preservation.meta_desc=_If this talent is gained by a different hero_ it will instead increase the amount of arcane resin gained when putting a wand into an alchemy pot by 1 at +1, or by 2 at +2. +actors.hero.talent.wand_preservation.meta_desc=_Wenn dieses Talent durch einen anderen Helden gewonnen wird_, erhöht es stattdessen die Menge an gewonnenem arkanem Harz, wenn ein Zauberstab in einem Alchemiekessel aufgelöst wird, um 1 bei +1, oder um 2 bei +2. actors.hero.talent.arcane_vision.title=arkane Wahrnehmung actors.hero.talent.arcane_vision.desc=_+1:_ Wenn der Magier auf einen Feind feuert, bekommt er _10 Runden lang_ die Übersinnliche Wahrnehmung für ihn.\n\n_+2:_ Wenn der Magier auf einen Feind feuert, bekommt er _15 Runden lang_ die Übersinnliche Wahrnehmung für ihn. actors.hero.talent.shield_battery.title=Schildbatterie @@ -692,7 +692,7 @@ actors.hero.talent.wild_power.desc=_+1:_ Beim Einsatz von wilder Magie werden Za actors.hero.talent.fire_everything.title=aus allen Rohren actors.hero.talent.fire_everything.desc=_+1:_ wilde Magie feuert nun _5_ statt bisher 4 mal, und jeder Zauberstab hat eine 25% Chance, bis zu dreimal verwendet werden zu können.\n\n_+2:_ wilde Magie feuert nun _6_ statt bisher 4 mal, und jeder Zauberstab hat eine 50% Chance, bis zu dreimal verwendet werden zu können.\n\n_+3:_ wilde Magie feuert nun _7_ statt bisher 4 mal, und jeder Zauberstab hat eine 75% Chance, bis zu dreimal verwendet werden zu können.\n\n_+4:_ wilde Magie feuert nun _8_ statt bisher 4 mal, und jeder Zauberstab hat eine 100% Chance, bis zu dreimal verwendet werden zu können. actors.hero.talent.conserved_magic.title=konservierte Magie -actors.hero.talent.conserved_magic.desc=_+1:_ Each zap from wild magic now uses _0.33 charges_ instead of 0.5, and wild magic has a _25% chance_ to not spend a turn.\n\n_+2:_ Each zap from wild magic now uses _0.225 charges_ instead of 0.5, and wild magic has a _50% chance_ to not spend a turn.\n\n_+3:_ Each zap from wild magic now uses _0.15 charges_ instead of 0.5, and wild magic has a _75% chance_ to not spend a turn.\n\n_+4:_ Each zap from wild magic now uses _0.1 charges_ instead of 0.5, and wild magic has a _100% chance_ to not spend a turn. +actors.hero.talent.conserved_magic.desc=_+1:_ Jeder Schuss mit wilder Magie verbraucht jetzt _0,33 Ladungen_ statt 0,5 und wilde Magie hat eine Chance von _25%_, keinen Zug zu verbrauchen.\n\n_+2:_ Jeder Schuss mit wilder Magie verbraucht jetzt _0,225 Ladungen_ statt 0,5 und wilde Magie hat eine Chance von _50%_, keinen Zug zu verbrauchen.\n\n_+3:_ Jeder Schuss mit wilder Magie verbraucht jetzt _0,15 Ladungen_ statt 0,5 und wilde Magie hat eine Chance von _75%_, keinen Zug zu verbrauchen.\n\n_+4:_ Jeder Schuss mit wilder Magie verbraucht jetzt _0,1 Ladungen_ statt 0,5 und wilde Magie hat eine Chance von _100%_, keinen Zug zu verbrauchen. actors.hero.talent.telefrag.title=Teleporttod actors.hero.talent.telefrag.desc=_+1:_ Wenn der Magier in einen anderen Charakter teleportiert, fügt er diesem _10-15 Schaden_ zu, erleidet aber selbst auch _5 Schaden_.\n\n_+2:_ Wenn der Magier in einen anderen Charakter teleportiert, fügt er diesem _20-30 Schaden_ zu, erleidet aber selbst auch _10 Schaden_.\n\n_+3:_ Wenn der Magier in einen anderen Charakter teleportiert, fügt er diesem _30-45 Schaden_ zu, erleidet aber selbst auch _15 Schaden_.\n\n_+4:_ Wenn der Magier in einen anderen Charakter teleportiert, fügt er diesem _40-60 Schaden_ zu, erleidet aber selbst auch _20 Schaden_.\n\nDer Held kann durch dieses Talent nicht getötet werden, der Selbstschaden kann durch Magieresistenz-Effekte reduziert werden. @@ -731,7 +731,7 @@ actors.hero.talent.enhanced_rings.title=verbesserte Ringe actors.hero.talent.enhanced_rings.desc=_+1:_ Wenn der Schurke ein Artefakt verwendet, erhalten seine Ringe _3 Züge lang_ +1 Verbesserung.\n\n_+2:_ Wenn der Schurke ein Artefakt verwendet, erhalten seine Ringe _6 Züge lang_ +1 Verbesserung.\n\n_+3:_ Wenn der Schurke ein Artefakt verwendet, erhalten seine Ringe _9 Züge lang_ +1 Verbesserung. actors.hero.talent.enhanced_lethality.title=verbesserte Sterblichkeit -actors.hero.talent.enhanced_lethality.desc=_+1:_ Der Attentäter kann Gegner mit weniger als _4/13/27/67% Lebenspunkten_ pro Level der Vorbereitung meucheln, statt solche mit weniger als 3/10/20/50%.\n\n_+2:_ Der Attentäter kann Gegner mit weniger als _5/17/33/83% Lebenspunkten_ pro Level der Vorbereitung meucheln, statt solche mit weniger als 3/10/20/50%.\n\n_+3:_ Der Attentäter kann Gegner unter _6/20/40/100% Leben_ pro Level der Vorbereitung meucheln, statt solche mit weniger als 3/10/20/50%. +actors.hero.talent.enhanced_lethality.desc=_+1:_ The Assassin can assassinate enemies left at below _4/13/27/67% health_ per level of preparation, up from 3/10/20/50%.\n\n_+2:_ The Assassin can assassinate enemies left at below _5/17/33/83% health_ per level of preparation, up from 3/10/20/50%.\n\n_+3:_ The Assassin can assassinate enemies left at below _6/20/40/100% health_ per level of preparation, up from 3/10/20/50%. actors.hero.talent.assassins_reach.title=Reichweite des Attentäters actors.hero.talent.assassins_reach.desc=_+1:_ Die Teleportreichweite des Attentäters pro Vorbereitungsstufe wird von 1/2/3/4 auf _1/3/4/6 Felder_ erhöht.\n\n_+2:_ Die Teleportreichweite des Attentäters pro Vorbereitungsstufe wird von 1/2/3/4 auf _2/4/6/8 Felder_ erhöht.\n\n_+3:_ Die Teleportreichweite des Attentäters pro Vorbereitungsstufe wird von 1/2/3/4 auf _2/5/7/10 Felder_ erhöht. actors.hero.talent.bounty_hunter.title=Kopfgeldjäger @@ -749,7 +749,7 @@ actors.hero.talent.hasty_retreat.desc=_+1:_ Nach dem Teleportieren erhält der S actors.hero.talent.body_replacement.title=Körperersatz actors.hero.talent.body_replacement.desc=_+1:_ Nach dem Teleportieren hinterlässt der Schurke einen hölzernen Köder, der _20 Gesundheit und 1-3 Rüstung_ hat.\n\n_+2:_ Nach dem Teleportieren lässt der Schurke einen hölzernen Lockvogel zurück, der _40 Lebenspunkte und 2-6 Rüstung_ hat.\n\n_+3:_ Nach dem Teleportieren lässt der Schurke einen hölzernen Lockvogel zurück, der _60 Lebenspunkte und 3-9 Rüstung_ hat.\n\n_+4:_ Nach dem Teleportieren lässt der Schurke einen hölzernen Köder zurück, der _80 Lebenspunkte und 4-12 Rüstung_ hat.\n\nEs kann jeweils nur ein Köder aktiv sein. actors.hero.talent.shadow_step.title=Schattenschritt -actors.hero.talent.shadow_step.desc=_+1:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _16% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+2:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _30% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+3:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _41% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+4:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _50% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents. +actors.hero.talent.shadow_step.desc=_+1:_ Wenn der Schurke eine Rauchbombe einsetzt, während er unsichtbar ist, tritt sie sofort ein und hat um _16% reduzierte Aufladekosten, aber sie blendet auch keine Gegner und löst keine anderen Talente aus.\n\n_+2:_ Wenn der Schurke eine Rauchbombe einsetzt, während er unsichtbar ist, tritt sie sofort ein und hat um _30% reduzierte Aufladekosten, aber sie blendet auch keine Gegner und löst keine anderen Talente aus.\n\n_+3:_ Wenn der Schurke eine Rauchbombe einsetzt, während er unsichtbar tritt sie sofort ein und hat um _41% reduzierte Aufladekosten, aber sie blendet auch keine Gegner und löst keine anderen Talente aus.\n\n_+4:_ Wenn der Schurke eine Rauchbombe einsetzt, während er unsichtbar ist, tritt sie sofort ein und hat um 50 % reduzierte Aufladekosten, aber sie blendet auch keine Gegner und löst keine anderen Talente aus. actors.hero.talent.fear_the_reaper.title=fürchte den Sensenmann actors.hero.talent.fear_the_reaper.desc=_+1:_ Wenn zum Tod markierte Gegner 0 LP erreichen, werden sie _verkrüppelt_.\n\n_+2:_ Wenn zum Tod markierte Gegner 0 LP erreichen, werden sie _verängstigt und verkrüppelt_.\n\n_+3:_ Wenn zum Tod markierte Gegner 0 LP erreichen, werden sie _verängstigt und verkrüppelt_ und Gegner im Radius von 3 Feldern werden _verkrüppelt_.\n\n_+4:_ Wenn zum Tod markierte Gegner 0 LP erreichen, werden sie _verängstigt und verkrüppelt_ und Gegner im Radius von 3 Feldern werden _verängstigt und verkrüppelt_. @@ -811,7 +811,7 @@ actors.hero.talent.fan_of_blades.desc=_+1:_ Spektralklingen können bis zu _1 zu actors.hero.talent.projecting_blades.title=hervorstehende Klingen actors.hero.talent.projecting_blades.desc=_+1:_ Spektralklingen haben _+25% Genauigkeit_ und können bis zu _2 feste Felder_ durchdringen.\n\n_+2:_ Spektralklingen haben _+50% Genauigkeit_ und können bis zu _4 feste Felder_ durchdringen.\n\n_+3:_ Spektralklingen haben _+75% Genauigkeit_ und können bis zu _6 feste Felder_ durchdringen.\n\n_+4:_ Spektralklingen haben _+100% Genauigkeit_ und können bis zu _8 feste Felder_ durchdringen. actors.hero.talent.spirit_blades.title=Geisterklingen -actors.hero.talent.spirit_blades.desc=_+1:_ Spectral blades has a _30% chance_ to also use the enchantment on the spirit bow.\n\n_+2:_ Spectral blades has a _60% chance_ to also use the enchantment on the spirit bow.\n\n_+3:_ Spectral blades has a _90% chance_ to also use the enchantment on the spirit bow.\n\n_+4:_ Spectral blades has a _100% chance_ to also use the enchantment on the spirit bow, and it gives each enchantment _+10% power_. +actors.hero.talent.spirit_blades.desc=_+1:_ Spektralklingen haben eine Chance von _30%_, die Verzauberung auch auf den Geisterbogen anzuwenden.\n\n_+2:_ Spektralklingen haben eine Chance von _60%_, die Verzauberung auch auf den Geisterbogen anzuwenden.\n\n_+3:_ Spektralklingen haben eine Chance von _90%_, die Verzauberung auch auf den Geisterbogen anzuwenden.\n\n_+4:_ Spektralklingen haben eine Chance von _100%_, die Verzauberung auch auf den Geisterbogen anzuwenden, und verleiht jeder Verzauberung _10% mehr Kraft_. actors.hero.talent.growing_power.title=wachsende Kraft actors.hero.talent.growing_power.desc=_+1:_ Die Erhöhung der Angriffs- und Bewegungsgeschwindigkeit durch die Kraft der Natur beträgt statt je 33% und 100% nun _38% und 125%_.\n\n_+2:_ Die Erhöhung der Angriffs- und Bewegungsgeschwindigkeit durch die Kraft der Natur beträgt statt je 33% und 100% nun _42% und 150%_.\n\n_+3:_ Die Erhöhung der Angriffs- und Bewegungsgeschwindigkeit durch die Kraft der Natur beträgt statt je 33% und 100% nun _46% und 175%_.\n\n_+4:_ Die Erhöhung der Angriffs- und Bewegungsgeschwindigkeit durch die Kraft der Natur beträgt statt je 33% und 100% nun _50% und 200%_. @@ -828,65 +828,65 @@ actors.hero.talent.swift_spirit.title=flinker Geist actors.hero.talent.swift_spirit.desc=_+1:_ Die Bewegungsgeschwindigkeit des Geisterfalken wird von 2 auf _2,5 Felder_ erhöht, und er weicht garantiert den ersten _2 Angriffen_ aus, die gegen ihn geführt werden.\n\n_+2:_ Die Bewegungsgeschwindigkeit des Geisterhabichts wird von 2 auf _3 Felder erhöht und er weicht garantiert den ersten _4 Angriffen_ aus, die gegen ihn geführt werden.\n\n_+3:_ Die Bewegungsgeschwindigkeit des Geisterhabichts wird von 2 auf _3,5 Felder_ erhöht und er weicht garantiert den ersten _6 Angriffen_ aus, die gegen ihn geführt werden.\n\n_+4:_ Die Bewegungsgeschwindigkeit des Geisterfalken wird von 2 auf _4 Felder_ erhöht und er weicht garantiert den ersten _8 Angriffen_ aus, die gegen ihn geführt werden. #duelist -actors.hero.talent.strengthening_meal.title=strengthening meal -actors.hero.talent.strengthening_meal.desc=_+1:_ Eating food grants the Duelist 2 bonus damage on her next _2 physical attacks_.\n\n_+2:_ Eating food grants the Duelist 2 bonus damage on her next _3 physical attacks_. -actors.hero.talent.adventurers_intuition.title=adventurer's intuition -actors.hero.talent.adventurers_intuition.desc=_+1:_ The Duelist identifies weapons _2.5x faster_ and armor _1.75x faster_.\n\n_+2:_ The Duelist identifies weapons _when she equips them_ and armor _2.5x faster_. -actors.hero.talent.patient_strike.title=patient strike -actors.hero.talent.patient_strike.desc=_+1:_ If the Duelist waits before performing a melee attack, she will deal _1-2 bonus damage_.\n\n_+2:_ If the Duelist waits before performing a melee attack, she will deal _2 bonus damage_. -actors.hero.talent.aggressive_barrier.title=aggressive barrier -actors.hero.talent.aggressive_barrier.desc=_+1:_ The Duelist gains 3 shielding when she uses a weapon ability and is below _33% health_.\n\n_+2:_ The Duelist gains 3 shielding when she uses a weapon ability and is below _50% health_. -actors.hero.talent.aggressive_barrier.meta_desc=_If this talent is gained by a different hero_ it will instead grant shielding when making a melee attack at low health, with a 50 turn cooldown. +actors.hero.talent.strengthening_meal.title=kräftigende Mahlzeit +actors.hero.talent.strengthening_meal.desc=_+1:_ Verzehren von Nahrung gewährt der Zweikämpferin 2 Punkte Bonus-Schaden bei ihren nächsten _2 physischen Angriffen_.\n\n_+2:_ Verzehren von Nahrung gewährt der Zweikämpferin 2 Punkte Bonus-Schaden bei ihren nächsten _3 physischen Angriffen_. +actors.hero.talent.adventurers_intuition.title=Intuition des Abenteurers +actors.hero.talent.adventurers_intuition.desc=_+1:_ Die Zweikämpferin identifiziert Waffen _2,5x schneller_ und Rüstungen _1,75x schneller_.\n\n_+2:_ Die Zweikämpferin identifiziert Waffen _sobald sie diese ausrüstet_ und Rüstungen _2,5x schneller_. +actors.hero.talent.patient_strike.title=geduldiger Schlag +actors.hero.talent.patient_strike.desc=_+1:_ Wenn die Zweikämpferin wartet, bevor sie einen Nahkampfangriff ausführt, wird sie damit _1-2 Punkte Bonus-Schaden_ zufügen.\n\n_+2:_ Wenn die Zweikämpferin wartet, bevor sie einen Nahkampfangriff ausführt, wird sie damit _2 Punkte Bonus-Schaden_ zufügen. +actors.hero.talent.aggressive_barrier.title=aggressive Barriere +actors.hero.talent.aggressive_barrier.desc=_+1:_ Die Zweikämpferin erhält 3 Schildpunkte, wenn sie eine Waffenfähigkeit einsetzt und weniger als _33% Lebenspunkte_ hat.\n\n_+2:_ Die Zweikämpferin erhält 3 Schildpunkte, wenn sie eine Waffenfähigkeit einsetzt und weniger als _50% Lebenspunkte_ hat. +actors.hero.talent.aggressive_barrier.meta_desc=_Wenn dieses Talent durch einen anderen Helden gewonnen wird_, verleiht es stattdessen eine Abschirmung bei Nahkampfangriffen mit niedrigen Lebenspunkten, mit einer Abklingzeit von 50 Runden. -actors.hero.talent.focused_meal.title=focused meal -actors.hero.talent.focused_meal.desc=_+1:_ Eating food takes the Duelist 1 turn and grants her _1 weapon charge_.\n\n_+2:_ Eating food takes the Duelist 1 turn and grants her _1.5 weapon charge_. -actors.hero.talent.focused_meal.meta_desc=_If this talent is gained by a different hero_ it will instead grant bonus damage to their next attack equal to their level/3 at +1, or level/2 at +2. -actors.hero.talent.restored_agility.title=restored agility -actors.hero.talent.restored_agility.desc=_+1:_ The Duelist has _3x evasion_ while drinking potions of healing.\n\n_+2:_ The Duelist has _10x evasion_ while drinking potions of healing.\n\nThis talent also triggers when drinking potions or elixirs based on potions of healing. -actors.hero.talent.weapon_recharging.title=weapon recharging -actors.hero.talent.weapon_recharging.desc=_+1:_ The Duelist gains one primary weapon charge every _15 turns_ when under the effect of wand or artifact recharging buffs.\n\n_+2:_ The Duelist gains one primary weapon charge every _10 turns_ when under the effect of wand or artifact recharging buffs. -actors.hero.talent.weapon_recharging.meta_desc=_If this talent is gained by a different hero_ it will instead cause them to deal +5% melee damage while recharging at +1, or +7.5% melee damage while recharging at +2. -actors.hero.talent.lethal_haste.title=lethal haste -actors.hero.talent.lethal_haste.desc=_+1:_ When the Duelist lands a killing blow with a weapon ability, she gains _1 turn_ of haste.\n\n_+2:_ When the Duelist lands a killing blow with a weapon ability, she gains _2 turns_ of haste. -actors.hero.talent.lethal_haste.meta_desc=_If this talent is gained by a different hero_ it will instead trigger with regular weapon attacks, with a 100 turn cooldown. -actors.hero.talent.swift_equip.title=swift equip -actors.hero.talent.swift_equip.desc=_+1:_ The Duelist can switch her equipped weapon instantly _one time_, with a 50 turn cooldown.\n\n_+2:_ The Duelist can switch her equipped weapon instantly _twice within 5 turns_, with a 50 turn cooldown.\n\nIf the Duelist has this talent and it is not on cooldown, quick-using an unequipped weapon will equip it. +actors.hero.talent.focused_meal.title=fokussierte Mahlzeit +actors.hero.talent.focused_meal.desc=_+1:_ Das Essen von Nahrung dauert für die Zweikämpferin 1 Runde und gewährt ihr _1 Waffen-Aufladung_.\n\n_+2:_ Das Essen von Nahrung dauert für die Zweikämpferin 1 Runde und gewährt ihr _1,5 Waffen-Aufladungen_. +actors.hero.talent.focused_meal.meta_desc=_Wenn dieses Talent durch einen anderen Helden gewonnen wird_, verleiht es stattdessen Bonusschaden beim nächsten Angriff in Höhe von einem Drittel der Stufe bei +1 oder der Hälfte der Stufe bei +2. +actors.hero.talent.restored_agility.title=wiedergewonnene Wendigkeit +actors.hero.talent.restored_agility.desc=_+1:_ Die Zweikämpferin erhält _3x Ausweichen_, während sie einen Heiltrank trinkt.\n\n_+2:_ Die Zweikämpferin erhält _10x Ausweichen_, während sie einen Heiltrank trinkt.\n\nDieses Talent wird auch ausgelöst, wenn Tränke oder Elixiere getrunken werden, die auf einem Heiltrank beruhen. +actors.hero.talent.weapon_recharging.title=Waffenaufladung +actors.hero.talent.weapon_recharging.desc=_+1:_ Die Zweikämpferin erhält aller _15 Züge_ eine Aufladung der Primärwaffe, solange ein Waffen- oder Artefakt-Aufladungseffekt anhält.\n\n_+2:_ Die Zweikämpferin erhält aller _10 Züge_ eine Aufladung der Primärwaffe, solange ein Waffen- oder Artefakt-Aufladungseffekt anhält. +actors.hero.talent.weapon_recharging.meta_desc=_Wenn dieses Talent durch einen anderen Helden gewonnen wird_, führt es dazu, dass er beim Aufladen +5% Nahkampfschaden bei +1 verursacht, oder +7,5% Nahkampfschaden bei +2. +actors.hero.talent.lethal_haste.title=letale Eile +actors.hero.talent.lethal_haste.desc=_+1:_ Wenn die Zweikämpferin einen tödlichen Schlag mit einer Waffenfähigkeit landet, erhält sie _1 Zug_ Eile.\n\n_+2:_ Wenn die Zweikämpferin einen tödlichen Schlag mit einer Waffenfähigkeit landet, erhält sie _2 Züge_ Eile. +actors.hero.talent.lethal_haste.meta_desc=_Wenn dieses Talent durch einen anderen Helden gewonnen wird_, wird es stattdessen durch reguläre Angriffe mit Waffen ausgelöst, mit einer Abklingzeit von 100 Zügen. +actors.hero.talent.swift_equip.title=rasches Ausrüsten +actors.hero.talent.swift_equip.desc=_+1:_ Die Zweikämpferin kann ihre ausgerüstete Waffe _einmal_ augenblicklich tauschen, mit einer Abklingzeit von 50 Zügen.\n\n_+2:_ Die Zweikämpferin kann ihre ausgerüstete Waffe _zweimal innerhalb von 5 Zügen_ augenblicklich tauschen, mit einer Abklingzeit von 50 Zügen.\n\nWenn die Zweikämpferin dieses Talent besitzt und sie damit nicht in der Abklingzeit ist, wird die Schnellnutzung einer nicht ausgerüsteten Waffe diese ausrüsten. -actors.hero.talent.lightweight_charge.title=lightweight charge -actors.hero.talent.lightweight_charge.desc=_+1:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _7/5/3% less charge_.\n\n_+2:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _13/10/7% less charge_.\n\n_+3:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _20/15/10% less charge_. -actors.hero.talent.lightweight_charge.meta_desc=_If this talent is gained by a different hero_ it will instead increase the damage of tier 2/3 melee weapons by 7/3% at +1, 14/7% at +2, or 20/10% at +3. Tier 1 weapons are unaffected. -actors.hero.talent.deadly_followup.title=deadly followup -actors.hero.talent.deadly_followup.desc=_+1:_ When the Duelist hits an enemy with a thrown weapon, she will deal _7% more melee damage_ to them for 5 turns.\n\n_+2:_ When the Duelist hits an enemy with a thrown weapon, she will deal _13% more melee damage_ to them for 5 turns.\n\n_+3:_ When the Duelist hits an enemy with a thrown weapon, she will deal _20% more melee damage_ to them for 5 turns. +actors.hero.talent.lightweight_charge.title=leichte Ladung +actors.hero.talent.lightweight_charge.desc=_+1:_ Wenn die Zweikämpferin die Fähigkeit einer Nahkampfwaffe der Stufe 1/2/3 einsetzt, braucht diese _7/5/3% weniger Ladung_.\n\n_+2:_ Wenn die Zweikämpferin die Fähigkeit einer Nahkampfwaffe der Stufe 1/2/3 einsetzt, braucht diese _13/10/7% weniger Ladung_.\n\n_+3:_ Wenn die Zweikämpferin die Fähigkeit einer Nahkampfwaffe der Stufe 1/2/3 einsetzt, braucht diese _20/15/10% weniger Ladung_. +actors.hero.talent.lightweight_charge.meta_desc=_Wenn dieses Talent durch einen anderen Helden gewonnen wird_, erhöht es stattdessen den Schaden von Nahkampfwaffen der Ränge 2/3 um 7/3% bei +1, um 14/7% bei +2 oder um 20/10% bei +3. Waffen des ersten Rangs sind nicht betroffen. +actors.hero.talent.deadly_followup.title=tödliches Nachtreten +actors.hero.talent.deadly_followup.desc=_+1:_ Wenn die Zweikämpferin einen Feind mit einer Wurfwaffe trifft, wird sie ihm innerhalb von 5 Zügen _7% mehr an Nahkampfschaden_ zufügen.\n\n_+2:_ Wenn die Zweikämpferin einen Feind mit einer Wurfwaffe trifft, wird sie ihm innerhalb von 5 Zügen _13% mehr an Nahkampfschaden_ zufügen.\n\n_+3:_ Wenn die Zweikämpferin einen Feind mit einer Wurfwaffe trifft, wird sie ihm innerhalb von 5 Zügen _20% mehr an Nahkampfschaden_ zufügen. -actors.hero.talent.secondary_charge.title=secondary charge -actors.hero.talent.secondary_charge.desc=_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _58%_ of her primary, from 50%.\n\n_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _67%_ of her primary, from 50%.\n\n_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _75%_ of her primary, from 50%. -actors.hero.talent.twin_upgrades.title=twin upgrades -actors.hero.talent.twin_upgrades.desc=_+1:_ If the weaker of the Champion's two equipped weapons is _2 or more tiers lower_ than the stronger one, it is boosted to the stronger weapon's level.\n\n_+2:_ If the weaker of the Champion's two equipped weapons is _1 or more tiers lower_ than the stronger one, it is boosted to the stronger weapon's level.\n\n_+3:_ If the weaker of the Champion's two equipped weapons is _the same tier or lower_ than the stronger one, it is boosted to the stronger weapon's level. -actors.hero.talent.combined_lethality.title=combined lethality -actors.hero.talent.combined_lethality.desc=_+1:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy _below 8% HP_.\n\n_+2:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy _below 17% HP_.\n\n_+3:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy _below 25% HP_.\n\nIf the second ability does not contain an attack, this talent will instead trigger on the Champion's next attack within 5 turns. +actors.hero.talent.secondary_charge.title=zweite Ladung +actors.hero.talent.secondary_charge.desc=_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _58%_ of her primary, from 50%.\n\n_+2:_ The Champion's secondary weapon charge speed and charge cap are increased to _67%_ of her primary, from 50%.\n\n_+3:_ The Champion's secondary weapon charge speed and charge cap are increased to _75%_ of her primary, from 50%. +actors.hero.talent.twin_upgrades.title=Zwillings-Verbesserungen +actors.hero.talent.twin_upgrades.desc=_+1:_ If one of the Champion's two equipped weapons has a lower level and is _2 or more tiers lower_ than the other weapon, it will be boosted to the other weapon's level.\n\n_+2:_ If one of the Champion's two equipped weapons has a lower level and is _1 or more tiers lower_ than the other weapon, it will be boosted to the other weapon's level\n\n_+3:_ If one of the Champion's two equipped weapons has a lower level and is _the same tier or lower_ than the other weapon, it will be boosted to the other weapon's level +actors.hero.talent.combined_lethality.title=kombinierte Letalität +actors.hero.talent.combined_lethality.desc=_+1:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 8% HP_.\n\n_+2:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 17% HP_.\n\n_+3:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 25% HP_.\n\nIf the second ability does not contain an attack, this talent will instead trigger on the Champion's next attack within 5 turns. #second subclass -actors.hero.talent.close_the_gap.title=close the gap -actors.hero.talent.close_the_gap.desc=_+1:_ The Duelist blinks _up to two tiles_ toward her target when starting a duel.\n\n_+2:_ The Duelist blinks _up to three tiles_ toward her target when starting a duel.\n\n_+3:_ The Duelist blinks _up to four tiles_ toward her target when starting a duel.\n\n_+4:_ The Duelist blinks _up to five tiles_ toward her target when starting a duel.\n\nThis blink can go through enemies and hazards, and is taken into account when determining if an enemy is in range to be challenged. -actors.hero.talent.invigorating_victory.title=invigorating victory -actors.hero.talent.invigorating_victory.desc=_+1:_ If the Duelist defeats her target before the duel ends, she heals for _30% of the damage_ she took during the duel.\n\n_+2:_ If the Duelist defeats her target before the duel ends, she heals for _50% of the damage_ she took during the duel.\n\n_+3:_ If the Duelist defeats her target before the duel ends, she heals for _65% of the damage_ she took during the duel.\n\n_+4:_ If the Duelist defeats her target before the duel ends, she heals for _75% of the damage_ she took during the duel. -actors.hero.talent.elimination_match.title=elimination match -actors.hero.talent.elimination_match.desc=_+1:_ If the Duelist challenges again within 3 turns of a duel ending, that challenge has a _20% reduced_ charge cost.\n\n_+2:_ If the Duelist challenges again within 3 turns of a duel ending, that challenge has a _36% reduced_ charge cost.\n\n_+3:_ If the Duelist challenges again within 3 turns of a duel ending, that challenge has a _50% reduced_ charge cost.\n\n_+4:_ If the Duelist challenges again within 3 turns of a duel ending, that challenge has a _60% reduced_ charge cost. +actors.hero.talent.close_the_gap.title=Lückenschluss +actors.hero.talent.close_the_gap.desc=_+1:_ Die Zweikämpferin teleportiert _bis zu zwei Felder weit_ in Richtung ihres Ziels, wenn sie ein Duell beginnt.\n\n_+2:_ Die Zweikämpferin teleportiert _bis zu drei Felder weit_ in Richtung ihres Ziels, wenn sie ein Duell beginnt.\n\n_+3:_ Die Zweikämpferin teleportiert _bis zu vier Felder weit_ in Richtung ihres Ziels, wenn sie ein Duell beginnt.\n\n_+4:_ Die Zweikämpferin teleportiert _bis zu fünf Felder weit_ in Richtung ihres Ziels, wenn sie ein Duell beginnt.\n\nThis blink can go through enemies and hazards, and is taken into account when determining if an enemy is in range to be challenged. +actors.hero.talent.invigorating_victory.title=erfrischender Sieg +actors.hero.talent.invigorating_victory.desc=_+1:_ Wenn die Zweikämpferin ihr Ziel besiegt, bevor das Duell beendet ist, wird sie um _30% des Schadens_, den sie beim Duell eingesteckt hat, geheilt.\n\n_+2:_ Wenn die Zweikämpferin ihr Ziel besiegt, bevor das Duell beendet ist, wird sie um _50% des Schadens_, den sie beim Duell eingesteckt hat, geheilt.\n\n_+3:_ Wenn die Zweikämpferin ihr Ziel besiegt, bevor das Duell beendet ist, wird sie um _65% des Schadens_, den sie beim Duell eingesteckt hat, geheilt.\n\n_+4:_ Wenn die Zweikämpferin ihr Ziel besiegt, bevor das Duell beendet ist, wird sie um _75% des Schadens_, den sie beim Duell eingesteckt hat, geheilt. +actors.hero.talent.elimination_match.title=K.o.-Runde +actors.hero.talent.elimination_match.desc=_+1:_ Wenn die Zweikämpferin innerhalb von 3 Zügen nach Abschluss eines Duells wieder zu einem Duell herausfordert, so kostet die neue Herausforderung _20% weniger_ Ladungen.\n\n_+2:_ Wenn die Zweikämpferin innerhalb von 3 Zügen nach Abschluss eines Duells wieder zu einem Duell herausfordert, so kostet die neue Herausforderung _36% weniger_ Ladungen.\n\n_+3:_ Wenn die Zweikämpferin innerhalb von 3 Zügen nach Abschluss eines Duells wieder zu einem Duell herausfordert, so kostet die neue Herausforderung _50% weniger_ Ladungen.\n\n_+4:_ Wenn die Zweikämpferin innerhalb von 3 Zügen nach Abschluss eines Duells wieder zu einem Duell herausfordert, so kostet die neue Herausforderung _60% weniger_ Ladungen. -actors.hero.talent.elemental_reach.title=elemental reach -actors.hero.talent.elemental_reach.desc=_+1:_ Elemental strike's range is increased to _4 tiles_ from 3, and its width is increased to _70 degrees_ from 65.\n\n_+2:_ Elemental strike's range is increased to _5 tiles_ from 3, and its width is increased to _75 degrees_ from 65.\n\n_+3:_ Elemental strike's range is increased to _6 tiles_ from 3, and its width is increased to _80 degrees_ from 65.\n\n_+4:_ Elemental strike's range is increased to _7 tiles_ from 3, and its width is increased to _85 degrees_ from 65. -actors.hero.talent.striking_force.title=striking force -actors.hero.talent.striking_force.desc=_+1:_ The power of elemental strike's effect is increased by _25%_.\n\n_+2:_ The power of elemental strike's effect is increased by _50%_.\n\n_+3:_ The power of elemental strike's effect is increased by _75%_.\n\n_+4:_ The power of elemental strike's effect is increased by _100%_. -actors.hero.talent.directed_power.title=directed power -actors.hero.talent.directed_power.desc=_+1:_ The direct attack from elemental strike gains _+25% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+2:_ The direct attack from elemental strike gains _+50% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+3:_ The direct attack from elemental strike gains _+75% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+4:_ The direct attack from elemental strike gains _+100% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target. +actors.hero.talent.elemental_reach.title=elementare Reichweite +actors.hero.talent.elemental_reach.desc=_+1:_ Die Reichweite des Elementarschlags ist von 3 auf _4 Felder_ erhöht, seine Breite von 65 auf _70 Grad_ erweitert.\n\n_+2:_ Die Reichweite des Elementarschlags ist von 3 auf _5 Felder_ erhöht, seine Breite von 65 auf _75 Grad_ erweitert.\n\n_+3:_ Die Reichweite des Elementarschlags ist von 3 auf _6 Felder_ erhöht, seine Breite von 65 auf _80 Grad_ erweitert.\n\n_+4:_ Die Reichweite des Elementarschlags ist von 3 auf _7 Felder_ erhöht, seine Breite von 65 auf _85 Grad_ erweitert. +actors.hero.talent.striking_force.title=Schlagkraft +actors.hero.talent.striking_force.desc=_+1:_ Die Wirkung eines Elementarschlagst ist um _25%_ erhöht.\n\n_+2:_ Die Wirkung eines Elementarschlagst ist um _50%_ erhöht.\n\n_+3:_ Die Wirkung eines Elementarschlagst ist um _75%_ erhöht.\n\n_+4:_ Die Wirkung eines Elementarschlagst ist um _100%_ erhöht. +actors.hero.talent.directed_power.title=gerichtete Kraft +actors.hero.talent.directed_power.desc=_+1:_ Der direkte Angriff mittels Elementarschlag wird pro Gegner in Reichweite des Effekts, einschließlich des direkten Ziels, _um 25% verstärkt_.\n\n_+2:_ Der direkte Angriff mittels Elementarschlag wird pro Gegner in Reichweite des Effekts, einschließlich des direkten Ziels, _um 50% verstärkt_.\n\n_+3:_ Der direkte Angriff mittels Elementarschlag wird pro Gegner in Reichweite des Effekts, einschließlich des direkten Ziels, _um 75% verstärkt_.\n\n_+4:_ Der direkte Angriff mittels Elementarschlag wird pro Gegner in Reichweite des Effekts, einschließlich des direkten Ziels, _um 100% verstärkt_. #third armor ability #universal actors.hero.talent.heroic_energy.title=heroische Energie actors.hero.talent.heroic_energy.rat_title=rattenhafte Energie -actors.hero.talent.heroic_energy.desc=_+1:_ The hero's armor ability has a _12% reduced_ charge cost.\n\n_+2:_ The hero's armor ability has a _23% reduced_ charge cost.\n\n_+3:_ The hero's armor ability has a _32% reduced_ charge cost.\n\n_+4:_ The hero's armor ability has a _40% reduced_ charge cost +actors.hero.talent.heroic_energy.desc=_+1:_ Die Fähigkeit der Rüstung des Helden hat um _12% reduzierte_ Ladungskosten.\n\n_+2:_ Die Fähigkeit der Rüstung des Helden hat um _23% reduzierte_ Ladungskosten.\n\n_+3:_ Die Fähigkeit der Rüstung des Helden hat um _32% reduzierte_ Ladungskosten.\n\n_+4:_ Die Fähigkeit der Rüstung des Helden hat um _40% reduzierte_ Ladungskosten. actors.hero.talent.ratsistance.title=Rattwehr actors.hero.talent.ratsistance.desc=_+1:_ Feindlich gesinnte rattifizierte Feinde verursachen _-10% Schaden_.\n\n_+2:_ Feindlich gesinnte rattifizierte Feinde verursachen _-19% Schaden_.\n\n_+3:_ Feindlich gesinnte rattifizierte Feinde verursachen _-27% Schaden_.\n\n_+4:_ Feindlich gesinnte rattifizierte Feinde verursachen _-35% Schaden_. @@ -979,7 +979,7 @@ actors.mobs.npcs.wandmaker.intro_warrior=Oh, sei gegrüßt! Welch eine angenehme actors.mobs.npcs.wandmaker.intro_rogue=Du meine Güte, hast du mich erschreckt! Ich habe keinen Banditen an diesem Ort entdeckt, der immer noch bei Verstand ist, also musst du von der Oberfläche sein! Wenn du Interesse hast, einem Fremden zu helfen, hätte ich eine Aufgabe für dich. actors.mobs.npcs.wandmaker.intro_mage=Oh, Hallo %s! Ich habe mitbekommen, dass da wohl etwas Unruhe zwischen dir und dem Institut der Zauberer herrschte? Vergiss es, ich war niemals ein Freund dieser Engstirnigen. Wenn du möchtest, hätte ich eine Aufgabe für dich. actors.mobs.npcs.wandmaker.intro_huntress=Oh, Hallo meine Dame! Ein freundliches Gesicht hier in dieser Tiefe zu entdecken ist wahrlich eine erfreuliche Überraschung, oder? Tatsächlich kommt mir dein Gesicht bekannt vor. Es liegt mir auf der Zunge... Egal, du bist hier für ein Abenteuer, darum hätte ich eine Aufgabe für dich. -actors.mobs.npcs.wandmaker.intro_duelist=Oh, hello miss! What a pleasant surprise to meet a hero in such a depressing place! If you're up to helping an old man out, I may have a task for you. +actors.mobs.npcs.wandmaker.intro_duelist=Oh, hallo Miss! was für eine angenehme Überraschung eine Heldin in solch einer deprimierenden Umgebung zu treffen! Wenn du Interesse hast einem alten Mann auszuhelfen, hätte ich eine Aufgabe für dich. actors.mobs.npcs.wandmaker.intro_1=\n\nIch bin hier, um eine seltene Zutat für einen Zauberstab zu finden, doch habe ich mich verlaufen und mein magischer Schutzschild ist geschwächt. Ich muss diesen Ort bald verlassen, doch ich kann den Gedanken nicht ertragen, ihm mit leeren Händen den Rücken zu kehren. actors.mobs.npcs.wandmaker.intro_dust=Ich suche nach etwas _Leichenstaub._ Es ist eine bestimmte Variante von verfluchten Knochen, welche normalerweise an Orten wie diesem zu finden sind. Er sollte sich irgendwo in einem verbarrikadierten Raum hier in der Nähe befinden, ich bin mir sicher, das dort etwas Staub gefunden werden kann. Sei aber vorsichtig, der Fluch dieses Staubes ist ziemlich mächtig, _komm so schnell zurück wie möglich,_ damit ich den Staub reinigen kann. actors.mobs.npcs.wandmaker.intro_ember=Ich suche nach etwas _frischer Asche_ eines neugeborenen Feuerelementars. Elementare erscheinen normalerweise, wenn ein Beschwörungsritual nicht korrekt ausgeführt wird, also suche einige Kerzen und ein Ritualplatz und ich bin mir sicher, dass du solch ein Elementar auftauchen lassen kannst. Du solltest _etwas in der Hinterhand halten, das Frost erzeugen kann,_ da Elementare sehr mächtige Wesen sind, aber Frost sie ziemlich schnell vernichten kann. diff --git a/core/src/main/assets/messages/actors/actors_el.properties b/core/src/main/assets/messages/actors/actors_el.properties index f758179ac..914d79693 100644 --- a/core/src/main/assets/messages/actors/actors_el.properties +++ b/core/src/main/assets/messages/actors/actors_el.properties @@ -281,8 +281,8 @@ actors.buffs.paralysis.heromsg=Έχεις παραλύσει! actors.buffs.paralysis.out=Αντίσταση στην παράλυση actors.buffs.paralysis.desc=Κάποιες φορές, το χειρότερο πράγμα είναι να μην κάνεις τίποτα.\n\nΗ παράλυση σταματάει όλες τις ενέργειες, αναγκάζοντας τον στόχο να περιμένει μέχρι να εξασθενήσει η επίδραση. Ο πόνος από τη λήψη ζημιάς μπορεί να κάνει τον στόχο να αντισταθεί στην παράλυση, ελευθερώνοντάς τον από την επίδραση.\n\nΓύροι παράλυσης που απομένουν: %s. -actors.buffs.physicalempower.name=physically empowered -actors.buffs.physicalempower.desc=Your blows have been empowered, increasing the amount of damage you can deal with physical attacks.\n\nBonus damage: %1$d.\nHits remaining: %2$d. +actors.buffs.physicalempower.name=σωματική ενδυνάμωση +actors.buffs.physicalempower.desc=Τα χτυπήματά σου έχουν ενδυναμωθεί, αυξάνοντας το μέγεθος της ζημιάς που προκαλείς με φυσιολογικές επιθέσεις.\n\nΕπιπλέον ζημιά: %1$d.\nΧτυπήματα που απομένουν: %2$d. actors.buffs.pincushion.name=σουρωτήρι actors.buffs.pincushion.desc=Τα όπλα ρίψης που έχεις πετάξει σε αυτόν τον χαρακτήρα έχουν προσκολληθεί επάνω του. Θα πέσουν στο έδαφος μόλις εξοντωθεί.\n\nΤα ακόλουθα αντικείμενα είναι προσκολλημένα: @@ -396,7 +396,7 @@ actors.hero.abilities.warrior.endure.short_desc=Ο Πολεμιστής _Υπο actors.hero.abilities.warrior.endure.desc=Ο Πολεμιστής υπομένει για 3 γύρους και παίρνει τη μισή ζημιά από κάθε πηγή. Αυτή η μείωση εφαρμόζεται πριν τις επιδράσεις αντοχής ζημιάς, όπως είναι η πανοπλία.\n\nΑφού υπομείνει, το επόμενό του χτύπημα εντός 10 γύρων προκαλεί επιπλέον ζημιά. Η πρόσθετη ζημιά είναι ίση με το μισό όλης της ζημιάς που του είχε προκληθεί όσο υπέμενε--προτού εφαρμοστούν επιδράσεις μείωσης ζημιάς!\n\nΑν ο Πολεμιστής έχει διαδοχή χτυπημάτων, η χρήση αυτής της ικανότητας αυξάνει τον χρόνο της διαδοχής κατά 3 γύρους. actors.hero.abilities.mage.elementalblast.name=στοιχειακή έκρηξη -actors.hero.abilities.mage.elementalblast.no_staff=You can't use this ability without your staff. +actors.hero.abilities.mage.elementalblast.no_staff=Δεν μπορείς να χρησιμοποιήσεις την ικανότητα χωρίς το κοντάρι. actors.hero.abilities.mage.elementalblast.short_desc=Ο Μάγος προκαλεί μια _Στοιχειακή έκρηξη_ με το κοντάρι του. Η έκρηξη καλύπτει μια μεγάλη έκταση με μια επίδραση που ποικίλλει βάσει του εμποτισμένου ραβδιού στο κοντάρι. actors.hero.abilities.mage.elementalblast.desc=Ο Μάγος προκαλεί μια έκρηξη μαγείας σε κυκλική περιοχή με ακτίνα έως 4 τετραγώνων, και προκαλεί έως 15-25 ζημιά. Η επίδραση της στοιχειακής έκρηξης ποικίλλει ανάλογα με το ποιο ραβδί είναι εμποτισμένο στο κοντάρι του Μάγου. actors.hero.abilities.mage.elementalblast.generic_desc=Η επίδραση της στοιχειακής έκρηξης θα είναι παρόμοια με αυτή του ραβδιού, όταν εξαπολύει σε εχθρό ή σύμμαχο. @@ -459,16 +459,16 @@ actors.hero.abilities.huntress.spirithawk$hawkally.desc_dodges=Εγγυημέν actors.hero.abilities.duelist.challenge.name=πρόκληση actors.hero.abilities.duelist.challenge.prompt=Επίλεξε τον εχθρό που θα προκαλέσεις -actors.hero.abilities.duelist.challenge.already_dueling=Μπορείς να είσαι μόνο σε μία μονομαχία τη φορά. +actors.hero.abilities.duelist.challenge.already_dueling=Μπορείς να είσαι σε μία μόνο μονομαχία τη φορά. actors.hero.abilities.duelist.challenge.ally_target=Μπορείς να προκαλείς μόνο εχθρούς. actors.hero.abilities.duelist.challenge.unreachable_target=Πρέπει να μπορείς να φτάσεις τον στόχο. actors.hero.abilities.duelist.challenge.distant_target=Αυτός ο εχθρός είναι πολύ μακριά για να προκληθεί. -actors.hero.abilities.duelist.challenge.short_desc=The Duelist _challenges_ a nearby enemy to a duel, temporarily freezing all other enemies. -actors.hero.abilities.duelist.challenge.desc=The Duelist challenges a nearby enemy to a duel. That enemy is compelled to fight her while all other enemies are temporarily frozen in time.\n\nThe target must be reachable and within 5 tiles of the Duelist. The duel lasts until 10 turns pass, the enemy dies, or the Duelist is more than 5 tiles away from the enemy.\n\nFrozen enemies are invulnerable. The Duelist's allies are not frozen by this ability, but if a boss is targeted its minions will not be frozen either. -actors.hero.abilities.duelist.challenge$duelparticipant.name=duel participant +actors.hero.abilities.duelist.challenge.short_desc=Η Ξιφομάχος _προκαλεί_ έναν κοντινό εχθρό σε μονομαχία, παγώνοντας προσωρινά όλους τους άλλους εχθρούς. +actors.hero.abilities.duelist.challenge.desc=Η Ξιφομάχος προκαλεί έναν κοντινό εχθρό σε μονομαχία. Αυτός ο εχθρός αναγκάζεται να την πολεμήσει ενώ όλοι οι άλλοι εχθροί παγώνουν προσωρινά στον χρόνο.\n\nΟ στόχος πρέπει να είναι προσβάσιμος και εντός 5 τετραγώνων από την Ξιφομάχο. Η μονομαχία διαρκεί έως ότου περάσουν 10 γύροι, εξοντωθεί ο εχθρός ή βρεθεί η Ξιφομάχος 6+ τετράγωνα μακριά από τον εχθρό.\n\nΟι παγωμένοι εχθροί είναι άτρωτοι. Οι σύμμαχοι της Ξιφομάχου δεν παγώνουν από αυτήν την ικανότητα, αλλά ούτε και οι υπήκοοι ενός αφεντικού όταν αυτό στοχοποιείται. +actors.hero.abilities.duelist.challenge$duelparticipant.name=συμμέτοχος μονομαχίας actors.hero.abilities.duelist.challenge$duelparticipant.desc=This character is participating in a duel. They, and any of their allies or minions, are allowed to act normally while others are frozen.\n\nThe duel will last for a set amount of time, until one participant dies, or until the participants move more than 5 tiles away from eachother.\n\nTurns remaining: %d. -actors.hero.abilities.duelist.elementalstrike.name=elemental strike -actors.hero.abilities.duelist.elementalstrike.short_desc=The Duelist performs an _elemental strike_, spreading an effect in a conical AOE based on her weapon enchantment. +actors.hero.abilities.duelist.elementalstrike.name=στοιχειακό χτύπημα +actors.hero.abilities.duelist.elementalstrike.short_desc=Η Ξιφομάχος εκτελεί ένα _στοιχειακό χτύπημα,_ απλώνοντας μια επίδραση σε μια κωνική περιοχή βάσει της ενίσχυσης του όπλου της. actors.hero.abilities.duelist.elementalstrike.desc=The Duelist strikes an enemy or location, performing a regular attack that's guaranteed to hit and spreading a magical effect that travels up to 3 tiles in a 65 degree cone. This magical effect varies based on the enchantment on the Duelist's primary weapon. actors.hero.abilities.duelist.elementalstrike.generic_desc=An elemental strike with no enchantment will release a small burst of magic, dealing 5-10 damage to all enemies in range. @@ -503,7 +503,7 @@ actors.hero.hero.revive=Το ανκχ εκρήγνυται με ζωτική ε ##classes actors.hero.heroclass.warrior=Πολεμιστής actors.hero.heroclass.warrior_desc_short=Ο Πολεμιστής αντέχει επιπλέον ζημιά χάρη στην προστασία της _σπασμένης σφραγίδας_ του. Η σφραγίδα μπορεί να μεταφέρεται μεταξύ πανοπλιών και να _μεταφέρει μία αναβάθμιση._ -actors.hero.heroclass.warrior_desc=Ο Πολεμιστής ξεκινά με μια μοναδική _σπασμένη σφραγίδα,_ που παράγει αργά ένα στρώμα προστασίας πάνω από τη ζωή του. Μπορεί να μετακινείται μεταξύ πανοπλιών και να _μεταφέρει μία αναβάθμιση_ μαζί της.\n\nΟ Πολεμιστής ξεκινά επίσης με ένα _φθαρμένο ξίφος,_ _τρεις πέτρες ρίψης,_ μία υφασμάτινη πανοπλία, ένα φλασκί νερού κι ένα βελούδινο πουγκί.\n\nΟ Πολεμιστής αναγνωρίζει αυτόματα:\n_-_ Παπύρους αναγνώρισης\n_-_ Φίλτρα γιατρειάς\n_-_ Παπύρους οργής +actors.hero.heroclass.warrior_desc=Ο Πολεμιστής ξεκινά με μια μοναδική _σπασμένη σφραγίδα,_ που παράγει αργά ένα στρώμα προστασίας πάνω από τη ζωή του. Μπορεί να μετακινείται μεταξύ πανοπλιών και να _μεταφέρει μία αναβάθμιση_ μαζί της.\n\nΟ Πολεμιστής ξεκινά επίσης με ένα _φθαρμένο ξιφίδιο,_ _τρεις πέτρες ρίψης,_ μία υφασμάτινη πανοπλία, ένα φλασκί νερού κι ένα βελούδινο πουγκί.\n\nΟ Πολεμιστής αναγνωρίζει αυτόματα:\n_-_ Παπύρους αναγνώρισης\n_-_ Φίλτρα γιατρειάς\n_-_ Παπύρους οργής actors.hero.heroclass.warrior_unlock=Ο Πολεμιστής ξεκλειδώνεται αυτόματα. actors.hero.heroclass.mage=Μάγος @@ -521,10 +521,10 @@ actors.hero.heroclass.huntress_desc_short=Η Κυνηγός είναι ειδι actors.hero.heroclass.huntress_desc=Η Κυνηγός ξεκινά με ένα μοναδικό _πνευματικό τόξο,_ που εξαπολύει έναν απεριόριστο αριθμό υλοποιήσιμων βελών.\n\nΗ Κυνηγός μπορεί να περνά μέσα από το ψηλό γρασίδι _χωρίς να το ποδοπατά._\n\nΕπίσης, η Κυνηγός ξεκινά με ένα ζευγάρι _γάντια με καρφιά,_ μία υφασμάτινη πανοπλία, ένα φλασκί νερού κι ένα βελούδινο πουγκί.\n\nΗ Κυνηγός αναγνωρίζει αυτόματα:\n_-_ Παπύρους αναγνώρισης\n_-_ Φίλτρα ενόρασης\n_-_ Παπύρους νανουρίσματος actors.hero.heroclass.huntress_unlock=Για να ξεκλειδώσεις την Κυνηγό, _χτύπησε εχθρούς με όπλα ρίψης 10 φορές σε ένα παιχνίδι._ -actors.hero.heroclass.duelist=Ξιφομάχος +actors.hero.heroclass.duelist=duelist actors.hero.heroclass.duelist_desc_short=The Duelist is a weapons master who can use her weapon to trigger a _special weapon ability._ This special ability is _different for every weapon._ actors.hero.heroclass.duelist_desc=The Duelist starts with a _unique rapier_ with a special ability that recharges over time.\n\nEvery weapon in the game has a _different special ability_ that the Duelist can use.\n\nThe Duelist also starts with _two throwing spikes_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Duelist automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Strength\n_-_ Scrolls of Mirror Image -actors.hero.heroclass.duelist_unlock=To unlock the Duelist _equip a tier 2 or higher weapon with no strength penalty._ +actors.hero.heroclass.duelist_unlock=Για να ξεκλειδώσεις την Ξιφομάχο, _εξόπλισε ένα όπλο 2ης και άνω βαθμίδας χωρίς ποινή δύναμης._ actors.hero.herosubclass.berserker=Βάρβαρος actors.hero.herosubclass.berserker_short_desc=Ο _Βάρβαρος_ συσσωρεύει οργή όσο δέχεται ζημιά. Η οργή ανεβάζει τη ζημιά που προκαλεί και μπορεί να ενεργοποιηθεί στο 100% για επιπλέον προστασία. @@ -550,12 +550,12 @@ actors.hero.herosubclass.sniper_desc=Η Σκοπεύτρια είναι ειδι actors.hero.herosubclass.warden=Δασοφύλακας actors.hero.herosubclass.warden_short_desc=Η _Δασοφύλακας_ μπορεί να βλέπει μέσα από το ψηλό γρασίδι, και λαμβάνει επιπλέον επιδράσεις όταν φυτεύει σπόρους ή ποδοπατά φυτά. actors.hero.herosubclass.warden_desc=Η _Δασοφύλακας_ έχει ισχυρή σύνδεση με τη φύση, και λαμβάνει μια ποικιλία θετικών επιδράσεων σχετιζόμενων με το γρασίδι και τα φυτά. Μπορεί να βλέπει μέσα από ψηλό ή στραπατσαρισμένο γρασίδι σαν να ήταν κενός χώρος.\n\nΗ Δασοφύλακας κάνει το γρασίδι να βλαστήσει γύρω από το σημείο που θα πετάξει ή θα φυτέψει σπόρο. Ενεργοποιεί ειδικές επιδράσεις όταν ποδοπατά φυτά, οι οποίες αντικαθιστούν τις κανονικές τους επιδράσεις. Επομένως, κανένα φυτό δεν της είναι επιβλαβές κατά το πάτημα. -actors.hero.herosubclass.champion=μαχήτρια -actors.hero.herosubclass.champion_short_desc=Η _Μαχήτρια_ μπορεί να κρατά δύο όπλα. Οι κανονικές της επιθέσεις αξιοποιούν το κύριο όπλο, αλλά μπορεί να αλλάζει όπλο και να χρησιμοποιεί τις ικανότητες έκαστου. -actors.hero.herosubclass.champion_desc=The Champion is a master of melee weapons who can equip a secondary weapon in addition to her primary one. Her regular attacks use her primary weapon, but she can swap her primary weapon instantly.\n\nThe secondary weapon's ability can be used at any time and has its own ability charges. Her secondary weapon charges have a 50% reduced charge cap and charge speed. -actors.hero.herosubclass.monk=μοναχή -actors.hero.herosubclass.monk_short_desc=Η _Μοναχή_ αναπτύσσει ενέργεια ενώ πολεμά. Αυτή η ενέργεια μπορεί να δαπανηθεί σε μια ποικιλία μοναδικών ικανοτήτων. -actors.hero.herosubclass.monk_desc=Η Μοναχή είναι κύρια της σωματικής τεχνικής. Καθώς εξοντώνει εχθρούς, αποκτά ενέργεια που μπορεί να χρησιμοποιεί σε μια ποικιλία αμυντικών και χρηστικών ικανοτήτων. Αυτή η ενέργεια δεν εξασθενεί με την πάροδο του χρόνου, αλλά έχει κάποιο όριο ανάλογα με το επίπεδο της Μοναχής. +actors.hero.herosubclass.champion=Μαχήτρια +actors.hero.herosubclass.champion_short_desc=Η _Μαχήτρια_ μπορεί να κρατά δύο όπλα. Οι κανονικές της επιθέσεις αξιοποιούν το κύριο όπλο, αλλά μπορεί να τα εναλλάσσει και να χρησιμοποιεί τις ικανότητες έκαστου. +actors.hero.herosubclass.champion_desc=Η Μαχήτρια είναι κύρια των όπλων μάχης σώμα-με-σώμα· μπορεί να εξοπλίσει ένα δευτερεύον όπλο μαζί με το κύριο. Οι κανονικές της επιθέσεις αξιοποιούν το κύριο όπλο, αλλά μπορεί να εναλλάσσει τα όπλα ακαριαία.\n\nΗ ικανότητα του δευτερεύοντος όπλου μπορεί να χρησιμοποιηθεί ανά πάσα στιγμή και έχει το δικό του φορτίο ικανότητας. Το δευτερεύον όπλο έχει 50% μειωμένο όριο και ταχύτητα φόρτισης. +actors.hero.herosubclass.monk=Μοναχή +actors.hero.herosubclass.monk_short_desc=Η _Μοναχή_ αναπτύσσει ενέργεια ενώ πολεμά. Αυτή η ενέργεια μπορεί να αξιοποιηθεί σε μια ποικιλία μοναδικών ικανοτήτων. +actors.hero.herosubclass.monk_desc=Η Μοναχή είναι κύρια της σωματικής τεχνικής. Καθώς εξοντώνει εχθρούς, αποκτά ενέργεια που μπορεί να χρησιμοποιεί σε μια ποικιλία αμυντικών και χρηστικών ικανοτήτων. Αυτή η ενέργεια δεν εξασθενεί με την πάροδο του χρόνου, αλλά έχει κάποιο όριο βάσει του επιπέδου της Μοναχής. ##talents actors.hero.talent$improvisedprojectilecooldown.name=Αναπλήρωση αυτοσχέδιων βλημάτων @@ -564,20 +564,20 @@ actors.hero.talent$rejuvenatingstepscooldown.name=Αναπλήρωση αναζ actors.hero.talent$rejuvenatingstepscooldown.desc=Έχεις χρησιμοποιήσει πρόσφατα το ταλέντο και πρέπει να περιμένεις πριν το χρησιμοποιήσεις ξανά.\n\nΓύροι που απομένουν: %s. actors.hero.talent$seershotcooldown.name=Αναπλήρωση μαντικής ρίψης actors.hero.talent$seershotcooldown.desc=Έχεις χρησιμοποιήσει πρόσφατα το ταλέντο και πρέπει να περιμένεις πριν το χρησιμοποιήσεις ξανά.\n\nΓύροι που απομένουν: %s. -actors.hero.talent$aggressivebarriercooldown.name=aggressive barrier cooldown +actors.hero.talent$aggressivebarriercooldown.name=αναπλήρωση επιθετικού πεδίου actors.hero.talent$aggressivebarriercooldown.desc=Έχεις χρησιμοποιήσει πρόσφατα το ταλέντο και πρέπει να περιμένεις πριν το χρησιμοποιήσεις ξανά.\n\nΓύροι που απομένουν: %s. -actors.hero.talent$lethalhastecooldown.name=lethal haste cooldown +actors.hero.talent$lethalhastecooldown.name=αναπλήρωση φονικής βιασύνης actors.hero.talent$lethalhastecooldown.desc=Έχεις χρησιμοποιήσει πρόσφατα το ταλέντο και πρέπει να περιμένεις πριν το χρησιμοποιήσεις ξανά.\n\nΓύροι που απομένουν: %s. -actors.hero.talent$swiftequipcooldown.name=swift equip cooldown +actors.hero.talent$swiftequipcooldown.name=αναπλήρωση ταχείας εξόπλισης actors.hero.talent$swiftequipcooldown.desc=Έχεις χρησιμοποιήσει πρόσφατα το ταλέντο και πρέπει να περιμένεις πριν το χρησιμοποιήσεις ξανά.\n\nΓύροι που απομένουν: %s. -actors.hero.talent$combinedlethalitytriggertracker.name=combined lethality -actors.hero.talent$combinedlethalitytriggertracker.desc=The Duelist's next attack will execute enemies below a certain health threshold.\n\nTurns remaining: %s. +actors.hero.talent$combinedlethalitytriggertracker.name=συνδυαστική φονικότητα +actors.hero.talent$combinedlethalitytriggertracker.desc=Η επόμενη επίθεση της Ξιφομάχου θα εκτελέσει εχθρούς που έχουν ζωή κάτω από ένα συγκεκριμένο όριο.\n\nΓύροι που απομένουν: %s. #warrior actors.hero.talent.hearty_meal.title=πλούσιο γεύμα actors.hero.talent.hearty_meal.desc=_+1:_ Τρώγοντας, ο Πολεμιστής θεραπεύεται για _2 Ζωή_, όταν έχει κάτω από 50% ζωή, και _3 Ζωή_ όταν έχει κάτω από 25%.\n\n_+2:_ Τρώγοντας, ο Πολεμιστής θεραπεύεται για _3 Ζωή_, όταν έχει κάτω από 50% ζωή, και _5 Ζωή_ όταν έχει κάτω από 25%. -actors.hero.talent.veterans_intuition.title=veteran's intuition -actors.hero.talent.veterans_intuition.desc=_+1:_ The Warrior identifies weapons _1.75x faster_ and armor _2.5x faster_.\n\n_+2:_ The Warrior identifies weapons _2.5x faster_ and armor _when he equips it_. +actors.hero.talent.veterans_intuition.title=διαίσθηση του βετεράνου +actors.hero.talent.veterans_intuition.desc=_+1:_ Ο Πολεμιστής αναγνωρίζει τα όπλα _x1.75 γρηγορότερα_ και την πανοπλία _x2.5 γρηγορότερα._ \n\n_+2:_ Ο Πολεμιστής αναγνωρίζει τα όπλα _x2.5 γρηγορότερα_ και την πανοπλία _μόλις την εξοπλίσει._ actors.hero.talent.test_subject.title=πειραματικό υποκείμενο actors.hero.talent.test_subject.desc=_+1:_ Όποτε ο Πολεμιστής αναγνωρίζει ένα αντικείμενο, αναπληρώνει _2 Ζωή_.\n\n_+2:_ Όποτε ο Πολεμιστής αναγνωρίζει ένα αντικείμενο, αναπληρώνει _3 Ζωή_. actors.hero.talent.iron_will.title=σιδηρά θέληση @@ -591,7 +591,7 @@ actors.hero.talent.restored_willpower.desc=_+1:_ Πίνοντας ένα φίλ actors.hero.talent.restored_willpower.meta_desc=_Αν το ταλέντο παρθεί από διαφορετικό ήρωα,_ θα παρέχει προστασία ίση με 5% της μέγιστης ζωής στο +1, και 7.5% της μέγιστης ζωής στο +2. actors.hero.talent.runic_transference.title=ρουνική μεταφορά actors.hero.talent.runic_transference.desc=_+1:_ Η σπασμένη σφραγίδα του Πολεμιστή μπορεί να μεταφέρει _κανονικούς γλύφους_ με τον ίδιο τρόπο που μεταφέρει μία αναβάθμιση.\n\n_+2:_ Η σπασμένη σφραγίδα του Πολεμιστή μπορεί να μεταφέρει _κανονικούς, ισχυρούς, και καταραμένους γλύφους_ με τον ίδιο τρόπο που μεταφέρει μία αναβάθμιση. -actors.hero.talent.runic_transference.meta_desc=_If this talent is gained by a different hero_ it will instead increase the level that armor glyphs are guaranteed to be preserved at when upgrading armor up to level 6 from 4 at +1, or level 7 from 4 at +2. +actors.hero.talent.runic_transference.meta_desc=_Αν το ταλέντο παρθεί από διαφορετικό ήρωα,_ θα αυξηθεί το επίπεδο που οι γλύφοι διατηρούνται εγγυημένα όταν αναβαθμίζεται η πανοπλία: 6 από 4 στο +1 και 7 από 4 στο +2. actors.hero.talent.lethal_momentum.title=φονική ορμή actors.hero.talent.lethal_momentum.desc=_+1:_ Όταν ο Πολεμιστής καταφέρει θανάσιμο χτύπημα με όπλο φυσιολογικής ζημιάς, έχει _67% πιθανότητα_ να καταναλώσει 0 γύρους.\n\n_+2:_ Όταν ο Πολεμιστής καταφέρει θανάσιμο χτύπημα με όπλο φυσιολογικής ζημιάς, έχει _100% πιθανότητα_ να καταναλώσει 0 γύρους. actors.hero.talent.improvised_projectiles.title=αυτοσχέδια βλήματα @@ -655,7 +655,7 @@ actors.hero.talent.energizing_upgrade.desc=_+1:_ Η χρήση παπύρου α actors.hero.talent.energizing_upgrade.meta_desc=_Αν το ταλέντο παρθεί από διαφορετικό ήρωα,_ θα παρέχει 12 γύρους επαναφόρτισης ραβδιών στο +1 και 20 γύρους στο +2. actors.hero.talent.wand_preservation.title=διατήρηση ραβδιών actors.hero.talent.wand_preservation.desc=_+1:_ Όταν ο Μάγος εμποτίζει ένα νέο ραβδί στο κοντάρι του, το παλιό ραβδί έχει _67% πιθανότητα_ να επιστρέψει στο +0 --ειδάλλως μετατρέπεται σε 1 αρκανική ρητίνη.\n\n_+2:_ Όταν ο Μάγος εμποτίζει ένα νέο ραβδί στο κοντάρι του, το παλιό ραβδί έχει _100% πιθανότητα_ να επιστρέψει στο +0.\n\nΑυτό το ταλέντο μπορεί να διατηρήσει ραβδιά έως και 5 φορές. Έπειτα, θα τα μετατρέπει πάντα σε 1 απόκρυφη ρητίνη. -actors.hero.talent.wand_preservation.meta_desc=_If this talent is gained by a different hero_ it will instead increase the amount of arcane resin gained when putting a wand into an alchemy pot by 1 at +1, or by 2 at +2. +actors.hero.talent.wand_preservation.meta_desc=_Αν το ταλέντο παρθεί από διαφορετικό ήρωα,_ θα αυξηθεί η ποσότητα απόκρυφης ρητίνης που αποκτάται από ραβδί στο αλχημικό τσουκάλι κατά 1 στο +1 και κατά 2 στο +2. actors.hero.talent.arcane_vision.title=απόκρυφη όραση actors.hero.talent.arcane_vision.desc=_+1:_ Όταν ο Μάγος εξαπολύει σε έναν εχθρό, λαμβάνει ενόραση πάνω του για _10 γύρους_.\n\n_+2:_ Όταν ο Μάγος εξαπολύει σε έναν εχθρό, λαμβάνει ενόραση πάνω του για _15 γύρους_. actors.hero.talent.shield_battery.title=μπαταρία ασπίδας @@ -692,7 +692,7 @@ actors.hero.talent.wild_power.desc=_+1:_ Κατά τη χρήση ξέφρενη actors.hero.talent.fire_everything.title=πυρ κατά βούληση actors.hero.talent.fire_everything.desc=_+1:_ Η ξέφρενη μαγεία πυροδοτείται _5 φορές_ αντί για 4. Κάθε ραβδί έχει _25% πιθανότητα_ να χρησιμοποιηθεί 3 φορές.\n\n_+2:_ Η ξέφρενη μαγεία πυροδοτείται _6 φορές_ αντί για 4. Κάθε ραβδί έχει _50% πιθανότητα_ να χρησιμοποιηθεί 3 φορές.\n\n_+3:_ Η ξέφρενη μαγεία πυροδοτείται _7 φορές_ αντί για 4. Κάθε ραβδί έχει _75% πιθανότητα_ να χρησιμοποιηθεί 3 φορές.\n\n_+4:_ Η ξέφρενη μαγεία πυροδοτείται _8 φορές_ αντί για 4. Κάθε ραβδί έχει _100% πιθανότητα_ να χρησιμοποιηθεί 3 φορές. actors.hero.talent.conserved_magic.title=διατηρημένη μαγεία -actors.hero.talent.conserved_magic.desc=_+1:_ Each zap from wild magic now uses _0.33 charges_ instead of 0.5, and wild magic has a _25% chance_ to not spend a turn.\n\n_+2:_ Each zap from wild magic now uses _0.225 charges_ instead of 0.5, and wild magic has a _50% chance_ to not spend a turn.\n\n_+3:_ Each zap from wild magic now uses _0.15 charges_ instead of 0.5, and wild magic has a _75% chance_ to not spend a turn.\n\n_+4:_ Each zap from wild magic now uses _0.1 charges_ instead of 0.5, and wild magic has a _100% chance_ to not spend a turn. +actors.hero.talent.conserved_magic.desc=_+1:_ Κάθε ριπή ξέφρενης μαγείας χρησιμοποιεί πλέον _0.33 φορτίο_ αντί για 0.5. Η ξέφρενη μαγεία έχει _25% πιθανότητα_ να μην καταναλώσει έναν γύρο.\n\n_+2:_ Κάθε ριπή ξέφρενης μαγείας χρησιμοποιεί πλέον _0.225 φορτίο_ αντί για 0.5. Η ξέφρενη μαγεία έχει _50% πιθανότητα_ να μην καταναλώσει έναν γύρο.\n\n_+3:_ Κάθε ριπή ξέφρενης μαγείας χρησιμοποιεί πλέον _0.15 φορτίο_ αντί για 0.5. Η ξέφρενη μαγεία έχει _75% πιθανότητα_ να μην καταναλώσει έναν γύρο.\n\n_+4:_ Κάθε ριπή ξέφρενης μαγείας χρησιμοποιεί πλέον _0.1 φορτίο_ αντί για 0.5. Η ξέφρενη μαγεία έχει _100% πιθανότητα_ να μην καταναλώσει έναν γύρο. actors.hero.talent.telefrag.title=Τηλε-φόνος actors.hero.talent.telefrag.desc=_+1:_ Αν ο Μάγος τηλεμεταφερθεί πάνω σε άλλον χαρακτήρα, του προκαλεί _10-15 ζημιά_ - αλλά παίρνει κι αυτός _5 ζημιά_.\n\n_+2:_ Αν ο Μάγος τηλεμεταφερθεί πάνω σε άλλον χαρακτήρα, του προκαλεί _20-30 ζημιά_ - αλλά παίρνει κι αυτός _10 ζημιά_.\n\n_+3:_ Αν ο Μάγος τηλεμεταφερθεί πάνω σε άλλον χαρακτήρα, του προκαλεί _30-45 ζημιά_ - αλλά παίρνει κι αυτός _15 ζημιά_.\n\n_+4:_ Αν ο Μάγος τηλεμεταφερθεί πάνω σε άλλον χαρακτήρα, του προκαλεί _40-60 ζημιά_ - αλλά παίρνει κι αυτός _20 ζημιά_.\n\nΟ ήρωας δεν μπορεί να σκοτωθεί από αυτό το ταλέντο· η ζημιά στον εαυτό μπορεί να μειωθεί με επιδράσεις αντοχής στη μαγεία. @@ -731,7 +731,7 @@ actors.hero.talent.enhanced_rings.title=βελτιωμένα δαχτυλίδι actors.hero.talent.enhanced_rings.desc=_+1:_ Όταν ο Κλέφτης χρησιμοποιεί ένα τεχνούργημα, τα δαχτυλίδια του λαμβάνουν +1 αναβάθμιση για _3 γύρους_.\n\n_+2:_ Όταν ο Κλέφτης χρησιμοποιεί ένα τεχνούργημα, τα δαχτυλίδια του λαμβάνουν +1 αναβάθμιση για _6 γύρους_.\n\n_+3:_ Όταν ο Κλέφτης χρησιμοποιεί ένα τεχνούργημα, τα δαχτυλίδια του λαμβάνουν +1 αναβάθμιση για _9 γύρους_. actors.hero.talent.enhanced_lethality.title=αυξημένη φονικότητα -actors.hero.talent.enhanced_lethality.desc=_+1:_ Ο Δολοφόνος μπορεί να εκτελέσει εχθρούς με κάτω από _4/13/27/67% ζωή_ ανά επίπεδο προετοιμασίας, αντί για 3/10/20/50%.\n\n_+2:_ Ο Δολοφόνος μπορεί να εκτελέσει εχθρούς με κάτω από _5/17/33/83% ζωή_ ανά επίπεδο προετοιμασίας, αντί για 3/10/20/50%.\n\n_+3:_ Ο Δολοφόνος μπορεί να εκτελέσει εχθρούς με κάτω από _6/20/40/100% ζωή_ ανά επίπεδο προετοιμασίας, αντί για 3/10/20/50%. +actors.hero.talent.enhanced_lethality.desc=_+1:_ The Assassin can assassinate enemies left at below _4/13/27/67% health_ per level of preparation, up from 3/10/20/50%.\n\n_+2:_ The Assassin can assassinate enemies left at below _5/17/33/83% health_ per level of preparation, up from 3/10/20/50%.\n\n_+3:_ The Assassin can assassinate enemies left at below _6/20/40/100% health_ per level of preparation, up from 3/10/20/50%. actors.hero.talent.assassins_reach.title=δολοφονικό πεδίο actors.hero.talent.assassins_reach.desc=_+1:_ Το εύρος αναπήδησης του Δολοφόνου ανά επίπεδο προετοιμασίας αυξάνεται σε _1/3/4/6 τετράγωνα_, από 1/2/3/4.\n\n_+2:_ Το εύρος αναπήδησης του Δολοφόνου ανά επίπεδο προετοιμασίας αυξάνεται σε _2/4/6/8 τετράγωνα_, από 1/2/3/4.\n\n_+3:_ Το εύρος αναπήδησης του Δολοφόνου ανά επίπεδο προετοιμασίας αυξάνεται σε _2/5/7/10 τετράγωνα_, από 1/2/3/4. actors.hero.talent.bounty_hunter.title=κυνηγός κεφαλών @@ -749,7 +749,7 @@ actors.hero.talent.hasty_retreat.desc=_+1:_ Μόλις αναπηδήσει, ο actors.hero.talent.body_replacement.title=Αντικατάσταση σώματος actors.hero.talent.body_replacement.desc=_+1:_ Μόλις αναπηδήσει, ο Κλέφτης αφήνει πίσω του ένα ξύλινο δόλωμα με _20 ζωή και 1-3 πανοπλία_.\n\n_+2:_ Μόλις αναπηδήσει, ο Κλέφτης αφήνει πίσω του ένα ξύλινο δόλωμα με _40 ζωή και 2-6 πανοπλία_.\n\n_+3:_ Μόλις αναπηδήσει, ο Κλέφτης αφήνει πίσω του ένα ξύλινο δόλωμα με _60 ζωή και 3-9 πανοπλία_.\n\n_+4:_ Μόλις αναπηδήσει, ο Κλέφτης αφήνει πίσω του ένα ξύλινο δόλωμα με _80 ζωή και 4-12 πανοπλία_.\n\nΜόνο ένα δόλωμα μπορεί να είναι ενεργό τη φορά. actors.hero.talent.shadow_step.title=βήμα-σκιά -actors.hero.talent.shadow_step.desc=_+1:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _16% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+2:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _30% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+3:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _41% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+4:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _50% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents. +actors.hero.talent.shadow_step.desc=_+1:_ Αν ο Κλέφτης ρίξει βόμβα καπνού ενώ είναι αόρατος, το κάνει ακαριαία κι έχει _16% μειωμένο_ κόστος φορτίου - αλλά δεν τυφλώνει εχθρούς και δεν ενεργοποιεί άλλα ταλέντα.\n\n_+2:_ Αν ο Κλέφτης ρίξει βόμβα καπνού ενώ είναι αόρατος, το κάνει ακαριαία κι έχει _30% μειωμένο_ κόστος φορτίου - αλλά δεν τυφλώνει εχθρούς και δεν ενεργοποιεί άλλα ταλέντα.\n\n_+3:_ Αν ο Κλέφτης ρίξει βόμβα καπνού ενώ είναι αόρατος, το κάνει ακαριαία κι έχει _41% μειωμένο_ κόστος φορτίου - αλλά δεν τυφλώνει εχθρούς και δεν ενεργοποιεί άλλα ταλέντα.\n\n_+4:_ Αν ο Κλέφτης ρίξει βόμβα καπνού ενώ είναι αόρατος, το κάνει ακαριαία κι έχει _50% μειωμένο_ κόστος φορτίου - αλλά δεν τυφλώνει εχθρούς και δεν ενεργοποιεί άλλα ταλέντα. actors.hero.talent.fear_the_reaper.title=τρέμε τον Θεριστή actors.hero.talent.fear_the_reaper.desc=_+1:_ Όταν ένας εχθρός με σημάδι θανάτου φτάσει σε 0 ζωή, _σακατεύεται._\n\n_+2:_ Όταν ένας εχθρός με σημάδι θανάτου φτάσει σε 0 ζωή, _τρομοκρατείται και σακατεύεται._\n\n_+3:_ Όταν ένας εχθρός με σημάδι θανάτου φτάσει σε 0 ζωή, _τρομοκρατείται και σακατεύεται·_ οι εχθροί μέχρι 3 τετράγωνα μακριά _σακατεύονται._\n\n_+4:_ Όταν ένας εχθρός με σημάδι θανάτου φτάσει σε 0 ζωή, _τρομοκρατείται και σακατεύεται·_ οι εχθροί μέχρι 3 τετράγωνα μακριά _τρομοκρατούνται και σακατεύονται._ @@ -828,57 +828,57 @@ actors.hero.talent.swift_spirit.title=ταχύ πνεύμα actors.hero.talent.swift_spirit.desc=_+1:_ Η ταχύτητα κίνησης του πνευματικού γερακιού αυξάνεται σε _2.5 τετράγωνα_ από 2, και θα αποφύγει εγγυημένα τις _2 πρώτες επιθέσεις_ εναντίον του.\n\n_+2:_ Η ταχύτητα κίνησης του πνευματικού γερακιού αυξάνεται σε _3 τετράγωνα_ από 2, και θα αποφύγει εγγυημένα τις _4 πρώτες επιθέσεις_ εναντίον του.\n\n_+3:_ Η ταχύτητα κίνησης του πνευματικού γερακιού αυξάνεται σε _3.5 τετράγωνα_ από 2, και θα αποφύγει εγγυημένα τις _6 πρώτες επιθέσεις_ εναντίον του.\n\n_+4:_ Η ταχύτητα κίνησης του πνευματικού γερακιού αυξάνεται σε _4 τετράγωνα_ από 2, και θα αποφύγει εγγυημένα τις _8 πρώτες επιθέσεις_ εναντίον του. #duelist -actors.hero.talent.strengthening_meal.title=strengthening meal -actors.hero.talent.strengthening_meal.desc=_+1:_ Eating food grants the Duelist 2 bonus damage on her next _2 physical attacks_.\n\n_+2:_ Eating food grants the Duelist 2 bonus damage on her next _3 physical attacks_. -actors.hero.talent.adventurers_intuition.title=adventurer's intuition -actors.hero.talent.adventurers_intuition.desc=_+1:_ The Duelist identifies weapons _2.5x faster_ and armor _1.75x faster_.\n\n_+2:_ The Duelist identifies weapons _when she equips them_ and armor _2.5x faster_. -actors.hero.talent.patient_strike.title=patient strike -actors.hero.talent.patient_strike.desc=_+1:_ If the Duelist waits before performing a melee attack, she will deal _1-2 bonus damage_.\n\n_+2:_ If the Duelist waits before performing a melee attack, she will deal _2 bonus damage_. -actors.hero.talent.aggressive_barrier.title=aggressive barrier -actors.hero.talent.aggressive_barrier.desc=_+1:_ The Duelist gains 3 shielding when she uses a weapon ability and is below _33% health_.\n\n_+2:_ The Duelist gains 3 shielding when she uses a weapon ability and is below _50% health_. +actors.hero.talent.strengthening_meal.title=τονωτικό γεύμα +actors.hero.talent.strengthening_meal.desc=_+1:_ Η κατανάλωση φαγητού προσδίδει στην Ξιφομάχο 2 επιπλέον ζημιά στις επόμενες _2 φυσιολογικές της επιθέσεις._\n\n_+2:_ Η κατανάλωση φαγητού προσδίδει στην Ξιφομάχο 2 επιπλέον ζημιά στις επόμενες _3 φυσιολογικές της επιθέσεις._ +actors.hero.talent.adventurers_intuition.title=διαίσθηση του εξερευνητή +actors.hero.talent.adventurers_intuition.desc=_+1:_ Η Ξιφομάχος αναγνωρίζει τα όπλα _x2.5 γρηγορότερα_ και την πανοπλία _x1.75 γρηγορότερα._\n\n_+2:_ Η Ξιφομάχος αναγνωρίζει τα όπλα _μόλις τα εξοπλίσει_ και την πανοπλία _x2.5 γρηγορότερα._ +actors.hero.talent.patient_strike.title=καρτερικό χτύπημα +actors.hero.talent.patient_strike.desc=_+1:_ Αν η Μονομάχος περιμένει προτού εκτελέσει μια επίθεση σώμα-με-σώμα, θα προκαλέσει _1-2 επιπλέον ζημιά._\n\n_+2:_ Αν η Μονομάχος περιμένει προτού εκτελέσει μια επίθεση σώμα-με-σώμα, θα προκαλέσει _2 επιπλέον ζημιά._ +actors.hero.talent.aggressive_barrier.title=επιθετικό πεδίο +actors.hero.talent.aggressive_barrier.desc=_+1:_ Η Ξιφομάχος αποκτά 3 προστασία όταν χρησιμοποιεί μια οπλική ικανότητα και έχει κάτω από _33% ζωή._\n\n_+2:_ Η Ξιφομάχος αποκτά 3 προστασία όταν χρησιμοποιεί μια οπλική ικανότητα και έχει κάτω από _50% ζωή._ actors.hero.talent.aggressive_barrier.meta_desc=_If this talent is gained by a different hero_ it will instead grant shielding when making a melee attack at low health, with a 50 turn cooldown. -actors.hero.talent.focused_meal.title=focused meal -actors.hero.talent.focused_meal.desc=_+1:_ Eating food takes the Duelist 1 turn and grants her _1 weapon charge_.\n\n_+2:_ Eating food takes the Duelist 1 turn and grants her _1.5 weapon charge_. -actors.hero.talent.focused_meal.meta_desc=_If this talent is gained by a different hero_ it will instead grant bonus damage to their next attack equal to their level/3 at +1, or level/2 at +2. -actors.hero.talent.restored_agility.title=restored agility -actors.hero.talent.restored_agility.desc=_+1:_ The Duelist has _3x evasion_ while drinking potions of healing.\n\n_+2:_ The Duelist has _10x evasion_ while drinking potions of healing.\n\nThis talent also triggers when drinking potions or elixirs based on potions of healing. -actors.hero.talent.weapon_recharging.title=weapon recharging -actors.hero.talent.weapon_recharging.desc=_+1:_ The Duelist gains one primary weapon charge every _15 turns_ when under the effect of wand or artifact recharging buffs.\n\n_+2:_ The Duelist gains one primary weapon charge every _10 turns_ when under the effect of wand or artifact recharging buffs. +actors.hero.talent.focused_meal.title=συγκεντρωτικό γεύμα +actors.hero.talent.focused_meal.desc=_+1:_ Η κατανάλωση φαγητού απαιτεί 1 γύρο και προσδίδει στην Ξιφομάχο _1 οπλικό φορτίο._\n\n_+2:_ Η κατανάλωση φαγητού απαιτεί 1 γύρο και προσδίδει στην Ξιφομάχο _1.5 οπλικό φορτίο._ +actors.hero.talent.focused_meal.meta_desc=_Αν το ταλέντο παρθεί από διαφορετικό ήρωα,_ θα προσδώσει ζημιά στην επόμενη επίθεση ίση με το επίπεδο/3 στο +1 ή το επίπεδο/2 στο +2. +actors.hero.talent.restored_agility.title=αναπληρωμένη ευελιξία +actors.hero.talent.restored_agility.desc=_+1:_ Η Ξιφομάχος έχει _x3 αποφυγή_ ενώ πίνει φίλτρα γιατρειάς. \n\n_+2:_ Η Ξιφομάχος έχει _x10 αποφυγή_ ενώ πίνει φίλτρα γιατρειάς. \n\nΑυτό το ταλέντο ενεργοποιείται και με την κατάποση φίλτρων ή ελιξιρίων βασισμένων στα φίλτρα γιατρειάς. +actors.hero.talent.weapon_recharging.title=οπλική επαναφόρτιση +actors.hero.talent.weapon_recharging.desc=_+1:_ Η Ξιφομάχος λαμβάνει 1 φορτίο στο κύριο όπλο της ανά _15 γύρους_ υπό την επίδραση επαναφόρτισης ραβδιών ή τεχνουργημάτων.\n\n_+2:_ Η Ξιφομάχος λαμβάνει 1 φορτίο στο κύριο όπλο της ανά _10 γύρους_ υπό την επίδραση επαναφόρτισης ραβδιών ή τεχνουργημάτων. actors.hero.talent.weapon_recharging.meta_desc=_If this talent is gained by a different hero_ it will instead cause them to deal +5% melee damage while recharging at +1, or +7.5% melee damage while recharging at +2. -actors.hero.talent.lethal_haste.title=lethal haste -actors.hero.talent.lethal_haste.desc=_+1:_ When the Duelist lands a killing blow with a weapon ability, she gains _1 turn_ of haste.\n\n_+2:_ When the Duelist lands a killing blow with a weapon ability, she gains _2 turns_ of haste. -actors.hero.talent.lethal_haste.meta_desc=_If this talent is gained by a different hero_ it will instead trigger with regular weapon attacks, with a 100 turn cooldown. -actors.hero.talent.swift_equip.title=swift equip -actors.hero.talent.swift_equip.desc=_+1:_ The Duelist can switch her equipped weapon instantly _one time_, with a 50 turn cooldown.\n\n_+2:_ The Duelist can switch her equipped weapon instantly _twice within 5 turns_, with a 50 turn cooldown.\n\nIf the Duelist has this talent and it is not on cooldown, quick-using an unequipped weapon will equip it. +actors.hero.talent.lethal_haste.title=φονική βιασύνη +actors.hero.talent.lethal_haste.desc=_+1:_ Όταν η Ξιφομάχος καταφέρνει φονικό χτύπημα με οπλική ικανότητα, λαμβάνει _1 γύρο_ βιασύνης. \n\n_+2:_ Όταν η Ξιφομάχος καταφέρνει φονικό χτύπημα με οπλική ικανότητα, λαμβάνει _2 γύρους_ βιασύνης. +actors.hero.talent.lethal_haste.meta_desc=_Αν το ταλέντο παρθεί από διαφορετικό ήρωα_ θα ενεργοποιείται από κανονικές επιθέσεις όπλων, με περίοδο αναπλήρωσης 100 γύρων. +actors.hero.talent.swift_equip.title=ταχεία εξόπλιση +actors.hero.talent.swift_equip.desc=_+1:_ Η Ξιφομάχος μπορεί να εναλλάξει το εξοπλισμένο όπλο της ακαριαία _μία φορά,_ με περίοδο αναπλήρωσης 50 γύρους.\n\n_+2:_ Η Ξιφομάχος μπορεί να εναλλάξει το εξοπλισμένο όπλο της ακαριαία _δύο φορές εντός 5 γύρων,_ με περίοδο αναπλήρωσης 50 γύρους.\n\nΑν η Ξιφομάχος έχει το ταλέντο και δεν είναι σε αναπλήρωση, η ταχεία χρήση ενός μη εξοπλισμένου όπλου θα το εξοπλίσει. -actors.hero.talent.lightweight_charge.title=lightweight charge -actors.hero.talent.lightweight_charge.desc=_+1:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _7/5/3% less charge_.\n\n_+2:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _13/10/7% less charge_.\n\n_+3:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _20/15/10% less charge_. -actors.hero.talent.lightweight_charge.meta_desc=_If this talent is gained by a different hero_ it will instead increase the damage of tier 2/3 melee weapons by 7/3% at +1, 14/7% at +2, or 20/10% at +3. Tier 1 weapons are unaffected. -actors.hero.talent.deadly_followup.title=deadly followup -actors.hero.talent.deadly_followup.desc=_+1:_ When the Duelist hits an enemy with a thrown weapon, she will deal _7% more melee damage_ to them for 5 turns.\n\n_+2:_ When the Duelist hits an enemy with a thrown weapon, she will deal _13% more melee damage_ to them for 5 turns.\n\n_+3:_ When the Duelist hits an enemy with a thrown weapon, she will deal _20% more melee damage_ to them for 5 turns. +actors.hero.talent.lightweight_charge.title=ελαφρύ φορτίο +actors.hero.talent.lightweight_charge.desc=_+1:_ Όταν η Ξιφομάχος χρησιμοποιεί την ικανότητα ενός όπλου μάχης σώμα-με-σώμα βαθμίδας 1/2/3, καταναλώνει _7/5/3% λιγότερο φορτίο._\n\n_+2:_ Όταν η Ξιφομάχος χρησιμοποιεί την ικανότητα ενός όπλου μάχης σώμα-με-σώμα βαθμίδας 1/2/3, καταναλώνει _13/10/7% λιγότερο φορτίο._\n\n_+3:_ Όταν η Ξιφομάχος χρησιμοποιεί την ικανότητα ενός όπλου μάχης σώμα-με-σώμα βαθμίδας 1/2/3, καταναλώνει _20/15/10% λιγότερο φορτίο._ +actors.hero.talent.lightweight_charge.meta_desc=_Αν το ταλέντο παρθεί από διαφορετικό ήρωα,_ θα αυξήσει τη ζημιά των όπλων μάχης σώμα-με-σώμα βαθμίδας 2/3 κατά 7/3% στο +1, 14/7% στο +2, και 20/10% στο +3. Τα όπλα 1ης βαθμίδας δεν επηρεάζονται. +actors.hero.talent.deadly_followup.title=θανάσιμο επακόλουθο +actors.hero.talent.deadly_followup.desc=_+1:_ Όταν η Ξιφομάχος χτυπά έναν εχθρό με όπλο ρίψης, θα του προκαλεί _7% επιπλέον ζημιά μάχης σώμα-με-σώμα_ για 5 γύρους.\n\n_+2:_ Όταν η Ξιφομάχος χτυπά έναν εχθρό με όπλο ρίψης, θα του προκαλεί _13% επιπλέον ζημιά μάχης σώμα-με-σώμα_ για 5 γύρους.\n\n_+3:_ Όταν η Ξιφομάχος χτυπά έναν εχθρό με όπλο ρίψης, θα του προκαλεί _20% επιπλέον ζημιά μάχης σώμα-με-σώμα_ για 5 γύρους. -actors.hero.talent.secondary_charge.title=secondary charge -actors.hero.talent.secondary_charge.desc=_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _58%_ of her primary, from 50%.\n\n_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _67%_ of her primary, from 50%.\n\n_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _75%_ of her primary, from 50%. -actors.hero.talent.twin_upgrades.title=twin upgrades -actors.hero.talent.twin_upgrades.desc=_+1:_ If the weaker of the Champion's two equipped weapons is _2 or more tiers lower_ than the stronger one, it is boosted to the stronger weapon's level.\n\n_+2:_ If the weaker of the Champion's two equipped weapons is _1 or more tiers lower_ than the stronger one, it is boosted to the stronger weapon's level.\n\n_+3:_ If the weaker of the Champion's two equipped weapons is _the same tier or lower_ than the stronger one, it is boosted to the stronger weapon's level. -actors.hero.talent.combined_lethality.title=combined lethality -actors.hero.talent.combined_lethality.desc=_+1:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy _below 8% HP_.\n\n_+2:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy _below 17% HP_.\n\n_+3:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy _below 25% HP_.\n\nIf the second ability does not contain an attack, this talent will instead trigger on the Champion's next attack within 5 turns. +actors.hero.talent.secondary_charge.title=δευτερεύον φορτίο +actors.hero.talent.secondary_charge.desc=_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _58%_ of her primary, from 50%.\n\n_+2:_ The Champion's secondary weapon charge speed and charge cap are increased to _67%_ of her primary, from 50%.\n\n_+3:_ The Champion's secondary weapon charge speed and charge cap are increased to _75%_ of her primary, from 50%. +actors.hero.talent.twin_upgrades.title=διπλές αναβαθμίσεις +actors.hero.talent.twin_upgrades.desc=_+1:_ If one of the Champion's two equipped weapons has a lower level and is _2 or more tiers lower_ than the other weapon, it will be boosted to the other weapon's level.\n\n_+2:_ If one of the Champion's two equipped weapons has a lower level and is _1 or more tiers lower_ than the other weapon, it will be boosted to the other weapon's level\n\n_+3:_ If one of the Champion's two equipped weapons has a lower level and is _the same tier or lower_ than the other weapon, it will be boosted to the other weapon's level +actors.hero.talent.combined_lethality.title=συνδυαστική φονικότητα +actors.hero.talent.combined_lethality.desc=_+1:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 8% HP_.\n\n_+2:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 17% HP_.\n\n_+3:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 25% HP_.\n\nIf the second ability does not contain an attack, this talent will instead trigger on the Champion's next attack within 5 turns. #second subclass -actors.hero.talent.close_the_gap.title=close the gap +actors.hero.talent.close_the_gap.title=γεφύρωσε το χάσμα actors.hero.talent.close_the_gap.desc=_+1:_ The Duelist blinks _up to two tiles_ toward her target when starting a duel.\n\n_+2:_ The Duelist blinks _up to three tiles_ toward her target when starting a duel.\n\n_+3:_ The Duelist blinks _up to four tiles_ toward her target when starting a duel.\n\n_+4:_ The Duelist blinks _up to five tiles_ toward her target when starting a duel.\n\nThis blink can go through enemies and hazards, and is taken into account when determining if an enemy is in range to be challenged. -actors.hero.talent.invigorating_victory.title=invigorating victory +actors.hero.talent.invigorating_victory.title=αναζωογονητική νίκη actors.hero.talent.invigorating_victory.desc=_+1:_ If the Duelist defeats her target before the duel ends, she heals for _30% of the damage_ she took during the duel.\n\n_+2:_ If the Duelist defeats her target before the duel ends, she heals for _50% of the damage_ she took during the duel.\n\n_+3:_ If the Duelist defeats her target before the duel ends, she heals for _65% of the damage_ she took during the duel.\n\n_+4:_ If the Duelist defeats her target before the duel ends, she heals for _75% of the damage_ she took during the duel. -actors.hero.talent.elimination_match.title=elimination match +actors.hero.talent.elimination_match.title=αγώνας εξόντωσης actors.hero.talent.elimination_match.desc=_+1:_ If the Duelist challenges again within 3 turns of a duel ending, that challenge has a _20% reduced_ charge cost.\n\n_+2:_ If the Duelist challenges again within 3 turns of a duel ending, that challenge has a _36% reduced_ charge cost.\n\n_+3:_ If the Duelist challenges again within 3 turns of a duel ending, that challenge has a _50% reduced_ charge cost.\n\n_+4:_ If the Duelist challenges again within 3 turns of a duel ending, that challenge has a _60% reduced_ charge cost. -actors.hero.talent.elemental_reach.title=elemental reach +actors.hero.talent.elemental_reach.title=στοιχειακό εύρος actors.hero.talent.elemental_reach.desc=_+1:_ Elemental strike's range is increased to _4 tiles_ from 3, and its width is increased to _70 degrees_ from 65.\n\n_+2:_ Elemental strike's range is increased to _5 tiles_ from 3, and its width is increased to _75 degrees_ from 65.\n\n_+3:_ Elemental strike's range is increased to _6 tiles_ from 3, and its width is increased to _80 degrees_ from 65.\n\n_+4:_ Elemental strike's range is increased to _7 tiles_ from 3, and its width is increased to _85 degrees_ from 65. -actors.hero.talent.striking_force.title=striking force -actors.hero.talent.striking_force.desc=_+1:_ The power of elemental strike's effect is increased by _25%_.\n\n_+2:_ The power of elemental strike's effect is increased by _50%_.\n\n_+3:_ The power of elemental strike's effect is increased by _75%_.\n\n_+4:_ The power of elemental strike's effect is increased by _100%_. -actors.hero.talent.directed_power.title=directed power +actors.hero.talent.striking_force.title=κρουστική ισχύς +actors.hero.talent.striking_force.desc=_+1:_ Η ισχύς της επίδρασης του στοιχειακού χτυπήματος αυξάνεται κατά _25%._\n\n_+2:_ Η ισχύς της επίδρασης του στοιχειακού χτυπήματος αυξάνεται κατά _50%._\n\n_+3:_ Η ισχύς της επίδρασης του στοιχειακού χτυπήματος αυξάνεται κατά _75%._\n\n_+4:_ Η ισχύς της επίδρασης του στοιχειακού χτυπήματος αυξάνεται κατά _100%._ +actors.hero.talent.directed_power.title=εστιασμένη ισχύς actors.hero.talent.directed_power.desc=_+1:_ The direct attack from elemental strike gains _+25% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+2:_ The direct attack from elemental strike gains _+50% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+3:_ The direct attack from elemental strike gains _+75% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+4:_ The direct attack from elemental strike gains _+100% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target. #third armor ability @@ -975,11 +975,11 @@ actors.mobs.npcs.shopkeeper.sell=Πώληση αντικειμένου actors.mobs.npcs.shopkeeper.desc=Αυτός ο εύσωμος τύπος δείχνει πιο ταιριαστός σε εμπορικό κατάστημα μεγαλούπολης παρά σε κατακόμβη. Οι τιμές του εξηγούν γιατί προτιμά να εμπορεύεται εδώ. actors.mobs.npcs.wandmaker.name=γέρος ραβδοποιός -actors.mobs.npcs.wandmaker.intro_warrior=Ω, γεια σου! Τι ευχάριστη έκπληξη να συναντώ έναν πολεμιστή του βορρά σε ένα τόσο καταθλιπτικό μέρος! Πρέπει να ταξίδεψες πολύ για να φτάσεις μέχρι εδώ. Αν αναζητάς την περιπέτεια, έχω μια δουλειά για σένα. +actors.mobs.npcs.wandmaker.intro_warrior=Ω, καλώς τον! Τι ευχάριστη έκπληξη να συναντώ έναν πολεμιστή του βορρά σε ένα τόσο καταθλιπτικό μέρος! Πρέπει να ταξίδεψες πολύ για να φτάσεις ως εδώ. Αν αναζητάς την περιπέτεια, έχω μια δουλειά για σένα. actors.mobs.npcs.wandmaker.intro_rogue=Ω, με τρόμαξες! Δεν έχω δει ληστή εδώ που να έχει σώας τας φρένας, άρα πρέπει να έρχεσαι απ' την επιφάνεια! Αν δε σε πειράζει να βοηθήσεις έναν άγνωστο, έχω μια δουλειά για σένα. actors.mobs.npcs.wandmaker.intro_mage=%s! Πώς τα πας; Άκουσα για μια φασαρία που έγινε ανάμεσα σε εσένα και το ινστιτούτο μάγων; Αλλά τέλος πάντων... ποτέ δεν τους συμπάθησα αυτούς τους μούχλες έτσι κι αλλιώς. Εάν είσαι πρόθυμος, έχω μια δουλειά για σένα. actors.mobs.npcs.wandmaker.intro_huntress=Ω, καλώς ήρθες δεσποινίς! Μια φιλική παρουσία είναι ευχάριστη εδώ κάτω, έτσι δεν είναι; Παίρνω όρκο ότι κάπου σε έχω ξαναδεί, αλλά δεν μπορώ να θυμηθώ πού... Τέλος πάντων... αν έχεις έρθει για περιπέτεια, έχω μια δουλειά για σένα. -actors.mobs.npcs.wandmaker.intro_duelist=Oh, hello miss! What a pleasant surprise to meet a hero in such a depressing place! If you're up to helping an old man out, I may have a task for you. +actors.mobs.npcs.wandmaker.intro_duelist=Ω! Γεια σου κυρία μου! Τι ευχάριστη έκπληξη να συναντώ μια ηρωίδα σε ένα τόσο καταθλιπτικό μέρος! Αν θέλεις να βοηθήσεις έναν γέρο άνθρωπο, έχω μια δουλειά για σένα. actors.mobs.npcs.wandmaker.intro_1=\n\nΉρθα για να βρω ένα σπάνιο συστατικό ενός ραβδιού. Αλλά έχω χαθεί, και η μαγική μου ασπίδα αποδυναμώνεται. Πρέπει να αποχωρήσω σύντομα, αλλά δεν θέλω να φύγω προτού βρω αυτό που ψάχνω. actors.mobs.npcs.wandmaker.intro_dust=Ψάχνω λίγη _σκόνη σορού._ Είναι ένα είδος καταραμένου οστεάλευρου που εμφανίζεται, συνήθως, σε τέτοια μέρη. Κάπου εδώ πρέπει να υπάρχει ένα φραγμένο δωμάτιο· εκεί θα έχει και τη σκόνη. Να προσέχεις όμως, η κατάρα της σκόνης είναι ιδιαίτερα ισχυρή. _Γύρνα σε μένα, όσο πιο γρήγορα μπορείς,_ και θα την εξαγνίσω εγώ. actors.mobs.npcs.wandmaker.intro_ember=Ψάχνω για μερικά _φρέσκα κάρβουνα_ από ένα νεογέννητο στοιχείο της φωτιάς. Τα στοιχεία συνήθως εμφανίζονται όταν ένα τελετουργικό επίκλησης δεν ελέγχεται επαρκώς. Αν βρεις μερικά κεριά κι έναν τελετουργικό χώρο, είμαι σίγουρος ότι θα το κάνεις να εμφανιστεί. Ίσως θέλεις να _έχεις πρόχειρο ένα αντικείμενο παγώματος--_τα στοιχεία είναι πολύ ισχυρά, αλλά ο πάγος τα εξολοθρεύει εύκολα. diff --git a/core/src/main/assets/messages/actors/actors_eo.properties b/core/src/main/assets/messages/actors/actors_eo.properties index a5e6a516a..3d7e210b7 100644 --- a/core/src/main/assets/messages/actors/actors_eo.properties +++ b/core/src/main/assets/messages/actors/actors_eo.properties @@ -521,7 +521,7 @@ actors.hero.heroclass.huntress_desc_short=The Huntress is a master of thrown wea actors.hero.heroclass.huntress_desc=La ĉasistino komencas kun _unika spirita pafarko_, kiu povas arkpafi senliman nombron da magiaj sagoj.\n\nLa ĉasistino povas trairi altan herbon sen piedpremi ĝin.\n\nŜi eniras la labirinton posedante _pikilecajn gantojn_, ŝtofan defendaĵon, felsakon kaj veluran sakon.\n\nLa ĉasistino aŭtomate identigas:\n_–_ skribrulaĵojn de identigo,\n_–_ eliksirojn de mensvido,\n_–_ skribrulaĵojn de lulkanto. actors.hero.heroclass.huntress_unlock=To unlock the Huntress _hit enemies with thrown weapons 10 times in one game._ -actors.hero.heroclass.duelist=Duelist +actors.hero.heroclass.duelist=duelist actors.hero.heroclass.duelist_desc_short=The Duelist is a weapons master who can use her weapon to trigger a _special weapon ability._ This special ability is _different for every weapon._ actors.hero.heroclass.duelist_desc=The Duelist starts with a _unique rapier_ with a special ability that recharges over time.\n\nEvery weapon in the game has a _different special ability_ that the Duelist can use.\n\nThe Duelist also starts with _two throwing spikes_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Duelist automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Strength\n_-_ Scrolls of Mirror Image actors.hero.heroclass.duelist_unlock=To unlock the Duelist _equip a tier 2 or higher weapon with no strength penalty._ @@ -731,7 +731,7 @@ actors.hero.talent.enhanced_rings.title=plibonigitaj ringoj actors.hero.talent.enhanced_rings.desc=_+1:_ kiam la fripono uzas antikvaĵon, nivelo de liaj ringoj pliiĝas je +1 por _3 temperoj_.\n\n_+2:_ kiam la fripono uzas antikvaĵon, nivelo de liaj ringoj pliiĝas je +1 por _6 temperoj_.\n\n_+3:_ kiam la fripono uzas antikvaĵon, nivelo de liaj ringoj pliiĝas je +1 por _9 temperoj_. actors.hero.talent.enhanced_lethality.title=pliigita mortigeco -actors.hero.talent.enhanced_lethality.desc=_+1:_ la kaŝmortigisto povas kaŝmortigi kontraŭuloj kun malpli ol _4/13/27/67% de sano_ laŭ la nivelo de preparo (norme 3/10/20/50%).\n\n_+2:_ la kaŝmortigisto povas kaŝmortigi kontraŭuloj kun malpli ol _5/17/33/83% de sano_ laŭ la nivelo de preparo (norme 3/10/20/50%).\n\n_+3:_ la kaŝmortigisto povas kaŝmortigi kontraŭuloj kun malpli ol _6/20/40/100% de sano_ laŭ la nivelo de preparo (norme 3/10/20/50%). +actors.hero.talent.enhanced_lethality.desc=_+1:_ The Assassin can assassinate enemies left at below _4/13/27/67% health_ per level of preparation, up from 3/10/20/50%.\n\n_+2:_ The Assassin can assassinate enemies left at below _5/17/33/83% health_ per level of preparation, up from 3/10/20/50%.\n\n_+3:_ The Assassin can assassinate enemies left at below _6/20/40/100% health_ per level of preparation, up from 3/10/20/50%. actors.hero.talent.assassins_reach.title=surpriza morto actors.hero.talent.assassins_reach.desc=_+1:_ pliigas atingon de la kaŝmortigista salto el 1/2/3/4 (laŭ la nivelo de preparo) al _1/3/4/6 kaheloj_.\n\n_+2:_ pliigas atingon de la kaŝmortigista salto el 1/2/3/4 (laŭ la nivelo de preparo) al _2/4/6/8 kaheloj_.\n\n_+3:_ pliigas atingon de la kaŝmortigista salto el 1/2/3/4 (laŭ la nivelo de preparo) al _2/5/7/10 kaheloj_. actors.hero.talent.bounty_hunter.title=dungmortigisto @@ -859,11 +859,11 @@ actors.hero.talent.deadly_followup.title=deadly followup actors.hero.talent.deadly_followup.desc=_+1:_ When the Duelist hits an enemy with a thrown weapon, she will deal _7% more melee damage_ to them for 5 turns.\n\n_+2:_ When the Duelist hits an enemy with a thrown weapon, she will deal _13% more melee damage_ to them for 5 turns.\n\n_+3:_ When the Duelist hits an enemy with a thrown weapon, she will deal _20% more melee damage_ to them for 5 turns. actors.hero.talent.secondary_charge.title=secondary charge -actors.hero.talent.secondary_charge.desc=_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _58%_ of her primary, from 50%.\n\n_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _67%_ of her primary, from 50%.\n\n_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _75%_ of her primary, from 50%. +actors.hero.talent.secondary_charge.desc=_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _58%_ of her primary, from 50%.\n\n_+2:_ The Champion's secondary weapon charge speed and charge cap are increased to _67%_ of her primary, from 50%.\n\n_+3:_ The Champion's secondary weapon charge speed and charge cap are increased to _75%_ of her primary, from 50%. actors.hero.talent.twin_upgrades.title=twin upgrades -actors.hero.talent.twin_upgrades.desc=_+1:_ If the weaker of the Champion's two equipped weapons is _2 or more tiers lower_ than the stronger one, it is boosted to the stronger weapon's level.\n\n_+2:_ If the weaker of the Champion's two equipped weapons is _1 or more tiers lower_ than the stronger one, it is boosted to the stronger weapon's level.\n\n_+3:_ If the weaker of the Champion's two equipped weapons is _the same tier or lower_ than the stronger one, it is boosted to the stronger weapon's level. +actors.hero.talent.twin_upgrades.desc=_+1:_ If one of the Champion's two equipped weapons has a lower level and is _2 or more tiers lower_ than the other weapon, it will be boosted to the other weapon's level.\n\n_+2:_ If one of the Champion's two equipped weapons has a lower level and is _1 or more tiers lower_ than the other weapon, it will be boosted to the other weapon's level\n\n_+3:_ If one of the Champion's two equipped weapons has a lower level and is _the same tier or lower_ than the other weapon, it will be boosted to the other weapon's level actors.hero.talent.combined_lethality.title=combined lethality -actors.hero.talent.combined_lethality.desc=_+1:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy _below 8% HP_.\n\n_+2:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy _below 17% HP_.\n\n_+3:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy _below 25% HP_.\n\nIf the second ability does not contain an attack, this talent will instead trigger on the Champion's next attack within 5 turns. +actors.hero.talent.combined_lethality.desc=_+1:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 8% HP_.\n\n_+2:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 17% HP_.\n\n_+3:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 25% HP_.\n\nIf the second ability does not contain an attack, this talent will instead trigger on the Champion's next attack within 5 turns. #second subclass diff --git a/core/src/main/assets/messages/actors/actors_es.properties b/core/src/main/assets/messages/actors/actors_es.properties index fa03a7e8f..7326bf5db 100644 --- a/core/src/main/assets/messages/actors/actors_es.properties +++ b/core/src/main/assets/messages/actors/actors_es.properties @@ -521,7 +521,7 @@ actors.hero.heroclass.huntress_desc_short=La Cazadora es una maestra de las arma actors.hero.heroclass.huntress_desc=La Cazadora empieza con un _arco espiritual único_, el cual puede disparar un numero infinito de flechas.\n\nLa Cazadora puede pasar a través de la hierba alta _sin pisotearla_.\n\nLa Cazadora comienza con unos _guantes tachonados_, armadura de tela, un odre de agua y una bolsa de terciopelo.\n\nIdentifica automáticamente:\n_-_ Pergaminos de identificación\n_-_ Pociones de visión mental\n_-_ Pergaminos de canción de cuna actors.hero.heroclass.huntress_unlock=Para desbloquear a la Cazadora, _golpea enemigos con armas arrojadizas 10 veces en una partida._ -actors.hero.heroclass.duelist=Duelista +actors.hero.heroclass.duelist=duelist actors.hero.heroclass.duelist_desc_short=La Duelista es una maestra de armas que puede usar su arma para activar una _habilidad de arma especial._ Esta habilidad es _diferente para cada arma._ actors.hero.heroclass.duelist_desc=La Duelista comienza con un _estoque único_ con una habilidad especial que se recarga con el tiempo.\n\nCada arma en el juego tiene una _habilidad especial diferente_ que la Duelista puede usar.\n\nLa Duelista también empieza con _dos pinchos arrojadizos_, armadura de tela, un odre de agua y una bolsa de terciopelo.\n\nIdentifica automáticamente:\n_-_ Pergaminos de Identificación\n_-_ Pociones de Fuerza\n_-_ Pergaminos de Reflejo actors.hero.heroclass.duelist_unlock=Para desbloquear a la Duelista _equipa un arma de tier 2 o superior sin penalización de fuerza._ @@ -554,8 +554,8 @@ actors.hero.herosubclass.champion=Campeona actors.hero.herosubclass.champion_short_desc=La _Campeona_ puede empuñar dos armas. Su ataque normal usa su arma primaria pero puede intercambiar armas y usar cualquiera de sus habilidades. actors.hero.herosubclass.champion_desc=La Campeona es una maestra de armas cuerpo a cuerpo que puede equipar un arma secundaria adicionalmente a su arma primaria. Sus ataques normales usan su arma primaria, pero esta puede intercambiar su arma primaria instantáneamente.\n\nLa habilidad de su arma secundaria puede usarse en cualquier momento y tiene su propia carga. Su arma secundaria tiene un límite de cargas y velocidad de carga reducido en 50%. actors.hero.herosubclass.monk=Monje -actors.hero.herosubclass.monk_short_desc=The _Monk_ builds energy while fighting. This energy can be spent on a variety of unique abilities. -actors.hero.herosubclass.monk_desc=The Monk is a master of physical technique. As she defeats enemies, she gains energy which can be used on a variety of defensive and utlity-focused abilities. This energy does not fade over time, but has a cap based on the Monk's level. +actors.hero.herosubclass.monk_short_desc=La _Monje_ acumula energía mientras lucha. Esta energía se puede gastar en una variedad de habilidades únicas. +actors.hero.herosubclass.monk_desc=La Monje es una maestra de la técnica física. A medida que derrota a los enemigos, obtiene energía que se puede usar en una variedad de habilidades defensivas y enfocadas en la utilidad. Esta energía no se desvanece con el tiempo, pero tiene un límite basado en el nivel de la Monje. ##talents actors.hero.talent$improvisedprojectilecooldown.name=recarga de proyectil improvisado @@ -731,7 +731,7 @@ actors.hero.talent.enhanced_rings.title=anillos mejorados actors.hero.talent.enhanced_rings.desc=_+1:_ Cuando el Pícaro usa un artefacto, sus anillos ganan +1 mejora por _3 turnos_.\n\n_+2:_ Cuando el Pícaro usa un artefacto, sus anillos ganan +1 mejora por _6 turnos_.\n\n_+3:_ Cuando el Pícaro usa un artefacto, sus anillos ganan +1 mejora por _9 turnos_. actors.hero.talent.enhanced_lethality.title=letalidad mejorada -actors.hero.talent.enhanced_lethality.desc=_+1:_ El Asesino puede asesinar enemigos por debajo del _4/13/27/67% de salud_ por nivel de preparación, en vez del 3/10/20/50%.\n\n_+2:_ El Asesino puede asesinar enemigos por debajo del _5/17/33/83% de salud_ por nivel de preparación, en vez del 3/10/20/50%.\n\n_+3:_ El Asesino puede asesinar enemigos por debajo del _6/20/40/100% de salud_ por nivel de preparación, en vez del 3/10/20/50%. +actors.hero.talent.enhanced_lethality.desc=_+1:_ The Assassin can assassinate enemies left at below _4/13/27/67% health_ per level of preparation, up from 3/10/20/50%.\n\n_+2:_ The Assassin can assassinate enemies left at below _5/17/33/83% health_ per level of preparation, up from 3/10/20/50%.\n\n_+3:_ The Assassin can assassinate enemies left at below _6/20/40/100% health_ per level of preparation, up from 3/10/20/50%. actors.hero.talent.assassins_reach.title=alcance del Asesino actors.hero.talent.assassins_reach.desc=_+1:_ El rango de destello del Asesino por nivel de preparación incrementa de 1/2/3/4 casillas a _1/3/4/6 casillas_.\n\n_+2:_ El rango de destello del Asesino por nivel de preparación incrementa de 1/2/3/4 casillas a _2/4/6/8 casillas_.\n\n_+3:_ El rango de destello del Asesino por nivel de preparación incrementa de 1/2/3/4 casillas a _2/5/7/10 casillas_. actors.hero.talent.bounty_hunter.title=cazarrecompensas @@ -852,34 +852,34 @@ actors.hero.talent.lethal_haste.meta_desc=_Si este talento es obtenido por otro actors.hero.talent.swift_equip.title=empuñe veloz actors.hero.talent.swift_equip.desc=_+1:_ La Duelista puede intercambiar armas instantáneamente _una vez_, con 50 turnos de recarga.\n\n_+2:_ La Duelista puede intercambiar armas instantáneamente _dos veces en 5 turnos_, con 50 turnos de recarga.\n\nSi la Duelista tiene este talento y no está en recarga, usar un arma no equipada mediante un atajo la equipará. -actors.hero.talent.lightweight_charge.title=Carga ligera -actors.hero.talent.lightweight_charge.desc=_+1:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _7/5/3% less charge_.\n\n_+2:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _13/10/7% less charge_.\n\n_+3:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _20/15/10% less charge_. -actors.hero.talent.lightweight_charge.meta_desc=_If this talent is gained by a different hero_ it will instead increase the damage of tier 2/3 melee weapons by 7/3% at +1, 14/7% at +2, or 20/10% at +3. Tier 1 weapons are unaffected. -actors.hero.talent.deadly_followup.title=Seguimiento Mortal -actors.hero.talent.deadly_followup.desc=_+1:_ When the Duelist hits an enemy with a thrown weapon, she will deal _7% more melee damage_ to them for 5 turns.\n\n_+2:_ When the Duelist hits an enemy with a thrown weapon, she will deal _13% more melee damage_ to them for 5 turns.\n\n_+3:_ When the Duelist hits an enemy with a thrown weapon, she will deal _20% more melee damage_ to them for 5 turns. +actors.hero.talent.lightweight_charge.title=carga ligera +actors.hero.talent.lightweight_charge.desc=:+1:_ Cuando la Duelista usa la habilidad de un arma de tier 1/2/3, consume _7/5/3% menos de carga_.\n\n_+2:_ Cuando la Duelista usa la habilidad de un arma de tier 1/2/3, consume _13/10/7% menos de carga_.\n\n_+3:_ Cuando la Duelista usa la habilidad de un arma de tier 1/2/3, consume _20/15/10% menos de carga_. +actors.hero.talent.lightweight_charge.meta_desc=_Si este talento es obtenido por otro héroe_ incrementará el daño de armas cuerpo a cuerpo de tier 2/3 en 7/3% en +1, 14/7% en +2 o 20/10% en +3. Armas de tier 1 no son afectadas. +actors.hero.talent.deadly_followup.title=seguimiento mortal +actors.hero.talent.deadly_followup.desc=_+1:_ Cuando la Duelista golpea a un enemigo con un arma arrojadiza, le causará _7% más de daño cuerpo a cuerpo_ por 5 turnos.\n\n_+2:_ Cuando la Duelista golpea a un enemigo con un arma arrojadiza, le causará _13% más de daño cuerpo a cuerpo_ por 5 turnos.\n\n_+3:_ Cuando la Duelista golpea a un enemigo con un arma arrojadiza, le causará _20% más de daño cuerpo a cuerpo_ por 5 turnos. -actors.hero.talent.secondary_charge.title=secondary charge -actors.hero.talent.secondary_charge.desc=_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _58%_ of her primary, from 50%.\n\n_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _67%_ of her primary, from 50%.\n\n_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _75%_ of her primary, from 50%. -actors.hero.talent.twin_upgrades.title=Mejoras Gemelas -actors.hero.talent.twin_upgrades.desc=_+1:_ If the weaker of the Champion's two equipped weapons is _2 or more tiers lower_ than the stronger one, it is boosted to the stronger weapon's level.\n\n_+2:_ If the weaker of the Champion's two equipped weapons is _1 or more tiers lower_ than the stronger one, it is boosted to the stronger weapon's level.\n\n_+3:_ If the weaker of the Champion's two equipped weapons is _the same tier or lower_ than the stronger one, it is boosted to the stronger weapon's level. +actors.hero.talent.secondary_charge.title=carga secundaria +actors.hero.talent.secondary_charge.desc=_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _58%_ of her primary, from 50%.\n\n_+2:_ The Champion's secondary weapon charge speed and charge cap are increased to _67%_ of her primary, from 50%.\n\n_+3:_ The Champion's secondary weapon charge speed and charge cap are increased to _75%_ of her primary, from 50%. +actors.hero.talent.twin_upgrades.title=mejoras gemelas +actors.hero.talent.twin_upgrades.desc=_+1:_ If one of the Champion's two equipped weapons has a lower level and is _2 or more tiers lower_ than the other weapon, it will be boosted to the other weapon's level.\n\n_+2:_ If one of the Champion's two equipped weapons has a lower level and is _1 or more tiers lower_ than the other weapon, it will be boosted to the other weapon's level\n\n_+3:_ If one of the Champion's two equipped weapons has a lower level and is _the same tier or lower_ than the other weapon, it will be boosted to the other weapon's level actors.hero.talent.combined_lethality.title=letalidad combinada -actors.hero.talent.combined_lethality.desc=_+1:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy _below 8% HP_.\n\n_+2:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy _below 17% HP_.\n\n_+3:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy _below 25% HP_.\n\nIf the second ability does not contain an attack, this talent will instead trigger on the Champion's next attack within 5 turns. +actors.hero.talent.combined_lethality.desc=_+1:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 8% HP_.\n\n_+2:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 17% HP_.\n\n_+3:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 25% HP_.\n\nIf the second ability does not contain an attack, this talent will instead trigger on the Champion's next attack within 5 turns. #second subclass -actors.hero.talent.close_the_gap.title=close the gap -actors.hero.talent.close_the_gap.desc=_+1:_ The Duelist blinks _up to two tiles_ toward her target when starting a duel.\n\n_+2:_ The Duelist blinks _up to three tiles_ toward her target when starting a duel.\n\n_+3:_ The Duelist blinks _up to four tiles_ toward her target when starting a duel.\n\n_+4:_ The Duelist blinks _up to five tiles_ toward her target when starting a duel.\n\nThis blink can go through enemies and hazards, and is taken into account when determining if an enemy is in range to be challenged. -actors.hero.talent.invigorating_victory.title=Victoria Vigorizante -actors.hero.talent.invigorating_victory.desc=_+1:_ If the Duelist defeats her target before the duel ends, she heals for _30% of the damage_ she took during the duel.\n\n_+2:_ If the Duelist defeats her target before the duel ends, she heals for _50% of the damage_ she took during the duel.\n\n_+3:_ If the Duelist defeats her target before the duel ends, she heals for _65% of the damage_ she took during the duel.\n\n_+4:_ If the Duelist defeats her target before the duel ends, she heals for _75% of the damage_ she took during the duel. -actors.hero.talent.elimination_match.title=Eliminatoria -actors.hero.talent.elimination_match.desc=_+1:_ If the Duelist challenges again within 3 turns of a duel ending, that challenge has a _20% reduced_ charge cost.\n\n_+2:_ If the Duelist challenges again within 3 turns of a duel ending, that challenge has a _36% reduced_ charge cost.\n\n_+3:_ If the Duelist challenges again within 3 turns of a duel ending, that challenge has a _50% reduced_ charge cost.\n\n_+4:_ If the Duelist challenges again within 3 turns of a duel ending, that challenge has a _60% reduced_ charge cost. +actors.hero.talent.close_the_gap.title=acortar distancias +actors.hero.talent.close_the_gap.desc=_+1:_ La Campeona destella _hasta dos casillas_ hacia su objetivo al comenzar un duelo.\n\n_+2:_ La Campeona destella _hasta tres casillas_ hacia su objetivo al comenzar un duelo.\n\n_+3:_ La Campeona destella _hasta cuatro casillas_ hacia su objetivo al comenzar un duelo.\n\n_+4:_ La Campeona destella _hasta cinco casillas_ hacia su objetivo al comenzar un duelo.\n\nEste destello puede atravesar enemigos y peligros, y es tenido en cuenta al determinar si un enemigo esta al alcance para ser desafiado. +actors.hero.talent.invigorating_victory.title=triunfo vigorizante +actors.hero.talent.invigorating_victory.desc=_+1:_ Si la Duelista derrota a su objetivo antes de que el duelo acabe, se cura por _30% del daño_ recibido durante el duelo.\n\n_+2:_ Si la Duelista derrota a su objetivo antes de que el duelo acabe, se cura por _50% del daño_ recibido durante el duelo.\n\n_+3:_ Si la Duelista derrota a su objetivo antes de que el duelo acabe, se cura por _65% del daño_ recibido durante el duelo.\n\n_+4:_ Si la Duelista derrota a su objetivo antes de que el duelo acabe, se cura por _75% del daño_ recibido durante el duelo. +actors.hero.talent.elimination_match.title=eliminatoria +actors.hero.talent.elimination_match.desc=_+1:_ Si la Duelista desafía a 3 turnos de haber acabado un duelo, el mismo tiene un _coste de carga reducido en 20%_.\n\n_+2:_ Si la Duelista desafía a 3 turnos de haber acabado un duelo, el mismo tiene un _coste de carga reducido en 36%_.\n\n_+3:_ Si la Duelista desafía a 3 turnos de haber acabado un duelo, el mismo tiene un _coste de carga reducido en 50%_.\n\n_+4:_ Si la Duelista desafía a 3 turnos de haber acabado un duelo, el mismo tiene un _coste de carga reducido en 60%_. -actors.hero.talent.elemental_reach.title=Alcance Elemental -actors.hero.talent.elemental_reach.desc=_+1:_ Elemental strike's range is increased to _4 tiles_ from 3, and its width is increased to _70 degrees_ from 65.\n\n_+2:_ Elemental strike's range is increased to _5 tiles_ from 3, and its width is increased to _75 degrees_ from 65.\n\n_+3:_ Elemental strike's range is increased to _6 tiles_ from 3, and its width is increased to _80 degrees_ from 65.\n\n_+4:_ Elemental strike's range is increased to _7 tiles_ from 3, and its width is increased to _85 degrees_ from 65. -actors.hero.talent.striking_force.title=striking force -actors.hero.talent.striking_force.desc=_+1:_ The power of elemental strike's effect is increased by _25%_.\n\n_+2:_ The power of elemental strike's effect is increased by _50%_.\n\n_+3:_ The power of elemental strike's effect is increased by _75%_.\n\n_+4:_ The power of elemental strike's effect is increased by _100%_. -actors.hero.talent.directed_power.title=directed power -actors.hero.talent.directed_power.desc=_+1:_ The direct attack from elemental strike gains _+25% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+2:_ The direct attack from elemental strike gains _+50% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+3:_ The direct attack from elemental strike gains _+75% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+4:_ The direct attack from elemental strike gains _+100% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target. +actors.hero.talent.elemental_reach.title=alcance elemental +actors.hero.talent.elemental_reach.desc=_+1:_ El alcance de impacto elemental aumente desde 3 a _4 casillas_, y su ancho aumenta desde 65 a _70 grados_.\n\n_+2:_ El alcance de impacto elemental aumente desde 3 a _5 casillas_, y su ancho aumenta desde 65 a _75 grados_.\n\n_+3:_ El alcance de impacto elemental aumente desde 3 a _6 casillas_, y su ancho aumenta desde 65 a _80 grados_.\n\n_+4:_ El alcance de impacto elemental aumente desde 3 a _7 casillas_, y su ancho aumenta desde 65 a _85 grados_. +actors.hero.talent.striking_force.title=fuerza de impacto +actors.hero.talent.striking_force.desc=_+1:_ La potencia del efecto de impacto elemental incrementa en _25%_.\n\n_+2:_ La potencia del efecto de impacto elemental incrementa en _50%_.\n\n_+3:_ La potencia del efecto de impacto elemental incrementa en _75%_.\n\n_+4:_ La potencia del efecto de impacto elemental incrementa en _100%_. +actors.hero.talent.directed_power.title=poder orientado +actors.hero.talent.directed_power.desc=_+1:_ El ataque directo de impacto elemental gana _+25% de poder de encantamiento_ por cada enemigo al alcance del efecto de impacto elemental, incluido el objetivo del ataque.\n\n_+2:_ El ataque directo de impacto elemental gana _+50% de poder de encantamiento_ por cada enemigo al alcance del efecto de impacto elemental, incluido el objetivo del ataque.\n\n_+3:_ El ataque directo de impacto elemental gana _+75% de poder de encantamiento_ por cada enemigo al alcance del efecto de impacto elemental, incluido el objetivo del ataque.\n\n_+4:_ El ataque directo de impacto elemental gana _+100% de poder de encantamiento_ por cada enemigo al alcance del efecto de impacto elemental, incluido el objetivo del ataque. #third armor ability diff --git a/core/src/main/assets/messages/actors/actors_fr.properties b/core/src/main/assets/messages/actors/actors_fr.properties index 9b301ab9f..c89e555bd 100644 --- a/core/src/main/assets/messages/actors/actors_fr.properties +++ b/core/src/main/assets/messages/actors/actors_fr.properties @@ -521,7 +521,7 @@ actors.hero.heroclass.huntress_desc_short=La Chasseresse a une grande maîtrise actors.hero.heroclass.huntress_desc=La Chasseresse commence avec un _arc spirituel unique_, qui peut tirer un nombre infini de flèches invoquées.\n\nLa Chasseresse peut traverser les herbes hautes _sans les écraser._\n\nLa Chasseresse commence également avec des _gants cloutés_, une armure en tissu, une outre et une pochette en velours.\n\nLa Chasseresse identifie automatiquement:\n_-_Parchemins d'Identification\n_-_Potions de Vision Spirituelle\n_-_Parchemins de Berceuse. actors.hero.heroclass.huntress_unlock=Pour débloquer la chasseresse, toucher 10 fois des ennemis avec des armes de jets en une seule partie. -actors.hero.heroclass.duelist=Duelist +actors.hero.heroclass.duelist=duelist actors.hero.heroclass.duelist_desc_short=The Duelist is a weapons master who can use her weapon to trigger a _special weapon ability._ This special ability is _different for every weapon._ actors.hero.heroclass.duelist_desc=The Duelist starts with a _unique rapier_ with a special ability that recharges over time.\n\nEvery weapon in the game has a _different special ability_ that the Duelist can use.\n\nThe Duelist also starts with _two throwing spikes_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Duelist automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Strength\n_-_ Scrolls of Mirror Image actors.hero.heroclass.duelist_unlock=To unlock the Duelist _equip a tier 2 or higher weapon with no strength penalty._ @@ -731,7 +731,7 @@ actors.hero.talent.enhanced_rings.title=anneaux améliorés actors.hero.talent.enhanced_rings.desc=_+1 :_ Quand le Voleur utilise un artefact, ses anneaux gagnent une amélioration de +1 pour _3 tours_.\n\n_+2 :_ Quand le Voleur utilise un artefact, ses anneaux gagnent une amélioration de +1 pour _6 tours_.\n\n_+3 :_ Quand le Voleur utilise un artefact, ses anneaux gagnent une amélioration de +1 pour _9 tours_. actors.hero.talent.enhanced_lethality.title=létalité améliorée -actors.hero.talent.enhanced_lethality.desc=_+1 :_ L'Assassin peut assassiner des ennemis en dessous de _4/13/27/67% de leurs PV max_ par niveau de préparation, au lieu de 3/10/20/50%.\n\n_+2 :_ L'Assassin peut assassiner des ennemis en dessous de _5/17/33/83% de leurs PV max_ par niveau de préparation, au lieu de 3/10/20/50%.\n\n_+3 :_ L'Assassin peut assassiner des ennemis en dessous de _6/20/40/100% de leurs PV max_ par niveau de préparation, au lieu de 3/10/20/50%. +actors.hero.talent.enhanced_lethality.desc=_+1:_ The Assassin can assassinate enemies left at below _4/13/27/67% health_ per level of preparation, up from 3/10/20/50%.\n\n_+2:_ The Assassin can assassinate enemies left at below _5/17/33/83% health_ per level of preparation, up from 3/10/20/50%.\n\n_+3:_ The Assassin can assassinate enemies left at below _6/20/40/100% health_ per level of preparation, up from 3/10/20/50%. actors.hero.talent.assassins_reach.title=portée de l'assassin actors.hero.talent.assassins_reach.desc=_+1 :_ La plage de surgissement de l'Assassin, par niveau de préparation, passe de 1/2/3/4 cases à _1/3/4/6 cases_.\n\n_+2 :_ La plage de surgissement de l'Assassin, par niveau de préparation, passe de 1/2/3/4 cases à _2/4/6/8 cases_.\n\n_+3 :_ La plage de surgissement de l'Assassin, par niveau de préparation, passe de 1/2/3/4 cases à _2/5/7/10 cases_. actors.hero.talent.bounty_hunter.title=chasseur de prime @@ -859,11 +859,11 @@ actors.hero.talent.deadly_followup.title=deadly followup actors.hero.talent.deadly_followup.desc=_+1:_ When the Duelist hits an enemy with a thrown weapon, she will deal _7% more melee damage_ to them for 5 turns.\n\n_+2:_ When the Duelist hits an enemy with a thrown weapon, she will deal _13% more melee damage_ to them for 5 turns.\n\n_+3:_ When the Duelist hits an enemy with a thrown weapon, she will deal _20% more melee damage_ to them for 5 turns. actors.hero.talent.secondary_charge.title=secondary charge -actors.hero.talent.secondary_charge.desc=_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _58%_ of her primary, from 50%.\n\n_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _67%_ of her primary, from 50%.\n\n_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _75%_ of her primary, from 50%. +actors.hero.talent.secondary_charge.desc=_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _58%_ of her primary, from 50%.\n\n_+2:_ The Champion's secondary weapon charge speed and charge cap are increased to _67%_ of her primary, from 50%.\n\n_+3:_ The Champion's secondary weapon charge speed and charge cap are increased to _75%_ of her primary, from 50%. actors.hero.talent.twin_upgrades.title=twin upgrades -actors.hero.talent.twin_upgrades.desc=_+1:_ If the weaker of the Champion's two equipped weapons is _2 or more tiers lower_ than the stronger one, it is boosted to the stronger weapon's level.\n\n_+2:_ If the weaker of the Champion's two equipped weapons is _1 or more tiers lower_ than the stronger one, it is boosted to the stronger weapon's level.\n\n_+3:_ If the weaker of the Champion's two equipped weapons is _the same tier or lower_ than the stronger one, it is boosted to the stronger weapon's level. +actors.hero.talent.twin_upgrades.desc=_+1:_ If one of the Champion's two equipped weapons has a lower level and is _2 or more tiers lower_ than the other weapon, it will be boosted to the other weapon's level.\n\n_+2:_ If one of the Champion's two equipped weapons has a lower level and is _1 or more tiers lower_ than the other weapon, it will be boosted to the other weapon's level\n\n_+3:_ If one of the Champion's two equipped weapons has a lower level and is _the same tier or lower_ than the other weapon, it will be boosted to the other weapon's level actors.hero.talent.combined_lethality.title=combined lethality -actors.hero.talent.combined_lethality.desc=_+1:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy _below 8% HP_.\n\n_+2:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy _below 17% HP_.\n\n_+3:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy _below 25% HP_.\n\nIf the second ability does not contain an attack, this talent will instead trigger on the Champion's next attack within 5 turns. +actors.hero.talent.combined_lethality.desc=_+1:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 8% HP_.\n\n_+2:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 17% HP_.\n\n_+3:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 25% HP_.\n\nIf the second ability does not contain an attack, this talent will instead trigger on the Champion's next attack within 5 turns. #second subclass diff --git a/core/src/main/assets/messages/actors/actors_gl.properties b/core/src/main/assets/messages/actors/actors_gl.properties index 7f7a103a1..38ae6d717 100644 --- a/core/src/main/assets/messages/actors/actors_gl.properties +++ b/core/src/main/assets/messages/actors/actors_gl.properties @@ -521,7 +521,7 @@ actors.hero.heroclass.huntress_desc_short=The Huntress is a master of thrown wea actors.hero.heroclass.huntress_desc=A Cazadora comeza cun _Arco Espiritual único_ que pode disparar frechas conxuradas infinitas.\n\nA Cazadora pode cruzar a herba alta _sen pisala_.\n\nA Cazadora tamén comeza con _unhos guantes chatolados_, unha armadura de tela, un pelello e unha bolsa de veludo.\n\nA Cazadora identifica automaticamente:\n_-_ Pergamiños de Identificación\n_-_ Pocións de Visión Mental\n_-_ Pergamiños de Arrolo actors.hero.heroclass.huntress_unlock=To unlock the Huntress _hit enemies with thrown weapons 10 times in one game._ -actors.hero.heroclass.duelist=Duelist +actors.hero.heroclass.duelist=duelist actors.hero.heroclass.duelist_desc_short=The Duelist is a weapons master who can use her weapon to trigger a _special weapon ability._ This special ability is _different for every weapon._ actors.hero.heroclass.duelist_desc=The Duelist starts with a _unique rapier_ with a special ability that recharges over time.\n\nEvery weapon in the game has a _different special ability_ that the Duelist can use.\n\nThe Duelist also starts with _two throwing spikes_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Duelist automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Strength\n_-_ Scrolls of Mirror Image actors.hero.heroclass.duelist_unlock=To unlock the Duelist _equip a tier 2 or higher weapon with no strength penalty._ @@ -731,7 +731,7 @@ actors.hero.talent.enhanced_rings.title=aneis mellorados actors.hero.talent.enhanced_rings.desc=_+1:_ Cando o Pícaro empregue un artefacto, os seus aneis gañan unha mellora de +1 durante _3 turnos_.\n\n_+2:_ Cando o Pícaro empregue un artefacto, os seus aneis gañan unha mellora de +1 durante _6 turnos_.\n\n_+3:_ Cando o Pícaro empregue un artefacto, os seus aneis gañan unha mellora de +1 durante _9 turnos_. actors.hero.talent.enhanced_lethality.title=letalidad mellorada -actors.hero.talent.enhanced_lethality.desc=_+1:_ O Asasino pode liquidar enemigos que se atopen baixo o _4/13/27/67% da saúde total_ por nivel de preparación, ata un límite de 3/10/20/50%.\n\n_+2:_ O Asasino pode liquidar enemigos que se atopen baixo o _5/17/33/83% da saúde total_ por nivel de preparación, ata un límite de 3/10/20/50%.\n\n_+3:_ O Asasino pode liquidar enemigos que se atopen baixo o _6/20/40/100% da saúde total_ por nivel de preparación, ata un límite de 3/10/20/50%. +actors.hero.talent.enhanced_lethality.desc=_+1:_ The Assassin can assassinate enemies left at below _4/13/27/67% health_ per level of preparation, up from 3/10/20/50%.\n\n_+2:_ The Assassin can assassinate enemies left at below _5/17/33/83% health_ per level of preparation, up from 3/10/20/50%.\n\n_+3:_ The Assassin can assassinate enemies left at below _6/20/40/100% health_ per level of preparation, up from 3/10/20/50%. actors.hero.talent.assassins_reach.title=alcance do asasino actors.hero.talent.assassins_reach.desc=_+1:_ O rango do asasino para afectar ós inimigos tendo en conta o tempo empregado preparando o golpe aumenta ata as _1/3/4/6 baldosas_, desde 1/2/3/4 respectivamente.\n\n_+2:_ O rango do asasino para afectar ós inimigos tendo en conta o tempo empregado preparando o golpe aumenta ata as _2/4/6/8 baldosas_, desde 1/2/3/4 respectivamente.\n\n_+3:_ O rango do asasino para afectar ós inimigos tendo en conta o tempo empregado preparando o golpe aumenta ata as _2/5/7/10 baldosas_, desde 1/2/3/4 respectivamente. actors.hero.talent.bounty_hunter.title=cazarrecompensas @@ -859,11 +859,11 @@ actors.hero.talent.deadly_followup.title=deadly followup actors.hero.talent.deadly_followup.desc=_+1:_ When the Duelist hits an enemy with a thrown weapon, she will deal _7% more melee damage_ to them for 5 turns.\n\n_+2:_ When the Duelist hits an enemy with a thrown weapon, she will deal _13% more melee damage_ to them for 5 turns.\n\n_+3:_ When the Duelist hits an enemy with a thrown weapon, she will deal _20% more melee damage_ to them for 5 turns. actors.hero.talent.secondary_charge.title=secondary charge -actors.hero.talent.secondary_charge.desc=_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _58%_ of her primary, from 50%.\n\n_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _67%_ of her primary, from 50%.\n\n_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _75%_ of her primary, from 50%. +actors.hero.talent.secondary_charge.desc=_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _58%_ of her primary, from 50%.\n\n_+2:_ The Champion's secondary weapon charge speed and charge cap are increased to _67%_ of her primary, from 50%.\n\n_+3:_ The Champion's secondary weapon charge speed and charge cap are increased to _75%_ of her primary, from 50%. actors.hero.talent.twin_upgrades.title=twin upgrades -actors.hero.talent.twin_upgrades.desc=_+1:_ If the weaker of the Champion's two equipped weapons is _2 or more tiers lower_ than the stronger one, it is boosted to the stronger weapon's level.\n\n_+2:_ If the weaker of the Champion's two equipped weapons is _1 or more tiers lower_ than the stronger one, it is boosted to the stronger weapon's level.\n\n_+3:_ If the weaker of the Champion's two equipped weapons is _the same tier or lower_ than the stronger one, it is boosted to the stronger weapon's level. +actors.hero.talent.twin_upgrades.desc=_+1:_ If one of the Champion's two equipped weapons has a lower level and is _2 or more tiers lower_ than the other weapon, it will be boosted to the other weapon's level.\n\n_+2:_ If one of the Champion's two equipped weapons has a lower level and is _1 or more tiers lower_ than the other weapon, it will be boosted to the other weapon's level\n\n_+3:_ If one of the Champion's two equipped weapons has a lower level and is _the same tier or lower_ than the other weapon, it will be boosted to the other weapon's level actors.hero.talent.combined_lethality.title=combined lethality -actors.hero.talent.combined_lethality.desc=_+1:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy _below 8% HP_.\n\n_+2:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy _below 17% HP_.\n\n_+3:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy _below 25% HP_.\n\nIf the second ability does not contain an attack, this talent will instead trigger on the Champion's next attack within 5 turns. +actors.hero.talent.combined_lethality.desc=_+1:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 8% HP_.\n\n_+2:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 17% HP_.\n\n_+3:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 25% HP_.\n\nIf the second ability does not contain an attack, this talent will instead trigger on the Champion's next attack within 5 turns. #second subclass diff --git a/core/src/main/assets/messages/actors/actors_hu.properties b/core/src/main/assets/messages/actors/actors_hu.properties index 950a5335d..a90d440a8 100644 --- a/core/src/main/assets/messages/actors/actors_hu.properties +++ b/core/src/main/assets/messages/actors/actors_hu.properties @@ -171,7 +171,7 @@ actors.buffs.degrade.heromsg=A felszerelésedet gyengébbnek érzed! actors.buffs.degrade.desc=Erős sötét mágia csapolja a felszereléseden használt fejlődéstekercsek erejét!\n\nA lefokozás alatt a fejlettebb felszerelés úgy tekintendő, mintha az aktuálisnál alacsonyabb szintű volna. _Minden +3 utáni fejlesztés exponenciálisan gyengébb, mint az utolsó._ A tárgyaid leírásában a csökkentett szintű pontok szerepelnek ilyenkor.\n\nA lefokozás nem hat az erőnléti követelményekre, a varázspálcák töltésére, a dobófegyverek tartósságára, vagy az ereklyékre.\n\nA hátrelévő körök száma: %s. Egy fejlődéstekercset, vagy átoklevétel tekercset felhasználva azonnal befejeződik a lefokozás. actors.buffs.doom.name=kudarcra ítélt -actors.buffs.doom.desc=It's hard to keep going when it seems like the universe wants you dead.\n\nDoomed characters will receive +67% damage from all sources.\n\nDoom is permanent, its effects only end in death. +actors.buffs.doom.desc=Nehéz folytatni, ha úgy tűnik a világ holtan szeretne látni.\n\nA kudarcra ítélt karakterek +67% sérülést szenvednek minden forrásból\n\nAz ítélet végleges, csak a halállal végződhet. actors.buffs.dread.name=rettegés actors.buffs.dread.desc=A rémület olyan nagy, hogy a célpont teljesen elmenekül a kazamatából!\n\nA rémület által érintett lények nagy sebességgel menekülnek az ellenfelük elől, és teljesen eltűnnek a várbörtönből, amint látótávolságon kívülre kerülnek. Az így legyőzött ellenségek fél tapasztalatot kapnak, és nem dobnak el tárgyakat. A fájdalom sokkja csökkenti a rettegés időtartamát.\n\nA rettegés hátralévő fordulói: %d. @@ -281,8 +281,8 @@ actors.buffs.paralysis.heromsg=Lebénultál! actors.buffs.paralysis.out=bénulás vége actors.buffs.paralysis.desc=Gyakran a semmittevés a legrosszabb.\n\nA bénulás minden mozdulatot gátol, a célpont kénytelen kivárni amíg el nem múlik. Ha sebzést kap, a fájdalom felébresztheti a karaktert a bénultságból.\n\nA bénultság %s körön át tart. -actors.buffs.physicalempower.name=physically empowered -actors.buffs.physicalempower.desc=Your blows have been empowered, increasing the amount of damage you can deal with physical attacks.\n\nBonus damage: %1$d.\nHits remaining: %2$d. +actors.buffs.physicalempower.name=fizikailag megerősített +actors.buffs.physicalempower.desc=Az ütéseid felerősödtek, ami növeli a fizikai támadásokkal elszenvedhető sebzés mértékét.\n\nBónusz sebzés: %1$d.\nHátralévő ütések: %2$d. actors.buffs.pincushion.name=tűpárna actors.buffs.pincushion.desc=Az ellene használt dobófegyverek pillanatnyilag csak nekiragadnak, majd a padlóra esnek miután legyőzted.\n\nJelenleg az alábbi tárgyak ragadtak hozzá: @@ -396,14 +396,14 @@ actors.hero.abilities.warrior.endure.short_desc=A harcos _tűr_, több fordulót actors.hero.abilities.warrior.endure.desc=A Harcos 3 fordulón át kitart, és minden forrásból származó sebzés felét viseli el. Ez a csökkentés a sebzésnek ellenálló hatások, például a páncélzat előtt érvényesül.\n\nA kitartás után a harcos következő találata 10 fordulón belül bónusz sebzést kap. Ez a bónusz sebzés egyenlő a kitartás alatt okozott sebzés felével, mielőtt bármilyen sebzéscsökkentő hatás érné!\n\nHa a harcosnak van bármilyen kombója, e képesség használata 3 körrel növeli annak hátralévő idejét. actors.hero.abilities.mage.elementalblast.name=elementális robbanás -actors.hero.abilities.mage.elementalblast.no_staff=You can't use this ability without your staff. +actors.hero.abilities.mage.elementalblast.no_staff=Nem használhatod ezt a képességed a varázsbotod nélkül. actors.hero.abilities.mage.elementalblast.short_desc=A mágus _elemi robbanást_ bocsát ki a botjából, nagy területet beborítva körülötte, amely a botjában lévő pálcától függően változó hatású. actors.hero.abilities.mage.elementalblast.desc=A mágus egy mágikus lökést bocsát ki, amely egy 4 csempe távolságig terjedő kör alakú területet fed le, és legfeljebb 15-25 sebzést okoz. Az elemi robbanás konkrét hatása a mágus pálcájába oltott pálcától függően változik. actors.hero.abilities.mage.elementalblast.generic_desc=Az elemi robbanás hatása hasonló lesz, mint a pálca hatása amikor egy ellenségre vagy szövetségesre csapódik. actors.hero.abilities.mage.wildmagic.name=vadmágia actors.hero.abilities.mage.wildmagic.no_wands=Nincs pálcád, amivel varázsolhatnál! actors.hero.abilities.mage.wildmagic.short_desc=A mágus szabadjára engedi a pálcáiban lévő _vad mágiát_, és egy kör alatt véletlenszerűen többször is kilövi őket egy kiválasztott célpontra. -actors.hero.abilities.mage.wildmagic.desc=The Mage unleashes the power in his wands, randomly firing them up to 4 times in a single turn. The Mage's staff is not included in this effect.\n\nEach wand also has its level boosted by 2, up to +3. This ability uses half a wand charge for each zap, and no one wand can be fired more than 2 times. +actors.hero.abilities.mage.wildmagic.desc=A Mágus szabadjára engedi a pálcáiban rejlő erőt, és egy fordulóban akár négyszer is véletlenszerűen elsüti őket. A Mágus botja nem tartozik ebbe a hatásba.\n\nMinden pálcának a szintje is megemelkedik 2-vel, +3-ig. Ez a képesség egy pálca töltésének felét használja fel minden egyes csapáshoz, és egy pálcát nem lehet 2-nél többször kilőni. actors.hero.abilities.mage.warpbeacon.name=térváltó jelzőfény actors.hero.abilities.mage.warpbeacon.depths=Nem tudsz a mélységek között teret váltani! actors.hero.abilities.mage.warpbeacon.locked_floor=Nem hagyhatsz el lezárt szintet! @@ -457,20 +457,20 @@ actors.hero.abilities.huntress.spirithawk$hawkally.direct_attack=A sólymod tám actors.hero.abilities.huntress.spirithawk$hawkally.desc=Egy mágikus sólyom, amelyet a Vadásznő idézett meg. Élénk éteri kék színben ragyog, feje folyamatosan mozog, miközben a környéket méri fel.\n\nBár nem túl jó harcos, sebessége és látása miatt kiválóan alkalmas felderítésre és az ellenség figyelmének elterelésére.\n\nHátralévő körök: %d. actors.hero.abilities.huntress.spirithawk$hawkally.desc_dodges=Hátralévő garantált kitérések : %d. -actors.hero.abilities.duelist.challenge.name=challenge -actors.hero.abilities.duelist.challenge.prompt=Choose an enemy to challenge -actors.hero.abilities.duelist.challenge.already_dueling=You can only be in one duel at a time. -actors.hero.abilities.duelist.challenge.ally_target=You can only challenge enemies. -actors.hero.abilities.duelist.challenge.unreachable_target=You must be able to reach your target. -actors.hero.abilities.duelist.challenge.distant_target=That enemy is too far away to challenge. -actors.hero.abilities.duelist.challenge.short_desc=The Duelist _challenges_ a nearby enemy to a duel, temporarily freezing all other enemies. -actors.hero.abilities.duelist.challenge.desc=The Duelist challenges a nearby enemy to a duel. That enemy is compelled to fight her while all other enemies are temporarily frozen in time.\n\nThe target must be reachable and within 5 tiles of the Duelist. The duel lasts until 10 turns pass, the enemy dies, or the Duelist is more than 5 tiles away from the enemy.\n\nFrozen enemies are invulnerable. The Duelist's allies are not frozen by this ability, but if a boss is targeted its minions will not be frozen either. -actors.hero.abilities.duelist.challenge$duelparticipant.name=duel participant -actors.hero.abilities.duelist.challenge$duelparticipant.desc=This character is participating in a duel. They, and any of their allies or minions, are allowed to act normally while others are frozen.\n\nThe duel will last for a set amount of time, until one participant dies, or until the participants move more than 5 tiles away from eachother.\n\nTurns remaining: %d. -actors.hero.abilities.duelist.elementalstrike.name=elemental strike -actors.hero.abilities.duelist.elementalstrike.short_desc=The Duelist performs an _elemental strike_, spreading an effect in a conical AOE based on her weapon enchantment. -actors.hero.abilities.duelist.elementalstrike.desc=The Duelist strikes an enemy or location, performing a regular attack that's guaranteed to hit and spreading a magical effect that travels up to 3 tiles in a 65 degree cone. This magical effect varies based on the enchantment on the Duelist's primary weapon. -actors.hero.abilities.duelist.elementalstrike.generic_desc=An elemental strike with no enchantment will release a small burst of magic, dealing 5-10 damage to all enemies in range. +actors.hero.abilities.duelist.challenge.name=kihívás +actors.hero.abilities.duelist.challenge.prompt=Válassz ellenfelet a kihíváshoz +actors.hero.abilities.duelist.challenge.already_dueling=Egyszerre csak egy párbajban vehetsz részt. +actors.hero.abilities.duelist.challenge.ally_target=Csak ellenfelekkel mérkőzhetsz meg. +actors.hero.abilities.duelist.challenge.unreachable_target=El kell tudnond érni a célpontodat. +actors.hero.abilities.duelist.challenge.distant_target=Az ellenfél túl távol van a kihíváshoz. +actors.hero.abilities.duelist.challenge.short_desc=A párbajhős _kihív_ egy közeli ellenfelet párbajozni, átmenetileg megfagyaszt minden közeli ellenséget. +actors.hero.abilities.duelist.challenge.desc=A párbajhős párbajra hívja ki a közelben lévő ellenséget. Ez az ellenség kénytelen harcolni vele, míg az összes többi ellenség ideiglenesen megfagy az időben.\n\nA célpontnak elérhetőnek kell lennie, és 5 lapon belül kell lennie a párbajhőshöz képest. A párbaj addig tart, amíg 10 forduló el nem telik, az ellenség meg nem hal, vagy a párbajhős több mint 5 lapra nem kerül az ellenségtől.\n\nA megfagyasztott ellenség sebezhetetlen. A párbajhős szövetségeseit nem fagyasztja le ez a képesség, de ha egy főnököt vesz célba, akkor annak csatlósai sem fagynak le. +actors.hero.abilities.duelist.challenge$duelparticipant.name=párbaj résztvevő +actors.hero.abilities.duelist.challenge$duelparticipant.desc=Ez a karakter párbajban vesz részt. Ő, és bármelyik szövetségese vagy kegyence normálisan cselekedhet, míg mások meg vannak fagyasztva.\n\nA párbaj meghatározott ideig tart, amíg az egyik résztvevő meg nem hal, vagy amíg a résztvevők 5 lapnál nagyobb távolságra nem kerülnek egymástól.\n\nA hátralévő fordulók: %d. +actors.hero.abilities.duelist.elementalstrike.name=elementális csapás +actors.hero.abilities.duelist.elementalstrike.short_desc=A párbajozó _elementális csapást_ hajt végre, a fegyver varázslatán alapuló kúp alakú AOE-ben terjesztve a hatást. +actors.hero.abilities.duelist.elementalstrike.desc=A Párbajhős lecsap egy ellenségre vagy helyszínre, és egy szabályos támadást hajt végre, amely garantáltan talál, és egy mágikus hatást terjeszt, amely legfeljebb 3 csempén át 65 fokos kúpban terjed. Ez a mágikus hatás a Párbajhős elsődleges fegyverén lévő varázslattól függően változik. +actors.hero.abilities.duelist.elementalstrike.generic_desc=Egy elemi csapás varázslat nélkül egy kis mágiát szabadít fel, 5-10 sebzést okozva minden ellenségnek a hatótávolságban. actors.hero.abilities.ratmogrify.name=patkányosítás actors.hero.abilities.ratmogrify.cant_transform=Ezt nem tudod patkányosítani. @@ -521,10 +521,10 @@ actors.hero.heroclass.huntress_desc_short=A Vadásznő a dobófegyverek mestere, actors.hero.heroclass.huntress_desc=A Vadásznő egy _egyedi Lélek Íjjal_ rendelkezik, amely végtelen számú megidézett nyílvesszőt képes kilőni.\n\nA Vadásznő képes magas fűben közlekedni _ anélkül, hogy letaposná_.\n\nA Vadásznő _szegecses kesztyűvel_, szövetpáncéllal, egy vizes tömlővel és egy bársonyzacskóval indul.\n\nA Vadásznő automatikusan azonosítja:\n_-_ Az Azonosító Tekercseket\n_-_ A Látomás Italokat\n_-_ Az Altatódal Tekercseket actors.hero.heroclass.huntress_unlock=Oldd fel a Vadásznőt, úgy, hogy _eltalálsz 10 ellenséget, valamilyen dobófegyverrel egyetlen játékban!_ -actors.hero.heroclass.duelist=Duelist -actors.hero.heroclass.duelist_desc_short=The Duelist is a weapons master who can use her weapon to trigger a _special weapon ability._ This special ability is _different for every weapon._ -actors.hero.heroclass.duelist_desc=The Duelist starts with a _unique rapier_ with a special ability that recharges over time.\n\nEvery weapon in the game has a _different special ability_ that the Duelist can use.\n\nThe Duelist also starts with _two throwing spikes_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Duelist automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Strength\n_-_ Scrolls of Mirror Image -actors.hero.heroclass.duelist_unlock=To unlock the Duelist _equip a tier 2 or higher weapon with no strength penalty._ +actors.hero.heroclass.duelist=duelist +actors.hero.heroclass.duelist_desc_short=A párbajozó egy fegyvermester, aki a fegyverét egy _speciális fegyver képesség_ kiváltására használhatja. Ez a különleges képesség _fegyverenként különböző_. +actors.hero.heroclass.duelist_desc=A párbajozó egy _egyedülálló karddal_ indul, amelynek különleges képessége idővel feltöltődik.\n\nA játékban minden fegyvernek van egy _különleges képessége_, amelyet a párbajhős használhat.\n\nA Párbajhős továbbá _két dobótüskével_, szövetpáncéllal, egy vizestömlővel és egy bársonyzacskóval indul.\n\nA párbajozó automatikusan azonosítja:\n_-_ az ismeret tekercset\n_-_ az erőitalt\n_-_ a tükörkép tekercset +actors.hero.heroclass.duelist_unlock=A párbajhős feloldásához _használj egy 2. vagy magasabb szintű fegyvert erőlevonás nélkül._ actors.hero.herosubclass.berserker=vérengző actors.hero.herosubclass.berserker_short_desc=A _Vérengző_ dühöt gyűjt, ahogy sebzést kap. A düh növeli a sebzését, és 100% -on aktiválható a bónusz pajzsért. @@ -536,7 +536,7 @@ actors.hero.herosubclass.battlemage=harci mágus actors.hero.herosubclass.battlemage_short_desc=A _harci mágus_ bónuszhatásokat varázsol, amikor a botjával közelharcban harcol. Ezek a hatások attól függnek, hogy milyen pálcával van beoltva a botja. actors.hero.herosubclass.battlemage_desc=A harci mágus bónuszhatást kap, amikor közelharcban lecsap a botjával, mintha a botja egy további varázslattal lenne ellátva. Ezek a hatások attól függnek, hogy milyen pálcával van beoltva a botja, minden pálcának megvan a maga hatása. A pálcahatásokon kívül a harci mágus botja 0,5 töltést is kap, amikor lecsap vele. actors.hero.herosubclass.warlock=boszorkánymester -actors.hero.herosubclass.warlock_short_desc=The _Warlock_ has a chance to soul mark enemies with his wands. He will heal whenever he deals physical damage to marked enemies. +actors.hero.herosubclass.warlock_short_desc=A _boszorkánymesternek_ van esélye arra, hogy lélekjellel jelölje meg az ellenfeleket, amikor pálcát használ. Gyógyulni fog, amikor fizikai sebzést okoz a megjelölt ellenségnek. actors.hero.herosubclass.warlock_desc=A boszorkánymesternek van esélye lélekjelet ejteni a karaktereken, amikor pálcát használ rajtuk. A lélekjelzés alkalmazásának esélye és időtartama a pálcaszint növekedésével nő.\n\nHa egy ellenségen lélekjelzés van, a boszorkánymester minden 5 sebzés után 2 hp-t gyógyít, de csak közelharci vagy dobófegyverrel végrehajtott támadással, pálcával nem! actors.hero.herosubclass.assassin=orgyilkos actors.hero.herosubclass.assassin_short_desc=Az _orgyilkos_ láthatatlanul is képes halálos csapást mérni. Minél tovább vár, annál erősebb lesz a támadás. @@ -550,12 +550,12 @@ actors.hero.herosubclass.sniper_desc=Az orvlövész távolsági harc mestere, ak actors.hero.herosubclass.warden=vadőr actors.hero.herosubclass.warden_short_desc=A _Vadőr_ átlát a magas füvön, és bónuszhatásokat kap, amikor magokat ültet és növényeket tapos el. actors.hero.herosubclass.warden_desc=A Vadőrnek erős kapcsolata van a természettel, ami számos bónusz hatást biztosít neki a fűvel és a növényekkel kapcsolatban. Képes átlátni a magas barázdált füvön, mintha az üres tér lenne.\n\nA Vadőr által elvetett vagy elültetett mag körül fű hajt ki, és különleges hatásokat ér el, amikor növényeket tapos el. Ezek a speciális hatások helyettesítik a szokásos növényi hatásokat, ami azt jelenti, hogy egyetlen növény sem ártalmas, ha rátapos. -actors.hero.herosubclass.champion=champion -actors.hero.herosubclass.champion_short_desc=The _Champion_ can wield two weapons. Her regular attacks use her primary weapon, but she can swap weapons and use either weapon's ability. -actors.hero.herosubclass.champion_desc=The Champion is a master of melee weapons who can equip a secondary weapon in addition to her primary one. Her regular attacks use her primary weapon, but she can swap her primary weapon instantly.\n\nThe secondary weapon's ability can be used at any time and has its own ability charges. Her secondary weapon charges have a 50% reduced charge cap and charge speed. -actors.hero.herosubclass.monk=monk -actors.hero.herosubclass.monk_short_desc=The _Monk_ builds energy while fighting. This energy can be spent on a variety of unique abilities. -actors.hero.herosubclass.monk_desc=The Monk is a master of physical technique. As she defeats enemies, she gains energy which can be used on a variety of defensive and utlity-focused abilities. This energy does not fade over time, but has a cap based on the Monk's level. +actors.hero.herosubclass.champion=bajnok +actors.hero.herosubclass.champion_short_desc=A _bajnok_ két fegyvert használhat. Rendszeres támadásaihoz az elsődleges fegyverét használja, de képes fegyvert cserélni, és bármelyik fegyver képességét használni. +actors.hero.herosubclass.champion_desc=A bajnok a közelharci fegyverek mestere, aki az elsődleges fegyvere mellé egy másodlagos fegyvert is felszerelhet. Rendszeres támadásaihoz az elsődleges fegyverét használja, de az elsődleges fegyvert azonnal cserélni tudja.\n\nA másodlagos fegyver képessége bármikor használható, és saját képességtöltéssel rendelkezik. A másodlagos fegyver töltései 50%-kal csökkentett töltéskorlátozással és töltési sebességgel rendelkeznek. +actors.hero.herosubclass.monk=szerzetes +actors.hero.herosubclass.monk_short_desc=A _szerzetes_ harc közben energiát gyűjt. Ezt az energiát számos egyedi képességre használhatja. +actors.hero.herosubclass.monk_desc=A szerzetes a fizikai technika mestere. Ahogy legyőzi az ellenséget, energiát nyer, amelyet különböző védekező és hasznos képességekre használhat fel. Ez az energia nem fogy idővel, de a szerzetes szintje alapján van egy felső határa. ##talents actors.hero.talent$improvisedprojectilecooldown.name=rögtönzött lövedékek csillapodásideje @@ -564,20 +564,20 @@ actors.hero.talent$rejuvenatingstepscooldown.name=fiatalító lépések cooldown actors.hero.talent$rejuvenatingstepscooldown.desc=Nemrég használtad ezt a tehetséget, és várnod kell, mielőtt újra használnád.\n\nHátralévő körök: %s. actors.hero.talent$seershotcooldown.name=látnok lövés cooldown actors.hero.talent$seershotcooldown.desc=Nemrég használtad ezt a tehetséget, és várnod kell, mielőtt újra használnád.\n\nHátralévő körök: %s. -actors.hero.talent$aggressivebarriercooldown.name=aggressive barrier cooldown +actors.hero.talent$aggressivebarriercooldown.name=agresszív védelem lehűlés actors.hero.talent$aggressivebarriercooldown.desc=Nemrég használtad ezt a tehetséget, és várnod kell, mielőtt újra használnád.\n\nHátralévő körök: %s. -actors.hero.talent$lethalhastecooldown.name=lethal haste cooldown +actors.hero.talent$lethalhastecooldown.name=halálos sietség lehűlés actors.hero.talent$lethalhastecooldown.desc=Nemrég használtad ezt a tehetséget, és várnod kell, mielőtt újra használnád.\n\nHátralévő körök: %s. -actors.hero.talent$swiftequipcooldown.name=swift equip cooldown +actors.hero.talent$swiftequipcooldown.name=gyors fegyvercsere lehűlés actors.hero.talent$swiftequipcooldown.desc=Nemrég használtad ezt a tehetséget, és várnod kell, mielőtt újra használnád.\n\nHátralévő körök: %s. -actors.hero.talent$combinedlethalitytriggertracker.name=combined lethality -actors.hero.talent$combinedlethalitytriggertracker.desc=The Duelist's next attack will execute enemies below a certain health threshold.\n\nTurns remaining: %s. +actors.hero.talent$combinedlethalitytriggertracker.name=kombinált halandóság +actors.hero.talent$combinedlethalitytriggertracker.desc=A párbajhős következő támadása egy bizonyos életerő alatt lévő ellenségeket végzi ki.\n\nHátralévő fordulók: %s. #warrior actors.hero.talent.hearty_meal.title=bőséges étel actors.hero.talent.hearty_meal.desc=_+1:_ Ha 50% alatti egészségszintnél eszel, a harcos _2 HP_ -t gyógyul, és _3 HP_ -t amikor 25% alatt van.\n\n_+2:_ Ha 50% alatti egészségszintnél eszel, a harcos _3 HP_ -t gyógyul, és _5 HP_ -t amikor 25% alatt van. -actors.hero.talent.veterans_intuition.title=veteran's intuition -actors.hero.talent.veterans_intuition.desc=_+1:_ The Warrior identifies weapons _1.75x faster_ and armor _2.5x faster_.\n\n_+2:_ The Warrior identifies weapons _2.5x faster_ and armor _when he equips it_. +actors.hero.talent.veterans_intuition.title=veterán megérzése +actors.hero.talent.veterans_intuition.desc=_+1:_ A harcos _1,75x gyorsabban_ azonosítja a fegyvereket és _2,5x gyorsabban_ a páncélokat.\n\n_+2:_ A harcos _2,5x gyorsabban_ azonosítja a fegyvereket és a páncélzatot _amint viseli_. actors.hero.talent.test_subject.title=tesztalany actors.hero.talent.test_subject.desc=_+1:_ Bármikor, amikor egy tárgyat azonosít a harcos _2 HP_-t gyógyul.\n\n_+2:_ Bármikor, amikor egy tárgyat azonosít a harcos _3 HP_-t gyógyul. actors.hero.talent.iron_will.title=vasakarat @@ -591,7 +591,7 @@ actors.hero.talent.restored_willpower.desc=_+1:_ Egy gyógyital elfogyasztása r actors.hero.talent.restored_willpower.meta_desc=_Ha ezt a tehetséget egy másik hős kapja meg_ ehelyett 5% maximális életerőnek megfelelő védelmet biztosít +1-nél, vagy 7,5% maximális életerőnek megfelelő védelmet +2-nél. actors.hero.talent.runic_transference.title=rúna átvitel actors.hero.talent.runic_transference.desc=_+1:_ A harcos törött medálja át tudja helyezni a _szokásos hieroglifákat_ és egyúttal egy fejlesztést is.\n\n_+2:_ A harcos törött medálja át tudja helyezni a _szokásos, erőteljes és átkozott hieroglifákat_ és egyúttal egy fejlesztést is. -actors.hero.talent.runic_transference.meta_desc=_If this talent is gained by a different hero_ it will instead increase the level that armor glyphs are guaranteed to be preserved at when upgrading armor up to level 6 from 4 at +1, or level 7 from 4 at +2. +actors.hero.talent.runic_transference.meta_desc=_Ha ezt a tehetséget egy másik hős szerzi meg_, megnöveli azt a szintet, amit a páncél hieroglifa garantál hogy megmarad a páncélzat fejlesztésekor 6. szintre a +1-es vagy 4-es szintről, vagy a 7. szintre a +2-es vagy 4-es szintről. actors.hero.talent.lethal_momentum.title=halálos mozzanat actors.hero.talent.lethal_momentum.desc=_+1:_ Ha a harcos fizikai fegyverrel gyilkos ütést mér, _67% eséllyel_ 0 körig fog tartani.\n\n_+2:_ Ha a harcos fizikai fegyverrel gyilkos ütést mér, _100% eséllyel_ 0 körig fog tartani. actors.hero.talent.improvised_projectiles.title=improvizált lövedék @@ -731,7 +731,7 @@ actors.hero.talent.enhanced_rings.title=továbbfejlesztett gyűrűk actors.hero.talent.enhanced_rings.desc=_+1:_ ha a tolvaj egy ereklyét használatba vesz, a gyűrűi +1 fejlődésen mennek keresztül _3 körön át_.\n\n_+2:_ ha a tolvaj egy ereklyét használatba vesz, a gyűrűi +1 fejlődésen mennek keresztül _6 körön át_.\n\n_+3:_ ha a tolvaj egy ereklyét használatba vesz, a gyűrűi +1 fejlődésen mennek keresztül _9 körön át_. actors.hero.talent.enhanced_lethality.title=fokozott halandóság -actors.hero.talent.enhanced_lethality.desc=_+1:_ Az Orgyilkos meg tudja gyilkolni ellenfeleit _4/13/27/67% egészség_ alatt, előkészületi szintjétől függően 3/10/20/50% -tól.\n\n_+2:_ Az Orgyilkos meg tudja gyilkolni ellenfeleit _5/17/33/83% egészség_ alatt, előkészületi szintjétől függően 3/10/20/50% -tól.\n\n_+3:_ Az Orgyilkos meg tudja gyilkolni ellenfeleit _6/20/40/100% egészség_ alatt, előkészületi szintjétől függően 3/10/20/50% -tól. +actors.hero.talent.enhanced_lethality.desc=_+1:_ The Assassin can assassinate enemies left at below _4/13/27/67% health_ per level of preparation, up from 3/10/20/50%.\n\n_+2:_ The Assassin can assassinate enemies left at below _5/17/33/83% health_ per level of preparation, up from 3/10/20/50%.\n\n_+3:_ The Assassin can assassinate enemies left at below _6/20/40/100% health_ per level of preparation, up from 3/10/20/50%. actors.hero.talent.assassins_reach.title=gyilkos hatókör actors.hero.talent.assassins_reach.desc=_+1:_ az orgyilkos ugrása felkészülési szintjétől függően emelkedik _1/3/4/6 egységre_ 1/2/3/4-ről.\n\n_+2:_ az orgyilkos ugrása felkészülési szintjétől függően emelkedik _2/4/6/8 egységre_ 1/2/3/4-ről.\n\n_+3:_ az orgyilkos ugrása felkészülési szintjétől függően emelkedik _2/5/7/10 egységre_ 1/2/3/4-ről. actors.hero.talent.bounty_hunter.title=kincsvadász @@ -859,11 +859,11 @@ actors.hero.talent.deadly_followup.title=deadly followup actors.hero.talent.deadly_followup.desc=_+1:_ When the Duelist hits an enemy with a thrown weapon, she will deal _7% more melee damage_ to them for 5 turns.\n\n_+2:_ When the Duelist hits an enemy with a thrown weapon, she will deal _13% more melee damage_ to them for 5 turns.\n\n_+3:_ When the Duelist hits an enemy with a thrown weapon, she will deal _20% more melee damage_ to them for 5 turns. actors.hero.talent.secondary_charge.title=secondary charge -actors.hero.talent.secondary_charge.desc=_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _58%_ of her primary, from 50%.\n\n_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _67%_ of her primary, from 50%.\n\n_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _75%_ of her primary, from 50%. +actors.hero.talent.secondary_charge.desc=_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _58%_ of her primary, from 50%.\n\n_+2:_ The Champion's secondary weapon charge speed and charge cap are increased to _67%_ of her primary, from 50%.\n\n_+3:_ The Champion's secondary weapon charge speed and charge cap are increased to _75%_ of her primary, from 50%. actors.hero.talent.twin_upgrades.title=twin upgrades -actors.hero.talent.twin_upgrades.desc=_+1:_ If the weaker of the Champion's two equipped weapons is _2 or more tiers lower_ than the stronger one, it is boosted to the stronger weapon's level.\n\n_+2:_ If the weaker of the Champion's two equipped weapons is _1 or more tiers lower_ than the stronger one, it is boosted to the stronger weapon's level.\n\n_+3:_ If the weaker of the Champion's two equipped weapons is _the same tier or lower_ than the stronger one, it is boosted to the stronger weapon's level. -actors.hero.talent.combined_lethality.title=combined lethality -actors.hero.talent.combined_lethality.desc=_+1:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy _below 8% HP_.\n\n_+2:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy _below 17% HP_.\n\n_+3:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy _below 25% HP_.\n\nIf the second ability does not contain an attack, this talent will instead trigger on the Champion's next attack within 5 turns. +actors.hero.talent.twin_upgrades.desc=_+1:_ If one of the Champion's two equipped weapons has a lower level and is _2 or more tiers lower_ than the other weapon, it will be boosted to the other weapon's level.\n\n_+2:_ If one of the Champion's two equipped weapons has a lower level and is _1 or more tiers lower_ than the other weapon, it will be boosted to the other weapon's level\n\n_+3:_ If one of the Champion's two equipped weapons has a lower level and is _the same tier or lower_ than the other weapon, it will be boosted to the other weapon's level +actors.hero.talent.combined_lethality.title=kombinált halandóság +actors.hero.talent.combined_lethality.desc=_+1:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 8% HP_.\n\n_+2:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 17% HP_.\n\n_+3:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 25% HP_.\n\nIf the second ability does not contain an attack, this talent will instead trigger on the Champion's next attack within 5 turns. #second subclass diff --git a/core/src/main/assets/messages/actors/actors_in.properties b/core/src/main/assets/messages/actors/actors_in.properties index 071ffb7c6..1258f72fc 100644 --- a/core/src/main/assets/messages/actors/actors_in.properties +++ b/core/src/main/assets/messages/actors/actors_in.properties @@ -521,7 +521,7 @@ actors.hero.heroclass.huntress_desc_short=Pemburu adalah ahli pelempar senjata d actors.hero.heroclass.huntress_desc=Pemburu dapat melewati rumput tinggi _tanpa merusaknya_.\n\nPemburu juga memulai dengan _sarung tangan tajam_, armor kain, kantong air, dan kantong kecil.\n\nPemburu secara otomatis sudah mengindentifikasi:\n_-_ Gulungan Identifikasi\n_-_ Ramuan Melihat Pikiran\n_-_ Gulungan Nina Bobo actors.hero.heroclass.huntress_unlock=Untuk membuka Pemburu wanita _bunuh musuh dengan senjata lempar sebanyak 10 kali dalam satu permainan._ -actors.hero.heroclass.duelist=Duelist +actors.hero.heroclass.duelist=duelist actors.hero.heroclass.duelist_desc_short=Duelist adalah ahli senjata yang dapat menggunakan senjatanya untuk memicu _ kemampuan senjata khusus._ Kemampuan khusus ini berbeda untuk setiap senjata._ actors.hero.heroclass.duelist_desc=Duelist dimulai dengan _rapier unik_ dengan kemampuan khusus yang mengisi ulang seiring waktu.\n\nSetiap senjata dalam game memiliki _kemampuan khusus yang berbeda_ yang dapat digunakan oleh Duelist.\n\nDuelist juga memulai dengan _dua paku lempar_, pelindung kain, kantong air, dan kantong beludru.\n\nDuelist secara otomatis mengidentifikasi:\n_-_ Gulungan Identifikasi\n_-_ Ramuan Kekuatan\n_-_ Gulungan Mirror Image actors.hero.heroclass.duelist_unlock=Untuk membuka Duelist _melengkapi senjata tingkat 2 atau lebih tinggi tanpa penalti kekuatan._ @@ -731,7 +731,7 @@ actors.hero.talent.enhanced_rings.title=peningkatan cincin actors.hero.talent.enhanced_rings.desc=_+1:_ Ketika Pengembara menggunakan artefak, cincin yang ia pakai mendapatkan peningkatan +1 upgrade untuk _3 giliran_.\n\n_+2:_ Ketika Pengembara menggunakan artefak, cincin yang ia pakai mendapatkan peningkatan +1 upgrade untuk _6 giliran_.\n\n_+3:_Ketika Pengembara menggunakan artefak, cincin yang ia pakai mendapatkan peningkatan +1 upgrade untuk _9 giliran_. actors.hero.talent.enhanced_lethality.title=peningkatan kematian -actors.hero.talent.enhanced_lethality.desc=_+1:_ Pembunuh dapat membunuh musuh yang _darahnya di bawah 4/13/27/67%_ per level persiapan, naik dari 3/10/20/50%.\n\n_+2:_ Pembunuh dapat membunuh musuh yang _darahnya di bawah 5/17/33/83%_ per level persiapan, naik dari 3/10/20/50%.\n\n_+3:_ Pembunuh dapat membunuh musuh yang _darahnya di bawah 6/20/40/100%_ per level persiapan, naik dari 3/10/20/50%. +actors.hero.talent.enhanced_lethality.desc=_+1:_ The Assassin can assassinate enemies left at below _4/13/27/67% health_ per level of preparation, up from 3/10/20/50%.\n\n_+2:_ The Assassin can assassinate enemies left at below _5/17/33/83% health_ per level of preparation, up from 3/10/20/50%.\n\n_+3:_ The Assassin can assassinate enemies left at below _6/20/40/100% health_ per level of preparation, up from 3/10/20/50%. actors.hero.talent.assassins_reach.title=jangkauan pembunuh actors.hero.talent.assassins_reach.desc=_+1:_ Jarak lompatan Pembunuh per level persiapan ditingkatkan menjadi _1/3/4/6 petak_, asalnya dari 1/2/3/4.\n\n_+2:_ Jarak lompatan Pembunuh per level persiapan ditingkatkan menjadi _2/4/6/8 petak_, asalnya dari 1/2/3/4.\n\n_+3:_ Jarak lompatan Pembunuh per level persiapan ditingkatkan menjadi _2/5/7/10 petak_, asalnya dari 1/2/3/4. actors.hero.talent.bounty_hunter.title=pemburu hadiah @@ -859,11 +859,11 @@ actors.hero.talent.deadly_followup.title=deadly followup actors.hero.talent.deadly_followup.desc=_+1:_ When the Duelist hits an enemy with a thrown weapon, she will deal _7% more melee damage_ to them for 5 turns.\n\n_+2:_ When the Duelist hits an enemy with a thrown weapon, she will deal _13% more melee damage_ to them for 5 turns.\n\n_+3:_ When the Duelist hits an enemy with a thrown weapon, she will deal _20% more melee damage_ to them for 5 turns. actors.hero.talent.secondary_charge.title=secondary charge -actors.hero.talent.secondary_charge.desc=_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _58%_ of her primary, from 50%.\n\n_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _67%_ of her primary, from 50%.\n\n_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _75%_ of her primary, from 50%. +actors.hero.talent.secondary_charge.desc=_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _58%_ of her primary, from 50%.\n\n_+2:_ The Champion's secondary weapon charge speed and charge cap are increased to _67%_ of her primary, from 50%.\n\n_+3:_ The Champion's secondary weapon charge speed and charge cap are increased to _75%_ of her primary, from 50%. actors.hero.talent.twin_upgrades.title=twin upgrades -actors.hero.talent.twin_upgrades.desc=_+1:_ If the weaker of the Champion's two equipped weapons is _2 or more tiers lower_ than the stronger one, it is boosted to the stronger weapon's level.\n\n_+2:_ If the weaker of the Champion's two equipped weapons is _1 or more tiers lower_ than the stronger one, it is boosted to the stronger weapon's level.\n\n_+3:_ If the weaker of the Champion's two equipped weapons is _the same tier or lower_ than the stronger one, it is boosted to the stronger weapon's level. +actors.hero.talent.twin_upgrades.desc=_+1:_ If one of the Champion's two equipped weapons has a lower level and is _2 or more tiers lower_ than the other weapon, it will be boosted to the other weapon's level.\n\n_+2:_ If one of the Champion's two equipped weapons has a lower level and is _1 or more tiers lower_ than the other weapon, it will be boosted to the other weapon's level\n\n_+3:_ If one of the Champion's two equipped weapons has a lower level and is _the same tier or lower_ than the other weapon, it will be boosted to the other weapon's level actors.hero.talent.combined_lethality.title=kombinasi mematikan -actors.hero.talent.combined_lethality.desc=_+1:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy _below 8% HP_.\n\n_+2:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy _below 17% HP_.\n\n_+3:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy _below 25% HP_.\n\nIf the second ability does not contain an attack, this talent will instead trigger on the Champion's next attack within 5 turns. +actors.hero.talent.combined_lethality.desc=_+1:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 8% HP_.\n\n_+2:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 17% HP_.\n\n_+3:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 25% HP_.\n\nIf the second ability does not contain an attack, this talent will instead trigger on the Champion's next attack within 5 turns. #second subclass diff --git a/core/src/main/assets/messages/actors/actors_it.properties b/core/src/main/assets/messages/actors/actors_it.properties index bc6029e27..1e003b383 100644 --- a/core/src/main/assets/messages/actors/actors_it.properties +++ b/core/src/main/assets/messages/actors/actors_it.properties @@ -171,7 +171,7 @@ actors.buffs.degrade.heromsg=Il tuo equipaggiamento sembra indebolito! actors.buffs.degrade.desc=Potente magia oscura sta interferendo con la forza delle pergamene di miglioramento infuse nel tuo equipaggiamento!\n\nMentre sei deteriorato, l'attrezzatura migliorata verrà considerata come se fosse di un livello più basso di quello reale. _Ogni miglioramento dopo il +3 è reso esponenzialmente più debole del precedente._ Le descrizioni dei tuoi oggetti cambieranno per riflettere il loro ridotto livello di potere.\n\nLa degradazione non coinvolge i requisiti di forza, le cariche delle bacchette, la durevolezza delle armi da lancio o gli artefatti.\n\nTurni di degradazione rimanenti: %s. Usare una pergamena di miglioramento o di rimuovi maledizione fermerà la degradazione immediatamente. actors.buffs.doom.name=condannato -actors.buffs.doom.desc=It's hard to keep going when it seems like the universe wants you dead.\n\nDoomed characters will receive +67% damage from all sources.\n\nDoom is permanent, its effects only end in death. +actors.buffs.doom.desc=È arduo proseguire quando sembra che l'universo ti voglia morto.\n\nI personaggi condannati riceveranno +67% di danno da tutte le fonti.\n\nLa condanna è permanente, i suoi effetti cessano solo con la morte. actors.buffs.dread.name=terrore actors.buffs.dread.desc=Un terrore così grande che causerà la fuga del bersaglio dal dungeon! \n\nCreature affette da terrore scapperanno dal loro avversario a gran velocità, e scompariranno completamente dal dungeon una volta che saranno fuori dal campo visivo. Nemici sconfitti in questo modo daranno metà dell'esperienza e non lasceranno oggetti. Lo shock del dolore diminuirà la durata del terrore.\n\nTurno di terrore rimanenti: %d. @@ -281,8 +281,8 @@ actors.buffs.paralysis.heromsg=Sei paralizzato! actors.buffs.paralysis.out=resiste alla paralisi actors.buffs.paralysis.desc=Spesso la peggior cosa da fare è nulla di nulla.\n\nParalisi ferma completamente tutte le azioni, forzando il bersaglio ad aspettare finché l'effetto svanisce. Il dolore causato dal subire danni può provocare ai personaggi l'uscita repentina dalla paralisi.\n\nTurni di paralisi rimanenti: %s. -actors.buffs.physicalempower.name=physically empowered -actors.buffs.physicalempower.desc=Your blows have been empowered, increasing the amount of damage you can deal with physical attacks.\n\nBonus damage: %1$d.\nHits remaining: %2$d. +actors.buffs.physicalempower.name=potenziato fisicamente +actors.buffs.physicalempower.desc=I tuoi colpi sono stati potenziati, aumentando la quantità di danni che puoi infliggere con gli attacchi fisici.\n\nDanni bonus: %1$d.\nColpi rimanenti: %2$d. actors.buffs.pincushion.name=puntaspilli actors.buffs.pincushion.desc=Le armi da lancio che hai usato contro questa creatura sono incastrate e cadranno a terra quando l'avrai sconfitta.\n\nI seguenti oggetti sono attaccati: @@ -396,14 +396,14 @@ actors.hero.abilities.warrior.endure.short_desc=Il Guerriero _Incassa_, saltando actors.hero.abilities.warrior.endure.desc=Il Guerriero sopporta i colpi per 3 turni, ricevendo metà dei danni qualunque sia la causa. Questa riduzione è applicata prima degli effetti di resistenza al danno come l'armatura.\n\nDopo aver sopportato, il primo colpo a segno entro 10 turni avrà un danno bonus pari a metà del danno ricevuto dal guerriero durante la sopportazione, prima di qualunque effetto di riduzione del danno!\n\nSe il Guerriero ha una combo, usare questa abilità prolungherà il suo tempo rimanente di 3 turni. actors.hero.abilities.mage.elementalblast.name=Esplosione Elementale -actors.hero.abilities.mage.elementalblast.no_staff=You can't use this ability without your staff. +actors.hero.abilities.mage.elementalblast.no_staff=Non puoi usare questa abilità senza la tua staffa. actors.hero.abilities.mage.elementalblast.short_desc=Il Mago sprigiona un'_Esplosione Elementale_ dal suo bastone, investendo una vasta area intorno a lui con un effetto che varia in base alla bacchetta infusa nel bastone. actors.hero.abilities.mage.elementalblast.desc=Il Mago emana un'esplosione di magia che copre un'area circolare avente raggio di 4 caselle e provoca 15-25 danni. L'effetto specifico dell'Esplosione Elementale varia a seconda della bacchetta instillata nel bastone del mago. actors.hero.abilities.mage.elementalblast.generic_desc=L'effetto dell'Esplosione Elementale è simile all'effetto sprigionato dalla bacchetta quando viene utilizzata per colpire un nemico o un alleato. actors.hero.abilities.mage.wildmagic.name=magia selvaggia actors.hero.abilities.mage.wildmagic.no_wands=Non hai alcuna bacchetta con cui attaccare! actors.hero.abilities.mage.wildmagic.short_desc=Il mago scatena la _Magia Selvaggia_ contenuta nelle sue bacchette, colpendo più volte in un singolo turno un bersaglio scelto. Le bacchette vengono utilizzate casualmente. -actors.hero.abilities.mage.wildmagic.desc=The Mage unleashes the power in his wands, randomly firing them up to 4 times in a single turn. The Mage's staff is not included in this effect.\n\nEach wand also has its level boosted by 2, up to +3. This ability uses half a wand charge for each zap, and no one wand can be fired more than 2 times. +actors.hero.abilities.mage.wildmagic.desc=Il Mago scatena il potere delle sue bacchette, sparandole casualmente fino a 4 volte in un solo turno. Il bastone del Mago non è incluso in questo effetto.\n\nOgni bacchetta ha il suo livello potenziato di 2, fino a +3. Questa abilità utilizza mezza carica della bacchetta per ogni colpo e nessuna bacchetta può essere sparata più di 2 volte. actors.hero.abilities.mage.warpbeacon.name=tele-faro actors.hero.abilities.mage.warpbeacon.depths=Non puoi spostarti tra piani diversi! actors.hero.abilities.mage.warpbeacon.locked_floor=Non puoi abbandonare un piano bloccato! @@ -422,7 +422,7 @@ actors.hero.abilities.rogue.smokebomb.prompt=Scegli un luogo in cui saltare actors.hero.abilities.rogue.smokebomb$ninjalog.name=esca in legno actors.hero.abilities.rogue.smokebomb$ninjalog.desc=In qualche modo, i nemici si convincono facilmente che questa esca di legno sia il vero Ladro! actors.hero.abilities.rogue.smokebomb.short_desc=I Ladro getta a terra una _Bomba Fumogena_ e scompare. I nemici che si trovano vicini alla sua precedente posizione vengono accecati. -actors.hero.abilities.rogue.smokebomb.desc=Il Ladro getta una bomba fumogena e in un attimo si allontana di 6 caselle. Può superare pericoli e nemici ma non passare attraverso ostacoli spessi, come i muri\n\nI nemici che si trovano nelle caselle adiacenti alla posizione originaria del Ladro rimangono accecati per 5 turni. +actors.hero.abilities.rogue.smokebomb.desc=Il Ladro getta una bomba fumogena e in un attimo si allontana di 6 caselle. Può superare pericoli e nemici ma non passare attraverso ostacoli spessi, come i muri.\n\nI nemici che si trovano nelle caselle adiacenti alla posizione originaria del Ladro rimangono accecati per 5 turni. actors.hero.abilities.rogue.deathmark.name=marchio della morte actors.hero.abilities.rogue.deathmark.ally_target=Puoi marchiare solo i nemici actors.hero.abilities.rogue.deathmark.short_desc=Il Ladro pone un _Marchio della Morte_ su un nemico scelto. I nemici marchiati subiscono danni bonus, ma non possono morire finché il marchio non svanisce. @@ -457,20 +457,20 @@ actors.hero.abilities.huntress.spirithawk$hawkally.direct_attack=Il falco sta an actors.hero.abilities.huntress.spirithawk$hawkally.desc=Un falco magico evocato dalla Cacciatrice. Emette un'etereo bagliore blu, e il suo capo si volge costantemente intorno per sorvegliare l'area circostante.\n\nNon è un valido combattente, ma la sua velocità e la vista acuta lo rendono un eccellente esploratore e gli permettono di distrarre facilmente i nemici.\n\nTurni rimanenti: %d. actors.hero.abilities.huntress.spirithawk$hawkally.desc_dodges=Il Falco schiverà di sicuro ancora %d attacchi. -actors.hero.abilities.duelist.challenge.name=challenge -actors.hero.abilities.duelist.challenge.prompt=Choose an enemy to challenge -actors.hero.abilities.duelist.challenge.already_dueling=You can only be in one duel at a time. -actors.hero.abilities.duelist.challenge.ally_target=You can only challenge enemies. -actors.hero.abilities.duelist.challenge.unreachable_target=You must be able to reach your target. -actors.hero.abilities.duelist.challenge.distant_target=That enemy is too far away to challenge. -actors.hero.abilities.duelist.challenge.short_desc=The Duelist _challenges_ a nearby enemy to a duel, temporarily freezing all other enemies. -actors.hero.abilities.duelist.challenge.desc=The Duelist challenges a nearby enemy to a duel. That enemy is compelled to fight her while all other enemies are temporarily frozen in time.\n\nThe target must be reachable and within 5 tiles of the Duelist. The duel lasts until 10 turns pass, the enemy dies, or the Duelist is more than 5 tiles away from the enemy.\n\nFrozen enemies are invulnerable. The Duelist's allies are not frozen by this ability, but if a boss is targeted its minions will not be frozen either. -actors.hero.abilities.duelist.challenge$duelparticipant.name=duel participant -actors.hero.abilities.duelist.challenge$duelparticipant.desc=This character is participating in a duel. They, and any of their allies or minions, are allowed to act normally while others are frozen.\n\nThe duel will last for a set amount of time, until one participant dies, or until the participants move more than 5 tiles away from eachother.\n\nTurns remaining: %d. -actors.hero.abilities.duelist.elementalstrike.name=elemental strike -actors.hero.abilities.duelist.elementalstrike.short_desc=The Duelist performs an _elemental strike_, spreading an effect in a conical AOE based on her weapon enchantment. -actors.hero.abilities.duelist.elementalstrike.desc=The Duelist strikes an enemy or location, performing a regular attack that's guaranteed to hit and spreading a magical effect that travels up to 3 tiles in a 65 degree cone. This magical effect varies based on the enchantment on the Duelist's primary weapon. -actors.hero.abilities.duelist.elementalstrike.generic_desc=An elemental strike with no enchantment will release a small burst of magic, dealing 5-10 damage to all enemies in range. +actors.hero.abilities.duelist.challenge.name=sfida +actors.hero.abilities.duelist.challenge.prompt=Scegli un nemico da sfidare +actors.hero.abilities.duelist.challenge.already_dueling=Puoi partecipare ad un solo duello alla volta. +actors.hero.abilities.duelist.challenge.ally_target=Puoi sfidare soltanto i nemici. +actors.hero.abilities.duelist.challenge.unreachable_target=Devi essere in grado di raggiungere il tuo bersaglio. +actors.hero.abilities.duelist.challenge.distant_target=Quel nemico è troppo lontano per essere sfidato. +actors.hero.abilities.duelist.challenge.short_desc=Il Duellante _sfida_ a duello un nemico vicino, congelando temporaneamente tutti gli altri nemici. +actors.hero.abilities.duelist.challenge.desc=La Duellante sfida a duello un nemico vicino. Quel nemico è costretto a combatterla mentre tutti gli altri nemici sono temporaneamente congelati nel tempo.\n\nIl bersaglio deve essere raggiungibile ed entro 5 caselle dalla Duellante. Il duello dura fino a quando non passano 10 turni, il nemico muore o la Duellante si trova a più di 5 caselle dal nemico.\n\nI nemici congelati sono invulnerabili. Gli alleati della Duellante non vengono congelati da questa abilità, ma se un boss viene preso di mira, nemmeno i suoi servitori verranno congelati. +actors.hero.abilities.duelist.challenge$duelparticipant.name=partecipante al duello +actors.hero.abilities.duelist.challenge$duelparticipant.desc=Questo personaggio sta partecipando a un duello. Loro, e tutti i loro alleati o servitori, possono agire normalmente mentre gli altri sono congelati.\n\nIl duello durerà per un determinato periodo di tempo, fino alla morte di un partecipante o fino a quando i partecipanti non si allontaneranno di più di 5 caselle l'uno dall'altro.\n\nTurni rimasti: %d. +actors.hero.abilities.duelist.elementalstrike.name=colpo elementale +actors.hero.abilities.duelist.elementalstrike.short_desc=Il Duellante esegue un _colpo elementale_, diffondendo un effetto in un'area d'effetto conica basato sull'incantesimo della sua arma. +actors.hero.abilities.duelist.elementalstrike.desc=La Duellante colpisce un nemico o una posizione, eseguendo un attacco che ha la garanzia di colpire e diffondendo un effetto magico che colpisce fino a 3 caselle in un cono di 65 gradi. Questo effetto magico varia in base all'incantesimo sull'arma principale della Duellante. +actors.hero.abilities.duelist.elementalstrike.generic_desc=Un colpo elementale senza incantesimo rilascerà una piccola esplosione di magia, infliggendo 5-10 danni a tutti i nemici nel raggio d'azione. actors.hero.abilities.ratmogrify.name=rattificazione actors.hero.abilities.ratmogrify.cant_transform=Non puoi rattificarlo! @@ -521,10 +521,10 @@ actors.hero.heroclass.huntress_desc_short=La Cacciatrice è una maestra delle ar actors.hero.heroclass.huntress_desc=La Cacciatrice inizia con un _arco spirituale unico_, che può scoccare un numero infinito di frecce evocate.\n\nLa Cacciatrice può camminare attraverso l'erba alta _senza calpestarla_.\n\nLa Cacciatrice inizia anche con _guanti borchiati_, armatura di stoffa, un otre e una borsa di velluto.\n\nLa Cacciatrice identifica automaticamente:\n_-_ Pergamena dell'identificazione\n_-_ Pozione di visione mentale\n_-_ Pergamena della ninna nanna actors.hero.heroclass.huntress_unlock=Per sbloccare la Cacciatrice _colpisci 10 nemici con armi da lancio in una partita._ -actors.hero.heroclass.duelist=Duelist -actors.hero.heroclass.duelist_desc_short=The Duelist is a weapons master who can use her weapon to trigger a _special weapon ability._ This special ability is _different for every weapon._ -actors.hero.heroclass.duelist_desc=The Duelist starts with a _unique rapier_ with a special ability that recharges over time.\n\nEvery weapon in the game has a _different special ability_ that the Duelist can use.\n\nThe Duelist also starts with _two throwing spikes_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Duelist automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Strength\n_-_ Scrolls of Mirror Image -actors.hero.heroclass.duelist_unlock=To unlock the Duelist _equip a tier 2 or higher weapon with no strength penalty._ +actors.hero.heroclass.duelist=duelist +actors.hero.heroclass.duelist_desc_short=La Duellante è una maestra d'armi che può usare la sua arma per attivare un'_abilità speciale dell'arma._ Questa abilità speciale è _diversa per ogni arma._ +actors.hero.heroclass.duelist_desc=La Duellante inizia con un _stocco esclusivo_ con un'abilità speciale che si ricarica nel tempo.\n\nOgni arma nel gioco ha una _diversa abilità speciale_ che la Duellante può usare.\n\nLa Duellante inizia anche con _due punte da lancio_, un'armatura di stoffa, un otre e un sacchetto di velluto.\n\nLa Duellante identifica automaticamente:\n_-_ Pergamene di Identificazione\n_-_ Pozioni della Forza\n_-_ Pergamene dell'immagine speculare +actors.hero.heroclass.duelist_unlock=Per sbloccare la Duellante _devi equipaggiare un'arma di livello 2 o superiore senza penalità dovute alla forza._ actors.hero.herosubclass.berserker=berserker actors.hero.herosubclass.berserker_short_desc=Il _Berserker_ accumula tanta furia quanti più danni subisce. La furia incrementa il suo danno e può essere attivata quando è al 100% per dello scudo bonus. @@ -536,7 +536,7 @@ actors.hero.herosubclass.battlemage=mago guerriero actors.hero.herosubclass.battlemage_short_desc=Il _Mago Guerriero_ evoca effetti bonus quando combatte in mischia con il suo bastone. Questi effetti dipendono dal tipo di bacchetta infusa nel bastone. actors.hero.herosubclass.battlemage_desc=Il Mago Guerriero ottiene effetti bonus quando attacca in mischia con il suo bastone, come se il bastone avesse un incantamento. Questi effetti dipendono dal tipo di bacchetta infusa nel bastone, ogni bacchetta produce un effetto diverso. Inoltre, il bastone guadagna 0.5 cariche quando il Mago Guerriero lo usa per attaccare in mischia. actors.hero.herosubclass.warlock=stregone -actors.hero.herosubclass.warlock_short_desc=The _Warlock_ has a chance to soul mark enemies with his wands. He will heal whenever he deals physical damage to marked enemies. +actors.hero.herosubclass.warlock_short_desc=Lo _Stregone_ ha la possibilità di marchiare l'anima dei nemici con le sue bacchette. Guarirà ogni volta che infligge danni fisici ai nemici contrassegnati. actors.hero.herosubclass.warlock_desc=Lo Stregone ha la possibilità di marchiare l'anima dei personaggi quando usa il potere delle bacchette su di loro. La probabilità di applicare un marchio e la sua durata aumentano con l'aumentare del livello della bacchetta.\n\nQuando un nemico ha l'anima marchiata, lo Stregone riceverà 2 HP per ogni 5 danni inflitti al nemico. Valgono solo i danni inflitti con armi da mischia o da lancio, non valgono i datti inflitti dalle bacchette! actors.hero.herosubclass.assassin=assassino actors.hero.herosubclass.assassin_short_desc=L'_Assassino_ può preparare un attacco mortale mentre è invisibile. Più tempo aspetta, più potente sarà l'attacco. @@ -550,12 +550,12 @@ actors.hero.herosubclass.sniper_desc=Il Cecchino è un maestro del combattimento actors.hero.herosubclass.warden=guardiano actors.hero.herosubclass.warden_short_desc=Il _Guardiano_ può vedere attraverso l'erba alta e ottiene effetti bonus quando pianta i semi e calpesta le piante. actors.hero.herosubclass.warden_desc=Il Guardiano possiede un forte legame con la natura, che gli garantisce diversi effetti bonus legati all'erba e alle piante. Ha la capacità di vedere attraverso l'erba alta e quella calpestata come se fossero spazi liberi.\n\nIl Guardiano fa germogliare l'erba attorno ai semi che lancia o che pianta, e ottiene speciali effetti quando calpenta le piante. Questi speciali effetti sostituiscono i regolari effetti delle piante; ciò significa che nessuna pianta è pericolosa per il Guardiano. -actors.hero.herosubclass.champion=champion -actors.hero.herosubclass.champion_short_desc=The _Champion_ can wield two weapons. Her regular attacks use her primary weapon, but she can swap weapons and use either weapon's ability. -actors.hero.herosubclass.champion_desc=The Champion is a master of melee weapons who can equip a secondary weapon in addition to her primary one. Her regular attacks use her primary weapon, but she can swap her primary weapon instantly.\n\nThe secondary weapon's ability can be used at any time and has its own ability charges. Her secondary weapon charges have a 50% reduced charge cap and charge speed. -actors.hero.herosubclass.monk=monk -actors.hero.herosubclass.monk_short_desc=The _Monk_ builds energy while fighting. This energy can be spent on a variety of unique abilities. -actors.hero.herosubclass.monk_desc=The Monk is a master of physical technique. As she defeats enemies, she gains energy which can be used on a variety of defensive and utlity-focused abilities. This energy does not fade over time, but has a cap based on the Monk's level. +actors.hero.herosubclass.champion=campionessa +actors.hero.herosubclass.champion_short_desc=La _Campionessa_ può impugnare due armi. I suoi attacchi regolari usano la sua arma principale, ma può scambiare armi e usare l'abilità di entrambe le armi. +actors.hero.herosubclass.champion_desc=La Campionessa è una maestra delle armi da mischia e può equipaggiare un'arma secondaria oltre a quella primaria. I suoi attacchi regolari usano la sua arma primaria, ma può scambiare la sua arma primaria istantaneamente.\n\nL'abilità dell'arma secondaria può essere utilizzata in qualsiasi momento e ha le proprie cariche. Le cariche della sua arma secondaria hanno un limite massimo e una velocità di carica ridotti del 50%. +actors.hero.herosubclass.monk=monaca +actors.hero.herosubclass.monk_short_desc=La _Monaca_ accumula energia mentre combatte. Questa energia può essere spesa per una varietà di abilità uniche. +actors.hero.herosubclass.monk_desc=La Monaca è una maestra della tecnica fisica. Man mano che sconfigge i nemici, guadagna energia che può essere utilizzata su varie abilità difensive e focalizzate sull'utilità. Questa energia non svanisce nel tempo, ma ha un limite basato sul livello della Monaca. ##talents actors.hero.talent$improvisedprojectilecooldown.name=Conto alla rovescia per i Proiettili improvvisati @@ -564,20 +564,20 @@ actors.hero.talent$rejuvenatingstepscooldown.name=Conto alla rovescia per i Pass actors.hero.talent$rejuvenatingstepscooldown.desc=Hai usato questo talento di recente, devi attendere per usarlo di nuovo.\n\nTurni rimanenti:%s. actors.hero.talent$seershotcooldown.name=Conto alla rovescia per il Colpo del veggente actors.hero.talent$seershotcooldown.desc=Hai usato questo talento di recente, devi attendere per usarlo di nuovo.\n\nTurni rimanenti:%s. -actors.hero.talent$aggressivebarriercooldown.name=aggressive barrier cooldown +actors.hero.talent$aggressivebarriercooldown.name=ricarica della barriera aggressiva actors.hero.talent$aggressivebarriercooldown.desc=Hai usato questo talento di recente, devi attendere per usarlo di nuovo.\n\nTurni rimanenti:%s. -actors.hero.talent$lethalhastecooldown.name=lethal haste cooldown +actors.hero.talent$lethalhastecooldown.name=ricarica di rapidità letale actors.hero.talent$lethalhastecooldown.desc=Hai usato questo talento di recente, devi attendere per usarlo di nuovo.\n\nTurni rimanenti:%s. -actors.hero.talent$swiftequipcooldown.name=swift equip cooldown +actors.hero.talent$swiftequipcooldown.name=ricarica di equipaggiamento rapido actors.hero.talent$swiftequipcooldown.desc=Hai usato questo talento di recente, devi attendere per usarlo di nuovo.\n\nTurni rimanenti:%s. -actors.hero.talent$combinedlethalitytriggertracker.name=combined lethality -actors.hero.talent$combinedlethalitytriggertracker.desc=The Duelist's next attack will execute enemies below a certain health threshold.\n\nTurns remaining: %s. +actors.hero.talent$combinedlethalitytriggertracker.name=letalità combinata +actors.hero.talent$combinedlethalitytriggertracker.desc=Il prossimo attacco della Duellante giustizierà i nemici al di sotto di una certa soglia di salute.\n\nTurni rimasti: %s. #warrior actors.hero.talent.hearty_meal.title=pasto abbondante actors.hero.talent.hearty_meal.desc=_+1:_ Mangiare quando la salute è inferiore al 50%, guarirà il Guerriero di _2 HP_; se la salute è inferiore al 25%, guarirà di _3 HP_.\n\n_+2:_ Mangiare quando la salute è inferiore al 50%, guarirà il Guerriero di _3 HP_; se la salute è inferiore al 25%, guarirà di _5 HP_. -actors.hero.talent.veterans_intuition.title=veteran's intuition -actors.hero.talent.veterans_intuition.desc=_+1:_ The Warrior identifies weapons _1.75x faster_ and armor _2.5x faster_.\n\n_+2:_ The Warrior identifies weapons _2.5x faster_ and armor _when he equips it_. +actors.hero.talent.veterans_intuition.title=l'intuizione del veterano +actors.hero.talent.veterans_intuition.desc=_+1:_ Il Guerriero identifica le armi _1,75 volte più velocemente_ e le armature _2,5 volte più velocemente_.\n\n_+2:_ Il Guerriero identifica le armi _2,5 volte più velocemente_ e le armature _quando le equipaggia_. actors.hero.talent.test_subject.title=cavia actors.hero.talent.test_subject.desc=_+1:_ Il Guerriero guadagna _2 HP_ quando identifica un oggetto.\n\n_+2:_ Il Guerriero guadagna _3 HP_ quando identifica un oggetto. actors.hero.talent.iron_will.title=volontà di ferro @@ -591,7 +591,7 @@ actors.hero.talent.restored_willpower.desc=_+1:_ Usare una pozione della guarigi actors.hero.talent.restored_willpower.meta_desc=_Se questo talento viene ottenuto da un altro eroe_ garantirà invece uno scudo uguale al 5% dei punti vita massimi a +1, o 7,5% dei punti vita massimi a +2. actors.hero.talent.runic_transference.title=trasferimento runico actors.hero.talent.runic_transference.desc=_+1:_ Il sigillo rotto del Guerriero può trasferire i _glifi normali_ nello stesso modo in cui trasferisce un miglioramento.\n\n_+2:_ Il sigillo rotto del Guerriero può trasferire i _glifi normali, potenti e maledetti_ nello stesso modo in cui trasferisce un miglioramento. -actors.hero.talent.runic_transference.meta_desc=_If this talent is gained by a different hero_ it will instead increase the level that armor glyphs are guaranteed to be preserved at when upgrading armor up to level 6 from 4 at +1, or level 7 from 4 at +2. +actors.hero.talent.runic_transference.meta_desc=_Se questo talento viene acquisito da un altro eroe_ aumenterà invece il livello a cui è garantito che i glifi dell'armatura vengano preservati quando si aggiorna l'armatura fino al livello 6 da 4 a +1 o al livello 7 da 4 a +2. actors.hero.talent.lethal_momentum.title=inerzia letale actors.hero.talent.lethal_momentum.desc=_+1:_ Quando il Guerriero arreca un colpo mortale con un'arma fisica, l'attacco ha _67% di probabilità_ di durare 0 turni.\n\n_+2:_ Quando il Guerriero arreca un colpo mortale con un'arma fisica, l'attacco ha _100% di probabilità_ di durare 0 turni. actors.hero.talent.improvised_projectiles.title=proiettili improvvisati @@ -621,19 +621,19 @@ actors.hero.talent.body_slam.desc=_+1:_ Quando il Guerriero atterra dopo essere actors.hero.talent.impact_wave.title=onda all'impatto actors.hero.talent.impact_wave.desc=_+1:_ Quando il Guerriero atterra dopo aver saltato, tutti i nemici adiacenti vengono spinti indietro di _2 caselle_ e c'è una _probabilità del 25%_ che diventino vulnerabili per 5 turni.\n\n_+2:_ Quando il Guerriero atterra dopo aver saltato, tutti i nemici adiacenti vengono spinti indietro di _3 caselle_ e c'è una _probabilità del 50%_ che diventino vulnerabili per 5 turni.\n\n_+3:_ Quando il Guerriero atterra dopo aver saltato, tutti i nemici adiacenti vengono spinti indietro di _4 caselle_ e c'è una _probabilità del 75%_ che diventino vulnerabili per 5 turni.\n\n_+4:_ Quando il Guerriero atterra dopo aver saltato, tutti i nemici adiacenti vengono spinti indietro di _5 caselle_ e c'è una _probabilità del 100%_ che diventino vulnerabili per 5 turni. actors.hero.talent.double_jump.title=doppio salto -actors.hero.talent.double_jump.desc=_+1:_ If the Warrior performs a second leap within 3 turns, that leap has a _16% reduced_ charge cost.\n\n_+2:_ If the Warrior performs a second leap within 3 turns, that leap has a _30% reduced_ charge cost.\n\n_+3:_ If the Warrior performs a second leap within 3 turns, that leap has a _40% reduced_ charge cost.\n\n_+4:_ If the Warrior performs a second leap within 3 turns, that leap has a _50% reduced_ charge cost. +actors.hero.talent.double_jump.desc=_+1:_ Se il Guerriero compie un secondo salto entro 3 turni, il costo di carica del salto è _ridotto del 16%_.\n\n_+2:_ Se il Guerriero compie un secondo salto entro 3 turni, il costo di carica del salto è _ridotto del 30%_.\n\n_+3:_ Se il Guerriero compie un secondo salto entro 3 turni, il costo di carica del salto è _ridotto del 40%_.\n\n_+4:_ Se il Guerriero compie un secondo salto entro 3 turni, il costo di carica del salto è _ridotto del 50%_. actors.hero.talent.expanding_wave.title=onda amplificata actors.hero.talent.expanding_wave.desc=_+1:_ Il raggio dell'Onda d'urto è incrementato a _6 caselle_, dalle 5 iniziali, e l'ampiezza del cono è incrementata a _75 gradi_, dai 60 iniziali.\n\n_+2:_ Il raggio dell'Onda d'urto è incrementato a _7 caselle_, dalle 5 iniziali, e l'ampiezza del cono è incrementata a _90 gradi_, dai 60 iniziali.\n\n_+3:_ Il raggio dell'Onda d'urto è incrementato a _8 caselle_, dalle 5 iniziali, e l'ampiezza del cono è incrementata a _105 gradi_, dai 60 iniziali.\n\n_+4:_ Il raggio dell'Onda d'urto è incrementato a _9 caselle_, dalle 5 iniziali, e l'ampiezza del cono è incrementata a _120 gradi_, dai 60 iniziali. actors.hero.talent.striking_wave.title=onda sorprendente -actors.hero.talent.striking_wave.desc=_+1:_ Shockwave has a _30% chance_ to also use on-hit effects like enchantments and combo.\n\n_+2:_ Shockwave has a _60% chance_ to also use on-hit effects like enchantments and combo.\n\n_+3:_ Shockwave has a _90% chance_ to also use on-hit effects like enchantments and combo.\n\n_+4:_ Shockwave has a _100% chance_ to also use on-hit effects like enchantments and combo, and it gives enchantments _+20% power_. +actors.hero.talent.striking_wave.desc=_+1:_ L'onda d'urto ha un _probabilità del 30%_ di utilizzare anche effetti come incantesimi e combo.\n\n+2:_ L'onda d'urto ha un _probabilità del 60%_ di utilizzare anche effetti come incantesimi e combo.\n\n+3:_ L'onda d'urto ha un _probabilità del 90%_ di utilizzare anche effetti come incantesimi e combo.\n\n+4:_ L'onda d'urto ha un _probabilità del 100%_ di utilizzare anche effetti come incantesimi e combo e dona agli incantesimi _+20% di potenza_. actors.hero.talent.shock_force.title=forza d'urto actors.hero.talent.shock_force.desc=_+1:_ L'Onda d'urto infligge _20% danni in più_ e ha una _probabilità del 25%_ di stordire, al posto di azzoppare.\n\n_+2:_ L'Onda d'urto infligge _40% danni in più_ e ha una _probabilità del 50%_ di stordire, al posto di azzoppare.\n\n_+3:_ L'Onda d'urto infligge _60% danni in più_ e ha una _probabilità del 75%_ di stordire, al posto di azzoppare.\n\n_+4:_ L'Onda d'urto infligge _80% danni in più_ e ha una _probabilità del 100%_ di stordire, al posto di azzoppare. actors.hero.talent.sustained_retribution.title=ricompensa persistente actors.hero.talent.sustained_retribution.desc=_+1:_ Il Guerriero infligge il _115% di danno bonus_ distribuito in _2 attacchi_, al posto di infliggere il 100% di danno bonus in 1 attacco.\n\n_+2:_ Il Guerriero infligge il _130% di danno bonus_ distribuito in _3 attacchi_, al posto di infliggere il 100% di danno bonus in 1 attacco.\n\n_+3:_ Il Guerriero infligge il _145% di danno bonus_ distribuito in _4 attacchi_, al posto di infliggere il 100% di danno bonus in 1 attacco.\n\n_+4:_ Il Guerriero infligge il _160% di danno bonus_ distribuito in _5 attacchi_, al posto di infliggere il 100% di danno bonus in 1 attacco. actors.hero.talent.shrug_it_off.title=fare spallucce -actors.hero.talent.shrug_it_off.desc=_+1:_ The Warrior's damage reduction while enduring is _increased to 60%_, from 50%.\n\n_+2:_ The Warrior's damage reduction while enduring is _increased to 68%_, from 50%.\n\n_+3:_ The Warrior's damage reduction while enduring is _increased to 74%_, from 50%.\n\n_+4:_ The Warrior's damage reduction while enduring is _increased to 80%_, from 50%. +actors.hero.talent.shrug_it_off.desc=_+1:_ La riduzione del danno del Guerriero durante la resistenza è _aumentata al 60%_, dal 50%.\n\n_+2:_ La riduzione del danno del Guerriero durante la resistenza è _aumentata al 68%_, dal 50%.\n\n_+3:_ La riduzione del danno del Guerriero durante la resistenza è _aumentata al 74%_, dal 50%.\n\n_+4:_ La riduzione del danno del Guerriero durante la resistenza è _aumentata all'80%_, dal 50%. actors.hero.talent.even_the_odds.title=pari opportunità actors.hero.talent.even_the_odds.desc=_+1:_ Quando finisce di incassare, il Guerriero infligge un ulteriore _danno bonus del 5%_ per ogni nemico che si trova entro 2 caselle.\n\n_+2:_ Quando finisce di incassare, il Guerriero infligge un ulteriore _danno bonus del 10%_ per ogni nemico che si trova entro 2 caselle.\n\n_+3:_ Quando finisce di incassare, il Guerriero infligge un ulteriore _danno bonus del 15%_ per ogni nemico che si trova entro 2 caselle.\n\n_+4:_ Quando finisce di incassare, il Guerriero infligge un ulteriore _danno bonus del 20%_ per ogni nemico che si trova entro 2 caselle. @@ -655,7 +655,7 @@ actors.hero.talent.energizing_upgrade.desc=_+1:_ Leggere una Pergamena del migli actors.hero.talent.energizing_upgrade.meta_desc=_Se questo talento viene ottenuto da un altro eroe_ garantirà invece 12 turni di ricarica a +1, o 20 turni a +2. actors.hero.talent.wand_preservation.title=conservazione della bacchetta actors.hero.talent.wand_preservation.desc=_+1:_ Quando il Mago infonde una nuova bacchetta nel suo bastone, la vecchia bacchetta ha una _probabilità del 67%_ di essere restituita a +0.\n\n_+2:_ Quando il Mago infonde una nuova bacchetta nel suo bastone, la vecchia bacchetta ha una _probabilità del 100%_ di essere restituita a +0.\n\nQuesto talento può preservare una bacchetta per un massimo di cinque volte, dopodiché garantirà sempre 1 resina arcana. -actors.hero.talent.wand_preservation.meta_desc=_If this talent is gained by a different hero_ it will instead increase the amount of arcane resin gained when putting a wand into an alchemy pot by 1 at +1, or by 2 at +2. +actors.hero.talent.wand_preservation.meta_desc=_Se questo talento viene ottenuto da un altro eroe_ aumenterà invece la quantità di resina arcana ottenuta mettendo una bacchetta in un calderone alchemico di 1 a +1 o di 2 a +2. actors.hero.talent.arcane_vision.title=visione arcana actors.hero.talent.arcane_vision.desc=_+1:_ Quando il Mago colpisce un nemico con una bacchetta, guadagna _10 turni_ di visione mentale.\n\n_+2:_ Quando il Mago colpisce un nemico con una bacchetta, guadagna _15 turni_ di visione mentale. actors.hero.talent.shield_battery.title=scudo a batteria @@ -692,7 +692,7 @@ actors.hero.talent.wild_power.desc=_+1:_ Utilizzando la magia selvaggia, le bacc actors.hero.talent.fire_everything.title=fino all'ultimo colpo actors.hero.talent.fire_everything.desc=_+1:_ La Magia Selvaggia ora colpisce _5 volte_ in un turno, dalle 4 iniziali, e ogni bacchetta ha il _25% di possibilità_ di essere usabile 3 volte.\n\n+2:_ La Magia Selvaggia ora colpisce _6 volte_ in un turno, dalle 4 iniziali, e ogni bacchetta ha il _50% di possibilità_ di essere usabile 3 volte.\n\n_+3:_ La Magia Selvaggia ora colpisce _7 volte_ in un turno, dalle 4 iniziali, e ogni bacchetta ha il _75% di possibilità_ di essere usabile 3 volte.\n\n_+4:_ La Magia Selvaggia ora colpisce _8 volte_ in un turno, dalle 4 iniziali, e ogni bacchetta ha il _100% di possibilità_ di essere usabile 3 volte. actors.hero.talent.conserved_magic.title=risparmio di energia -actors.hero.talent.conserved_magic.desc=_+1:_ Each zap from wild magic now uses _0.33 charges_ instead of 0.5, and wild magic has a _25% chance_ to not spend a turn.\n\n_+2:_ Each zap from wild magic now uses _0.225 charges_ instead of 0.5, and wild magic has a _50% chance_ to not spend a turn.\n\n_+3:_ Each zap from wild magic now uses _0.15 charges_ instead of 0.5, and wild magic has a _75% chance_ to not spend a turn.\n\n_+4:_ Each zap from wild magic now uses _0.1 charges_ instead of 0.5, and wild magic has a _100% chance_ to not spend a turn. +actors.hero.talent.conserved_magic.desc=_+1:_ Ogni colpo di bacchetta durante la Magia Selvaggia ora consuma _0.33 cariche_, invece di 0.5. E ha il _25% di probabilità_ di non consumare turni.\n\n_+2:_ Ogni colpo di bacchetta durante la Magia Selvaggia ora consuma _0.225 cariche_, invece di 0.5. E ha il _50% di probabilità_ di non consumare turni.\n\n_+3:_ Ogni colpo di bacchetta durante la Magia Selvaggia ora consuma _0.15 cariche_, invece di 0.5. E ha il _75% di probabilità_ di non consumare turni.\n\n_+4:_ Ogni colpo di bacchetta durante la Magia Selvaggia ora consuma _0.1 cariche_, invece di 0.5. E ha il _100% di probabilità_ di non consumare turni. actors.hero.talent.telefrag.title=Teledistruzione actors.hero.talent.telefrag.desc=_+1:_ Se il Mago si teletrasporta su un altro personaggio, infligge _10-15 danni_, ma subisce anche _5 danni_.\n\n_+2:_ Se il Mago si teletrasporta su un altro personaggio, infligge _20-30 danni_, ma subisce anche _10 danni_.\n\n_+3:_ Se il Mago si teletrasporta su un altro personaggio, infligge _30-45 danni_, ma subisce anche _15 danni_.\n\n_+4:_ Se il Mago si teletrasporta su un altro personaggio, infligge _40-60 danni_, ma subisce anche _20 danni_.\n\nL'eroe non può essere ucciso da questo talento, il danno che subisce può essere ridotto dagli effetti di resistenza magica. @@ -731,7 +731,7 @@ actors.hero.talent.enhanced_rings.title=anelli potenziati actors.hero.talent.enhanced_rings.desc=_+1:_ Quando il Ladro utilizza un artefatto, i suoi anelli guadagnano +1 livello per _3 turni_.\n\n_+1:_ Quando il Ladro utilizza un artefatto, i suoi anelli guadagnano +1 livello per _6 turni_.\n\n_+1:_ Quando il Ladro utilizza un artefatto, i suoi anelli guadagnano +1 livello per _9 turni_. actors.hero.talent.enhanced_lethality.title=letalità potenziata -actors.hero.talent.enhanced_lethality.desc=_+1:_ L'Assassino può assassinare i nemici che hanno meno del _4/13/27/67% di vita_ in base al livello di preparazione. Le percentuali base sono 3/10/20/50%.\n\n_+2:_ L'Assassino può assassinare i nemici che hanno meno del _5/17/33/83% di vita_ in base al livello di preparazione. Le percentuali base sono 3/10/20/50%.\n\n_+3:_ L'Assassino può assassinare i nemici che hanno meno del _6/20/40/100% di vita_ in base al livello di preparazione. Le percentuali base sono 3/10/20/50%. +actors.hero.talent.enhanced_lethality.desc=_+1:_ The Assassin can assassinate enemies left at below _4/13/27/67% health_ per level of preparation, up from 3/10/20/50%.\n\n_+2:_ The Assassin can assassinate enemies left at below _5/17/33/83% health_ per level of preparation, up from 3/10/20/50%.\n\n_+3:_ The Assassin can assassinate enemies left at below _6/20/40/100% health_ per level of preparation, up from 3/10/20/50%. actors.hero.talent.assassins_reach.title=portata dell'assassino actors.hero.talent.assassins_reach.desc=_+1:_ Il raggio per lo scatto dell'Assassino è incrementato a _1/3/4/6 caselle_ in base al livello di preparazione. Il raggio base è 1/2/3/4.\n\n_+2:_ Il raggio per lo scatto dell'Assassino è incrementato a _2/4/6/8 caselle_ in base al livello di preparazione. Il raggio base è 1/2/3/4.\n\n_+3:_ Il raggio per lo scatto dell'Assassino è incrementato a _2/5/7/10 caselle_ in base al livello di preparazione. Il raggio base è 1/2/3/4. actors.hero.talent.bounty_hunter.title=cacciatore di taglie @@ -749,7 +749,7 @@ actors.hero.talent.hasty_retreat.desc=_+1:_ Dopo lo scatto, il Ladro ottiene _1 actors.hero.talent.body_replacement.title=sostituzione del corpo actors.hero.talent.body_replacement.desc=_+1:_ Dopo lo scatto, il Ladro rilascia un'esca di legno dietro di sé che ha _20 di vita e 1-3 armatura_.\n\n_+2:_ Dopo lo scatto, il Ladro rilascia un'esca di legno dietro di sé che ha _40 di vita e 2-6 armatura_.\n\n_+3:_ Dopo lo scatto, il Ladro rilascia un'esca di legno dietro di sé che ha _60 di vita e 3-9 armatura_.\n\n_+4:_ Dopo lo scatto, il Ladro rilascia un'esca di legno dietro di sé che ha _80 di vita e 4-12 armatura_.\n\nPuò essere attivata solo un'esca alla volta. actors.hero.talent.shadow_step.title=passi nell'ombra -actors.hero.talent.shadow_step.desc=_+1:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _16% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+2:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _30% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+3:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _41% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+4:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _50% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents. +actors.hero.talent.shadow_step.desc=_+1:_ Se il Ladro usa la bomba fumogena mentre è invisibile, l'utilizzo è istantaneo e il costo in cariche è _ridotto del 16%_. Tuttavia non acceca i nemici, né attiva altri talenti.\n\n_+2:_ Se il Ladro usa la bomba fumogena mentre è invisibile, l'utilizzo è istantaneo e il costo in cariche è _ridotto del 30%_. Tuttavia non acceca i nemici, né attiva altri talenti.\n\n_+3:_ Se il Ladro usa la bomba fumogena mentre è invisibile, l'utilizzo è istantaneo e il costo in cariche è _ridotto del 41%_. Tuttavia non acceca i nemici, né attiva altri talenti.\n\n_+4:_ Se il Ladro usa la bomba fumogena mentre è invisibile, l'utilizzo è istantaneo e il costo in cariche è _ridotto del 50%_. Tuttavia non acceca i nemici, né attiva altri talenti. actors.hero.talent.fear_the_reaper.title=paura del mietitore actors.hero.talent.fear_the_reaper.desc=_+1:_ Quando un nemico marchiato raggiunge 0 hp, diventa _paralizzato_.\n\n_+2:_ Quando un nemico marchiato raggiunge 0 hp, diventa _impaurito e paralizzato_.\n\n_+3:_ Quando un nemico marchiato raggiunge 0 hp, diventa _impaurito e paralizzato_ e i nemici entro 3 caselle diventano _paralizzati_.\n\n_+4:_ Quando un nemico marchiato raggiunge 0 hp, diventa _impaurito e paralizzato_ e i nemici entro 3 caselle diventano _impauriti e paralizzati_. @@ -811,7 +811,7 @@ actors.hero.talent.fan_of_blades.desc=_+1:_ Le Lame Spettrali possono colpire fi actors.hero.talent.projecting_blades.title=lame sporgenti actors.hero.talent.projecting_blades.desc=_+1:_ Le Lame Spettrali hanno _+25% di precisione_, e possono passare attraverso _2 caselle solide_.\n\n_+2:_ Le Lame Spettrali hanno _+50% di precisione_, e possono passare attraverso _4 caselle solide_.\n\n_+3:_ Le Lame Spettrali hanno _+75% di precisione_, e possono passare attraverso _6 caselle solide_.\n\n_+4:_ Le Lame Spettrali hanno _+100% di precisione_, e possono passare attraverso _8 caselle solide_. actors.hero.talent.spirit_blades.title=lame spirituali -actors.hero.talent.spirit_blades.desc=_+1:_ Spectral blades has a _30% chance_ to also use the enchantment on the spirit bow.\n\n_+2:_ Spectral blades has a _60% chance_ to also use the enchantment on the spirit bow.\n\n_+3:_ Spectral blades has a _90% chance_ to also use the enchantment on the spirit bow.\n\n_+4:_ Spectral blades has a _100% chance_ to also use the enchantment on the spirit bow, and it gives each enchantment _+10% power_. +actors.hero.talent.spirit_blades.desc=_+1:_ Le Lame Spettrali hanno il _30% di probabilità_ di attivare l'incantamento dell'arco spirituale.\n\n_+2:_ Le Lame Spettrali hanno il _60% di probabilità_ di attivare l'incantamento dell'arco spirituale.\n\n_+3:_ Le Lame Spettrali hanno il _90% di probabilità_ di attivare l'incantamento dell'arco spirituale.\n\n_+4:_ Le Lame Spettrali hanno il _100% di probabilità_ di attivare l'incantamento dell'arco spirituale, e dona a ciascun incantesimo _+10% di potenza_. actors.hero.talent.growing_power.title=forza crescente actors.hero.talent.growing_power.desc=_+1:_ I bonus di attacco e di velocità di movimento assicurati dalla Forza della natura vengono incrementati rispettivamente a _38% e 125%_, dal valore iniziale di 33% e 100%.\n\n_+2:_ I bonus di attacco e di velocità di movimento assicurati dalla Forza della natura vengono incrementati rispettivamente a _42% e 150%_, dal valore iniziale di 33% e 100%.\n\n_+3:_ I bonus di attacco e di velocità di movimento assicurati dalla Forza della natura vengono incrementati rispettivamente a _46% e 175%_, dal valore iniziale di 33% e 100%.\n\n_+4:_ I bonus di attacco e di velocità di movimento assicurati dalla Forza della natura vengono incrementati rispettivamente a _50% e 200%_, dal valore iniziale di 33% e 100%. @@ -828,65 +828,65 @@ actors.hero.talent.swift_spirit.title=spirito rapido actors.hero.talent.swift_spirit.desc=_+1:_ La velocità di movimento dello Spirito del Falco è incrementata da 2 a _2,5 caselle_ per turno. Inoltre il Falco ha la certezza di schivare i primi _2 attacchi_ subìti.\n\n_+2:_ La velocità di movimento dello Spirito del Falco è incrementata da 2 a _3 caselle_ per turno. Inoltre il Falco ha la certezza di schivare i primi _4 attacchi_ subìti.\n\n_+3:_ La velocità di movimento dello Spirito del Falco è incrementata da 2 a _3,5 caselle_ per turno. Inoltre il Falco ha la certezza di schivare i primi _6 attacchi_ subìti.\n\n_+4:_ La velocità di movimento dello Spirito del Falco è incrementata da 2 a _4 caselle_ per turno. Inoltre il Falco ha la certezza di schivare i primi _8 attacchi_ subìti. #duelist -actors.hero.talent.strengthening_meal.title=strengthening meal -actors.hero.talent.strengthening_meal.desc=_+1:_ Eating food grants the Duelist 2 bonus damage on her next _2 physical attacks_.\n\n_+2:_ Eating food grants the Duelist 2 bonus damage on her next _3 physical attacks_. -actors.hero.talent.adventurers_intuition.title=adventurer's intuition -actors.hero.talent.adventurers_intuition.desc=_+1:_ The Duelist identifies weapons _2.5x faster_ and armor _1.75x faster_.\n\n_+2:_ The Duelist identifies weapons _when she equips them_ and armor _2.5x faster_. -actors.hero.talent.patient_strike.title=patient strike -actors.hero.talent.patient_strike.desc=_+1:_ If the Duelist waits before performing a melee attack, she will deal _1-2 bonus damage_.\n\n_+2:_ If the Duelist waits before performing a melee attack, she will deal _2 bonus damage_. -actors.hero.talent.aggressive_barrier.title=aggressive barrier -actors.hero.talent.aggressive_barrier.desc=_+1:_ The Duelist gains 3 shielding when she uses a weapon ability and is below _33% health_.\n\n_+2:_ The Duelist gains 3 shielding when she uses a weapon ability and is below _50% health_. -actors.hero.talent.aggressive_barrier.meta_desc=_If this talent is gained by a different hero_ it will instead grant shielding when making a melee attack at low health, with a 50 turn cooldown. +actors.hero.talent.strengthening_meal.title=pasto rinforzante +actors.hero.talent.strengthening_meal.desc=_+1:_ Mangiare cibo garantisce alla Duellante 2 danni bonus ai suoi successivi _2 attacchi fisici_.\n\n_+2:_ Mangiare cibo garantisce alla Duellante 2 danni bonus ai suoi successivi _3 attacchi fisici_. +actors.hero.talent.adventurers_intuition.title=intuizione dell'avventuriero +actors.hero.talent.adventurers_intuition.desc=_+1:_ La Duellante identifica le armi _2,5 volte più velocemente_ e le armature _1,75 volte più velocemente_.\n\n_+2:_ La Duellante identifica le armi _quando le equipaggia_ e le armature _2,5 volte più velocemente_. +actors.hero.talent.patient_strike.title=colpo paziente +actors.hero.talent.patient_strike.desc=_+1:_ Se la Duellante attende prima di eseguire un attacco corpo a corpo, infliggerà _1-2 danni bonus_.\n\n_+2:_ Se la Duellante attende prima di eseguire un attacco corpo a corpo, infliggerà _2 danni bonus_. +actors.hero.talent.aggressive_barrier.title=barriera aggressiva +actors.hero.talent.aggressive_barrier.desc=_+1:_ La Duellante ottiene 3 scudi quando usa un'abilità dell'arma e ha meno del _33% di salute_.\n\n_+2:_ La Duellante guadagna 3 scudi quando usa un'abilità arma ed è sotto il _50% di salute_. +actors.hero.talent.aggressive_barrier.meta_desc=_Se questo talento viene acquisito da un altro eroe_ garantirà invece scudi quando si effettua un attacco in mischia con poca salute, con un tempo di recupero di 50 turni. -actors.hero.talent.focused_meal.title=focused meal -actors.hero.talent.focused_meal.desc=_+1:_ Eating food takes the Duelist 1 turn and grants her _1 weapon charge_.\n\n_+2:_ Eating food takes the Duelist 1 turn and grants her _1.5 weapon charge_. -actors.hero.talent.focused_meal.meta_desc=_If this talent is gained by a different hero_ it will instead grant bonus damage to their next attack equal to their level/3 at +1, or level/2 at +2. -actors.hero.talent.restored_agility.title=restored agility -actors.hero.talent.restored_agility.desc=_+1:_ The Duelist has _3x evasion_ while drinking potions of healing.\n\n_+2:_ The Duelist has _10x evasion_ while drinking potions of healing.\n\nThis talent also triggers when drinking potions or elixirs based on potions of healing. -actors.hero.talent.weapon_recharging.title=weapon recharging -actors.hero.talent.weapon_recharging.desc=_+1:_ The Duelist gains one primary weapon charge every _15 turns_ when under the effect of wand or artifact recharging buffs.\n\n_+2:_ The Duelist gains one primary weapon charge every _10 turns_ when under the effect of wand or artifact recharging buffs. -actors.hero.talent.weapon_recharging.meta_desc=_If this talent is gained by a different hero_ it will instead cause them to deal +5% melee damage while recharging at +1, or +7.5% melee damage while recharging at +2. -actors.hero.talent.lethal_haste.title=lethal haste -actors.hero.talent.lethal_haste.desc=_+1:_ When the Duelist lands a killing blow with a weapon ability, she gains _1 turn_ of haste.\n\n_+2:_ When the Duelist lands a killing blow with a weapon ability, she gains _2 turns_ of haste. -actors.hero.talent.lethal_haste.meta_desc=_If this talent is gained by a different hero_ it will instead trigger with regular weapon attacks, with a 100 turn cooldown. -actors.hero.talent.swift_equip.title=swift equip -actors.hero.talent.swift_equip.desc=_+1:_ The Duelist can switch her equipped weapon instantly _one time_, with a 50 turn cooldown.\n\n_+2:_ The Duelist can switch her equipped weapon instantly _twice within 5 turns_, with a 50 turn cooldown.\n\nIf the Duelist has this talent and it is not on cooldown, quick-using an unequipped weapon will equip it. +actors.hero.talent.focused_meal.title=pasto concentrato +actors.hero.talent.focused_meal.desc=_+1:_ La Duellante mangia il cibo in un solo turno e le garantisce _1 carica dell'arma_.\n\n_+2:_ La Duellante mangia il cibo in un solo turno e le garantisce _1,5 di carica dell'arma_. +actors.hero.talent.focused_meal.meta_desc=_Se questo talento viene ottenuto da un altro eroe_, garantirà invece danni bonus al loro prossimo attacco pari al loro livello/3 a +1 o livello/2 a +2. +actors.hero.talent.restored_agility.title=agilità ripristinata +actors.hero.talent.restored_agility.desc=_+1:_ La Duellante ha _3x evasione_ mentre beve pozioni curative.\n\n_+2:_ La Duellante ha _10 volte l'evasione_ mentre beve pozioni curative.\n\nQuesto talento si attiva anche quando si bevono pozioni o elisir basati su pozioni curative. +actors.hero.talent.weapon_recharging.title=ricarica dell'arma +actors.hero.talent.weapon_recharging.desc=_+1:_ La Duellante ottiene una carica dell'arma primaria ogni _15 turni_ quando è sotto l'effetto di potenziamenti di ricarica di bacchette o artefatti.\n\n_+2:_ La Duellante ottiene una carica dell'arma primaria ogni _10 turni_ quando è sotto l'effetto di potenziamenti di ricarica di bacchette o artefatti. +actors.hero.talent.weapon_recharging.meta_desc=_Se questo talento viene acquisito da un altro eroe_, gli farà invece infliggere +5% di danno da mischia durante la ricarica a +1 o +7,5% di danno da mischia durante la ricarica a +2. +actors.hero.talent.lethal_haste.title=fretta letale +actors.hero.talent.lethal_haste.desc=_+1:_ Quando la Duellante sferra un colpo mortale con un'abilità dell'arma, guadagna _1 turno_ di fretta.\n\n_+2:_ Quando la Duellante sferra un colpo mortale con un'abilità dell'arma, ottiene _2 turni_ di fretta. +actors.hero.talent.lethal_haste.meta_desc=_Se questo talento viene acquisito da un altro eroe_ si attiverà invece con normali attacchi con armi, con un tempo di recupero di 100 turni. +actors.hero.talent.swift_equip.title=equipaggiamento rapido +actors.hero.talent.swift_equip.desc=_+1:_ La Duellante può cambiare istantaneamente la sua arma equipaggiata _una volta_, con un tempo di ricarica di 50 turni.\n\n_+2:_ La Duellante può cambiare istantaneamente la sua arma equipaggiata _due volte entro 5 turni_, con un tempo di recupero di 50 turni.\n\nSe il Duellante ha questo talento e non è in ricarica, l'uso rapido di un'arma non equipaggiata lo equipaggerà. -actors.hero.talent.lightweight_charge.title=lightweight charge -actors.hero.talent.lightweight_charge.desc=_+1:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _7/5/3% less charge_.\n\n_+2:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _13/10/7% less charge_.\n\n_+3:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _20/15/10% less charge_. -actors.hero.talent.lightweight_charge.meta_desc=_If this talent is gained by a different hero_ it will instead increase the damage of tier 2/3 melee weapons by 7/3% at +1, 14/7% at +2, or 20/10% at +3. Tier 1 weapons are unaffected. -actors.hero.talent.deadly_followup.title=deadly followup -actors.hero.talent.deadly_followup.desc=_+1:_ When the Duelist hits an enemy with a thrown weapon, she will deal _7% more melee damage_ to them for 5 turns.\n\n_+2:_ When the Duelist hits an enemy with a thrown weapon, she will deal _13% more melee damage_ to them for 5 turns.\n\n_+3:_ When the Duelist hits an enemy with a thrown weapon, she will deal _20% more melee damage_ to them for 5 turns. +actors.hero.talent.lightweight_charge.title=carica leggera +actors.hero.talent.lightweight_charge.desc=_+1:_ Quando la Duellante usa l'abilità di un'arma da mischia di categoria 1/2/3, consuma il _7/5/3% di carica in meno_.\n\n_+2:_ Quando la Duellante usa l'abilità di un'arma da mischia di livello 1/2/3, consuma _13/10/7% di carica in meno_.\n\n_+3:_ Quando la Duellante usa l'abilità di un'arma da mischia di livello 1/2/3, consuma _20/15/10% di carica in meno_. +actors.hero.talent.lightweight_charge.meta_desc=_Se questo talento viene acquisito da un altro eroe_ aumenterà invece il danno delle armi da mischia di livello 2/3 del 7/3% a +1, del 14/7% a +2 o del 20/10% a +3. Le armi di livello 1 non sono interessate. +actors.hero.talent.deadly_followup.title=seguito mortale +actors.hero.talent.deadly_followup.desc=_+1:_ Quando la Duellante colpisce un nemico con un'arma da lancio, gli infliggerà il _7% di danni corpo a corpo in più_ per 5 turni.\n\n_+2:_ Quando la Duellante colpisce un nemico con un'arma da lancio, gli infliggerà _13% di danno in mischia in più_ per 5 turni.\n\n_+3:_ Quando la Duellante colpisce un nemico con un'arma da lancio, gli infliggerà il _20% di danno in mischia in più_ per 5 turni. -actors.hero.talent.secondary_charge.title=secondary charge -actors.hero.talent.secondary_charge.desc=_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _58%_ of her primary, from 50%.\n\n_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _67%_ of her primary, from 50%.\n\n_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _75%_ of her primary, from 50%. -actors.hero.talent.twin_upgrades.title=twin upgrades -actors.hero.talent.twin_upgrades.desc=_+1:_ If the weaker of the Champion's two equipped weapons is _2 or more tiers lower_ than the stronger one, it is boosted to the stronger weapon's level.\n\n_+2:_ If the weaker of the Champion's two equipped weapons is _1 or more tiers lower_ than the stronger one, it is boosted to the stronger weapon's level.\n\n_+3:_ If the weaker of the Champion's two equipped weapons is _the same tier or lower_ than the stronger one, it is boosted to the stronger weapon's level. -actors.hero.talent.combined_lethality.title=combined lethality -actors.hero.talent.combined_lethality.desc=_+1:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy _below 8% HP_.\n\n_+2:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy _below 17% HP_.\n\n_+3:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy _below 25% HP_.\n\nIf the second ability does not contain an attack, this talent will instead trigger on the Champion's next attack within 5 turns. +actors.hero.talent.secondary_charge.title=carica secondaria +actors.hero.talent.secondary_charge.desc=_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _58%_ of her primary, from 50%.\n\n_+2:_ The Champion's secondary weapon charge speed and charge cap are increased to _67%_ of her primary, from 50%.\n\n_+3:_ The Champion's secondary weapon charge speed and charge cap are increased to _75%_ of her primary, from 50%. +actors.hero.talent.twin_upgrades.title=miglioramenti gemelli +actors.hero.talent.twin_upgrades.desc=_+1:_ If one of the Champion's two equipped weapons has a lower level and is _2 or more tiers lower_ than the other weapon, it will be boosted to the other weapon's level.\n\n_+2:_ If one of the Champion's two equipped weapons has a lower level and is _1 or more tiers lower_ than the other weapon, it will be boosted to the other weapon's level\n\n_+3:_ If one of the Champion's two equipped weapons has a lower level and is _the same tier or lower_ than the other weapon, it will be boosted to the other weapon's level +actors.hero.talent.combined_lethality.title=letalità combinata +actors.hero.talent.combined_lethality.desc=_+1:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 8% HP_.\n\n_+2:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 17% HP_.\n\n_+3:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 25% HP_.\n\nIf the second ability does not contain an attack, this talent will instead trigger on the Champion's next attack within 5 turns. #second subclass -actors.hero.talent.close_the_gap.title=close the gap -actors.hero.talent.close_the_gap.desc=_+1:_ The Duelist blinks _up to two tiles_ toward her target when starting a duel.\n\n_+2:_ The Duelist blinks _up to three tiles_ toward her target when starting a duel.\n\n_+3:_ The Duelist blinks _up to four tiles_ toward her target when starting a duel.\n\n_+4:_ The Duelist blinks _up to five tiles_ toward her target when starting a duel.\n\nThis blink can go through enemies and hazards, and is taken into account when determining if an enemy is in range to be challenged. -actors.hero.talent.invigorating_victory.title=invigorating victory -actors.hero.talent.invigorating_victory.desc=_+1:_ If the Duelist defeats her target before the duel ends, she heals for _30% of the damage_ she took during the duel.\n\n_+2:_ If the Duelist defeats her target before the duel ends, she heals for _50% of the damage_ she took during the duel.\n\n_+3:_ If the Duelist defeats her target before the duel ends, she heals for _65% of the damage_ she took during the duel.\n\n_+4:_ If the Duelist defeats her target before the duel ends, she heals for _75% of the damage_ she took during the duel. -actors.hero.talent.elimination_match.title=elimination match -actors.hero.talent.elimination_match.desc=_+1:_ If the Duelist challenges again within 3 turns of a duel ending, that challenge has a _20% reduced_ charge cost.\n\n_+2:_ If the Duelist challenges again within 3 turns of a duel ending, that challenge has a _36% reduced_ charge cost.\n\n_+3:_ If the Duelist challenges again within 3 turns of a duel ending, that challenge has a _50% reduced_ charge cost.\n\n_+4:_ If the Duelist challenges again within 3 turns of a duel ending, that challenge has a _60% reduced_ charge cost. +actors.hero.talent.close_the_gap.title=colmare il divario +actors.hero.talent.close_the_gap.desc=_+1:_ La Duellante si sposta _fino a due caselle_ verso il suo bersaglio quando inizia un duello.\n\n_+2:_ La Duellante si sposta _fino a tre caselle_ verso il suo bersaglio quando inizia un duello.\n\n_+3:_ La Duellante si sposta _fino a quattro caselle_ verso il suo bersaglio quando inizia un duello.\n\n_+4:_ La Duellante si sposta _fino a cinque caselle_ verso il suo bersaglio quando inizia un duello.\n\nQuesto spostamento può passare attraverso nemici e ostacoli e viene preso in considerazione per determinare se un nemico è nel raggio d'azione per essere sfidato. +actors.hero.talent.invigorating_victory.title=vittoria corroborante +actors.hero.talent.invigorating_victory.desc=_+1:_ Se la Duellante sconfigge il suo bersaglio prima della fine del duello, guarisce per _30% del danno_ che ha subito durante il duello.\n\n_+2:_ Se la Duellante sconfigge il suo bersaglio prima della fine del duello, guarisce per _50% del danno_ che ha subito durante il duello.\n\n_+3:_ Se la Duellante sconfigge il suo bersaglio prima della fine del duello, guarisce per _65% del danno_ che ha subito durante il duello.\n\n_+4:_ Se la Duellante sconfigge il suo bersaglio prima della fine del duello, guarisce per _75% del danno_ che ha subito durante il duello. +actors.hero.talent.elimination_match.title=partita ad eliminazione +actors.hero.talent.elimination_match.desc=_+1:_ Se la Duellante sfida di nuovo entro 3 turni dalla fine del duello, quella sfida ha un costo di carica _ridotto del 20%_.\n\n_+2:_ Se la Duellante sfida di nuovo entro 3 turni dalla fine del duello, quella sfida ha un costo di carica _ridotto del 36%_.\n\n_+3:_ Se la Duellante sfida di nuovo entro 3 turni dalla fine del duello, quella sfida ha un costo di carica _ridotto del 50%_.\n\n_+4:_ Se la Duellante sfida di nuovo entro 3 turni dalla fine del duello, quella sfida ha un costo di carica _ridotto del 60%_. -actors.hero.talent.elemental_reach.title=elemental reach -actors.hero.talent.elemental_reach.desc=_+1:_ Elemental strike's range is increased to _4 tiles_ from 3, and its width is increased to _70 degrees_ from 65.\n\n_+2:_ Elemental strike's range is increased to _5 tiles_ from 3, and its width is increased to _75 degrees_ from 65.\n\n_+3:_ Elemental strike's range is increased to _6 tiles_ from 3, and its width is increased to _80 degrees_ from 65.\n\n_+4:_ Elemental strike's range is increased to _7 tiles_ from 3, and its width is increased to _85 degrees_ from 65. -actors.hero.talent.striking_force.title=striking force -actors.hero.talent.striking_force.desc=_+1:_ The power of elemental strike's effect is increased by _25%_.\n\n_+2:_ The power of elemental strike's effect is increased by _50%_.\n\n_+3:_ The power of elemental strike's effect is increased by _75%_.\n\n_+4:_ The power of elemental strike's effect is increased by _100%_. -actors.hero.talent.directed_power.title=directed power -actors.hero.talent.directed_power.desc=_+1:_ The direct attack from elemental strike gains _+25% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+2:_ The direct attack from elemental strike gains _+50% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+3:_ The direct attack from elemental strike gains _+75% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+4:_ The direct attack from elemental strike gains _+100% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target. +actors.hero.talent.elemental_reach.title=portata elementale +actors.hero.talent.elemental_reach.desc=_+1:_ La portata del colpo elementale è aumentata a _4 caselle_ da 3 e la sua larghezza è aumentata a _70 gradi_ da 65.\n\n_+2:_ La portata del colpo elementale è aumentata a _5 caselle_ da 3 e la sua larghezza è aumentata a _75 gradi_ da 65.\n\n_+3:_ La portata del colpo elementale è aumentata a _6 caselle_ da 3 e la sua larghezza è aumentata a _80 gradi_ da 65.\n\n_+4:_ La portata del colpo elementale è aumentata a _7 caselle_ da 3 e la sua larghezza è aumentata a _85 gradi_ da 65. +actors.hero.talent.striking_force.title=forza d'urto +actors.hero.talent.striking_force.desc=_+1:_ La potenza dell'effetto del colpo elementale è aumentata del _25%_.\n\n_+2:_ La potenza dell'effetto del colpo elementale è aumentata del _50%_.\n\n_+3:_ La potenza dell'effetto del colpo elementale è aumentata del _75%_.\n\n_+4:_ La potenza dell'effetto del colpo elementale è aumentata del _100%_. +actors.hero.talent.directed_power.title=potere diretto +actors.hero.talent.directed_power.desc=_+1:_ L'attacco diretto del colpo elementale ottiene _+25% potere di incantesimo_ per ogni nemico nel raggio d'azione del colpo elementale, incluso il bersaglio dell'attacco.\n\n_+2:_ L'attacco diretto del colpo elementale ottiene _+50% potere di incantesimo_ per ogni nemico nel raggio d'azione del colpo elementale, incluso il bersaglio dell'attacco.\n\n_+3:_ L'attacco diretto del colpo elementale ottiene _+75% potere di incantesimo_ per ogni nemico nel raggio d'azione del colpo elementale, incluso il bersaglio dell'attacco.\n\n_+4:_ L'attacco diretto del colpo elementale ottiene _+100% potere di incantesimo_ per ogni nemico nel raggio dell'effetto del colpo elementale, incluso il bersaglio dell'attacco. #third armor ability #universal actors.hero.talent.heroic_energy.title=energia eroica actors.hero.talent.heroic_energy.rat_title=energia rattoica -actors.hero.talent.heroic_energy.desc=_+1:_ The hero's armor ability has a _12% reduced_ charge cost.\n\n_+2:_ The hero's armor ability has a _23% reduced_ charge cost.\n\n_+3:_ The hero's armor ability has a _32% reduced_ charge cost.\n\n_+4:_ The hero's armor ability has a _40% reduced_ charge cost +actors.hero.talent.heroic_energy.desc=_+1:_ L'abilità dell'armatura dell'eroe costa il _12% di cariche in meno_.\n\n_+2:_ L'abilità dell'armatura dell'eroe costa il _23% di cariche in meno_.\n\n_+3:_ L'abilità dell'armatura dell'eroe costa il _32% di cariche in meno_.\n\n_+4:_ L'abilità dell'armatura dell'eroe costa il _40% di cariche in meno_. actors.hero.talent.ratsistance.title=rattistenza actors.hero.talent.ratsistance.desc=_+1:_ I nemici rattificati ostili infliggono _-10% di danno_.\n\n_+2:_ I nemici rattificati ostili infliggono _-19% di danno_.\n\n_+3:_ I nemici rattificati ostili infliggono _-27% di danno_.\n\n_+4:_ I nemici rattificati ostili infliggono _-35% di danno_. @@ -975,11 +975,11 @@ actors.mobs.npcs.shopkeeper.sell=Vendi un oggetto actors.mobs.npcs.shopkeeper.desc=Questo tizio robusto sarebbe più adatto a un distretto commerciale in qualche grande città che a un sotterraneo. I suoi prezzi spiegano come mai preferisce fare affari qui. actors.mobs.npcs.wandmaker.name=vecchio fabbricante di bacchette -actors.mobs.npcs.wandmaker.intro_warrior=Oh, hello there! What a pleasant surprise to meet a warrior from the north in such a depressing place! You must have travelled quite far to get here. If you're looking for adventure, I may have a task for you. +actors.mobs.npcs.wandmaker.intro_warrior=Oh, ciao! Che piacevole sorpresa incontrare un guerriero del nord in un posto così deprimente! Devi aver viaggiato abbastanza lontano per arrivare qui. Se cerchi l'avventura, potrei avere un compito per te. actors.mobs.npcs.wandmaker.intro_rogue=Oh per gli dei, mi hai spaventato! In questo luogo non ho incontrato un bandito che sia ancora sano di mente, quindi devi venire dalla superficie! Se ti va di aiutare uno straniero, potrei avere un compito per te. actors.mobs.npcs.wandmaker.intro_mage=Oh, salve %s! Ho sentito che c'è stato un putiferio riguardo te e l'istituto dei maghi? Oh, come non detto, in ogni caso non mi sono mai piaciuti quei parrucconi. Se sei disponibile potrei avere un compito per te. actors.mobs.npcs.wandmaker.intro_huntress=Oh, salve signora! Un viso amichevole è una piacevole sorpresa quaggiù, non trova? In effetti giurerei di aver già visto il tuo viso prima, ma non riesco a ricordare... Oh come non detto, se sei qui per l'avventura, potrei avere un compito per te. -actors.mobs.npcs.wandmaker.intro_duelist=Oh, hello miss! What a pleasant surprise to meet a hero in such a depressing place! If you're up to helping an old man out, I may have a task for you. +actors.mobs.npcs.wandmaker.intro_duelist=Oh, ciao signorina! Che piacevole sorpresa incontrare un eroe in un posto così deprimente! Se vuoi aiutare un vecchio, potrei avere un compito per te. actors.mobs.npcs.wandmaker.intro_1=\n\nSono venuto qui per trovare un raro ingrediente per una bacchetta, ma mi sono perso e il mio scudo magico si sta indebolendo. Presto dovrò lasciare questo luogo, ma non vorrei andarmene senza aver recuperato quello per cui sono venuto. actors.mobs.npcs.wandmaker.intro_dust=Sto cercando della _polvere di cadavere._ È un tipo particolare di farina d'ossa maledette che solitamente si trova in posti come questo. Dovrebbe esserci una stanza barricata qui da qualche parte, sono certo che della polvere verrà fuori lì. Devi fare attenzione comunque, la maledizione della polvere è piuttosto potente, _torna qui da me il più velocemente possibile_ e la purificherò per te. actors.mobs.npcs.wandmaker.intro_ember=Sto cercando delle _braci fresche_ da un elementale del fuoco neonato. Gli elementali di solito spuntano fuori quando un rituale di evocazione non è mantenuto sotto controllo, quindi basta trovare delle candele e il luogo del rituale e sono certo che riuscirai a richiamarne uno. Ti farebbe comodo tenere _qualche tipo di oggetto congelante a portata di mano,_ gli elementali sono molto potenti, ma il ghiaccio li sconfigge piuttosto facilmente. diff --git a/core/src/main/assets/messages/actors/actors_ja.properties b/core/src/main/assets/messages/actors/actors_ja.properties index 11acffb6d..b2a618fef 100644 --- a/core/src/main/assets/messages/actors/actors_ja.properties +++ b/core/src/main/assets/messages/actors/actors_ja.properties @@ -171,7 +171,7 @@ actors.buffs.degrade.heromsg=装備が弱くなったようだ! actors.buffs.degrade.desc=強力な闇の魔法によって、強化の巻物が装備品に与えた力が失われている。\n\n劣化している間、強化した装備は、実際よりも低いレベルであるかのように扱われる。_+3以降の強化は、最後の強化よりも指数関数的に弱くなる。_アイテムの説明文は、パワーレベルの低下に合わせて変更される。\n\n劣化は、筋力要件、杖の充填、投擲武器の耐久性、アーティファクトには影響しない。\n\n劣化が終わるまで: %sターン。強化や解呪の巻物を使うと、すぐに劣化が終わる。 actors.buffs.doom.name=不運 -actors.buffs.doom.desc=It's hard to keep going when it seems like the universe wants you dead.\n\nDoomed characters will receive +67% damage from all sources.\n\nDoom is permanent, its effects only end in death. +actors.buffs.doom.desc=何をやってもうまくいかない。死ぬときを世界が待ち望んでいるようだ。\n\n不運な生物はどんな物からも67%多くダメージを受けるようになる。\n\n不運から解き放たれるのは死んだ時だけだ。 actors.buffs.dread.name=畏怖 actors.buffs.dread.desc=あまりに強烈な恐怖により、対象はひたすらダンジョンから逃げるだろう!\n\n畏怖の影響を受けた生物は相手から高速で逃げ、視界の外に出るとダンジョンから完全に姿を消す。この方法で倒された敵は半分の経験値を与え、アイテムを落とさない。痛みの衝撃は畏怖の持続時間を短くする。\n\n畏怖の残り: %dターン @@ -457,20 +457,20 @@ actors.hero.abilities.huntress.spirithawk$hawkally.direct_attack=鷹は攻撃す actors.hero.abilities.huntress.spirithawk$hawkally.desc=女猟師によって召喚された、魔法の鷹。明るい霊妙な青で煌めき、その頭は絶えず周囲を見渡しながら揺れ動いている。\n\n戦闘能力はあまり高くないが、速く、視野が広いため、偵察や敵の注意を逸らすのに優れている。\n\n残り: %dターン actors.hero.abilities.huntress.spirithawk$hawkally.desc_dodges=絶対回避の残り: %d回 -actors.hero.abilities.duelist.challenge.name=challenge -actors.hero.abilities.duelist.challenge.prompt=Choose an enemy to challenge -actors.hero.abilities.duelist.challenge.already_dueling=You can only be in one duel at a time. -actors.hero.abilities.duelist.challenge.ally_target=You can only challenge enemies. -actors.hero.abilities.duelist.challenge.unreachable_target=You must be able to reach your target. -actors.hero.abilities.duelist.challenge.distant_target=That enemy is too far away to challenge. -actors.hero.abilities.duelist.challenge.short_desc=The Duelist _challenges_ a nearby enemy to a duel, temporarily freezing all other enemies. -actors.hero.abilities.duelist.challenge.desc=The Duelist challenges a nearby enemy to a duel. That enemy is compelled to fight her while all other enemies are temporarily frozen in time.\n\nThe target must be reachable and within 5 tiles of the Duelist. The duel lasts until 10 turns pass, the enemy dies, or the Duelist is more than 5 tiles away from the enemy.\n\nFrozen enemies are invulnerable. The Duelist's allies are not frozen by this ability, but if a boss is targeted its minions will not be frozen either. -actors.hero.abilities.duelist.challenge$duelparticipant.name=duel participant -actors.hero.abilities.duelist.challenge$duelparticipant.desc=This character is participating in a duel. They, and any of their allies or minions, are allowed to act normally while others are frozen.\n\nThe duel will last for a set amount of time, until one participant dies, or until the participants move more than 5 tiles away from eachother.\n\nTurns remaining: %d. -actors.hero.abilities.duelist.elementalstrike.name=elemental strike -actors.hero.abilities.duelist.elementalstrike.short_desc=The Duelist performs an _elemental strike_, spreading an effect in a conical AOE based on her weapon enchantment. -actors.hero.abilities.duelist.elementalstrike.desc=The Duelist strikes an enemy or location, performing a regular attack that's guaranteed to hit and spreading a magical effect that travels up to 3 tiles in a 65 degree cone. This magical effect varies based on the enchantment on the Duelist's primary weapon. -actors.hero.abilities.duelist.elementalstrike.generic_desc=An elemental strike with no enchantment will release a small burst of magic, dealing 5-10 damage to all enemies in range. +actors.hero.abilities.duelist.challenge.name=決闘 +actors.hero.abilities.duelist.challenge.prompt=決闘を申し込む敵を選択 +actors.hero.abilities.duelist.challenge.already_dueling=一度に一体しか決闘を申し込めない。 +actors.hero.abilities.duelist.challenge.ally_target=敵にしか決闘を申し込めない。 +actors.hero.abilities.duelist.challenge.unreachable_target=標的に到達できる必要がある。 +actors.hero.abilities.duelist.challenge.distant_target=その敵は遠すぎて決闘できない。 +actors.hero.abilities.duelist.challenge.short_desc=決闘者は近くの敵に_決闘_を申し込むと、他の敵を一時的に動けなくさせることができる。 +actors.hero.abilities.duelist.challenge.desc=決闘者は近くの敵に決闘を申し込むことができる。その敵は彼女と戦うことを余儀なくされ、他の敵は一時的に時間が凍結される。\n\n対象は決闘者から5タイル以内で到達可能でなければならない。決闘は10ターン経過するか、敵が死ぬか、決闘者が敵から5タイル以上離れるまで継続する。\n\n凍結した敵は不死身である。このアビリティでは味方は凍結されないが、ボスを対象とした場合、その手下は凍結されない。 +actors.hero.abilities.duelist.challenge$duelparticipant.name=決闘参加者 +actors.hero.abilities.duelist.challenge$duelparticipant.desc=このキャラクターは決闘に参加している。このキャラクターとその味方または手下は、他のキャラクターが 凍結されている間、通常通り行動することができる。\n\n決闘は決められた時間、参加者の一人が死ぬまで、または参加者が互いに5タイル以上離れるまで継続される。\n\n残り: %dターン +actors.hero.abilities.duelist.elementalstrike.name=元素の一撃 +actors.hero.abilities.duelist.elementalstrike.short_desc=決闘者は_元素の一撃_を行い、円錐状の攻撃範囲に武器のエンチャントに基づく効果を拡散する。 +actors.hero.abilities.duelist.elementalstrike.desc=決闘者は、敵や場所を打ち、命中が保証された通常攻撃を行い、65度の円錐状に最大3タイルまで移動する魔法効果を拡散させる。この魔法効果は、決闘者の主武器のエンチャントによって変化する。 +actors.hero.abilities.duelist.elementalstrike.generic_desc=エンチャントが無い場合の元素の一撃は、小さな魔力を放出し、範囲内のすべての敵に5-10ダメージを与える。 actors.hero.abilities.ratmogrify.name=鼠化 actors.hero.abilities.ratmogrify.cant_transform=それは鼠化できない! @@ -521,10 +521,10 @@ actors.hero.heroclass.huntress_desc_short=女猟師は投擲武器の達人で actors.hero.heroclass.huntress_desc=女猟師は、無限に魔法の矢を放つことができる、_固有の精霊の弓_を持って開始する。\n\n女猟師は背の高い草を_踏みつけず_に通ることができる。\n\n女猟師はまた、_鋲付き手袋_、布の鎧、革水袋、ベルベットのポーチを持って開始する。\n\n女猟師は以下を自動で識別する:\n_・_識別の巻物\n_・_天眼のポーション\n_・_子守歌の巻物 actors.hero.heroclass.huntress_unlock=女猟師のロックを解除するには、_1回のゲームで10回投擲武器を敵に命中させる。_ -actors.hero.heroclass.duelist=Duelist -actors.hero.heroclass.duelist_desc_short=The Duelist is a weapons master who can use her weapon to trigger a _special weapon ability._ This special ability is _different for every weapon._ -actors.hero.heroclass.duelist_desc=The Duelist starts with a _unique rapier_ with a special ability that recharges over time.\n\nEvery weapon in the game has a _different special ability_ that the Duelist can use.\n\nThe Duelist also starts with _two throwing spikes_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Duelist automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Strength\n_-_ Scrolls of Mirror Image -actors.hero.heroclass.duelist_unlock=To unlock the Duelist _equip a tier 2 or higher weapon with no strength penalty._ +actors.hero.heroclass.duelist=duelist +actors.hero.heroclass.duelist_desc_short=決闘者は武器の熟練者であり、装備中の武器を使用することにより_武器の特殊能力_を発動させることができる。この特殊能力は武器ごとに異なる_。 +actors.hero.heroclass.duelist_desc=決闘者は、時間経過で再充填される特殊能力を持つ_固有のレイピア_を持って開始する。\n\nこのゲームに登場するすべての武器には、決闘者が使用できる_異なる特殊能力_が備わっている。\n\n決闘者はまた、2本の投げ槍、布の鎧、革水袋、ベルベットのポーチを持って開始する。\n\n決闘者は以下を自動で識別する:\n_-_ 識別の巻物\n_-_ 筋力のポーション\n_-_ 鏡像の巻物 +actors.hero.heroclass.duelist_unlock=決闘者のロックを解除するには、_ランク2以上の武器を筋力が十分にある状態で装備する。_ actors.hero.herosubclass.berserker=狂戦士 actors.hero.herosubclass.berserker_short_desc=_狂戦士_は、ダメージを受けると怒りが蓄積される。怒りはダメージを増加させ、100%に到達するとボーナスシールドを発動させることができる。 @@ -536,7 +536,7 @@ actors.hero.herosubclass.battlemage=魔術戦士 actors.hero.herosubclass.battlemage_short_desc=_魔術戦士_は、自分の長杖を使った打撃戦闘の際にボーナス効果を発揮する。この効果は長杖に浸透した杖によって異なる。 actors.hero.herosubclass.battlemage_desc=魔術戦士は、自分の長杖を使って打撃攻撃を行うたびに、あたかも長杖に追加のエンチャントが施されているかのようなボーナス効果を得る。これらの効果は、長杖に浸透した杖に依存し、全ての杖にはそれぞれの効果がある。杖の効果に加えて、魔術戦士の長杖は攻撃時に0.5の充填を得る。 actors.hero.herosubclass.warlock=黒魔術師 -actors.hero.herosubclass.warlock_short_desc=The _Warlock_ has a chance to soul mark enemies with his wands. He will heal whenever he deals physical damage to marked enemies. +actors.hero.herosubclass.warlock_short_desc=_黒魔術師_は杖を相手に使ったとき、その相手に魂の刻印を与える可能性がある。黒魔術師は、魂の刻印状態の敵に物理ダメージを与えるごとに回復する。 actors.hero.herosubclass.warlock_desc=黒魔術師は杖を相手に使ったとき、その相手に魂の刻印を与える可能性がある。杖のレベルに応じて、魂の刻印を与える確率と持続期間が増加する。\n\n敵の魂が刻印されると、杖からではなく、打撃または投擲武器から攻撃したときのみだが、黒魔術師はその敵に与えたダメージ5毎に2HPを回復する! actors.hero.herosubclass.assassin=暗殺者 actors.hero.herosubclass.assassin_short_desc=_暗殺者_は、不可視の間に致命的な襲撃を準備することができる。待つ時間が長ければ長いほど、より強力な攻撃が可能になる。 @@ -550,12 +550,12 @@ actors.hero.herosubclass.sniper_desc=狙撃手は遠距離攻撃の達人で、 actors.hero.herosubclass.warden=自然の保護者 actors.hero.herosubclass.warden_short_desc=_自然の保護者_は背の高い草越しに視認でき、種を植えたときと植物を踏みつぶしたときにボーナス効果を得る。 actors.hero.herosubclass.warden_desc=自然の保護者は自然と強力な繋がりを持ち、それが草と植物に同調する多様なボーナス効果を得る。彼女は背の高い草と掘り返された草が空いた空間であるかのように、越えて視認できる。\n\n種を投げたり植えたりすると周囲に草が生え、植物を踏みつぶすと特殊な効果を得ることができる。この特殊効果は通常の植物の効果に代わるもので、彼女が踏んでも害のない植物を意味する。 -actors.hero.herosubclass.champion=champion -actors.hero.herosubclass.champion_short_desc=The _Champion_ can wield two weapons. Her regular attacks use her primary weapon, but she can swap weapons and use either weapon's ability. -actors.hero.herosubclass.champion_desc=The Champion is a master of melee weapons who can equip a secondary weapon in addition to her primary one. Her regular attacks use her primary weapon, but she can swap her primary weapon instantly.\n\nThe secondary weapon's ability can be used at any time and has its own ability charges. Her secondary weapon charges have a 50% reduced charge cap and charge speed. -actors.hero.herosubclass.monk=monk -actors.hero.herosubclass.monk_short_desc=The _Monk_ builds energy while fighting. This energy can be spent on a variety of unique abilities. -actors.hero.herosubclass.monk_desc=The Monk is a master of physical technique. As she defeats enemies, she gains energy which can be used on a variety of defensive and utlity-focused abilities. This energy does not fade over time, but has a cap based on the Monk's level. +actors.hero.herosubclass.champion=闘士 +actors.hero.herosubclass.champion_short_desc=_闘士_は2つの武器を使うことができる。通常攻撃では主武器を使用するが、武器を持ち替えればどちらの武器の能力も使用できる。 +actors.hero.herosubclass.champion_desc=闘士は近接武器の達人であり、主武器の他に副武器を装備することができる。通常攻撃は主武器を使用するが、瞬時に副武器に持ち替えることができる。\n\n副武器の特殊能力はいつでも使用可能で、独立した充填を持つ。副武器の充填は、充填上限と充填速度が50%減少する。 +actors.hero.herosubclass.monk=修道士 +actors.hero.herosubclass.monk_short_desc=_修道士_は、戦闘中にエネルギーを蓄積する。このエネルギーは様々な固有の能力に使用することができる。 +actors.hero.herosubclass.monk_desc=修道士は物理的な技の達人で、敵を倒すとエネルギーを獲得し、そのエネルギーは様々な防御系の能力や有用な能力に使用できる。このエネルギーは時間経過で失われることはありませんが、修道士のレベルに応じて上限が設定されています。 ##talents actors.hero.talent$improvisedprojectilecooldown.name=即席で作った飛び道具のクールダウン @@ -564,20 +564,20 @@ actors.hero.talent$rejuvenatingstepscooldown.name=活力が回復する歩調の actors.hero.talent$rejuvenatingstepscooldown.desc=この天賦は最近使用され、再び使用するには待つ必要がある。\n\n残り: %sターン actors.hero.talent$seershotcooldown.name=視る者の発射のクールダウン actors.hero.talent$seershotcooldown.desc=この天賦は最近使用され、再び使用するには待つ必要がある。\n\n残り: %sターン -actors.hero.talent$aggressivebarriercooldown.name=aggressive barrier cooldown +actors.hero.talent$aggressivebarriercooldown.name=攻撃的バリアのクールダウン actors.hero.talent$aggressivebarriercooldown.desc=この天賦は最近使用され、再び使用するには待つ必要がある。\n\n残り: %sターン -actors.hero.talent$lethalhastecooldown.name=lethal haste cooldown +actors.hero.talent$lethalhastecooldown.name=致死の加速のクールダウン actors.hero.talent$lethalhastecooldown.desc=この天賦は最近使用され、再び使用するには待つ必要がある。\n\n残り: %sターン -actors.hero.talent$swiftequipcooldown.name=swift equip cooldown +actors.hero.talent$swiftequipcooldown.name=迅速な装備のクールダウン actors.hero.talent$swiftequipcooldown.desc=この天賦は最近使用され、再び使用するには待つ必要がある。\n\n残り: %sターン -actors.hero.talent$combinedlethalitytriggertracker.name=combined lethality -actors.hero.talent$combinedlethalitytriggertracker.desc=The Duelist's next attack will execute enemies below a certain health threshold.\n\nTurns remaining: %s. +actors.hero.talent$combinedlethalitytriggertracker.name=複合致死 +actors.hero.talent$combinedlethalitytriggertracker.desc=決闘者の次の攻撃は、体力が一定以下の敵を処刑する。\n\n残り: %sターン #warrior actors.hero.talent.hearty_meal.title=温かい食事 actors.hero.talent.hearty_meal.desc=_+1:_ 戦士の体力が50%を下回っている時に食事をすると _2 HP_ を回復、25%を下回っている時は _3 HP_ 回復する。\n\n_+2:_ 戦士の体力が50%を下回っている時に食事をすると _3 HP_ を回復、25%を下回っている時は _5 HP_ 回復する。 -actors.hero.talent.veterans_intuition.title=veteran's intuition -actors.hero.talent.veterans_intuition.desc=_+1:_ The Warrior identifies weapons _1.75x faster_ and armor _2.5x faster_.\n\n_+2:_ The Warrior identifies weapons _2.5x faster_ and armor _when he equips it_. +actors.hero.talent.veterans_intuition.title=歴戦の直感 +actors.hero.talent.veterans_intuition.desc=_+1:_ 戦士は武器を_1.75倍速く_、防具を_2.5倍速く_識別できる。\n\n_+2:_ 戦士は武器を_2.5倍速く_、防具を_装備時に_識別できる。 actors.hero.talent.test_subject.title=被験者 actors.hero.talent.test_subject.desc=_+1:_ 戦士がアイテムを識別すると _2 HP_ 回復する。\n\n_+2:_ 戦士がアイテムを識別すると _3 HP_ 回復する。 actors.hero.talent.iron_will.title=鉄の意志 @@ -591,7 +591,7 @@ actors.hero.talent.restored_willpower.desc=_+1:_ 治癒のポーションを飲 actors.hero.talent.restored_willpower.meta_desc=_この天賦が異なる勇士によって得られた場合_、代わりに+1で最大HPの5%に、+2で最大HPの7.5%に等しいシールドを得るだろう。 actors.hero.talent.runic_transference.title=ルーン文字の転移 actors.hero.talent.runic_transference.desc=_+1:_ 戦士の壊れた印章は_普通の刻印_をアップグレードと同じように付け替えることができる。 \n\n_+2:_ 戦士の壊れた印章は_普通の刻印_、_強力な刻印_、_呪いの刻印_をアップグレードと同じように付け替えることができる。 -actors.hero.talent.runic_transference.meta_desc=_If this talent is gained by a different hero_ it will instead increase the level that armor glyphs are guaranteed to be preserved at when upgrading armor up to level 6 from 4 at +1, or level 7 from 4 at +2. +actors.hero.talent.runic_transference.meta_desc=_この天賦を他のヒーローが獲得した場合_、代わりに、鎧を強化する際に鎧の刻印が消滅しないレベルが、+1ではレベル4からレベル6、+2ではレベル4からレベル7に増加します。 actors.hero.talent.lethal_momentum.title=致死の勢い actors.hero.talent.lethal_momentum.desc=_+1:_ 戦士が物理的な武器で致命的な一撃を与えたとき、それが_67%の確率で_0ターンになる。\n\n_+2:_ 戦士が物理的な武器で致命的な一撃を与えたとき、それが_100%の確率で_0ターンになる。 actors.hero.talent.improvised_projectiles.title=即席で作った飛び道具 @@ -731,7 +731,7 @@ actors.hero.talent.enhanced_rings.title=強化された指輪 actors.hero.talent.enhanced_rings.desc=_+1:_ 盗賊がアーティファクトを使用すると、彼の指輪は_3ターン_の間、+1の強化を得る。\n\n_+2:_ 盗賊がアーティファクトを使用すると、彼の指輪は_6ターン_の間、+1の強化を得る。\n\n_+3:_ 盗賊がアーティファクトを使用すると、彼の指輪は_9ターン_の間、+1の強化を得る。 actors.hero.talent.enhanced_lethality.title=強化された殺傷力 -actors.hero.talent.enhanced_lethality.desc=_+1:_ 暗殺者は準備段階ごとに_4/13/27/67%の体力_以下の敵を暗殺することができる。3/10/20/50%から上昇する。\n\n_+2:_ 暗殺者は準備段階ごとに_5/17/33/83%の体力_以下の敵を暗殺することができる。3/10/20/50%から上昇する。\n\n_+3:_ 暗殺者は準備段階ごとに_6/20/40/100%の体力_以下の敵を暗殺することができる。3/10/20/50%から上昇する。 +actors.hero.talent.enhanced_lethality.desc=_+1:_ The Assassin can assassinate enemies left at below _4/13/27/67% health_ per level of preparation, up from 3/10/20/50%.\n\n_+2:_ The Assassin can assassinate enemies left at below _5/17/33/83% health_ per level of preparation, up from 3/10/20/50%.\n\n_+3:_ The Assassin can assassinate enemies left at below _6/20/40/100% health_ per level of preparation, up from 3/10/20/50%. actors.hero.talent.assassins_reach.title=暗殺者の範囲 actors.hero.talent.assassins_reach.desc=_+1:_ 暗殺者の瞬息範囲が準備段階ごとに、1/2/3/4から_1/3/4/6タイル_に増加する。\n\n_+2:_ 暗殺者の瞬息範囲が準備段階ごとに、1/2/3/4から_2/4/6/8タイル_に増加する。\n\n_+3:_ 暗殺者の瞬息範囲が準備段階ごとに、1/2/3/4から_2/5/7/10タイル_に増加する。 actors.hero.talent.bounty_hunter.title=賞金稼ぎ @@ -828,42 +828,42 @@ actors.hero.talent.swift_spirit.title=迅速な精霊 actors.hero.talent.swift_spirit.desc=_+1:_ 精霊の鷹の移動速度は2タイルから_2.5タイル_に増加され、精霊の鷹に対して為される最初の_2回の攻撃_を必ず避ける。\n\n_+2:_ 精霊の鷹の移動速度は2タイルから_3タイル_に増加され、精霊の鷹に対して為される最初の_4回の攻撃_を必ず避ける。\n\n_+3:_ 精霊の鷹の移動速度は2タイルから_3.5タイル_に増加され、精霊の鷹に対して為される最初の_6回の攻撃_を必ず避ける。\n\n_+4:_精霊の鷹の移動速度は2タイルから_4タイル_に増加され、精霊の鷹に対して為される最初の_8回の攻撃_を必ず避ける。 #duelist -actors.hero.talent.strengthening_meal.title=strengthening meal -actors.hero.talent.strengthening_meal.desc=_+1:_ Eating food grants the Duelist 2 bonus damage on her next _2 physical attacks_.\n\n_+2:_ Eating food grants the Duelist 2 bonus damage on her next _3 physical attacks_. -actors.hero.talent.adventurers_intuition.title=adventurer's intuition -actors.hero.talent.adventurers_intuition.desc=_+1:_ The Duelist identifies weapons _2.5x faster_ and armor _1.75x faster_.\n\n_+2:_ The Duelist identifies weapons _when she equips them_ and armor _2.5x faster_. -actors.hero.talent.patient_strike.title=patient strike -actors.hero.talent.patient_strike.desc=_+1:_ If the Duelist waits before performing a melee attack, she will deal _1-2 bonus damage_.\n\n_+2:_ If the Duelist waits before performing a melee attack, she will deal _2 bonus damage_. -actors.hero.talent.aggressive_barrier.title=aggressive barrier -actors.hero.talent.aggressive_barrier.desc=_+1:_ The Duelist gains 3 shielding when she uses a weapon ability and is below _33% health_.\n\n_+2:_ The Duelist gains 3 shielding when she uses a weapon ability and is below _50% health_. -actors.hero.talent.aggressive_barrier.meta_desc=_If this talent is gained by a different hero_ it will instead grant shielding when making a melee attack at low health, with a 50 turn cooldown. +actors.hero.talent.strengthening_meal.title=力づける食事 +actors.hero.talent.strengthening_meal.desc=_+1:_ 食べ物を食べると、次の_2回の物理攻撃時_に2のボーナスダメージを与える。\n\n_+2:_ 食べ物を食べると、次の_3回の物理攻撃時_に2のボーナスダメージを与える。 +actors.hero.talent.adventurers_intuition.title=冒険家の直感 +actors.hero.talent.adventurers_intuition.desc=_+1:_ 決闘者は武器を_2.5倍速く_、防具を_1.75倍速く_識別できる。\n\n_+2:_ 決闘者は武器を_装備時に_識別し、防具を_2.5倍速く_識別できる。 +actors.hero.talent.patient_strike.title=辛抱強い一撃 +actors.hero.talent.patient_strike.desc=_+1:_ 決闘者が近接攻撃を行う前に待機していた場合、_1-2のボーナス・ダメージ_を与える。\n\n_+2:_ 決闘者が近接攻撃を行う前に待機していた場合、_2のボーナス・ダメージ_を与える。 +actors.hero.talent.aggressive_barrier.title=攻撃的バリア +actors.hero.talent.aggressive_barrier.desc=_+1:_ 決闘者の_体力が33%以下_の時に武器の特殊能力を使用すると、3HP相当のシールドを得られる。\n\n_+2:_ 決闘者の_体力が50%以下_の時に武器の特殊能力を使用すると、3HP相当のシールドを得られる。 +actors.hero.talent.aggressive_barrier.meta_desc=_この天賦を他のヒーローが獲得した場合_、代わりに体力が低い時に近接攻撃を行うと、50ターンのクールダウンと共にシールドが得られる。 -actors.hero.talent.focused_meal.title=focused meal -actors.hero.talent.focused_meal.desc=_+1:_ Eating food takes the Duelist 1 turn and grants her _1 weapon charge_.\n\n_+2:_ Eating food takes the Duelist 1 turn and grants her _1.5 weapon charge_. -actors.hero.talent.focused_meal.meta_desc=_If this talent is gained by a different hero_ it will instead grant bonus damage to their next attack equal to their level/3 at +1, or level/2 at +2. -actors.hero.talent.restored_agility.title=restored agility -actors.hero.talent.restored_agility.desc=_+1:_ The Duelist has _3x evasion_ while drinking potions of healing.\n\n_+2:_ The Duelist has _10x evasion_ while drinking potions of healing.\n\nThis talent also triggers when drinking potions or elixirs based on potions of healing. -actors.hero.talent.weapon_recharging.title=weapon recharging -actors.hero.talent.weapon_recharging.desc=_+1:_ The Duelist gains one primary weapon charge every _15 turns_ when under the effect of wand or artifact recharging buffs.\n\n_+2:_ The Duelist gains one primary weapon charge every _10 turns_ when under the effect of wand or artifact recharging buffs. -actors.hero.talent.weapon_recharging.meta_desc=_If this talent is gained by a different hero_ it will instead cause them to deal +5% melee damage while recharging at +1, or +7.5% melee damage while recharging at +2. -actors.hero.talent.lethal_haste.title=lethal haste -actors.hero.talent.lethal_haste.desc=_+1:_ When the Duelist lands a killing blow with a weapon ability, she gains _1 turn_ of haste.\n\n_+2:_ When the Duelist lands a killing blow with a weapon ability, she gains _2 turns_ of haste. -actors.hero.talent.lethal_haste.meta_desc=_If this talent is gained by a different hero_ it will instead trigger with regular weapon attacks, with a 100 turn cooldown. -actors.hero.talent.swift_equip.title=swift equip -actors.hero.talent.swift_equip.desc=_+1:_ The Duelist can switch her equipped weapon instantly _one time_, with a 50 turn cooldown.\n\n_+2:_ The Duelist can switch her equipped weapon instantly _twice within 5 turns_, with a 50 turn cooldown.\n\nIf the Duelist has this talent and it is not on cooldown, quick-using an unequipped weapon will equip it. +actors.hero.talent.focused_meal.title=集中できる食事 +actors.hero.talent.focused_meal.desc=_+1:_ 食事を1ターンで行い、_1回分の武器の充填_をする。\n\n_+2:_ 食事を1ターンで行い、_1.5回分の武器の充填_をする。 +actors.hero.talent.focused_meal.meta_desc=_この天賦を他のヒーローが獲得した場合_、代わりに次の攻撃時に+1はレベル/3、+2はレベル/2のボーナスダメージを与える。 +actors.hero.talent.restored_agility.title=機敏性の回復 +actors.hero.talent.restored_agility.desc=_+1:_ 治癒のポーションを飲むと、_回避力が3倍_になる。\n\n_+2:_ 治癒のポーションを飲むと、_回避力が10倍_になる。\n\nこの天賦は治癒のポーションをベースにしたポーションや霊薬を飲んだときにも発動する。 +actors.hero.talent.weapon_recharging.title=武器の再充填 +actors.hero.talent.weapon_recharging.desc=_+1:_ 決闘者は杖やアーティファクトの充填バフがかかっている時、_15ターン毎_に主武器に1回分の充填が得られる。\n\n_+2:_ 決闘者は杖やアーティファクトの充填バフがかかっている時、_10ターン毎_に主武器に1回分の充填が得られる。 +actors.hero.talent.weapon_recharging.meta_desc=_この天賦を他のヒーローが獲得した場合_、代わりに杖やアーティファクトの充填バフがかかっている時、近接ダメージが+1では5%、+2では7.5%増加する。 +actors.hero.talent.lethal_haste.title=致死の加速 +actors.hero.talent.lethal_haste.desc=_+1:_ 決闘者が武器の特殊能力で敵を倒したとき、_1ターン_加速状態になる。\n\n_+2:_ 決闘者が武器の特殊能力で敵を倒したとき、_2ターン_加速状態になる。 +actors.hero.talent.lethal_haste.meta_desc=_この天賦を他のヒーローが獲得した場合_、代わりに通常の武器攻撃で発動し、100ターンのクールダウンを持つ。 +actors.hero.talent.swift_equip.title=迅速な装備 +actors.hero.talent.swift_equip.desc=_+1:_ 装備している武器を_1回_、即座に切り替えることができる。これは、50ターンのクールダウンを持つ。\n\n_+2:_ 装備している武器を_5ターン以内に2回_、即座に切り替えることができる。これは、50ターンのクールダウンを持つ。\n\nこの天賦がクールダウンしていない場合、装備していない武器を素早く使用することで装備することができる。 -actors.hero.talent.lightweight_charge.title=lightweight charge -actors.hero.talent.lightweight_charge.desc=_+1:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _7/5/3% less charge_.\n\n_+2:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _13/10/7% less charge_.\n\n_+3:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _20/15/10% less charge_. -actors.hero.talent.lightweight_charge.meta_desc=_If this talent is gained by a different hero_ it will instead increase the damage of tier 2/3 melee weapons by 7/3% at +1, 14/7% at +2, or 20/10% at +3. Tier 1 weapons are unaffected. -actors.hero.talent.deadly_followup.title=deadly followup -actors.hero.talent.deadly_followup.desc=_+1:_ When the Duelist hits an enemy with a thrown weapon, she will deal _7% more melee damage_ to them for 5 turns.\n\n_+2:_ When the Duelist hits an enemy with a thrown weapon, she will deal _13% more melee damage_ to them for 5 turns.\n\n_+3:_ When the Duelist hits an enemy with a thrown weapon, she will deal _20% more melee damage_ to them for 5 turns. +actors.hero.talent.lightweight_charge.title=軽量充填 +actors.hero.talent.lightweight_charge.desc=_+1:_ 決闘者がランク1/2/3の近接武器の能力を使用したとき、充填消費量が_7/5/3%軽減_される。\n\n_+2:_ 決闘者がランク1/2/3の近接武器の能力を使用したとき、充填消費量が_13/10/7%軽減_される。\n\n_+3:_ 決闘者がランク1/2/3の近接武器の能力を使用したとき、充填消費量が_20/15/10%軽減_される。 +actors.hero.talent.lightweight_charge.meta_desc=__この天賦を他のヒーローが獲得した場合_、代わりにランク2/3の近接武器のダメージを+1時7/3%、+2時14/7%、+3時20/10%増加させる。ランク1の武器は影響を受けない。 +actors.hero.talent.deadly_followup.title=不意の追撃 +actors.hero.talent.deadly_followup.desc=_+1:_ 決闘者が投擲武器で敵を攻撃したとき、5ターンの間、その敵に与える近接攻撃のダメージを_7%_上昇させる。\n\n_+2:_ 決闘者が投擲武器で敵を攻撃したとき、5ターンの間、その敵に与える近接攻撃のダメージを_13%_上昇させる。\n\n_+3:_ 決闘者が投擲武器で敵を攻撃した場合、5ターンの間、その敵に与える近接攻撃のダメージを_20%_上昇させる。 -actors.hero.talent.secondary_charge.title=secondary charge -actors.hero.talent.secondary_charge.desc=_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _58%_ of her primary, from 50%.\n\n_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _67%_ of her primary, from 50%.\n\n_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _75%_ of her primary, from 50%. -actors.hero.talent.twin_upgrades.title=twin upgrades -actors.hero.talent.twin_upgrades.desc=_+1:_ If the weaker of the Champion's two equipped weapons is _2 or more tiers lower_ than the stronger one, it is boosted to the stronger weapon's level.\n\n_+2:_ If the weaker of the Champion's two equipped weapons is _1 or more tiers lower_ than the stronger one, it is boosted to the stronger weapon's level.\n\n_+3:_ If the weaker of the Champion's two equipped weapons is _the same tier or lower_ than the stronger one, it is boosted to the stronger weapon's level. -actors.hero.talent.combined_lethality.title=combined lethality -actors.hero.talent.combined_lethality.desc=_+1:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy _below 8% HP_.\n\n_+2:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy _below 17% HP_.\n\n_+3:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy _below 25% HP_.\n\nIf the second ability does not contain an attack, this talent will instead trigger on the Champion's next attack within 5 turns. +actors.hero.talent.secondary_charge.title=副充填 +actors.hero.talent.secondary_charge.desc=_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _58%_ of her primary, from 50%.\n\n_+2:_ The Champion's secondary weapon charge speed and charge cap are increased to _67%_ of her primary, from 50%.\n\n_+3:_ The Champion's secondary weapon charge speed and charge cap are increased to _75%_ of her primary, from 50%. +actors.hero.talent.twin_upgrades.title=双強化 +actors.hero.talent.twin_upgrades.desc=_+1:_ If one of the Champion's two equipped weapons has a lower level and is _2 or more tiers lower_ than the other weapon, it will be boosted to the other weapon's level.\n\n_+2:_ If one of the Champion's two equipped weapons has a lower level and is _1 or more tiers lower_ than the other weapon, it will be boosted to the other weapon's level\n\n_+3:_ If one of the Champion's two equipped weapons has a lower level and is _the same tier or lower_ than the other weapon, it will be boosted to the other weapon's level +actors.hero.talent.combined_lethality.title=複合致死 +actors.hero.talent.combined_lethality.desc=_+1:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 8% HP_.\n\n_+2:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 17% HP_.\n\n_+3:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 25% HP_.\n\nIf the second ability does not contain an attack, this talent will instead trigger on the Champion's next attack within 5 turns. #second subclass @@ -886,7 +886,7 @@ actors.hero.talent.directed_power.desc=_+1:_ The direct attack from elemental st #universal actors.hero.talent.heroic_energy.title=勇士のエネルギー actors.hero.talent.heroic_energy.rat_title=勇鼠のエネルギー -actors.hero.talent.heroic_energy.desc=_+1:_ The hero's armor ability has a _12% reduced_ charge cost.\n\n_+2:_ The hero's armor ability has a _23% reduced_ charge cost.\n\n_+3:_ The hero's armor ability has a _32% reduced_ charge cost.\n\n_+4:_ The hero's armor ability has a _40% reduced_ charge cost +actors.hero.talent.heroic_energy.desc=_+1:_ 勇士の鎧の能力は、消費充填量が_12%軽減される_。\n\n_+2:_ 勇士の鎧の能力は、消費充填量が_23%軽減される_。\n\n_+3:_ 勇士の鎧の能力は、消費充填量が_32%軽減される_。\n\n_+4:_ 勇士の鎧の能力は、消費充填量が_40%軽減される_。 actors.hero.talent.ratsistance.title=鼠輩 actors.hero.talent.ratsistance.desc=_+1:_ 敵対する鼠化した敵は、_-10%のダメージ_を与える.\n\n_+2:_ 敵対する鼠化した敵は、_-19%のダメージ_を与える.\n\n_+3:_ 敵対する鼠化した敵は、_-27%のダメージ_を与える.\n\n_+4:_ 敵対する鼠化した敵は、_-35%のダメージ_を与える. @@ -975,11 +975,11 @@ actors.mobs.npcs.shopkeeper.sell=アイテムを売る actors.mobs.npcs.shopkeeper.desc=この屈強な男性はダンジョンの中で商売をするよりも大都市で交易をしている方が似合っている。彼のつける価格を見るとなぜダンジョンの中で商売をしているかがわかる。 actors.mobs.npcs.wandmaker.name=老練な杖職人 -actors.mobs.npcs.wandmaker.intro_warrior=Oh, hello there! What a pleasant surprise to meet a warrior from the north in such a depressing place! You must have travelled quite far to get here. If you're looking for adventure, I may have a task for you. +actors.mobs.npcs.wandmaker.intro_warrior=ああ、こんな陰鬱な場所で北方の戦士に会うとは嬉しい驚きだ!ここまで来るのにかなり遠く旅してきたのだろう。この老人に手を貸してくれるのなら、すこし頼みたいことがあるのだが。 actors.mobs.npcs.wandmaker.intro_rogue=おやおや、これは驚いた!この場所で正気を保ったままの盗賊に会うなんて初めてだ。地上から来たのだろう!もし余所者に手を貸してくれるなら、すこし頼みたいことがあるのだが。 actors.mobs.npcs.wandmaker.intro_mage=おや、こんにちは%s!魔術師協会と君との間で騒動があったと聞いたが?いや心配するな、あんな時代遅れどもは好きになれんからな。仕事をする気があるなら、すこし頼みたいことがあるのだが。 actors.mobs.npcs.wandmaker.intro_huntress=やあこんにちは、お嬢さん!この場所でこんな愛嬌のある顔を見られるなんて嬉しいよ、違うかね?実際、君の顔はどこかで絶対見た気がするんだが、どうも腑に落ちないな… いや忘れてくれ、もし私のために危険を犯してくれるなら、すこし頼みたいことがあるのだが。 -actors.mobs.npcs.wandmaker.intro_duelist=Oh, hello miss! What a pleasant surprise to meet a hero in such a depressing place! If you're up to helping an old man out, I may have a task for you. +actors.mobs.npcs.wandmaker.intro_duelist=おお、こんにちは、お嬢さん!こんな陰鬱な場所で勇士に会えるとは嬉しい驚きだ!この老いぼれに手を貸してくれるなら、すこし頼みたいことがあるのだが。 actors.mobs.npcs.wandmaker.intro_1=\n\n杖のために貴重な原料が必要でここまで降りてきたんだが、迷ってしまって、しかも魔法の盾も弱まっているときた。もうすぐ此処を去らねばならないが、どうしてもその原料を諦めることができないのだ。 actors.mobs.npcs.wandmaker.intro_dust=_死体の灰_ を探しているのだ。このあたりに現れる呪われた特殊な骨粉だ。ここから近くに障害物に囲まれた部屋があって、そこに灰があるはずだ。しかし注意するのだ、灰の呪いはかなり強力だぞ。浄化をするから、 _できるだけ早く戻ってきなさい_ 。 actors.mobs.npcs.wandmaker.intro_ember=生まれたての炎の元素霊から取れる _新鮮な燃えさし_ を探しているのだ。元素霊は管理されなくなった召喚の儀式を行う場所に出現する。だから数本の蝋燭と召喚場所さえ見つければ一匹見つけることができるはずだ。元素霊はとても強力だが、氷を使えば簡単に捕まえられるだろうから、 _凍らせられるアイテムを持っていきなさい_ 。 diff --git a/core/src/main/assets/messages/actors/actors_ko.properties b/core/src/main/assets/messages/actors/actors_ko.properties index e888ddf10..466474a84 100644 --- a/core/src/main/assets/messages/actors/actors_ko.properties +++ b/core/src/main/assets/messages/actors/actors_ko.properties @@ -171,7 +171,7 @@ actors.buffs.degrade.heromsg=당신의 장비가 약해진 것 같다! actors.buffs.degrade.desc=강력한 암흑 마법이 당신의 장비에 깃든 강화의 주문서의 힘을 빨아들이고 있습니다! \n\n장비 약화가 적용되는 동안 강화된 장비는 제 성능을 온전히 발휘하지 못합니다. _+3 이후의 모든 강화 효율이 큰 폭으로 감소합니다._ 장비의 설명이 감소된 수치를 반영하여 표시됩니다.\n\n장비 약화는 힘 요구치, 마법 막대의 충전량, 투척 무기의 내구도, 그리고 유물 효과에는 영향을 주지 않습니다.\n\n장비 약화가 끝나기까지 %s턴 남았습니다. 강화의 주문서를 사용하면 장비 약화 효과를 즉시 끝낼 수 있습니다. actors.buffs.doom.name=파멸 -actors.buffs.doom.desc=It's hard to keep going when it seems like the universe wants you dead.\n\nDoomed characters will receive +67% damage from all sources.\n\nDoom is permanent, its effects only end in death. +actors.buffs.doom.desc=온 세상이 당신이 죽기를 바라는데, 어찌 계속 살아갈 수 있을까요?\n\n파멸한 대상은 +67%의 추가 피해를 받습니다.\n\n파멸은 영구적으로 지속되며, 오직 죽어야만 끝이 납니다. actors.buffs.dread.name=두려움 actors.buffs.dread.desc=대상의 공포가 극에 달해 던전으로부터 도망치려 합니다!\n\n두려움에 떠는 대상은 적으로부터 빠른 속도로 도망치며, 시야에서 벗어난 순간 던전에서 완전히 사라집니다. 이러한 방식으로 처치한 적은 절반의 경험치를 주며, 전리품을 떨어뜨리지 않습니다. 피해를 입으면 두려움의 지속 시간이 줄어듭니다.\n\n두려움은 %d턴 동안 지속됩니다. @@ -281,8 +281,8 @@ actors.buffs.paralysis.heromsg=당신은 마비되었다! actors.buffs.paralysis.out=마비 저항 actors.buffs.paralysis.desc=때로는 아무것도 하지 않는 것이 최악입니다.\n\n마비는 모든 행동을 완전히 멈추어 대상이 지속 시간동안 가만히 있게 합니다. 마비 중인 대상은 피해를 입으면 그 고통으로 인해 마비에서 즉시 벗어날 수도 있습니다.\n\n마비 효과는 %s턴 동안 지속됩니다. -actors.buffs.physicalempower.name=physically empowered -actors.buffs.physicalempower.desc=Your blows have been empowered, increasing the amount of damage you can deal with physical attacks.\n\nBonus damage: %1$d.\nHits remaining: %2$d. +actors.buffs.physicalempower.name=물리 공격 강화 +actors.buffs.physicalempower.desc=당신의 일격이 강화되어 물리 공격으로 더 많은 피해를 줍니다.\n\n추가 피해량: %1$d.\n남은 타격 횟수: %2$d. actors.buffs.pincushion.name=부착 actors.buffs.pincushion.desc=당신이 던진 투척 무기가 이 캐릭터에게 꽂혔습니다. 부착된 투척 무기는 그 캐릭터가 죽고 난 후 바닥에 떨어지게 됩니다.\n\n현재 다음과 같은 아이템들이 붙어 있습니다: @@ -396,14 +396,14 @@ actors.hero.abilities.warrior.endure.short_desc=전사는 _인내_하여 몇 턴 actors.hero.abilities.warrior.endure.desc=전사가 3턴 동안 인내하여, 모든 피해를 절반으로 줄입니다. 이 효과는 방어력 등에 의한 피해 경감에 앞서 적용됩니다.\n\n인내가 끝난 후 10턴 내에 전사가 공격에 성공하면, 인내하는 동안 받은 모든 공격의 경감 전 피해량의 총합의 절반만큼을 추가로 입힙니다!\n\n연속 타격을 쌓아 놓은 상태일 경우, 이 능력을 사용하면 연속 타격의 지속 시간이 3턴 연장됩니다. actors.hero.abilities.mage.elementalblast.name=원소 폭발 -actors.hero.abilities.mage.elementalblast.no_staff=You can't use this ability without your staff. +actors.hero.abilities.mage.elementalblast.no_staff=지팡이가 없으면 이 능력을 사용할 수 없다. actors.hero.abilities.mage.elementalblast.short_desc=마법사는 자신의 지팡이에서 _원소 폭발_을 일으켜 자신 주변의 넓은 공간을 지팡이에 융합한 마법 막대에 따른 효과로 뒤덮습니다. actors.hero.abilities.mage.elementalblast.desc=마법사는 반지름 4칸의 원형 범위에 마법 폭발을 일으켜 최대 15-25의 피해를 입힙니다. 원소 폭발의 특수 효과는 마법사의 지팡이에 융합된 마법 막대의 종류에 따라 달라집니다. actors.hero.abilities.mage.elementalblast.generic_desc=원소 폭발의 특수 효과는 해당 마법 막대를 적이나 아군에게 사용했을 때의 효과와 비슷할 것입니다. actors.hero.abilities.mage.wildmagic.name=격렬한 마법 actors.hero.abilities.mage.wildmagic.no_wands=발사할 마법 막대가 없다! actors.hero.abilities.mage.wildmagic.short_desc=마법사는 그가 가지고 있는 마법 막대들에 깃든 _격렬한 마법_을 해방하여 한 턴만에 대상에게 무작위의 마법을 여러 발 발사합니다. -actors.hero.abilities.mage.wildmagic.desc=The Mage unleashes the power in his wands, randomly firing them up to 4 times in a single turn. The Mage's staff is not included in this effect.\n\nEach wand also has its level boosted by 2, up to +3. This ability uses half a wand charge for each zap, and no one wand can be fired more than 2 times. +actors.hero.abilities.mage.wildmagic.desc=마법사는 그가 가진 마법 막대들의 힘을 해방하여 그것들을 한 턴에 최대 4번까지 무작위로 발사할 수 있습니다. 마법사의 지팡이는 이 효과에 해당하지 않습니다. \n\n강화 수치 +2의 마법은 한 단계, +1 이하의 마법은 두 단계 강화하여 발사합니다. 이 능력은 각 마법 막대를 한 번 발사할 때 필요한 충전량의 절반을 소모하며, 각각의 마법 막대는 최대 두 번까지만 발사됩니다. actors.hero.abilities.mage.warpbeacon.name=순간이동 신호기 actors.hero.abilities.mage.warpbeacon.depths=층을 넘어서 순간이동을 할 수는 없다! actors.hero.abilities.mage.warpbeacon.locked_floor=잠겨 있는 층을 벗어날 수는 없다! @@ -422,7 +422,7 @@ actors.hero.abilities.rogue.smokebomb.prompt=이동할 지역을 선택하세요 actors.hero.abilities.rogue.smokebomb$ninjalog.name=통나무 미끼 actors.hero.abilities.rogue.smokebomb$ninjalog.desc=이유는 모르겠지만 적들은 이 통나무를 진짜 도적이라고 생각하는 것 같다! actors.hero.abilities.rogue.smokebomb.short_desc=도적은 점멸과 동시에 _연막탄_을 던져 점멸 전 위치 부근의 적들을 실명시킵니다. -actors.hero.abilities.rogue.smokebomb.desc=도적은 최대 6칸을 점멸함과 동시에 연막탄을 던집니다. 도적은 점멸하면서 적들과 위험 요소를 가로지를 수 있지만, 벽처럼 단단한 지형은 넘을 수 없습니다.\n\n도적이 점멸하기 전 위치에 인접한 적들은 5턴 동안 실명합니다. +actors.hero.abilities.rogue.smokebomb.desc=도적은 연막탄을 던지면서 최대 6칸 거리의 위치로 순간이동합니다. 도적은 순간이동할 때 적들과 위험 요소를 가로지를 수 있지만, 벽처럼 단단한 지형은 넘을 수 없습니다.\n\n도적의 순간이동 전 위치에 인접해 있던 적들은 5턴 동안 실명합니다. actors.hero.abilities.rogue.deathmark.name=죽음의 표식 actors.hero.abilities.rogue.deathmark.ally_target=당신은 적들에게만 표식을 새길 수 있다. actors.hero.abilities.rogue.deathmark.short_desc=도적은 _죽음의 표식_을 지정한 적에게 새길 수 있습니다. 표식이 새겨진 적은 추가 피해를 입지만, 표식이 사라지기 전까지는 죽지 않습니다. @@ -457,20 +457,20 @@ actors.hero.abilities.huntress.spirithawk$hawkally.direct_attack=매가 공격 actors.hero.abilities.huntress.spirithawk$hawkally.desc=사냥꾼이 소환한 마법의 매입니다. 영적인 밝은 푸른 빛을 발하고 있으며, 고개를 여기저기 돌려가며 지역을 정찰하고 있습니다.\n\n훌륭한 싸움꾼은 아니지만 매의 날렵함과 시야는 정찰과 교란에 안성맞춤입니다.\n\n남은 턴: %d. actors.hero.abilities.huntress.spirithawk$hawkally.desc_dodges=남은 확정 회피 횟수: %d. -actors.hero.abilities.duelist.challenge.name=challenge -actors.hero.abilities.duelist.challenge.prompt=Choose an enemy to challenge -actors.hero.abilities.duelist.challenge.already_dueling=You can only be in one duel at a time. -actors.hero.abilities.duelist.challenge.ally_target=You can only challenge enemies. -actors.hero.abilities.duelist.challenge.unreachable_target=You must be able to reach your target. -actors.hero.abilities.duelist.challenge.distant_target=That enemy is too far away to challenge. -actors.hero.abilities.duelist.challenge.short_desc=The Duelist _challenges_ a nearby enemy to a duel, temporarily freezing all other enemies. -actors.hero.abilities.duelist.challenge.desc=The Duelist challenges a nearby enemy to a duel. That enemy is compelled to fight her while all other enemies are temporarily frozen in time.\n\nThe target must be reachable and within 5 tiles of the Duelist. The duel lasts until 10 turns pass, the enemy dies, or the Duelist is more than 5 tiles away from the enemy.\n\nFrozen enemies are invulnerable. The Duelist's allies are not frozen by this ability, but if a boss is targeted its minions will not be frozen either. -actors.hero.abilities.duelist.challenge$duelparticipant.name=duel participant -actors.hero.abilities.duelist.challenge$duelparticipant.desc=This character is participating in a duel. They, and any of their allies or minions, are allowed to act normally while others are frozen.\n\nThe duel will last for a set amount of time, until one participant dies, or until the participants move more than 5 tiles away from eachother.\n\nTurns remaining: %d. -actors.hero.abilities.duelist.elementalstrike.name=elemental strike -actors.hero.abilities.duelist.elementalstrike.short_desc=The Duelist performs an _elemental strike_, spreading an effect in a conical AOE based on her weapon enchantment. -actors.hero.abilities.duelist.elementalstrike.desc=The Duelist strikes an enemy or location, performing a regular attack that's guaranteed to hit and spreading a magical effect that travels up to 3 tiles in a 65 degree cone. This magical effect varies based on the enchantment on the Duelist's primary weapon. -actors.hero.abilities.duelist.elementalstrike.generic_desc=An elemental strike with no enchantment will release a small burst of magic, dealing 5-10 damage to all enemies in range. +actors.hero.abilities.duelist.challenge.name=결투 +actors.hero.abilities.duelist.challenge.prompt=결투할 적을 선택하세요 +actors.hero.abilities.duelist.challenge.already_dueling=당신은 이미 결투 중이다. +actors.hero.abilities.duelist.challenge.ally_target=적에게만 결투를 신청할 수 있다. +actors.hero.abilities.duelist.challenge.unreachable_target=결투를 신청하려면 대상에게 도달할 수 있어야 한다. +actors.hero.abilities.duelist.challenge.distant_target=그 적은 결투하기에는 너무 멀리 있다. +actors.hero.abilities.duelist.challenge.short_desc=결투자는 근처의 적에게 _결투_를 신청해 다른 모든 적들을 일시적으로 얼립니다. +actors.hero.abilities.duelist.challenge.desc=결투자는 근처의 적에게 결투를 신청합니다. 그 적은 다른 모든 적의 시간이 멈춘 사이 결투자와 싸워야 합니다.\n\n대상은 결투자와 5타일 거리 이내의 도달 가능한 위치에 있어야 합니다. 결투는 10턴이 지나거나, 적이 죽거나, 결투자와 적의 거리가 5타일보다 멀어질 때까지 이어집니다.\n\n얼어붙은 다른 적들은 어떤 피해도 받지 않습니다. 결투자의 아군은 얼어붙지 않지만, 보스와 결투할 경우 보스가 불러낸 부하도 얼어붙지 않습니다. +actors.hero.abilities.duelist.challenge$duelparticipant.name=결투 대상 +actors.hero.abilities.duelist.challenge$duelparticipant.desc=이 대상은 결투에 참여하고 있습니다. 다른 모든 적이 얼어붙은 사이 대상과 대상의 아군 내지는 부하들만이 정상적으로 행동할 수 있습니다.\n\n결투는 정해진 시간이 다하거나 참가자 하나가 죽거나 서로의 거리가 5타일보다 더 멀어질 때까지 이어집니다.\n\n남은 턴: %d. +actors.hero.abilities.duelist.elementalstrike.name=원소 해방 +actors.hero.abilities.duelist.elementalstrike.short_desc=결투자는 _원소 해방_을 사용해 부채꼴 모양 범위에 무기 마법에 기반한 효과를 방출합니다. +actors.hero.abilities.duelist.elementalstrike.desc=결투자가 적이나 특정 위치를 타격하여 반드시 명중하는 일반 공격을 하고 그 위치에서 퍼져나가는 반경 3타일, 65도 크기의 부채꼴 범위에 마법 효과를 방출합니다. 마법 효과는 결투자가 들고 있는 주 무기에 부여된 마법에 기반합니다. +actors.hero.abilities.duelist.elementalstrike.generic_desc=마법이 없는 무기로 원소를 해방하면 작은 마력 폭발을 일으켜 범위 내에 있는 모든 적에게 5-10의 피해를 입힙니다. actors.hero.abilities.ratmogrify.name=쥐 변이 actors.hero.abilities.ratmogrify.cant_transform=당신은 그것을 쥐로 만들 수 없다! @@ -521,10 +521,10 @@ actors.hero.heroclass.huntress_desc_short=사냥꾼은 투척 무기의 달인 actors.hero.heroclass.huntress_desc=사냥꾼은 화살을 무한히 발사할 수 있는 _특별한 영혼의 활_을 가지고 시작합니다.\n\n사냥꾼은 길게 자란 풀을 _짓밟지 않고_ 지나갈 수 있습니다.\n\n사냥꾼은 또한 _징 박힌 장갑_, 천 갑옷, 가죽 물통, 벨벳 주머니를 가지고 시작합니다.\n\n사냥꾼은 다음 아이템들을 감정한 채로 시작합니다:\n_-_ 감정의 주문서\n_-_ 심안의 물약\n_-_ 자장가의 주문서 actors.hero.heroclass.huntress_unlock=사냥꾼을 해금하려면 _한 판에 투척 무기로 적을 10번 맞히세요._ -actors.hero.heroclass.duelist=Duelist -actors.hero.heroclass.duelist_desc_short=The Duelist is a weapons master who can use her weapon to trigger a _special weapon ability._ This special ability is _different for every weapon._ -actors.hero.heroclass.duelist_desc=The Duelist starts with a _unique rapier_ with a special ability that recharges over time.\n\nEvery weapon in the game has a _different special ability_ that the Duelist can use.\n\nThe Duelist also starts with _two throwing spikes_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Duelist automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Strength\n_-_ Scrolls of Mirror Image -actors.hero.heroclass.duelist_unlock=To unlock the Duelist _equip a tier 2 or higher weapon with no strength penalty._ +actors.hero.heroclass.duelist=duelist +actors.hero.heroclass.duelist_desc_short=결투자는 무기의 _특별한 능력_을 사용할 수 있는 무기의 달인입니다. 들고 있는 _무기에 따라_ 다른 특수 능력을 발휘할 수 있습니다. +actors.hero.heroclass.duelist_desc=결투자는 서서히 충전되는 특수 능력을 가진 _특별한 레이피어_를 들고 시작합니다.\n\n결투자로 게임을 진행하면 무기별로 _다른 특별한 능력_을 사용할 수 있습니다.\n\n결투자는 또한 _두 개의 투척용 대못_, 천 갑옷, 가죽 물통, 벨벳 주머니를 가지고 시작합니다.\n\n결투자는 다음 아이템을 감정한 채로 시작합니다.\n_-_ 감정의 주문서\n_-_ 힘의 물약\n_-_ 거울상의 주문서 +actors.hero.heroclass.duelist_unlock=결투자를 해금하려면 _2단계 이상의 무기를 힘 페널티 없이 착용하십시오_. actors.hero.herosubclass.berserker=광전사 actors.hero.herosubclass.berserker_short_desc=_광전사_는 피해를 입을 때마다 분노를 쌓습니다. 분노는 피해량을 증가시키며, 광포화하여 순식간에 막대한 추가 방어막을 얻을 수 있습니다. @@ -536,7 +536,7 @@ actors.hero.herosubclass.battlemage=전투 마법사 actors.hero.herosubclass.battlemage_short_desc=_전투 마법사_는 자신의 지팡이로 근접 공격을 할 때 추가 효과를 얻습니다. 이 효과는 지팡이에 융합된 마법 막대의 종류에 따라 달라집니다. actors.hero.herosubclass.battlemage_desc=전투 마법사는 그의 지팡이로 근접 공격을 할 때, 마치 지팡이에 추가적인 마법이 부여된 것처럼 추가 효과를 얻습니다. 이 효과는 지팡이에 융합되어 있는 마법 막대에 따라 달라지며, 각각의 마법 막대는 고유한 효과를 가지고 있습니다. 마법 막대의 효과 외에도, 전투 마법사의 지팡이는 성공적인 공격을 가할 때마다 0.5의 충전량을 얻습니다. actors.hero.herosubclass.warlock=흑마법사 -actors.hero.herosubclass.warlock_short_desc=The _Warlock_ has a chance to soul mark enemies with his wands. He will heal whenever he deals physical damage to marked enemies. +actors.hero.herosubclass.warlock_short_desc=_흑마법사_는 마법 막대로 적들에게 영혼 표식을 새길 확률이 있습니다. 흑마법사는 표식이 새겨진 적에게 물리 피해를 입힐 때마다 체력을 회복합니다. actors.hero.herosubclass.warlock_desc=흑마법사는 대상에게 마법 막대를 사용할 때 영혼 표식을 새길 확률이 있습니다. 영혼 표식을 새길 확률과 지속 시간은 막대의 강화수치에 따라 증가합니다.\n\n적에게 영혼의 표식이 새겨진 경우, 흑마법사는 그들에게 입히는 매 5의 피해 당 2의 체력을 회복할 것입니다. 그러나 오직 근접 공격 혹은 투척 무기로 입히는 피해만 해당되며, 마법 막대는 해당하지 않습니다! actors.hero.herosubclass.assassin=암살자 actors.hero.herosubclass.assassin_short_desc=_암살자_는 투명한 상태에서 치명적인 일격을 준비할 수 있습니다. 투명화한 상태로 오래 기다릴수록, 일격이 더욱 강력해질 것입니다. @@ -550,12 +550,12 @@ actors.hero.herosubclass.sniper_desc=저격수는 원거리 전투의 숙련자 actors.hero.herosubclass.warden=숲지기 actors.hero.herosubclass.warden_short_desc=_숲지기_는 길게 자란 풀 너머를 볼 수 있으며, 씨앗을 심거나 식물을 밟을 때 추가 효과를 얻습니다. actors.hero.herosubclass.warden_desc=숲지기는 자연과의 강한 유대로 풀과 식물로부터 다양한 추가 효과를 얻을 수 있습니다. 또한 그녀는 길게 자란 풀과 헤쳐나간 풀이 없는 것과 마찬가지로 주변을 볼 수 있습니다.\n\n숲지기는 씨앗을 던지거나 심을 때 근처에 풀을 자라나게 하며, 식물을 밟을 때 특별한 효과를 얻습니다. 이 특별한 효과는 기존 식물의 효과를 대체하며, 밟는 식물로부터 어떠한 피해도 받지 않게 합니다. -actors.hero.herosubclass.champion=champion -actors.hero.herosubclass.champion_short_desc=The _Champion_ can wield two weapons. Her regular attacks use her primary weapon, but she can swap weapons and use either weapon's ability. -actors.hero.herosubclass.champion_desc=The Champion is a master of melee weapons who can equip a secondary weapon in addition to her primary one. Her regular attacks use her primary weapon, but she can swap her primary weapon instantly.\n\nThe secondary weapon's ability can be used at any time and has its own ability charges. Her secondary weapon charges have a 50% reduced charge cap and charge speed. -actors.hero.herosubclass.monk=monk -actors.hero.herosubclass.monk_short_desc=The _Monk_ builds energy while fighting. This energy can be spent on a variety of unique abilities. -actors.hero.herosubclass.monk_desc=The Monk is a master of physical technique. As she defeats enemies, she gains energy which can be used on a variety of defensive and utlity-focused abilities. This energy does not fade over time, but has a cap based on the Monk's level. +actors.hero.herosubclass.champion=챔피언 +actors.hero.herosubclass.champion_short_desc=_챔피언_은 두 개의 무기를 착용할 수 있습니다. 일반적인 공격은 주 무기로 하지만, 주 무기를 두 번째 무기와 즉시 바꿀 수 있으며 두 무기의 능력을 모두 사용할 수 있습니다. +actors.hero.herosubclass.champion_desc=챔피언은 근접 무기에 통달하여 주 무기 이외에 보조 무기 하나를 더 착용할 수 있습니다. 일반적인 공격은 주 무기로 하지만, 주 무기를 즉시 교체할 수 있습니다.\n\n보조 무기의 능력을 언제든 사용할 수 있으며 별개의 충전량을 가집니다. 보조 무기의 최대 충전량과 충전 속도는 원래 수치의 절반입니다. +actors.hero.herosubclass.monk=수도사 +actors.hero.herosubclass.monk_short_desc=_수도사_는 전투 중에 에너지를 얻습니다. 얻은 에너지를 사용하여 다양한 특수 능력을 사용할 수 있습니다. +actors.hero.herosubclass.monk_desc=수도사는 신체 기술에 능통합니다. 수도승은 적을 처치할 때, 에너지를 얻어 수비적이고 유용한 능력을 사용할 수 있습니다.. 이 에너지는 시간이 지남에 따라 사라지지는 않지만, 수도사의 레벨에 비례하여 최대로 가질 수 있는 양이 한정됩니다. ##talents actors.hero.talent$improvisedprojectilecooldown.name= 재사용 대기 시간: 급조한 투척물 @@ -564,20 +564,20 @@ actors.hero.talent$rejuvenatingstepscooldown.name= 재사용 대기 시간: 활 actors.hero.talent$rejuvenatingstepscooldown.desc=당신은 최근에 이 특성을 사용하여, 다시 사용하는 데에 시간이 필요합니다.\n\n남은 턴: %s. actors.hero.talent$seershotcooldown.name= 재사용 대기 시간: 예지의 화살 actors.hero.talent$seershotcooldown.desc=당신은 최근에 이 특성을 사용하여, 다시 사용하는 데에 시간이 필요합니다.\n\n남은 턴: %s. -actors.hero.talent$aggressivebarriercooldown.name=aggressive barrier cooldown +actors.hero.talent$aggressivebarriercooldown.name=재사용 대기 시간: 공격적인 보호막 actors.hero.talent$aggressivebarriercooldown.desc=당신은 최근에 이 특성을 사용하여, 다시 사용하는 데에 시간이 필요합니다.\n\n남은 턴: %s. -actors.hero.talent$lethalhastecooldown.name=lethal haste cooldown +actors.hero.talent$lethalhastecooldown.name=재사용 대기 시간: 치명적인 신속 actors.hero.talent$lethalhastecooldown.desc=당신은 최근에 이 특성을 사용하여, 다시 사용하는 데에 시간이 필요합니다.\n\n남은 턴: %s. -actors.hero.talent$swiftequipcooldown.name=swift equip cooldown +actors.hero.talent$swiftequipcooldown.name=재사용 대기 시간: 재빠른 장착 actors.hero.talent$swiftequipcooldown.desc=당신은 최근에 이 특성을 사용하여, 다시 사용하는 데에 시간이 필요합니다.\n\n남은 턴: %s. -actors.hero.talent$combinedlethalitytriggertracker.name=combined lethality -actors.hero.talent$combinedlethalitytriggertracker.desc=The Duelist's next attack will execute enemies below a certain health threshold.\n\nTurns remaining: %s. +actors.hero.talent$combinedlethalitytriggertracker.name=복합적인 치사율 +actors.hero.talent$combinedlethalitytriggertracker.desc=결투자의 다음 공격이 일정 체력 미만의 적을 일격사시킬 것입니다.\n\n남은 턴: %s. #warrior actors.hero.talent.hearty_meal.title=푸짐한 식사 actors.hero.talent.hearty_meal.desc=_+1:_ 음식을 섭취할 때 체력이 50% 이하라면 _2 HP_ , 25% 이하라면 _3 HP_를 회복합니다.\n\n_+2:_ 음식을 섭취할 때 체력이 50% 이하라면 _3 HP_ , 25% 이하라면 _5 HP_를 회복합니다. -actors.hero.talent.veterans_intuition.title=veteran's intuition -actors.hero.talent.veterans_intuition.desc=_+1:_ The Warrior identifies weapons _1.75x faster_ and armor _2.5x faster_.\n\n_+2:_ The Warrior identifies weapons _2.5x faster_ and armor _when he equips it_. +actors.hero.talent.veterans_intuition.title=베테랑의 직감 +actors.hero.talent.veterans_intuition.desc=_+1:_ 무기를 _1.75배 빠르게_, 방어구를 _2.5배 빠르게_ 감정합니다.\n\n_+2:_ 무기를 _2.5배 빠르게_ 감정하고, 방어구를 _착용하는 즉시_ 감정합니다. actors.hero.talent.test_subject.title=실험체 actors.hero.talent.test_subject.desc=_+1:_ 아이템을 감정할 때마다 _2 HP_만큼 회복합니다.\n\n_+2:_ 아이템을 감정할 때마다 _3 HP_만큼 회복합니다. actors.hero.talent.iron_will.title=강철의 의지 @@ -591,7 +591,7 @@ actors.hero.talent.restored_willpower.desc=_+1:_ 치유의 물약을 마시면 actors.hero.talent.restored_willpower.meta_desc=_다른 직업이 이 특성을 얻으면,_ +1일 때 최대 체력의 5%, +2일 때 최대 체력의 7.5%의 방어막을 얻습니다. actors.hero.talent.runic_transference.title=상형문자 전이 actors.hero.talent.runic_transference.desc=_+1:_ 전사의 부러진 인장이 강화수치를 옮길 때와 같은 방식으로 _평범한 상형문자_를 옮길 수 있습니다.\n\n_+2:_ 전사의 부러진 인장이 강화수치를 옮길 때와 같은 방식으로 _평범한, 강력한, 저주 상형문자_를 옮길 수 있습니다. -actors.hero.talent.runic_transference.meta_desc=_If this talent is gained by a different hero_ it will instead increase the level that armor glyphs are guaranteed to be preserved at when upgrading armor up to level 6 from 4 at +1, or level 7 from 4 at +2. +actors.hero.talent.runic_transference.meta_desc=_다른 직업이 이 특성을 얻으면,_ 갑옷을 강화할 때 상형문자가 사라지지 않는 강화수치 한계가 기존 4에서 +1일때 6으로, +2일때 7로 증가합니다. actors.hero.talent.lethal_momentum.title=치명적인 관성 actors.hero.talent.lethal_momentum.desc=_+1:_ 적을 처치하는 마지막 근접 공격이 _67% 확률_로 턴을 소모하지 않습니다.\n\n_+2:_ 적을 처치하는 마지막 근접 공격이 _100% 확률_로 턴을 소모하지 않습니다. actors.hero.talent.improvised_projectiles.title=급조한 투척물 @@ -621,19 +621,19 @@ actors.hero.talent.body_slam.desc=_+1:_ 전사가 도약 후 착지할 때, 근 actors.hero.talent.impact_wave.title=충격파 actors.hero.talent.impact_wave.desc=_+1:_ 전사가 도약 후 착지할 때, 근접한 모든 적들은 _2타일_ 만큼 밀려나며, _25% 확률_로 5턴간 취약 상태가 됩니다.\n\n_+2:_ 전사가 도약 후 착지할 때, 근접한 모든 적들은 _3타일_ 만큼 밀려나며, _50% 확률_로 5턴간 취약 상태가 됩니다.\n\n_+3:_ 전사가 도약 후 착지할 때, 근접한 모든 적들은 _4타일_ 만큼 밀려나며, _75% 확률_로 5턴간 취약 상태가 됩니다.\n\n_+4:_ 전사가 도약 후 착지할 때, 근접한 모든 적들은 _5타일_ 만큼 밀려나며, _100% 확률_로 5턴간 취약 상태가 됩니다. actors.hero.talent.double_jump.title=이중 도약 -actors.hero.talent.double_jump.desc=_+1:_ If the Warrior performs a second leap within 3 turns, that leap has a _16% reduced_ charge cost.\n\n_+2:_ If the Warrior performs a second leap within 3 turns, that leap has a _30% reduced_ charge cost.\n\n_+3:_ If the Warrior performs a second leap within 3 turns, that leap has a _40% reduced_ charge cost.\n\n_+4:_ If the Warrior performs a second leap within 3 turns, that leap has a _50% reduced_ charge cost. +actors.hero.talent.double_jump.desc=_+1:_ 전사가 도약한 후 3턴 이내에 다시 도약할 경우, 해당 도약은 _16% 적은_ 충전량을 소모합니다.\n\n_+2:_ 전사가 도약한 후 3턴 이내에 다시 도약할 경우, 해당 도약은 _30% 적은_ 충전량을 소모합니다.\n\n_+3:_ 전사가 도약한 후 3턴 이내에 다시 도약할 경우, 해당 도약은 _40% 적은_ 충전량을 소모합니다.\n\n_+4:_ 전사가 도약한 후 3턴 이내에 다시 도약할 경우, 해당 도약은 _50% 적은_ 충전량을 소모합니다. actors.hero.talent.expanding_wave.title=확장된 충격파 actors.hero.talent.expanding_wave.desc=_+1:_ 충격파의 거리가 기존 5타일에서 _6타일_ 로 증가하고, 폭이 기존 60도에서 _75도_로 증가합니다.\n\n_+2:_ 충격파의 거리가 기존 5타일에서 _7타일_ 로 증가하고, 폭이 기존 60도에서 _90도_로 증가합니다.\n\n_+3:_ 충격파의 거리가 기존 5타일에서 _8타일_ 로 증가하고, 폭이 기존 60도에서 _105도_로 증가합니다.\n\n_+4:_ 충격파의 거리가 기존 5타일에서 _9타일_ 로 증가하고, 폭이 기존 60도에서 _120도_로 증가합니다. actors.hero.talent.striking_wave.title=충격파 타격 -actors.hero.talent.striking_wave.desc=_+1:_ Shockwave has a _30% chance_ to also use on-hit effects like enchantments and combo.\n\n_+2:_ Shockwave has a _60% chance_ to also use on-hit effects like enchantments and combo.\n\n_+3:_ Shockwave has a _90% chance_ to also use on-hit effects like enchantments and combo.\n\n_+4:_ Shockwave has a _100% chance_ to also use on-hit effects like enchantments and combo, and it gives enchantments _+20% power_. +actors.hero.talent.striking_wave.desc=_+1:_ 충격파를 사용할 때 _30% 확률_로 무기의 마법이 발동되고 연속 타격 수치를 늘립니다.\n\n_+2:_ 충격파를 사용할 때 _60% 확률_로 무기의 마법이 발동되고 연속 타격 수치를 늘립니다.\n\n_+3:_ 충격파를 사용할 때 _90% 확률_로 무기의 마법이 발동되고 연속 타격 수치를 늘립니다.\n\n_+4:_ 충격파를 사용할 때 _100% 확률_로 무기의 마법이 발동되고 연속 타격 수치를 늘립니다. 또한 충격파로 발동된 마법의 효과를 _20%_ 증가시킵니다. actors.hero.talent.shock_force.title=충격력 actors.hero.talent.shock_force.desc=_+1:_ 충격파의 피해량이 _20% 증가_하며, _25% 확률_로 대상을 기절시킵니다.\n\n_+2:_ 충격파의 피해량이 _40% 증가_하며, _50% 확률_로 대상을 기절시킵니다.\n\n_+3:_ 충격파의 피해량이 _60% 증가_하며, _75% 확률_로 대상을 기절시킵니다.\n\n_+4:_ 충격파의 피해량이 _80% 증가_하며, _100% 확률_로 대상을 기절시킵니다. actors.hero.talent.sustained_retribution.title=지속적인 응징 actors.hero.talent.sustained_retribution.desc=_+1:_ 전사는 100%의 추가 피해로 1회 공격하는 대신, 총 _115%의 추가 피해_를 _2회_에 나누어 입힙니다.\n\n_+2:_ 전사는 100%의 추가 피해로 1회 공격하는 대신, 총 _130%의 추가 피해_를 _3회_에 나누어 입힙니다.\n\n_+3:_ 전사는 100%의 추가 피해로 1회 공격하는 대신, 총 _145%의 추가 피해_를 _4회_에 나누어 입힙니다.\n\n_+4:_ 전사는 100%의 추가 피해로 1회 공격하는 대신, 총 _160%의 추가 피해_를 _5회_에 나누어 입힙니다. actors.hero.talent.shrug_it_off.title=무시하기 -actors.hero.talent.shrug_it_off.desc=_+1:_ The Warrior's damage reduction while enduring is _increased to 60%_, from 50%.\n\n_+2:_ The Warrior's damage reduction while enduring is _increased to 68%_, from 50%.\n\n_+3:_ The Warrior's damage reduction while enduring is _increased to 74%_, from 50%.\n\n_+4:_ The Warrior's damage reduction while enduring is _increased to 80%_, from 50%. +actors.hero.talent.shrug_it_off.desc=_+1:_ 전사가 인내하는 동안 얻는 피해 감소량이 기존 50%에서 _60%_로 증가합니다.\n\n_+2:_ 전사가 인내하는 동안 얻는 피해 감소량이 기존 50%에서 _68%_로 증가합니다.\n\n_+3:_ 전사가 인내하는 동안 얻는 피해 감소량이 기존 50%에서 _74%_로 증가합니다.\n\n_+4:_ 전사가 인내하는 동안 얻는 피해 감소량이 기존 50%에서 _80%_로 증가합니다. actors.hero.talent.even_the_odds.title=균등한 기회 actors.hero.talent.even_the_odds.desc=_+1:_ 전사는 인내가 끝났을 때 주변 2타일 이내에 있던 모든 적 하나 당 기존 추가 피해에 더불어 _5%의 추가 피해_를 입힙니다.\n\n_+2:_ 전사는 인내가 끝났을 때 주변 2타일 이내에 있던 모든 적 하나 당 기존 추가 피해에 더불어 _10%의 추가 피해_를 입힙니다.\n\n_+3:_ 전사는 인내가 끝났을 때 주변 2타일 이내에 있던 모든 적 하나 당 기존 추가 피해에 더불어 _15%의 추가 피해_를 입힙니다.\n\n_+4:_ 전사는 인내가 끝났을 때 주변 2타일 이내에 있던 모든 적 하나 당 기존 추가 피해에 더불어 _20%의 추가 피해_를 입힙니다. @@ -655,7 +655,7 @@ actors.hero.talent.energizing_upgrade.desc=_+1:_ 강화의 주문서를 사용 actors.hero.talent.energizing_upgrade.meta_desc=_다른 직업이 이 특성을 얻으면,_ +1일 때 12턴의 마법 막대 충전 효과를, +2일 때 20턴의 마법 막대 충전 효과를 얻습니다. actors.hero.talent.wand_preservation.title=마법막대 보존 actors.hero.talent.wand_preservation.desc=_+1:_ 마법사의 지팡이에 새로운 마법 막대를 융합할 때, 지팡이에 융합되어 있던 마법 막대가 _67% 확률_로 +0인 상태로 반환됩니다. 만약 보존에 실패할 경우 대신 신비한 송진 하나를 얻습니다.\n\n_+2:_ 마법사의 지팡이에 새로운 마법 막대를 융합할 때, 지팡이에 융합되어 있던 마법 막대가 _100% 확률_로 +0인 상태로 반환됩니다.\n\n이 특성은 마법 막대를 최대 다섯 번까지 반환할 수 있으며, 그 이후엔 마법 막대 대신 신비한 송진 하나를 얻습니다. -actors.hero.talent.wand_preservation.meta_desc=_If this talent is gained by a different hero_ it will instead increase the amount of arcane resin gained when putting a wand into an alchemy pot by 1 at +1, or by 2 at +2. +actors.hero.talent.wand_preservation.meta_desc=_다른 직업이 이 특성을 얻으면,_ 마법 막대를 연금술 솥에 넣었을 때 얻는 신비한 송진의 양이 +1일때 1개, +2일때 2개 증가합니다. actors.hero.talent.arcane_vision.title=비전 시야 actors.hero.talent.arcane_vision.desc=_+1:_ 마법을 적에게 맞힌 경우 해당 적에 대해 _10 턴의 심안 효과_를 얻습니다.\n\n_+2:_ 마법을 적에게 맞힌 경우 해당 적에 대해 _15 턴의 심안 효과_를 얻습니다. actors.hero.talent.shield_battery.title=보호막 충전 @@ -692,7 +692,7 @@ actors.hero.talent.wild_power.desc=_+1:_ 격렬한 마법을 사용할 때, 마 actors.hero.talent.fire_everything.title=전탄 발사 actors.hero.talent.fire_everything.desc=_+1:_ 격렬한 마법이 _최대 5번_까지 발사되며, 각각의 마법 막대가 _25% 확률_로 3번까지 발사됩니다.\n\n_+2:_ 격렬한 마법이 _최대 6번_까지 발사되며, 각각의 마법 막대가 _50% 확률_로 3번까지 발사됩니다.\n\n_+3:_ 격렬한 마법이 _최대 7번_까지 발사되며, 각각의 마법 막대가 _75% 확률_로 3번까지 발사됩니다.\n\n_+4:_ 격렬한 마법이 _최대 8번_까지 발사되며, 각각의 마법 막대가 _100% 확률_로 3번까지 발사됩니다. actors.hero.talent.conserved_magic.title=보존된 마법 -actors.hero.talent.conserved_magic.desc=_+1:_ Each zap from wild magic now uses _0.33 charges_ instead of 0.5, and wild magic has a _25% chance_ to not spend a turn.\n\n_+2:_ Each zap from wild magic now uses _0.225 charges_ instead of 0.5, and wild magic has a _50% chance_ to not spend a turn.\n\n_+3:_ Each zap from wild magic now uses _0.15 charges_ instead of 0.5, and wild magic has a _75% chance_ to not spend a turn.\n\n_+4:_ Each zap from wild magic now uses _0.1 charges_ instead of 0.5, and wild magic has a _100% chance_ to not spend a turn. +actors.hero.talent.conserved_magic.desc=_+1:_ 격렬한 마법 사용 시, 매 발사마다 소모되는 충전량이 기존 0.5에서 _0.33_으로 감소하며, _25%_의 확률로 턴을 소모하지 않습니다.\n\n_+2:_ 격렬한 마법 사용 시, 매 발사마다 소모되는 충전량이 기존 0.5에서 _0.225_로 감소하며, _50%_의 확률로 턴을 소모하지 않습니다.\n\n_+3:_ 격렬한 마법 사용 시, 매 발사마다 소모되는 충전량이 기존 0.5에서 _0.15_로 감소하며, _75%_의 확률로 턴을 소모하지 않습니다.\n\n_+4:_ 격렬한 마법 사용 시, 매 발사마다 소모되는 충전량이 기존 0.5에서 _0.1_로 감소하며, _100%_의 확률로 턴을 소모하지 않습니다. actors.hero.talent.telefrag.title=순간이동 처치 actors.hero.talent.telefrag.desc=_+1:_ 마법사가 다른 대상에게 순간이동하면 대상에게 _10-15의 피해_를 입히지만, 자신 역시 _5의 피해_를 입습니다.\n\n_+2:_ 마법사가 다른 대상에게 순간이동하면 대상에게 _20-30의 피해_를 입히지만, 자신 역시 _10의 피해_를 입습니다.\n\n_+3:_ 마법사가 다른 대상에게 순간이동하면 대상에게 _30-45의 피해_를 입히지만, 자신 역시 _15의 피해_를 입습니다.\n\n_+4:_ 마법사가 다른 대상에게 순간이동하면 대상에게 _40-60의 피해_를 입히지만, 자신 역시 _20의 피해_를 입습니다.\n\n영웅은 이 효과로 죽지 않으며, 자가 피해는 항마 효과로 경감할 수 있습니다. @@ -731,7 +731,7 @@ actors.hero.talent.enhanced_rings.title=향상된 반지 actors.hero.talent.enhanced_rings.desc=_+1:_ 도적이 유물을 사용했을 때, 반지들의 강화 수치가 _3 턴_ 동안 +1 만큼 증가합니다.\n\n_+2:_ 도적이 유물을 사용했을 때, 반지들의 강화 수치가 _6 턴_ 동안 +1 만큼 증가합니다.\n\n_+3:_ 도적이 유물을 사용했을 때, 반지들의 강화 수치가 _9 턴_ 동안 +1 만큼 증가합니다. actors.hero.talent.enhanced_lethality.title=향상된 치사율 -actors.hero.talent.enhanced_lethality.desc=_+1:_ 암살자의 마음가짐 단계에 따라 일격에 처치할 수 있는 적의 체력이 _4/13/27/67%_로 증가합니다.\n\n_+2:_ 암살자의 마음가짐 단계에 따라 일격에 처치할 수 있는 적의 체력이 _5/17/33/83%_로 증가합니다.\n\n_+3:_ 암살자의 마음가짐 단계에 따라 일격에 처치할 수 있는 적의 체력이 _6/20/40/100%_로 증가합니다.\n\n암살자는 기본적으로 체력이 3/10/20/50%보다 낮은 적을 일격에 처치할 수 있습니다. +actors.hero.talent.enhanced_lethality.desc=_+1:_ The Assassin can assassinate enemies left at below _4/13/27/67% health_ per level of preparation, up from 3/10/20/50%.\n\n_+2:_ The Assassin can assassinate enemies left at below _5/17/33/83% health_ per level of preparation, up from 3/10/20/50%.\n\n_+3:_ The Assassin can assassinate enemies left at below _6/20/40/100% health_ per level of preparation, up from 3/10/20/50%. actors.hero.talent.assassins_reach.title=암살자의 접근 actors.hero.talent.assassins_reach.desc=_+1:_ 암살자의 마음가짐 단계에 따라 점멸할 수 있는 거리가 기존 1/2/3/4 타일에서 _1/3/4/6 타일_로 증가합니다.\n\n_+2:_ 암살자의 마음가짐 단계에 따라 점멸할 수 있는 거리가 기존 1/2/3/4 타일에서 _2/4/6/8 타일_로 증가합니다.\n\n_+3:_ 암살자가 마음가짐 단계에 따라 점멸할 수 있는 거리가 기존 1/2/3/4 타일에서 _2/5/7/10 타일_로 증가합니다. actors.hero.talent.bounty_hunter.title=현상금 사냥꾼 @@ -749,7 +749,7 @@ actors.hero.talent.hasty_retreat.desc=_+1:_ 도적은 점멸한 후 _1턴_ 동 actors.hero.talent.body_replacement.title=몸 바꿔치기 actors.hero.talent.body_replacement.desc=_+1:_ 도적은 점멸한 후 _20의 체력과 1-3의 방어력_을 가진 통나무 미끼를 남깁니다. \n\n_+2:_ 도적은 점멸한 후 _40의 체력과 2-6의 방어력_을 가진 통나무 미끼를 남깁니다. \n\n_+3:_ 도적은 점멸한 후 _60의 체력과 3-9의 방어력_을 가진 통나무 미끼를 남깁니다. \n\n_+4:_ 도적은 점멸한 후 _80의 체력과 4-12의 방어력_을 가진 통나무 미끼를 남깁니다. \n\n한 번에 하나의 미끼만 존재할 수 있습니다. actors.hero.talent.shadow_step.title=그림자 밟기 -actors.hero.talent.shadow_step.desc=_+1:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _16% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+2:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _30% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+3:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _41% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+4:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _50% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents. +actors.hero.talent.shadow_step.desc=_+1:_ 도적이 투명화 상태에서 연막탄을 사용하면 즉시 발동하며 기존 대비 _16% 적은_ 충전량을 사용하지만, 적들을 실명시키지 않고 다른 특성을 발동시키지도 않습니다.\n\n_+2:_ 도적이 투명화 상태에서 연막탄을 사용하면 즉시 발동하며 기존 대비 _30% 적은_ 충전량을 사용하지만, 적들을 실명시키지 않고 다른 특성을 발동시키지도 않습니다.\n\n_+3:_ 도적이 투명화 상태에서 연막탄을 사용하면 즉시 발동하며 기존 대비 _41% 적은_ 충전량을 사용하지만, 적들을 실명시키지 않고 다른 특성을 발동시키지도 않습니다.\n\n_+4:_ 도적이 투명화 상태에서 연막탄을 사용하면 즉시 발동하며 기존 대비 _50% 적은_ 충전량을 사용하지만, 적들을 실명시키지 않고 다른 특성을 발동시키지도 않습니다. actors.hero.talent.fear_the_reaper.title=사신을 두려워하라 actors.hero.talent.fear_the_reaper.desc=_+1:_ 죽음의 표식이 새겨진 적의 체력이 0이 되면, 대상을 _불구_ 상태로 만듭니다.\n\n_+2:_ 죽음의 표식이 새겨진 적의 체력이 0이 되면, 대상을 _공포, 불구_ 상태로 만듭니다.\n\n_+3:_ 죽음의 표식이 새겨진 적의 체력이 0이 되면, 대상을 _공포, 불구_ 상태로 만들고, 3타일 이내에 있는 모든 적을 _불구_ 상태로 만듭니다.\n\n_+4:_ 죽음의 표식이 새겨진 적의 체력이 0이 되면, 대상을 _공포, 불구_ 상태로 만들고, 3타일 이내에 있는 모든 적을 _공포, 불구_ 상태로 만듭니다. @@ -811,7 +811,7 @@ actors.hero.talent.fan_of_blades.desc=_+1:_ 유령 칼날이 최대 _1명의 추 actors.hero.talent.projecting_blades.title=도달의 칼날 actors.hero.talent.projecting_blades.desc=_+1:_ 유령 칼날의 정확도가 _25% 증가_하고, _2개의 단단한 타일_을 관통할 수 있습니다.\n\n_+2:_ 유령 칼날의 정확도가 _50% 증가_하고, _4개의 단단한 타일_을 관통할 수 있습니다.\n\n_+3:_ 유령 칼날의 정확도가 _75% 증가_하고, _6개의 단단한 타일_을 관통할 수 있습니다.\n\n_+4:_ 유령 칼날의 정확도가 _100% 증가_하고, _8개의 단단한 타일_을 관통할 수 있습니다. actors.hero.talent.spirit_blades.title=영혼의 칼날 -actors.hero.talent.spirit_blades.desc=_+1:_ Spectral blades has a _30% chance_ to also use the enchantment on the spirit bow.\n\n_+2:_ Spectral blades has a _60% chance_ to also use the enchantment on the spirit bow.\n\n_+3:_ Spectral blades has a _90% chance_ to also use the enchantment on the spirit bow.\n\n_+4:_ Spectral blades has a _100% chance_ to also use the enchantment on the spirit bow, and it gives each enchantment _+10% power_. +actors.hero.talent.spirit_blades.desc=_+1:_ 유령 칼날에 _30% 확률_로 영혼의 활의 마법이 적용됩니다.\n\n_+2:_ 유령 칼날에 _60% 확률_로 영혼의 활의 마법이 적용됩니다.\n\n_+3:_ 유령 칼날에 _90% 확률_로 영혼의 활의 마법이 적용됩니다.\n\n_+4:_ 유령 칼날에 _100% 확률_로 영혼의 활의 마법이 적용됩니다. 또한 유령 칼날에 부여된 각 마법의 효과를 _10%_ 증가시킵니다. actors.hero.talent.growing_power.title=성장하는 힘 actors.hero.talent.growing_power.desc=_+1:_ 자연의 힘으로 얻는 공격 속도와 이동 속도가 기존 33%/100%에서 _38%/125%_로 증가합니다.\n\n_+2:_ 자연의 힘으로 얻는 공격 속도와 이동 속도가 기존 33%/100%에서 _42%/150%_로 증가합니다.\n\n_+3:_ 자연의 힘으로 얻는 공격 속도와 이동 속도가 기존 33%/100%에서 _46%/175%_로 증가합니다.\n\n_+4:_ 자연의 힘으로 얻는 공격 속도와 이동 속도가 기존 33%/100%에서 _50%/200%_로 증가합니다. @@ -828,65 +828,65 @@ actors.hero.talent.swift_spirit.title=신속한 영혼 actors.hero.talent.swift_spirit.desc=_+1:_ 영혼의 매의 이동 속도가 _2.5타일_로 증가하며, 소환 후 들어오는 _첫 2 회의 공격_을 반드시 회피합니다.\n\n_+2:_ 영혼의 매의 이동 속도가 _3타일_로 증가하며, 소환 후 들어오는 _첫 4 회의 공격_을 반드시 회피합니다.\n\n_+3:_ 영혼의 매의 이동 속도가 _3.5타일_로 증가하며, 소환 후 들어오는 _첫 6 회의 공격_을 반드시 회피합니다.\n\n_+4:_ 영혼의 매의 이동 속도가 _4타일_로 증가하며, 소환 후 들어오는 _첫 8 회의 공격_을 반드시 회피합니다. #duelist -actors.hero.talent.strengthening_meal.title=strengthening meal -actors.hero.talent.strengthening_meal.desc=_+1:_ Eating food grants the Duelist 2 bonus damage on her next _2 physical attacks_.\n\n_+2:_ Eating food grants the Duelist 2 bonus damage on her next _3 physical attacks_. -actors.hero.talent.adventurers_intuition.title=adventurer's intuition -actors.hero.talent.adventurers_intuition.desc=_+1:_ The Duelist identifies weapons _2.5x faster_ and armor _1.75x faster_.\n\n_+2:_ The Duelist identifies weapons _when she equips them_ and armor _2.5x faster_. -actors.hero.talent.patient_strike.title=patient strike -actors.hero.talent.patient_strike.desc=_+1:_ If the Duelist waits before performing a melee attack, she will deal _1-2 bonus damage_.\n\n_+2:_ If the Duelist waits before performing a melee attack, she will deal _2 bonus damage_. -actors.hero.talent.aggressive_barrier.title=aggressive barrier -actors.hero.talent.aggressive_barrier.desc=_+1:_ The Duelist gains 3 shielding when she uses a weapon ability and is below _33% health_.\n\n_+2:_ The Duelist gains 3 shielding when she uses a weapon ability and is below _50% health_. -actors.hero.talent.aggressive_barrier.meta_desc=_If this talent is gained by a different hero_ it will instead grant shielding when making a melee attack at low health, with a 50 turn cooldown. +actors.hero.talent.strengthening_meal.title=강해지는 식사 +actors.hero.talent.strengthening_meal.desc=_+1:_ 식사 후 다음 _2번_의 물리 공격의 피해량이 2만큼 증가합니다.\n\n_+2:_ 식사 후 다음 _3번_의 물리 공격의 피해량이 2만큼 증가합니다. +actors.hero.talent.adventurers_intuition.title=모험가의 직감 +actors.hero.talent.adventurers_intuition.desc=_+1:_ 무기를 _2.5배 빠르게_, 방어구를 _1.75배 빠르게_ 감정합니다.\n\n_+2:_ 무기를 _착용하는 즉시_ 감정하고, 방어구를 _2.5배 빠르게_ 감정합니다. +actors.hero.talent.patient_strike.title=침착한 공격 +actors.hero.talent.patient_strike.desc=_+1:_ 근접 공격을 하기 전에 대기하면 _1-2의 추가 피해_를 줍니다.\n\n_+2:_ 근접 공격을 하기 전에 대기하면 _2의 추가 피해_를 줍니다. +actors.hero.talent.aggressive_barrier.title=공격적인 보호막 +actors.hero.talent.aggressive_barrier.desc=_+1:_ 체력이 _33%_ 미만일 때 무기 능력을 사용하면 3의 방어막을 얻습니다.\n\n_+2:_ 체력이 _50%_ 미만일 때 무기 능력을 사용하면 3의 방어막을 얻습니다. +actors.hero.talent.aggressive_barrier.meta_desc=_다른 직업이 이 특성을 얻으면,_ 체력이 낮을 때 적을 근접 공격하면 방어막을 얻습니다. 50턴의 재사용 대기 시간이 있습니다. -actors.hero.talent.focused_meal.title=focused meal -actors.hero.talent.focused_meal.desc=_+1:_ Eating food takes the Duelist 1 turn and grants her _1 weapon charge_.\n\n_+2:_ Eating food takes the Duelist 1 turn and grants her _1.5 weapon charge_. -actors.hero.talent.focused_meal.meta_desc=_If this talent is gained by a different hero_ it will instead grant bonus damage to their next attack equal to their level/3 at +1, or level/2 at +2. -actors.hero.talent.restored_agility.title=restored agility -actors.hero.talent.restored_agility.desc=_+1:_ The Duelist has _3x evasion_ while drinking potions of healing.\n\n_+2:_ The Duelist has _10x evasion_ while drinking potions of healing.\n\nThis talent also triggers when drinking potions or elixirs based on potions of healing. -actors.hero.talent.weapon_recharging.title=weapon recharging -actors.hero.talent.weapon_recharging.desc=_+1:_ The Duelist gains one primary weapon charge every _15 turns_ when under the effect of wand or artifact recharging buffs.\n\n_+2:_ The Duelist gains one primary weapon charge every _10 turns_ when under the effect of wand or artifact recharging buffs. -actors.hero.talent.weapon_recharging.meta_desc=_If this talent is gained by a different hero_ it will instead cause them to deal +5% melee damage while recharging at +1, or +7.5% melee damage while recharging at +2. -actors.hero.talent.lethal_haste.title=lethal haste -actors.hero.talent.lethal_haste.desc=_+1:_ When the Duelist lands a killing blow with a weapon ability, she gains _1 turn_ of haste.\n\n_+2:_ When the Duelist lands a killing blow with a weapon ability, she gains _2 turns_ of haste. -actors.hero.talent.lethal_haste.meta_desc=_If this talent is gained by a different hero_ it will instead trigger with regular weapon attacks, with a 100 turn cooldown. -actors.hero.talent.swift_equip.title=swift equip -actors.hero.talent.swift_equip.desc=_+1:_ The Duelist can switch her equipped weapon instantly _one time_, with a 50 turn cooldown.\n\n_+2:_ The Duelist can switch her equipped weapon instantly _twice within 5 turns_, with a 50 turn cooldown.\n\nIf the Duelist has this talent and it is not on cooldown, quick-using an unequipped weapon will equip it. +actors.hero.talent.focused_meal.title=집중하는 식사 +actors.hero.talent.focused_meal.desc=_+1:_ 식사에 1턴만 소모되며, 식사 시 _1의 무기 충전량_을 얻습니다.\n\n_+2:_ 식사에 1턴만 소모되며, 식사 시 _1.5의 무기 충전량_을 얻습니다. +actors.hero.talent.focused_meal.meta_desc=_다른 직업이 이 특성을 얻으면,_ 다음 공격이 +1일 때 레벨/3의 추가 피해를, +2일 때 레벨/2의 추가 피해를 입힙니다. +actors.hero.talent.restored_agility.title=민첩성 회복 +actors.hero.talent.restored_agility.desc=_+1:_ 치유 물약을 마시는 동안 회피가 _3배_ 증가합니다.\n\n_+2:_ 치유 물약을 마시는 동안 회피가 _10배_ 증가합니다.\n\n이 특성은 치유의 물약을 기반으로 한 물약 또는 영약을 마실 때에도 발동합니다. +actors.hero.talent.weapon_recharging.title=무기 충전 +actors.hero.talent.weapon_recharging.desc=_+1:_ 충전 또는 유물 충전 효과가 있을 경우 _15턴_마다 무기 충전량을 추가로 얻습니다.\n\n_+2:_ 충전 또는 유물 충전 효과가 있을 경우 _10턴_마다 무기 충전량을 추가로 얻습니다. +actors.hero.talent.weapon_recharging.meta_desc=_다른 직업이 이 특성을 얻으면,_ 충전 효과가 있을 때 근접 공격이 +1에서 +5%의 추가 피해를, +2에서 +7.5의 추가 피해를 입힙니다. +actors.hero.talent.lethal_haste.title=치명적인 신속 +actors.hero.talent.lethal_haste.desc=_+1:_ 무기 능력으로 적을 처치하면 _1턴_의 신속을 얻습니다.\n\n_+2:_ 무기 능력으로 적을 처치하면 _2턴_의 신속을 얻습니다. +actors.hero.talent.lethal_haste.meta_desc=_다른 직업이 이 특성을 얻으면,_ 대신 일반 무기 공격으로 신속을 얻을 수 있습니다. 100턴의 재사용 대기 시간이 있습니다. +actors.hero.talent.swift_equip.title=재빠른 장착 +actors.hero.talent.swift_equip.desc=_+1:_ 무기를 턴 소모 없이 _한 번_ 바꿀 수 있습니다. 50턴의 재사용 대기 시간이 있습니다.\n\n_+2:_ 무기를 턴 소모 없이 _5턴 안에 두 번_ 바꿀 수 있습니다. 50턴의 재사용 대기 시간이 있습니다.\n\n결투자가 이 특성을 가지고 있고, 재사용 대기 중이 아닐 때 장착하지 않은 무기의 능력을 사용하면 해당 무기를 즉시 장착할 것입니다. -actors.hero.talent.lightweight_charge.title=lightweight charge -actors.hero.talent.lightweight_charge.desc=_+1:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _7/5/3% less charge_.\n\n_+2:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _13/10/7% less charge_.\n\n_+3:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _20/15/10% less charge_. -actors.hero.talent.lightweight_charge.meta_desc=_If this talent is gained by a different hero_ it will instead increase the damage of tier 2/3 melee weapons by 7/3% at +1, 14/7% at +2, or 20/10% at +3. Tier 1 weapons are unaffected. -actors.hero.talent.deadly_followup.title=deadly followup -actors.hero.talent.deadly_followup.desc=_+1:_ When the Duelist hits an enemy with a thrown weapon, she will deal _7% more melee damage_ to them for 5 turns.\n\n_+2:_ When the Duelist hits an enemy with a thrown weapon, she will deal _13% more melee damage_ to them for 5 turns.\n\n_+3:_ When the Duelist hits an enemy with a thrown weapon, she will deal _20% more melee damage_ to them for 5 turns. +actors.hero.talent.lightweight_charge.title=경량화 +actors.hero.talent.lightweight_charge.desc=_+1:_ 결투사가 1/2/3단계 근접 무기의 능력을 사용할 때, 소모 충전량이 _7/5/3% 감소합니다._\n\n_+2:_ 결투사가 1/2/3단계 근접 무기의 능력을 사용할 때, 소모 충전량이 _13/10/7% 감소합니다._\n\n_+3:_ 결투사가 1/2/3단계 근접 무기의 능력을 사용할 때, 소모 충전량이 _20/15/10% 감소합니다._ +actors.hero.talent.lightweight_charge.meta_desc=_만약 이 특성을 다른 직업의 영웅이 지니게 되면_ 대신 2/3단계 근접 무기의 피해량이 +1에서 7/3%, +2에서 14/7%, +3에서 20/10% 증가합니다. 1단계 무기는 영향을 받지 않습니다. +actors.hero.talent.deadly_followup.title=치명적인 후속타 +actors.hero.talent.deadly_followup.desc=_+1:_ 결투사가 던진 투척 무기가 적중한 경우, 5턴동안 해당 적에게 입히는 _근접무기 피해량이 7% 증가_합니다.\n\n_+2:_ 결투사가 던진 투척 무기가 적중한 경우, 5턴동안 해당 적에게 입히는 _근접무기 피해량이 13% 증가_합니다.\n\n_+3:_ 결투사가 던진 투척 무기가 적중한 경우, 5턴동안 해당 적에게 입히는 _근접무기 피해량이 20% 증가_합니다. -actors.hero.talent.secondary_charge.title=secondary charge -actors.hero.talent.secondary_charge.desc=_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _58%_ of her primary, from 50%.\n\n_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _67%_ of her primary, from 50%.\n\n_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _75%_ of her primary, from 50%. -actors.hero.talent.twin_upgrades.title=twin upgrades -actors.hero.talent.twin_upgrades.desc=_+1:_ If the weaker of the Champion's two equipped weapons is _2 or more tiers lower_ than the stronger one, it is boosted to the stronger weapon's level.\n\n_+2:_ If the weaker of the Champion's two equipped weapons is _1 or more tiers lower_ than the stronger one, it is boosted to the stronger weapon's level.\n\n_+3:_ If the weaker of the Champion's two equipped weapons is _the same tier or lower_ than the stronger one, it is boosted to the stronger weapon's level. -actors.hero.talent.combined_lethality.title=combined lethality -actors.hero.talent.combined_lethality.desc=_+1:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy _below 8% HP_.\n\n_+2:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy _below 17% HP_.\n\n_+3:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy _below 25% HP_.\n\nIf the second ability does not contain an attack, this talent will instead trigger on the Champion's next attack within 5 turns. +actors.hero.talent.secondary_charge.title=보조 충전량 +actors.hero.talent.secondary_charge.desc=_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _58%_ of her primary, from 50%.\n\n_+2:_ The Champion's secondary weapon charge speed and charge cap are increased to _67%_ of her primary, from 50%.\n\n_+3:_ The Champion's secondary weapon charge speed and charge cap are increased to _75%_ of her primary, from 50%. +actors.hero.talent.twin_upgrades.title=이중 강화 +actors.hero.talent.twin_upgrades.desc=_+1:_ If one of the Champion's two equipped weapons has a lower level and is _2 or more tiers lower_ than the other weapon, it will be boosted to the other weapon's level.\n\n_+2:_ If one of the Champion's two equipped weapons has a lower level and is _1 or more tiers lower_ than the other weapon, it will be boosted to the other weapon's level\n\n_+3:_ If one of the Champion's two equipped weapons has a lower level and is _the same tier or lower_ than the other weapon, it will be boosted to the other weapon's level +actors.hero.talent.combined_lethality.title=복합적인 치명성 +actors.hero.talent.combined_lethality.desc=_+1:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 8% HP_.\n\n_+2:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 17% HP_.\n\n_+3:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 25% HP_.\n\nIf the second ability does not contain an attack, this talent will instead trigger on the Champion's next attack within 5 turns. #second subclass -actors.hero.talent.close_the_gap.title=close the gap -actors.hero.talent.close_the_gap.desc=_+1:_ The Duelist blinks _up to two tiles_ toward her target when starting a duel.\n\n_+2:_ The Duelist blinks _up to three tiles_ toward her target when starting a duel.\n\n_+3:_ The Duelist blinks _up to four tiles_ toward her target when starting a duel.\n\n_+4:_ The Duelist blinks _up to five tiles_ toward her target when starting a duel.\n\nThis blink can go through enemies and hazards, and is taken into account when determining if an enemy is in range to be challenged. -actors.hero.talent.invigorating_victory.title=invigorating victory -actors.hero.talent.invigorating_victory.desc=_+1:_ If the Duelist defeats her target before the duel ends, she heals for _30% of the damage_ she took during the duel.\n\n_+2:_ If the Duelist defeats her target before the duel ends, she heals for _50% of the damage_ she took during the duel.\n\n_+3:_ If the Duelist defeats her target before the duel ends, she heals for _65% of the damage_ she took during the duel.\n\n_+4:_ If the Duelist defeats her target before the duel ends, she heals for _75% of the damage_ she took during the duel. -actors.hero.talent.elimination_match.title=elimination match -actors.hero.talent.elimination_match.desc=_+1:_ If the Duelist challenges again within 3 turns of a duel ending, that challenge has a _20% reduced_ charge cost.\n\n_+2:_ If the Duelist challenges again within 3 turns of a duel ending, that challenge has a _36% reduced_ charge cost.\n\n_+3:_ If the Duelist challenges again within 3 turns of a duel ending, that challenge has a _50% reduced_ charge cost.\n\n_+4:_ If the Duelist challenges again within 3 turns of a duel ending, that challenge has a _60% reduced_ charge cost. +actors.hero.talent.close_the_gap.title=파고들기 +actors.hero.talent.close_the_gap.desc=_+1:_ 결투를 시작할 때 대상을 향해 _2타일_까지 점멸할 수 있습니다.\n\n_+2:_ 결투를 시작할 때 대상을 향해 _3타일_까지 점멸할 수 있습니다.\n\n_+3:_ 결투를 시작할 때 대상을 향해 _4타일_까지 점멸할 수 있습니다.\n\n_+4:_ 결투를 시작할 때 대상을 향해 _5타일_까지 점멸할 수 있습니다.\n\n이 점멸은 적들과 위험 요소를 피해 지나갈 수 있으며, 적에게 결투를 신청할 수 있는지에 대한 여부를 결정하는 데에도 영향을 미칩니다. +actors.hero.talent.invigorating_victory.title=활기 넘치는 승리 +actors.hero.talent.invigorating_victory.desc=_+1:_ 결투가 끝나기 전 적을 처치할 경우 결투 동안 받은 총 피해의 _30%_ 만큼의 체력을 회복합니다.\n\n_+2:_ 결투가 끝나기 전 적을 처치할 경우 결투 동안 받은 총 피해의 _50%_ 만큼의 체력을 회복합니다.\n\n_+3:_ 결투가 끝나기 전 적을 처치할 경우 결투 동안 받은 총 피해의 _65%_ 만큼의 체력을 회복합니다.\n\n_+4:_ 결투가 끝나기 전 적을 처치할 경우 결투 동안 받은 총 피해의 _75%_ 만큼의 체력을 회복합니다. +actors.hero.talent.elimination_match.title=예선전 +actors.hero.talent.elimination_match.desc=_+1:_ 결투가 끝난 직후 3턴 이내에 다시 결투를 신청할 경우 충전량 소모가 _20%_ 감소합니다.\n\n_+2:_ 결투가 끝난 직후 3턴 이내에 다시 결투를 신청할 경우 충전량 소모가 _36%_ 감소합니다.\n\n_+3:_ 결투가 끝난 직후 3턴 이내에 다시 결투를 신청할 경우 충전량 소모가 _50%_ 감소합니다.\n\n_+4:_ 결투가 끝난 직후 3턴 이내에 다시 결투를 신청할 경우 충전량 소모가 _60%_ 감소합니다. -actors.hero.talent.elemental_reach.title=elemental reach -actors.hero.talent.elemental_reach.desc=_+1:_ Elemental strike's range is increased to _4 tiles_ from 3, and its width is increased to _70 degrees_ from 65.\n\n_+2:_ Elemental strike's range is increased to _5 tiles_ from 3, and its width is increased to _75 degrees_ from 65.\n\n_+3:_ Elemental strike's range is increased to _6 tiles_ from 3, and its width is increased to _80 degrees_ from 65.\n\n_+4:_ Elemental strike's range is increased to _7 tiles_ from 3, and its width is increased to _85 degrees_ from 65. -actors.hero.talent.striking_force.title=striking force -actors.hero.talent.striking_force.desc=_+1:_ The power of elemental strike's effect is increased by _25%_.\n\n_+2:_ The power of elemental strike's effect is increased by _50%_.\n\n_+3:_ The power of elemental strike's effect is increased by _75%_.\n\n_+4:_ The power of elemental strike's effect is increased by _100%_. -actors.hero.talent.directed_power.title=directed power -actors.hero.talent.directed_power.desc=_+1:_ The direct attack from elemental strike gains _+25% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+2:_ The direct attack from elemental strike gains _+50% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+3:_ The direct attack from elemental strike gains _+75% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+4:_ The direct attack from elemental strike gains _+100% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target. +actors.hero.talent.elemental_reach.title=원소 도달 +actors.hero.talent.elemental_reach.desc=_+1:_ 원소 해방의 거리가 기존 3타일에서 _4타일_로 증가하고, 폭이 기존 65도에서 _70도_로 증가합니다.\n\n_+2:_ 원소 해방의 거리가 기존 3타일에서 _5타일_로 증가하고, 폭이 기존 65도에서 _75도_로 증가합니다.\n\n_+3:_ 원소 해방의 거리가 기존 3타일에서 _6타일_로 증가하고, 폭이 기존 65도에서 _80도_로 증가합니다.\n\n_+4:_ 원소 해방의 거리가 기존 3타일에서 _7타일_로 증가하고, 폭이 기존 65도에서 _85도_로 증가합니다. +actors.hero.talent.striking_force.title=격렬한 해방 +actors.hero.talent.striking_force.desc=_+1:_ 원소 해방의 위력이 _25%_ 증가합니다.\n\n_+2:_ 원소 해방의 위력이 _50%_ 증가합니다.\n\n_+3:_ 원소 해방의 위력이 _75%_ 증가합니다.\n\n_+4:_ 원소 해방의 위력이 _100%_ 증가합니다. +actors.hero.talent.directed_power.title=유도된 힘 +actors.hero.talent.directed_power.desc=_+1:_ 원소 해방으로 적을 직접 공격하면 해당 적을 포함해 범위 안에 있는 적 하나 당 _무기에 부여된 마법의 위력이 _+25%_씩 증가합니다.\n\n_+2:_ 원소 해방으로 적을 직접 공격하면 해당 적을 포함해 범위 안에 있는 적 하나 당 _무기에 부여된 마법의 위력이 _+50%_씩 증가합니다.\n\n_+3:_ 원소 해방으로 적을 직접 공격하면 해당 적을 포함해 범위 안에 있는 적 하나 당 _무기에 부여된 마법의 위력이 _+75%_씩 증가합니다.\n\n_+4:_ 원소 해방으로 적을 직접 공격하면 해당 적을 포함해 범위 안에 있는 적 하나 당 _무기에 부여된 마법의 위력이 _+100%_씩 증가합니다. #third armor ability #universal actors.hero.talent.heroic_energy.title=영웅적인 에너지 actors.hero.talent.heroic_energy.rat_title=쥐적인 에너지 -actors.hero.talent.heroic_energy.desc=_+1:_ The hero's armor ability has a _12% reduced_ charge cost.\n\n_+2:_ The hero's armor ability has a _23% reduced_ charge cost.\n\n_+3:_ The hero's armor ability has a _32% reduced_ charge cost.\n\n_+4:_ The hero's armor ability has a _40% reduced_ charge cost +actors.hero.talent.heroic_energy.desc=_+1:_ 영웅의 방어구 능력 사용에 드는 충전량이 기존 대비 _12% 감소_합니다.\n\n_+2:_ 영웅의 방어구 능력 사용에 드는 충전량이 기존 대비 _23% 감소_합니다.\n\n_+3:_ 영웅의 방어구 능력 사용에 드는 충전량이 기존 대비 _32% 감소_합니다.\n\n_+4:_ 영웅의 방어구 능력 사용에 드는 충전량이 기존 대비 _40% 감소_합니다. actors.hero.talent.ratsistance.title=쥐항력 actors.hero.talent.ratsistance.desc=_+1:_ 쥐로 변한 적은 _10% 적은 피해_를 입힙니다.\n\n_+2:_ 쥐로 변한 적은 _19% 적은 피해_를 입힙니다.\n\n_+3:_ 쥐로 변한 적은 _27% 적은 피해_를 입힙니다.\n\n_+4:_ 쥐로 변한 적은 _35% 적은 피해_를 입힙니다. @@ -975,11 +975,11 @@ actors.mobs.npcs.shopkeeper.sell=판매할 아이템을 선택하세요 actors.mobs.npcs.shopkeeper.desc=이 작은 남자는 거대한 도시보단 던전에 틀어박혀 장사를 하는 것에 더 소질이 있는 것 같습니다. 손님들에게 바가지를 씌우는 걸 보면 왜 그런지 알 수 있죠. actors.mobs.npcs.wandmaker.name=지팡이 깎는 노인 -actors.mobs.npcs.wandmaker.intro_warrior=Oh, hello there! What a pleasant surprise to meet a warrior from the north in such a depressing place! You must have travelled quite far to get here. If you're looking for adventure, I may have a task for you. +actors.mobs.npcs.wandmaker.intro_warrior=오, 안녕하신가! 이런 음침한 곳에서 북쪽 출신 전사를 만나다니, 엄청 반갑구려! 먼 길 오느라 고생이 많았겠어. 모험거리를 찾고 있다면 네게 맡길 만한 일이 하나 있는데, 들어 볼텐가? actors.mobs.npcs.wandmaker.intro_rogue=오 신이시여, 놀랐구먼! 아직 이성을 잃지 않은 도적은 본 적이 없으니, 자네는 분명 지상에서 내려온 사람이겠군! 이 늙은이를 도와줄 수 있겠는가? 부탁이 있다네. actors.mobs.npcs.wandmaker.intro_mage=오, 반갑네 %s(이)여! 자네에 대해 마법사 학회에서 이야기를 들은 적이 있던가? 아 신경쓸 거 없네, 그 앞뒤 꽉 막힌 녀석들이랑은 엮이기도 싫으니 말야. 이 늙은이를 돕고 싶다면, 여기 부탁이 있네. actors.mobs.npcs.wandmaker.intro_huntress=아 반갑네, 여인이여! 이런 곳에서 우호적인 이를 만나다니 놀랍군 그래. 사실 자네를 어디선가 본 적이 있는 것 같은데, 확실하지는 않군... 뭐, 어쨌든, 모험을 하러 온 겐가? 그럼 부탁할 게 있다네. -actors.mobs.npcs.wandmaker.intro_duelist=Oh, hello miss! What a pleasant surprise to meet a hero in such a depressing place! If you're up to helping an old man out, I may have a task for you. +actors.mobs.npcs.wandmaker.intro_duelist=오, 반갑네, 여인이여! 이 우울한 곳을 찾는 영웅이 있다니 얼마나 놀라운 기쁨인가! 이 늙은이를 돕고 싶으면, 여기 부탁이 있네. actors.mobs.npcs.wandmaker.intro_1=\n\n난 마법 막대를 만들 희귀한 재료를 찾으러 왔네, 하지만 여기서 길을 잃었고, 마법 보호막도 점점 힘을 잃어가는구먼. 곧 여길 떠야할 것 같지만, 그 물건을 못 얻고 그냥 갈 수는 없어서 말야. actors.mobs.npcs.wandmaker.intro_dust=내가 필요한 건 _시체 먼지_일세. 이러한 장소에서만 나온다는 특별한 종류의 저주 받은 뼛가루지. 여기 어딘가에 나무로 막힌 문이 있을 건대, 그 문 너머에 있을 거라고 확신하지. 하지만 주의하게나. 그 먼지가 가진 저주는 꽤 강력하거든, _먼지를 얻었으면 최대한 빨리 나에게로 돌아와 주게._ 그 저주를 정화해 줄 테니 말야. actors.mobs.npcs.wandmaker.intro_ember=내가 필요한 건 갓 소환된 불정령에서 얻을 수 있는 _신선한 잉걸불_일세. 정령은 조정되지 않은 소환 의식으로 쉽게 부를 수 있으니, 의식의 제단에 양초를 몇 개 가져가면 하나 소환할 수 있을 걸세. 정령은 강하지만 얼음으로 쉽게 제압할 수 있으니, _얼음을 일으키는 아이템을 가져가면 편리할 걸세._ diff --git a/core/src/main/assets/messages/actors/actors_nl.properties b/core/src/main/assets/messages/actors/actors_nl.properties index f68862280..8ebf64584 100644 --- a/core/src/main/assets/messages/actors/actors_nl.properties +++ b/core/src/main/assets/messages/actors/actors_nl.properties @@ -171,7 +171,7 @@ actors.buffs.degrade.heromsg=Je uitrusting voelt zwakker! actors.buffs.degrade.desc=Krachtige duistere magie ondermijnt de sterkte van rollen van opwaardering die zijn toegepast op je uitrusting!\n\nTijdens degradatie gedraagt opgewaardeerde uitrusting zich als op een lager niveau dan het eigenlijk is. _Elke opwaardering na +3 wordt exponentieel zwakker dan de vorige._ De beschrijving van je voorwerpen verandert om de degradatie in krachtniveau te laten zien.\n\nDegradatie beïnvloedt niet de krachtvoorwaarden, toverstoklading, duurzaamheid van werpwapens of artefacten.\n\nResterende beurten van degradatie: %s. Het gebruik van een rol van opwaardering of vloekverwijdering beëindigt de degradatie ogenblikkelijk. actors.buffs.doom.name=verdoemd -actors.buffs.doom.desc=It's hard to keep going when it seems like the universe wants you dead.\n\nDoomed characters will receive +67% damage from all sources.\n\nDoom is permanent, its effects only end in death. +actors.buffs.doom.desc=Het is lastig om door te gaan wanneer het lijkt alsof het universum je dood wil hebben.\n\nVerdoemde personages krijgen +67% schade van alle bronnen.\n\nVerdoemenis is permanent, het eindigt alleen bij de dood. actors.buffs.dread.name=geschrokken actors.buffs.dread.desc=Een verschrikking die zo groot is dat zijn doelwit de kerker volledig ontvlucht!\n\nWezens die door verschrikking worden getroffen, rennen met hoge snelheid weg van hun tegenstander en verdwijnen volledig uit de kerker zodra ze uit het zicht zijn. Van vijanden die op deze manier worden verslagen, krijg je de helft van ervaring toegekend en ze laten geen voorwerpen vallen. Een pijnstoot vermindert de duur van verschrikking.\n\nResterende beurten van verschrikking: %d. @@ -281,8 +281,8 @@ actors.buffs.paralysis.heromsg=Je bent verlamd! actors.buffs.paralysis.out=verzet tegen verlamming actors.buffs.paralysis.desc=Vaak is niets doen de slechtste optie.\n\nVerlamming stopt alle acties, en dwingt het doelwit te wachten totdat het effect eindigt. Door pijn van toegebrachte schade kunnen personages zich verzetten tegen de verlamming, wat het effect beëindigt.\n\nResterende beurten met verlamming: %s. -actors.buffs.physicalempower.name=physically empowered -actors.buffs.physicalempower.desc=Your blows have been empowered, increasing the amount of damage you can deal with physical attacks.\n\nBonus damage: %1$d.\nHits remaining: %2$d. +actors.buffs.physicalempower.name=fysiek versterkt +actors.buffs.physicalempower.desc=Je slagen zijn versterkt, waardoor je meer schade kunt aanrichten met fysieke aanvallen.\n\nBonusschade: %1$d.\nResterende treffers: %2$d. actors.buffs.pincushion.name=speldenkussen actors.buffs.pincushion.desc=De gegooide wapens die je naar dit personage heb gegooid zijn op het moment aan hen vastgeplakt en valt op de grond nadat het karakter is verslagen.\n\nDe volgende voorwerpen zitten op het moment vast: @@ -396,14 +396,14 @@ actors.hero.abilities.warrior.endure.short_desc=De Krijger _Verdraagt_ , slaat v actors.hero.abilities.warrior.endure.desc=De Krijger verdraagt voor 3 beurten en loopt de helft van de schade op van alle bronnen. Deze vermindering wordt toegepast voor andere schadeverminderende effecten van bijvoorbeeld een harnas.\n\nNa het verdragen krijgt zijn volgende treffer binnen 10 beurten bonusschade. Deze bonusschade is gelijk aan de helft van alle schade toegebracht aan hem tijdens het verdragen, voor alle schadeverminderende effecten!\n\nAls de krijger een combo heeft opgebouwd wordt deze met 3 beurten verlengd. actors.hero.abilities.mage.elementalblast.name=elementaire ontploffing -actors.hero.abilities.mage.elementalblast.no_staff=You can't use this ability without your staff. +actors.hero.abilities.mage.elementalblast.no_staff=Je kunt deze vaardigheid niet gebruiken zonder je staf. actors.hero.abilities.mage.elementalblast.short_desc=De Magiër vuurt een _Elementaire Ontploffing_ af uit zijn staf, deze bedekt een groot gebied rond hem met een effect dat afhankelijk is van de toverstok waarmee zijn staf is verrijkt. actors.hero.abilities.mage.elementalblast.desc=De Magiër zendt een ontploffing van magie uit, die een cirkelvormig gebied tot 4 tegels ver omvat en 15-25 schade doet. Het specifieke effect van de elementaire ontploffing varieert afhankelijk van de toverstok waarmee de staf van de Magiër is verrijkt. actors.hero.abilities.mage.elementalblast.generic_desc=Het effect van de elementaire ontploffing is gelijkwaardig aan het effect van de toverstok wanneer het een vijand of bondgenoot raakt. actors.hero.abilities.mage.wildmagic.name=wilde magie actors.hero.abilities.mage.wildmagic.no_wands=Je hebt geen toverstokken om mee te schieten! actors.hero.abilities.mage.wildmagic.short_desc=De Magiër ontketent de _Wilde Magie_ die zijn toverstokken bevatten, deze schiet hij willekeurig verschillende keren op een gekozen doelwit in een enkele beurt. -actors.hero.abilities.mage.wildmagic.desc=The Mage unleashes the power in his wands, randomly firing them up to 4 times in a single turn. The Mage's staff is not included in this effect.\n\nEach wand also has its level boosted by 2, up to +3. This ability uses half a wand charge for each zap, and no one wand can be fired more than 2 times. +actors.hero.abilities.mage.wildmagic.desc=De Magiër ontketent de kracht in zijn toverstokken en vuurt ze willekeurig tot 4 keer in een enkele beurt af. De staf van de magiër is niet inbegrepen in dit effect.\n\nHet niveau van elke toverstok wordt ook versterkt met 2, tot +3. Deze vaardigheid gebruikt een halve toverstoklading voor elk schot, en geen enkele toverstaf kan meer dan 2 keer worden afgevuurd. actors.hero.abilities.mage.warpbeacon.name=teleportatiebaken actors.hero.abilities.mage.warpbeacon.depths=Je kunt niet teleporteren tussen verdiepingen! actors.hero.abilities.mage.warpbeacon.locked_floor=Je kan geen vergrendelde verdieping verlaten! @@ -457,20 +457,20 @@ actors.hero.abilities.huntress.spirithawk$hawkally.direct_attack=Je havik beweeg actors.hero.abilities.huntress.spirithawk$hawkally.desc=Een magische havik, die is opgeroepen door de Jaagster. Hij gloeit helder etherisch blauw, zijn hoofd beweegt constant rond terwijl het zijn gebied overziet.\n\nHoewel het niet echt een vechter is, maken zijn snelheid en visie hem uitstekend geschikt voor speuren en afleiden van vijanden. \n\nResterende beurten: %d actors.hero.abilities.huntress.spirithawk$hawkally.desc_dodges=Resterende gegarandeerde ontwijking: %d. -actors.hero.abilities.duelist.challenge.name=challenge -actors.hero.abilities.duelist.challenge.prompt=Choose an enemy to challenge -actors.hero.abilities.duelist.challenge.already_dueling=You can only be in one duel at a time. -actors.hero.abilities.duelist.challenge.ally_target=You can only challenge enemies. -actors.hero.abilities.duelist.challenge.unreachable_target=You must be able to reach your target. -actors.hero.abilities.duelist.challenge.distant_target=That enemy is too far away to challenge. -actors.hero.abilities.duelist.challenge.short_desc=The Duelist _challenges_ a nearby enemy to a duel, temporarily freezing all other enemies. -actors.hero.abilities.duelist.challenge.desc=The Duelist challenges a nearby enemy to a duel. That enemy is compelled to fight her while all other enemies are temporarily frozen in time.\n\nThe target must be reachable and within 5 tiles of the Duelist. The duel lasts until 10 turns pass, the enemy dies, or the Duelist is more than 5 tiles away from the enemy.\n\nFrozen enemies are invulnerable. The Duelist's allies are not frozen by this ability, but if a boss is targeted its minions will not be frozen either. -actors.hero.abilities.duelist.challenge$duelparticipant.name=duel participant -actors.hero.abilities.duelist.challenge$duelparticipant.desc=This character is participating in a duel. They, and any of their allies or minions, are allowed to act normally while others are frozen.\n\nThe duel will last for a set amount of time, until one participant dies, or until the participants move more than 5 tiles away from eachother.\n\nTurns remaining: %d. -actors.hero.abilities.duelist.elementalstrike.name=elemental strike -actors.hero.abilities.duelist.elementalstrike.short_desc=The Duelist performs an _elemental strike_, spreading an effect in a conical AOE based on her weapon enchantment. -actors.hero.abilities.duelist.elementalstrike.desc=The Duelist strikes an enemy or location, performing a regular attack that's guaranteed to hit and spreading a magical effect that travels up to 3 tiles in a 65 degree cone. This magical effect varies based on the enchantment on the Duelist's primary weapon. -actors.hero.abilities.duelist.elementalstrike.generic_desc=An elemental strike with no enchantment will release a small burst of magic, dealing 5-10 damage to all enemies in range. +actors.hero.abilities.duelist.challenge.name=uitdaging +actors.hero.abilities.duelist.challenge.prompt=Kies een vijand om uit te dagen +actors.hero.abilities.duelist.challenge.already_dueling=Je kunt maar in één duel tegelijk zijn. +actors.hero.abilities.duelist.challenge.ally_target=Je kunt alleen vijanden uitdagen. +actors.hero.abilities.duelist.challenge.unreachable_target=Je moet je doel kunnen bereiken. +actors.hero.abilities.duelist.challenge.distant_target=Die vijand is te ver weg om uit te dagen. +actors.hero.abilities.duelist.challenge.short_desc=De Duellist _daagt_ een nabije vijand _uit_ voor een duel, waarbij alle andere vijanden tijdelijk worden bevroren. +actors.hero.abilities.duelist.challenge.desc=De Duellist daagt een nabije vijand uit voor een duel. Die vijand is gedwongen haar te bevechten terwijl alle andere vijanden tijdelijk zijn bevroren in de tijd.\n\nHet doelwit moet bereikbaar zijn en zich binnen 5 tegels van de Duellist begeven. Het duel duurt tot er 10 beurten voorbij zijn, de vijand sterft of de duellist meer dan 5 tegels verwijderd is van de vijand.\n\nBevroren vijanden zijn onkwetsbaar. De bondgenoten van de Duellist worden niet bevroren door deze vaardigheid, maar als een baas het doelwit is, worden zijn volgelingen ook niet bevroren. +actors.hero.abilities.duelist.challenge$duelparticipant.name=duel deelnemer +actors.hero.abilities.duelist.challenge$duelparticipant.desc=Dit personage neemt deel aan een duel. Zij, en al hun bondgenoten of volgelingen, mogen zich normaal gedragen terwijl anderen bevroren zijn.\n\nHet duel duurt een bepaalde tijd, totdat een deelnemer sterft of totdat de deelnemers meer dan 5 tegels verwijderd zijn van elkaar.\n\nResterende beurten: %d. +actors.hero.abilities.duelist.elementalstrike.name=elementaire aanval +actors.hero.abilities.duelist.elementalstrike.short_desc=De Duellist voert een _elementaire aanval_ uit en verspreidt een effect in een kegelvormig gebied op basis van haar wapenbetovering. +actors.hero.abilities.duelist.elementalstrike.desc=De Duellist mikt op een vijand of locatie, voert een normale aanval uit die gegarandeerd raakt en verspreidt een magisch effect dat zich tot 3 tegels in een kegel van 65 graden verplaatst. Dit magische effect varieert op basis van de betovering van het primaire wapen van de Duellist. +actors.hero.abilities.duelist.elementalstrike.generic_desc=Een elementaire aanval zonder betovering geeft een kleine uitbarsting van magie vrij, die 5-10 schade toebrengt aan alle vijanden in het bereik. actors.hero.abilities.ratmogrify.name=ratformeren actors.hero.abilities.ratmogrify.cant_transform=Je kunt dat niet ratformeren! @@ -521,10 +521,10 @@ actors.hero.heroclass.huntress_desc_short=De Jaagster is een meester in het gooi actors.hero.heroclass.huntress_desc=De Jaagster begint met een _unieke geestboog_ die een oneindig aantal toverpijlen kan afvuren.\n\nDe Jaagster kan door hoog gras lopen _zonder het te vertrappen_.\n\nDe Jaagster begint ook met _gevoerde handschoenen_, kleren van stof, een waterzak en een fluwelen buidel.\n\nDe Jaagster identificeert automatisch:\n_-_ Rol van Identificatie\n_-_ Toverdrank van Geestvisie\n_-_ Rol van Slaaplied actors.hero.heroclass.huntress_unlock=Om de Jaagster te ontgrendelen _raak je vijanden 10 keer met gegooide wapens in één spel._ -actors.hero.heroclass.duelist=Duelist -actors.hero.heroclass.duelist_desc_short=The Duelist is a weapons master who can use her weapon to trigger a _special weapon ability._ This special ability is _different for every weapon._ -actors.hero.heroclass.duelist_desc=The Duelist starts with a _unique rapier_ with a special ability that recharges over time.\n\nEvery weapon in the game has a _different special ability_ that the Duelist can use.\n\nThe Duelist also starts with _two throwing spikes_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Duelist automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Strength\n_-_ Scrolls of Mirror Image -actors.hero.heroclass.duelist_unlock=To unlock the Duelist _equip a tier 2 or higher weapon with no strength penalty._ +actors.hero.heroclass.duelist=duelist +actors.hero.heroclass.duelist_desc_short=De Duellist is een wapenmeester die haar wapen kan gebruiken om een _speciale wapenvaardigheid_ te activeren. Deze speciale vaardigheid is _voor elk wapen verschillend._ +actors.hero.heroclass.duelist_desc=De Duellist begint met een _unieke degen_ met een speciale vaardigheid die na verloop van tijd oplaadt.\n\nElk wapen in het spel heeft een _verschillende speciale vaardigheid_ die de Duellist kan gebruiken.\n\nDe Duellist begint ook met _twee werpspijkers_, kleren van stof, een waterzak en een fluwelen buidel.\n\nDe Duellist identificeert automatisch:\n_-_ Rol van Identificatie\n_-_ Toverdrank van Kracht\n_-_ Rol van Spiegelbeeld +actors.hero.heroclass.duelist_unlock=Om de Duellist te ontgrendelen, _rust je een niveau 2 of hoger wapen uit die geschikt is voor je krachtniveau._ actors.hero.herosubclass.berserker=berserker actors.hero.herosubclass.berserker_short_desc=De _Berserker_ bouwt woede op terwijl hij schade oploopt. Woede verhoogt zijn aangerichte schade en kan worden geactiveerd bij 100% voor bonus bescherming. @@ -536,7 +536,7 @@ actors.hero.herosubclass.battlemage=strijdmagiër actors.hero.herosubclass.battlemage_short_desc=De _Strijdmagiër_ krijgt bonuseffecten wanneer hij slaat met zijn staf. Deze effecten zijn afhankelijk van de toverstok waarmee zijn staf is verrijkt. actors.hero.herosubclass.battlemage_desc=De _Strijdmagiër_ krijgt een bonuseffect wanneer hij slagen uitdeelt met zijn staf, alsof zijn staf een extra betovering heeft. Deze effecten zijn afhankelijk van de toverstok waarmee zijn staf is verrijkt, elke toverstaf heeft zijn eigen effect. Naast de toverstafeffecten laadt de staf van de Strijdmagiër ook 0,5 schoten op als hij ermee slaat. actors.hero.herosubclass.warlock=duivelskunstenaar -actors.hero.herosubclass.warlock_short_desc=The _Warlock_ has a chance to soul mark enemies with his wands. He will heal whenever he deals physical damage to marked enemies. +actors.hero.herosubclass.warlock_short_desc=De _Duivelskunstenaar_ heeft een kans om personages te zielmarkeren als hij een toverstok op ze gebruikt. Hij geneest wanneer hij fysieke schade toebrengt aan zielgemarkeerde vijanden. actors.hero.herosubclass.warlock_desc=De Duivelskunstenaar heeft een kans om een zielsmarkering op personages toe te passen wanneer hij toverstokken op hen gebruikt. De kans om een zielmarkering toe te passen en de duur ervan nemen toe met het niveau van de toverstok.\n\nWanneer een vijand is zielgemarkeerd, geneest de Duivelskunstenaar 2 HP voor elke 5 schade die hij aan hen toebrengt, maar alleen met slagaanvallen of met werpwapens, niet van toverstokken! actors.hero.herosubclass.assassin=sluipmoordenaar actors.hero.herosubclass.assassin_short_desc=De _Sluipmoordenaar_ kan een dodelijke aanval voorbereiden terwijl hij onzichtbaar is. Hoe langer hij wacht, hoe krachtiger de aanval is. @@ -550,12 +550,12 @@ actors.hero.herosubclass.sniper_desc=De Sluipschutter is een meester in afstands actors.hero.herosubclass.warden=bewaakster actors.hero.herosubclass.warden_short_desc=De _Bewaakster_ kan door hoog gras kijken en krijgt bonuseffecten als ze zaden plant en planten vertrapt. actors.hero.herosubclass.warden_desc=De Bewaakster heeft een sterke band met de natuur, wat haar een verscheidenheid aan bonuseffecten geeft met betrekking tot gras en planten. Ze kan door hoog of vertrapt gras kijken alsof het er niet is.\n\nDe Bewaakster zorgt ervoor dat gras opkomt rond elk zaad dat ze gooit of plant, en ze krijgt speciale effecten wanneer ze planten vertrapt. Deze speciale effecten vervangen de reguliere planteffecten, wat betekent dat geen enkele plant schadelijk is voor haar om op te stappen. -actors.hero.herosubclass.champion=champion -actors.hero.herosubclass.champion_short_desc=The _Champion_ can wield two weapons. Her regular attacks use her primary weapon, but she can swap weapons and use either weapon's ability. -actors.hero.herosubclass.champion_desc=The Champion is a master of melee weapons who can equip a secondary weapon in addition to her primary one. Her regular attacks use her primary weapon, but she can swap her primary weapon instantly.\n\nThe secondary weapon's ability can be used at any time and has its own ability charges. Her secondary weapon charges have a 50% reduced charge cap and charge speed. -actors.hero.herosubclass.monk=monk -actors.hero.herosubclass.monk_short_desc=The _Monk_ builds energy while fighting. This energy can be spent on a variety of unique abilities. -actors.hero.herosubclass.monk_desc=The Monk is a master of physical technique. As she defeats enemies, she gains energy which can be used on a variety of defensive and utlity-focused abilities. This energy does not fade over time, but has a cap based on the Monk's level. +actors.hero.herosubclass.champion=kampioen +actors.hero.herosubclass.champion_short_desc=De _Kampioen_ kan twee wapens gebruiken. Haar reguliere aanvallen gebruiken haar primaire wapen, maar ze kan wapens wisselen en de vaardigheid van beide wapens gebruiken. +actors.hero.herosubclass.champion_desc=De kampioen is een meester in slagwapens die naast haar primaire een secundair wapen kan uitrusten. Haar reguliere aanvallen gebruiken haar primaire wapen, maar ze kan haar primaire wapen onmiddellijk wisselen.\n\nDe vaardigheid van het secundaire wapen kan op elk moment worden gebruikt en heeft zijn eigen vaardigheid oplaadtijd. Haar secundaire wapenoplading heeft een 50% verminderd limiet en snelheid. +actors.hero.herosubclass.monk=monnik +actors.hero.herosubclass.monk_short_desc=De _Monnik_ bouwt energie op tijdens het vechten. Deze energie kan worden besteed aan verschillende unieke vaardigheden. +actors.hero.herosubclass.monk_desc=De monnik is een meester in fysieke techniek. Terwijl ze vijanden verslaat, bouwt ze energie op die kan worden gebruikt voor een verscheidenheid aan verdedigende en op ondersteuning gerichte vaardigheden. Deze energie verdwijnt niet na verloop van tijd, maar heeft een limiet op basis van het niveau van de Monnik. ##talents actors.hero.talent$improvisedprojectilecooldown.name=geïmproviseerde projectielen afkoelperiode @@ -564,20 +564,20 @@ actors.hero.talent$rejuvenatingstepscooldown.name=verjongende stappen afkoelperi actors.hero.talent$rejuvenatingstepscooldown.desc=Je hebt dit talent onlangs gebruikt en moet wachten voordat je het opnieuw gebruikt. \n\nResterende beurten: %s. actors.hero.talent$seershotcooldown.name=ziener schot afkoelperiode actors.hero.talent$seershotcooldown.desc=Je hebt dit talent onlangs gebruikt en moet wachten voordat je het opnieuw gebruikt. \n\nResterende beurten: %s. -actors.hero.talent$aggressivebarriercooldown.name=aggressive barrier cooldown +actors.hero.talent$aggressivebarriercooldown.name=agressieve barrière afkoelperiode actors.hero.talent$aggressivebarriercooldown.desc=Je hebt dit talent onlangs gebruikt en moet wachten voordat je het opnieuw gebruikt. \n\nResterende beurten: %s. -actors.hero.talent$lethalhastecooldown.name=lethal haste cooldown +actors.hero.talent$lethalhastecooldown.name=dodelijke snelheid afkoelperiode actors.hero.talent$lethalhastecooldown.desc=Je hebt dit talent onlangs gebruikt en moet wachten voordat je het opnieuw gebruikt. \n\nResterende beurten: %s. -actors.hero.talent$swiftequipcooldown.name=swift equip cooldown +actors.hero.talent$swiftequipcooldown.name=snelle uitrusting afkoelperiode actors.hero.talent$swiftequipcooldown.desc=Je hebt dit talent onlangs gebruikt en moet wachten voordat je het opnieuw gebruikt. \n\nResterende beurten: %s. -actors.hero.talent$combinedlethalitytriggertracker.name=combined lethality -actors.hero.talent$combinedlethalitytriggertracker.desc=The Duelist's next attack will execute enemies below a certain health threshold.\n\nTurns remaining: %s. +actors.hero.talent$combinedlethalitytriggertracker.name=gecombineerde dodelijkheid afkoelperiode +actors.hero.talent$combinedlethalitytriggertracker.desc=De volgende aanval van de Duellist doodt vijanden onder een bepaalde gezondheidsniveau.\n\nResterende beurten: %s. #warrior actors.hero.talent.hearty_meal.title=hartige maaltijd actors.hero.talent.hearty_meal.desc=_+1:_ Eten geneest de Krijger voor _2 HP_ wanneer hij onder 50% HP is, en voor _3 HP_ wanneer hij onder 25% HP is.\n\n_+2:_ Eten geneest de Krijger voor _3 HP_ wanneer hij onder 50% HP is, en voor _5 HP_ wanneer hij onder 25% HP is. -actors.hero.talent.veterans_intuition.title=veteran's intuition -actors.hero.talent.veterans_intuition.desc=_+1:_ The Warrior identifies weapons _1.75x faster_ and armor _2.5x faster_.\n\n_+2:_ The Warrior identifies weapons _2.5x faster_ and armor _when he equips it_. +actors.hero.talent.veterans_intuition.title=intuïtie van de kenner +actors.hero.talent.veterans_intuition.desc=_+1:_ De Krijger identificeert wapens _1,75x sneller_ en bepantsering _2,5x sneller_.\n\n_+2:_ De Krijger identificeert wapens _2,5x sneller_ en bepantsering _wanneer hij deze uitrust_. actors.hero.talent.test_subject.title=test subject actors.hero.talent.test_subject.desc=_+1:_ Wanneer de Krijger een voorwerp identificeert geneest hij voor _2 HP_.\n\n_+2:_ Wanneer de Krijger een voorwerp identificeert geneest hij voor _3 HP_. actors.hero.talent.iron_will.title=ijzeren wil @@ -591,11 +591,11 @@ actors.hero.talent.restored_willpower.desc=_+1:_ Het drinken van een genezende t actors.hero.talent.restored_willpower.meta_desc=_Als dit talent wordt verkregen door een andere held_ geeft het in plaats daarvan een afscherming gelijk aan 5% max HP bij +1, of 7,5% max HP bij +2. actors.hero.talent.runic_transference.title=runische overdracht actors.hero.talent.runic_transference.desc=_+1:_ Het gebroken zegel van de Krijger kan _reguliere symbolen_ overbrengen op dezelfde manier als opwaarderingen.\n\n_2+:_ Het gebroken zegel van de Krijger kan _reguliere, krachtige, en vervloekende symbolen_ overbrengen op dezelfde manier als opwaarderingen. -actors.hero.talent.runic_transference.meta_desc=_If this talent is gained by a different hero_ it will instead increase the level that armor glyphs are guaranteed to be preserved at when upgrading armor up to level 6 from 4 at +1, or level 7 from 4 at +2. +actors.hero.talent.runic_transference.meta_desc=_Als dit talent wordt verkregen door een andere held_, verhoogt het in plaats daarvan het niveau waarop harnassymbolen gegarandeerd behouden blijven bij het opwaarderen van harnassen. Het niveau stijgt van 4 naar 6 bij +1, of van 4 naar 7 bij +2. actors.hero.talent.lethal_momentum.title=dodelijke momentum actors.hero.talent.lethal_momentum.desc=_+1:_ Wanneer de Krijger een dodelijke slag uitdeelt met een fysiek wapen, is er een kans van _67%_ dat dit geen beurt kost.\n\n_+2:_ Wanneer de Krijger een dodelijke slag uitdeelt met een fysiek wapen, is er een kans van _100%_ dat dit geen beurt kost. actors.hero.talent.improvised_projectiles.title=geïmproviseerde projectielen -actors.hero.talent.improvised_projectiles.desc=_+1:_ De Krijger kan een vijand gedurende _2 beurten_ verblinden door ieder voorwerp dat geen gooibaar wapen is naar hem te gooien. Dit heeft een afkoelperiode van 50 beurten.\n\n_+2:_ De Krijger kan een vijand gedurende _3 beurten_ verblinden door ieder voorwerp dat geen gooibaar wapen is naar hem te gooien. Dit heeft een afkoelperiode van 50 beurten. +actors.hero.talent.improvised_projectiles.desc=_+1:_ De Krijger kan een vijand gedurende _2 beurten_ verblinden door ieder voorwerp dat geen werpwapen is naar hem te gooien. Dit heeft een afkoelperiode van 50 beurten.\n\n_+2:_ De Krijger kan een vijand gedurende _3 beurten_ verblinden door ieder voorwerp dat geen werpwapen is naar hem te gooien. Dit heeft een afkoelperiode van 50 beurten. actors.hero.talent.hold_fast.title=sta stil actors.hero.talent.hold_fast.desc=_+1:_ Als de Krijger wacht, krijgt hij _0-2 pantser_ totdat hij beweegt.\n\n_+2:_ Als de Krijger wacht, krijgt hij _0-4 pantser_ totdat hij beweegt.\n\n_+3:_ Als de Krijger wacht, krijgt hij _0-6 pantser_ totdat hij beweegt. @@ -621,19 +621,19 @@ actors.hero.talent.body_slam.desc=_+1:_ Wanneer de Krijger landt na het springen actors.hero.talent.impact_wave.title=impactgolf actors.hero.talent.impact_wave.desc=_+1:_ Wanneer de Krijger landt na het springen, worden alle aangrenzende vijanden _2 tegels_ weggeduwd en hebben ze een kans van _25%_ om 5 beurten kwetsbaar te worden. \n\n_+2:_ Wanneer de Krijger landt na het springen, worden alle aangrenzende vijanden _3 tegels_ weggeduwd en hebben ze een _50% kans_ om 5 beurten kwetsbaar te worden. \n\n_+3:_ Wanneer de Krijger landt na het springen, worden alle aangrenzende vijanden _4 tegels_ weggeduwd en hebben ze een kans van _75%_ om 5 beurten kwetsbaar te worden. \n\n_+4:_ Wanneer de Krijger landt na het springen, worden alle aangrenzende vijanden _5 tegels_ weggeduwd en hebben ze een _100% kans_ om 5 beurten kwetsbaar te worden. actors.hero.talent.double_jump.title=dubbele sprong -actors.hero.talent.double_jump.desc=_+1:_ If the Warrior performs a second leap within 3 turns, that leap has a _16% reduced_ charge cost.\n\n_+2:_ If the Warrior performs a second leap within 3 turns, that leap has a _30% reduced_ charge cost.\n\n_+3:_ If the Warrior performs a second leap within 3 turns, that leap has a _40% reduced_ charge cost.\n\n_+4:_ If the Warrior performs a second leap within 3 turns, that leap has a _50% reduced_ charge cost. +actors.hero.talent.double_jump.desc=_+1:_ Als de Krijger een tweede sprong maakt binnen 3 beurten, heeft die sprong _20% lagere_ kosten. \n\n_+2:_ Als de Krijger een tweede sprong maakt binnen 3 beurten, heeft die sprong _36% lagere_ kosten. \n\n_+3:_ Als de Krijger een tweede sprong maakt binnen 3 beurten, heeft die sprong _50% lagere_ kosten. \n\n_+4:_ Als de Krijger een tweede sprong maakt binnen 3 beurten, heeft die sprong _60% lagere_ kosten. actors.hero.talent.expanding_wave.title=uitdijende golf actors.hero.talent.expanding_wave.desc=_+1:_ Het bereik van Schokgolf wordt vergroot van 5 naar _6 tegels_ en de breedte wordt vergroot van 60 naar _75 graden_. \n\n_+2:_ Het bereik van Schokgolf wordt vergroot van 5 naar _7 tegels_ en de breedte wordt vergroot van 60 naar _90 graden_. \n\n_+3:_ Het bereik van Schokgolf wordt vergroot van 5 naar _8 tegels_ en de breedte wordt vergroot van 60 naar _105 graden_. \n\n_+4:_ Het bereik van Schokgolf wordt vergroot van 5 naar _9 tegels_ en de breedte wordt vergroot van 60 naar _120 graden_. actors.hero.talent.striking_wave.title=treffende golf -actors.hero.talent.striking_wave.desc=_+1:_ Shockwave has a _30% chance_ to also use on-hit effects like enchantments and combo.\n\n_+2:_ Shockwave has a _60% chance_ to also use on-hit effects like enchantments and combo.\n\n_+3:_ Shockwave has a _90% chance_ to also use on-hit effects like enchantments and combo.\n\n_+4:_ Shockwave has a _100% chance_ to also use on-hit effects like enchantments and combo, and it gives enchantments _+20% power_. +actors.hero.talent.striking_wave.desc=_+1:_ Schokgolf heeft een kans van _30%_ om ook slageffecten zoals betoveringen en combo's te gebruiken.\n\n_+2:_ Schokgolf heeft een _60% kans_ om ook slageffecten zoals betoveringen en combo's te gebruiken.\ n\n_+3:_ Schokgolf heeft een kans van _90%_ om ook slageffecten zoals betoveringen en combo's te gebruiken.\n\n_+4:_ Schokgolf heeft een kans van _100%_ om ook slageffecten zoals betoveringen en combo's te gebruiken, en het geeft betoveringen _+20% kracht_. actors.hero.talent.shock_force.title=schokgolfkracht actors.hero.talent.shock_force.desc=_+1:_ Schokgolf richt _20% meer schade aan_ en heeft _25% kans_ om te verdoven in plaats van te verkreupelen. \n\n_+2:_ Schokgolf richt _40% meer schade aan_ en heeft _50% kans_ om te verdoven in plaats van te verkreupelen. \n\n_+3:_ Schokgolf richt _60% meer schade aan_ en heeft _75% kans_ om te verdoven in plaats van te verkreupelen. \n\n_+4:_ Schokgolf richt _80% meer schade aan_ en heeft _100% kans_ om te verdoven in plaats van te verkreupelen. actors.hero.talent.sustained_retribution.title=aanhoudende vergelding actors.hero.talent.sustained_retribution.desc=_+1:_ De Krijger richt _115% bonusschade_ aan verspreid over _2 treffers_, in plaats van 100% bonusschade in 1 treffer.\n\n_+2:_ De Krijger richt _130% bonusschade_ aan verspreid over _3 treffers_, in plaats van 100% bonusschade in 1 treffer.\n\n_+3:_ De Krijger richt _145% bonusschade_ aan verspreid over _4 treffers_, in plaats van 100% bonusschade in 1 treffer.\n\n_+4:_ De Krijger richt _160% bonusschade_ aan verspreid over _5 treffers_, in plaats van 100% bonusschade in 1 treffer. actors.hero.talent.shrug_it_off.title=schouderophalend -actors.hero.talent.shrug_it_off.desc=_+1:_ The Warrior's damage reduction while enduring is _increased to 60%_, from 50%.\n\n_+2:_ The Warrior's damage reduction while enduring is _increased to 68%_, from 50%.\n\n_+3:_ The Warrior's damage reduction while enduring is _increased to 74%_, from 50%.\n\n_+4:_ The Warrior's damage reduction while enduring is _increased to 80%_, from 50%. +actors.hero.talent.shrug_it_off.desc=_+1:_ De schadevermindering van de Krijger tijdens verdragen is van 50% _verhoogd naar 60%_.\n\n_+2:_ De schadevermindering van de Krijger tijdens verdragen is van 50% _verhoogd naar 68%_.\n\ n_+3:_ De schadevermindering van de Krijger tijdens verdragen is van 50% _verhoogd naar 74%_.\n\n_+4:_ De schadevermindering van de Krijger tijdens verdragen is van 50% _verhoogd naar 80%_. actors.hero.talent.even_the_odds.title=gelijke kansen actors.hero.talent.even_the_odds.desc=_+1:_ De Krijger richt een extra _5% bonusschade_ aan bij elke vijand binnen 2 tegels wanneer volharding eindigt.\n\n_+2:_ De Krijger richt een extra _10% bonusschade_ aan bij elke vijand binnen 2 tegels wanneer volharding eindigt.\n\n_+3:_ De Krijger richt een extra _15% bonusschade_ aan bij elke vijand binnen 2 tegels wanneer volharding eindigt.\n\n_+4:_ De Krijger richt een extra _20% bonusschade_ aan bij elke vijand binnen 2 tegels wanneer volharding eindigt. @@ -655,7 +655,7 @@ actors.hero.talent.energizing_upgrade.desc=_+1:_ Door een rol van opwaardering t actors.hero.talent.energizing_upgrade.meta_desc=_Als dit talent wordt verkregen door een andere held_ geeft het in plaats daarvan 12 beurten toverstok oplading bij +1, of 20 beurten bij +2. actors.hero.talent.wand_preservation.title=toverstok behoud actors.hero.talent.wand_preservation.desc=_+1:_ Wanneer de Magiër zijn staf met een nieuwe toverstok verrijkt, heeft de oude toverstok een kans van _67%_ om terug te keren met +0 opwaardering, anders keert het terug als 1 mysterieuze hars.\n\n_+2:_ Wanneer de Magiër zijn staf met een nieuwe toverstok verrijkt, heeft de oude toverstok een _100% kans_ om terug te keren met +0 opwaardering.\n\nDit talent kan toverstokken maximaal vijf keer laten terugkeren, daarna geeft het altijd 1 mysterieuze hars. -actors.hero.talent.wand_preservation.meta_desc=_If this talent is gained by a different hero_ it will instead increase the amount of arcane resin gained when putting a wand into an alchemy pot by 1 at +1, or by 2 at +2. +actors.hero.talent.wand_preservation.meta_desc=_Als dit talent wordt verkregen door een andere held_, verhoogt het in plaats daarvan de hoeveelheid mysterieuze hars die wordt verkregen wanneer een toverstok in een alchemiepot wordt gestopt met 1 bij +1, of met 2 bij +2. actors.hero.talent.arcane_vision.title=mysterieuze visie actors.hero.talent.arcane_vision.desc=_+1:_ Wanneer de Magiër een vijand schiet krijgt hij geestvisie op hen voor _10 beurten_.\n\n_+1:_ Wanneer de Magiër een vijand schiet krijgt hij geestvisie op hen voor _15 beurten_. actors.hero.talent.shield_battery.title=schildbatterij @@ -692,7 +692,7 @@ actors.hero.talent.wild_power.desc=_+1:_ Bij gebruik van wilde magie worden tove actors.hero.talent.fire_everything.title=vuur alles af actors.hero.talent.fire_everything.desc=_+1:_ Wilde magie vuurt nu _5 keer_ in plaats van 4, en elke toverstok heeft _25% kans_ om 3 keer te worden gebruikt.\n\n_+2:_ Wilde magie vuurt nu _6 keer_ in plaats van 4, en elke toverstok heeft _50% kans_ om 3 keer te worden gebruikt.\n\n_+3:_ Wilde magie vuurt nu _7 keer_ in plaats van 4, en elke toverstok heeft _75% kans_ om 3 keer te worden gebruikt.\n\n_+4:_ Wilde magie vuurt nu _8 keer_ in plaats van 4, en elke toverstok heeft _100% kans_ om 3 keer te worden gebruikt. actors.hero.talent.conserved_magic.title=bewaarde magie -actors.hero.talent.conserved_magic.desc=_+1:_ Each zap from wild magic now uses _0.33 charges_ instead of 0.5, and wild magic has a _25% chance_ to not spend a turn.\n\n_+2:_ Each zap from wild magic now uses _0.225 charges_ instead of 0.5, and wild magic has a _50% chance_ to not spend a turn.\n\n_+3:_ Each zap from wild magic now uses _0.15 charges_ instead of 0.5, and wild magic has a _75% chance_ to not spend a turn.\n\n_+4:_ Each zap from wild magic now uses _0.1 charges_ instead of 0.5, and wild magic has a _100% chance_ to not spend a turn. +actors.hero.talent.conserved_magic.desc=_+1:_ Elk schot van wilde magie gebruikt nu _0,33 ladingen_ in plaats van 0,5, en wilde magie heeft een kans van _25%_ om geen beurt te kosten.\n\n_+2:_ Elk schot van wilde magie gebruikt nu _0 .225 lading_ in plaats van 0,5, en wilde magie heeft _50% kans_ om geen beurt te kosten.\n\n_+3:_ Elk schot van wilde magie gebruikt nu _0,15 lading_ in plaats van 0,5, en wilde magie heeft een _75% kans_ om geen beurt te kosten.\n\n_+4:_ Elk schot van wilde magie gebruikt nu _0,1 lading_ in plaats van 0,5, en wilde magie heeft een kans van _100%_ om geen beurt te kosten. actors.hero.talent.telefrag.title=Dodelijke teleportatie actors.hero.talent.telefrag.desc=_+1:_ Als de Magiër zich in een ander personage teleporteert, brengt hij er _10-15 schade_ aan toe, maar krijgt hij ook _5 schade_.\n\n_+2:_ Als de Magiër zich in een ander personage teleporteert, brengt hij _20-30 schade_ toe, maar krijgt ook _10 schade_.\n\n_+3:_ Als de Magiër zich in een ander personage teleporteert, brengt hij _30-45 schade_ toe, maar krijgt ook _15 schade_.\n\n_+4:_ Als de Magiër zich in een ander personage teleporteert, brengt hij er _40-60 schade_ aan toe, maar krijgt hij ook _20 schade_.\n\nDe held kan niet worden gedood door dit talent, de zelfbeschadiging kan worden verminderd door magische weerstandseffecten. @@ -731,7 +731,7 @@ actors.hero.talent.enhanced_rings.title=betoverde ringen actors.hero.talent.enhanced_rings.desc=_+1:_ Wanneer de Schurk een artefact gebruikt, krijgen zijn ringen +1 opwaardering voor _3 beurten_.\n\n_+2:_ Wanneer de Schurk een artefact gebruikt, krijgen zijn ringen +1 opwaardering voor _6 beurten_.\n\n_+3:_Wanneer de Schurk een artefact gebruikt, krijgen zijn ringen +1 opwaardering voor _9 beurten_. actors.hero.talent.enhanced_lethality.title=betoverde dodelijkheid -actors.hero.talent.enhanced_lethality.desc=_+1:_ De Sluipmoordenaar kan per voorbereidingsniveau vijanden vermoorden die minder dan _4/13/27/67% gezondheid_ hebben in plaats van 3/10/20/50%.\n\n_+2:_ De Sluipmoordenaar kan per voorbereidingsniveau vijanden vermoorden die minder dan _5/17/33/83% gezondheid_ hebben in plaats van 3/10/20/50%.\n\n_+3:_ De Sluipmoordenaar kan per voorbereidingsniveau vijanden vermoorden die minder dan _6/20/40/100% gezondheid_ hebben in plaats van 3/10/20/50%. +actors.hero.talent.enhanced_lethality.desc=_+1:_ The Assassin can assassinate enemies left at below _4/13/27/67% health_ per level of preparation, up from 3/10/20/50%.\n\n_+2:_ The Assassin can assassinate enemies left at below _5/17/33/83% health_ per level of preparation, up from 3/10/20/50%.\n\n_+3:_ The Assassin can assassinate enemies left at below _6/20/40/100% health_ per level of preparation, up from 3/10/20/50%. actors.hero.talent.assassins_reach.title=bereik van de sluipmoordenaar actors.hero.talent.assassins_reach.desc=_+1:_ Het toesnelbereik van de Sluipmoordenaar wordt per voorbereidingsniveau verhoogd van 1/2/3/4 naar _1/3/4/6 tegels_.\n\n_+2:_ Het toesnelbereik van de Sluipmoordenaar wordt per voorbereidingsniveau verhoogd van 1/2/3/4 naar _2/4/6/8 tegels_.\n\n_+3:_ Het toesnelbereik van de Sluipmoordenaar wordt per voorbereidingsniveau verhoogd van 1/2/3/4 naar _2/5/7/10 tegels_. actors.hero.talent.bounty_hunter.title=premiejager @@ -749,7 +749,7 @@ actors.hero.talent.hasty_retreat.desc=_+1:_ Na toesnellen krijgt de Schurk _1 be actors.hero.talent.body_replacement.title=lichaamsvervanging actors.hero.talent.body_replacement.desc=_+1:_ Na te hebben toegesneld, laat de Schurk een houten lokaas achter met _20 gezondheid en 1-3 bepantsering_.\n\n_+2:_ Na te hebben toegesneld, laat de Schurk een houten lokaas achter met _40 gezondheid en 2-6 bepantsering_.\n\n_+3:_ Na te hebben toegesneld, laat de Schurk een houten lokaas achter met _60 gezondheid en 3-9 bepantsering_.\n\n_+4:_ Na te hebben toegesneld, laat de Schurk een houten lokaas achter met _80 gezondheid en 4-12 bepantsering_.\n\nEr kan slechts één lokaas tegelijk actief zijn. actors.hero.talent.shadow_step.title=schaduw stap -actors.hero.talent.shadow_step.desc=_+1:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _16% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+2:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _30% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+3:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _41% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+4:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _50% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents. +actors.hero.talent.shadow_step.desc=_+1:_ Als de Schurk een rookbom gebruikt terwijl hij onzichtbaar is, gebeurt dit onmiddellijk en zijn de kosten _16% lager_, maar het verblindt vijanden ook niet en activeert geen andere talenten.\n\n_+2:_ Als de Schurk een rookbom gebruikt terwijl hij onzichtbaar is, gebeurt dit onmiddellijk en zijn de kosten _30% lager_ , maar het verblindt ook geen vijanden en activeert geen andere talenten.\n\n_+3:_ Als de Schurk een rookbom gebruikt terwijl hij onzichtbaar is, gebeurt dit onmiddellijk en zijn de kosten _41% lager_, maar het verblindt ook geen vijanden en activeert geen andere talenten.\n\n_+4:_ Als de Schurk een rookbom gebruikt terwijl hij onzichtbaar is, gebeurt dit onmiddellijk en zijn de kosten _50%_ lader, maar het verblindt ook geen vijanden en activeert geen andere talenten. actors.hero.talent.fear_the_reaper.title=vrees Magere Hein actors.hero.talent.fear_the_reaper.desc=_+1:_ Wanneer een met de dood gemarkeerde vijand 0 HP bereikt, raakt hij _kreupel_.\n\n_+2:_ Wanneer een met de dood gemarkeerde vijand 0 HP bereikt, raakt hij _bevreesd en kreupel_.\n\n_+3:_ Wanneer een met de dood gemarkeerde vijand 0 HP bereikt, raakt hij _bevreesd en kreupel_ en worden vijanden binnen 3 tegels _kreupel_.\n\n_+4:_ Wanneer een met de dood gemarkeerde vijand 0 HP bereikt, raakt hij _bevreesd en kreupel_ en worden vijanden binnen 3 tegels _bevreesd en kreupel_. @@ -811,7 +811,7 @@ actors.hero.talent.fan_of_blades.desc=_+1:_ Spookachtige messen kunnen tot _1 ex actors.hero.talent.projecting_blades.title=projecterende messen actors.hero.talent.projecting_blades.desc=_+1:_ Spookachtige messen hebben een nauwkeurigheid van _+25%_ en kunnen tot _2 harde tegels doordringen_.\n\n_+2:_ Spookachtige messen hebben een nauwkeurigheid van _+50%_ en kunnen tot _4 harde tegels doordringen_.\n\n_+3:_ Spookachtige messen hebben een nauwkeurigheid van _+75%_ en kunnen tot _6 harde tegels doordringen_.\n\n_+4:_ Spookachtige messen hebben _+100% nauwkeurigheid_ en kunnen tot _8 harde tegels doordringen_. actors.hero.talent.spirit_blades.title=geestmessen -actors.hero.talent.spirit_blades.desc=_+1:_ Spectral blades has a _30% chance_ to also use the enchantment on the spirit bow.\n\n_+2:_ Spectral blades has a _60% chance_ to also use the enchantment on the spirit bow.\n\n_+3:_ Spectral blades has a _90% chance_ to also use the enchantment on the spirit bow.\n\n_+4:_ Spectral blades has a _100% chance_ to also use the enchantment on the spirit bow, and it gives each enchantment _+10% power_. +actors.hero.talent.spirit_blades.desc=_+1:_ Spookachtige messen hebben _30% kans_ om ook de betovering op de geestboog te gebruiken.\n\n_+2:_ Spookachtige messen hebben _60% kans_ om ook de betovering op de geestboog te gebruiken.\n\ n_+3:_ Spookachtige messen hebben _90% kans_ om ook de betovering op de geestboog te gebruiken.\n\n_+4:_ Spookachtige messen hebben _100% kans_ om ook de betovering op de geestboog te gebruiken, en het geeft elke betovering _+10% kracht_. actors.hero.talent.growing_power.title=groeikracht actors.hero.talent.growing_power.desc=_+1:_ De aanvals- en bewegingssnelheidsboosts van de kracht van de natuur worden verhoogd van 33% en 100% naar _38% en 125%_.\n\n_+2:_ De aanvals- en bewegingssnelheidsboosts van de kracht van de natuur worden verhoogd van 33% en 100% naar _42% en 150%_.\n\n_+3:_ De aanvals- en bewegingssnelheidsboosts van de kracht van de natuur worden verhoogd van 33% en 100% naar _46% en 175%_.\n\n_+4:_ De aanvals- en bewegingssnelheidsboosts van de kracht van de natuur worden verhoogd van 33% en 100% naar _50% en 200%_. @@ -828,65 +828,65 @@ actors.hero.talent.swift_spirit.title=vlotte geest actors.hero.talent.swift_spirit.desc=_+1:_ De bewegingssnelheid van de geesthavik wordt verhoogd van 2 naar _2,5 tegels_, en hij ontwijkt gegarandeerd de eerste _2 aanvallen_ die op hem worden gedaan.\n\n_+2:_ De bewegingssnelheid van de geesthavik wordt verhoogd van 2 naar _3 tegels_, en hij ontwijkt gegarandeerd de eerste _4 aanvallen_ die op hem worden gedaan.\n\n_+3:_ De bewegingssnelheid van de geesthavik wordt verhoogd van 2 naar _3,5 tegels_, en hij ontwijkt gegarandeerd de eerste _6 aanvallen_ die op hem worden gedaan.\n\n_+4:_De bewegingssnelheid van de geesthavik wordt verhoogd van 2 naar _4 tegels_, en hij ontwijkt gegarandeerd de eerste _8 aanvallen_ die op hem worden gedaan. #duelist -actors.hero.talent.strengthening_meal.title=strengthening meal -actors.hero.talent.strengthening_meal.desc=_+1:_ Eating food grants the Duelist 2 bonus damage on her next _2 physical attacks_.\n\n_+2:_ Eating food grants the Duelist 2 bonus damage on her next _3 physical attacks_. -actors.hero.talent.adventurers_intuition.title=adventurer's intuition -actors.hero.talent.adventurers_intuition.desc=_+1:_ The Duelist identifies weapons _2.5x faster_ and armor _1.75x faster_.\n\n_+2:_ The Duelist identifies weapons _when she equips them_ and armor _2.5x faster_. -actors.hero.talent.patient_strike.title=patient strike -actors.hero.talent.patient_strike.desc=_+1:_ If the Duelist waits before performing a melee attack, she will deal _1-2 bonus damage_.\n\n_+2:_ If the Duelist waits before performing a melee attack, she will deal _2 bonus damage_. -actors.hero.talent.aggressive_barrier.title=aggressive barrier -actors.hero.talent.aggressive_barrier.desc=_+1:_ The Duelist gains 3 shielding when she uses a weapon ability and is below _33% health_.\n\n_+2:_ The Duelist gains 3 shielding when she uses a weapon ability and is below _50% health_. -actors.hero.talent.aggressive_barrier.meta_desc=_If this talent is gained by a different hero_ it will instead grant shielding when making a melee attack at low health, with a 50 turn cooldown. +actors.hero.talent.strengthening_meal.title=versterkende maaltijd +actors.hero.talent.strengthening_meal.desc=_+1:_ Het eten van voedsel levert de Duellist 2 bonusschade op bij haar volgende _2 fysieke aanvallen_.\n\n_+2:_ Het eten van voedsel levert de Duellist 2 bonusschade op bij haar volgende _3 fysieke aanvallen_. +actors.hero.talent.adventurers_intuition.title=intuïtie van de avonturier +actors.hero.talent.adventurers_intuition.desc=_+1:_ De Duellist identificeert wapens _2,5x sneller_ en bepantsering _1,75x sneller_.\n\n_+2:_ De Duellist identificeert wapens _wanneer ze ze uitrust_ en bepantsering _2,5x sneller_. +actors.hero.talent.patient_strike.title=geduldige slag +actors.hero.talent.patient_strike.desc=_+1:_ Als de Duellist wacht voordat ze een slagaanval uitvoert, brengt ze _1-2 bonusschade_ toe.\n\n_+2:_ Als de Duellist wacht voordat ze een slagaanval uitvoert, brengt ze _1-2 bonusschade_ toe. +actors.hero.talent.aggressive_barrier.title=agressieve barrière +actors.hero.talent.aggressive_barrier.desc=_+1:_ De Duellist krijgt 3 bescherming wanneer ze een wapenvaardigheid gebruikt en minder dan _33% gezondheid_ heeft.\n\n_+2:_ De Duellist krijgt 3 bescherming wanneer ze een wapenvaardigheid gebruikt en minder dan _50% gezondheid_ heeft. +actors.hero.talent.aggressive_barrier.meta_desc=_Als dit talent wordt verkregen door een andere held_, biedt het in plaats daarvan bescherming bij een slagaanval met een lage gezondheid, met een afkoelperiode van 50 beurten. -actors.hero.talent.focused_meal.title=focused meal -actors.hero.talent.focused_meal.desc=_+1:_ Eating food takes the Duelist 1 turn and grants her _1 weapon charge_.\n\n_+2:_ Eating food takes the Duelist 1 turn and grants her _1.5 weapon charge_. -actors.hero.talent.focused_meal.meta_desc=_If this talent is gained by a different hero_ it will instead grant bonus damage to their next attack equal to their level/3 at +1, or level/2 at +2. -actors.hero.talent.restored_agility.title=restored agility -actors.hero.talent.restored_agility.desc=_+1:_ The Duelist has _3x evasion_ while drinking potions of healing.\n\n_+2:_ The Duelist has _10x evasion_ while drinking potions of healing.\n\nThis talent also triggers when drinking potions or elixirs based on potions of healing. -actors.hero.talent.weapon_recharging.title=weapon recharging -actors.hero.talent.weapon_recharging.desc=_+1:_ The Duelist gains one primary weapon charge every _15 turns_ when under the effect of wand or artifact recharging buffs.\n\n_+2:_ The Duelist gains one primary weapon charge every _10 turns_ when under the effect of wand or artifact recharging buffs. -actors.hero.talent.weapon_recharging.meta_desc=_If this talent is gained by a different hero_ it will instead cause them to deal +5% melee damage while recharging at +1, or +7.5% melee damage while recharging at +2. -actors.hero.talent.lethal_haste.title=lethal haste -actors.hero.talent.lethal_haste.desc=_+1:_ When the Duelist lands a killing blow with a weapon ability, she gains _1 turn_ of haste.\n\n_+2:_ When the Duelist lands a killing blow with a weapon ability, she gains _2 turns_ of haste. -actors.hero.talent.lethal_haste.meta_desc=_If this talent is gained by a different hero_ it will instead trigger with regular weapon attacks, with a 100 turn cooldown. -actors.hero.talent.swift_equip.title=swift equip -actors.hero.talent.swift_equip.desc=_+1:_ The Duelist can switch her equipped weapon instantly _one time_, with a 50 turn cooldown.\n\n_+2:_ The Duelist can switch her equipped weapon instantly _twice within 5 turns_, with a 50 turn cooldown.\n\nIf the Duelist has this talent and it is not on cooldown, quick-using an unequipped weapon will equip it. +actors.hero.talent.focused_meal.title=gerichte maaltijd +actors.hero.talent.focused_meal.desc=_+1:_ Het eten van voedsel kost de Duellist 1 beurt en geeft haar _1 wapenlading_.\n\n_+2:_ Het eten van voedsel kost de Duellist 1 beurt en geeft haar _1,5 wapenlading_. +actors.hero.talent.focused_meal.meta_desc=_Als dit talent wordt verkregen door een andere held_, kent het in plaats daarvan bonusschade toe aan hun volgende aanval gelijk aan hun niveau gedeeld door 3 bij +1, of niveau gedeeld door 2 bij +2. +actors.hero.talent.restored_agility.title=herstelde behendigheid +actors.hero.talent.restored_agility.desc=_+1:_ De Duellist heeft _3x ontwijking_ terwijl ze een toverdrank van genezing drinkt.\n\n_+2:_ De Duellist heeft _10x ontwijking_ terwijl ze een toverdrank van genezing drinkt.\n\nDit talent wordt ook geactiveerd bij het drinken van toverdranken of elixers op basis van toverdrank van genezing. +actors.hero.talent.weapon_recharging.title=wapen opladen +actors.hero.talent.weapon_recharging.desc=_+1:_ De Duellist krijgt elke _15 beurten een primaire wapenlading wanneer ze onder invloed is van toverstaf- of artefact opladingen.\n\n_+2:_ De Duellist krijgt elke _10 beurten een primaire wapenlading wanneer ze onder invloed is van toverstaf- of artefact opladingen. +actors.hero.talent.weapon_recharging.meta_desc=_Als dit talent wordt verkregen door een andere held_, zal deze in plaats daarvan +5% slagschade aanrichten terwijl hij oplaadt met +1, of +7,5% slagschade aanrichten terwijl hij oplaadt met +2. +actors.hero.talent.lethal_haste.title=dodelijke haast +actors.hero.talent.lethal_haste.desc=_+1:_ Wanneer de Duellist een dodelijke slag uitdeelt met een wapenvaardigheid, krijgt ze _1 beurt_ haast.\n\n_+2:_ Wanneer de Duellist een dodelijke slag uitdeelt met een wapenvaardigheid, krijgt ze _2 beurten_ haast. +actors.hero.talent.lethal_haste.meta_desc=_Als dit talent wordt verkregen door een andere held_, wordt het in plaats daarvan geactiveerd met gewone wapenaanvallen, met een afkoelperiode van 100 beurten. +actors.hero.talent.swift_equip.title=snel uitrusten +actors.hero.talent.swift_equip.desc=_+1:_ De Duellist kan haar uitgeruste wapen onmiddellijk _een keer_ wisselen, met een afkoelperiode van 50 beurten.\n\n_+2:_ De Duellist kan haar uitgeruste wapen onmiddellijk _tweemaal binnen 5 beurten_ wisselen, met een afkoelperiode van 50 beurten.\ n\nAls de Duellist dit talent heeft en er geen afkoelperiode loopt, dan wordt een wapen uitgerust door het via het snelmenu te gebruiken. -actors.hero.talent.lightweight_charge.title=lightweight charge -actors.hero.talent.lightweight_charge.desc=_+1:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _7/5/3% less charge_.\n\n_+2:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _13/10/7% less charge_.\n\n_+3:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _20/15/10% less charge_. -actors.hero.talent.lightweight_charge.meta_desc=_If this talent is gained by a different hero_ it will instead increase the damage of tier 2/3 melee weapons by 7/3% at +1, 14/7% at +2, or 20/10% at +3. Tier 1 weapons are unaffected. -actors.hero.talent.deadly_followup.title=deadly followup -actors.hero.talent.deadly_followup.desc=_+1:_ When the Duelist hits an enemy with a thrown weapon, she will deal _7% more melee damage_ to them for 5 turns.\n\n_+2:_ When the Duelist hits an enemy with a thrown weapon, she will deal _13% more melee damage_ to them for 5 turns.\n\n_+3:_ When the Duelist hits an enemy with a thrown weapon, she will deal _20% more melee damage_ to them for 5 turns. +actors.hero.talent.lightweight_charge.title=lichtgewicht lading +actors.hero.talent.lightweight_charge.desc=_+1:_ Wanneer de Duellist de vaardigheid van een slagwapen van niveau 1/2/3 gebruikt, verbruikt het _7/5/3% minder lading_.\n\n_+2:_ Wanneer de Duellist de vaardigheid van een slagwapen van niveau 1/2/3 gebruikt, verbruikt het _13/10/7% minder lading_.\n\n_+3:_ Wanneer de Duellist de vaardigheid van een niveau 1/2/3 slagwapen gebruikt, verbruikt het _20/15/ 10% minder lading_. +actors.hero.talent.lightweight_charge.meta_desc=_Als dit talent wordt verkregen door een andere held_, verhoogt het in plaats daarvan de schade van niveau 2/3 slagwapens met 7/3% bij +1, 14/7% bij +2 of 20/10% bij +3. Het heeft geen invloed op niveau 1-wapens. +actors.hero.talent.deadly_followup.title=dodelijke opvolging +actors.hero.talent.deadly_followup.desc=_+1:_ Wanneer de Duellist een vijand raakt met een werpwapen, brengt ze _7% meer slagschade_ aan hen toe gedurende 5 beurten.\n\n_+2:_ Wanneer de Duellist een vijand raakt met een werpwapen, brengt ze _13% meer slagschade_ aan hen toe gedurende 5 beurten.\n\n_+3:_ Wanneer de Duellist een vijand raakt met een werpwapen, brengt ze _20% meer slagschade_ aan hen toe gedurende 5 beurten. -actors.hero.talent.secondary_charge.title=secondary charge -actors.hero.talent.secondary_charge.desc=_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _58%_ of her primary, from 50%.\n\n_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _67%_ of her primary, from 50%.\n\n_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _75%_ of her primary, from 50%. -actors.hero.talent.twin_upgrades.title=twin upgrades -actors.hero.talent.twin_upgrades.desc=_+1:_ If the weaker of the Champion's two equipped weapons is _2 or more tiers lower_ than the stronger one, it is boosted to the stronger weapon's level.\n\n_+2:_ If the weaker of the Champion's two equipped weapons is _1 or more tiers lower_ than the stronger one, it is boosted to the stronger weapon's level.\n\n_+3:_ If the weaker of the Champion's two equipped weapons is _the same tier or lower_ than the stronger one, it is boosted to the stronger weapon's level. -actors.hero.talent.combined_lethality.title=combined lethality -actors.hero.talent.combined_lethality.desc=_+1:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy _below 8% HP_.\n\n_+2:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy _below 17% HP_.\n\n_+3:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy _below 25% HP_.\n\nIf the second ability does not contain an attack, this talent will instead trigger on the Champion's next attack within 5 turns. +actors.hero.talent.secondary_charge.title=secundaire lading +actors.hero.talent.secondary_charge.desc=_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _58%_ of her primary, from 50%.\n\n_+2:_ The Champion's secondary weapon charge speed and charge cap are increased to _67%_ of her primary, from 50%.\n\n_+3:_ The Champion's secondary weapon charge speed and charge cap are increased to _75%_ of her primary, from 50%. +actors.hero.talent.twin_upgrades.title=dubbele opwaarderingen +actors.hero.talent.twin_upgrades.desc=_+1:_ If one of the Champion's two equipped weapons has a lower level and is _2 or more tiers lower_ than the other weapon, it will be boosted to the other weapon's level.\n\n_+2:_ If one of the Champion's two equipped weapons has a lower level and is _1 or more tiers lower_ than the other weapon, it will be boosted to the other weapon's level\n\n_+3:_ If one of the Champion's two equipped weapons has a lower level and is _the same tier or lower_ than the other weapon, it will be boosted to the other weapon's level +actors.hero.talent.combined_lethality.title=gecombineerde dodelijkheid +actors.hero.talent.combined_lethality.desc=_+1:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 8% HP_.\n\n_+2:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 17% HP_.\n\n_+3:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 25% HP_.\n\nIf the second ability does not contain an attack, this talent will instead trigger on the Champion's next attack within 5 turns. #second subclass -actors.hero.talent.close_the_gap.title=close the gap -actors.hero.talent.close_the_gap.desc=_+1:_ The Duelist blinks _up to two tiles_ toward her target when starting a duel.\n\n_+2:_ The Duelist blinks _up to three tiles_ toward her target when starting a duel.\n\n_+3:_ The Duelist blinks _up to four tiles_ toward her target when starting a duel.\n\n_+4:_ The Duelist blinks _up to five tiles_ toward her target when starting a duel.\n\nThis blink can go through enemies and hazards, and is taken into account when determining if an enemy is in range to be challenged. -actors.hero.talent.invigorating_victory.title=invigorating victory -actors.hero.talent.invigorating_victory.desc=_+1:_ If the Duelist defeats her target before the duel ends, she heals for _30% of the damage_ she took during the duel.\n\n_+2:_ If the Duelist defeats her target before the duel ends, she heals for _50% of the damage_ she took during the duel.\n\n_+3:_ If the Duelist defeats her target before the duel ends, she heals for _65% of the damage_ she took during the duel.\n\n_+4:_ If the Duelist defeats her target before the duel ends, she heals for _75% of the damage_ she took during the duel. -actors.hero.talent.elimination_match.title=elimination match -actors.hero.talent.elimination_match.desc=_+1:_ If the Duelist challenges again within 3 turns of a duel ending, that challenge has a _20% reduced_ charge cost.\n\n_+2:_ If the Duelist challenges again within 3 turns of a duel ending, that challenge has a _36% reduced_ charge cost.\n\n_+3:_ If the Duelist challenges again within 3 turns of a duel ending, that challenge has a _50% reduced_ charge cost.\n\n_+4:_ If the Duelist challenges again within 3 turns of a duel ending, that challenge has a _60% reduced_ charge cost. +actors.hero.talent.close_the_gap.title=sluit de kloof +actors.hero.talent.close_the_gap.desc=_+1:_ De Duellist snelt _maximaal twee tegels_ toe in de richting van haar doelwit wanneer ze een duel begint.\n\n_+2:_ De Duellist snelt _maximaal drie tegels_ toe in de richting van haar doelwit wanneer ze een duel begint.\n\n_+3: _ De Duellist snelt _maximaal vier tegels_ toe in de richting van haar doelwit bij het starten van een duel.\n\n_+4:_ De Duellist snelt _maximaal vijf tegels_ toe in de richting van haar doelwit bij het starten van een duel.\n\nDit toesnellen kan door vijanden en gevaren gaan, en wordt in aanmerking genomen bij het bepalen of een vijand binnen bereik is om te worden uitgedaagd. +actors.hero.talent.invigorating_victory.title=verkwikkende overwinning +actors.hero.talent.invigorating_victory.desc=_+1:_ Als de Duellist haar doelwit verslaat voordat het duel eindigt, geneest ze voor _30% van de schade_ die ze opliep tijdens het duel.\n\n_+2:_ Als de Duellist haar doelwit verslaat voordat het duel eindigt, geneest voor _50% van de schade_ die ze opliep tijdens het duel.\n\n_+3:_ Als de Duellist haar doelwit verslaat voordat het duel eindigt, geneest ze voor _65% van de schade_ die ze opliep tijdens het duel.\n\n_ +4:_ Als de Duellist haar doelwit verslaat voordat het duel eindigt, geneest ze voor _75% van de schade die ze opliep tijdens het duel. +actors.hero.talent.elimination_match.title=eliminatie wedstrijd +actors.hero.talent.elimination_match.desc=_+1:_ Als de Duellist opnieuw uitdaagt binnen 3 beurten na het einde van een duel, heeft die uitdaging _20% lagere_ kosten.\n\n_+2:_ Als de Duellist opnieuw uitdaagt binnen 3 beurten na het einde van een duel, heeft die uitdaging _36% lagere_ kosten.\n\n_+3:_ Als de Duellist opnieuw uitdaagt binnen 3 beurten na het einde van een duel, heeft die uitdaging _50% lagere_ kosten.\n\n_+4:_ Als de Duellist opnieuw uitdaagt binnen 3 beurten na het einde van een duel, heeft die uitdaging _60% lagere_ kosten. -actors.hero.talent.elemental_reach.title=elemental reach -actors.hero.talent.elemental_reach.desc=_+1:_ Elemental strike's range is increased to _4 tiles_ from 3, and its width is increased to _70 degrees_ from 65.\n\n_+2:_ Elemental strike's range is increased to _5 tiles_ from 3, and its width is increased to _75 degrees_ from 65.\n\n_+3:_ Elemental strike's range is increased to _6 tiles_ from 3, and its width is increased to _80 degrees_ from 65.\n\n_+4:_ Elemental strike's range is increased to _7 tiles_ from 3, and its width is increased to _85 degrees_ from 65. -actors.hero.talent.striking_force.title=striking force -actors.hero.talent.striking_force.desc=_+1:_ The power of elemental strike's effect is increased by _25%_.\n\n_+2:_ The power of elemental strike's effect is increased by _50%_.\n\n_+3:_ The power of elemental strike's effect is increased by _75%_.\n\n_+4:_ The power of elemental strike's effect is increased by _100%_. -actors.hero.talent.directed_power.title=directed power -actors.hero.talent.directed_power.desc=_+1:_ The direct attack from elemental strike gains _+25% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+2:_ The direct attack from elemental strike gains _+50% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+3:_ The direct attack from elemental strike gains _+75% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+4:_ The direct attack from elemental strike gains _+100% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target. +actors.hero.talent.elemental_reach.title=elementair bereik +actors.hero.talent.elemental_reach.desc=_+1:_ Het bereik van de elementaire aanval is vergroot van 3 naar _4 tegels_, en de breedte is vergroot van 65 naar _70 graden_.\n\n_+2:_ Het bereik van de elementaire aanval is vergroot van 3 naar _5 tegels_, en de breedte is verhoogd van 65 naar _75 graden_.\n\n_+3:_ Het bereik van de elementaire aanval is vergroot van 3 naar _6 tegels_, en de breedte is vergroot van 65 naar _80 graden_.\n\n_+4:_ Het bereik van de elementaire aanval is vergroot van 3 naar _7 tegels_, en de breedte is vergroot van 65 naar _85 graden_. +actors.hero.talent.striking_force.title=slagkracht +actors.hero.talent.striking_force.desc=_+1:_ De kracht van de elementaire aanval wordt verhoogd met _25%_.\n\n_+2:_ De kracht van de elementaire aanval wordt verhoogd met _50%_.\n\n_+3:_ De kracht van de elementaire aanval wordt verhoogd met _75%_.\n\n_+4:_ De kracht van de elementaire aanval wordt verhoogd met _100%_. +actors.hero.talent.directed_power.title=gerichte kracht +actors.hero.talent.directed_power.desc=_+1:_ De directe aanval van een elementaire aanval krijgt _+25% betoveringskracht_ voor elke vijand binnen het bereik van het elementaire aanvalseffect, inclusief het aanvalsdoel.\n\n_+2:_ De directe aanval van een elementaire aanval krijgt _+50% betoveringskracht_ voor elke vijand binnen het bereik van het effect van de elementaire aanval, inclusief het aanvalsdoel.\n\n_+3:_ De directe aanval van de elementaire aanval krijgt _+75% betoveringskracht_ voor elke vijand binnen het bereik van het effect van de elementaire aanval, inclusief het aanvalsdoel.\n\n_+4:_ De directe aanval van een elementaire aanval krijgt _+100% betoveringskracht_ voor elke vijand binnen het bereik van het elementaire aanvalseffect, inclusief het aanvalsdoel. #third armor ability #universal actors.hero.talent.heroic_energy.title=heldhaftige energie actors.hero.talent.heroic_energy.rat_title=rathaftige energie -actors.hero.talent.heroic_energy.desc=_+1:_ The hero's armor ability has a _12% reduced_ charge cost.\n\n_+2:_ The hero's armor ability has a _23% reduced_ charge cost.\n\n_+3:_ The hero's armor ability has a _32% reduced_ charge cost.\n\n_+4:_ The hero's armor ability has a _40% reduced_ charge cost +actors.hero.talent.heroic_energy.desc=_+1:_ De harnas-eigenschap van de held heeft _12% lagere_ oplaadkosten.\n\n_+2:_ De harnas-eigenschap van de held heeft _23% lagere_ oplaadkosten.\n\n_+3:_ De harnas-eigenschap van de held heeft _32% lagere_ kosten.\n\n_+4:_ De harnas-eigenschap van de held heeft _40% lagere_ kosten actors.hero.talent.ratsistance.title=ratsistentie actors.hero.talent.ratsistance.desc=_+1:_ Vijandige, geratformeerde vijanden brengen _-10% schade_ aan.\n\n_+2:_ Vijandige, geratformeerde vijanden brengen _-19% schade aan_.\n\n_+3:_ Vijandige, geratformeerde vijanden richten _-27% schade aan_.\n\n_+4:_ Vijandige, geratformeerde vijanden brengen _-35% schade_ aan. @@ -975,18 +975,18 @@ actors.mobs.npcs.shopkeeper.sell=Verkoop een voorwerp actors.mobs.npcs.shopkeeper.desc=Deze stevige kerel lijkt meer te passen in een handelswijk in een of andere grote stad in plaats van een kerker. Zijn prijzen verklaren waarom hij hier het liefst zaken doet. actors.mobs.npcs.wandmaker.name=oude toverstokmaker -actors.mobs.npcs.wandmaker.intro_warrior=Oh, hello there! What a pleasant surprise to meet a warrior from the north in such a depressing place! You must have travelled quite far to get here. If you're looking for adventure, I may have a task for you. -actors.mobs.npcs.wandmaker.intro_rogue=Oh Goedheid, je liet me schrikken! Ik ben nog geen bandiet tegengekomen in deze plek die nog steeds bij zijn verstand is, dus je moet wel van het oppervlakte komen! Als je een vreemdeling wil helpen, heb ik misschien een taak voor je. +actors.mobs.npcs.wandmaker.intro_warrior=Oh, hallo! Wat een aangename verrassing om een krijger uit het noorden te ontmoeten op zo'n deprimerende plek! Je moet nogal ver gereisd hebben om hier te komen. Als je op zoek bent naar avontuur, heb ik misschien een taak voor je. +actors.mobs.npcs.wandmaker.intro_rogue=Oh goedheid, je liet me schrikken! Ik ben nog geen bandiet tegengekomen in deze plek die nog steeds bij zijn verstand is, dus je moet wel van het oppervlakte komen! Als je een vreemdeling wil helpen, heb ik misschien een taak voor je. actors.mobs.npcs.wandmaker.intro_mage=Oh, hallo %s! Ik hoorde dat dat er enige opschudding was tussen jou en het tovenaarsinstituut? Ach, laat maar, ik heb die treuzelaars nooit leuk gevonden. Als je wilt, heb ik wel een taak voor je. -actors.mobs.npcs.wandmaker.intro_huntress=Oh, hallo mevrouw! Een vriendelijk gezicht is een fijne verassing hier beneden, niet? Sterker nog, ik zweer dat ik je gezicht eerder heb gezien, maar ik kan mijn vinger er niet op leggen... Laat maar, als je hier bent voor een avontuur heb ik misschien een taak voor je. -actors.mobs.npcs.wandmaker.intro_duelist=Oh, hello miss! What a pleasant surprise to meet a hero in such a depressing place! If you're up to helping an old man out, I may have a task for you. -actors.mobs.npcs.wandmaker.intro_1=\n\nIk ben hier gekomen voor een zeldzaam ingrediënt voor een toverstok, maar ik ben verdwaald geraakt en mijn magisch schild wordt zwakker. Ik moet binnenkort vertrekken, maar kan het niet verdragen om te gaan zonder te krijgen waarvoor ik kwam. -actors.mobs.npcs.wandmaker.intro_dust=Ik zoek voor wat _lijkstof._ Het is een speciaal soort vervloekt beendermeel dat gewoonlijks verschijnt in plekken zoals deze. Er zou een gebarricadeerde kamer hier ergens moeten zijn, ik ben er zeker van dat het beendermeel daar verschijnt. Wees echter voorzichtig, de vloek die het stof met zich meebrengt is behoorlijk krachtig, _kom zo snel mogelijk bij me terug_ en ik hef het voor je op. -actors.mobs.npcs.wandmaker.intro_ember=Ik zoek naar wat _verse sintels_ van een pasgeboren vuur elementair. Elementairs verschijnen meestal bij een oproepingsritueel als die niet onder controle is, dus vind gewoon wat kaarsen en een ruimte voor een ritueel en je weet er vast wel eentje op te roepen. Je wilt misschien wel een of ander _bevriezend voorwerp_ gebruiken, want hoewel elementairs erg krachtig zijn brengt ijs ze makkelijk ten einde. -actors.mobs.npcs.wandmaker.intro_berry=De oude directeur van de gevangenis hield een _rotbes plant,_ en ik ben naar één van zijn zaden op zoek. De plant is nu waarschijnlijk verwilderd, dus om het een zaadje te laten geven is mogelijk lastig. De tuin moet ergens hier in de buurt te zijn. Probeer _weg te blijven van zijn wingerd sjorders_ als je in één stuk wilt blijven. Het gebruik van vuur kan verleidelijk zijn maar doe dit alsjeblieft niet, dan dood je de plant en vernietig je zijn zaden. +actors.mobs.npcs.wandmaker.intro_huntress=Oh, hallo mevrouw! Een vriendelijk gezicht is een fijne verrassing hier beneden, niet? Sterker nog, ik zweer dat ik je gezicht eerder heb gezien, maar ik kan mijn vinger er niet op leggen... Laat maar, als je hier bent voor een avontuur heb ik misschien een taak voor je. +actors.mobs.npcs.wandmaker.intro_duelist=Oh, hallo juffrouw! Wat een aangename verrassing om een held te ontmoeten op zo'n deprimerende plek! Als je zin hebt om een oude man te helpen, heb ik misschien een taak voor je. +actors.mobs.npcs.wandmaker.intro_1=\n\nIk ben hier gekomen om een zeldzaam ingrediënt voor een toverstok te vinden, maar ik ben verdwaald geraakt en mijn magische bescherming wordt zwakker. Ik moet binnenkort vertrekken, maar ik kan het niet uitstaan om te gaan zonder te krijgen waarvoor ik kwam. +actors.mobs.npcs.wandmaker.intro_dust=Ik zoek wat _lijkstof._ Het is een speciaal soort vervloekt beendermeel dat voorkomt op dit soort plekken. Er zou hier ergens een gebarricadeerde kamer moeten zijn, ik ben er zeker van dat het beendermeel daar aanwezig is. Wees echter voorzichtig, de vloek die het stof met zich meebrengt is behoorlijk krachtig, _kom zo snel mogelijk bij me terug_ en ik hef de vloek voor je op. +actors.mobs.npcs.wandmaker.intro_ember=Ik zoek naar wat _verse sintels_ van een pasgeboren elementair. Elementairs verschijnen bij een oproepingsritueel dat niet onder controle is, dus vind gewoon wat kaarsen en een ruimte voor een ritueel en je weet er vast wel eentje op te roepen. Je wilt misschien wel een of ander _bevriezend voorwerp_ gebruiken, want hoewel elementairs erg krachtig zijn brengt ijs ze makkelijk ten einde. +actors.mobs.npcs.wandmaker.intro_berry=De oude directeur van de gevangenis hield een _rotbes plant,_ en ik ben naar één van zijn zaden op zoek. De plant is nu waarschijnlijk verwilderd, dat maakt het lastig om er een zaadje uit te halen. De tuin moet ergens hier in de buurt te zijn. Probeer _weg te blijven van zijn wingerd sjorders_ als je in één stuk wilt blijven. Het gebruik van vuur kan verleidelijk zijn maar doe dit alsjeblieft niet, dan dood je de plant en vernietig je zijn zaden. actors.mobs.npcs.wandmaker.intro_2=\n\nAls je dat voor me kan vinden, betaal ik je met genoegen met een van mijn goed gemaakte toverstokken! Ik heb er twee meegenomen, dus je kan naar je eigen believen kiezen. -actors.mobs.npcs.wandmaker.reminder_dust=Enig succes met het lijkstof, %s? Zoek voor wat barricades. -actors.mobs.npcs.wandmaker.reminder_ember=Lukt het met die sintels, %s? Je hebt er 4 kaarsen en een ritueel ruimte voor nodig. +actors.mobs.npcs.wandmaker.reminder_dust=Enig succes met het lijkstof, %s? Zoek naar een gebarricadeerde kamer. +actors.mobs.npcs.wandmaker.reminder_ember=Lukt het met die sintels, %s? Je hebt 4 kaarsen en een ritueelruimte nodig. actors.mobs.npcs.wandmaker.reminder_berry=Heb je al succes gehad met een zaadje van de Rotbes, %s? Zoek naar een kamer gevuld met begroeiing. actors.mobs.npcs.wandmaker.def_verb=geblokkeerd actors.mobs.npcs.wandmaker.desc=Deze oude maar toch gezonde heer heeft een enigszins verwarde uitdrukking. Hij wordt beschermd door een magisch schild. diff --git a/core/src/main/assets/messages/actors/actors_pl.properties b/core/src/main/assets/messages/actors/actors_pl.properties index 7bc4d1315..49e46471b 100644 --- a/core/src/main/assets/messages/actors/actors_pl.properties +++ b/core/src/main/assets/messages/actors/actors_pl.properties @@ -68,7 +68,7 @@ actors.buffs.artifactrecharge.name=ładowanie artefaktu actors.buffs.artifactrecharge.desc=Przeszywa cię fala energii, zwiększając szybkość ładowania się twoich artefaktów.\n\nNa każdy z artefaktów wpłynie to inaczej, ale wszystkie z nich będą ładowane znacznie szybciej.\n\nLiczba pozostałych tur: %s. actors.buffs.ascensionchallenge.name=klątwa amuletu -actors.buffs.ascensionchallenge.desc=W jakiś sposób Yog-Dzewa utrzymuje swój wpływ nad tym światem poprzez amulet i próbuje powstrzymać twój powrót!\n\nMoc Yog-Dzewy zmienia loch w dużo bardziej niebezpieczne miejsce, zwiększając liczbę przeciwników i sprawiając, że są silniejsi! Moc ta będzie wzrastać, jeśli nie zostanie powstrzymana, ale może być ona osłabiona przez pokonywanie przeciwników, którzy zostali wzmocnieni przez moc Yog-Drzewę. +actors.buffs.ascensionchallenge.desc=W jakiś sposób Yog-Dzewa utrzymuje swój wpływ nad tym światem poprzez amulet i próbuje powstrzymać twój powrót!\n\nMoc Yog-Dzewy zmienia loch w dużo bardziej niebezpieczne miejsce, zwiększając liczbę przeciwników i sprawiając, że są silniejsi! Moc ta będzie wzrastać, jeśli nie zostanie powstrzymana, ale może być ona osłabiona przez pokonywanie przeciwników, którzy zostali wzmocnieni przez moc Yog-Dzewę. actors.buffs.ascensionchallenge.desc_clear=Mroczna energia emanująca z amuletu została osłabiona tak mocno, jak to obecnie możliwe. actors.buffs.ascensionchallenge.desc_beckon=Amulet obecnie _wzywa przeciwników z oddali_, informując ich o twoim położeniu. actors.buffs.ascensionchallenge.desc_haste=Amulet obecnie _przyspiesza oddalonych przeciwników_, sprawiając, że dotrą do ciebie szybciej! @@ -171,7 +171,7 @@ actors.buffs.degrade.heromsg=Twój ekwipunek wydaje się słabszy! actors.buffs.degrade.desc=Potężna czarna magia pochłania siłę, którą zwoje ulepszeń nałożyły na twój ekwipunek!\n\nPodczas degradacji, ulepszony sprzęt będzie traktowany tak, jakby był na niższym poziomie, niż jest w rzeczywistości. _Każde ulepszenie po +3 staje się znacznie słabsze od poprzedniego._ Opisy twoich przedmiotów zmienią się, aby odzwierciedlić ich zmniejszony poziom mocy.\n\nDegradacja nie ma wpływu na wymagania siły, ładunki różdżek, trwałość rzucanej broni, czy artefakty.\n\nPozostałe tury: %s. Użycie zwoju ulepszenia lub zdjęcia klątwy natychmiast zakończy degradację. actors.buffs.doom.name=przeklęty -actors.buffs.doom.desc=It's hard to keep going when it seems like the universe wants you dead.\n\nDoomed characters will receive +67% damage from all sources.\n\nDoom is permanent, its effects only end in death. +actors.buffs.doom.desc=Ciężko żyć, gdy cały świat chce, żebyś umarł.\n\nPrzeklęte postacie otrzymają +67% obrażeń ze wszystkich źródeł.\n\nKlątwa jest permanentna, jej skutki kończą się tylko śmiercią. actors.buffs.dread.name=groza actors.buffs.dread.desc=Ogromny strach, który zmusza cel do całkowitej ucieczki z lochu!\n\nPotwory opanowane przez grozę będą uciekać szybciej niż zwykle od swojego przeciwnika, po czym znikną z lochu, jeśli będą poza zasięgiem wzroku. Przeciwnicy pokonani w ten sposób nie dają doświadczenia ani przedmiotów. Szok bólu skróci czas trwania grozy.\n\nPozostałe tury: %d. @@ -281,8 +281,8 @@ actors.buffs.paralysis.heromsg=Jesteś sparaliżowany! actors.buffs.paralysis.out=odparł paraliż actors.buffs.paralysis.desc=Często najgorszą z możliwości jest niepodjęcie akcji. \n\nParaliż powoduje kompletne zatrzymanie akcji, zmusza cel do zamarcia w bezruchu do zakończenia efektu. Ból spowodowany atakami również może odeprzeć działanie efektu paraliżu.\n\nParaliż będzie jeszcze trwał przez: %s tur. -actors.buffs.physicalempower.name=physically empowered -actors.buffs.physicalempower.desc=Your blows have been empowered, increasing the amount of damage you can deal with physical attacks.\n\nBonus damage: %1$d.\nHits remaining: %2$d. +actors.buffs.physicalempower.name=fizycznie wzmocniony +actors.buffs.physicalempower.desc=Twoje ciosy zostały wzmocnione, zwiększając ilość obrażeń, które możesz zadać atakami fizycznymi.\n\nDodatkowe obrażenia: %1$d.\nPozostałe trafienia: %2$d. actors.buffs.pincushion.name=poduszka na szpilki actors.buffs.pincushion.desc=Broń miotana użyta przeciwko temu stworzeniu jest w nim zablokowana, będzie można ją odzyskać dopiero po powaleniu wroga.\n\nNastępujące bronie są aktualnie niedostępne: @@ -396,14 +396,14 @@ actors.hero.abilities.warrior.endure.short_desc=Wojownik zwiększa swoją _wytrw actors.hero.abilities.warrior.endure.desc=Wojownik staje się wytrzymały na 3 tury, otrzymując połowę obrażeń ze wszystkich źródeł. Ta redukcja jest nakładana przed innymi efektami obniżającymi obrażenia, takimi jak zbroja.\n\nPo opuszczeniu wytrzymałości następne uderzenie wojownika w ciągu 10 tur zadaje dodatkowe obrażenia. Są one równe połowie obrażeń otrzymanych podczas wytrzymywania ataków, obliczanymi przed wszelkimi efektami redukcji obrażeń!\n\nJeśli Wojownik prowadzi ciąg uderzeń, użycie tej umiejętności zwiększa jej pozostały czas o 3 tury. actors.hero.abilities.mage.elementalblast.name=wybuch żywiołów -actors.hero.abilities.mage.elementalblast.no_staff=You can't use this ability without your staff. +actors.hero.abilities.mage.elementalblast.no_staff=Nie możesz użyć tej zdolności bez swojego kostura. actors.hero.abilities.mage.elementalblast.short_desc=Mag rzuca zaklęcie _wybuchu żywiołów_ za pomocą swojego kostura. Czar pokrywa znaczny obszar wokół użytkownika, a jego działanie zależy od różdżki pochłoniętej przez kostur. actors.hero.abilities.mage.elementalblast.desc=Mag wytwarza magiczną sferę, która obejmuje okrągły region o promieniu maksymalnie 4 pól, zadając 15-25 obrażeń. Efekt tego pola zależy od różdżki zaabsorbowanej przez kostur. actors.hero.abilities.mage.elementalblast.generic_desc=Efekt sfery będzie podobny do działania różdżki, gdy ta użyta jest na wrogu bądź sojuszniku. actors.hero.abilities.mage.wildmagic.name=dzika magia actors.hero.abilities.mage.wildmagic.no_wands=Nie masz żadnych różdżek do użycia! actors.hero.abilities.mage.wildmagic.short_desc=Mag uwalnia _dziką magię_ zawartą w jego różdżkach, używając kilku losowo wybranych, by trafić kilka razy we wskazany cel w ciągu jednej tury. -actors.hero.abilities.mage.wildmagic.desc=The Mage unleashes the power in his wands, randomly firing them up to 4 times in a single turn. The Mage's staff is not included in this effect.\n\nEach wand also has its level boosted by 2, up to +3. This ability uses half a wand charge for each zap, and no one wand can be fired more than 2 times. +actors.hero.abilities.mage.wildmagic.desc=Mag uwalnia moc ze swoich różdżek, losowo wystrzeliwując je do 4 razy w jednej turze. Kostur Maga nie jest objęty tym efektem.\n\nKażda różdżka ma również zwiększony poziom o 2, aż do +3. Ta umiejętność zużywa połowę ładunku różdżki na każdy atak i żadna różdżka nie może zostać wystrzelona więcej niż 2 razy. actors.hero.abilities.mage.warpbeacon.name=latarnia teleportacyjna actors.hero.abilities.mage.warpbeacon.depths=Tą umiejętnością nie możesz przenosić się między piętrami lochu! actors.hero.abilities.mage.warpbeacon.locked_floor=Nie możesz opuścić zamkniętego piętra! @@ -457,20 +457,20 @@ actors.hero.abilities.huntress.spirithawk$hawkally.direct_attack=Twój sokół a actors.hero.abilities.huntress.spirithawk$hawkally.desc=Magiczny jastrząb przywołany przez Łowczynię. Lśni jasnoniebieskim, nieziemskim światłem. Ma oczy dookoła głowy, bacznie obserwuje otoczenie. \n\nMoże nie jest dobrym wojownikiem, jednak jego doskonały wzrok i szybkość są niezłymi atutami, by za jego pomocą badać okolicę i odwracać uwagę przeciwników. \n\nPozostałe tury: %d. actors.hero.abilities.huntress.spirithawk$hawkally.desc_dodges=Pozostałe gwarantowane uniki: %d. -actors.hero.abilities.duelist.challenge.name=challenge -actors.hero.abilities.duelist.challenge.prompt=Choose an enemy to challenge -actors.hero.abilities.duelist.challenge.already_dueling=You can only be in one duel at a time. -actors.hero.abilities.duelist.challenge.ally_target=You can only challenge enemies. -actors.hero.abilities.duelist.challenge.unreachable_target=You must be able to reach your target. -actors.hero.abilities.duelist.challenge.distant_target=That enemy is too far away to challenge. -actors.hero.abilities.duelist.challenge.short_desc=The Duelist _challenges_ a nearby enemy to a duel, temporarily freezing all other enemies. -actors.hero.abilities.duelist.challenge.desc=The Duelist challenges a nearby enemy to a duel. That enemy is compelled to fight her while all other enemies are temporarily frozen in time.\n\nThe target must be reachable and within 5 tiles of the Duelist. The duel lasts until 10 turns pass, the enemy dies, or the Duelist is more than 5 tiles away from the enemy.\n\nFrozen enemies are invulnerable. The Duelist's allies are not frozen by this ability, but if a boss is targeted its minions will not be frozen either. -actors.hero.abilities.duelist.challenge$duelparticipant.name=duel participant -actors.hero.abilities.duelist.challenge$duelparticipant.desc=This character is participating in a duel. They, and any of their allies or minions, are allowed to act normally while others are frozen.\n\nThe duel will last for a set amount of time, until one participant dies, or until the participants move more than 5 tiles away from eachother.\n\nTurns remaining: %d. -actors.hero.abilities.duelist.elementalstrike.name=elemental strike -actors.hero.abilities.duelist.elementalstrike.short_desc=The Duelist performs an _elemental strike_, spreading an effect in a conical AOE based on her weapon enchantment. -actors.hero.abilities.duelist.elementalstrike.desc=The Duelist strikes an enemy or location, performing a regular attack that's guaranteed to hit and spreading a magical effect that travels up to 3 tiles in a 65 degree cone. This magical effect varies based on the enchantment on the Duelist's primary weapon. -actors.hero.abilities.duelist.elementalstrike.generic_desc=An elemental strike with no enchantment will release a small burst of magic, dealing 5-10 damage to all enemies in range. +actors.hero.abilities.duelist.challenge.name=wyzwanie +actors.hero.abilities.duelist.challenge.prompt=Wybierz wroga, któremu chcesz rzucić wyzwanie +actors.hero.abilities.duelist.challenge.already_dueling=Możesz brać udział tylko w jednym pojedynku na raz. +actors.hero.abilities.duelist.challenge.ally_target=Możesz wyzywać tylko wrogów. +actors.hero.abilities.duelist.challenge.unreachable_target=Musisz być w stanie dosięgnąć swój cel. +actors.hero.abilities.duelist.challenge.distant_target=Ten wróg jest za daleko, by rzucić mu wyzwanie. +actors.hero.abilities.duelist.challenge.short_desc=Fechmistrzyni _wyzywa_ wroga na pojedynek, tymczasowo zamrażając wszystkich innych wrogów. +actors.hero.abilities.duelist.challenge.desc=Fechmistrzyni wyzywa pobliskiego wroga na pojedynek, przez co jest on zmuszony z nią walczyć, podczas gdy wszyscy inni wrogowie są tymczasowo zamrożeni w czasie.\n\nFechmistrzyni musi być w stanie podejść do celu i znajdować się w odległości nie większej niż 5 pól od niego. Pojedynek trwa do momentu, gdy upłynie 10 tur, wróg zginie lub Fechmistrzyni znajdzie się w odległości większej niż 5 pól od wroga.\n\nZamrożeni wrogowie są niewrażliwi. Sojusznicy Fechmistrzyni nie zostają zamrożeni przez tę umiejętność, ale jeśli celem jest boss, jego stronnicy również nie zostaną zamrożeni. +actors.hero.abilities.duelist.challenge$duelparticipant.name=uczestnik pojedynku +actors.hero.abilities.duelist.challenge$duelparticipant.desc=Ta postać bierze udział w pojedynku. Oni i wszyscy ich sojusznicy lub sługusy mogą działać normalnie, podczas gdy inni są zamrożeni.\n\nPojedynek będzie trwał przez określony czas, do śmierci jednego z uczestników lub do momentu, gdy uczestnicy odsuną się od siebie o więcej niż 5 pól.\n\nPozostało tur: %d. +actors.hero.abilities.duelist.elementalstrike.name=cios żywiołów +actors.hero.abilities.duelist.elementalstrike.short_desc=Fechmistrzyni wykonuje _cios żywiołów_, nakładając efekt zależny od zaklęcia na jej broni na wszystkie cele znajdujące się w obszarze stożka. +actors.hero.abilities.duelist.elementalstrike.desc=Fechmistrzyni uderza we wroga lub miejsce, wykonując zwykły atak, który zawsze trafia i nakłada magiczny efekt o zasięgu działania do 3 pól w stożku o kącie 65 stopni. Magiczny efekt różni się w zależności od zaklęcia na podstawowej broni Fechmistrzyni. +actors.hero.abilities.duelist.elementalstrike.generic_desc=Używając broni bez zaklęcia, cios żywiołów uwolni małą eksplozję magii, zadającą 5-10 obrażeń wszystkim wrogom w zasięgu. actors.hero.abilities.ratmogrify.name=szczuromorfoza actors.hero.abilities.ratmogrify.cant_transform=Nie możesz tego przemienić w szczura! @@ -521,10 +521,10 @@ actors.hero.heroclass.huntress_desc_short=Łowczyni jest mistrzynią broni rzuca actors.hero.heroclass.huntress_desc=Łowczyni zaczyna z _unikatowym łukiem dusz_, który może wyczarować nieskończoną ilość strzał.\n\nŁowczyni może przemknąć przez wysoką trawę _nie zadeptując jej_.\n\nŁowczyni zaczyna również z _ćwiekowanymi rękawicami_, płócienną zbroją, bukłakiem oraz aksamitną sakiewką.\n\nŁowczyni automatycznie identyfikuje:\n_-_ Zwój identyfikacji \n_-_ Miksturę wizji umysłów\n_-_ Zwój kołysanki actors.hero.heroclass.huntress_unlock=Aby odblokować Łowczynię _traf przeciwników bronią miotaną 10 razy w jednej grze._ -actors.hero.heroclass.duelist=Duelist -actors.hero.heroclass.duelist_desc_short=The Duelist is a weapons master who can use her weapon to trigger a _special weapon ability._ This special ability is _different for every weapon._ -actors.hero.heroclass.duelist_desc=The Duelist starts with a _unique rapier_ with a special ability that recharges over time.\n\nEvery weapon in the game has a _different special ability_ that the Duelist can use.\n\nThe Duelist also starts with _two throwing spikes_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Duelist automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Strength\n_-_ Scrolls of Mirror Image -actors.hero.heroclass.duelist_unlock=To unlock the Duelist _equip a tier 2 or higher weapon with no strength penalty._ +actors.hero.heroclass.duelist=duelist +actors.hero.heroclass.duelist_desc_short=Fechmistrzyni jest specjalistką broni białej, przez co może używać _specjalnej zdolności broni._ Ta specjalna zdolność _jest inna dla każdej broni._ +actors.hero.heroclass.duelist_desc=Fechmistrzyni zaczyna z _wyjątkowym rapierem_ ze specjalną zdolnością, która ładuje się z czasem.\n\nKażda broń w grze ma _inną zdolność specjalną_, z której może korzystać Fechmistrzyni.\n\nFechmistrzyni zaczyna także z _dwoma kolcami do rzucania_, płócienną zbroją, bukłakiem i aksamitną sakiewką.\n\nFechmistrzyni automatycznie identyfikuje:\n_-_ Zwoje identyfikacji\n_-_ Mikstury siły\n_-_ Zwoje lustrzanego odbicia +actors.hero.heroclass.duelist_unlock=Aby odblokować Fechmistrzyni _wyposaż się w broń 2 lub wyższego kręgu bez kary niewystarczającej siły._ actors.hero.herosubclass.berserker=berserker actors.hero.herosubclass.berserker_short_desc=Wściekłość _Berserkera_ rośnie w miarę otrzymywania obrażeń. Wściekłość ta z kolei zwiększa zadawane przez niego obrażenia i może zostać uwolniona przy 100% w zamian za dodatkową osłonę. @@ -536,7 +536,7 @@ actors.hero.herosubclass.battlemage=mag bojowy actors.hero.herosubclass.battlemage_short_desc=_Mag bojowy_ wywołuje dodatkowe efekty podczas walki w zwarciu przy użyciu kostura. Efekty te zależą od różdżki, z którą jego kostur został połączony. actors.hero.herosubclass.battlemage_desc=Mag bojowy zyskuje dodatkowe efekty za każdym razem, gdy uderza w zwarciu swoim kosturem, tak jakby jego kostur posiadał dodatkowe zaklęcie. Efekty te są zależne od różdżki, z którą został połączony – każda różdżka ma swój własny efekt. Oprócz efektów różdżki, kostur Maga bitewnego zyskuje również 0,5 ładunku przy uderzeniu. actors.hero.herosubclass.warlock=czarnoksiężnik -actors.hero.herosubclass.warlock_short_desc=The _Warlock_ has a chance to soul mark enemies with his wands. He will heal whenever he deals physical damage to marked enemies. +actors.hero.herosubclass.warlock_short_desc=_Czarnoksiężnik_ ma szansę oznaczać dusze wrogów swoimi różdżkami. Leczy się za każdym razem, gdy zadaje obrażenia fizyczne oznaczonym wrogom. actors.hero.herosubclass.warlock_desc=Czarnoksiężnik ma szansę naznaczyć duszę przeciwnika przez użycie na nim różdżki. Szansa wzrasta wraz z jej poziomem ulepszenia. \n\nAtakowanie naznaczonego przeciwnika bronią białą bądź miotaną z wyjątkiem różdżek uleczy Czarnoksiężnika o 2 punkty życia za każde zadane 5 punktów obrażeń. actors.hero.herosubclass.assassin=skrytobójca actors.hero.herosubclass.assassin_short_desc=_Skrytobójca_ przygotowuje zabójczy atak, gdy jest niewidzialny. Im dłużej czeka, tym silniejszy będzie jego atak. @@ -550,12 +550,12 @@ actors.hero.herosubclass.sniper_desc=Strzelczyni jest mistrzynią walki dystanso actors.hero.herosubclass.warden=strażniczka actors.hero.herosubclass.warden_short_desc=_Strażniczka_ widzi przez wysoką trawę i otrzymuje dodatkowe efekty, gdy sadzi nasiona i depcze rośliny. actors.hero.herosubclass.warden_desc=Strażniczka jest silnie połączona z naturą, dzięki czemu otrzymuje wiele bonusów związanych z trawą i roślinami. Widzi przez wysoką i wydeptaną trawę, jak gdyby jej nie było.\n\nStrażniczka sprawia, że trawa wyrasta wokół dowolnego zasadzonego lub rzuconego nasiona. Otrzymuje ona także specjalne efekty przy deptaniu roślin. Efekty zastępują te normalne, przez co zdeptanie którejkolwiek z roślin nie jest dla niej szkodliwe. -actors.hero.herosubclass.champion=champion -actors.hero.herosubclass.champion_short_desc=The _Champion_ can wield two weapons. Her regular attacks use her primary weapon, but she can swap weapons and use either weapon's ability. -actors.hero.herosubclass.champion_desc=The Champion is a master of melee weapons who can equip a secondary weapon in addition to her primary one. Her regular attacks use her primary weapon, but she can swap her primary weapon instantly.\n\nThe secondary weapon's ability can be used at any time and has its own ability charges. Her secondary weapon charges have a 50% reduced charge cap and charge speed. -actors.hero.herosubclass.monk=monk -actors.hero.herosubclass.monk_short_desc=The _Monk_ builds energy while fighting. This energy can be spent on a variety of unique abilities. -actors.hero.herosubclass.monk_desc=The Monk is a master of physical technique. As she defeats enemies, she gains energy which can be used on a variety of defensive and utlity-focused abilities. This energy does not fade over time, but has a cap based on the Monk's level. +actors.hero.herosubclass.champion=mistrz +actors.hero.herosubclass.champion_short_desc=_Mistrzyni_ może dzierżyć dwie bronie. Jej regularne ataki wykorzystują podstawową broń, ale może zmienić broń i użyć zdolności dowolnej broni. +actors.hero.herosubclass.champion_desc=Mistrzyni jest biegła w broni białej, która może wyposażyć się w broń dodatkową oprócz swojej podstawowej. Jej zwykłe ataki używają jej podstawowej broni, ale może natychmiast zmienić swoją podstawową broń.\n\nZdolność broni dodatkowej może być użyta w dowolnym momencie i ma własne ładunki umiejętności. Ładunki jej broni dodatkowej mają o 50% zmniejszony limit ładunku i prędkość ładowania. +actors.hero.herosubclass.monk=mnich +actors.hero.herosubclass.monk_short_desc=_Mnich_ buduje energię podczas walki. Tę energię można wydać na różne unikalne zdolności. +actors.hero.herosubclass.monk_desc=Mnich jest mistrzem techniki fizycznej. Pokonując wrogów, zyskuje energię, którą można wykorzystać do różnych zdolności obronnych i użytkowych. Energia ta nie zanika z upływem czasu, ale ma limit zależny od poziomu Mnicha. ##talents actors.hero.talent$improvisedprojectilecooldown.name=odnawianie improwizowanych pocisków @@ -564,20 +564,20 @@ actors.hero.talent$rejuvenatingstepscooldown.name=ładowanie odnawiających krok actors.hero.talent$rejuvenatingstepscooldown.desc=Niedawno użyłeś tego talentu i musisz poczekać, zanim użyjesz go ponownie.\n\nPozostałe tury: %s. actors.hero.talent$seershotcooldown.name=odnawianie przewidującego strzału actors.hero.talent$seershotcooldown.desc=Niedawno użyłeś tego talentu i musisz poczekać zanim użyjesz go ponownie.\n\nPozostałe tury: %s. -actors.hero.talent$aggressivebarriercooldown.name=aggressive barrier cooldown +actors.hero.talent$aggressivebarriercooldown.name=czas odnowy bariery agresji actors.hero.talent$aggressivebarriercooldown.desc=Niedawno użyłeś tego talentu i musisz poczekać, zanim użyjesz go ponownie.\n\nPozostałe tury: %s. -actors.hero.talent$lethalhastecooldown.name=lethal haste cooldown +actors.hero.talent$lethalhastecooldown.name=czas odnowy zabójczego pośpiechu actors.hero.talent$lethalhastecooldown.desc=Niedawno użyłeś tego talentu i musisz poczekać, zanim użyjesz go ponownie.\n\nPozostałe tury: %s. -actors.hero.talent$swiftequipcooldown.name=swift equip cooldown +actors.hero.talent$swiftequipcooldown.name=czas odnowy szybkiego wyposażenia actors.hero.talent$swiftequipcooldown.desc=Niedawno użyłeś tego talentu i musisz poczekać, zanim użyjesz go ponownie.\n\nPozostałe tury: %s. -actors.hero.talent$combinedlethalitytriggertracker.name=combined lethality -actors.hero.talent$combinedlethalitytriggertracker.desc=The Duelist's next attack will execute enemies below a certain health threshold.\n\nTurns remaining: %s. +actors.hero.talent$combinedlethalitytriggertracker.name=łączna śmiertelność +actors.hero.talent$combinedlethalitytriggertracker.desc=Następny atak Fechmistrzyni natychmiastowo zabije wrogów poniżej określonego progu zdrowia.\n\nPozostało tur: %s. #warrior actors.hero.talent.hearty_meal.title=krzepiący posiłek actors.hero.talent.hearty_meal.desc=_+1:_ Jedzenie leczy _2 punkty życia_ jeśli Wojownik ma poniżej 50% zdrowia lub _3 punkty życia_ jeśli ma poniżej 25% zdrowia.\n\n_+2:_ Jedzenie leczy _3 punkty życia_ jeśli Wojownik ma poniżej 50% zdrowia lub _5 punktów życia_ jeśli ma poniżej 25% zdrowia. -actors.hero.talent.veterans_intuition.title=veteran's intuition -actors.hero.talent.veterans_intuition.desc=_+1:_ The Warrior identifies weapons _1.75x faster_ and armor _2.5x faster_.\n\n_+2:_ The Warrior identifies weapons _2.5x faster_ and armor _when he equips it_. +actors.hero.talent.veterans_intuition.title=intuicja weterana +actors.hero.talent.veterans_intuition.desc=_+1:_ Wojownik identyfikuje broń _1,75x szybciej_ i zbroję _2,5x szybciej_.\n\n_+2:_ Wojownik rozpoznaje broń _2,5x szybciej_ i zbroję _kiedy ją zakłada_. actors.hero.talent.test_subject.title=Próba badawcza actors.hero.talent.test_subject.desc=_+1:_ Wojownik leczy _2 punkty życia_ gdy zidentyfikuje dowolny przedmiot.\n\n_+2:_ Wojownik leczy _3 punkty życia_ gdy zidentyfikuje dowolny przedmiot. actors.hero.talent.iron_will.title=żelazna wola @@ -591,7 +591,7 @@ actors.hero.talent.restored_willpower.desc=_+1:_ Wypicie mikstury uzdrawiającej actors.hero.talent.restored_willpower.meta_desc=_Jeśli ten talent jest uzyskany przez innego bohatera_, zapewnia on tarczę równą 5% maksymalnego zdrowia przy +1 lub 7,5% przy +2. actors.hero.talent.runic_transference.title=Wymiana runiczna actors.hero.talent.runic_transference.desc= _+1:_ Złamana pieczęć Wojownika może przenosić _zwykłe glify_ w taki sam sposób, w jaki przenosi ulepszenie.\n\n_+2:_ Złamana pieczęć Wojownika może przenosić _zwykłe, potężne i przeklęte glify_ w ten sam sposób, w jaki przenosi ulepszenie. -actors.hero.talent.runic_transference.meta_desc=_If this talent is gained by a different hero_ it will instead increase the level that armor glyphs are guaranteed to be preserved at when upgrading armor up to level 6 from 4 at +1, or level 7 from 4 at +2. +actors.hero.talent.runic_transference.meta_desc=_Jeśli ten talent zostanie zdobyty przez innego bohatera_, zwiększy poziom, na którym glify pancerza są gwarantowane do zachowania podczas ulepszania pancerza do poziomu 6 z 4 przy +1 lub do poziomu 7 z 4 przy +2. actors.hero.talent.lethal_momentum.title=Zabójcza prędkość actors.hero.talent.lethal_momentum.desc=_+1:_ Kiedy Wojownik zabije wroga obrażeniami fizycznymi, śmiertelny cios ma _67% szans_ by zajął 0 tur.\n\n_+2:_ Kiedy Wojownik zabije wroga obrażeniami fizycznymi, śmiertelny cios ma _100% szans_ by zajął 0 tur. actors.hero.talent.improvised_projectiles.title=Improwizowane pociski @@ -621,19 +621,19 @@ actors.hero.talent.body_slam.desc=_+1:_ Gdy Wojownik ląduje, każdy przyległy actors.hero.talent.impact_wave.title=fala uderzeniowa actors.hero.talent.impact_wave.desc=_+1:_ Gdy Wojownik ląduje, wszyscy przylegli wrogowie są odepchnięci na _2 pola_ i mają _25% szans_ na odsłonięcie się na 5 tur.\n\n_+2:_ Gdy Wojownik ląduje, wszyscy przylegli wrogowie są odepchnięci na _3 pola_ i mają _50% szans_ na odsłonięcie się na 5 tur.\n\n_+3:_ Gdy Wojownik ląduje, wszyscy przylegli wrogowie są odepchnięci na _4 pola_ i mają _75% szans_ na odsłonięcie się na 5 tur.\n\n_+4:_ Gdy Wojownik ląduje, wszyscy przylegli wrogowie są odepchnięci na _5 pól_ i mają _100% szans_ na odsłonięcie się na 5 tur. actors.hero.talent.double_jump.title=podwójny skok -actors.hero.talent.double_jump.desc=_+1:_ If the Warrior performs a second leap within 3 turns, that leap has a _16% reduced_ charge cost.\n\n_+2:_ If the Warrior performs a second leap within 3 turns, that leap has a _30% reduced_ charge cost.\n\n_+3:_ If the Warrior performs a second leap within 3 turns, that leap has a _40% reduced_ charge cost.\n\n_+4:_ If the Warrior performs a second leap within 3 turns, that leap has a _50% reduced_ charge cost. +actors.hero.talent.double_jump.desc=_+1:_ Jeśli Wojownik wykona drugi skok w ciągu 3 tur, ten skok ma _16% zmniejszony_ koszt ładunku.\n\n_+2:_ Jeśli Wojownik wykona drugi skok w ciągu 3 tur, ten skok ma _30% zmniejszony_ koszt ładunku.\n\n_+3:_ Jeśli Wojownik wykona drugi skok w ciągu 3 tur, ten skok ma _40% zmniejszony_ koszt ładunku.\n\n_+4:_ Jeśli Wojownik wykona drugi skok w ciągu 3 tur, ten skok ma _50% zmniejszony_ koszt ładunku. actors.hero.talent.expanding_wave.title=rosnąca fala actors.hero.talent.expanding_wave.desc=_+1:_ Zasięg fali uderzeniowej jest zwiększony do _6 pól_ z 5, a jej szerokość jest zwiększona do _75 stopni_ z 60.\n\n_+2:_ Zasięg fali uderzeniowej jest zwiększony do _7 pól_ z 5, a jej szerokość jest zwiększona do _90 stopni_ z 60.\n\n_+3:_ Zasięg fali uderzeniowej jest zwiększony do _8 pól_ z 5, a jej szerokość jest zwiększona do _105 stopni_ z 60.\n\n_+4:_ Zasięg fali uderzeniowej jest zwiększony do _9 pól_ z 5, a jej szerokość jest zwiększona do _120 stopni_ z 60. actors.hero.talent.striking_wave.title=atakująca fala -actors.hero.talent.striking_wave.desc=_+1:_ Shockwave has a _30% chance_ to also use on-hit effects like enchantments and combo.\n\n_+2:_ Shockwave has a _60% chance_ to also use on-hit effects like enchantments and combo.\n\n_+3:_ Shockwave has a _90% chance_ to also use on-hit effects like enchantments and combo.\n\n_+4:_ Shockwave has a _100% chance_ to also use on-hit effects like enchantments and combo, and it gives enchantments _+20% power_. +actors.hero.talent.striking_wave.desc=_+1:_ Fala uderzeniowa ma _30% szans_ na użycie efektów przy trafieniu, takich jak zaklęcia i kombinacje.\n\n_+2:_ Fala uderzeniowa ma _60% szans_ na użycie efektów przy trafieniu, takich jak zaklęcia i kombinacje.\n\n_+3:_ Fala uderzeniowa ma _90% szans_ na użycie efektów przy trafieniu, takich jak zaklęcia i kombinacje.\n\n_+4:_ Fala Uderzeniowa ma _100% szans_ na użycie efektów przy trafieniu, takich jak zaklęcia i kombinacje, i daje zaklęciom _+20% mocy_. actors.hero.talent.shock_force.title=siła wstrząsu actors.hero.talent.shock_force.desc=_+1:_ Fala uderzeniowa zadaje _20% więcej obrażeń_ i ma _25% szans_ na ogłuszenie zamiast okaleczenia.\n\n_+2:_ Fala uderzeniowa zadaje _40% więcej obrażeń_ i ma _50% szans_ na ogłuszenie zamiast okaleczenia.\n\n_+3:_ Fala uderzeniowa zadaje _60% więcej obrażeń_ i ma _75% szans_ na ogłuszenie zamiast okaleczenia.\n\n_+4:_ Fala uderzeniowa zadaje _80% więcej obrażeń_ i ma _100% szans_ na ogłuszenie zamiast okaleczenia. actors.hero.talent.sustained_retribution.title=słodka zemsta actors.hero.talent.sustained_retribution.desc=_+1:_ Wojownik zadaje _115% dodatkowych obrażeń_ rozłożonych na _2 ciosy_ zamiast 100% dodatkowych obrażeń w 1 ciosie.\n\n_+2:_ Wojownik zadaje _130% dodatkowych obrażeń_ rozłożonych na _3 ciosy_ zamiast 100% dodatkowych obrażeń w 1 ciosie.\n\n_+3:_ Wojownik zadaje _145% dodatkowych obrażeń_ rozłożonych na _4 ciosy_ zamiast 100% dodatkowych obrażeń w 1 ciosie.\n\n_+4:_ Wojownik zadaje _160% dodatkowych obrażeń_ rozłożonych na _5 ciosów_ zamiast 100% dodatkowych obrażeń w 1 ciosie. actors.hero.talent.shrug_it_off.title=to tylko zadrapanie -actors.hero.talent.shrug_it_off.desc=_+1:_ The Warrior's damage reduction while enduring is _increased to 60%_, from 50%.\n\n_+2:_ The Warrior's damage reduction while enduring is _increased to 68%_, from 50%.\n\n_+3:_ The Warrior's damage reduction while enduring is _increased to 74%_, from 50%.\n\n_+4:_ The Warrior's damage reduction while enduring is _increased to 80%_, from 50%. +actors.hero.talent.shrug_it_off.desc=_+1:_ Redukcja obrażeń Wojownika podczas trwania jest _zwiększona do 60%_, z 50%.\n\n_+2:_ Redukcja obrażeń Wojownika podczas trwania jest _zwiększona do 68%_, z 50%.\n\n_+3:_ Redukcja obrażeń Wojownika podczas wytrzymałości została _zwiększona do 74%_, z 50%.\n\n_+4:_ Redukcja obrażeń Wojownika podczas trwania jest _zwiększona do 80%_, z 50%. actors.hero.talent.even_the_odds.title=wyrównanie szans actors.hero.talent.even_the_odds.desc=_+1:_ Wojownik zadaje dodatkowe _5% obrażeń_ za każdego przeciwnika w zasięgu 2 pól, gdy efekt wytrzymałości przemija.\n\n_+2:_ Wojownik zadaje dodatkowe _10% obrażeń_ za każdego przeciwnika w zasięgu 2 pól, gdy efekt wytrzymałości przemija.\n\n_+3:_ Wojownik zadaje dodatkowe _15% obrażeń_ za każdego przeciwnika w zasięgu 2 pól, gdy efekt wytrzymałości przemija.\n\n_+4:_ Wojownik zadaje dodatkowe _20% obrażeń_ za każdego przeciwnika w zasięgu 2 pól, gdy efekt wytrzymałości przemija. @@ -655,7 +655,7 @@ actors.hero.talent.energizing_upgrade.desc=_+1:_ Użycie zwoju ulepszenia natych actors.hero.talent.energizing_upgrade.meta_desc=_Jeśli ten talent jest uzyskany przez innego bohatera_, zapewnia on 12 tur ładowania różdżek przy +1 lub 20 tur przy +2. actors.hero.talent.wand_preservation.title=konserwacja różdżki actors.hero.talent.wand_preservation.desc=_+1:_ Kiedy Mag łączy swój kostur z nową różdżką, ma _67% szansy_ na zwrócenie starej różdżki na poziomie +0. W przeciwnym razie, zostanie ona zwrócona jako 1 kawałek magicznej żywicy.\n\n_+2:_ Kiedy Mag łączy swój kostur z nową różdżką, ma _100% szansy_ na zwrócenie starej różdżki na poziomie +0.\n\nTen talent może zachować różdżkę maksymalnie 5 razy, po czym zawsze będzie dawał 1 kawałek magicznej żywicy. -actors.hero.talent.wand_preservation.meta_desc=_If this talent is gained by a different hero_ it will instead increase the amount of arcane resin gained when putting a wand into an alchemy pot by 1 at +1, or by 2 at +2. +actors.hero.talent.wand_preservation.meta_desc=_Jeśli ten talent zostanie zdobyty przez innego bohatera_, zwiększy ilość tajemnej żywicy uzyskiwanej po włożeniu różdżki do naczynia alchemicznego o 1 przy +1 lub o 2 przy +2. actors.hero.talent.arcane_vision.title=tajemna wizja actors.hero.talent.arcane_vision.desc=_+1:_ Kiedy Mag użyje ładunku różdżki na przeciwniku, zyskuje na nim wizję umysłu na _10 tur_.\n\n_+2:_ Kiedy Mag użyje ładunku różdżki na przeciwniku, zyskuje na nim wizję umysłu na _15 tur_. actors.hero.talent.shield_battery.title=tarcza ładunków @@ -692,7 +692,7 @@ actors.hero.talent.wild_power.desc=_+1:_ Przy używaniu dzikiej magii, różdżk actors.hero.talent.fire_everything.title=ogień zaporowy actors.hero.talent.fire_everything.desc=_+1:_ Zaklęcie dzikiej magii strzela _5 razy_ zamiast 4 i każda różdżka ma _25% szansy_ na bycie użytą 3 razy.\n\n_+2:_ Zaklęcie dzikiej magii strzela _6 razy_ zamiast 4 i każda różdżka ma _50% szansy_ na bycie użytą 3 razy.\n\n_+3:_ Zaklęcie dzikiej magii strzela _7 razy_ zamiast 4 i każda różdżka ma _75% szansy_ na bycie użytą 3 razy.\n\n_+4:_ Zaklęcie dzikiej magii strzela _8 razy_ zamiast 4 i każda różdżka ma _100% szansy_ na bycie użytą 3 razy. actors.hero.talent.conserved_magic.title=zachowana magia -actors.hero.talent.conserved_magic.desc=_+1:_ Each zap from wild magic now uses _0.33 charges_ instead of 0.5, and wild magic has a _25% chance_ to not spend a turn.\n\n_+2:_ Each zap from wild magic now uses _0.225 charges_ instead of 0.5, and wild magic has a _50% chance_ to not spend a turn.\n\n_+3:_ Each zap from wild magic now uses _0.15 charges_ instead of 0.5, and wild magic has a _75% chance_ to not spend a turn.\n\n_+4:_ Each zap from wild magic now uses _0.1 charges_ instead of 0.5, and wild magic has a _100% chance_ to not spend a turn. +actors.hero.talent.conserved_magic.desc=_+1:_ Każde uderzenie dzikiej magii zużywa teraz _0,33 ładunków_ zamiast 0,5, a dzika magia ma _25% szans_ na niewydanie tury.\n\n_+2:_ Każde uderzenie dzikiej magii zużywa teraz _0,225 ładunków_ zamiast 0,5, a dzika magia ma _50% szans_ na to, że nie zostanie wydana na turę.\n\n_+3:_ Każde uderzenie dzikiej magii zużywa teraz _0,15 ładunków_ zamiast 0,5, a dzika magia ma _75% szans_ na niewydanie tury.\n\n_+4:_ Każde uderzenie dzikiej magii zużywa teraz _0,1 ładunku_ zamiast 0,5, a dzika magia ma _100% szans_ na to, że nie wyda tury. actors.hero.talent.telefrag.title=Telefrag actors.hero.talent.telefrag.desc=_+1:_ Jeśli mag teleportuje się na miejsce, na którym znajduje się inna postać, zadaje jej _10-15 obrażeń_, ale sam otrzymuje _5 obrażeń_.\n\n_+2:_ Jeśli mag teleportuje się na miejsce, na którym znajduje się inna postać, zadaje jej _20-30 obrażeń_, ale sam otrzymuje _10 obrażeń_.\n\n_+3:_ Jeśli mag teleportuje się na miejsce, na którym znajduje się inna postać, zadaje jej _30-45 obrażeń_, ale sam otrzymuje _15 obrażeń_.\n\n_+4:_ Jeśli mag teleportuje się na miejsce, na którym znajduje się inna postać, zadaje jej _40-60 obrażeń_, ale sam otrzymuje _20 obrażeń_.\n\nBohater nie może zostać zabity przez ten talent, a obrażenia własne mogą być zmniejszone przez efekty odporności na magię. @@ -731,7 +731,7 @@ actors.hero.talent.enhanced_rings.title=Ulepszone pierścienie actors.hero.talent.enhanced_rings.desc=_+1:_ Gdy Łotrzyk użyje artefaktu, jego pierścienie zyskują +1 ulepszenie na czas _3 tur_.\n\n_+2:_ Gdy Łotrzyk użyje artefaktu, jego pierścienie zyskują +1 ulepszenie na czas _6 tur_.\n\n_+3:_ Gdy Łotrzyk użyje artefaktu, jego pierścienie zyskują +1 ulepszenie na czas _9 tur_. actors.hero.talent.enhanced_lethality.title=Zwiększona śmiercionośność -actors.hero.talent.enhanced_lethality.desc=_+1:_ Skrytobójca może dokonać zabójstwa na przeciwnikach posiadających mniej niż _4/13/27/67% życia_ na każdy poziom jego przygotowania do ataku zamiast 3/10/20/50% PŻ.\n\n_+2:_ Skrytobójca może dokonać zabójstwa na przeciwnikach posiadających mniej niż _5/17/33/83% życia_ na każdy poziom jego przygotowania do ataku zamiast 3/10/20/50% PŻ.\n\n_+3:_ Skrytobójca może dokonać zabójstwa na przeciwnikach posiadających mniej niż _6/20/40/100% życia_ na każdy poziom jego przygotowania do ataku zamiast 3/10/20/50% PŻ. +actors.hero.talent.enhanced_lethality.desc=_+1:_ The Assassin can assassinate enemies left at below _4/13/27/67% health_ per level of preparation, up from 3/10/20/50%.\n\n_+2:_ The Assassin can assassinate enemies left at below _5/17/33/83% health_ per level of preparation, up from 3/10/20/50%.\n\n_+3:_ The Assassin can assassinate enemies left at below _6/20/40/100% health_ per level of preparation, up from 3/10/20/50%. actors.hero.talent.assassins_reach.title=zasięg skrytobójcy actors.hero.talent.assassins_reach.desc=_+1:_ Dystans mignięcia Skrytobójcy na poziom przygotowania jest wzniesiony do _1/3/4/6 pól_, z 1/2/3/4.\n\n_+2:_ Dystans mignięcia Skrytobójcy na poziom przygotowania jest wzniesiony do _2/4/6/8 pól_, z 1/2/3/4.\n\n_+3:_ Dystans mignięcia Skrytobójcy na poziom przygotowania jest wzniesiony do _2/5/7/10 pól_, z 1/2/3/4. actors.hero.talent.bounty_hunter.title=Łowca nagród @@ -749,7 +749,7 @@ actors.hero.talent.hasty_retreat.desc=_+1:_ Po teleportacji Łotrzyk otrzymuje _ actors.hero.talent.body_replacement.title=zamiana ciał actors.hero.talent.body_replacement.desc=_+1:_ Po teleportacji Łotrzyk zostawia za sobą drewniany wabik, który posiada _20 punktów życia i 1-3 punktów pancerza_.\n\n_+2:_ Po teleportacji Łotrzyk zostawia za sobą drewniany wabik, który posiada _40 punktów życia i 2-6 punktów pancerza_.\n\n_+3:_ Po teleportacji Łotrzyk zostawia za sobą drewniany wabik, który posiada _60 punktów życia i 3-9 punktów pancerza_.\n\n_+4:_ Po teleportacji Łotrzyk zostawia za sobą drewniany wabik, który posiada _80 punktów życia i 4-12 punktów pancerza_.\n\nTylko jeden wabik na raz może być aktywny actors.hero.talent.shadow_step.title=krok cienia -actors.hero.talent.shadow_step.desc=_+1:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _16% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+2:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _30% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+3:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _41% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+4:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _50% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents. +actors.hero.talent.shadow_step.desc=_+1:_ Jeśli łotrzyk użyje bomby dymnej, gdy jest niewidzialny, następuje to natychmiast i ma _16% zmniejszony_ koszt ładowania, ale nie oślepia też wrogów ani nie aktywuje innych talentów.\n\n_+2:_ Jeśli łotrzyk użyje bomby dymnej, gdy jest niewidzialny, następuje to natychmiast i ma _30% zmniejszony_ koszt ładowania, ale nie oślepia też wrogów ani nie aktywuje innych talentów.\n\n_+3:_ Jeśli łotrzyk użyje bomby dymnej, gdy jest niewidzialny, następuje to natychmiast i ma _41% zmniejszony_ koszt ładowania, ale nie oślepia też wrogów ani nie aktywuje innych talentów.\n\n_+4:_ Jeśli łotrzyk użyje bomby dymnej, gdy jest niewidzialny, następuje to natychmiast i ma _50% zmniejszony_ koszt ładowania, ale nie oślepia też wrogów ani nie aktywuje innych talentów. actors.hero.talent.fear_the_reaper.title=bój się kostuchy actors.hero.talent.fear_the_reaper.desc=_+1:_ Jeśli zdrowie wroga naznaczonego znakiem śmierci spadnie do 0, zostanie on _okaleczony_.\n\n_+2:_ Jeśli zdrowie wroga naznaczonego znakiem śmierci spadnie do 0, zostanie on _przerażony i okaleczony_.\n\n_+3:_ Jeśli zdrowie wroga naznaczonego znakiem śmierci spadnie do 0, zostanie on _przerażony i okaleczony_, a wszyscy inni przeciwnicy w zasięgu 3 pól zostaną _okaleczeni_.\n\n_+4:_ Jeśli zdrowie wroga naznaczonego znakiem śmierci spadnie do 0, zostanie on _przerażony i okaleczony_, podobnie jak _wszyscy_ inni przeciwnicy w zasięgu 3 pól. @@ -811,7 +811,7 @@ actors.hero.talent.fan_of_blades.desc=_+1:_ Widmowe ostrza mogą uderzyć maksym actors.hero.talent.projecting_blades.title=widmowe ostrza actors.hero.talent.projecting_blades.desc=_+1:_ Widmowe ostrza stają się o _25% celniejsze_ i mogą przebić do _2 pól przeszkód_.\n\n_+2:_ Widmowe ostrza stają się o _50% celniejsze_ i mogą przebić do _4 pól przeszkód_.\n\n_+3:_ Widmowe ostrza stają się o _75% celniejsze_ i mogą przebić do _6 pól przeszkód_.\n\n_+4:_ Widmowe ostrza stają się o _100% celniejsze_ i mogą przebić do _8 pól przeszkód_. actors.hero.talent.spirit_blades.title=ostrza dusz -actors.hero.talent.spirit_blades.desc=_+1:_ Spectral blades has a _30% chance_ to also use the enchantment on the spirit bow.\n\n_+2:_ Spectral blades has a _60% chance_ to also use the enchantment on the spirit bow.\n\n_+3:_ Spectral blades has a _90% chance_ to also use the enchantment on the spirit bow.\n\n_+4:_ Spectral blades has a _100% chance_ to also use the enchantment on the spirit bow, and it gives each enchantment _+10% power_. +actors.hero.talent.spirit_blades.desc=_+1:_ Widmowe ostrza mają _30% szans_ na użycie zaklęcia na duchowym łuku.\n\n_+2:_ Widmowe ostrza mają _60% szans_ na użycie zaklęcia na duchowym łuku.\n\n_+3:_ Widmowe ostrza mają _90% szans_ na użycie zaklęcia na duchowym łuku.\n\n_+4:_ Widmowe ostrza mają _100% szans_ na użycie zaklęcia na duchowym łuku i dają każdemu zaklęciu _+10% mocy_. actors.hero.talent.growing_power.title=rosnąca siła actors.hero.talent.growing_power.desc=_+1:_ Zwiększenie mocy ataku i szybkości poruszania się od siły natury jest zwiększone do odpowiednio _38% i 125%_ z 33% i 100%.\n\n_+2:_ Zwiększenie mocy ataku i szybkości poruszania się do siły natury jest zwiększone do odpowiednio _42% i 150%_ z 33% i 100%.\n\n_+3:_ Zwiększenie mocy ataku i szybkości poruszania się od siły natury jest zwiększone do odpowiednio _46% i 175%_ z 33% i 100%.\n\n_+4:_ Zwiększenie mocy ataku i szybkości poruszania się od siły natury jest zwiększone do odpowiednio _50% i 200%_ z 33% i 100%. @@ -828,65 +828,65 @@ actors.hero.talent.swift_spirit.title=szybki duch actors.hero.talent.swift_spirit.desc=_+1:_ Prędkość poruszania się ducha sokoła jest zwiększona do _2,5 pól_ z 2 i zawsze unika on pierwszych _2 ataków_.\n\n_+2:_ Prędkość poruszania się ducha sokoła jest zwiększona do _3 pól_ z 2 i zawsze unika on pierwszych _4 ataków_.\n\n_+3:_ Prędkość poruszania się ducha sokoła jest zwiększona do _3,5 pól_ z 2 i zawsze unika on pierwszych _6 ataków_.\n\n_+4:_ Prędkość poruszania się ducha sokoła jest zwiększona do _4 pól_ z 2 i zawsze unika on pierwszych _8 ataków_. #duelist -actors.hero.talent.strengthening_meal.title=strengthening meal -actors.hero.talent.strengthening_meal.desc=_+1:_ Eating food grants the Duelist 2 bonus damage on her next _2 physical attacks_.\n\n_+2:_ Eating food grants the Duelist 2 bonus damage on her next _3 physical attacks_. -actors.hero.talent.adventurers_intuition.title=adventurer's intuition -actors.hero.talent.adventurers_intuition.desc=_+1:_ The Duelist identifies weapons _2.5x faster_ and armor _1.75x faster_.\n\n_+2:_ The Duelist identifies weapons _when she equips them_ and armor _2.5x faster_. -actors.hero.talent.patient_strike.title=patient strike -actors.hero.talent.patient_strike.desc=_+1:_ If the Duelist waits before performing a melee attack, she will deal _1-2 bonus damage_.\n\n_+2:_ If the Duelist waits before performing a melee attack, she will deal _2 bonus damage_. -actors.hero.talent.aggressive_barrier.title=aggressive barrier -actors.hero.talent.aggressive_barrier.desc=_+1:_ The Duelist gains 3 shielding when she uses a weapon ability and is below _33% health_.\n\n_+2:_ The Duelist gains 3 shielding when she uses a weapon ability and is below _50% health_. -actors.hero.talent.aggressive_barrier.meta_desc=_If this talent is gained by a different hero_ it will instead grant shielding when making a melee attack at low health, with a 50 turn cooldown. +actors.hero.talent.strengthening_meal.title=wzmacniający posiłek +actors.hero.talent.strengthening_meal.desc=_+1:_ Spożywanie jedzenia zapewnia Fechmistrzyni 2 dodatkowe punkty obrażeń przy jej następnych _2 atakach fizycznych_.\n\n_+2:_ Zjedzenie jedzenia zapewnia Fechmistrzyni 2 dodatkowe punkty obrażeń przy jej następnych _3 atakach fizycznych_. +actors.hero.talent.adventurers_intuition.title=intuicja poszukiwacza przygód +actors.hero.talent.adventurers_intuition.desc=_+1:_ Fechmistrzyni identyfikuje broń _2,5x szybciej_ i zbroję _1,75x szybciej_.\n\n_+2:_ Fechmistrzyni identyfikuje broń _kiedy ją zakłada_ i zbroję _2,5x szybciej_. +actors.hero.talent.patient_strike.title=cierpliwe uderzenie +actors.hero.talent.patient_strike.desc=_+1:_ Jeśli Fechmistrzyni zaczeka przed wykonaniem ataku wręcz, zada _1-2 dodatkowych obrażeń_.\n\n_+2:_ Jeśli Fechmistrzyni zaczeka przed wykonaniem ataku wręcz, zada _2 dodatkowe obrażenia_. +actors.hero.talent.aggressive_barrier.title=bariera agresji +actors.hero.talent.aggressive_barrier.desc=_+1:_ Fechmistrzyni zyskuje 3 osłony, gdy używa zdolności broni mając mniej niż _33% zdrowia_.\n\n_+2:_ Fechmistrzyni zyskuje 3 osłony, gdy używa zdolności broni mając mniej niż _50% zdrowia_. +actors.hero.talent.aggressive_barrier.meta_desc=_Jeśli ten talent zostanie zdobyty przez innego bohatera_, zapewni tarczę podczas wykonywania ataku wręcz przy niskim poziomie zdrowia, z 50-turowym czasem odnowienia. -actors.hero.talent.focused_meal.title=focused meal -actors.hero.talent.focused_meal.desc=_+1:_ Eating food takes the Duelist 1 turn and grants her _1 weapon charge_.\n\n_+2:_ Eating food takes the Duelist 1 turn and grants her _1.5 weapon charge_. -actors.hero.talent.focused_meal.meta_desc=_If this talent is gained by a different hero_ it will instead grant bonus damage to their next attack equal to their level/3 at +1, or level/2 at +2. -actors.hero.talent.restored_agility.title=restored agility -actors.hero.talent.restored_agility.desc=_+1:_ The Duelist has _3x evasion_ while drinking potions of healing.\n\n_+2:_ The Duelist has _10x evasion_ while drinking potions of healing.\n\nThis talent also triggers when drinking potions or elixirs based on potions of healing. -actors.hero.talent.weapon_recharging.title=weapon recharging -actors.hero.talent.weapon_recharging.desc=_+1:_ The Duelist gains one primary weapon charge every _15 turns_ when under the effect of wand or artifact recharging buffs.\n\n_+2:_ The Duelist gains one primary weapon charge every _10 turns_ when under the effect of wand or artifact recharging buffs. -actors.hero.talent.weapon_recharging.meta_desc=_If this talent is gained by a different hero_ it will instead cause them to deal +5% melee damage while recharging at +1, or +7.5% melee damage while recharging at +2. -actors.hero.talent.lethal_haste.title=lethal haste -actors.hero.talent.lethal_haste.desc=_+1:_ When the Duelist lands a killing blow with a weapon ability, she gains _1 turn_ of haste.\n\n_+2:_ When the Duelist lands a killing blow with a weapon ability, she gains _2 turns_ of haste. -actors.hero.talent.lethal_haste.meta_desc=_If this talent is gained by a different hero_ it will instead trigger with regular weapon attacks, with a 100 turn cooldown. -actors.hero.talent.swift_equip.title=swift equip -actors.hero.talent.swift_equip.desc=_+1:_ The Duelist can switch her equipped weapon instantly _one time_, with a 50 turn cooldown.\n\n_+2:_ The Duelist can switch her equipped weapon instantly _twice within 5 turns_, with a 50 turn cooldown.\n\nIf the Duelist has this talent and it is not on cooldown, quick-using an unequipped weapon will equip it. +actors.hero.talent.focused_meal.title=skupiony posiłek +actors.hero.talent.focused_meal.desc=_+1:_ Spożywanie jedzenia zajmuje Fechmistrzyni 1 turę i daje jej _1 ładunek broni_.\n\n_+2:_ Zjedzenie jedzenia zajmuje Fechmistrzyni 1 turę i daje jej _1,5 ładunku broni_. +actors.hero.talent.focused_meal.meta_desc=_Jeśli ten talent zostanie zdobyty przez innego bohatera_, zapewni on dodatkowe obrażenia do następnego ataku równe jego poziomowi/3 przy +1 lub poziomowi/2 przy +2. +actors.hero.talent.restored_agility.title=przywrócona zwinność +actors.hero.talent.restored_agility.desc=_+1:_ Unik Fechmistrzyni _rośnie 3x_ podczas picia mikstur leczenia.\n\n_+2:_ Unik Fechmistrzyni _rośnie 10x_ podczas picia mikstur leczenia.\n\nTalent ten aktywuje się również podczas picia mikstur lub eliksirów opartych na miksturach leczenia. +actors.hero.talent.weapon_recharging.title=odnowienie broni +actors.hero.talent.weapon_recharging.desc=_+1:_ Fechmistrzyni zyskuje jeden ładunek broni podstawowej co _15 tur_, gdy znajduje się pod wpływem wzmocnienia ładowania różdżki lub artefaktu.\n\n_+2:_ Fechmistrzyni zyskuje jeden ładunek broni podstawowej co _10 tur_, gdy znajduje się pod wpływem wzmocnienia ładowania różdżki lub artefaktu. +actors.hero.talent.weapon_recharging.meta_desc=_Jeśli ten talent zostanie zdobyty przez innego bohatera_, spowoduje on zadawanie +5% obrażeń w walce wręcz podczas ładowania +1 lub +7,5% obrażeń w walce wręcz podczas ładowania +2. +actors.hero.talent.lethal_haste.title=zabójczy pośpiech +actors.hero.talent.lethal_haste.desc=_+1:_ Kiedy Fechmistrzyni zadaje śmiertelny cios umiejętnością broni, zyskuje _1 turę_ pośpiechu.\n\n_+2:_ Kiedy Fechmistrzyni zadaje śmiertelny cios umiejętnością broni, zyskuje _2 tury_ pośpiechu. +actors.hero.talent.lethal_haste.meta_desc=_Jeśli ten talent zostanie zdobyty przez innego bohatera_, zostanie aktywowany zwykłymi atakami bronią, a czas odnowienia wynosi 100 tur. +actors.hero.talent.swift_equip.title=szybkie wyposażenie +actors.hero.talent.swift_equip.desc=_+1:_ Fechmistrzyni może natychmiast zmienić swoją używaną broń _raz_, z 50-turowym czasem odnowienia.\n\n_+2:_ Fechmistrzyni może natychmiast zmienić używaną broń _dwa razy w ciągu 5 tur_, z 50-turowym czasem odnowienia.\n\nJeśli Fechmistrzyni ma ten talent i nie jest on aktualnie odnawiany, szybkie użycie niewyposażonej broni wyposaży Fechmistrzynię tę broń. -actors.hero.talent.lightweight_charge.title=lightweight charge -actors.hero.talent.lightweight_charge.desc=_+1:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _7/5/3% less charge_.\n\n_+2:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _13/10/7% less charge_.\n\n_+3:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _20/15/10% less charge_. -actors.hero.talent.lightweight_charge.meta_desc=_If this talent is gained by a different hero_ it will instead increase the damage of tier 2/3 melee weapons by 7/3% at +1, 14/7% at +2, or 20/10% at +3. Tier 1 weapons are unaffected. -actors.hero.talent.deadly_followup.title=deadly followup -actors.hero.talent.deadly_followup.desc=_+1:_ When the Duelist hits an enemy with a thrown weapon, she will deal _7% more melee damage_ to them for 5 turns.\n\n_+2:_ When the Duelist hits an enemy with a thrown weapon, she will deal _13% more melee damage_ to them for 5 turns.\n\n_+3:_ When the Duelist hits an enemy with a thrown weapon, she will deal _20% more melee damage_ to them for 5 turns. +actors.hero.talent.lightweight_charge.title=lekki ładunek +actors.hero.talent.lightweight_charge.desc=_+1:_ Kiedy Fechmistrzyni używa zdolności broni białej poziomu 1/2/3, zużywa ona _7/5/3% mniej ładunku_.\n\n_+2:_ Kiedy Fechmistrzyni używa zdolności broni białej poziomu 1/2/3, zużywa ona _13/10/7% mniej ładunku_.\n\n_+3:_ Kiedy Fechmistrzyni używa zdolności broni białej poziomu 1/2/3, zużywa ona _20/15/10% mniej ładunku_. +actors.hero.talent.lightweight_charge.meta_desc=_Jeśli ten talent zostanie zdobyty przez innego bohatera_, zwiększy obrażenia broni białej poziomu 2/3 o 7/3% przy +1, 14/7% przy +2 lub 20/10% przy +3. Nie ma to wpływu na broń poziomu 1. +actors.hero.talent.deadly_followup.title=śmiertelna kontynuacja +actors.hero.talent.deadly_followup.desc=_+1:_ Kiedy Fechmistrzyni trafi wroga bronią do rzucania, będzie mu zadawać _7% więcej obrażeń w walce wręcz_ przez 5 tur.\n\n_+2:_ Kiedy Fechmistrzyni trafi wroga bronią do rzucania, będzie mu zadawać _13% więcej obrażeń w walce wręcz_ przez 5 tur.\n\n_+3:_ Kiedy Fechmistrzyni trafi wroga bronią do rzucania, będzie mu zadawać _20% więcej obrażeń w walce wręcz_ przez 5 tur. -actors.hero.talent.secondary_charge.title=secondary charge -actors.hero.talent.secondary_charge.desc=_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _58%_ of her primary, from 50%.\n\n_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _67%_ of her primary, from 50%.\n\n_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _75%_ of her primary, from 50%. -actors.hero.talent.twin_upgrades.title=twin upgrades -actors.hero.talent.twin_upgrades.desc=_+1:_ If the weaker of the Champion's two equipped weapons is _2 or more tiers lower_ than the stronger one, it is boosted to the stronger weapon's level.\n\n_+2:_ If the weaker of the Champion's two equipped weapons is _1 or more tiers lower_ than the stronger one, it is boosted to the stronger weapon's level.\n\n_+3:_ If the weaker of the Champion's two equipped weapons is _the same tier or lower_ than the stronger one, it is boosted to the stronger weapon's level. -actors.hero.talent.combined_lethality.title=combined lethality -actors.hero.talent.combined_lethality.desc=_+1:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy _below 8% HP_.\n\n_+2:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy _below 17% HP_.\n\n_+3:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy _below 25% HP_.\n\nIf the second ability does not contain an attack, this talent will instead trigger on the Champion's next attack within 5 turns. +actors.hero.talent.secondary_charge.title=drugi ładunek +actors.hero.talent.secondary_charge.desc=_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _58%_ of her primary, from 50%.\n\n_+2:_ The Champion's secondary weapon charge speed and charge cap are increased to _67%_ of her primary, from 50%.\n\n_+3:_ The Champion's secondary weapon charge speed and charge cap are increased to _75%_ of her primary, from 50%. +actors.hero.talent.twin_upgrades.title=bliźniacze ulepszenia +actors.hero.talent.twin_upgrades.desc=_+1:_ If one of the Champion's two equipped weapons has a lower level and is _2 or more tiers lower_ than the other weapon, it will be boosted to the other weapon's level.\n\n_+2:_ If one of the Champion's two equipped weapons has a lower level and is _1 or more tiers lower_ than the other weapon, it will be boosted to the other weapon's level\n\n_+3:_ If one of the Champion's two equipped weapons has a lower level and is _the same tier or lower_ than the other weapon, it will be boosted to the other weapon's level +actors.hero.talent.combined_lethality.title=łączona śmiertelność +actors.hero.talent.combined_lethality.desc=_+1:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 8% HP_.\n\n_+2:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 17% HP_.\n\n_+3:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 25% HP_.\n\nIf the second ability does not contain an attack, this talent will instead trigger on the Champion's next attack within 5 turns. #second subclass -actors.hero.talent.close_the_gap.title=close the gap -actors.hero.talent.close_the_gap.desc=_+1:_ The Duelist blinks _up to two tiles_ toward her target when starting a duel.\n\n_+2:_ The Duelist blinks _up to three tiles_ toward her target when starting a duel.\n\n_+3:_ The Duelist blinks _up to four tiles_ toward her target when starting a duel.\n\n_+4:_ The Duelist blinks _up to five tiles_ toward her target when starting a duel.\n\nThis blink can go through enemies and hazards, and is taken into account when determining if an enemy is in range to be challenged. -actors.hero.talent.invigorating_victory.title=invigorating victory -actors.hero.talent.invigorating_victory.desc=_+1:_ If the Duelist defeats her target before the duel ends, she heals for _30% of the damage_ she took during the duel.\n\n_+2:_ If the Duelist defeats her target before the duel ends, she heals for _50% of the damage_ she took during the duel.\n\n_+3:_ If the Duelist defeats her target before the duel ends, she heals for _65% of the damage_ she took during the duel.\n\n_+4:_ If the Duelist defeats her target before the duel ends, she heals for _75% of the damage_ she took during the duel. -actors.hero.talent.elimination_match.title=elimination match -actors.hero.talent.elimination_match.desc=_+1:_ If the Duelist challenges again within 3 turns of a duel ending, that challenge has a _20% reduced_ charge cost.\n\n_+2:_ If the Duelist challenges again within 3 turns of a duel ending, that challenge has a _36% reduced_ charge cost.\n\n_+3:_ If the Duelist challenges again within 3 turns of a duel ending, that challenge has a _50% reduced_ charge cost.\n\n_+4:_ If the Duelist challenges again within 3 turns of a duel ending, that challenge has a _60% reduced_ charge cost. +actors.hero.talent.close_the_gap.title=zamknąć lukę +actors.hero.talent.close_the_gap.desc=_+1:_ Fechmistrzyni może przeteleportować się _do dwóch pól_ w kierunku swojego celu, gdy rozpoczyna pojedynek.\n\n_+2:_ Fechmistrzyni może przeteleportować się _do trzech pól_ w kierunku swojego celu, gdy rozpoczyna pojedynek.\n\n_+3:_ Fechmistrzyni może przeteleportować się _do czterech pól_ w kierunku swojego celu, gdy rozpoczyna pojedynek.\n\n_+4:_ Fechmistrzyni może przeteleportować się _do pięciu pól_ w kierunku swojego celu, gdy rozpoczyna pojedynek.\n\nTeleportacja może przejść przez wrogów oraz zagrożenia i jest brana pod uwagę przy określaniu, czy wróg znajduje się w zasięgu, aby rzucić mu wyzwanie. +actors.hero.talent.invigorating_victory.title=ożywcze zwycięstwo +actors.hero.talent.invigorating_victory.desc=_+1:_ Jeśli Fechmistrzyni pokona swój cel przed zakończeniem pojedynku, uleczy się o _30% obrażeń_ otrzymanych podczas pojedynku.\n\n_+2:_ Jeśli Fechmistrzyni pokona swój cel przed zakończeniem pojedynku, uleczy się o _50% obrażeń_ otrzymanych podczas pojedynku.\n\n_+3:_ Jeśli Fechmistrzyni pokona swój cel przed zakończeniem pojedynku, uleczy się o _65% obrażeń_ otrzymanych podczas pojedynku.\n\n_+4:_ Jeśli Fechmistrzyni pokona swój cel przed zakończeniem pojedynku, uleczy się o _75% obrażeń_ otrzymanych podczas pojedynku. +actors.hero.talent.elimination_match.title=mecz eliminacyjny +actors.hero.talent.elimination_match.desc=_+1:_ Jeśli Fechmistrzyni wyzwie kolejnego przeciwnika w ciągu 3 tur od zakończenia pojedynku, to wyzwanie ma _20% obniżony_ koszt ładunku.\n\n_+2:_ Jeśli Fechmistrzyni wyzwie kolejnego przeciwnika w ciągu 3 tur od zakończenia pojedynku, to wyzwanie ma _36% obniżony_ koszt ładunku.\n\n_+3:_ Jeśli Fechmistrzyni wyzwie kolejnego przeciwnika w ciągu 3 tur od zakończenia pojedynku, to wyzwanie ma _50% obniżony_ koszt ładunku.\n\n_+4:_ Jeśli Fechmistrzyni wyzwie kolejnego przeciwnika w ciągu 3 tur od zakończenia pojedynku, to wyzwanie ma _60% obniżony_ koszt ładunku. -actors.hero.talent.elemental_reach.title=elemental reach -actors.hero.talent.elemental_reach.desc=_+1:_ Elemental strike's range is increased to _4 tiles_ from 3, and its width is increased to _70 degrees_ from 65.\n\n_+2:_ Elemental strike's range is increased to _5 tiles_ from 3, and its width is increased to _75 degrees_ from 65.\n\n_+3:_ Elemental strike's range is increased to _6 tiles_ from 3, and its width is increased to _80 degrees_ from 65.\n\n_+4:_ Elemental strike's range is increased to _7 tiles_ from 3, and its width is increased to _85 degrees_ from 65. -actors.hero.talent.striking_force.title=striking force -actors.hero.talent.striking_force.desc=_+1:_ The power of elemental strike's effect is increased by _25%_.\n\n_+2:_ The power of elemental strike's effect is increased by _50%_.\n\n_+3:_ The power of elemental strike's effect is increased by _75%_.\n\n_+4:_ The power of elemental strike's effect is increased by _100%_. -actors.hero.talent.directed_power.title=directed power -actors.hero.talent.directed_power.desc=_+1:_ The direct attack from elemental strike gains _+25% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+2:_ The direct attack from elemental strike gains _+50% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+3:_ The direct attack from elemental strike gains _+75% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+4:_ The direct attack from elemental strike gains _+100% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target. +actors.hero.talent.elemental_reach.title=elementarny zasięg +actors.hero.talent.elemental_reach.desc=_+1:_ Zasięg ciosu żywiołów jest zwiększony do _4 pól_ z 3, a jego szerokość jest zwiększona do _70 stopni_ z 65.\n\n_+2:_ Zasięg ciosu żywiołów jest zwiększony do _5 pól_ z 3, a jego szerokość jest zwiększona do _75 stopni_ z 65.\n\n_+3:_ Zasięg ciosu żywiołów jest zwiększony do _6 pól_ z 3, a jego szerokość jest zwiększona do _80 stopni_ z 65.\n\n_+4:_ Zasięg ciosu żywiołów jest zwiększony do _7 pól_ z 3, a jego szerokość jest zwiększona do _85 stopni_ z 65. +actors.hero.talent.striking_force.title=siła uderzenia +actors.hero.talent.striking_force.desc=_+1:_ Siła ciosu żywiołów jest zwiększona o _25%_.\n\n_+2:_ Siła ciosu żywiołów jest zwiększona o _50%_.\n\n_+3:_ Siła ciosu żywiołów jest zwiększona o _75%_.\n\n_+4:_ Siła ciosu żywiołów jest zwiększona o _100%_. +actors.hero.talent.directed_power.title=skierowana moc +actors.hero.talent.directed_power.desc=__+1:_ Bezpośredni atak ciosu żywiołów zyskuje _+25% mocy zaklęcia_ za każdego wroga w zasięgu działania uderzenia, włączając w to cel ataku.\n\n__+2:_ Bezpośredni atak ciosu żywiołów zyskuje _+50% mocy zaklęcia_ za każdego wroga w zasięgu działania uderzenia, włączając w to cel ataku.\n\n__+3:_ Bezpośredni atak ciosu żywiołów zyskuje _+75% mocy zaklęcia_ za każdego wroga w zasięgu działania uderzenia, włączając w to cel ataku.\n\n__+4:_ Bezpośredni atak ciosu żywiołów zyskuje _+100% mocy zaklęcia_ za każdego wroga w zasięgu działania uderzenia, włączając w to cel ataku. #third armor ability #universal actors.hero.talent.heroic_energy.title=bohaterska energia actors.hero.talent.heroic_energy.rat_title=szczurza energia -actors.hero.talent.heroic_energy.desc=_+1:_ The hero's armor ability has a _12% reduced_ charge cost.\n\n_+2:_ The hero's armor ability has a _23% reduced_ charge cost.\n\n_+3:_ The hero's armor ability has a _32% reduced_ charge cost.\n\n_+4:_ The hero's armor ability has a _40% reduced_ charge cost +actors.hero.talent.heroic_energy.desc=_+1:_ Zdolność pancerza bohatera ma o _12% zmniejszony_ koszt ładowania.\n\n_+2:_ Zdolność pancerza bohatera ma o _23% zmniejszony_ koszt ładowania.\n\n_+3:_ Zdolność pancerza bohatera ma o _32% zmniejszony_ koszt ładowania.\n\n_+4:_ Zdolność pancerza bohatera ma o _40% zmniejszony_ koszt ładowania actors.hero.talent.ratsistance.title=szczuroodporność actors.hero.talent.ratsistance.desc=_+1:_ Wrogowie przemienieni w szczury zadają _-10% obrażeń_.\n\n_+2:_ Wrogowie przemienieni w szczury zadają _-19% obrażeń_.\n\n_+3:_ Wrogowie przemienieni w szczury zadają _-27% obrażeń_.\n\n_+4:_ Wrogowie przemienieni w szczury zadają _-35% obrażeń_. @@ -975,11 +975,11 @@ actors.mobs.npcs.shopkeeper.sell=Sprzedaj przedmiot actors.mobs.npcs.shopkeeper.desc=Ten otyły facet wygląda na sprzedawcę z dzielnicy handlowej dużego miasta. Jego ceny wydają się wyjaśniać czemu kręci biznes tutaj. actors.mobs.npcs.wandmaker.name=Stary różdżkarz -actors.mobs.npcs.wandmaker.intro_warrior=Oh, hello there! What a pleasant surprise to meet a warrior from the north in such a depressing place! You must have travelled quite far to get here. If you're looking for adventure, I may have a task for you. +actors.mobs.npcs.wandmaker.intro_warrior=Ooo, witaj! Co za miła niespodzianka spotkać wojownika z północy w tak przygnębiającym miejscu! Musiałeś przebyć dość długą drogę, żeby się tu dostać. Jeżeli szukasz przygód, mogę znaleźć dla ciebie pewne zadanie. actors.mobs.npcs.wandmaker.intro_rogue=Jejku, ale mnie przestraszyłeś! Nie spotkałem tutaj żadnego bandyty przy zdrowych zmysłach... Nie jesteś stąd, prawda? Jeśli chcesz pomóc obcej osobie, może mam dla ciebie jakąś robotę do wykonania. actors.mobs.npcs.wandmaker.intro_mage=Och, witaj %s! Słyszałem o pewnym zamieszaniu dotyczącym ciebie i instytutu czarodziei? A zresztą nieważne, tak czy siak nigdy nie lubiłem tych fajtłapów. Jeśli masz ochotę, mogę mieć dla ciebie zadanie. actors.mobs.npcs.wandmaker.intro_huntress=Och, witam pannę! Zobaczyć przyjazną twarz to takie miłe zaskoczenie tu na dole, czyż nie? W rzeczy samej, mógłbym przysiąc, że widziałem twoją twarz już wcześniej, ale głowy sobie nie dam uciąć... Zresztą nieważne, jeśli poszukujesz przygody, mogę mieć dla ciebie zadania. -actors.mobs.npcs.wandmaker.intro_duelist=Oh, hello miss! What a pleasant surprise to meet a hero in such a depressing place! If you're up to helping an old man out, I may have a task for you. +actors.mobs.npcs.wandmaker.intro_duelist=Ooo, witaj panienko! Cóż za miła niespodzianka spotkać bohaterkę w tak przygnębiającym miejscu! Jeśli chcesz pomóc staruszkowi, mogę mieć dla ciebie zadanie. actors.mobs.npcs.wandmaker.intro_1=\n\nPrzybyłem tu, by odnaleźć rzadki składnik do budowy różdżki, lecz zagubiłem się, a moja magiczna osłona słabnie. Muszę wkrótce wracać, ale nie mogę znieść myśli o powrocie bez zdobycia tego, po co tu przybyłem. actors.mobs.npcs.wandmaker.intro_dust=Szukam trochę _mączki kostnej._ Jest to dość nietypowy posiłek z przeklętych kości, który zwykle występuje w miejscach takich jak to. Gdzieś tutaj powinny być zabarykadowane drzwi i jestem pewien, że znajdzie się tam trochę mączki. Bądź jednak ostrożny, klątwa drzemiąca w mączce jest dość potężna, _wróć do mnie tak szybko jak tylko potrafisz,_ a ja ją zdejmę z ciebie. actors.mobs.npcs.wandmaker.intro_ember=Poszukuję _świeżych niedopałków_ pochodzących od świeżo narodzonych żywiołaków ognia. Żywiołaki zwykle pojawiają się kiedy rytuał przyzwania nie jest kontrolowany, więc po prostu znajdź trochę świec i miejsce rytuału i jestem pewien, że możesz jakiegoś wywołać. Aczkolwiek możesz chcieć _mieć ze sobą jakiś zamrażający przedmiot,_ żywiołaki są bowiem bardzo potężne, lecz lód sobie z nimi upora dość łatwo. diff --git a/core/src/main/assets/messages/actors/actors_pt.properties b/core/src/main/assets/messages/actors/actors_pt.properties index 397498012..3e5e24c90 100644 --- a/core/src/main/assets/messages/actors/actors_pt.properties +++ b/core/src/main/assets/messages/actors/actors_pt.properties @@ -281,7 +281,7 @@ actors.buffs.paralysis.heromsg=Você foi paralisado! actors.buffs.paralysis.out=paralisia resistida actors.buffs.paralysis.desc=Muitas vezes, a pior coisa a fazer é nada.\n\nParalisia interrompe completamente todas as ações, forçando o alvo a esperar até que o efeito desapareça. A dor de receber dano pode fazer com que os personagens resistam à paralisia, quebrando-os do efeito.\n\nTurnos de paralisia restantes: %s. -actors.buffs.physicalempower.name=Capacitado fisicamente +actors.buffs.physicalempower.name=fortalecido fisicamente actors.buffs.physicalempower.desc=Seus golpes foram fortalecidos, aumentando a quantidade de dano que você pode aplicar com ataques físicos. \n\nBônus de dano: %1$d.\nAtaques restantes:%2$d. actors.buffs.pincushion.name=alfineteira @@ -396,7 +396,7 @@ actors.hero.abilities.warrior.endure.short_desc=O Guerreiro _Resiste_, passando actors.hero.abilities.warrior.endure.desc=O Guerreiro resiste por 3 turnos, recebendo metade do dano de todas as fontes. Essa redução é aplicada antes de efeitos de resistência como armadura.\n\nDepois de resistir, o próximo ataque do Guerreiro em 10 turnos ganha um bônus de dano. Esse bônus de dano é igual a metade de todo o dano recebido enquanto resistia, antes de qualquer efeito de redução de dano!\n\nSe o Guerreiro tem qualquer combo, usar essa habilidade aumenta o tempo restante em 3 turnos. actors.hero.abilities.mage.elementalblast.name=Explosão elementar -actors.hero.abilities.mage.elementalblast.no_staff=Você não pode usar essa habilidade sem seu cajado. +actors.hero.abilities.mage.elementalblast.no_staff=Você não pode usar esta habilidade sem seu cajado. actors.hero.abilities.mage.elementalblast.short_desc=O Mago emite uma _Explosão Elementar_ de seu cajado, cobrindo uma grande área ao seu redor com um efeito que varia baseado na varinha que está imbuída em seu cajado. actors.hero.abilities.mage.elementalblast.desc=O Mago emite uma explosão mágica, que cobre uma região circular de até 4 quadrados e dá até 15-25 dano. O efeito específico dessa explosão elementar irá depender da varinha imbuída no cajado do Mago. actors.hero.abilities.mage.elementalblast.generic_desc=O efeito da explosão elementar será parecida com o efeito da varinha quando disparada em um inimigo ou aliado. @@ -463,13 +463,13 @@ actors.hero.abilities.duelist.challenge.already_dueling=Você só pode estar em actors.hero.abilities.duelist.challenge.ally_target=Você só pode desafiar inimigos. actors.hero.abilities.duelist.challenge.unreachable_target=Você deve ser capaz de atingir seu alvo. actors.hero.abilities.duelist.challenge.distant_target=Este inimigo está muito longe para desafiar. -actors.hero.abilities.duelist.challenge.short_desc=O Duelista _desafia_ um inimigo próximo para um duelo, congelando temporariamente todos os outros inimigos. -actors.hero.abilities.duelist.challenge.desc=O Duelista desafia um inimigo próximo para um duelo. Esse inimigo é compelido a lutar contra ele enquanto todos os outros inimigos estão temporariamente congelados no tempo.\n\nO alvo deve estar acessível e dentro de 5 quadrados do Duelista. O duelo dura até que 10 turnos se passem, o inimigo morra ou o Duelista esteja a mais de 5 quadrados de distância do inimigo.\n\nInimigos congelados são invulneráveis. Os aliados do duelista não são congelados por esta habilidade, mas se um chefe for o alvo, seus lacaios também não serão congelados. +actors.hero.abilities.duelist.challenge.short_desc=A Duelista _desafia_ um inimigo próximo para um duelo, congelando temporariamente todos os outros inimigos. +actors.hero.abilities.duelist.challenge.desc=A Duelista desafia um inimigo próximo para um duelo. Esse inimigo é compelido a lutar contra ela enquanto todos os outros inimigos estão temporariamente congelados no tempo.\n\nO alvo deve estar ao alcance e dentro de 5 espaços da Duelista. O duelo dura até que 10 turnos se passem ou até que o inimigo morra ou quando a Duelista se distancia mais de 5 espaços do inimigo.\n\nInimigos congelados são invulneráveis. Os aliados da Duelista não são congelados por esta habilidade, mas se um chefe for o alvo, seus lacaios também não serão congelados. actors.hero.abilities.duelist.challenge$duelparticipant.name=participante do duelo -actors.hero.abilities.duelist.challenge$duelparticipant.desc=Este personagem está participando de um duelo. Eles, e qualquer um de seus aliados ou lacaios, podem agir normalmente enquanto outros inimigos estão congelados.\n\nO duelo durará um determinado período de tempo, até que um participante morra ou até que os participantes se afastem mais de 5 quadrados um do outro.\n\nVoltas restantes: %d. +actors.hero.abilities.duelist.challenge$duelparticipant.desc=Este personagem está participando de um duelo. Ele, e qualquer um de seus aliados ou lacaios, podem agir normalmente enquanto outros inimigos estão congelados.\n\nO duelo durará um determinado período de tempo, até que um participante morra ou até que os participantes se afastem mais de 5 espaços um do outro.\n\nTurnos restantes: %d. actors.hero.abilities.duelist.elementalstrike.name=golpe elementar -actors.hero.abilities.duelist.elementalstrike.short_desc=O Duelista realiza um _golpe elementar_, espalhando um efeito em uma área de efeito cônica baseada no encantamento de sua arma. -actors.hero.abilities.duelist.elementalstrike.desc=O Duelista atinge um inimigo ou local, realizando um ataque regular que com certeza acertará e espalhará um efeito mágico que percorre até 3 quadrados em um cone de 65 graus. Este efeito mágico varia de acordo com o encantamento da arma principal do duelista. +actors.hero.abilities.duelist.elementalstrike.short_desc=A Duelista realiza um _golpe elementar_, propagando um efeito em uma área de efeito cônica baseado no encantamento de sua arma. +actors.hero.abilities.duelist.elementalstrike.desc=A Duelista atinge um inimigo ou local, realizando um ataque regular com acerto garantido, e propagará um efeito mágico que percorre até 3 espaços em um cone de 65 graus. Este efeito mágico varia de acordo com o encantamento da arma primária da Duelista. actors.hero.abilities.duelist.elementalstrike.generic_desc=Um ataque elemental sem encantamento liberará uma pequena explosão de magia, causando 5-10 de dano a todos os inimigos ao alcance. actors.hero.abilities.ratmogrify.name=Ratransmutar @@ -521,10 +521,10 @@ actors.hero.heroclass.huntress_desc_short=A Caçadora é uma mestra em armas de actors.hero.heroclass.huntress_desc=A Caçadora começa com um _arco espiritual único _ que pode atirar um infinito número de flechas conjuradas.\n\nA Caçadora pode andar pela grama alta _sem pisoteá-la_.\n\nEla também começa com um par de _luvas cravejadas_, uma armadura de pano, um odre e uma bolsa de veludo.\n\nA Caçadora automaticamente identifica:\n_-_ Pergaminhos de Identificação\n_-_ Poções de Visão Mental\n_-_ Pergaminhos do Acalento actors.hero.heroclass.huntress_unlock=Para desbloquear a Caçadora _acerte inimigos com armas de arremesso 10 vezes em um jogo._ -actors.hero.heroclass.duelist=Duelista -actors.hero.heroclass.duelist_desc_short=O Duelista é um mestre em armas que pode usar sua arma para ativar uma _habilidade de arma especial._ Essa habilidade especial é _diferente para cada arma._ -actors.hero.heroclass.duelist_desc=O Duelista começa com uma _rapieira exclusiva_ com uma habilidade especial que recarrega com o tempo.\n\nCada arma no jogo tem uma _ habilidade especial diferente_ que o duelista pode usar.\n\nO Duelista também começa com _duas agulhas de arremesso_, armadura de pano, um odre e uma bolsa de veludo.\n\nO Duelista identifica automaticamente:\n_-_ Pergaminhos de Identificação\n_-_ Poções de Força\n_-_ Pergaminhos de Imagem Espelhada -actors.hero.heroclass.duelist_unlock=Para desbloquear o Duelista, _equipe uma arma de nível 2 ou superior sem penalidade de força._ +actors.hero.heroclass.duelist=duelist +actors.hero.heroclass.duelist_desc_short=A Duelista é uma mestra em armas que pode usar sua arma para ativar uma _habilidade de arma especial._ Essa habilidade especial é _diferente para cada arma._ +actors.hero.heroclass.duelist_desc=A Duelista começa com um _florete único_ com uma habilidade especial que recarrega com o tempo.\n\nCada arma no jogo tem uma _ habilidade especial diferente_ que a Duelista pode usar.\n\nA Duelista também começa com _duas agulhas de arremesso_, armadura de pano, um odre e uma bolsa de veludo.\n\nA Duelista identifica automaticamente:\n_-_ Pergaminhos de Identificação\n_-_ Poções de Força\n_-_ Pergaminhos de Imagem Espelhada +actors.hero.heroclass.duelist_unlock=Para desbloquear a Duelista, _equipe uma arma de nível 2 ou superior sem penalidade de força._ actors.hero.herosubclass.berserker=berserker actors.hero.herosubclass.berserker_short_desc=O _Berserker_ acumula fúria enquanto recebe dano. Fúria aumenta seu dano e pode ser ativada em 100% para proteção bônus. @@ -550,12 +550,12 @@ actors.hero.herosubclass.sniper_desc=A Atiradora é uma mestra no combate à dis actors.hero.herosubclass.warden=Guardiã actors.hero.herosubclass.warden_short_desc=A _Guardiã_ pode ver através de grama alta e ganha efeitos bônus quando planta sementes e pisoteia plantas. actors.hero.herosubclass.warden_desc=A Guardiã possui uma forte conexão com a natureza que concede a ela uma variedade de efeitos bônus relacionados a plantas e grama. Ela é capaz de ver através de grama alta e rugosa como se fossem um espaço vazio.\n\nA Guardiã faz grama brotar em volta de qualquer semente que ela jogue ou plante e ganha efeitos especiais ao pisotear plantas. Esses efeitos especiais substituem os efeitos regulares da planta, significando que nenhuma planta é prejudicial para ela pisar. -actors.hero.herosubclass.champion=Campeão -actors.hero.herosubclass.champion_short_desc=O _Campeão_ pode empunhar duas armas. Seus ataques regulares usam sua arma principal, mas ela pode trocar de arma e usar a habilidade de qualquer arma. -actors.hero.herosubclass.champion_desc=O Campeão é um mestre em armas corpo a corpo que pode equipar uma arma secundária além da principal. Seus ataques regulares usam sua arma principal, mas ela pode trocá-la instantaneamente.\n\nA habilidade da arma secundária pode ser usada a qualquer momento e tem suas próprias cargas de habilidade. Suas cargas de arma secundária têm um limite de carga e velocidade de carga reduzidos em 50%. -actors.hero.herosubclass.monk=monge -actors.hero.herosubclass.monk_short_desc=O _Monge_ acumula energia enquanto luta. Essa energia pode ser gasta em uma variedade de habilidades únicas. -actors.hero.herosubclass.monk_desc=O Monge é um mestre da técnica física. Ao derrotar os inimigos, ele ganha energia que pode ser usada em uma variedade de habilidades defensivas e com foco em utilidade. Essa energia não decai com o tempo, mas tem um limite baseado no nível do Monge. +actors.hero.herosubclass.champion=campeã +actors.hero.herosubclass.champion_short_desc=A _Campeã_ pode empunhar duas armas. Seus ataques regulares usam sua arma primária, mas ela pode trocar de arma e usar a habilidade de ambas. +actors.hero.herosubclass.champion_desc=O Campeã é uma mestra em armas corpo a corpo que pode equipar uma arma secundária além da primária. Seus ataques regulares usam sua arma primária, mas ela pode trocar sua arma primária instantaneamente.\n\nA habilidade da arma secundária pode ser usada a qualquer momento e tem suas próprias cargas de habilidade. A carga de sua arma secundária tem uma redução de 50% em quantidade e velocidade de recarga. +actors.hero.herosubclass.monk=monja +actors.hero.herosubclass.monk_short_desc=A _Monja_ acumula energia enquanto luta. Essa energia pode ser gasta em uma variedade de habilidades únicas. +actors.hero.herosubclass.monk_desc=A Monja é uma mestra de técnica física. Ao derrotar os inimigos, ela ganha energia que pode ser usada em uma variedade de habilidades defensivas e com foco em utilidade. Essa energia não decai com o tempo, mas tem um limite de quantidade baseado no nível da Monja. ##talents actors.hero.talent$improvisedprojectilecooldown.name=Tempo de recarga do projéteis improvisados @@ -564,19 +564,19 @@ actors.hero.talent$rejuvenatingstepscooldown.name=Tempo de recarga de passos rej actors.hero.talent$rejuvenatingstepscooldown.desc=Você usou este talento recentemente e precisa esperar antes de usá-lo de novo.\n\nTurnos restantes: %s actors.hero.talent$seershotcooldown.name=Tempo de recarga do tiro da vidência actors.hero.talent$seershotcooldown.desc=Você usou este talento recentemente e precisa esperar antes de usá-lo de novo.\n\nTurnos restantes: %s -actors.hero.talent$aggressivebarriercooldown.name=tempo de recarga de Barreira agressiva +actors.hero.talent$aggressivebarriercooldown.name=tempo de recarga de barreira agressiva actors.hero.talent$aggressivebarriercooldown.desc=Você usou este talento recentemente e precisa esperar antes de usá-lo de novo.\n\nTurnos restantes: %s. -actors.hero.talent$lethalhastecooldown.name=tempo de recarga de Pressa letal +actors.hero.talent$lethalhastecooldown.name=tempo de recarga de pressa letal actors.hero.talent$lethalhastecooldown.desc=Você usou este talento recentemente e precisa esperar antes de usá-lo de novo.\n\nTurnos restantes: %s. -actors.hero.talent$swiftequipcooldown.name=tempo de recarga de Equipamento rápido +actors.hero.talent$swiftequipcooldown.name=tempo de recarga de equipamento rápido actors.hero.talent$swiftequipcooldown.desc=Você usou este talento recentemente e precisa esperar antes de usá-lo de novo.\n\nTurnos restantes: %s. -actors.hero.talent$combinedlethalitytriggertracker.name=Letalidade combinada -actors.hero.talent$combinedlethalitytriggertracker.desc=O próximo ataque do Duelista executará inimigos abaixo de uma certa quantidade de saúde.\n\nTurnos restantes: %s. +actors.hero.talent$combinedlethalitytriggertracker.name=letalidade combinada +actors.hero.talent$combinedlethalitytriggertracker.desc=O próximo ataque da Duelista executará inimigos abaixo de uma certa quantidade de vida.\n\nTurnos restantes: %s. #warrior actors.hero.talent.hearty_meal.title=refeição saudável actors.hero.talent.hearty_meal.desc=_+1:_ Comer cura o Guerreiro em _2 PV_ quando sua vida está abaixo de 50% e em _3 PV_ quando abaixo de 25%.\n\n_+2:_ Comer cura o Guerreiro em _3 PV_ quando sua vida está abaixo de 50% e em _5 PV_ quando abaixo de 25%. -actors.hero.talent.veterans_intuition.title=Intuição do veterano +actors.hero.talent.veterans_intuition.title=intuição de veterano actors.hero.talent.veterans_intuition.desc=_+1:_ O Guerreiro identifica armas _1,75x mais rápido_ e armaduras _2,5x mais rápido_.\n\n_+2:_ O Guerreiro identifica armas _2,5x mais rápido_ e armaduras _quando as equipa_. actors.hero.talent.test_subject.title=cobaia actors.hero.talent.test_subject.desc=_+1:_ Sempre que o Guerreiro identificar um item, ele se cura em _2 de vida_.\n\n_+2:_ Sempre que o Guerreiro identificar um item, ele se cura em _3 de vida_. @@ -591,7 +591,7 @@ actors.hero.talent.restored_willpower.desc=_+1:_ Beber uma poção de cura insta actors.hero.talent.restored_willpower.meta_desc=_Se este talento for ganho por um herói diferente_, será concedido blindagem igual a 5% do pv máximo em +1, ou 7,5% do pv máximo em +2. actors.hero.talent.runic_transference.title=transferência rúnica actors.hero.talent.runic_transference.desc=_+1:_ O selo quebrado do Guerreiro pode transferir _glifos comuns_ da mesma maneira que transfere um aprimoramento.\n\n_+2:_ O selo quebrado do Guerreiro pode transferir _glifos comuns, poderosos e amaldiçoados_ da mesma maneira que transfere um aprimoramento. -actors.hero.talent.runic_transference.meta_desc=_Se este talento for adquirido por um herói diferente_, ele aumentará o nível em que os glifos de armadura são garantidamente preservados ao atualizar a armadura até o nível 6 de 4 em +1, ou nível 7 de 4 em +2. +actors.hero.talent.runic_transference.meta_desc=_Se este talento for adquirido por um herói diferente_, aumentará o nível em que os glifos de armadura são garantidos a serem preservados, ao aprimorar a armadura, até o nível 6 de 4 em +1, ou nível 7 de 4 em +2. actors.hero.talent.lethal_momentum.title=ímpeto letal actors.hero.talent.lethal_momentum.desc=_+1:_ Quando o guerreiro desfere um golpe mortal com uma arma física, há _67% de chance_ de levar 0 turnos.\n\n_+2:_ Quando o guerreiro desfere um golpe mortal com uma arma física, há _100% de chance_ de levar 0 turnos. actors.hero.talent.improvised_projectiles.title=Projéteis improvisados @@ -655,7 +655,7 @@ actors.hero.talent.energizing_upgrade.desc=_+1:_ Usar um pergaminho de aprimoram actors.hero.talent.energizing_upgrade.meta_desc=Se este talento for ganho por um herói diferente, será concedido 12 turnos de recarga de varinha em +1, ou 20 turnos em +2. actors.hero.talent.wand_preservation.title=preservação de varinha actors.hero.talent.wand_preservation.desc=_+1:_ Quando o Mago imbui uma nova varinha em seu cajado, a varinha antiga tem _67% de chance_ de ser devolvida com +0, caso contrário será devolvida como 1 resina arcana.\n\n_+2:_ Quando o Mago imbui uma nova varinha em seu cajado, a varinha antiga tem _100% de chance_ de ser devolvida com +0.\n\nEste talento pode preservar varinhas no máximo cinco vezes, depois sempre concederá 1 de resina arcana. -actors.hero.talent.wand_preservation.meta_desc=_Se este talento for obtido por um herói diferente_, ele aumentará a quantidade de resina arcana obtida ao colocar uma varinha em um pote de alquimia por 1 em +1 ou por 2 em +2. +actors.hero.talent.wand_preservation.meta_desc=_Se este talento for obtido por um herói diferente_, aumentará a quantidade de resina arcana obtida ao se colocar uma varinha em um pote de alquimia em 1 em +1 ou em 2 em +2. actors.hero.talent.arcane_vision.title=visão arcana actors.hero.talent.arcane_vision.desc=_+1:_ Quando o Mago atira em um inimigo, ele ganha visão mental neles por _10 turnos_.\n\n_+2:_ Quando o Mago atira em um inimigo, ele ganha visão mental neles por _15 turnos_. actors.hero.talent.shield_battery.title=bateria de escudo @@ -731,7 +731,7 @@ actors.hero.talent.enhanced_rings.title=Anéis aprimorados actors.hero.talent.enhanced_rings.desc=_+1:_ Quando o Ladino usa um artefato, seus anéis ganham +1 de aprimoramento por _ 3 turnos_.\n\n_+2:_ Quando o Ladino usa um artefato, seus anéis ganham +1 de aprimoramento por _ 6 turnos_.\n\n_+3:_ Quando o Ladino usa um artefato, seus anéis ganham +1 de aprimoramento por _ 9 turnos_. actors.hero.talent.enhanced_lethality.title=Letalidade aprimorada -actors.hero.talent.enhanced_lethality.desc=_+1:_ O Assassino pode assassinar inimigos abaixo de _4/13/27/67% de vida_ por nível de preparação, em vez de 3/10/20/50%.\n\n_+2:_ O Assassino pode assassinar inimigos abaixo de _5/17/33/83% de vida_ por nível de preparação, em vez de 3/10/20/50%.\n\n_+3:_ O Assassino pode assassinar inimigos abaixo de _6/20/40/100% de vida_ por nível de preparação, em vez de 3/10/20/50%. +actors.hero.talent.enhanced_lethality.desc=_+1:_ The Assassin can assassinate enemies left at below _4/13/27/67% health_ per level of preparation, up from 3/10/20/50%.\n\n_+2:_ The Assassin can assassinate enemies left at below _5/17/33/83% health_ per level of preparation, up from 3/10/20/50%.\n\n_+3:_ The Assassin can assassinate enemies left at below _6/20/40/100% health_ per level of preparation, up from 3/10/20/50%. actors.hero.talent.assassins_reach.title=Alcance do assassino. actors.hero.talent.assassins_reach.desc=_+1:_ O alcance do lampejo por nível de preparação do Assassino é aumentado de 1/2/3/4 para _1/3/4/6 espaços_.\n\n_+2:_ O alcance do lampejo por nível de preparação do Assassino é aumentado de 1/2/3/4 para _2/4/6/8 espaços_.\n\n_+3:_ O alcance do lampejo por nível de preparação do Assassino é aumentado de 1/2/3/4 para _2/5/7/10 espaços_. actors.hero.talent.bounty_hunter.title=Caçador de recompensas @@ -749,7 +749,7 @@ actors.hero.talent.hasty_retreat.desc=_+1:_ Depois de lampejar, o Ladino ganha _ actors.hero.talent.body_replacement.title=Substituição de corpo actors.hero.talent.body_replacement.desc=_+1:_ Depois de lampejar, o Ladino deixa uma isca de madeira para trás que tem _20 de vida e 1-3 armadura_.\n\n_+2:_ Depois de lampejar, o Ladino deixa uma isca de madeira para trás que tem _40 de vida e 2-6 armadura_.\n\n_+3:_ Depois de lampejar, o Ladino deixa uma isca de madeira para trás que tem _60 de vida e 3-9 de armadura_.\n\n_+4:_ Depois de lampejar, o Ladino deixa uma isca de madeira para trás que tem _80 de vida e 4-12 armadura_.\n\nApenas uma isca pode estar ativa por vez. actors.hero.talent.shadow_step.title=Passo das sombras -actors.hero.talent.shadow_step.desc=_+1:_ Se o ladino usar a bomba de fumaça enquanto estiver invisível, ela ocorre instantaneamente e tem um custo de carga _16% reduzido_, mas também não cega os inimigos ou ativa outros talentos.\n\n_+2:_ Se o ladino usar a bomba de fumaça enquanto estiver invisível, ela ocorre instantaneamente e tem um custo de carga _30% reduzido_, mas também não cega os inimigos ou ativa outros talentos.\n\n_+3:_ Se o ladino usar a bomba de fumaça enquanto estiver invisível, ela ocorre instantaneamente e tem um custo de carga _41% reduzido_, mas também não cega os inimigos ou ativa outros talentos.\n\n_+4:_ Se o ladino usar bomba de fumaça enquanto estiver invisível, isso ocorre instantaneamente e tem um custo de carga _50% reduzido_, mas também não cega os inimigos ou ativa outros talentos. +actors.hero.talent.shadow_step.desc=_+1:_ Se o ladino usar a bomba de fumaça enquanto estiver invisível, ele o fará instantaneamente e terá um custo de carga _16% reduzido_, mas também não cegará inimigos ou ativará outros talentos.\n\n_+2:_ Se o ladino usar a bomba de fumaça enquanto estiver invisível, ele o fará instantaneamente e terá um custo de carga _30% reduzido_, mas também não cegará inimigos ou ativará outros talentos.\n\n_+3:_ Se o ladino usar a bomba de fumaça enquanto estiver invisível, ele o fará instantaneamente e terá um custo de carga _41% reduzido_, mas também não cegará inimigos ou ativará outros talentos.\n\n_+4:_ Se o ladino usar bomba de fumaça enquanto estiver invisível, ele o fará instantaneamente e terá um custo de carga _50% reduzido_, mas também não cegará inimigos ou ativará outros talentos. actors.hero.talent.fear_the_reaper.title=Temor da morte actors.hero.talent.fear_the_reaper.desc=_+1:_ Quando um inimigo marcado com a morte atinge 0 PV, ele fica _aleijado_.\n\n_+2:_ Quando um inimigo marcado com a morte atinge 0 PV, ele fica _assustado e aleijado_.\n\n_+3:_ Quando um inimigo com a marca de morte atinge 0 PV, ele fica _assustado e aleijado_ e os inimigos dentro de 3 quadrados ficam _aleijados_.\n\n_+4:_ Quando um inimigo marcado com a morte atinge 0 PV, ele fica _assustado e aleijado_ e os inimigos dentro de 3 quadrados ficam _assustados e aleijados_. @@ -811,7 +811,7 @@ actors.hero.talent.fan_of_blades.desc=_ +1: _ As lâminas espectrais podem ating actors.hero.talent.projecting_blades.title=Lâminas projetantes actors.hero.talent.projecting_blades.desc=_+1:_ As lâminas espectrais têm _+25% de precisão_ e podem penetrar até _2 quadrados sólidos_.\n\n_+2:_ As lâminas espectrais têm _+50% de precisão_ e podem penetrar até _4 quadrados sólidos_.\n\n_+3:_ As lâminas espectrais têm _+75% de precisão_ e podem penetrar até _6 quadrados sólidos_.\n\n_+4:_ As lâminas espectrais têm _+100% de precisão_ e podem penetrar até _8 quadrados sólidos_. actors.hero.talent.spirit_blades.title=Lâminas espirituais -actors.hero.talent.spirit_blades.desc=_+1:_ Lâminas espectrais tem _30% de chance_ de também usar o encantamento do arco espiritual.\n\n_+2:_ Lâminas espectrais tem _60% de chance_ de também usar o encantamento do arco espiritual.\n\n_+3:_ Lâminas espectrais tem _90% de chance_ de também usar o encantamento do arco espiritual.\n\n_+4:_ Lâminas espectrais tem _100% de chance_ de também usar o encantamento do arco espiritual, e dá a cada encantamento _+10% de poder_. +actors.hero.talent.spirit_blades.desc=_+1:_ Lâminas espectrais têm _30% de chance_ de também usar o encantamento do arco espiritual.\n\n_+2:_ Lâminas espectrais têm _60% de chance_ de também usar o encantamento do arco espiritual.\n\n_+3:_ Lâminas espectrais têm _90% de chance_ de também usar o encantamento do arco espiritual.\n\n_+4:_ Lâminas espectrais têm _100% de chance_ de também usar o encantamento do arco espiritual e dá a cada encantamento _+10% de poder_. actors.hero.talent.growing_power.title=Poder crescente actors.hero.talent.growing_power.desc=_+1:_ Os impulsos no ataque e velocidade de movimento do poder da natureza são aumentados para _38% e 125% _, de 33% e 100%.\n\n_+2:_ Os impulsos no ataque e velocidade de movimento do poder da natureza são aumentados para _42% e 150% _, de 33% e 100%.\n\n_+3:_ Os impulsos no ataque e velocidade de movimento do poder da natureza são aumentados para _46% e 175% _, de 33% e 100%.\n\n_+4:_ Os impulso no ataque e velocidade de movimento do poder da natureza são aumentados para _50% e 200% _, de 33% e 100%. @@ -829,53 +829,53 @@ actors.hero.talent.swift_spirit.desc=_+1:_ A velocidade de movimento do Falcão #duelist actors.hero.talent.strengthening_meal.title=Refeição fortalecedora -actors.hero.talent.strengthening_meal.desc=_+1_ Comer uma ração garante ao Duelista 2 de dano bônus em seus próximos _2 ataques físicos_.\n\n_+2_ Comer uma ração garante ao Duelista 2 de dano bônus em seus próximos _3 ataques físicos_. -actors.hero.talent.adventurers_intuition.title=Intuição do aventureiro -actors.hero.talent.adventurers_intuition.desc=_+1:_ O Duelista identifica armas _2.5x mais rápido_ e armaduras _1.75x mais rápido_.\n\n_+2:_ O Duelista identifica armas _quando são equipadas_ e armaduras _2.5x mais rápido. +actors.hero.talent.strengthening_meal.desc=_+1_ Comer uma ração garante a Duelista 2 de dano bônus em seus próximos _2 ataques físicos_.\n\n_+2_ Comer uma ração garante a Duelista 2 de dano bônus em seus próximos _3 ataques físicos_. +actors.hero.talent.adventurers_intuition.title=Intuição de aventureiro +actors.hero.talent.adventurers_intuition.desc=_+1:_ A Duelista identifica armas _2.5x mais rápido_ e armaduras _1.75x mais rápido_.\n\n_+2:_ A Duelista identifica armas _quando são equipadas_ e armaduras _2.5x mais rápido. actors.hero.talent.patient_strike.title=Golpe paciente actors.hero.talent.patient_strike.desc=_+1:_ Se a Duelista esperar antes de realizar um ataque corpo a corpo, ela causará _1-2 de dano adicional_.\n\n_+2:_ Se a Duelista esperar antes de realizar um ataque corpo a corpo, ela causará _2 de dano adicional_. actors.hero.talent.aggressive_barrier.title=Barreira agressiva -actors.hero.talent.aggressive_barrier.desc=_+1:_ A Duelista ganha 3 de escudo quando usa uma habilidade de arma se estiver com menos de _33% de vida_.\n\n_+2:_ A Duelista ganha 3 de escudo quando usa uma habilidade de arma se estiver com menos de _50% de vida_. -actors.hero.talent.aggressive_barrier.meta_desc=_Se este talento for adquirido por um herói diferente_, ele concederá escudo ao fazer um ataque corpo a corpo com pouca saúde, com um tempo de recarga de 50 turnos. +actors.hero.talent.aggressive_barrier.desc=_+1:_ A Duelista ganha 3 de escudo quando usa uma habilidade de arma e está com menos de _33% de vida_.\n\n_+2:_ A Duelista ganha 3 de escudo quando usa uma habilidade de arma e está com menos de _50% de vida_. +actors.hero.talent.aggressive_barrier.meta_desc=_Se este talento for adquirido por um herói diferente_, concederá escudo quando o mesmo realizar ataque corpo a corpo estando com pouca vida, com um tempo de recarga de 50 turnos. actors.hero.talent.focused_meal.title=Refeição focada -actors.hero.talent.focused_meal.desc=_+1:_ Comer uma ração leva apenas 1 turno para a Duelista e garante a ela _1 turno de carga de arma_.\n\n_+2:_ Comer uma ração leva apenas 1 turno para a Duelista e garante a ela _1.5 turno de carga de arma_. -actors.hero.talent.focused_meal.meta_desc=_Se este talento for adquirido por um herói diferente_, ele concederá bônus de dano ao próximo ataque igual ao nível/3 em +1 ou nível/2 em +2. +actors.hero.talent.focused_meal.desc=_+1:_ Comer leva apenas 1 turno para a Duelista e concede a ela _1 carga de arma_.\n\n_+2:_ Comer leva apenas 1 turno para a Duelista e concede a ela _1.5 carga de arma_. +actors.hero.talent.focused_meal.meta_desc=_Se este talento for adquirido por um herói diferente_, concederá bônus de dano ao próximo ataque igual ao seu nível/3 em +1 ou nível/2 em +2. actors.hero.talent.restored_agility.title=Agilidade restaurada -actors.hero.talent.restored_agility.desc=_+1:_ O Duelista tem _3x mais evasão_ enquanto bebe poções de cura.\n\n_+2:_ O Duelista tem _10x mais evasão_ enquanto bebe poções de cura.\n\nEsse talento também é ativado ao beber poções ou elixires baseados em poções de cura. +actors.hero.talent.restored_agility.desc=_+1:_ A Duelista tem _3x mais evasão_ enquanto bebe poções de cura.\n\n_+2:_ A Duelista tem _10x mais evasão_ enquanto bebe poções de cura.\n\nEste talento também é ativado ao beber poções ou elixires baseados em poções de cura. actors.hero.talent.weapon_recharging.title=Recarga de arma -actors.hero.talent.weapon_recharging.desc=_+1:_ O Duelista ganha uma carga de arma primária a cada _15 turnos_ quando sob efeito de bônus de recarga de varinha ou artefato.\n\n_+2:_ O Duelista ganha uma carga de arma primária a cada _10 turnos_ quando sob efeito de bônus de recarga de varinha ou artefato. -actors.hero.talent.weapon_recharging.meta_desc=_Se este talento for adquirido por um herói diferente_, ele fará com que eles causem +5% de dano corpo a corpo enquanto recarregam em +1, ou +7,5% de dano corpo a corpo enquanto recarregam em +2. +actors.hero.talent.weapon_recharging.desc=_+1:_ A Duelista ganha uma carga de arma primária a cada _15 turnos_ quando estiver sob efeito de bônus de recarga de varinha ou artefato.\n\n_+2:_ A Duelista ganha uma carga de arma primária a cada _10 turnos_ quando estiver sob efeito de bônus de recarga de varinha ou artefato. +actors.hero.talent.weapon_recharging.meta_desc=_Se este talento for adquirido por um herói diferente_, fará com que o mesmo cause, quando sob o efeito de recarga, +5% de dano corpo a corpo em +1 ou +7,5% de dano corpo a em +2. actors.hero.talent.lethal_haste.title=Pressa letal -actors.hero.talent.lethal_haste.desc=_+1:_ Quando a Duelista acerta um golpe mortal com uma habilidade de arma, ela ganha _1 turno_ de pressa.\n\n_+2:_ Quando a Duelista acerta um golpe mortal com uma habilidade de arma, ela ganha _2 turnos_ de pressa. -actors.hero.talent.lethal_haste.meta_desc=_Se esse talento for adquirido por um herói diferente_, ele será acionado com ataques de armas regulares, com um tempo de recarga de 100 turnos. -actors.hero.talent.swift_equip.title=Equipamento rápido -actors.hero.talent.swift_equip.desc=_+1:_ O Duelista pode trocar sua arma equipada instantaneamente _uma vez_, com um tempo de recarga de 50 turnos.\n\n_+2:_ O Duelista pode trocar sua arma equipada instantaneamente _duas vezes em 5 turnos_, com um tempo de espera de 50 turnos. \n\nSe o duelista tiver esse talento e não estiver em tempo de recarga, o uso rápido de uma arma não equipada irá equipá-la. +actors.hero.talent.lethal_haste.desc=_+1:_ Quando a Duelista acerta um golpe mortal com uma habilidade de arma, ganha _1 turno_ de pressa.\n\n_+2:_ Quando a Duelista acerta um golpe mortal com uma habilidade de arma, ganha _2 turnos_ de pressa. +actors.hero.talent.lethal_haste.meta_desc=_Se esse talento for adquirido por um herói diferente_, será acionado com ataques de armas regulares, com um tempo de recarga de 100 turnos. +actors.hero.talent.swift_equip.title=empunhar ágil +actors.hero.talent.swift_equip.desc=_+1:_ A Duelista pode trocar sua arma equipada instantaneamente _uma vez_, com um tempo de recarga de 50 turnos.\n\n_+2:_ A Duelista pode trocar sua arma equipada instantaneamente _duas vezes em 5 turnos_, com um tempo de recarga de 50 turnos. \n\nSe a Duelista tiver este talento e não estiver em tempo de recarga, o uso rápido de uma arma não equipada irá equipá-la. actors.hero.talent.lightweight_charge.title=Carga leve -actors.hero.talent.lightweight_charge.desc=_+1:_ Quando o Duelista usa a habilidade de uma arma corpo a corpo de nível 1/2/3, ela consome _7/5/3% menos carga_.\n\n_+2:_ Quando o Duelista usa a habilidade de uma arma corpo a corpo de nível 1/2/3, ela consome _13/10/7% menos carga_.\n\n_+3:_ Quando o Duelista usa a habilidade de uma arma corpo a corpo de nível 1/2/3, ela consome _20/15/10% menos carga_. -actors.hero.talent.lightweight_charge.meta_desc=_Se este talento for adquirido por um herói diferente_ ele aumentará o dano das armas corpo a corpo de nível 2/3 em 7/3% em +1, 14/7% em +2 ou 20/10% em +3. Armas de nível 1 não são afetadas. +actors.hero.talent.lightweight_charge.desc=_+1:_ Quando a Duelista usa a habilidade de uma arma corpo a corpo de tier 1/2/3, ela consome _7/5/3% menos carga_.\n\n_+2:_ Quando a Duelista usa a habilidade de uma arma corpo a corpo de tier 1/2/3, ela consome _13/10/7% menos carga_.\n\n_+3:_ Quando a Duelista usa a habilidade de uma arma corpo a corpo de tier 1/2/3, ela consome _20/15/10% menos carga_. +actors.hero.talent.lightweight_charge.meta_desc=_Se este talento for adquirido por um herói diferente_, aumentará o dano das armas corpo a corpo de tier 2/3 em 7/3% em +1, 14/7% em +2 ou 20/10% em +3. Armas de tier 1 não são afetadas. actors.hero.talent.deadly_followup.title=Acompanhamento mortal -actors.hero.talent.deadly_followup.desc=_+1:_ Quando a Duelista atingir um inimigo com uma arma de arremesso, ela causará _7% a mais de dano corpo a corpo_ a ele por 5 turnos.\n\n_+2:_ Quando a Duelista atingir um inimigo com uma arma de arremesso, ela causará _13% a mais de dano corpo a corpo_ a ele por 5 turnos.\n\n_+3:_ Quando a Duelista atingir um inimigo com uma arma de arremesso, ela causará _20% a mais de dano corpo a corpo_ a ele por 5 turnos. +actors.hero.talent.deadly_followup.desc=_+1:_ Quando a Duelista atingir um inimigo com uma arma de arremesso, causará _7% a mais de dano corpo a corpo_ a ele por 5 turnos.\n\n_+2:_ Quando a Duelista atingir um inimigo com uma arma de arremesso, causará _13% a mais de dano corpo a corpo_ a ele por 5 turnos.\n\n_+3:_ Quando a Duelista atingir um inimigo com uma arma de arremesso, causará _20% a mais de dano corpo a corpo_ a ele por 5 turnos. actors.hero.talent.secondary_charge.title=Carga secundária -actors.hero.talent.secondary_charge.desc=_+1:_ A velocidade de carga da arma secundária e o limite de carga do Campeão aumentaram para _58%_ de sua primária, de 50%.\n\n_+2:_ A velocidade de carga da arma secundária e o limite de carga do Campeão aumentaram para _67%_ de sua primária, de 50%.\n\n_+3:_ A velocidade de carga da arma secundária e o limite de carga do Campeão aumentaram para _75%_ de sua primária, de 50%. +actors.hero.talent.secondary_charge.desc=_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _58%_ of her primary, from 50%.\n\n_+2:_ The Champion's secondary weapon charge speed and charge cap are increased to _67%_ of her primary, from 50%.\n\n_+3:_ The Champion's secondary weapon charge speed and charge cap are increased to _75%_ of her primary, from 50%. actors.hero.talent.twin_upgrades.title=Aprimoramentos gêmeos -actors.hero.talent.twin_upgrades.desc=_+1:_ Se a mais fraca das duas armas equipadas do Campeão estiver _2 ou mais níveis abaixo_ do que a mais forte, ela será aumentada para o nível da arma mais forte.\n\n_+2:_ Se a mais fraca das duas armas equipadas do Campeão estiver _1 ou mais níveis abaixo_ do que a mais forte, ela será aumentada para o nível da arma mais forte.\n\n_+3:_ Se a mais fraca das duas armas equipadas do Campeão for _do mesmo nível ou menor_ que a mais forte, ela será aumentada para o nível da arma mais forte. +actors.hero.talent.twin_upgrades.desc=_+1:_ If one of the Champion's two equipped weapons has a lower level and is _2 or more tiers lower_ than the other weapon, it will be boosted to the other weapon's level.\n\n_+2:_ If one of the Champion's two equipped weapons has a lower level and is _1 or more tiers lower_ than the other weapon, it will be boosted to the other weapon's level\n\n_+3:_ If one of the Champion's two equipped weapons has a lower level and is _the same tier or lower_ than the other weapon, it will be boosted to the other weapon's level actors.hero.talent.combined_lethality.title=Letalidade combinada -actors.hero.talent.combined_lethality.desc=_+1:_ Se o Campeão usar duas habilidades de arma diferentes sucessivamente, a segunda habilidade executará qualquer inimigo não chefe _abaixo de 8% HP_.\n\n_+2:_ Se o Campeão usar duas habilidades de armas diferentes sucessivamente, a segunda habilidade executará qualquer inimigo não chefe _abaixo de 17% HP_.\n\n_+3:_ Se o Campeão usar duas habilidades de armas diferentes sucessivamente, a segunda habilidade executará qualquer inimigo não chefe _abaixo de 25% HP_.\n\nSe a segunda habilidade não contiver um ataque, esse talento será ativado no próximo ataque do Campeão em 5 turnos. +actors.hero.talent.combined_lethality.desc=_+1:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 8% HP_.\n\n_+2:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 17% HP_.\n\n_+3:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 25% HP_.\n\nIf the second ability does not contain an attack, this talent will instead trigger on the Champion's next attack within 5 turns. #second subclass -actors.hero.talent.close_the_gap.title=Fechando brechas -actors.hero.talent.close_the_gap.desc=_+1:_ O Duelista avança _até duas quadrados_ em direção ao seu alvo ao iniciar um duelo.\n\n_+2:_ O duelista avança _até três quadrados_ em direção ao seu alvo ao iniciar um duelo.\n\n_+3:_ O Duelista avança _até quatro quadrados_ em direção ao seu alvo ao iniciar um duelo.\n\n_+4:_ O Duelista avança _até cinco quadrados_ em direção ao seu alvo ao iniciar um duelo.\n\nEsse avanço pode passar por inimigos e abismos e é levado em consideração se um determinado inimigo está ao alcance para ser desafiado. +actors.hero.talent.close_the_gap.title=diminuindo a distância +actors.hero.talent.close_the_gap.desc=_+1:_ A Duelista lampeja _até 2 espaços_ em direção ao seu alvo ao iniciar um duelo.\n\n_+2:_ A Duelista lampeja _até 3 espaços_ em direção ao seu alvo ao iniciar um duelo.\n\n_+3:_ A Duelista lampeja _até 4 espaços_ em direção ao seu alvo ao iniciar um duelo.\n\n_+4:_ A Duelista lampeja _até 5 espaços_ em direção ao seu alvo ao iniciar um duelo.\n\nEsse lampejo pode atravessar por inimigos e efeitos danosos e é levado em consideração se um determinado inimigo está ao alcance para ser desafiado. actors.hero.talent.invigorating_victory.title=Vitória revigorante -actors.hero.talent.invigorating_victory.desc=_+1:_ Se a Duelista derrotar seu alvo antes do final do duelo, ela se cura em _30% do dano_ que sofreu durante o duelo.\n\n_+2:_ Se a Duelista derrotar seu alvo antes do final do duelo, ela cura _50% do dano_ que sofreu durante o duelo.\n\n_+3:_ Se a Duelista derrotar seu alvo antes do final do duelo, ela cura _65% do dano_ que sofreu durante o duelo.\n\n_+4:_ Se a Duelista derrotar seu alvo antes do final do duelo, ela cura _75% do dano_ que sofreu durante o duelo. +actors.hero.talent.invigorating_victory.desc=_+1:_ Se a Duelista derrotar seu alvo antes do final do duelo, ela se cura em _30% do dano_ que sofreu durante o duelo.\n\n_+2:_ Se a Duelista derrotar seu alvo antes do final do duelo, ela cura em _50% do dano_ que sofreu durante o duelo.\n\n_+3:_ Se a Duelista derrotar seu alvo antes do final do duelo, ela cura em _65% do dano_ que sofreu durante o duelo.\n\n_+4:_ Se a Duelista derrotar seu alvo antes do final do duelo, ela cura em _75% do dano_ que sofreu durante o duelo. actors.hero.talent.elimination_match.title=Jogo de eliminação actors.hero.talent.elimination_match.desc=_+1:_ Se o Duelista desafiar novamente dentro de 3 turnos após o final do duelo, esse desafio terá um custo de carga _20% reduzido_. \n\n_+2:_ Se o Duelista desafiar novamente dentro de 3 turnos após o final do duelo, esse desafio terá um custo de carga _36% reduzido_. \n\n_+3:_ Se o Duelista desafiar novamente dentro de 3 turnos após o final do duelo, esse desafio terá um custo de carga _50% reduzido_. \n\n_+4:_ Se o Duelista desafiar novamente dentro de 3 turnos após o final do duelo, esse desafio terá um custo de carga _60% reduzido_. actors.hero.talent.elemental_reach.title=Alcance elementar -actors.hero.talent.elemental_reach.desc=_+1:_ O alcance do ataque elemental aumentou para _4 quadrados_ de 3, e sua largura aumentou para _70 graus_ de 65.\n\n_+2:_ O alcance do ataque elemental aumentou para _5 quadrados_ de 3, e sua largura aumentou para _75 graus_ de 65.\n\n_+3:_ O alcance do ataque elemental aumentou para _6 quadrados_ de 3, e sua largura aumentou para _80 graus_ de 65.\n\n_+4:_ O alcance do ataque elemental aumentou para _7 quadrados_ de 3, e sua largura aumentou para _85 graus_ de 65. +actors.hero.talent.elemental_reach.desc=_+1:_ O alcance do ataque elemental aumentou para _4 espaços_ de 3, e sua largura aumentou para _70 graus_ de 65.\n\n_+2:_ O alcance do ataque elemental aumentou para _5 espaços_ de 3, e sua largura aumentou para _75 graus_ de 65.\n\n_+3:_ O alcance do ataque elemental aumentou para _6 espaços_ de 3, e sua largura aumentou para _80 graus_ de 65.\n\n_+4:_ O alcance do ataque elemental aumentou para _7 espaços_ de 3, e sua largura aumentou para _85 graus_ de 65. actors.hero.talent.striking_force.title=Força de impacto actors.hero.talent.striking_force.desc=_+1:_ O poder do efeito do ataque elemental é aumentado em _25%_.\n\n_+2:_ O poder do efeito do ataque elemental é aumentado em _50%_.\n\n_+3:_ O poder do efeito do ataque elemental é aumentado em _75%_.\n\n_+4:_ O poder do efeito do ataque elemental é aumentado em _100%_. actors.hero.talent.directed_power.title=Poder direcionado diff --git a/core/src/main/assets/messages/actors/actors_ru.properties b/core/src/main/assets/messages/actors/actors_ru.properties index 5a9a407cc..49b52002f 100644 --- a/core/src/main/assets/messages/actors/actors_ru.properties +++ b/core/src/main/assets/messages/actors/actors_ru.properties @@ -171,7 +171,7 @@ actors.buffs.degrade.heromsg=Ваша экипировка выглядит др actors.buffs.degrade.desc=Мощная, темная магия высасывает силу, которой Свитки улучшения наделили вашу экипировку!\n\nВо время, пока ваша экипировка деградирована, ее фактический уровень ниже действительного. _Любое улучшение после +3 становится порядком слабее предыдущего._ Описание ваших предметов будет изменяться с учетом его сниженного уровня силы.\n\nДеградация не влияет на требования силы, заряды палочек, прочность метательного оружия или на артефакты.\n\nОсталось ходов с деградацией: %s. Использование Свитка улучшения или рассеяния немедленно снимет эффект деградации. actors.buffs.doom.name=обречен -actors.buffs.doom.desc=It's hard to keep going when it seems like the universe wants you dead.\n\nDoomed characters will receive +67% damage from all sources.\n\nDoom is permanent, its effects only end in death. +actors.buffs.doom.desc=Тяжело двигаться вперёд, когда кажется, что вся Вселенная желает Вам смерти.\n\nВесь урон, получаемый обречённым на гибель персонажем, увеличивается на 67%\n\nДанный эффект длится до самой смерти. actors.buffs.dread.name=боязнь actors.buffs.dread.desc=Ужас настолько сильный, что напуганный сбежит из подземелья навсегда.\n\nПораженные ужасом будут убегать от противника во весь дух, и полностью исчезнут, как только скроются из виду. Такое избавление, конечно, не даст вам вещей монстра, и наградит лишь половиной опыта. Боль сокращает продолжительность эффекта.\n\nХодов до окончания эффекта: %d. @@ -282,7 +282,7 @@ actors.buffs.paralysis.out=вырывается из паралича actors.buffs.paralysis.desc=Зачастую, самое худшее - это потерять контроль над ситуацией.\n\nПаралич вынуждает цель ждать окончания эффекта. Боль от получения урона может заставить персонажей сопротивляться параличу, выводя их из-под действия эффекта.\n\nХодов осталось: %s. actors.buffs.physicalempower.name=физическое усиление -actors.buffs.physicalempower.desc=Your blows have been empowered, increasing the amount of damage you can deal with physical attacks.\n\nBonus damage: %1$d.\nHits remaining: %2$d. +actors.buffs.physicalempower.desc=Ваши удары стали сильнее, увеличивая количество урона, которое Вы можете нанести физическими атаками.\n\nБонусный урон: %1$d.\nУдаров осталось: %2$d. actors.buffs.pincushion.name=мишень actors.buffs.pincushion.desc=Орудие, брошенное в этого персонажа, застряло в нем и выпадет только после того, как он будет убит.\n\nВ настоящее время в нём воткнуты следующие предметы: @@ -403,7 +403,7 @@ actors.hero.abilities.mage.elementalblast.generic_desc=Эффект стихий actors.hero.abilities.mage.wildmagic.name=дикая магия actors.hero.abilities.mage.wildmagic.no_wands=У тебя нет палочек, чтобы выстрелить ими! actors.hero.abilities.mage.wildmagic.short_desc=Маг высвобождает _Дикую Магию_, содержащуюся в его палочках, беспорядочно стреляя ими несколько раз в выбранную цель за один ход. -actors.hero.abilities.mage.wildmagic.desc=The Mage unleashes the power in his wands, randomly firing them up to 4 times in a single turn. The Mage's staff is not included in this effect.\n\nEach wand also has its level boosted by 2, up to +3. This ability uses half a wand charge for each zap, and no one wand can be fired more than 2 times. +actors.hero.abilities.mage.wildmagic.desc=Маг высвобождает силу в своих палочках, случайным образом стреляя ими до 4 раз за один ход. Посох мага при этом не учитывается.\n\nУровень каждой палочки усилен на 2, максимум до +3. Эта способность расходует половину одного заряда палочек, при этом ни одна палочка не может быть использована более 2 раз. actors.hero.abilities.mage.warpbeacon.name=варп-маяк actors.hero.abilities.mage.warpbeacon.depths=Вы не можете перемещаться между пропастями! actors.hero.abilities.mage.warpbeacon.locked_floor=Вы не можете покинуть закрытый этаж! @@ -458,19 +458,19 @@ actors.hero.abilities.huntress.spirithawk$hawkally.desc=Волшебный яс actors.hero.abilities.huntress.spirithawk$hawkally.desc_dodges=Осталось гарантированных уворотов: %d. actors.hero.abilities.duelist.challenge.name=испытание -actors.hero.abilities.duelist.challenge.prompt=Choose an enemy to challenge +actors.hero.abilities.duelist.challenge.prompt=Выберите врага, которому хотите бросить вызов actors.hero.abilities.duelist.challenge.already_dueling=Вы можете находиться только в одной дуэли одновременно. -actors.hero.abilities.duelist.challenge.ally_target=You can only challenge enemies. -actors.hero.abilities.duelist.challenge.unreachable_target=You must be able to reach your target. -actors.hero.abilities.duelist.challenge.distant_target=That enemy is too far away to challenge. -actors.hero.abilities.duelist.challenge.short_desc=The Duelist _challenges_ a nearby enemy to a duel, temporarily freezing all other enemies. -actors.hero.abilities.duelist.challenge.desc=Дуэлист может позвать ближайшего врага на дуэль. Этот враг будет сражаться с ней, пока все другие враги временно заморожены во времени. \n\nЦель должна находиться в 5 клетках от Дуэлиста. Дуэль завершится когда пройдёт 10 ходов, враг погибнет, или Дуэлист отойдёт от врага на 5 клеток.\n\nЗамороженные враги неуязвимымы. Союзники Дуэлиста не поддаются заморозке, но если способность использована на боссе, его миньоны также не будут подвержены заморозке. -actors.hero.abilities.duelist.challenge$duelparticipant.name=duel participant -actors.hero.abilities.duelist.challenge$duelparticipant.desc=This character is participating in a duel. They, and any of their allies or minions, are allowed to act normally while others are frozen.\n\nThe duel will last for a set amount of time, until one participant dies, or until the participants move more than 5 tiles away from eachother.\n\nTurns remaining: %d. -actors.hero.abilities.duelist.elementalstrike.name=elemental strike -actors.hero.abilities.duelist.elementalstrike.short_desc=The Duelist performs an _elemental strike_, spreading an effect in a conical AOE based on her weapon enchantment. -actors.hero.abilities.duelist.elementalstrike.desc=The Duelist strikes an enemy or location, performing a regular attack that's guaranteed to hit and spreading a magical effect that travels up to 3 tiles in a 65 degree cone. This magical effect varies based on the enchantment on the Duelist's primary weapon. -actors.hero.abilities.duelist.elementalstrike.generic_desc=An elemental strike with no enchantment will release a small burst of magic, dealing 5-10 damage to all enemies in range. +actors.hero.abilities.duelist.challenge.ally_target=Вы можете бросать вызов только врагам. +actors.hero.abilities.duelist.challenge.unreachable_target=Цель должна быть достижима для вызова. +actors.hero.abilities.duelist.challenge.distant_target=Этот враг слишком далеко, чтобы бросить ему вызов. +actors.hero.abilities.duelist.challenge.short_desc=Дуэлянт _вызывает_ соперника на дуэль, временно замораживая всех остальных врагов. +actors.hero.abilities.duelist.challenge.desc=Дуэлянт может позвать ближайшего врага на дуэль. Этот враг будет сражаться с ней, пока все другие враги временно заморожены во времени. \n\nЦель должна находиться в 5 клетках от Дуэлянта. Дуэль завершится когда пройдёт 10 ходов, враг погибнет, или Дуэлянт отойдёт от врага на 5 клеток.\n\nЗамороженные враги неуязвимы. Союзники Дуэлянта не поддаются заморозке, но если способность использована на боссе, его миньоны также не будут подвержены заморозке. +actors.hero.abilities.duelist.challenge$duelparticipant.name=участник дуэли +actors.hero.abilities.duelist.challenge$duelparticipant.desc=Этот персонаж участвует в дуэли. Он и все его союзники или приспешники могут свободно двигаться, пока другие заморожены.\n\nДуэль продлится определенное количество времени или завершится, когда один из участников погибнет или отойдет от другого на 5 клеток.\n\nОсталось ходов: %d. +actors.hero.abilities.duelist.elementalstrike.name=стихийный удар +actors.hero.abilities.duelist.elementalstrike.short_desc=Дуэлянт наносит _стихийный удар_, распределяя эффект, зависимый от зачарования на её оружии, по области действия в форме конуса. +actors.hero.abilities.duelist.elementalstrike.desc=Дуэлянт не промахиваясь наносит удар по врагу или клетке, распределяя магический эффект в области конуса 65 градусов на расстоянии до 3 клеток. Этот эффект зависит от зачарования на её оружии. +actors.hero.abilities.duelist.elementalstrike.generic_desc=Стихийный удар без зачарования на оружии создаст небольшой всплеск магии, наносящий 5-10 урона всем врагам в зоне поражения. actors.hero.abilities.ratmogrify.name=крысоморфоз actors.hero.abilities.ratmogrify.cant_transform=Ты не можешь крысоморфизировать это! @@ -521,10 +521,10 @@ actors.hero.heroclass.huntress_desc_short=Охотница - эксперт да actors.hero.heroclass.huntress_desc=Охотница начинает с уникальным _Луком Духов_, который может стрелять бесконечным количеством колдовских стрел.\n\nОхотница может ходить в высокой траве, _не вытаптывая её_.\n\nОхотница также начинает с парой _шипованных перчаток_, тканой броней, бурдюком, и бархатным мешочком.\n\nОхотница автоматически опознаёт:\n_-_ Свиток Опознания\n_-_ Зелье Ментального Зрения\n_-_ Свиток Колыбельной actors.hero.heroclass.huntress_unlock=Чтобы разблокировать Охотницу, _ударьте 10 раз по противникам с помощью метательного оружия._ -actors.hero.heroclass.duelist=Дуэлянт -actors.hero.heroclass.duelist_desc_short=The Duelist is a weapons master who can use her weapon to trigger a _special weapon ability._ This special ability is _different for every weapon._ -actors.hero.heroclass.duelist_desc=The Duelist starts with a _unique rapier_ with a special ability that recharges over time.\n\nEvery weapon in the game has a _different special ability_ that the Duelist can use.\n\nThe Duelist also starts with _two throwing spikes_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Duelist automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Strength\n_-_ Scrolls of Mirror Image -actors.hero.heroclass.duelist_unlock=To unlock the Duelist _equip a tier 2 or higher weapon with no strength penalty._ +actors.hero.heroclass.duelist=duelist +actors.hero.heroclass.duelist_desc_short=Дуэлянт -- мастер оружий. Она может использовать _особую способность_ своего оружия, уникальную для каждого его вида. +actors.hero.heroclass.duelist_desc=Дуэлянт начинает с _уникальной рапирой_ со способностью, заряжающейся со временем.\n\nДуэлянт может использовать _особую способность_ каждого оружия в игре.\n\nДуэлянт также начинает с _двумя метательными шипами_, тканой бронёй, бурдюком и бархатным мешочком.\n\nДуэлист сразу узнаёт:\n_-_ Свитки Опознания\n_-_ Зелья Силы\n_-_ Свитки Зеркальных копий +actors.hero.heroclass.duelist_unlock=Разблокируйте Дуэлянта, экипировав оружие уровня 2 или выше без штрафа за силу. actors.hero.herosubclass.berserker=берсерк actors.hero.herosubclass.berserker_short_desc=_Берсерк_ накапливает ярость, когда получает урон. Ярость увеличивает наносимый им урон и при 100% может быть активирована для получения дополнительного щита. @@ -536,7 +536,7 @@ actors.hero.herosubclass.battlemage=боевой маг actors.hero.herosubclass.battlemage_short_desc=_Боевой маг_ получает бонусные эффекты, когда сражается в ближнем бою со своим посохом. Эти эффекты зависят от палочки, которой наделён его посох. actors.hero.herosubclass.battlemage_desc=Боевой маг получает бонусный эффект всякий раз, когда он наносит удар в ближнем бою своим посохом, будто дополнительное зачарование. Эти эффекты зависят от палочки, которой наделён его посох, каждая палочка имеет свой собственный эффект. В дополнение к эффектам палочки, посох Боевого мага также получит 0,5 заряда каждый раз, когда маг бьет им вблизи actors.hero.herosubclass.warlock=чернокнижник -actors.hero.herosubclass.warlock_short_desc=The _Warlock_ has a chance to soul mark enemies with his wands. He will heal whenever he deals physical damage to marked enemies. +actors.hero.herosubclass.warlock_short_desc=У _Чернокнижника_ есть шанс пометить врагов меткой души своими палочками. Он исцеляется всякий раз, когда наносит физический урон помеченным врагам. actors.hero.herosubclass.warlock_desc=У Чернокнижника есть шанс пометить меткой души персонажей на которых он использует свои палочки. Шанс применить метку души и ее продолжительность увеличиваются с уровнем палочки.\n\nКогда враг помечен меткой души, Чернокнижник исцеляет 2 оз за каждые 5 урона, которые он наносит им, но только при атаках из оружия ближнего боя или метательного оружия, а не из палочек! actors.hero.herosubclass.assassin=убийца actors.hero.herosubclass.assassin_short_desc=_Убийца_ может подготовить смертоносный удар, пока он невидим. Чем дольше он ждет, тем мощнее будет атака. @@ -551,11 +551,11 @@ actors.hero.herosubclass.warden=хранительница actors.hero.herosubclass.warden_short_desc=_Хранительница_ может видеть сквозь высокую траву и получает бонусные эффекты, когда она сажает семена и топчет растения. actors.hero.herosubclass.warden_desc=Хранительница имеет сильную связь с природой, которая даёт ей множество бонусных эффектов, связанных с травой и растениями. Она способна видеть сквозь высокую и примятую траву, как если бы это было пустое пространство.\n\nХранительница заставляет траву прорастать вокруг любого семени, которое она бросает или сажает, и получает специальные эффекты, когда вытаптывает растения. Эти специальные эффекты заменяют обычные эффекты растений, а это означает, что ни одно растение не причинит ей вреда, если она наступит на него. actors.hero.herosubclass.champion=чемпион -actors.hero.herosubclass.champion_short_desc=The _Champion_ can wield two weapons. Her regular attacks use her primary weapon, but she can swap weapons and use either weapon's ability. -actors.hero.herosubclass.champion_desc=The Champion is a master of melee weapons who can equip a secondary weapon in addition to her primary one. Her regular attacks use her primary weapon, but she can swap her primary weapon instantly.\n\nThe secondary weapon's ability can be used at any time and has its own ability charges. Her secondary weapon charges have a 50% reduced charge cap and charge speed. -actors.hero.herosubclass.monk=monk -actors.hero.herosubclass.monk_short_desc=The _Monk_ builds energy while fighting. This energy can be spent on a variety of unique abilities. -actors.hero.herosubclass.monk_desc=The Monk is a master of physical technique. As she defeats enemies, she gains energy which can be used on a variety of defensive and utlity-focused abilities. This energy does not fade over time, but has a cap based on the Monk's level. +actors.hero.herosubclass.champion_short_desc=_Чемпион_ может использовать сразу два оружия. Для обычных ударов будет использовано основное оружие, но она может использовать способность каждого или сменить оружия в любой момент. +actors.hero.herosubclass.champion_desc=Чемпион -- мастер рукопашных оружий. Она может экипировать дополнительное оружие вдобавок к основному. Для обычных ударов будет использовано основное оружие, но она может мгновенно сменить его на дополнительное.\n\nСпособность дополнительного оружия может быть использована в любое время и имеет собственные заряды. Дополнительное оружие имеет на 50% меньше зарядов и заряжается в два раза медленее. +actors.hero.herosubclass.monk=монах +actors.hero.herosubclass.monk_short_desc=_Монах_ копит энергию, пока он бьётся. Эта энергия может быть потрачена на множество уникальных способностей. +actors.hero.herosubclass.monk_desc=Монах - мастер ближнего боя. Когда она побеждает врагов, она получает энергию, которая может быть потрачена на множество защитных и полезных способностей. Эта энергия не рассеивается спустя время, но имеет предел, основанный на уровне Монаха. ##talents actors.hero.talent$improvisedprojectilecooldown.name=перезарядка импровизированных снарядов @@ -564,20 +564,20 @@ actors.hero.talent$rejuvenatingstepscooldown.name=перезарядка вос actors.hero.talent$rejuvenatingstepscooldown.desc=Вы недавно использовали этот талант и должны подождать, прежде чем использовать его снова.\n\nХодов осталось: %s. actors.hero.talent$seershotcooldown.name=перезарядка всевидящего выстрела actors.hero.talent$seershotcooldown.desc=Вы недавно использовали этот талант и должны подождать, прежде чем использовать его снова.\n\nХодов осталось: %s. -actors.hero.talent$aggressivebarriercooldown.name=aggressive barrier cooldown +actors.hero.talent$aggressivebarriercooldown.name=Перезарядка агрессивного барьера actors.hero.talent$aggressivebarriercooldown.desc=Вы недавно использовали этот талант и должны подождать, прежде чем использовать его снова.\n\nХодов осталось: %s. -actors.hero.talent$lethalhastecooldown.name=lethal haste cooldown +actors.hero.talent$lethalhastecooldown.name=перезарядка смертельной спешки actors.hero.talent$lethalhastecooldown.desc=Вы недавно использовали этот талант и должны подождать, прежде чем использовать его снова.\n\nХодов осталось: %s. -actors.hero.talent$swiftequipcooldown.name=swift equip cooldown +actors.hero.talent$swiftequipcooldown.name=перезарядка быстрой экипировки actors.hero.talent$swiftequipcooldown.desc=Вы недавно использовали этот талант и должны подождать, прежде чем использовать его снова.\n\nХодов осталось: %s. -actors.hero.talent$combinedlethalitytriggertracker.name=combined lethality -actors.hero.talent$combinedlethalitytriggertracker.desc=The Duelist's next attack will execute enemies below a certain health threshold.\n\nTurns remaining: %s. +actors.hero.talent$combinedlethalitytriggertracker.name=совмещённая смертоносность +actors.hero.talent$combinedlethalitytriggertracker.desc=Следующая атака Дуэлиста мгновенно убьёт врагов со здоровьем ниже определённого уровня.\n\nОсталось ходов: %s. #warrior actors.hero.talent.hearty_meal.title=Ешь на здоровье actors.hero.talent.hearty_meal.desc=_+1:_ Перекус восстанавливает Воину _2 ОЗ_, когда его здоровье ниже 50%, и _3 ОЗ_, когда его здоровье ниже 25%.\n\n_+2:_ Перекус восстанавливает Воину _3 ОЗ_, когда его здоровье ниже 50%, и _5 ОЗ_, когда его здоровье ниже 25%. -actors.hero.talent.veterans_intuition.title=veteran's intuition -actors.hero.talent.veterans_intuition.desc=_+1:_ The Warrior identifies weapons _1.75x faster_ and armor _2.5x faster_.\n\n_+2:_ The Warrior identifies weapons _2.5x faster_ and armor _when he equips it_. +actors.hero.talent.veterans_intuition.title=интуиция ветерана +actors.hero.talent.veterans_intuition.desc=_+1:_ Воин опознаёт оружия в _1.75 раз_ быстрее и броню в _2.5 раза_ быстрее.\n\n_+2:_ Воин опознаёт оружия в _2.5 раз_ быстрее и броню, _когда надевает её_ . actors.hero.talent.test_subject.title=Подопытная крыса actors.hero.talent.test_subject.desc=_+1:_ Всякий раз, когда Воин опознает предмет, он восстанавливает _2 ОЗ_. \n\n_+2:_ Всякий раз, когда Воин опознает предмет, он восстанавливает _3 ОЗ_. actors.hero.talent.iron_will.title=Стальная воля @@ -591,7 +591,7 @@ actors.hero.talent.restored_willpower.desc=_+1:_ Выпитое зелье Ис actors.hero.talent.restored_willpower.meta_desc=_Если этот талант получен другим героем_, вместо этого он дает щит на 5% от максимального ОЗ при +1 или 7,5% от максимального ОЗ при +2. actors.hero.talent.runic_transference.title=Перенос рун actors.hero.talent.runic_transference.desc=_+1:_ Сломанная печать Воина может переносить _обычные глифы_ так же, как и улучшение.\n\n_+2:_ Сломанная печать Воина может переносить _обычные, мощные и проклятые глифы_ так же, как и улучшение. -actors.hero.talent.runic_transference.meta_desc=_If this talent is gained by a different hero_ it will instead increase the level that armor glyphs are guaranteed to be preserved at when upgrading armor up to level 6 from 4 at +1, or level 7 from 4 at +2. +actors.hero.talent.runic_transference.meta_desc=_Если этот талант получен другим героем_, вместо увеличения уровня улучшения этой брони, глифы будут сохранены, когда броня улучшается вплоть до 6-ого уровня вместо 4-ого на первом уровне таланта, или до 7-ого уровня вместо 4-ого на втором уровне таланта. actors.hero.talent.lethal_momentum.title=Смертельный импульс actors.hero.talent.lethal_momentum.desc=_+1:_ Когда Воин убивает врага оружием ближнего боя, его атака имеет _67% шанс_ быть мгновенной.\n\n_+2:_ Когда Воин убивает врага оружием ближнего боя, его атака имеет _100% шанс_ быть мгновенной. actors.hero.talent.improvised_projectiles.title=Импровизированные снаряды @@ -621,19 +621,19 @@ actors.hero.talent.body_slam.desc=_+1:_ Когда Воин приземляет actors.hero.talent.impact_wave.title=ударная волна actors.hero.talent.impact_wave.desc=_+1:_Когда Воин приземляется после прыжка, все соседние враги отбрасываются на _2 клетки_ назад и имеют_25% шанс_ получить уязвимость на 5 хода.\n\n_+2:_Когда Воин приземляется после прыжка, все соседние враги отбрасываются на _3 клетки_ назад и имеют_50% шанс_ получить уязвимость на 5 хода.\n\n_+3:_Когда Воин приземляется после прыжка, все соседние враги отбрасываются на _4 клетки_ назад и имеют_75% шанс_ получить уязвимость на 5 хода.\n\n_+4:_Когда Воин приземляется после прыжка, все соседние враги отбрасываются на _5 клеток_ назад и имеют_100% шанс_ получить уязвимость на 5 хода. actors.hero.talent.double_jump.title=двойной прыжок -actors.hero.talent.double_jump.desc=_+1:_ If the Warrior performs a second leap within 3 turns, that leap has a _16% reduced_ charge cost.\n\n_+2:_ If the Warrior performs a second leap within 3 turns, that leap has a _30% reduced_ charge cost.\n\n_+3:_ If the Warrior performs a second leap within 3 turns, that leap has a _40% reduced_ charge cost.\n\n_+4:_ If the Warrior performs a second leap within 3 turns, that leap has a _50% reduced_ charge cost. +actors.hero.talent.double_jump.desc=_+1:_ Если Воин выполняет второй прыжок в течение 3 ходов после первого, стоимость этого прыжка _снижается на 16%_.\n\n_+2:_ Если Воин выполняет второй прыжок в течение 3 ходов после первого, стоимость этого прыжка _снижается на 30%_.\n\n_+3:_ Если Воин выполняет второй прыжок в течение 3 ходов после первого, стоимость этого прыжка _снижается на 40%_.\n\n_+4:_ Если Воин выполняет второй прыжок в течение 3 ходов после первого, стоимость этого прыжка _снижается на 50%_. actors.hero.talent.expanding_wave.title=увеличивающаяся волна actors.hero.talent.expanding_wave.desc=_+1:_ Диапазон ударной волны увеличен до _6 клеток_ с 5, а её ширина увеличена до _75 градусов_ с 60.\n\n_+2:_ Диапазон ударной волны увеличен до _6 клеток_ с 5, а её ширина увеличена до _90 градусов_ с 60.\n\n_+3:_ Диапазон ударной волны увеличен до _6 клеток_ с 5, а её ширина увеличена до _105 градусов_ с 60.\n\n_+4:_ Диапазон ударной волны увеличен до _6 клеток_ с 5, а её ширина увеличена до _120 градусов_ с 60. actors.hero.talent.striking_wave.title=ударная волна -actors.hero.talent.striking_wave.desc=_+1:_ Shockwave has a _30% chance_ to also use on-hit effects like enchantments and combo.\n\n_+2:_ Shockwave has a _60% chance_ to also use on-hit effects like enchantments and combo.\n\n_+3:_ Shockwave has a _90% chance_ to also use on-hit effects like enchantments and combo.\n\n_+4:_ Shockwave has a _100% chance_ to also use on-hit effects like enchantments and combo, and it gives enchantments _+20% power_. +actors.hero.talent.striking_wave.desc=_+1:_ Ударная волна также имеет _шанс 30%_ применить эффекты атаки, такие как чары и комбо.\n\n_+2:_ Ударная волна также имеет _шанс 60%_ применить эффекты, такие как чары и комбо.\n\n_+3:_ Ударная волна также имеет _шанс 90%_ применить эффекты, такие как чары и комбо.\n\n_+4:_ Ударная волна также имеет _шанс 100%_ применить эффекты, такие как чары и комбо, а также усиливает чары на _20%_. actors.hero.talent.shock_force.title=ударная сила actors.hero.talent.shock_force.desc=_+1:_ Ударная волна наносит _на 20% больше_ урона и имеет _шанс 25%_ оглушить, а не наложить хромоту.\n\n_+2:_ Ударная волна наносит _на 40% больше_ урона и имеет _шанс 50%_ оглушить, а не наложить хромоту.\n\n_+3:_ Ударная волна наносит _на 60% больше_ урона и имеет _шанс 75%_ оглушить, а не наложить хромоту.\n\n_+4:_ Ударная волна наносит _на 80% больше_ урона и имеет _шанс 100%_ оглушить, а не наложить хромоту. actors.hero.talent.sustained_retribution.title=устойчивое возмездие actors.hero.talent.sustained_retribution.desc=_+1:_ Воин наносит _115% бонусного урона_ распределенного между _2 ударами_, вместо 100% за 1 удар.\n\n_+2:_ Воин наносит _130% бонусного урона_ распределенного между _3 ударами_, вместо 100% за 1 удар.\n\n_+3:_ Воин наносит _145% бонусного урона_ распределенного между _4 ударами_, вместо 100% за 1 удар.\n\n_+4:_ Воин наносит _160% бонусного урона_ распределенного между _5 ударов_, вместо 100% за 1 удар. actors.hero.talent.shrug_it_off.title=не обращай внимания -actors.hero.talent.shrug_it_off.desc=_+1:_ The Warrior's damage reduction while enduring is _increased to 60%_, from 50%.\n\n_+2:_ The Warrior's damage reduction while enduring is _increased to 68%_, from 50%.\n\n_+3:_ The Warrior's damage reduction while enduring is _increased to 74%_, from 50%.\n\n_+4:_ The Warrior's damage reduction while enduring is _increased to 80%_, from 50%. +actors.hero.talent.shrug_it_off.desc=_+1:_ Сопротивление урону Воина во время выжидания _увеличивается до 60%_, вместо 50%.\n\n_+2:_ Сопротивление урону Воина во время выжидания _увеличивается до 68%_, вместо 50%.\n\n_+3:_ Сопротивление урону Воина во время выжидания _увеличивается до 74%_, вместо 50%.\n\n_+4:_ Сопротивление урону Воина во время выжидания _увеличивается до 80%_, вместо 50%. actors.hero.talent.even_the_odds.title=уравнять шансы actors.hero.talent.even_the_odds.desc=_+1:_ Воин наносит дополнительные _5% бонусного урона_ за каждого врага в пределах 2 клеток по окончании выжидания.\n\n_+2:_ Воин наносит дополнительные _10% бонусного урона_ за каждого врага в пределах 2 клеток по окончании выжидания.\n\n_+3:_ Воин наносит дополнительные _15% бонусного урона_ за каждого врага в пределах 2 клеток по окончании выжидания.\n\n_+4:_ Воин наносит дополнительные _20% бонусного урона_ за каждого врага в пределах 2 клеток по окончании выжидания. @@ -655,7 +655,7 @@ actors.hero.talent.energizing_upgrade.desc=_+1:_ Использование св actors.hero.talent.energizing_upgrade.meta_desc=_Если этот талант получен другим героем_, вместо этого он дает 12 ходов на перезарядку палочки при +1 или 20 ходов при +2. actors.hero.talent.wand_preservation.title=Сохранение палочки actors.hero.talent.wand_preservation.desc=_+1:_ Когда Маг сливает новую палочку со своим посохом, старая палочка имеет _67% шанс_ вернуться как +0, в противном случае она будет возвращена как 1 магическая смола.\n\n_+2:_ Когда Маг сливает новую палочку со своим посохом, старая палочка имеет _100% шанс_ вернуться как +0.\n\nЭтот талант может сохранить палочки максимум пять раз, после чего он всегда будет давать 1 магическую смолу при слиянии. -actors.hero.talent.wand_preservation.meta_desc=_If this talent is gained by a different hero_ it will instead increase the amount of arcane resin gained when putting a wand into an alchemy pot by 1 at +1, or by 2 at +2. +actors.hero.talent.wand_preservation.meta_desc=_Если этот талант получен другим героем_, вместо этого он увеличит количество магической смолы, получаемой из каждой палочки в алхимическом котле, на 1 при уровне таланта +1 или на 2 при +2. actors.hero.talent.arcane_vision.title=Магическое зрение actors.hero.talent.arcane_vision.desc=_+1:_ Всякий раз, когда Маг попадает по врагу из палочки, он получает Ментальное зрение на _10 ходов_.\n\n_+2:_ Всякий раз, когда Маг попадает по врагу из палочки, он получает Ментальное зрение на _15 ходов_. actors.hero.talent.shield_battery.title=Защитная батарея @@ -692,7 +692,7 @@ actors.hero.talent.wild_power.desc=_+1:_ При использовании ди actors.hero.talent.fire_everything.title=огонь из всех орудий actors.hero.talent.fire_everything.desc=_+1:_ Дикая магия теперь срабатывает _5 раз_ вместо 4 и у каждой палочки есть _шанс 25%_ использовать её 3 раза.\n\n_+2:_ Дикая магия теперь срабатывает _6 раз_ вместо 4 и у каждой палочки есть _шанс 50%_ использовать её 3 раза.\n\n_+3:_ Дикая магия теперь срабатывает _7 раз_ вместо 4 и у каждой палочки есть _шанс 75%_ использовать её 3 раза.\n\n_+4:_ Дикая магия теперь срабатывает _8 раз_ вместо 4 и у каждой палочки есть _шанс 100%_ использовать её 3 раза. actors.hero.talent.conserved_magic.title=сохранённая магия -actors.hero.talent.conserved_magic.desc=_+1:_ Each zap from wild magic now uses _0.33 charges_ instead of 0.5, and wild magic has a _25% chance_ to not spend a turn.\n\n_+2:_ Each zap from wild magic now uses _0.225 charges_ instead of 0.5, and wild magic has a _50% chance_ to not spend a turn.\n\n_+3:_ Each zap from wild magic now uses _0.15 charges_ instead of 0.5, and wild magic has a _75% chance_ to not spend a turn.\n\n_+4:_ Each zap from wild magic now uses _0.1 charges_ instead of 0.5, and wild magic has a _100% chance_ to not spend a turn. +actors.hero.talent.conserved_magic.desc=_+1:_ Каждый выстрел дикой магии теперь использует _0.33 зарядов_ вместо 0.5 и имеет _25% шанс_ не потратить ход.\n\n_+2:_ Каждый выстрел дикой магии теперь использует _0.225 зарядов_ вместо 0.5 и имеет _шанс 50%_ не потратить ход.\n\n_+3:_ Каждый выстрел дикой магии теперь использует _0.15 зарядов_ вместо 0.5 и имеет _шанс 75%_ не потратить ход.\n\n_+4:_ Каждый выстрел дикой магии теперь использует _0.1 зарядов_ вместо 0.5 и имеет _шанс 100%_ не потратить ход. actors.hero.talent.telefrag.title=Телепорт-урон actors.hero.talent.telefrag.desc=_+1:_ Если маг превращается в другого персонажа, он наносит ему _10-15 урона_, но также получает _5 урона_.\n\n_+2:_ Если маг превращается в другого персонажа, он наносит ему _20-30 урона_, но также получает _10 урона_.\n\n_+3:_ Если маг превращается в другого персонажа, он наносит ему _30-45 урона_, но также получает _15 урона_.\n\n_+4:_ Если маг превращается в другого персонажа, он наносит ему _40-60 урона_, но также получает _20 урона_.\n\nГерой не может быть убит этим талантом, урон может быть уменьшен эффектами сопротивления магии. @@ -731,7 +731,7 @@ actors.hero.talent.enhanced_rings.title=Улучшенные кольца actors.hero.talent.enhanced_rings.desc=_+1:_ Когда Разбойник использует артефакты, его кольца получают улучшение +1 на _3 ходов_. \n\n_+2:_ Когда Разбойник использует артефакты, его кольца получают улучшение +1 на _6 ходов_. \n\n_+3:_ Когда Разбойник использует артефакты, его кольца получают улучшение +1 на _9 ходов_. actors.hero.talent.enhanced_lethality.title=Улучшенная летальность -actors.hero.talent.enhanced_lethality.desc=_+1:_ Убийца может убить врага с показателем здоровья ниже _4/13/27/67%_ за уровень готовности, вместо 3/10/20/50%.\n\n_+2:_ Убийца может убить врага с показателем здоровья ниже _5/17/33/83%_ за уровень готовности, вместо 3/10/20/50%.\n\n_+3:_ Убийца может убить врага с показателем здоровья ниже _6/20/40/100%_ за уровень готовности, вместо 3/10/20/50%. +actors.hero.talent.enhanced_lethality.desc=_+1:_ The Assassin can assassinate enemies left at below _4/13/27/67% health_ per level of preparation, up from 3/10/20/50%.\n\n_+2:_ The Assassin can assassinate enemies left at below _5/17/33/83% health_ per level of preparation, up from 3/10/20/50%.\n\n_+3:_ The Assassin can assassinate enemies left at below _6/20/40/100% health_ per level of preparation, up from 3/10/20/50%. actors.hero.talent.assassins_reach.title=Убийственный размах actors.hero.talent.assassins_reach.desc=_+1:_ Диапазон удара Убийцы за уровень подготовки увеличен до _1/3/4/6 клеток,_ вместо 1/2/3/4.\n\n_+2:_ Диапазон удара Убийцы за уровень подготовки увеличен до _2/4/6/8 клеток_, вместо 1/2/3/4.\n\n_+3:_ Диапазон удара Убийцы за уровень подготовки увеличен до _2/5/7/10 клеток_, вместо 1/2/3/4. actors.hero.talent.bounty_hunter.title=Охотник за головами @@ -749,7 +749,7 @@ actors.hero.talent.hasty_retreat.desc=_+1:_ После скачка Разбой actors.hero.talent.body_replacement.title=подмена тела actors.hero.talent.body_replacement.desc=_+1:_ После скачка, Разбойник оставляет за собой деревянную приманку, которая имеет _20 здоровья и 1-3 брони_.\n\n_+2:_ После скачка, Разбойник оставляет за собой деревянную приманку, которая имеет _40 здоровья и 2-6 брони_.\n\n_+3:_ После скачка, Разбойник оставляет за собой деревянную приманку, которая имеет _60 здоровья и 3-9 брони_.\n\n_+4:_ После скачка, Разбойник оставляет за собой деревянную приманку, которая имеет _80 здоровья и 4-12 брони_.\n\nОдновременно может быть активна только одна приманка. actors.hero.talent.shadow_step.title=теневой шаг -actors.hero.talent.shadow_step.desc=_+1:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _16% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+2:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _30% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+3:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _41% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+4:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _50% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents. +actors.hero.talent.shadow_step.desc=_+1:_ Если разбойник использует дымовую бомбу, будучи невидимым, это происходит мгновенно и расходует на _16% меньше_ заряда, но при этом он не ослепляет врагов и не активирует другие таланты.\n\n_+2:_ Если разбойник использует дымовую бомбу, будучи невидимым, это происходит мгновенно и расходует на _30% меньше_ заряда, но при этом он не ослепляет врагов и не активирует другие таланты.\n\n_+3:_ Если разбойник использует дымовую бомбу, будучи невидимым, это происходит мгновенно и расходует на _41% меньше_ заряда, но при этом он не ослепляет врагов и не активирует другие таланты.\n\n_+4:_ Если разбойник использует дымовую бомбу, будучи невидимым, это происходит мгновенно и расходует на _50% меньше_ заряда, но при этом он не ослепляет врагов и не активирует другие таланты. actors.hero.talent.fear_the_reaper.title=страх смерти actors.hero.talent.fear_the_reaper.desc=_+1:_ Когда здоровье врага, отмеченного меткой смерти достигает 0 оз, он получает _хромоту_.\n\n_+2:_ Когда здоровье врага, отмеченного меткой смерти достигает 0 оз, он получает _испуг и хромоту_.\n\n_+3:_ Когда здоровье врага, отмеченного меткой смерти достигает 0 оз, он получает _испуг и хромоту_, и враги в пределах 3 клеток получают _хромоту_.\n\n_+4:_ Когда здоровье врага, отмеченного меткой смерти достигает 0 оз, он получает _испуг и хромоту_, и враги в пределах 3 клеток получают _испуг и хромоту_. @@ -811,7 +811,7 @@ actors.hero.talent.fan_of_blades.desc=_+1:_ Спектральные клинк actors.hero.talent.projecting_blades.title=проецирующиеся клинки actors.hero.talent.projecting_blades.desc=_+1:_ Спектральные клинки имеют _+25% точности_ и проходят сквозь _ 2 сплошные клетки_.\n\n_+2:_ Спектральные клинки имеют _+50% точности_ и проходят сквозь _4 сплошные клетки_.\n\n_+3:_ Спектральные клинки имеют _+75% точности_ и проходят сквозь _6 сплошных клеток_.\n\n_+4:_ Спектральные клинки имеют _+100% точности_ и проходят сквозь _8 сплошных клеток_. actors.hero.talent.spirit_blades.title=клинки духов -actors.hero.talent.spirit_blades.desc=_+1:_ Spectral blades has a _30% chance_ to also use the enchantment on the spirit bow.\n\n_+2:_ Spectral blades has a _60% chance_ to also use the enchantment on the spirit bow.\n\n_+3:_ Spectral blades has a _90% chance_ to also use the enchantment on the spirit bow.\n\n_+4:_ Spectral blades has a _100% chance_ to also use the enchantment on the spirit bow, and it gives each enchantment _+10% power_. +actors.hero.talent.spirit_blades.desc=_+1:_ Спектральные клинки имеют _шанс 30%_ также использовать зачарование на луке духов.\n\n_+2:_ Спектральные клинки имеют _шанс 60%_ также использовать зачарование на луке духов.\n\n_+3:_ Спектральные клинки имеют _шанс 90%_ также использовать зачарование на луке духов.\n\n_+4:_ Спектральные клинки имеют _шанс 100%_ также использовать зачарование на луке духов, а также усиливают каждое зачарование _на 10%_. actors.hero.talent.growing_power.title=растущая мощь actors.hero.talent.growing_power.desc=_+1:_ Атака и скорость передвижения от силы природы увеличивается до _38% и 125%_, с 33% и 100%.\n\n_+2:_ Атака и скорость передвижения от силы природы увеличивается до _42% и 150%_, с 33% и 100%.\n\n_+3:_ Атака и скорость передвижения от силы природы увеличивается до _46% и 150%_, с 33% и 100%.\n\n_+4:_ Атака и скорость передвижения от силы природы увеличивается до _50% и 200%_, с 33% и 100%. @@ -828,56 +828,56 @@ actors.hero.talent.swift_spirit.title=стремительный дух actors.hero.talent.swift_spirit.desc=_+1:_ Скорость передвижения призрачного ястреба увеличена с 2 до _2.5 клеток_, и он гарантированно уклонится от первых _2 атак_, нанесенных ему.\n\n_+2:_ Скорость передвижения призрачного ястреба увеличена с 2 до _3 клеток_, и он гарантированно уклонится от первых _4 атак_, нанесенных ему.\n\n_+3:_ Скорость передвижения призрачного ястреба увеличена с 2 до _3.5 клеток_, и он гарантированно уклонится от первых _6 атак_, нанесенных ему.\n\n_+4:_ Скорость передвижения призрачного ястреба увеличена с 2 до _4 клеток_, и он гарантированно уклонится от первых _8 атак_, нанесенных ему. #duelist -actors.hero.talent.strengthening_meal.title=strengthening meal -actors.hero.talent.strengthening_meal.desc=_+1:_ Eating food grants the Duelist 2 bonus damage on her next _2 physical attacks_.\n\n_+2:_ Eating food grants the Duelist 2 bonus damage on her next _3 physical attacks_. -actors.hero.talent.adventurers_intuition.title=adventurer's intuition -actors.hero.talent.adventurers_intuition.desc=_+1:_ The Duelist identifies weapons _2.5x faster_ and armor _1.75x faster_.\n\n_+2:_ The Duelist identifies weapons _when she equips them_ and armor _2.5x faster_. -actors.hero.talent.patient_strike.title=patient strike -actors.hero.talent.patient_strike.desc=_+1:_ If the Duelist waits before performing a melee attack, she will deal _1-2 bonus damage_.\n\n_+2:_ If the Duelist waits before performing a melee attack, she will deal _2 bonus damage_. -actors.hero.talent.aggressive_barrier.title=aggressive barrier -actors.hero.talent.aggressive_barrier.desc=_+1:_ The Duelist gains 3 shielding when she uses a weapon ability and is below _33% health_.\n\n_+2:_ The Duelist gains 3 shielding when she uses a weapon ability and is below _50% health_. -actors.hero.talent.aggressive_barrier.meta_desc=_If this talent is gained by a different hero_ it will instead grant shielding when making a melee attack at low health, with a 50 turn cooldown. +actors.hero.talent.strengthening_meal.title=Усиляющий обед +actors.hero.talent.strengthening_meal.desc=_+1:_ Еда дарует Дуэлянту 2 дополнительных единицы урона на следующие _2 физические атаки_.\n\n_+2:_ Еда дарует Дуэлянту 2 дополнительных единицы урона на следующие _3 физические атаки_. +actors.hero.talent.adventurers_intuition.title=Интуиция приключенца +actors.hero.talent.adventurers_intuition.desc=_+1:_ Дуэлянтка опознаёт оружия в _2.5 раз_ быстрее и броню в _1.75 раза_ быстрее.\n\n_+2:_ Дуэлянтка опознаёт оружия, _когда экипирует их_ быстрее и броню в _2.5 раза_ быстрее. +actors.hero.talent.patient_strike.title=Выжидающий удар +actors.hero.talent.patient_strike.desc=_+1:_ Если дуэлянтка ждёт перед совершением ближней атаки, она нанесёт _1-2 бонусного урона_.\n\n_+2:_ Если дуэлянтка ждёт перед совершением ближней атаки, она нанесёт _2 бонусного урона_. +actors.hero.talent.aggressive_barrier.title=Агрессивный барьер +actors.hero.talent.aggressive_barrier.desc=_+1: Дуэлянтка получает 3 единицы щита, когда она использует способности оружия, и её здоровье меньше _33%_.\n\n_+1: Дуэлянтка получает 3 единицы щита, когда она использует способности оружия, и её здоровье меньше _50%_. +actors.hero.talent.aggressive_barrier.meta_desc=_Если этот талант получен другим героем_, то герой будет получать щит при совершении ближней атаки при низком уровне здоровья, с перезарядкой в 50 ходов. -actors.hero.talent.focused_meal.title=focused meal -actors.hero.talent.focused_meal.desc=_+1:_ Eating food takes the Duelist 1 turn and grants her _1 weapon charge_.\n\n_+2:_ Eating food takes the Duelist 1 turn and grants her _1.5 weapon charge_. -actors.hero.talent.focused_meal.meta_desc=_If this talent is gained by a different hero_ it will instead grant bonus damage to their next attack equal to their level/3 at +1, or level/2 at +2. -actors.hero.talent.restored_agility.title=restored agility -actors.hero.talent.restored_agility.desc=_+1:_ The Duelist has _3x evasion_ while drinking potions of healing.\n\n_+2:_ The Duelist has _10x evasion_ while drinking potions of healing.\n\nThis talent also triggers when drinking potions or elixirs based on potions of healing. -actors.hero.talent.weapon_recharging.title=weapon recharging -actors.hero.talent.weapon_recharging.desc=_+1:_ The Duelist gains one primary weapon charge every _15 turns_ when under the effect of wand or artifact recharging buffs.\n\n_+2:_ The Duelist gains one primary weapon charge every _10 turns_ when under the effect of wand or artifact recharging buffs. -actors.hero.talent.weapon_recharging.meta_desc=_If this talent is gained by a different hero_ it will instead cause them to deal +5% melee damage while recharging at +1, or +7.5% melee damage while recharging at +2. -actors.hero.talent.lethal_haste.title=lethal haste -actors.hero.talent.lethal_haste.desc=_+1:_ When the Duelist lands a killing blow with a weapon ability, she gains _1 turn_ of haste.\n\n_+2:_ When the Duelist lands a killing blow with a weapon ability, she gains _2 turns_ of haste. -actors.hero.talent.lethal_haste.meta_desc=_If this talent is gained by a different hero_ it will instead trigger with regular weapon attacks, with a 100 turn cooldown. -actors.hero.talent.swift_equip.title=swift equip -actors.hero.talent.swift_equip.desc=_+1:_ The Duelist can switch her equipped weapon instantly _one time_, with a 50 turn cooldown.\n\n_+2:_ The Duelist can switch her equipped weapon instantly _twice within 5 turns_, with a 50 turn cooldown.\n\nIf the Duelist has this talent and it is not on cooldown, quick-using an unequipped weapon will equip it. +actors.hero.talent.focused_meal.title=Медитационный обед +actors.hero.talent.focused_meal.desc=_+1:_ Перекус занимает у Дуэлянтки 1 ход и даёт ей _1 заряд оружия_.\n\n_+2:_ Перекус занимает у Дуэлянтки 1 ход и даёт ей _1.5 заряда оружия_. +actors.hero.talent.focused_meal.meta_desc=_Если этот талант получен другим героем_, то герой получит бонус к урону следующей атаки равный уровню героя/3 на 1-ом уровне таланта, или уровню героя/2 на 2-ом уровне таланта. +actors.hero.talent.restored_agility.title=Восстановление ловкости +actors.hero.talent.restored_agility.desc=_+1:_ Уклонение Дуэлянта _увеличивается в 3 раза_, когда она использует Зелья исцеления.\n\n_+2:_ Уклонение Дуэлянта _увеличивается в 10 раз_, когда она использует Зелья исцеления.\n\nЭтот талант также работает при использовании эликсиров или тоников на основе Зелья исцеления. +actors.hero.talent.weapon_recharging.title=Перезарядка оружия +actors.hero.talent.weapon_recharging.desc=_+1:_ Дуэлянт получает один заряд главного оружия каждые _15 ходов_, пока находится под действием перезарядки или перезарядки артефактов.\n\n_+2:_ Дуэлянт получает один заряд главного оружия каждые _10 ходов_, пока находится под действием перезарядки или перезарядки артефактов +actors.hero.talent.weapon_recharging.meta_desc=_Если этот талант получен другим героем_, то под действием перезарядки герой будет наносить на 5% больше урона в ближнем бою на 1-ом уровне таланта, или на 7.5% больше на 2-ом уровне. +actors.hero.talent.lethal_haste.title=Смертельная скорость +actors.hero.talent.lethal_haste.desc=_+1:_ Когда Дуэлянт наносит добивающий удар, она получает _1 ход_ ускорения.\n\n_+2:_ Когда Дуэлянт наносит добивающий удар, она получает _2 хода_ ускорения. +actors.hero.talent.lethal_haste.meta_desc=_Если этот талант получен другим героем_, то он будет срабатывать с обычными атаками, с перезарядкой в 100 ходов. +actors.hero.talent.swift_equip.title=Быстрая экипировка +actors.hero.talent.swift_equip.desc=_+1:_ Дуэлянт может моментально поменять её экипированное оружие _1 раз_ с перезарядкой в 50 ходов.\n\n_+2:_ Дуэлянт может моментально поменять её экипированное оружие _2 раза в течении 5 ходов_ с перезарядкой в 50 ходов.\n\nЕсли этот талант не на перезарядке, Дуэлянт может поменять оружие из слота быстрого доступа. -actors.hero.talent.lightweight_charge.title=lightweight charge -actors.hero.talent.lightweight_charge.desc=_+1:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _7/5/3% less charge_.\n\n_+2:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _13/10/7% less charge_.\n\n_+3:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _20/15/10% less charge_. -actors.hero.talent.lightweight_charge.meta_desc=_If this talent is gained by a different hero_ it will instead increase the damage of tier 2/3 melee weapons by 7/3% at +1, 14/7% at +2, or 20/10% at +3. Tier 1 weapons are unaffected. -actors.hero.talent.deadly_followup.title=deadly followup -actors.hero.talent.deadly_followup.desc=_+1:_ When the Duelist hits an enemy with a thrown weapon, she will deal _7% more melee damage_ to them for 5 turns.\n\n_+2:_ When the Duelist hits an enemy with a thrown weapon, she will deal _13% more melee damage_ to them for 5 turns.\n\n_+3:_ When the Duelist hits an enemy with a thrown weapon, she will deal _20% more melee damage_ to them for 5 turns. +actors.hero.talent.lightweight_charge.title=Лёгкий заряд +actors.hero.talent.lightweight_charge.desc=_+1:_ Когда Дуэлянт использует способность оружия 1/2/3 уровня, она тратит на _7/5/3% меньше заряда_.\n\n_+2:_ Когда Дуэлянт использует способность оружия 1/2/3 уровня, она тратит на _13/10/7% меньше заряда_.\n\n_+3:_ Когда Дуэлянт использует способность оружия 1/2/3 уровня, она тратит на _20/15/10% меньше заряда_. +actors.hero.talent.lightweight_charge.meta_desc=_Если этот талант получен другим героем_, то он будет увеличивать урон оружий ближнего боя 2/3 уровня на 7/3% на 1-ом уровне, на 14/7% на 2-ом уровне, или на 20/10% на 3-ем уровне. Оружие 1-ого уровня остаётся без изменений. +actors.hero.talent.deadly_followup.title=Смертельное добивание +actors.hero.talent.deadly_followup.desc=_+1:_ Когда Дуэлянт попадает по врагу метательным оружием, она наносит ему на _7% больше урона в ближнем бою_ в течение 5 ходов.\n\n_+2:_ Когда Дуэлянт попадает по врагу метательным оружием, она наносит ему на _13% больше урона в ближнем бою_ в течение 5 ходов.\n\n_+3:_ Когда Дуэлянт попадает по врагу метательным оружием, она наносит ему на _20% больше урона в ближнем бою_ в течение 5 ходов. -actors.hero.talent.secondary_charge.title=secondary charge -actors.hero.talent.secondary_charge.desc=_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _58%_ of her primary, from 50%.\n\n_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _67%_ of her primary, from 50%.\n\n_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _75%_ of her primary, from 50%. -actors.hero.talent.twin_upgrades.title=twin upgrades -actors.hero.talent.twin_upgrades.desc=_+1:_ If the weaker of the Champion's two equipped weapons is _2 or more tiers lower_ than the stronger one, it is boosted to the stronger weapon's level.\n\n_+2:_ If the weaker of the Champion's two equipped weapons is _1 or more tiers lower_ than the stronger one, it is boosted to the stronger weapon's level.\n\n_+3:_ If the weaker of the Champion's two equipped weapons is _the same tier or lower_ than the stronger one, it is boosted to the stronger weapon's level. -actors.hero.talent.combined_lethality.title=combined lethality -actors.hero.talent.combined_lethality.desc=_+1:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy _below 8% HP_.\n\n_+2:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy _below 17% HP_.\n\n_+3:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy _below 25% HP_.\n\nIf the second ability does not contain an attack, this talent will instead trigger on the Champion's next attack within 5 turns. +actors.hero.talent.secondary_charge.title=вторичный заряд +actors.hero.talent.secondary_charge.desc=_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _58%_ of her primary, from 50%.\n\n_+2:_ The Champion's secondary weapon charge speed and charge cap are increased to _67%_ of her primary, from 50%.\n\n_+3:_ The Champion's secondary weapon charge speed and charge cap are increased to _75%_ of her primary, from 50%. +actors.hero.talent.twin_upgrades.title=взаимные улучшения +actors.hero.talent.twin_upgrades.desc=_+1:_ If one of the Champion's two equipped weapons has a lower level and is _2 or more tiers lower_ than the other weapon, it will be boosted to the other weapon's level.\n\n_+2:_ If one of the Champion's two equipped weapons has a lower level and is _1 or more tiers lower_ than the other weapon, it will be boosted to the other weapon's level\n\n_+3:_ If one of the Champion's two equipped weapons has a lower level and is _the same tier or lower_ than the other weapon, it will be boosted to the other weapon's level +actors.hero.talent.combined_lethality.title=двойная летальность +actors.hero.talent.combined_lethality.desc=_+1:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 8% HP_.\n\n_+2:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 17% HP_.\n\n_+3:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 25% HP_.\n\nIf the second ability does not contain an attack, this talent will instead trigger on the Champion's next attack within 5 turns. #second subclass -actors.hero.talent.close_the_gap.title=close the gap -actors.hero.talent.close_the_gap.desc=_+1:_ The Duelist blinks _up to two tiles_ toward her target when starting a duel.\n\n_+2:_ The Duelist blinks _up to three tiles_ toward her target when starting a duel.\n\n_+3:_ The Duelist blinks _up to four tiles_ toward her target when starting a duel.\n\n_+4:_ The Duelist blinks _up to five tiles_ toward her target when starting a duel.\n\nThis blink can go through enemies and hazards, and is taken into account when determining if an enemy is in range to be challenged. -actors.hero.talent.invigorating_victory.title=invigorating victory -actors.hero.talent.invigorating_victory.desc=_+1:_ If the Duelist defeats her target before the duel ends, she heals for _30% of the damage_ she took during the duel.\n\n_+2:_ If the Duelist defeats her target before the duel ends, she heals for _50% of the damage_ she took during the duel.\n\n_+3:_ If the Duelist defeats her target before the duel ends, she heals for _65% of the damage_ she took during the duel.\n\n_+4:_ If the Duelist defeats her target before the duel ends, she heals for _75% of the damage_ she took during the duel. -actors.hero.talent.elimination_match.title=elimination match -actors.hero.talent.elimination_match.desc=_+1:_ If the Duelist challenges again within 3 turns of a duel ending, that challenge has a _20% reduced_ charge cost.\n\n_+2:_ If the Duelist challenges again within 3 turns of a duel ending, that challenge has a _36% reduced_ charge cost.\n\n_+3:_ If the Duelist challenges again within 3 turns of a duel ending, that challenge has a _50% reduced_ charge cost.\n\n_+4:_ If the Duelist challenges again within 3 turns of a duel ending, that challenge has a _60% reduced_ charge cost. +actors.hero.talent.close_the_gap.title=тактическое сближение +actors.hero.talent.close_the_gap.desc=_+1:_ Дуэлянт совершает скачок до _2-ух клеток_ к её цели, когда начинает дуэль.\n\n_+2:_ Дуэлянт совершает скачок до _3-ух клеток_ к её цели, когда начинает дуэль.\n\n_+3:_ Дуэлянт совершает скачок до _4-ух клеток_ к её цели, когда начинает дуэль.\n\n_+4:_ Дуэлянт совершает скачок до _5-ух клеток_ к её цели, когда начинает дуэль.\n\nЭтот скачок может проходить через врагов и опасности, а также учитывается при расчёте радиуса для дуэли. +actors.hero.talent.invigorating_victory.title=сладость победы +actors.hero.talent.invigorating_victory.desc=_+1:_ Если Дуэлянт побеждает врага до конца дуэли, она исцеляется на _30% от урона_ полученного в дуэли.\n\n_+2:_ Если Дуэлянт побеждает врага до конца дуэли, она исцеляется на _50% от урона_ полученного в дуэли.\n\n_+3:_ Если Дуэлянт побеждает врага до конца дуэли, она исцеляется на _65% от урона_ полученного в дуэли.\n\n_+4:_ Если Дуэлянт побеждает врага до конца дуэли, она исцеляется на _75% от урона_ полученного в дуэли. +actors.hero.talent.elimination_match.title=дуэль не на жизнь +actors.hero.talent.elimination_match.desc=_+1:_ Если Дуэлянт бросает вызов в течение 3-ёх ходов после конца дуэли, этот вызов расходует на _20% меньше_ заряда.\n\n_+2:_ Если Дуэлянт бросает вызов в течение 3-ёх ходов после конца дуэли, этот вызов расходует на _36% меньше_ заряда.\n\n_+3:_ Если Дуэлянт бросает вызов в течение 3-ёх ходов после конца дуэли, этот вызов расходует на _50% меньше_ заряда.\n\n_+4:_ Если Дуэлянт бросает вызов в течение 3-ёх ходов после конца дуэли, этот вызов расходует на _60% меньше_ заряда. -actors.hero.talent.elemental_reach.title=elemental reach -actors.hero.talent.elemental_reach.desc=_+1:_ Elemental strike's range is increased to _4 tiles_ from 3, and its width is increased to _70 degrees_ from 65.\n\n_+2:_ Elemental strike's range is increased to _5 tiles_ from 3, and its width is increased to _75 degrees_ from 65.\n\n_+3:_ Elemental strike's range is increased to _6 tiles_ from 3, and its width is increased to _80 degrees_ from 65.\n\n_+4:_ Elemental strike's range is increased to _7 tiles_ from 3, and its width is increased to _85 degrees_ from 65. -actors.hero.talent.striking_force.title=striking force -actors.hero.talent.striking_force.desc=_+1:_ The power of elemental strike's effect is increased by _25%_.\n\n_+2:_ The power of elemental strike's effect is increased by _50%_.\n\n_+3:_ The power of elemental strike's effect is increased by _75%_.\n\n_+4:_ The power of elemental strike's effect is increased by _100%_. +actors.hero.talent.elemental_reach.title=дальность стихии +actors.hero.talent.elemental_reach.desc=_+1:_ Дальность элементального удара увеличена с 3 до _4 клеток_, а его ширина с 65 до _70 градусов_.\n\n_+2:_ Дальность элементального удара увеличена с 3 до _5 клеток_, а его ширина с 65 до _75 градусов_.\n\n_+3:_ Дальность элементального удара увеличена с 3 до _6 клеток_, а его ширина с 65 до _80 градусов_.\n\n_+4:_ Дальность элементального удара увеличена с 3 до _4 клеток_, а его ширина с 65 до _85 градусов_. +actors.hero.talent.striking_force.title=сила волны +actors.hero.talent.striking_force.desc=_+1:_ Сила элементального удара увеличена на _25%_.\n\n_+2:_ Сила элементального удара увеличена на _50%_.\n\n_+3:_ Сила элементального удара увеличена на _75%_.\n\n_+4:_ Сила элементального удара увеличена на _100%_. actors.hero.talent.directed_power.title=directed power actors.hero.talent.directed_power.desc=_+1:_ The direct attack from elemental strike gains _+25% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+2:_ The direct attack from elemental strike gains _+50% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+3:_ The direct attack from elemental strike gains _+75% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+4:_ The direct attack from elemental strike gains _+100% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target. @@ -886,7 +886,7 @@ actors.hero.talent.directed_power.desc=_+1:_ The direct attack from elemental st #universal actors.hero.talent.heroic_energy.title=героическая энергия actors.hero.talent.heroic_energy.rat_title=крысоическая энергия -actors.hero.talent.heroic_energy.desc=_+1:_ The hero's armor ability has a _12% reduced_ charge cost.\n\n_+2:_ The hero's armor ability has a _23% reduced_ charge cost.\n\n_+3:_ The hero's armor ability has a _32% reduced_ charge cost.\n\n_+4:_ The hero's armor ability has a _40% reduced_ charge cost +actors.hero.talent.heroic_energy.desc=_+1:_ Способность брони героя имеет сниженную стоимость заряда _на 12%_.\n\n_+2:_ Способность брони героя имеет сниженную стоимость заряда _на 23%_.\n\n_+3:_ Способность брони героя имеет сниженную стоимость заряда _на 32%_.\n\n_+4:_ Способность брони героя имеет сниженную стоимость заряда _на 40%_. actors.hero.talent.ratsistance.title=крысопротивление actors.hero.talent.ratsistance.desc=_+1:_ Враждебные крысоморфизированные враги наносят на _-10% меньше урона_.\n\n_+2:_ Враждебные крысоморфизированные враги наносят на _-19% меньше урона_.\n\n_+3:_ Враждебные крысоморфизированные враги наносят на _-27% меньше урона_.\n\n_+4:_ Враждебные крысоморфизированные враги наносят на _-35% меньше урона_. @@ -975,11 +975,11 @@ actors.mobs.npcs.shopkeeper.sell=Продать предмет actors.mobs.npcs.shopkeeper.desc=Этот полный парень лучше смотрелся бы в торговом районе крупного города, чем в подземелье. Его цены объясняют, почему он решил обосноваться здесь. actors.mobs.npcs.wandmaker.name=старый чародей -actors.mobs.npcs.wandmaker.intro_warrior=Oh, hello there! What a pleasant surprise to meet a warrior from the north in such a depressing place! You must have travelled quite far to get here. If you're looking for adventure, I may have a task for you. +actors.mobs.npcs.wandmaker.intro_warrior=О, приветствую тебя! Как приятно встретить воина с севера в столь гнетущем месте! Ты, должно быть, длинный проделал путь, чтобы добраться сюда. Если ты не против помочь пожилому человеку, у меня есть для тебя задание. actors.mobs.npcs.wandmaker.intro_rogue=О Боже, ты меня напугал! В этих местах я не встречал бандита, сохранившего свой разум, так что ты, видать, с поверхности! Если ты не прочь помочь незнакомцу, у меня есть для тебя задание. actors.mobs.npcs.wandmaker.intro_mage=О, здравствуй, %s! Я слышал, ты навел шума в институте чародеев? О, неважно, я все равно никогда не любил этих напыщенных снобов. Если хочешь, у меня есть для тебя задание. actors.mobs.npcs.wandmaker.intro_huntress=О, здравствуй, мисс! Дружелюбное лицо в этом месте - настоящий сюрприз, не так ли? Если честно, готов поспорить, что уже видел твое лицо где-то, но никак не могу вспомнить... А, неважно, если ты ищешь приключений, у меня есть задание. -actors.mobs.npcs.wandmaker.intro_duelist=Oh, hello miss! What a pleasant surprise to meet a hero in such a depressing place! If you're up to helping an old man out, I may have a task for you. +actors.mobs.npcs.wandmaker.intro_duelist=О, здравствуй мисс! Какой приятный сюрприз встретить героиню в столь гнетущем месте! Если вы готовы помочь старику, у меня может быть для вас задание. actors.mobs.npcs.wandmaker.intro_1=\n\nЯ пришел сюда, чтобы найти редкий ингредиент для палочки, но заблудился, а мой магический щит постепенно ослабевает. Вскоре мне придется покинуть это место, но я очень не хочу возвращаться с пустыми руками. actors.mobs.npcs.wandmaker.intro_dust=Я ищу _прах мертвеца._ Это особый вид измельченных проклятых костей, обычно встречающийся в подобных местах. Где-то здесь должна находиться заваленная комната, в которой есть пыль. Однако будь осторожнее, проклятие, лежащее на пыли, достаточно мощное. _Вернись ко мне как можно быстрее_ и я сниму его. actors.mobs.npcs.wandmaker.intro_ember=Я ищу _пепел элементаля,_ который получают из молодых огненных элементалей. Они обычно появляются, когда ритуал призыва не контролируется, так что найди свечи и точку призыва, я уверен, у тебя получится одного встретить. Ты, возможно, захочешь _иметь при себе что-нибудь замораживающее,_ элементали очень сильны, но лёд быстро остудит их пыл. diff --git a/core/src/main/assets/messages/actors/actors_tr.properties b/core/src/main/assets/messages/actors/actors_tr.properties index 541f7c4c6..f20b44da1 100644 --- a/core/src/main/assets/messages/actors/actors_tr.properties +++ b/core/src/main/assets/messages/actors/actors_tr.properties @@ -521,7 +521,7 @@ actors.hero.heroclass.huntress_desc_short=Avcı, fırlatma silahlarında uzmand actors.hero.heroclass.huntress_desc=Avcı, sonsuz sayıda sihirli ok atabilen _eşsiz ruh yayı_ ile başlar.\n\nAvcı, uzun çimenlerin arasında _onları çiğnemeden_ seyahat edebilir.\n\nAvcı ayrıca _çivili eldivenler_, kumaş zırh, kırba ve kadife kese ile başlar.\n\nAvcı otomatikman şunları tanımlar:\n_-_ Tanımlama Parşömeni\n_-_ Akıl Görüşü İksiri\n_-_ Ninni Parşömeni actors.hero.heroclass.huntress_unlock=Avcı'yı açmak için _bir oyunda düşmanlara fırlatma silahı ile 15 kere vur._ -actors.hero.heroclass.duelist=Düellocu +actors.hero.heroclass.duelist=duelist actors.hero.heroclass.duelist_desc_short=Düellocu silahını kullanarak _özel silah yeteneğini_ tetikleyebilen bir silah ustasıdır. Bu özel yetenek _her silah için farklıdır._ actors.hero.heroclass.duelist_desc=Düellocu, zamanla şarj olan ve özel bir yeteneğe sahip _eşsiz meç_ ile başlar.\n\nOyundaki her silahın, Düellocu'nun kullanabileceği _farklı bir özel yeteneği_ vardır.\n\nDüellocu ayrıca _iki fırlatma iğnesi_, kumaş zırh, kırba ve kadife kese ile başlar.\n\nDüellocu otomatikman şunları tanımlar:\n_-_ Tanımlama Parşömeni\n_-_ Güç İksiri\n_-_ Ayna Görüntü Parşömeni actors.hero.heroclass.duelist_unlock=Düellocu'yu açmak için _2. düzey veya daha yüksek bir silahı güç cezası olmadan kuşan._ @@ -626,14 +626,14 @@ actors.hero.talent.double_jump.desc=_+1:_ Savaşçı 3 tur içinde ikinci bir s actors.hero.talent.expanding_wave.title=genişleyen dalga actors.hero.talent.expanding_wave.desc=_+1:_ Şok dalgasının menzili 5'ten _6 kareye_, genişliği ise 60'tan _75 dereceye_ yükseltildi.\n\n_+2:_ Şok dalgasının menzili 5'ten _7 karoya_ yükseltildi ve genişliği 60'tan _90 dereceye_ yükseltildi.\n\n_+3:_ Şok dalgasının menzili 5'ten _8 kareye_ yükseltildi ve genişliği 60'tan _105 dereceye_ yükseltildi.\n\n_+4:_ Şok dalgasının menzili 5'ten _9 kareye_ yükseltildi ve genişliği 60'tan _120 dereceye_ yükseltildi. actors.hero.talent.striking_wave.title=çarpıcı dalga -actors.hero.talent.striking_wave.desc=_+1:_ Shockwave has a _30% chance_ to also use on-hit effects like enchantments and combo.\n\n_+2:_ Shockwave has a _60% chance_ to also use on-hit effects like enchantments and combo.\n\n_+3:_ Shockwave has a _90% chance_ to also use on-hit effects like enchantments and combo.\n\n_+4:_ Shockwave has a _100% chance_ to also use on-hit effects like enchantments and combo, and it gives enchantments _+20% power_. +actors.hero.talent.striking_wave.desc=_+1:_ Şok Dalgası'nın büyü ve kombinasyon gibi vuruş etkilerini de kullanma _şansı %30_'dur.\n\n_+2:_ Şok Dalgası'nın büyü ve kombinasyon gibi vuruş etkilerini de kullanma _şansı %60_'dur.\n\n_+3:_ Şok Dalgası'nın büyü ve kombinasyon gibi vuruş etkilerini de kullanma _şansı %90_'dur.\n\n_+4:_ Şok Dalgası'nın büyü ve kombinasyon gibi vuruş etkilerini de kullanma _şansı %100_'dur. ve büyülere _+%20 güç_ verir. actors.hero.talent.shock_force.title=şok gücü actors.hero.talent.shock_force.desc=_+1:_ Shockwave _%20 daha fazla hasar_ verir ve sakatlanmak yerine sersemletme için _%25 şansa sahiptir.\n\n_+2:_ Shockwave _%40 daha fazla hasar_ verir ve sakat bırakmak yerine sersemletme için _%50 şansa sahiptir.\n\n_+3:_ Shockwave _60% daha fazla hasar_ verir ve sakatlanmak yerine sersemletme için _%75 şansa sahiptir.\n\n_+4:_ Shockwave _%80 daha fazla hasar_ verir ve sakat bırakmak yerine sersemletme için _%100 şansa sahiptir. actors.hero.talent.sustained_retribution.title=sürekli ceza actors.hero.talent.sustained_retribution.desc=_+1:_ Savaşçı, 1 vuruşta %100 ilave hasar yerine, _2 vuruşa yayılan _%115 ilave hasar_ verir.\n\n_+2:_ Savaşçı, 1 vuruşta %100 ilave hasar yerine _3 vuruşa_ yayılan _%130 ilave hasar_ verir.\n\n_+3:_ Savaşçı, 1 vuruşta %100 ilave hasar yerine, _4 vuruşa yayılan _%145 ilave hasar_ verir.\n\nSavaşçı, 1 vuruşta %100 ilave hasar yerine, _5 vuruşa yayılan _%160 ilave hasar_ verir. actors.hero.talent.shrug_it_off.title=omuz silkme -actors.hero.talent.shrug_it_off.desc=_+1:_ The Warrior's damage reduction while enduring is _increased to 60%_, from 50%.\n\n_+2:_ The Warrior's damage reduction while enduring is _increased to 68%_, from 50%.\n\n_+3:_ The Warrior's damage reduction while enduring is _increased to 74%_, from 50%.\n\n_+4:_ The Warrior's damage reduction while enduring is _increased to 80%_, from 50%. +actors.hero.talent.shrug_it_off.desc=_+1:_ Savaşçının dayanıklılık sırasındaki hasar azaltma oranı %50'den _%60_'a yükseltilir.\n\n_+2:_ Savaşçının dayanıklılık sırasındaki hasar azaltma oranı %50'den _%68_'e yükseltilir.\n\n_+3:_ Savaşçının dayanıklılık sırasındaki hasar azaltma oranı %50'den _%74_'e yükseltilir.\n\n_+4:_ Savaşçının dayanıklılık sırasındaki hasar azaltma oranı %50'den _%80_'e yükseltilir. actors.hero.talent.even_the_odds.title=ihtimaller bile actors.hero.talent.even_the_odds.desc=_+1:_ Savaşçı, dayanıklılık sona erdiğinde 2 karo içindeki her düşman için ek _%5 bonus hasar_ verir.\n\n_+2:_ Savaşçı, dayanıklılık sona erdiğinde 2 karo içindeki her düşman için ek _1%10 ilave hasar_ verir.\n\n_+3:_ Savaşçı, dayanıklılık sona erdiğinde 2 karo içindeki her düşman için ek _1%15 bonus hasar_ verir.\n\n_+4:_ Savaşçı, dayanıklılık sona erdiğinde 2 karo içindeki her düşman için _%20 ilave hasar_ verir. @@ -692,7 +692,7 @@ actors.hero.talent.wild_power.desc=_+1:_ Vahşi büyü kullanırken, asalar _+4' actors.hero.talent.fire_everything.title=her şeyi ateşle actors.hero.talent.fire_everything.desc=_+1:_ Vahşi büyü artık 4 değil, _5 defa_ ateşleniyor ve her bir asanın 3 kez kullanılabilir olmak için _%25 şansı_ var.\n\n_+2:_ Vahşi büyü artık 4 değil, _6 defa_ ateşleniyor ve her bir asanın 3 kez kullanılabilir olmak için _%50 şansı_ var.\n\n_+3:_ Vahşi büyü artık 4 değil, _7 defa_ ateşleniyor ve her bir asanın 3 kez kullanılabilir olmak için _%75 şansı_ var.\n\n_+4:_ Vahşi büyü artık 4 değil, _8 defa_ ateşleniyor ve her bir asanın 3 kez kullanılabilir olmak için _%100 şansı_ var. actors.hero.talent.conserved_magic.title=korunmuş büyü -actors.hero.talent.conserved_magic.desc=_+1:_ Each zap from wild magic now uses _0.33 charges_ instead of 0.5, and wild magic has a _25% chance_ to not spend a turn.\n\n_+2:_ Each zap from wild magic now uses _0.225 charges_ instead of 0.5, and wild magic has a _50% chance_ to not spend a turn.\n\n_+3:_ Each zap from wild magic now uses _0.15 charges_ instead of 0.5, and wild magic has a _75% chance_ to not spend a turn.\n\n_+4:_ Each zap from wild magic now uses _0.1 charges_ instead of 0.5, and wild magic has a _100% chance_ to not spend a turn. +actors.hero.talent.conserved_magic.desc=_+1:_ Vahşi büyüden gelen her bir vuruş artık 0,5 yerine _0,33 şarj_ kullanıyor ve vahşi büyünün bir tur harcamama _şansı %25_.\n\n_+2:_ Vahşi büyüden gelen her bir vuruş artık 0,5 yerine _0,225 şarj_ kullanıyor ve vahşi büyünün bir tur harcamama _şansı %50_.\n\n_+3:_ Vahşi büyüden gelen her bir vuruş artık 0,5 yerine _0,15 şarj_ kullanıyor ve vahşi büyünün bir tur harcamama _şansı %75_.\n\n_+4:_ Vahşi büyüden gelen her bir vuruş artık 0,5 yerine _0,1 şarj_ kullanıyor ve vahşi büyünün bir tur harcamama _şansı %100_. actors.hero.talent.telefrag.title=Telefrag actors.hero.talent.telefrag.desc=_+1:_ Büyücü başka bir karaktere dönüşürse ona _10-15 hasar_ verir, ancak aynı zamanda _5 hasar_ alır.\n\n_+2:_ Büyücü başka bir karaktere dönüşürse, ona _20-30 hasar_ verir, ancak aynı zamanda _10 hasar_ alır.\n\n_+3:_ Büyücü başka bir karaktere dönüşürse ona _30-45 hasar_ verir, ancak aynı zamanda _15 hasar_ alır.\n\n_+4:_ Büyücü başka bir karaktere dönüşürse ona _40-60 hasar_ verir, ama aynı zamanda _20 hasar_ alır.\n\nKahraman bu yetenek tarafından öldürülemez, büyü direnci etkileri ile kendine verdiği hasar azaltılabilir. @@ -731,7 +731,7 @@ actors.hero.talent.enhanced_rings.title=geliştirilmiş yüzükler actors.hero.talent.enhanced_rings.desc=_+1:_ Haydut bir eser kullandığında, yüzükleri _3 tur boyunca +1 yükseltme kazanır.\n\n_+2:_ Haydut bir eser kullandığında, yüzükleri _6 tur boyunca +1 yükseltme kazanır.\n\n_+3:_ Haydut bir eser kullandığında, yüzükleri _9 tur boyunca +1 yükseltme kazanır. actors.hero.talent.enhanced_lethality.title=gelişmiş öldürücülük -actors.hero.talent.enhanced_lethality.desc=_+1:_ Suikastçı, hazırlık seviyesi başına %3/10/20/50'den %4/13/27/67 sağlık_ altındaki düşmanlara suikast yapabilir.\n\n_+2:_ Suikastçı, hazırlık seviyesi başına %3/10/20/50'den %5/17/33/83 sağlık_ altındaki düşmanlara suikast yapabilir.\n\n_+3:_ Suikastçı, hazırlık seviyesi başına %3/10/20/50'den %6/20/40/100 sağlık_ altındaki düşmanlara suikast yapabilir. +actors.hero.talent.enhanced_lethality.desc=_+1:_ The Assassin can assassinate enemies left at below _4/13/27/67% health_ per level of preparation, up from 3/10/20/50%.\n\n_+2:_ The Assassin can assassinate enemies left at below _5/17/33/83% health_ per level of preparation, up from 3/10/20/50%.\n\n_+3:_ The Assassin can assassinate enemies left at below _6/20/40/100% health_ per level of preparation, up from 3/10/20/50%. actors.hero.talent.assassins_reach.title=suikastçının erişimi actors.hero.talent.assassins_reach.desc=_+1:_ Suikastçının hazırlık seviyesi başına göz kırpma aralığı 1/2/3/4'ten _1/3/4/6 kareye_ yükseltildi.\n\n_+2:_ Suikastçının hazırlık seviyesi başına göz kırpma aralığı 1/2/3/4'ten _2/4/6/8 kareye_ yükseltildi.\n\n_+3:_ Suikastçının hazırlık seviyesi başına göz kırpma aralığı 1/2/3/4'ten _2/5/7/10 kareye_ yükseltildi. actors.hero.talent.bounty_hunter.title=ödül avcısı @@ -749,7 +749,7 @@ actors.hero.talent.hasty_retreat.desc=_+1:_ Haydut yanıp söndükten sonra _1 t actors.hero.talent.body_replacement.title=vücut değişikliği actors.hero.talent.body_replacement.desc=_+1:_ Haydut, yanıp söndükten sonra arkasında _20 can ve 1-3 zırh_ olan tahta bir yem bırakır.\n\n_+2:_ Haydut, yanıp söndükten sonra arkasında _40 can ve 2-6 zırha sahip tahta bir yem bırakır.\n\n_+3:_ Haydut, yanıp söndükten sonra arkasında _60 can ve 3-9 zırha sahip tahta bir yem bırakır.\n\n_+4:_ Yanıp söndükten sonra, Haydut, arkasında _80 can ve 4-12 zırha sahip tahta bir yem bırakır.\n\nBir seferde yalnızca bir yem etkin olabilir. actors.hero.talent.shadow_step.title=gölge adımı -actors.hero.talent.shadow_step.desc=_+1:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _16% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+2:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _30% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+3:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _41% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+4:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _50% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents. +actors.hero.talent.shadow_step.desc=_+1:_ Eğer haydut görünmezken sis bombası kullanırsa, anında gerçekleşir ve şarj maliyeti _%16 azalır_, ancak aynı zamanda düşmanları kör etmez veya diğer yetenekleri tetiklemez.\n\n_+2:_ Eğer haydut görünmezken sis bombası kullanırsa, anında gerçekleşir ve şarj maliyeti _%30 azalır_, ancak aynı zamanda düşmanları kör etmez veya diğer yetenekleri tetiklemez.\n\n_+3:_ Eğer haydut görünmezken sis bombası kullanırsa, anında gerçekleşir ve şarj maliyeti _%41 azalır_, ancak aynı zamanda düşmanları kör etmez veya diğer yetenekleri tetiklemez.\n\n_+4:_ Eğer haydut görünmezken sis bombası kullanırsa, anında gerçekleşir ve şarj maliyeti _%50 azalır_, ancak aynı zamanda düşmanları kör etmez veya diğer yetenekleri tetiklemez. actors.hero.talent.fear_the_reaper.title=ormandan kork actors.hero.talent.fear_the_reaper.desc=_+1:_ Düşman olarak işaretlenen bir ölüm 0 hp'ye ulaştığında, _sakatlanır_.\n\n_+2:_ Düşman olarak işaretlenen bir ölüm 0 hp'ye ulaştığında, _korkulur ve sakatlanır_.\n\n_+3:_ Düşman olarak işaretlenen bir ölüm 0 hp'ye ulaştığında, _korkulur ve sakatlanır_ ve 3 karo içindeki düşmanlar _sakatlanır_.\n\n_+4:_ Düşman olarak işaretlenmiş bir ölüm 0 hp'ye ulaştığında,\n_korkulur ve sakatlanırlar ve 3 karo içindeki düşmanlar _korkulur ve sakatlanır_. @@ -811,7 +811,7 @@ actors.hero.talent.fan_of_blades.desc=_+1:_ Hayali bıçaklar, %50 hasar için _ actors.hero.talent.projecting_blades.title=çıkıntılı bıçaklar actors.hero.talent.projecting_blades.desc=_+1:_ Spektral bıçakların _+%25 doğruluğu vardır ve _2 katı karoya kadar_ nüfuz edebilir.\n\n_+2:_ Spektral bıçaklar _+%50 doğruluğa sahiptir ve _4 katı karoya kadar_ nüfuz edebilir.\n\n_+3:_ Spektral bıçakların _+%75 doğruluğu_ vardır ve _6 katı karoya kadar_ nüfuz edebilir.\n\n_+4:_ Spektral bıçaklar _+%100 doğruluğa sahiptir ve _8 katı karoya kadar nüfuz edebilir. actors.hero.talent.spirit_blades.title=ruh bıçakları -actors.hero.talent.spirit_blades.desc=_+1:_ Spectral blades has a _30% chance_ to also use the enchantment on the spirit bow.\n\n_+2:_ Spectral blades has a _60% chance_ to also use the enchantment on the spirit bow.\n\n_+3:_ Spectral blades has a _90% chance_ to also use the enchantment on the spirit bow.\n\n_+4:_ Spectral blades has a _100% chance_ to also use the enchantment on the spirit bow, and it gives each enchantment _+10% power_. +actors.hero.talent.spirit_blades.desc=_+1:_ Hayalet kılıçların ruh yayı üzerindeki büyüyü de kullanma _şansı %30_'dur.\n\n_+2:_ Hayalet kılıçların ruh yayı üzerindeki büyüyü de kullanma _şansı %60_'dır.\n\n_+3:_ Hayalet kılıçların ruh yayı üzerindeki büyüyü de kullanma _şansı %90_'dır.\n\n_+4:_ Hayalet kılıçların ruh yayı üzerindeki büyüyü de kullanma _şansı %100_'dür ve her büyüye _+%10 güç_ verir. actors.hero.talent.growing_power.title=büyüyen güç actors.hero.talent.growing_power.desc=_+1:_ Doğanın gücünden gelen saldırı ve hareket hızı artışları %33 ve %100'den _%38 ve %125_'e yükseltildi.\n\n_+2:_ Doğanın gücünden gelen saldırı ve hareket hızı artışları %33 ve %100'den _%42 ve %150'ye yükseltildi.\n\n_+3:_ Doğanın gücünden gelen saldırı ve hareket hızı artışları %33 ve %100'den _%46 ve %175'e yükseltildi.\n\n_+4:_ Doğanın gücünden gelen saldırı ve hareket hızı artışları, %33 ve %100'den _%50 ve %200_'e yükseltildi. @@ -829,64 +829,64 @@ actors.hero.talent.swift_spirit.desc=_+1:_ Ruh şahininin hareket hızı 2'den _ #duelist actors.hero.talent.strengthening_meal.title=güçlendirici yemek -actors.hero.talent.strengthening_meal.desc=_+1:_ Eating food grants the Duelist 2 bonus damage on her next _2 physical attacks_.\n\n_+2:_ Eating food grants the Duelist 2 bonus damage on her next _3 physical attacks_. +actors.hero.talent.strengthening_meal.desc=_+1:_ Yemek yemek, Düellocuya sonraki _2 fiziksel saldırısında_ 2 ilave hasar verir.\n\n_+2:_ Yemek yemek, Düellocuya sonraki _3 fiziksel saldırısında_ 2 ilave hasar verir. actors.hero.talent.adventurers_intuition.title=maceracı sezgisi -actors.hero.talent.adventurers_intuition.desc=_+1:_ The Duelist identifies weapons _2.5x faster_ and armor _1.75x faster_.\n\n_+2:_ The Duelist identifies weapons _when she equips them_ and armor _2.5x faster_. +actors.hero.talent.adventurers_intuition.desc=_+1:_ Düellocu silahları _2,5 kat_, zırhları ise _1,75 kat daha hızlı_ tanımlar.\n\n_+2:_ Düellocu silahları _kuşandığında onları_ ve zırhı _2,5 kat daha hızlı_ tanımlar. actors.hero.talent.patient_strike.title=hasta grevi -actors.hero.talent.patient_strike.desc=_+1:_ If the Duelist waits before performing a melee attack, she will deal _1-2 bonus damage_.\n\n_+2:_ If the Duelist waits before performing a melee attack, she will deal _2 bonus damage_. +actors.hero.talent.patient_strike.desc=_+1:_ Düellocu bir yakın dövüş saldırısı yapmadan önce beklerse, _1-2 ilave hasar_ verir.\n\n_+2:_ Düellocu bir yakın dövüş saldırısı yapmadan önce beklerse, _2 ilave hasar_ verir. actors.hero.talent.aggressive_barrier.title=agresif bariyer -actors.hero.talent.aggressive_barrier.desc=_+1:_ The Duelist gains 3 shielding when she uses a weapon ability and is below _33% health_.\n\n_+2:_ The Duelist gains 3 shielding when she uses a weapon ability and is below _50% health_. -actors.hero.talent.aggressive_barrier.meta_desc=_If this talent is gained by a different hero_ it will instead grant shielding when making a melee attack at low health, with a 50 turn cooldown. +actors.hero.talent.aggressive_barrier.desc=_+1:_ Düellocu _%33 sağlık_ altında silah yeteneği kullanırsa 3 koruma kazanır.\n\n_+1:_ Düellocu _%50 sağlık_ altında silah yeteneği kullanırsa 3 koruma kazanır. +actors.hero.talent.aggressive_barrier.meta_desc=_Bu yetenek farklı bir kahraman tarafından kazanılırsa_ bunun yerine düşük sağlıkta yakın dövüş saldırısı yaparken, 50 sıra bekleme süresiyle kalkan sağlar. -actors.hero.talent.focused_meal.title=focused meal -actors.hero.talent.focused_meal.desc=_+1:_ Eating food takes the Duelist 1 turn and grants her _1 weapon charge_.\n\n_+2:_ Eating food takes the Duelist 1 turn and grants her _1.5 weapon charge_. -actors.hero.talent.focused_meal.meta_desc=_If this talent is gained by a different hero_ it will instead grant bonus damage to their next attack equal to their level/3 at +1, or level/2 at +2. -actors.hero.talent.restored_agility.title=restored agility -actors.hero.talent.restored_agility.desc=_+1:_ The Duelist has _3x evasion_ while drinking potions of healing.\n\n_+2:_ The Duelist has _10x evasion_ while drinking potions of healing.\n\nThis talent also triggers when drinking potions or elixirs based on potions of healing. -actors.hero.talent.weapon_recharging.title=weapon recharging -actors.hero.talent.weapon_recharging.desc=_+1:_ The Duelist gains one primary weapon charge every _15 turns_ when under the effect of wand or artifact recharging buffs.\n\n_+2:_ The Duelist gains one primary weapon charge every _10 turns_ when under the effect of wand or artifact recharging buffs. +actors.hero.talent.focused_meal.title=odaklayan yemek +actors.hero.talent.focused_meal.desc=_+1:_ Düellocunun yemek yemesi 1 sıra sürer ve ona _1 silah şarjı_ verir.\n\n_+2:_ Düellocunun yemek yemesi 1 sıra sürer ve ona _1.5 silah şarjı_ verir. +actors.hero.talent.focused_meal.meta_desc=_Bu yetenek farklı bir kahraman tarafından kazanılırsa_ bunun yerine bir sonraki saldırılarına +1'de seviye/3'e veya +2'de seviye/2'ye eşit bonus hasar verir. +actors.hero.talent.restored_agility.title=geri yüklenen çeviklik +actors.hero.talent.restored_agility.desc=_+1:_ Düellocu, iyileştirme iksirleri içerken _3 kat kaçınma_ özelliğine sahiptir.\n\n_+2:_ Düellocu, iyileştirme iksirleri içerken _10 kat kaçınma_ özelliğine sahiptir.\n\nBu yetenek, şifa iksirlerine dayalı iksirler veya iksirler içildiğinde de tetiklenir. +actors.hero.talent.weapon_recharging.title=silah şarjı +actors.hero.talent.weapon_recharging.desc=_+1:_ Düellocu, asa veya artefakt şarj etme güçlendirmelerinin etkisi altındayken her _15 turda_ bir birincil silah şarjı kazanır.\n\n_+2:_ Düellocu, asa veya artefakt şarj etme güçlendirmelerinin etkisi altındayken her _10 turda_ bir birincil silah şarjı kazanır. actors.hero.talent.weapon_recharging.meta_desc=_Bu yetenek farklı bir kahraman tarafından kazanılırsa_ +1'de şarj olurken +%5 yakın dövüş hasarı veya +2'de şarj olurken +%7,5 yakın dövüş hasarı vermesine neden olur. -actors.hero.talent.lethal_haste.title=lethal haste -actors.hero.talent.lethal_haste.desc=_+1:_ When the Duelist lands a killing blow with a weapon ability, she gains _1 turn_ of haste.\n\n_+2:_ When the Duelist lands a killing blow with a weapon ability, she gains _2 turns_ of haste. -actors.hero.talent.lethal_haste.meta_desc=_If this talent is gained by a different hero_ it will instead trigger with regular weapon attacks, with a 100 turn cooldown. -actors.hero.talent.swift_equip.title=swift equip -actors.hero.talent.swift_equip.desc=_+1:_ The Duelist can switch her equipped weapon instantly _one time_, with a 50 turn cooldown.\n\n_+2:_ The Duelist can switch her equipped weapon instantly _twice within 5 turns_, with a 50 turn cooldown.\n\nIf the Duelist has this talent and it is not on cooldown, quick-using an unequipped weapon will equip it. +actors.hero.talent.lethal_haste.title=ölümcül acele +actors.hero.talent.lethal_haste.desc=_+1:_ Düellocu bir silah yeteneğiyle öldürücü bir darbe indirdiğinde, _1 tur_ acelecilik kazanır.\n\n_+2:_ Düellocu bir silah yeteneğiyle öldürücü bir darbe indirdiğinde, _2 tur_ acelecilik kazanır. +actors.hero.talent.lethal_haste.meta_desc=_Bu yetenek farklı bir kahraman tarafından kazanılırsa_ bunun yerine 100 turluk bekleme süresiyle normal silah saldırılarıyla tetiklenir. +actors.hero.talent.swift_equip.title=hızlı donatmak +actors.hero.talent.swift_equip.desc=_+1:_ Düellocu kuşandığı silahı anında _bir kez_ değiştirebilir, bekleme süresi 50 turdur.\n\n_+2:_ Düellocu kuşandığı silahı anında _5 tur içinde iki kez_ değiştirebilir, bekleme süresi 50 turdur.\n\nDüellocu bu yeteneğe sahipse ve bekleme süresinde değilse, Kuşanılmamış bir silahı hızlıca kullanmak onu donatacaktır. actors.hero.talent.lightweight_charge.title=hafif yük -actors.hero.talent.lightweight_charge.desc=_+1:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _7/5/3% less charge_.\n\n_+2:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _13/10/7% less charge_.\n\n_+3:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _20/15/10% less charge_. -actors.hero.talent.lightweight_charge.meta_desc=_If this talent is gained by a different hero_ it will instead increase the damage of tier 2/3 melee weapons by 7/3% at +1, 14/7% at +2, or 20/10% at +3. Tier 1 weapons are unaffected. -actors.hero.talent.deadly_followup.title=deadly followup -actors.hero.talent.deadly_followup.desc=_+1:_ When the Duelist hits an enemy with a thrown weapon, she will deal _7% more melee damage_ to them for 5 turns.\n\n_+2:_ When the Duelist hits an enemy with a thrown weapon, she will deal _13% more melee damage_ to them for 5 turns.\n\n_+3:_ When the Duelist hits an enemy with a thrown weapon, she will deal _20% more melee damage_ to them for 5 turns. +actors.hero.talent.lightweight_charge.desc=_+1:_ Düellocu bir kademe 1/2/3 yakın dövüş silahının yeteneğini kullandığında, silah _%7/5/3 daha az şarj tüketir_.\n\n_+2:_ Düellocu bir kademe 1/2/3 yakın dövüş silahının yeteneğini kullandığında, silah _%13/10/7 daha az şarj tüketir_.\n\n_+3:_ Düellocu bir kademe 1/2/3 yakın dövüş silahının yeteneğini kullandığında, silah _%20/15/10 daha az şarj tüketir_. +actors.hero.talent.lightweight_charge.meta_desc=_Bu yetenek farklı bir kahraman tarafından kazanılırsa_ bunun yerine 2/3 seviye yakın dövüş silahlarının hasarını +1'de %7/3, +2'de %14/7 veya +3'te %20/10 artırır. Kademe 1 silahlar etkilenmez. +actors.hero.talent.deadly_followup.title=ölümcül takip +actors.hero.talent.deadly_followup.desc=_+1:_ Düellocu fırlatılan bir silahla bir düşmana vurduğunda, 5 tur boyunca düşmana %_7 daha fazla yakın dövüş hasarı_ verir.\n\n_+2:_ Düellocu fırlatılan bir silahla bir düşmana vurduğunda, 5 tur boyunca düşmana %_13 daha fazla yakın dövüş hasarı_ verir.\n\n_+3:_ Düellocu fırlatılan bir silahla bir düşmana vurduğunda, 5 tur boyunca düşmana _%20 daha fazla yakın dövüş hasarı_ verir. -actors.hero.talent.secondary_charge.title=secondary charge -actors.hero.talent.secondary_charge.desc=_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _58%_ of her primary, from 50%.\n\n_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _67%_ of her primary, from 50%.\n\n_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _75%_ of her primary, from 50%. +actors.hero.talent.secondary_charge.title=ikincil yük +actors.hero.talent.secondary_charge.desc=_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _58%_ of her primary, from 50%.\n\n_+2:_ The Champion's secondary weapon charge speed and charge cap are increased to _67%_ of her primary, from 50%.\n\n_+3:_ The Champion's secondary weapon charge speed and charge cap are increased to _75%_ of her primary, from 50%. actors.hero.talent.twin_upgrades.title=ikiz yükseltmeler -actors.hero.talent.twin_upgrades.desc=_+1:_ If the weaker of the Champion's two equipped weapons is _2 or more tiers lower_ than the stronger one, it is boosted to the stronger weapon's level.\n\n_+2:_ If the weaker of the Champion's two equipped weapons is _1 or more tiers lower_ than the stronger one, it is boosted to the stronger weapon's level.\n\n_+3:_ If the weaker of the Champion's two equipped weapons is _the same tier or lower_ than the stronger one, it is boosted to the stronger weapon's level. +actors.hero.talent.twin_upgrades.desc=_+1:_ If one of the Champion's two equipped weapons has a lower level and is _2 or more tiers lower_ than the other weapon, it will be boosted to the other weapon's level.\n\n_+2:_ If one of the Champion's two equipped weapons has a lower level and is _1 or more tiers lower_ than the other weapon, it will be boosted to the other weapon's level\n\n_+3:_ If one of the Champion's two equipped weapons has a lower level and is _the same tier or lower_ than the other weapon, it will be boosted to the other weapon's level actors.hero.talent.combined_lethality.title=birleşik öldürücülük -actors.hero.talent.combined_lethality.desc=_+1:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy _below 8% HP_.\n\n_+2:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy _below 17% HP_.\n\n_+3:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy _below 25% HP_.\n\nIf the second ability does not contain an attack, this talent will instead trigger on the Champion's next attack within 5 turns. +actors.hero.talent.combined_lethality.desc=_+1:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 8% HP_.\n\n_+2:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 17% HP_.\n\n_+3:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 25% HP_.\n\nIf the second ability does not contain an attack, this talent will instead trigger on the Champion's next attack within 5 turns. #second subclass -actors.hero.talent.close_the_gap.title=close the gap -actors.hero.talent.close_the_gap.desc=_+1:_ The Duelist blinks _up to two tiles_ toward her target when starting a duel.\n\n_+2:_ The Duelist blinks _up to three tiles_ toward her target when starting a duel.\n\n_+3:_ The Duelist blinks _up to four tiles_ toward her target when starting a duel.\n\n_+4:_ The Duelist blinks _up to five tiles_ toward her target when starting a duel.\n\nThis blink can go through enemies and hazards, and is taken into account when determining if an enemy is in range to be challenged. -actors.hero.talent.invigorating_victory.title=invigorating victory -actors.hero.talent.invigorating_victory.desc=_+1:_ If the Duelist defeats her target before the duel ends, she heals for _30% of the damage_ she took during the duel.\n\n_+2:_ If the Duelist defeats her target before the duel ends, she heals for _50% of the damage_ she took during the duel.\n\n_+3:_ If the Duelist defeats her target before the duel ends, she heals for _65% of the damage_ she took during the duel.\n\n_+4:_ If the Duelist defeats her target before the duel ends, she heals for _75% of the damage_ she took during the duel. -actors.hero.talent.elimination_match.title=elimination match -actors.hero.talent.elimination_match.desc=_+1:_ If the Duelist challenges again within 3 turns of a duel ending, that challenge has a _20% reduced_ charge cost.\n\n_+2:_ If the Duelist challenges again within 3 turns of a duel ending, that challenge has a _36% reduced_ charge cost.\n\n_+3:_ If the Duelist challenges again within 3 turns of a duel ending, that challenge has a _50% reduced_ charge cost.\n\n_+4:_ If the Duelist challenges again within 3 turns of a duel ending, that challenge has a _60% reduced_ charge cost. +actors.hero.talent.close_the_gap.title=mesafeyi kapat +actors.hero.talent.close_the_gap.desc=_+1:_ Düellocu, bir düello başlatırken hedefine doğru _iki kareye kadar_ ışınlanır.\n\n_+2:_ Düellocu, bir düello başlatırken hedefine doğru _üç kareye kadar_ ışınlanır.\n\n_+3:_ Düellocu, bir düello başlatırken hedefine doğru _dört kareye kadar_ ışınlanır.\n\n_+4:_ Düellocu, bir düello başlatırken hedefine doğru _beş kareye kadar_ ışınlanır.\n\nBu ışınlanma, düşmanları ve tehlikeleri aşabilir ve bir düşmanın meydan okunacak menzilde olup olmadığını belirlerken dikkate alınır. +actors.hero.talent.invigorating_victory.title=hayat veren zafer +actors.hero.talent.invigorating_victory.desc=_+1:_ Düellocu, hedefini düello bitmeden yenerse, düello esnasında aldığı hasarın _%30'u kadar_ iyileşir.\n\n_+2:_ Düellocu, hedefini düello bitmeden yenerse, düello esnasında aldığı hasarın _%50'si kadar_ iyileşir.\n\n_+3:_ Düellocu, hedefini düello bitmeden yenerse, düello esnasında aldığı hasarın _%65'i kadar_ iyileşir.\n\n_+4:_ Düellocu, hedefini düello bitmeden yenerse, düello esnasında aldığı hasarın _%75'i kadar_ iyileşir. +actors.hero.talent.elimination_match.title=eleme maçı +actors.hero.talent.elimination_match.desc=_+1:_ Düellocu, bir düello sona erdikten sonra 3 tur içinde tekrar meydan okursa, bu meydan okumanın şarj maliyeti _%20 azalır._\n\n_+2:_ Düellocu, bir düello sona erdikten sonra 3 tur içinde tekrar meydan okursa, bu meydan okumanın şarj maliyeti _%36 azalır._\n\n_+3:_ Düellocu, bir düello sona erdikten sonra 3 tur içinde tekrar meydan okursa, bu meydan okumanın şarj maliyeti _%50 azalır._\n\n_+1:_ Düellocu, bir düello sona erdikten sonra 3 tur içinde tekrar meydan okursa, bu meydan okumanın şarj maliyeti _%60 azalır._ -actors.hero.talent.elemental_reach.title=elemental reach -actors.hero.talent.elemental_reach.desc=_+1:_ Elemental strike's range is increased to _4 tiles_ from 3, and its width is increased to _70 degrees_ from 65.\n\n_+2:_ Elemental strike's range is increased to _5 tiles_ from 3, and its width is increased to _75 degrees_ from 65.\n\n_+3:_ Elemental strike's range is increased to _6 tiles_ from 3, and its width is increased to _80 degrees_ from 65.\n\n_+4:_ Elemental strike's range is increased to _7 tiles_ from 3, and its width is increased to _85 degrees_ from 65. +actors.hero.talent.elemental_reach.title=elementsel erişim +actors.hero.talent.elemental_reach.desc=_+1:_ Elemental vuruşun menzili 3'ten _4 kareye_ ve genişliği 65'ten _70 dereceye_ çıkarıldı.\n\n_+2:_ Elemental vuruşun menzili 3'ten _5 kareye_ ve genişliği 65'ten _75 dereceye_ çıkarıldı.\n\n_+3:_ Elemental vuruşun menzili 3'ten _6 kareye_ ve genişliği 65'ten _80 dereceye_ çıkarıldı.\n\n_+4:_ Elemental vuruşun menzili 3'ten _7 kareye_ ve genişliği 65'ten _85 dereceye_ çıkarıldı. actors.hero.talent.striking_force.title=vurucu güç -actors.hero.talent.striking_force.desc=_+1:_ The power of elemental strike's effect is increased by _25%_.\n\n_+2:_ The power of elemental strike's effect is increased by _50%_.\n\n_+3:_ The power of elemental strike's effect is increased by _75%_.\n\n_+4:_ The power of elemental strike's effect is increased by _100%_. -actors.hero.talent.directed_power.title=directed power -actors.hero.talent.directed_power.desc=_+1:_ The direct attack from elemental strike gains _+25% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+2:_ The direct attack from elemental strike gains _+50% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+3:_ The direct attack from elemental strike gains _+75% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+4:_ The direct attack from elemental strike gains _+100% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target. +actors.hero.talent.striking_force.desc=_+1:_ Elemental vuruşun etkisinin gücü _%25_ artırıldı.\n\n_+2:_ Elemental vuruşun etkisinin gücü _%50_ artırıldı.\n\n_+3:_ Elemental vuruşun etkisinin gücü _%75_ artırıldı.\n\n_+4:_ Elemental vuruşun etkisinin gücü _%100_ artırıldı. +actors.hero.talent.directed_power.title=yönlendirilmiş güç +actors.hero.talent.directed_power.desc=_+1:_ Elemental vuruşla yapılan doğrudan saldırı, saldırı hedefi de dahil olmak üzere elemental vuruşun etki alanındaki her düşman için _+%25 efsun gücü_ kazanır.\n\n_+2:_ Elemental vuruşla yapılan doğrudan saldırı, saldırı hedefi de dahil olmak üzere elemental vuruşun etki alanındaki her düşman için _+%50 efsun gücü_ kazanır.\n\n_+3:_ Elemental vuruşla yapılan doğrudan saldırı, saldırı hedefi de dahil olmak üzere elemental vuruşun etki alanındaki her düşman için _+%75 efsun gücü_ kazanır.\n\n_+4:_ Elemental vuruşla yapılan doğrudan saldırı, saldırı hedefi de dahil olmak üzere elemental vuruşun etki alanındaki her düşman için _+%100 efsun gücü_ kazanır. #third armor ability #universal actors.hero.talent.heroic_energy.title=kahramanca enerji actors.hero.talent.heroic_energy.rat_title=sıçansal enerji -actors.hero.talent.heroic_energy.desc=_+1:_ The hero's armor ability has a _12% reduced_ charge cost.\n\n_+2:_ The hero's armor ability has a _23% reduced_ charge cost.\n\n_+3:_ The hero's armor ability has a _32% reduced_ charge cost.\n\n_+4:_ The hero's armor ability has a _40% reduced_ charge cost +actors.hero.talent.heroic_energy.desc=_+1:_ Kahramanın zırh yeteneği, _%12 azaltılmış_ şarj maliyetine sahiptir.\n\n_+2:_ Kahramanın zırh yeteneği, _%23 azaltılmış_ şarj maliyetine sahiptir.\n\n_+3:_ Kahramanın zırh yeteneği, _%32 azaltılmış_ şarj maliyetine sahiptir.\n\n_+4:_ Kahramanın zırh yeteneği, _%40 azaltılmış_ şarj maliyetine sahiptir. actors.hero.talent.ratsistance.title=sıçan direnci actors.hero.talent.ratsistance.desc=_+1:_ Düşmanca fareyle büyülenmiş düşmanlar _-10% hasar_ verir.\n\n_+2:_ Düşmanca, fareyle büyülenmiş düşmanlar _-19% hasar verir_.\n\n_+3:_ Düşmanca, fareyle büyülenmiş düşmanlar _-%27 hasar verir_.\n\n_+4:_ Sıçrayan düşmanlar %_-35 hasar_ verir. @@ -979,7 +979,7 @@ actors.mobs.npcs.wandmaker.intro_warrior=Merhaba! Böyle iç karartıcı bir yer actors.mobs.npcs.wandmaker.intro_rogue=Oh Tanrım, beni korkuttun! Bu yerde akıl sağlığına sahip bir haydutla bile karşılaşmadım, yani sen yeryüzünden olmalısın! Eğer bir yabancıya yardım etmek istersen senin için bir görevim olabilir. actors.mobs.npcs.wandmaker.intro_mage=Oh, merhaba %s! Sen ve büyücülerin kuruluşu arasında bir gürültü koptuğunu duydum? Oh, boşver, zaten o eski kafalıları hiç sevmedim. Eğer istersen, senin için bir görevim olabilir. actors.mobs.npcs.wandmaker.intro_huntress=Oh, merhaba bayan! Aşağılarda dostça bir yüz görmek memnun edici bir sürpriz, değil mi? Gerçekte, yüzünü önceden gördüğüme yemin edebilirim, ama emin olamıyorum... Oh boşver, eğer macera için buradaysan senin için bir görevim olabilir. -actors.mobs.npcs.wandmaker.intro_duelist=Oh, hello miss! What a pleasant surprise to meet a hero in such a depressing place! If you're up to helping an old man out, I may have a task for you. +actors.mobs.npcs.wandmaker.intro_duelist=Merhaba hanımefendi! Böyle bunaltıcı bir yerde bir kahramanla karşılaşmak ne hoş bir sürpriz! Eğer yaşlı bir adama yardım edecek olursan, senin için bir görevim olabilir. actors.mobs.npcs.wandmaker.intro_1=\n\nBuraya bir asa için özel bir malzeme için gelmiştim, ama kayboldum ve büyülü kalkanım zayıflıyor. Yakında ayrılmam gerekecek ama gelmeme sebep olan şeyi almadan gitmeyi göze alamam. actors.mobs.npcs.wandmaker.intro_dust=Biraz _ceset tozu_ arıyorum. Bu genellikle böyle bir yerde ortaya çıkan özel bir şey. Buralarda bir yerde kapalı bir oda olmalı, tozun orada olduğuna eminim. Ama dikkatli ol, tozun taşıdığı lanet bayağı etkili, _tozu alır almaz yanıma gel_ ve laneti üzerinden kaldırayım. actors.mobs.npcs.wandmaker.intro_ember=Ben yeni doğmuş bir ateş elementalinden _taze köz_ istiyorum. Elementaller genellikle doğum ritueli kontrol edilmediğinde oluşur, bu yüzden sadece biraz mum ve bir ritüel bölgesi bul ve eminim ki birinin ortaya çıkmasını sağlayabilirsin. Ayrıca _yakınında bir dondurucu eşya bulundurmak isteyebilirsin,_ elementaller çok güçlüdür, ancak buz onların icabına çabucak bakar. diff --git a/core/src/main/assets/messages/actors/actors_uk.properties b/core/src/main/assets/messages/actors/actors_uk.properties index 449e5a966..11dd6adc6 100644 --- a/core/src/main/assets/messages/actors/actors_uk.properties +++ b/core/src/main/assets/messages/actors/actors_uk.properties @@ -521,7 +521,7 @@ actors.hero.heroclass.huntress_desc_short=Мисливиця є майстром actors.hero.heroclass.huntress_desc=Мисливиця починає з _унікальним Луком Душ_, який може стріляти нескінченною кількістю заклятих стріл.\n\nМисливиця може ходити крізь високу траву _не витоптуючи її_.\n\nТакож Мисливиця починає з _шипованими рукавицями_, сорочкою, бурдюком та оксамитовим мішечком.\n\nМисливиця автоматично розпізнає:\n_-_ Сувої Розпізнавання\n_-_ Еліксири Прозріння\n_-_ Сувої Колискової actors.hero.heroclass.huntress_unlock=Відкрий Мисливицю, _влучивши у 10 ворогів метальною зброєю в одній грі._ -actors.hero.heroclass.duelist=Duelist +actors.hero.heroclass.duelist=duelist actors.hero.heroclass.duelist_desc_short=The Duelist is a weapons master who can use her weapon to trigger a _special weapon ability._ This special ability is _different for every weapon._ actors.hero.heroclass.duelist_desc=The Duelist starts with a _unique rapier_ with a special ability that recharges over time.\n\nEvery weapon in the game has a _different special ability_ that the Duelist can use.\n\nThe Duelist also starts with _two throwing spikes_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Duelist automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Strength\n_-_ Scrolls of Mirror Image actors.hero.heroclass.duelist_unlock=To unlock the Duelist _equip a tier 2 or higher weapon with no strength penalty._ @@ -731,7 +731,7 @@ actors.hero.talent.enhanced_rings.title=покращені персні actors.hero.talent.enhanced_rings.desc=_+1:_ Коли Розбійник використовує артефакт, його кільця отримують +1 покращення на _3 ходи_.\n\n_+2:_ Коли Розбійник використовує артефакт, його кільця отримують +1 покращення на _6 ходів_.\n\n_+3:_ Коли Розбійник використовує артефакт, його кільця отримують +1 покращення на _9 ходів_. actors.hero.talent.enhanced_lethality.title=покращена летальність -actors.hero.talent.enhanced_lethality.desc=_+1:_ Вбивця може вбивати ворогів з рівнем нижче _4/13/27/67% здоров'я_ за рівень підготовки, в порівнянні з 3/10/20/50%.\n\n_+2:_ Вбивця може вбивати ворогів з рівнем нижче _5/17/33/83% здоров'я_ за рівень підготовки, в порівнянні з 3/10/20/50%.\n\n_+3:_ Вбивця може вбивати ворогів з рівнем нижче _6/20/40/100% здоров'я_ за рівень підготовки, в порівнянні з 3/10/20/50%. +actors.hero.talent.enhanced_lethality.desc=_+1:_ The Assassin can assassinate enemies left at below _4/13/27/67% health_ per level of preparation, up from 3/10/20/50%.\n\n_+2:_ The Assassin can assassinate enemies left at below _5/17/33/83% health_ per level of preparation, up from 3/10/20/50%.\n\n_+3:_ The Assassin can assassinate enemies left at below _6/20/40/100% health_ per level of preparation, up from 3/10/20/50%. actors.hero.talent.assassins_reach.title=зона досяжності вбивці actors.hero.talent.assassins_reach.desc=_+1:_ Діапазон погляду Вбивці за рівень підготовки збільшено до _1/3/4/6 плиток_, з 1/2/3/4.\n\n_+2:_ Діапазон погляду Вбивці за рівень підготовки збільшено до _2/4/6/8 плиток_, з 1/2/3/4.\n\n_+3:_ Діапазон погляду Вбивці за рівень підготовки збільшено до _2/5/7/10 плиток_, з 1/2/3/4. actors.hero.talent.bounty_hunter.title=мисливець за головами @@ -859,11 +859,11 @@ actors.hero.talent.deadly_followup.title=deadly followup actors.hero.talent.deadly_followup.desc=_+1:_ When the Duelist hits an enemy with a thrown weapon, she will deal _7% more melee damage_ to them for 5 turns.\n\n_+2:_ When the Duelist hits an enemy with a thrown weapon, she will deal _13% more melee damage_ to them for 5 turns.\n\n_+3:_ When the Duelist hits an enemy with a thrown weapon, she will deal _20% more melee damage_ to them for 5 turns. actors.hero.talent.secondary_charge.title=secondary charge -actors.hero.talent.secondary_charge.desc=_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _58%_ of her primary, from 50%.\n\n_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _67%_ of her primary, from 50%.\n\n_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _75%_ of her primary, from 50%. +actors.hero.talent.secondary_charge.desc=_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _58%_ of her primary, from 50%.\n\n_+2:_ The Champion's secondary weapon charge speed and charge cap are increased to _67%_ of her primary, from 50%.\n\n_+3:_ The Champion's secondary weapon charge speed and charge cap are increased to _75%_ of her primary, from 50%. actors.hero.talent.twin_upgrades.title=twin upgrades -actors.hero.talent.twin_upgrades.desc=_+1:_ If the weaker of the Champion's two equipped weapons is _2 or more tiers lower_ than the stronger one, it is boosted to the stronger weapon's level.\n\n_+2:_ If the weaker of the Champion's two equipped weapons is _1 or more tiers lower_ than the stronger one, it is boosted to the stronger weapon's level.\n\n_+3:_ If the weaker of the Champion's two equipped weapons is _the same tier or lower_ than the stronger one, it is boosted to the stronger weapon's level. +actors.hero.talent.twin_upgrades.desc=_+1:_ If one of the Champion's two equipped weapons has a lower level and is _2 or more tiers lower_ than the other weapon, it will be boosted to the other weapon's level.\n\n_+2:_ If one of the Champion's two equipped weapons has a lower level and is _1 or more tiers lower_ than the other weapon, it will be boosted to the other weapon's level\n\n_+3:_ If one of the Champion's two equipped weapons has a lower level and is _the same tier or lower_ than the other weapon, it will be boosted to the other weapon's level actors.hero.talent.combined_lethality.title=combined lethality -actors.hero.talent.combined_lethality.desc=_+1:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy _below 8% HP_.\n\n_+2:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy _below 17% HP_.\n\n_+3:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy _below 25% HP_.\n\nIf the second ability does not contain an attack, this talent will instead trigger on the Champion's next attack within 5 turns. +actors.hero.talent.combined_lethality.desc=_+1:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 8% HP_.\n\n_+2:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 17% HP_.\n\n_+3:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 25% HP_.\n\nIf the second ability does not contain an attack, this talent will instead trigger on the Champion's next attack within 5 turns. #second subclass diff --git a/core/src/main/assets/messages/actors/actors_zh.properties b/core/src/main/assets/messages/actors/actors_zh.properties index 36812cbeb..6fb47180c 100644 --- a/core/src/main/assets/messages/actors/actors_zh.properties +++ b/core/src/main/assets/messages/actors/actors_zh.properties @@ -463,13 +463,13 @@ actors.hero.abilities.duelist.challenge.already_dueling=你在同一时间里只 actors.hero.abilities.duelist.challenge.ally_target=你只能向敌人发起决斗。 actors.hero.abilities.duelist.challenge.unreachable_target=你不能选择无法接近的目标。 actors.hero.abilities.duelist.challenge.distant_target=那个敌人离得太远,无法发起决斗。 -actors.hero.abilities.duelist.challenge.short_desc=决斗者向一名附近的敌人发起_公平决斗_,在短时间内停止所有其它敌人的时间。 -actors.hero.abilities.duelist.challenge.desc=决斗者向一名临近的敌人发起决斗。被选中的敌人会被强制攻击决斗者,其它敌人的时间则会被短暂冻结。\n\n决斗者只能向 5 格范围内且可接近的敌人发起决斗。如果出现以下情况的任意一种:决斗进行 10 回合、敌人死亡或决斗者与敌人的距离超过 5 格,决斗就会终止。\n\n时间被冻结的敌人处于无敌状态。决斗者的友方单位不会被冻结,但同理,如果对一名头目使用此能力,它的随从亦不会被冻结。 +actors.hero.abilities.duelist.challenge.short_desc=决斗家向一名附近的敌人发起_公平决斗_,在短时间内停止所有其它敌人的时间。 +actors.hero.abilities.duelist.challenge.desc=决斗家向一名临近的敌人发起决斗。被选中的敌人会被强制攻击决斗家,其它敌人的时间则会被短暂冻结。\n\n决斗家只能向 5 格范围内且可接近的敌人发起决斗。如果出现以下情况的任意一种:决斗进行 10 回合、敌人死亡或决斗家与敌人的距离超过 5 格,决斗就会终止。\n\n时间被冻结的敌人处于无敌状态。决斗家的友方单位不会被冻结,但同理,如果对一名头目使用此能力,它的随从亦不会被冻结。 actors.hero.abilities.duelist.challenge$duelparticipant.name=决斗之中 actors.hero.abilities.duelist.challenge$duelparticipant.desc=这个角色正处于一场决斗之中。决斗双方及它们的友方单位或随从能够正常活动,其它角色的时间则被冻结,无法行动。\n\n如果出现以下情况:决斗超过一定时间、决斗双方之一死亡、决斗双方距离超过 5 格,决斗就会终止。\n\n剩余回合数:%d。 actors.hero.abilities.duelist.elementalstrike.name=元素打击 -actors.hero.abilities.duelist.elementalstrike.short_desc=决斗者施展一次_元素打击_,基于所持武器的附魔在锥形范围内造成范围效果。 -actors.hero.abilities.duelist.elementalstrike.desc=决斗者打击一名敌人或一个地点,进行一次必定命中的普通攻击,并在 65 度角 3 格半径的扇形范围内制造一次魔法效果。魔法效果的种类会基于决斗者所持武器的附魔而改变。 +actors.hero.abilities.duelist.elementalstrike.short_desc=决斗家施展一次_元素打击_,基于所持武器的附魔在扇形范围内施加效果。 +actors.hero.abilities.duelist.elementalstrike.desc=决斗家打击一名敌人或一个地点,进行一次必定命中的普通攻击,并在 65 度角 3 格半径的扇形范围内制造一次魔法效果。魔法的具体效果取决于决斗家所持武器的附魔。 actors.hero.abilities.duelist.elementalstrike.generic_desc=不带有附魔的元素打击将会释放一次小型的魔力爆发,对范围内的所有敌人造成 5-10 点伤害。 actors.hero.abilities.ratmogrify.name=鼠化术 @@ -521,10 +521,10 @@ actors.hero.heroclass.huntress_desc_short=女猎手精通投掷武器,并且 actors.hero.heroclass.huntress_desc=女猎手初始携带一把独特的_灵能短弓_,拥有无限的魔法弹药。\n\n女猎手可以穿过高草丛而_不将其践踏成草地_。\n\n同时,女猎手初始携带一副_镶钉手套_,布甲,水袋与绒布包。\n\n女猎手开局鉴定的道具有:\n_-_鉴定卷轴\n_-_灵视药剂\n_-_催眠卷轴 actors.hero.heroclass.huntress_unlock=_在一场游戏中使用投掷武器命中十次敌人_以解锁女猎手。 -actors.hero.heroclass.duelist=决斗者 -actors.hero.heroclass.duelist_desc_short=决斗者是一名武器大师,她能够用武器使出_独特的武技_。使出的武技_依不同武器而异_。 -actors.hero.heroclass.duelist_desc=决斗者初始携带一柄独特的_刺剑_,拥有随时间自然充能的特殊武技。\n\n决斗者持有地牢中的任何武器时都将拥有_不同的武技_。\n\n决斗者初始还还携带有_两把投掷用的飞刺_、布甲、水袋以及绒布袋。\n\n决斗者开局鉴定的物品有:\n_-_鉴定卷轴\n_-_力量药剂\n_-_镜像卷轴 -actors.hero.heroclass.duelist_unlock=_在力量达到需求的情况下装备一把2阶或更高阶的武器_以解锁决斗者。 +actors.hero.heroclass.duelist=duelist +actors.hero.heroclass.duelist_desc_short=决斗家是一名武器大师,她能够用武器使出_独特的武技_。使出的武技_依不同武器而异_。 +actors.hero.heroclass.duelist_desc=决斗家初始携带一柄独特的_刺剑_,拥有随时间自然充能的特殊武技。\n\n决斗家持有地牢中的任何武器时都将拥有_不同的武技_。\n\n决斗家初始还还携带有_两把投掷用的飞刺_、布甲、水袋以及绒布袋。\n\n决斗家开局鉴定的物品有:\n_-_鉴定卷轴\n_-_力量药剂\n_-_镜像卷轴 +actors.hero.heroclass.duelist_unlock=_在力量达到需求的情况下装备一把2阶或更高阶的武器_以解锁决斗家。 actors.hero.herosubclass.berserker=狂战士 actors.hero.herosubclass.berserker_short_desc=_狂战士_在受到伤害的时候会积累怒气,怒气能提高狂战士的攻击力,并可在其达到100%时激活以获得额外护盾值。 @@ -550,12 +550,12 @@ actors.hero.herosubclass.sniper_desc=狙击手是远程战斗大师。她的远 actors.hero.herosubclass.warden=守望者 actors.hero.herosubclass.warden_short_desc=_守望者_具有穿透高草的视野,而且在种植和踩踏植物时会获得额外效果。 actors.hero.herosubclass.warden_desc=守望者与自然之力有强大的联结,这赋予了她多项有关植物的能力。守望者具有穿透高草与枯草的视野。\n\n守望者种下的种子周围会生出草,在踩踏植物时会获得额外效果取代原本效果,使得所有植株对其完全无害。 -actors.hero.herosubclass.champion=武斗者 -actors.hero.herosubclass.champion_short_desc=武斗者可以同时握持两把武器。她的普通攻击使用主武器,但她也可以立即切换到副武器,并且可以使用两把武器各自的武技。 -actors.hero.herosubclass.champion_desc=武斗者是精通所有近战武器的大师,他可以在装备了主武器的情况下,另外装备一把副武器。他的普通攻击使用主武器,但她也可以立即切换到副武器。\n\n副武器的武技可在任何时候使用,并且独立计算充能,不过副武器的最大充能与充能效率都只有主武器的50%。 -actors.hero.herosubclass.monk=武道者 -actors.hero.herosubclass.monk_short_desc=武道者在战斗时能够积蓄能量,这些能量可以用于释放许多独特的技能。 -actors.hero.herosubclass.monk_desc=武道者是一位体术大师。她在击败敌人时能够积蓄能量,这些能量允许她使用许多防御性或辅助性的能力。已经获得的能量不会随时间消失,但具有存储上限,并且与武道者的等级相关。 +actors.hero.herosubclass.champion=驭械使 +actors.hero.herosubclass.champion_short_desc=_驭械使_可以同时握持两把武器。她的普通攻击使用主武器,不过驭械使可在主副武器间自如切换,施放两把武器的各自武技。 +actors.hero.herosubclass.champion_desc=驭械使精通所有近战武器,在装备主武器的情况下,她能够再装备一件副武器。驭械使普通攻击时仍使用主武器,但她能够在主副武间即时切换。\n\n副武器的武技可在任何时候使用,并且独立计算充能,不过副武器的最大充能与充能效率都只有主武器的50%。 +actors.hero.herosubclass.monk=武师 +actors.hero.herosubclass.monk_short_desc=_武师_在战斗时能够积蓄气力,这些气力可以用于释放诸多独特能力。 +actors.hero.herosubclass.monk_desc=武师的体术造诣十分深厚。她在击败敌人时能够积蓄气力,用于释放诸多防御或辅助性能力。已经获得的气力不会随时间消失,但具有存储上限,并且与武师的等级相关。 ##talents actors.hero.talent$improvisedprojectilecooldown.name=即兴投掷-冷却 @@ -566,12 +566,12 @@ actors.hero.talent$seershotcooldown.name=探地之矢-冷却 actors.hero.talent$seershotcooldown.desc=你刚刚发动过这个天赋,需要稍等才能再次发动。\n\n剩余冷却:%s回合。 actors.hero.talent$aggressivebarriercooldown.name=烈气护盾-冷却 actors.hero.talent$aggressivebarriercooldown.desc=你刚刚发动过这个天赋,需要稍等才能再次发动。\n\n剩余冷却:%s回合。 -actors.hero.talent$lethalhastecooldown.name=生死时速-冷却 +actors.hero.talent$lethalhastecooldown.name=夺命之势-冷却 actors.hero.talent$lethalhastecooldown.desc=你刚刚发动过这个天赋,需要稍等才能再次发动。\n\n剩余冷却:%s回合。 -actors.hero.talent$swiftequipcooldown.name=快速配备-冷却 +actors.hero.talent$swiftequipcooldown.name=迅疾-冷却 actors.hero.talent$swiftequipcooldown.desc=你刚刚发动过这个天赋,需要稍等才能再次发动。\n\n剩余冷却:%s回合。 -actors.hero.talent$combinedlethalitytriggertracker.name=复合重伤 -actors.hero.talent$combinedlethalitytriggertracker.desc=决斗者的下一次攻击会处决剩余生命值低于某个数值的敌人。\n剩余的回合数:%s +actors.hero.talent$combinedlethalitytriggertracker.name=接续处决 +actors.hero.talent$combinedlethalitytriggertracker.desc=决斗家的下一次攻击会处决剩余生命值低于特定数值的敌人。\n剩余的回合数:%s #warrior actors.hero.talent.hearty_meal.title=丰盛一餐 @@ -731,7 +731,7 @@ actors.hero.talent.enhanced_rings.title=戒指强化 actors.hero.talent.enhanced_rings.desc=_+1:_使用神器后的_3回合_内,盗贼装备的所有戒指都会提升1级。\n\n_+2:_使用神器后的_6回合_内,盗贼装备的所有戒指都会提升1级。\n\n_+3:_使用神器后的_9回合_内,盗贼装备的所有戒指都会提升1级。 actors.hero.talent.enhanced_lethality.title=直击要害 -actors.hero.talent.enhanced_lethality.desc=_+1:_刺客可以根据潜伏阶段直接斩杀生命值低于_ 4/13/27/67% _的目标。\n\n_+2:_刺客可以根据潜伏阶段直接斩杀生命值低于_ 5/17/33/83% _的目标。\n\n_+3:_刺客可以根据潜伏阶段直接斩杀生命值低于_ 6/20/40/100% _的目标。\n\n注:原先为 3/10/20/50%。 +actors.hero.talent.enhanced_lethality.desc=_+1:_ The Assassin can assassinate enemies left at below _4/13/27/67% health_ per level of preparation, up from 3/10/20/50%.\n\n_+2:_ The Assassin can assassinate enemies left at below _5/17/33/83% health_ per level of preparation, up from 3/10/20/50%.\n\n_+3:_ The Assassin can assassinate enemies left at below _6/20/40/100% health_ per level of preparation, up from 3/10/20/50%. actors.hero.talent.assassins_reach.title=超距索命 actors.hero.talent.assassins_reach.desc=_+1:_刺客每个阶段的潜伏攻击闪现范围延长至_ 1/3/4/6 格_。\n\n_+2:_刺客每个阶段的潜伏攻击闪现范围延长至_ 2/4/6/8 格_。\n\n_+3:_刺客每个阶段的潜伏攻击闪现范围延长至_ 2/5/7/10 格_。\n\n注:原先为 1/2/3/4 格。 actors.hero.talent.bounty_hunter.title=赏金猎手 @@ -829,50 +829,50 @@ actors.hero.talent.swift_spirit.desc=_+1:_飞鹰的移动速度由每回合 2 #duelist actors.hero.talent.strengthening_meal.title=强健一餐 -actors.hero.talent.strengthening_meal.desc=_+1:_进食会使决斗者接下来的_2次物理攻击_造成 2 点额外伤害。\n\n_+2:_进食会使决斗者接下来的_3次物理攻击_造成 2 点额外伤害。 +actors.hero.talent.strengthening_meal.desc=_+1:_进食会使决斗家接下来的_2次物理攻击_造成 2 点额外伤害。\n\n_+2:_进食会使决斗家接下来的_3次物理攻击_造成 2 点额外伤害。 actors.hero.talent.adventurers_intuition.title=探险直觉 -actors.hero.talent.adventurers_intuition.desc=_+1:_决斗者鉴定武器的速度提升至原来的_2.5倍_,鉴定护甲的速度提升至原来的_1.75倍_。\n_+2:_决斗者能够瞬间鉴定_她装备的_武器,且鉴定护甲的速度提升至原来的_2.5倍_。 +actors.hero.talent.adventurers_intuition.desc=_+1:_决斗家鉴定武器的速度提升至原来的_2.5倍_,鉴定护甲的速度提升至原来的_1.75倍_。\n_+2:_决斗家能够瞬间鉴定_她装备的_武器,且鉴定护甲的速度提升至原来的_2.5倍_。 actors.hero.talent.patient_strike.title=沉稳一击 -actors.hero.talent.patient_strike.desc=_+1:_如果决斗者在进行一次近战攻击前进行等待,该次攻击将会造成_1-2额外伤害。\n_+2:_ 如果决斗者在进行一次近战攻击前进行等待,该次攻击将会造成_2额外伤害。 +actors.hero.talent.patient_strike.desc=_+1:_如果决斗家在进行一次近战攻击前进行等待,该次攻击将会造成_1-2额外伤害_。\n_+2:_如果决斗家在进行一次近战攻击前进行等待,该次攻击将会造成_2额外伤害_。 actors.hero.talent.aggressive_barrier.title=烈气护盾 -actors.hero.talent.aggressive_barrier.desc=_+1:_ 决斗者在使用武技以及生命值低于 _33% health_时会获得 3 点护盾。\n\n_+2:_ 决斗者在使用武技以及生命值低于 _50% health_时会获得 3 点护盾。 +actors.hero.talent.aggressive_barrier.desc=_+1:_ 决斗家在生命值低于_ 33% 最大生命值_时,使用武技会获得 3 点护盾。\n\n_+2:_ 决斗家在生命值低于_ 50% 最大生命值_时,使用武技会获得 3 点护盾。 actors.hero.talent.aggressive_barrier.meta_desc=_如果这个天赋被其它英雄获得_,那么此天赋变为在低生命值时进行近战攻击时获得此护盾。此时这个天赋有 50 回合的冷却时间。 actors.hero.talent.focused_meal.title=专注一餐 -actors.hero.talent.focused_meal.desc=_+1:_决斗者进食只消耗一个回合,且会获得_ 1 点武器充能_。 \n\n_+2:_决斗者进食只消耗一个回合,且会获得_ 1.5 点武器充能_。 +actors.hero.talent.focused_meal.desc=_+1:_决斗家进食只消耗一个回合,且会获得_ 1 点武器充能_。 \n\n_+2:_决斗家进食只消耗一个回合,且会获得_ 1.5 点武器充能_。 actors.hero.talent.focused_meal.meta_desc=_如果这个天赋被其它英雄取得_,那么它会增强进食后的下一次攻击。天赋 +1 时,下一次攻击会增加 角色等级/3 的伤害,天赋 +2 时增加量则为 角色等级/2。 actors.hero.talent.restored_agility.title=机敏复苏 -actors.hero.talent.restored_agility.desc=_+1:_ 决斗者在饮用治疗药剂的时候拥有_3倍闪避_。\n\n_+2:_ 决斗者在饮用治疗药剂的时候拥有_10倍闪避_。\n\n这个天赋在饮用基于治疗药剂所制作的秘药时也会触发。 +actors.hero.talent.restored_agility.desc=_+1:_ 决斗家在饮用治疗药剂的时候拥有_3倍闪避_。\n\n_+2:_ 决斗家在饮用治疗药剂的时候拥有_10倍闪避_。\n\n这个天赋在饮用基于治疗药剂所制作的秘药时也会触发。 actors.hero.talent.weapon_recharging.title=武器充能 -actors.hero.talent.weapon_recharging.desc=_+1:_ 决斗者在处于法杖充能或神器充能状态时,每_15_回合恢复 1 次主武器技能充能。\n\n_+2:_ 决斗者在处于法杖充能或神器充能状态时,每_10_回合恢复 1 次主武器技能充能。 +actors.hero.talent.weapon_recharging.desc=_+1:_ 决斗家在处于法杖或神器充能状态时,每_15_回合恢复 1 点主武器技能充能。\n\n_+2:_ 决斗家在处于法杖或神器充能状态时,每_10_回合恢复 1 点主武器技能充能。 actors.hero.talent.weapon_recharging.meta_desc=_如果这个天赋被其它英雄获得_,那么它会在英雄处于任一充能状态时,在 +1 等级时提供 +5% 的近战伤害,在 +2 等级时提供 +7.5% 的近战伤害。 -actors.hero.talent.lethal_haste.title=生死时速 -actors.hero.talent.lethal_haste.desc=_+1:_决斗者用武技杀死敌人后,获得_1回合_极速。\n\n_+2:_决斗者武技杀死敌人后,获得_2回合_极速。 +actors.hero.talent.lethal_haste.title=夺命之势 +actors.hero.talent.lethal_haste.desc=_+1:_决斗家用武技杀死敌人后,获得_1回合_极速。\n\n_+2:_决斗家武技杀死敌人后,获得_2回合_极速。 actors.hero.talent.lethal_haste.meta_desc=_如果这个天赋被其它英雄获得_,那么此天赋可以被普通攻击触发。此时这个天赋有 100 回合的冷却时间。 -actors.hero.talent.swift_equip.title=快速配备 -actors.hero.talent.swift_equip.desc=_+1:_ 决斗者可以不消耗回合地_更换一次_装备的武器,这个天赋有 50 回合的冷却时间。\n\n_+2:_ 决斗者可以不消耗回合地_在 5 回合内更换两次_装备的武器,这个天赋有 50 回合的冷却时间。\n\n当决斗者获得此天赋,且其不处于冷却时间时,点击快捷栏中的未装备武器时就能装备它。 +actors.hero.talent.swift_equip.title=迅疾配装 +actors.hero.talent.swift_equip.desc=_+1:_ 决斗家可以不消耗回合地_更换一次_装备的武器,这个天赋有 50 回合的冷却时间。\n\n_+2:_ 决斗家可以不消耗回合地_在 5 回合内更换两次_装备的武器,这个天赋有 50 回合的冷却时间。\n\n当决斗家获得此天赋,且其不处于冷却时间时,点击快捷栏中的未装备武器时就能装备它。 actors.hero.talent.lightweight_charge.title=轻盈武技 -actors.hero.talent.lightweight_charge.desc=_+1:_当决斗者使用 1/2/3 阶近战武器的武技时,消耗的充能将减少_7/5/3%。\n\n_+2:_当决斗者使用 1/2/3 阶近战武器的武技时,消耗的充能将减少_13/10/7%。\n\n_+3:_当决斗者使用 1/2/3 阶近战武器的武技时,消耗的充能将减少_20/15/10%。 +actors.hero.talent.lightweight_charge.desc=_+1:_当决斗家使用 1/2/3 阶近战武器的武技时,消耗的充能将减少 _7/5/3%_。\n\n_+2:_当决斗家使用 1/2/3 阶近战武器的武技时,消耗的充能将减少 _13/10/7%_。\n\n_+3:_当决斗家使用 1/2/3 阶近战武器的武技时,消耗的充能将减少 _20/15/10%_。 actors.hero.talent.lightweight_charge.meta_desc=_如果这个天赋被其它英雄获得_,那么它会提升 2/3 阶近战武器伤害,+1时为 7%/3%,+2 时为 14%/7%,+3 时为 20%/10%。1阶武器将不受影响。 actors.hero.talent.deadly_followup.title=夺命追击 -actors.hero.talent.deadly_followup.desc=_+1:_ 当决斗者使用投掷武器命中敌人,她在随后 5 回合对其造成的伤害增加_7%_。\n\n_+2:_ 当决斗者使用投掷武器命中敌人,她在随后 5 回合对其造成的伤害增加_13%_。\n\n_+3:_ 当决斗者使用投掷武器命中敌人,她在随后 5 回合对其造成的伤害增加_20%_。 +actors.hero.talent.deadly_followup.desc=_+1:_ 当决斗家使用投掷武器命中敌人,她在随后 5 回合对其造成的伤害增加_7%_。\n\n_+2:_ 当决斗家使用投掷武器命中敌人,她在随后 5 回合对其造成的伤害增加_13%_。\n\n_+3:_ 当决斗家使用投掷武器命中敌人,她在随后 5 回合对其造成的伤害增加_20%_。 actors.hero.talent.secondary_charge.title=副手充能 -actors.hero.talent.secondary_charge.desc=_+1:_决斗者的副武器充能上限与充能速率上升至 _58%_,原为 50%。\n\n_+2:_决斗者的副武器充能上限与充能速率上升至 _67%_,原为 50%。\n\n_+3:_决斗者的副武器充能上限与充能速率上升至 _75%_,原为 50%。 +actors.hero.talent.secondary_charge.desc=_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _58%_ of her primary, from 50%.\n\n_+2:_ The Champion's secondary weapon charge speed and charge cap are increased to _67%_ of her primary, from 50%.\n\n_+3:_ The Champion's secondary weapon charge speed and charge cap are increased to _75%_ of her primary, from 50%. actors.hero.talent.twin_upgrades.title=伴生强化 -actors.hero.talent.twin_upgrades.desc=_+1:_如果决斗者握持的两把武器中较弱的那一把阶级低于高的那一把_2阶 或更多_,则其等级上升至与更强的那一把武器相同。\n\n_+2:_如果决斗者握持的两把武器中较弱的那一把阶级低于高的那一把_1阶 或更多_,则其等级上升至与更强的那一把武器相同。\n\n_+3:_如果决斗者握持的两把武器中较弱的那一把阶级低于高的那一把_0阶 或更多_,则其等级上升至与更强的那一把武器相同。 -actors.hero.talent.combined_lethality.title=复合重伤 -actors.hero.talent.combined_lethality.desc=_+1:_如果武斗者成功使用了两个不同的武技,则第二个使用的武技将处决_生命值低于8%_的非Boss敌人。\n\n_+2:_如果武斗者成功使用了两个不同的武技,则第二个使用的武技将处决_生命值低于17%_的非Boss敌人。\n\n_+3:_如果武斗者成功使用了两个不同的武技,则第二个使用的武技将处决_生命值低于25%_的非Boss敌人。\n\n如果第二个使用的武技不包含攻击动作,则处决效果将对接下来 5 回合内的下一次普通攻击生效。 +actors.hero.talent.twin_upgrades.desc=_+1:_ If one of the Champion's two equipped weapons has a lower level and is _2 or more tiers lower_ than the other weapon, it will be boosted to the other weapon's level.\n\n_+2:_ If one of the Champion's two equipped weapons has a lower level and is _1 or more tiers lower_ than the other weapon, it will be boosted to the other weapon's level\n\n_+3:_ If one of the Champion's two equipped weapons has a lower level and is _the same tier or lower_ than the other weapon, it will be boosted to the other weapon's level +actors.hero.talent.combined_lethality.title=接续处决 +actors.hero.talent.combined_lethality.desc=_+1:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 8% HP_.\n\n_+2:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 17% HP_.\n\n_+3:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 25% HP_.\n\nIf the second ability does not contain an attack, this talent will instead trigger on the Champion's next attack within 5 turns. #second subclass actors.hero.talent.close_the_gap.title=跨越彼端 -actors.hero.talent.close_the_gap.desc=_+1:_发起决斗时,决斗者向她的目标闪现_至多 2 格远_。\n\n_+2:_发起决斗时,决斗者向她的目标闪现_至多 3 格远_。\n\n_+3:_发起决斗时,决斗者向她的目标闪现_至多 4 格远_。\n\n_+4:_发起决斗时,决斗者向她的目标闪现_至多 5 格远_。\n\n这次闪现可以穿过敌人或危险环境,系统在判定一个敌人是否可接受决斗时会考虑到这点。 +actors.hero.talent.close_the_gap.desc=_+1:_发起决斗时,决斗家向她的目标闪现_至多 2 格远_。\n\n_+2:_发起决斗时,决斗家向她的目标闪现_至多 3 格远_。\n\n_+3:_发起决斗时,决斗家向她的目标闪现_至多 4 格远_。\n\n_+4:_发起决斗时,决斗家向她的目标闪现_至多 5 格远_。\n\n这次闪现可以穿过敌人或危险环境,系统在判定一个敌人是否可接受决斗时会考虑到这点。 actors.hero.talent.invigorating_victory.title=凯旋复苏 -actors.hero.talent.invigorating_victory.desc=_+1:_如果决斗者在决斗结束前击败了她的目标,则回复于决斗过程中_受到伤害的 30%_的生命值。\n\n_+2:_如果决斗者在决斗结束前击败了她的目标,则回复于决斗过程中_受到伤害的 50%_的生命值。\n\n_+3:_如果决斗者在决斗结束前击败了她的目标,则回复于决斗过程中_受到伤害的 65%_的生命值。\n\n_+4:_如果决斗者在决斗结束前击败了她的目标,则回复于决斗过程中_受到伤害的 75%_的生命值。 +actors.hero.talent.invigorating_victory.desc=_+1:_如果决斗家在决斗结束前击败了她的目标,则回复于决斗过程中_受到伤害的 30%_的生命值。\n\n_+2:_如果决斗家在决斗结束前击败了她的目标,则回复于决斗过程中_受到伤害的 50%_的生命值。\n\n_+3:_如果决斗家在决斗结束前击败了她的目标,则回复于决斗过程中_受到伤害的 65%_的生命值。\n\n_+4:_如果决斗家在决斗结束前击败了她的目标,则回复于决斗过程中_受到伤害的 75%_的生命值。 actors.hero.talent.elimination_match.title=连续淘汰 -actors.hero.talent.elimination_match.desc=_+1:_如果决斗者在决斗结束后的 3 回合内再次发起决斗,则该次挑战消耗的能量_减少20%_。\n\n_+2:_如果决斗者在决斗结束后的 3 回合内再次发起决斗,则该次挑战消耗的能量_减少36%_。\n\n_+3:_如果决斗者在决斗结束后的 3 回合内再次发起决斗,则该次挑战消耗的能量_减少50%_。\n\n_+4:_如果决斗者在决斗结束后的 3 回合内再次发起决斗,则该次挑战消耗的能量_减少60%_。 +actors.hero.talent.elimination_match.desc=_+1:_如果决斗家在决斗结束后的 3 回合内再次发起决斗,则该次挑战消耗的能量_减少20%_。\n\n_+2:_如果决斗家在决斗结束后的 3 回合内再次发起决斗,则该次挑战消耗的能量_减少36%_。\n\n_+3:_如果决斗家在决斗结束后的 3 回合内再次发起决斗,则该次挑战消耗的能量_减少50%_。\n\n_+4:_如果决斗家在决斗结束后的 3 回合内再次发起决斗,则该次挑战消耗的能量_减少60%_。 actors.hero.talent.elemental_reach.title=元素延展 actors.hero.talent.elemental_reach.desc=_+1:_ 元素打击的效果范围从3格扩大到 _4格_,角度从65度展宽到 _70度_ 。\n\n_+2:_ 元素打击的效果范围从3格扩大到 _5格_,角度从65度展宽到 _75度_ 。\n\n_+3:_ 元素打击的效果范围从3格扩大到 _6格_,角度从65度展宽到 _80度_ 。\n\n_+4:_ 元素打击的效果范围从3格扩大到 _7格_,角度从65度展宽到 _85度_ 。 diff --git a/core/src/main/assets/messages/items/items_cs.properties b/core/src/main/assets/messages/items/items_cs.properties index c4d33f85c..fc8f88714 100644 --- a/core/src/main/assets/messages/items/items_cs.properties +++ b/core/src/main/assets/messages/items/items_cs.properties @@ -1576,7 +1576,7 @@ items.weapon.melee.greatshield.desc=Spíš mobilní stěna než štít. Tato obr items.weapon.melee.greatsword.name=Velký meč items.weapon.melee.greatsword.ability_name=Rozpolcení -items.weapon.melee.greatsword.ability_desc=The Duelist can _cleave_ an enemy with a greatsword. This deals +20% damage and is guaranteed to hit. If cleave kills an enemy the Duelist can use cleave again within 5 turns for free. +items.weapon.melee.greatsword.ability_desc=Šermířka může nepřítele _rozseknout_ velkým mečem. Tento útok způsobí +20% poškození a s jistotou zasáhne. Pokud rozseknutí zabije nepřítele, může ho Šermířka během 5 tahů znovu použít zadarmo. items.weapon.melee.greatsword.desc=Ohromná čepel, která způsobuje velké poškození tím, že do každého úderu přenáší svou tíhu. items.weapon.melee.handaxe.name=Ruční sekera @@ -1591,7 +1591,7 @@ items.weapon.melee.knuckles.desc=Kus železa tvarovaný tak, aby se vešel kolem items.weapon.melee.longsword.name=Dlouhý meč items.weapon.melee.longsword.ability_name=Rozpolcení -items.weapon.melee.longsword.ability_desc=The Duelist can _cleave_ an enemy with a longsword. This deals +23% damage and is guaranteed to hit. If cleave kills an enemy the Duelist can use cleave again within 5 turns for free. +items.weapon.melee.longsword.ability_desc=Šermířka může nepřítele _rozseknout_ dlouhým mečem. Tento útok způsobí +23% poškození a s jistotou zasáhne. Pokud rozseknutí zabije nepřítele, může ho Šermířka během 5 tahů znovu použít zadarmo. items.weapon.melee.longsword.desc=Dlouhé ostří tohoto ocelového meče povzbudivě září, nicméně je díky své velikosti poněkud těžký. items.weapon.melee.mace.name=Palcát @@ -1637,7 +1637,7 @@ items.weapon.melee.meleeweapon.swap_full=Toto nemůžeš udělat s plným invent items.weapon.melee.shortsword.name=Krátký meč items.weapon.melee.shortsword.ability_name=Rozpolcení -items.weapon.melee.shortsword.ability_desc=The Duelist can _cleave_ an enemy with a shortsword. This deals +30% damage and is guaranteed to hit. If cleave kills an enemy the Duelist can use cleave again within 5 turns for free. +items.weapon.melee.shortsword.ability_desc=Šermířka může nepřítele _rozseknout_ krátkým mečem. Tento útok způsobí +30% poškození a s jistotou zasáhne. Pokud rozseknutí zabije nepřítele, může ho Šermířka během 5 tahů znovu použít zadarmo. items.weapon.melee.shortsword.desc=Poměrně krátký meč, jen o pár palců delší než dýka. items.weapon.melee.quarterstaff.name=Bojová hůl @@ -1682,7 +1682,7 @@ items.weapon.melee.scimitar.ability_name=Tanec čepelí items.weapon.melee.scimitar.ability_desc=Šermířka dokáže s šavlí provést _tanec čepelí_. Tento postoj jí poskytne +60% rychlost útoku a -33% přesnost po dobu 6 kol, aktivuje se okamžitě a stojí 2 použití. items.weapon.melee.scimitar.desc=Široká zakřivená čepel. Její tvar umožňuje rychlé, ale méně silné útoky. items.weapon.melee.scimitar$sworddance.name=Tanec čepelí -items.weapon.melee.scimitar$sworddance.desc=The Duelist is making quick momentum based strikes with her weapon, in a sort of dance. While this stance is active, she attacks 60%% faster (enough to attack exactly twice a turn with a scimitar), but suffers -33%% accuracy.\n\nTurns remaining: %s. +items.weapon.melee.scimitar$sworddance.desc=Šermířka pohybuje svou šavlí rychlými opakovanými švihy, jako by tančila. V tomto postoji útočí o 60%% rychleji (dost na to, aby s šavlí útočila přesně dvakrát za kolo), ovšem s -33%% přesností.\n\nZbává tahů: %s. items.weapon.melee.spear.name=Kopí items.weapon.melee.spear.stats_desc=Jedná se o poněkud pomalou zbraň.\nTato zbraň má extra dosah. @@ -1692,7 +1692,7 @@ items.weapon.melee.spear.desc=Štíhlá dřevěná tyč zakončená ostrým hrot items.weapon.melee.sword.name=Meč items.weapon.melee.sword.ability_name=Rozpolcení -items.weapon.melee.sword.ability_desc=The Duelist can _cleave_ an enemy with a sword. This deals +27% damage and is guaranteed to hit. If cleave kills an enemy the Duelist can use cleave again within 5 turns for free. +items.weapon.melee.sword.ability_desc=Šermířka může nepřítele _rozseknout_ mečem. Tento útok způsobí +27% poškození a s jistotou zasáhne. Pokud rozseknutí zabije nepřítele, může ho Šermířka během 5 tahů znovu použít zadarmo. items.weapon.melee.sword.desc=Dobře vyvážený meč. Není příliš velký, ale stejně je výrazně delší než krátký meč. items.weapon.melee.sword$cleavetracker.name=Rozpolcení items.weapon.melee.sword$cleavetracker.desc=Šermířka je připravena následovat její předchozí rozseknutí. Příští použití rozseknutí ji nestojí použití schopnosti.\n\nZbývá tahů: %s. @@ -1711,7 +1711,7 @@ items.weapon.melee.whip.desc=Přestože ostrý konec lana na konci této zbraně items.weapon.melee.wornshortsword.name=Opotřebený meč items.weapon.melee.wornshortsword.ability_name=Rozpolcení -items.weapon.melee.wornshortsword.ability_desc=The Duelist can _cleave_ an enemy with a worn shortsword. This deals +33% damage and is guaranteed to hit. If cleave kills an enemy the Duelist can use cleave again within 5 turns for free. +items.weapon.melee.wornshortsword.ability_desc=Šermířka může nepřítele _rozseknout_ opotřebeným krátkým mečem. Tento útok způsobí +33% poškození a s jistotou zasáhne. Pokud rozseknutí zabije nepřítele, může ho Šermířka během 5 tahů znovu použít zadarmo. items.weapon.melee.wornshortsword.desc=Poměrně krátký meč, opotřebený častým používáním. Je trochu lehčí a také slabší než normální krátký meč. diff --git a/core/src/main/assets/messages/items/items_de.properties b/core/src/main/assets/messages/items/items_de.properties index 4f57e3f4f..bb31e2c6a 100644 --- a/core/src/main/assets/messages/items/items_de.properties +++ b/core/src/main/assets/messages/items/items_de.properties @@ -8,7 +8,7 @@ items.armor.curses.bulk.desc=Eine Füllstoff-Rüstung sieht zwar größer und im items.armor.curses.corrosion.name=%s der Zersetzung items.armor.curses.corrosion.desc=Eine Rüstung der Zersetzung ist dazu in der Lage, mit einer zersetzenden Flüssigkeit aufzuplatzen, wodurch alles im Umkreis mit einem klebrigen Säureschlamm bedeckt wird. -items.armor.curses.displacement.name=%s der Verschiebung +items.armor.curses.displacement.name=%s der Verdrängung items.armor.curses.displacement.desc=Der Fluch der Verschiebung versucht es, den Träger in die Sicherheit zu verschieben, wenn er angegriffen wird. Der Fluch ist jedoch etwas zu effektiv und teleportiert den Benutzer zufällig in der Ebene herum. items.armor.curses.metabolism.name=%s des Metabolismus @@ -109,8 +109,8 @@ items.armor.classarmor.transfer_complete=Die Eigenschaften deiner Heldenrüstung items.armor.clotharmor.name=Stoffrüstung items.armor.clotharmor.desc=Diese sehr leichte Rüstung bietet einen grundlegenen Schutz. -items.armor.duelistarmor.name=hero's breastplate -items.armor.duelistarmor.desc=While wearing this plate armor and cape, the Duelist can perform a special ability. +items.armor.duelistarmor.name=Brustpanzer des Helden +items.armor.duelistarmor.desc=Während sie diese Plattenrüstung und den Umhang trägt, kann die Zweikämpferin eine besondere Fähigkeit einsetzen. items.armor.huntressarmor.name=Umhang des Helden items.armor.huntressarmor.no_enemies=Keine Gegner in Sicht. @@ -145,9 +145,9 @@ items.artifacts.alchemiststoolkit.ac_brew=BRAUEN items.artifacts.alchemiststoolkit.ac_energize=AUFWÄRMEN items.artifacts.alchemiststoolkit.not_ready=Dein Labor ist noch nicht auf Betriebstemperatur. items.artifacts.alchemiststoolkit.cursed=Dein verfluchtes Labor hindert dich daran, Alchemie zu verwenden. -items.artifacts.alchemiststoolkit.need_energy=You need at least 6 energy for that. -items.artifacts.alchemiststoolkit.energize_desc=Every 6 energy crystals will give the toolkit enough energy to gain a level, which increases the rate that the toolkit generates energy over time, and how quickly it warms up.\n\nHow much energy would you like to use? -items.artifacts.alchemiststoolkit.energize_1=6 energy: +1 level +items.artifacts.alchemiststoolkit.need_energy=Du benötigst mindestens 6 Energie dafür. +items.artifacts.alchemiststoolkit.energize_desc=Jeweils 6 Energiekristalle geben dem Alchemielabor genügend Energie dafür, eine neue Stufe zu erreichen, was wiederum die Rate der Energieproduktion des Alchemielabors und die Geschwindigkeit seiner Aufwärmung erhöht.\n\nWieviel Energie möchtest du einsetzen? +items.artifacts.alchemiststoolkit.energize_1=6 Energie: +1 Stufe items.artifacts.alchemiststoolkit.energize_all=%1$d Energie: +%2$d Level items.artifacts.alchemiststoolkit.desc=Dieses Alchemielabor enthält eine Anzahl von Stoffen und Kräutern, sowie eine Mischphiole, was dir "Alchemie unterwegs" ermöglicht. Die Phiole enthält etwas, das aussieht wie flüssige Kristalle alchemischer Energie. items.artifacts.alchemiststoolkit.desc_cursed=Das verfluchte Laborgerät hat sich an deine Seite gefesselt und verhindert, dass du Alchemie verwenden kannst. @@ -398,7 +398,7 @@ items.artifacts.sandalsofnature.desc_3=Die Pflanzen sind erneut gewachsen und ha items.artifacts.sandalsofnature.desc_4=Die Pflanzen scheinen ausgewachsen zu sein, sie ähneln bewehrten Beinschienen. Sie sind braun und sehen wie kräftige Bäume aus. items.artifacts.sandalsofnature.desc_hint=Mit diesem Artefakt fühlst du dich mehr mit der Natur verbunden. items.artifacts.sandalsofnature.desc_cursed=Die verfluchten Sandalen verhindern jegliche Einstimmung auf die Natur. -items.artifacts.sandalsofnature.desc_ability=Die Schuhe haben eine Schattierung der Farbe des Samens, den du ihnen zuletzt verfüttert hast. Sie können sich kurzzeitig im Erdboden verwurzeln und den Effekt der jeweiligen Pflanze irgendwo in einem Radius von 3 Feldern hervorrufen.\nSamen: _%s_\nLadungen benötigt: _%d%%_ +items.artifacts.sandalsofnature.desc_ability=Die Schuhe haben eine Schattierung der Farbe des Samens, den du ihnen zuletzt verfüttert hast. Sie können sich kurzzeitig im Erdboden verwurzeln und den Effekt der jeweiligen Pflanze irgendwo in einem Radius von 3 Feldern hervorrufen.\nSamen: _%s_\nBenötigte Ladungen: _%d%%_ items.artifacts.sandalsofnature.desc_seeds=Du hast dem Schuhwerk %d Samen gefüttert. items.artifacts.talismanofforesight.name=Talisman der Vorsehung @@ -842,8 +842,8 @@ items.quest.metalshard.desc=Eine Platte rostigen, verfluchten Metalls, die sich items.quest.pickaxe.name=Spitzhacke items.quest.pickaxe.ac_mine=SCHÜRFEN items.quest.pickaxe.no_vein=Es befindet sich kein Dunkelgold in der Nähe, welches du abbauen könntest. -items.quest.pickaxe.ability_name=pierce -items.quest.pickaxe.ability_desc=The Duelist can _pierce_ an enemy with a pickaxe. This is guaranteed to hit, applies vulnerable for 3 turns, and deals double damage to enemies with rigid skin. +items.quest.pickaxe.ability_name=durchbohren +items.quest.pickaxe.ability_desc=Die Zweikämpferin kann einen Gegner mit einer Spitzhacke _durchbohren_. Der Hieb trifft garantiert, bewirkt für 3 Züge Verwundbarkeit und fügt Gegnern mit starrer Haut doppelten Schaden zu. items.quest.pickaxe.desc=Dies ist ein robustes und schweres Werkzeug zum Zerschlagen von Stein. Notfalls kann es wahrscheinlich auch als Waffe eingesetzt werden. items.quest.ratskull.name=Gigantischer Rattenschädel @@ -880,7 +880,7 @@ items.rings.ringofaccuracy.desc=Dieser Ring verbessert deine Konzentration und m items.rings.ringofarcana.name=Ring der Arkana items.rings.ringofarcana.stats=Wenn dieser Ring getragen wird, verstärkt er die Wirkung von Verzauberungen und Glyphen um _%s%%._ items.rings.ringofarcana.typical_stats=Wenn dieser Ring getragen wird, verstärkt er normalerweise die Wirkung von Verzauberungen und Glyphen um _%s%%._ -items.rings.ringofarcana.desc=This ring enhances magical enchantments on weapons and glyphs on armor, including curses! It first increases activation chance, and then increases the strength of the effect once activation chance is 100%. A cursed ring will instead weaken enchantments, glyphs, and curses. +items.rings.ringofarcana.desc=Dieser Ring verstärkt Verzauberungen von Waffen und Glyphen auf Rüstungen, einschließlich der Flüche! Zuerst steigt dabei die Häufigkeit des magischen Effekts. Tritt dieser garantiert ein, erhöht sich danach auch die Stärke des Effekts. Ein verfluchter Ring wird stattdessen Verzauberungen, Glyphen und Flüche schwächen. items.rings.ringofelements.name=Ring der Elemente items.rings.ringofelements.stats=Wenn dieser Ring getragen wird, bietet er _%s%%_ Elementarwiderstand. @@ -900,11 +900,11 @@ items.rings.ringofevasion.desc=Dieser Ring beschleunigt die Reaktionen seines Tr items.rings.ringofforce.name=Ring der Kraft items.rings.ringofforce.stats=Unbewaffnet wirst du mit diesem Ring bei deiner momentanen Stärke _%1$d-%2$d Schaden_ verursachen. Mit einer Ausgerüsteten Waffe erhöht dieser Ring den Schaden um _%3$d._ items.rings.ringofforce.typical_stats=Unbewaffnet wirst du mit diesem Ring bei deiner momentanen Stärke typischerweise _%1$d-%2$d Schaden_ verursachen. Mit einer Ausgerüsteten Waffe erhöht dieser Ring typischerweise den Schaden um _%3$d._ -items.rings.ringofforce.ability_name=brawler's stance -items.rings.ringofforce.ability_desc=The Duelist can adopt a _brawler's stance_ with a ring of force. While in this stance the Duelist's regular attacks will use her ring of force even with a weapon equipped. The ring will also inherit the weapon's enchantment and augmentation. Each regular attack in this stance consumes 1/4 of a weapon charge. +items.rings.ringofforce.ability_name=Kämpferstellung +items.rings.ringofforce.ability_desc=Die Zweikämpferin kann mit einem Ring der Kraft eine _Kämpferstellung_ einnehmen. In dieser Stellung wird bei regulären Angriffen der Zweikämpferin der Ring der Kraft selbst mit ausgerüsteten Waffen eingesetzt. Der Ring erbt ebenso die Verzauberung und die Verbesserung der Waffe. Jeder Angriff aus dieser Stellung heraus verbraucht 1/4 der Waffenladung. items.rings.ringofforce.desc=Dieser Ring verbessert die Wucht der Nahkampf-Attacken des Trägers. Diese zusätzliche Kraft ist recht schwach, wenn Waffen getragen werden, aber ein unbewaffneter Angriff wird deutlich stärker sein. Ein verfluchter Ring wird die Attacken des Trägers stattdessen schwächen. -items.rings.ringofforce$brawlersstance.name=brawler's stance -items.rings.ringofforce$brawlersstance.desc=While in this stance the Duelist's regular attacks will use an equipped ring of force even when she has a weapon equipped. The attack will still use the weapon's augmentation and enchantment however.\n\nEach regular attack in this stance consumes 1/4 of a weapon charge. You currently have enough charge for %d attacks.\n\nThis stance can be toggled on or off by using a ring of force. +items.rings.ringofforce$brawlersstance.name=Kämpferstellung +items.rings.ringofforce$brawlersstance.desc=In dieser Stellung wird ein ausgerüsteter Ring der Kraft bei allen regulären Angriffen der Zweikämpferin eingesetzt, selbst, wenn sie eine Waffe ausgerüstet hat. Der Angriff nutzt dabei die Verbesserungen und Verzauberungen der Waffe.\n\nJeder reguläre Angriff aus dieser Stellung heraus verbraucht 1/4 der Waffenladung. Momentan hast du genügend Ladung für %d Angriffe.\n\nDiese Stellung kann durch die Nutzung des Rings der Kraft eingenommen und wieder verlassen werden. items.rings.ringoffuror.name=Ring des Zorns items.rings.ringoffuror.stats=Wenn dieser Ring getragen wird, erhöht er die Geschwindigkeit deiner Angriffe um _%s%%._ @@ -999,7 +999,7 @@ items.scrolls.scrollofremovecurse.not_cleansed=Dein Gegenstand gibt ein reinigen items.scrolls.scrollofremovecurse.desc=Die Zauberformel auf dieser Schriftrolle wird sofort alle Flüche von einer einzelnen Waffe, einem Ring, einer Rüstung oder einem Artefakt entfernen. items.scrolls.scrollofteleportation.name=Schriftrolle der Teleportation -items.scrolls.scrollofteleportation.tele=In nur einem Augenblick wurdest du an einen andere Standort auf dieser Ebene teleportiert. +items.scrolls.scrollofteleportation.tele=In nur einem Augenblick wurdest du an einen anderen Standort auf dieser Ebene teleportiert. items.scrolls.scrollofteleportation.no_tele=Die Teleportationsmagie versagt. items.scrolls.scrollofteleportation.cant_reach=Du kannst dich nicht dahin teleportieren. items.scrolls.scrollofteleportation.prompt=Wähle eine Zielort zum Teleportieren. @@ -1092,14 +1092,14 @@ items.scrolls.exotic.scrollofprismaticimage.desc=Das Beschwören dieser Schriftr items.scrolls.exotic.scrollofpsionicblast.name=Schriftrolle der psionischen Explosion items.scrolls.exotic.scrollofpsionicblast.ondeath=Die psionische Explosion riss deinen Geist in Stücke... -items.scrolls.exotic.scrollofpsionicblast.desc=Diese Schriftrolle birgt unglaubliche destruktive Energie, welche dazu verwendet werden kann, den Geist sämtlicher sichtbaren Kreaturen in Stücke zu reißen.\n\nDas hat aber auch eine bedeutende Kehrseite: Der Lesende wird auch verletzt, geblendet und geschwächt. Je mehr Ziele dieser Zauberspruch trifft, desto mehr Schaden erfährt der Lesende. +items.scrolls.exotic.scrollofpsionicblast.desc=Diese Schriftrolle birgt unglaubliche destruktive Energie, welche dazu verwendet werden kann, den Geist sämtlicher sichtbarer Kreaturen in Stücke zu reißen.\n\nDas hat aber auch eine bedeutende Kehrseite: Der Lesende wird auch verletzt, geblendet und geschwächt. Je mehr Ziele dieser Zauberspruch trifft, desto weniger Schaden erfährt der Lesende. ###spells items.spells.alchemize.name=Alchemieren items.spells.alchemize.prompt=einen Gegenstand alchemisieren -items.spells.alchemize.desc=Dieser Zauber birgt Transmutationskraft ähnlich der, die man in Alchemiekesseln findet. Jeder Spruch dieses Zaubers erlaubt es dem Nutzer, einen Gegenstand (oder einen Stapel Gegenstände) in Gold oder alchemische Energie zu verwandeln.\n\nAlchemisierung wird in Läden verkauft, man kann sie aber auch durch Anwendung von Alchemie gewinnen. Eine Schriftrolle wird mit einem Runenstein oder einem Samen vermischt, um einen arkanen Katalysator zu gewinnen, der dann dazu verwendet werden kann, einige verschiedene Anwendungen der Alchemisierung zu gewinnen. +items.spells.alchemize.desc=Dieser Zauber birgt Transmutationskraft ähnlich der, die man in Alchemiekesseln findet. Jeder Spruch dieses Zaubers erlaubt es dem Nutzer, einen Gegenstand (oder einen Stapel Gegenstände) in Gold oder alchemische Energie zu verwandeln.\n\nAlchemisierung wird in Läden verkauft, man kann sie aber auch durch Anwendung von Alchemie gewinnen. Eine Schriftrolle wird mit einem Runenstein oder einem Samen vermischt, um einen arkanen Katalysator zu gewinnen, der dann dazu verwendet werden kann, einige Anwendungen der Alchemisierung zu gewinnen. items.spells.alchemize$wndalchemizeitem.sell=In %d Gold umwandeln items.spells.alchemize$wndalchemizeitem.sell_1=1 in %d Gold umwandeln items.spells.alchemize$wndalchemizeitem.sell_all=Alle in %d Gold umwandeln @@ -1165,7 +1165,7 @@ items.spells.summonelemental.ac_imbue=VERSCHMELZEN items.spells.summonelemental.summon_limit=Du kannst nur ein Elementar gleichzeitig beschworen haben. items.spells.summonelemental.imbue_prompt=Einen Gegenstand verschmelzen items.spells.summonelemental.desc=Dieser Zauberspruch kanalisiert die Energie der Asche des Elementars, die dazu genutzt wurde, es zu schaffen, und beschwört ein freundliches Elementar, das mit dir gemeinsam kämpft! Es kann immer nur ein Elementar beschworen werden, jedoch kann der Zauberspruch ein weiteres Mal angewendet werden, um das Elementar ohne Kosten zu dir zurückzubringen. -items.spells.summonelemental.desc_newborn=Dieser Zauberspruch ist derzeit nicht verschmolzen und wird ein _neugeborenes Elementar_ beschwören. Du kannst einen identifizierten Trank der flüssigen Flamme, Trank des Frosts, Schriftrolle der Aufladung oder Schriftrolle der Umwandlung mit dem Spruch verschmelzen, um ihm mehr Kraft zu verleihen, so dass die nächste Beschwörung ein ausgewachsenes Elementar ergibt! +items.spells.summonelemental.desc_newborn=Dieser Zauberspruch ist derzeit nicht verschmolzen und wird ein _neugeborenes Elementar_ beschwören. Du kannst einen identifizierten Trank der flüssigen Flamme, Trank des Frosts, eine Schriftrolle der Aufladung oder Schriftrolle der Umwandlung mit dem Spruch verschmelzen, um ihm mehr Kraft zu verleihen, so dass die nächste Beschwörung ein ausgewachsenes Elementar ergibt! items.spells.summonelemental.desc_fire=Dieser Zauberspruch fühlt sich derzeit heiß an, die nächste Beschwörung ergibt ein _Feuerelementar_. Du kannst ihn mit einem anderen Gegenstand verschmelzen, doch dann verliert der Spruch seine gegenwärtige Verschmelzung. items.spells.summonelemental.desc_frost=Der Zauberspruch fühlt sich derzeit kalt an, die nächste Beschwörung ergibt ein _Frostelementar_. Du kannst ihn mit einem anderen Gegenstand verschmelzen, doch dann verliert der Spruch seine gegenwärtige Verschmelzung. items.spells.summonelemental.desc_shock=Dieser Zauberspruch strahlt derzeit elektrostatische Energie aus, die nächste Beschwörung ergibt ein _Schockelementar_. Du kannst ihn mit einem anderen Gegenstand verschmelzen, doch dann verliert der Spruch seine gegenwärtige Verschmelzung. @@ -1406,15 +1406,15 @@ items.weapon.curses.annoying.msg_11=Ich wollte keine Waffe, ich wollte einer Hol items.weapon.curses.annoying.msg_12=Denk daran, die Selbstüberschätzung ist ein langsamer und heimtückischer Mörder. items.weapon.curses.annoying.msg_13=ALL DEINE STÜTZPUNKT SIND GEHÖREN UNS! items.weapon.curses.annoying.desc=Nervige Waffen können sprechen, aber sie sind etwas zu energisch. Sie werden oft die Aufmerksamkeit auf dich lenken, ohne, dass sie das eigentlich wollen. -items.weapon.curses.annoying.elestrike_desc=An elemental strike with an annoying curse has a 20% chance to amok each enemy in range for 5 turns. +items.weapon.curses.annoying.elestrike_desc=Ein Elementarschlag mit dem Fluch der Nerverei wird mit einer Wahrscheinlichkeit von 20% alle Gegner in Angriffsreichweite für 5 Runden wütend machen. -items.weapon.curses.dazzling.name=Blende-%s -items.weapon.curses.dazzling.desc=Blendende Waffen blitzen mitunter mit einem Blendlicht auf und blenden dadurch alles und jeden, der sie sehen kann. -items.weapon.curses.dazzling.elestrike_desc=An elemental strike with a dazzling curse has a 50% chance to blind each enemy in range for 5 turns. +items.weapon.curses.dazzling.name=%s der Blendung +items.weapon.curses.dazzling.desc=Waffen der Blendung leuchten gelegentlich in einem grellen Blitz auf und blenden so alles und jeden, der sie sehen kann. +items.weapon.curses.dazzling.elestrike_desc=Ein Elementarschlag mit dem Fluch der Blendung wird mit einer Wahrscheinlichkeit von 50% alle Gegner in Angriffsreichweite für 5 Runden blenden. items.weapon.curses.displacing.name=%s der Verdrängung items.weapon.curses.displacing.desc=Waffen der Verdrängung wurden mit einer chaotischen Teleportationsmagie versehen. Sie besitzen die Fähigkeit, Gegner irgendwo auf diese Ebene zu teleportieren. -items.weapon.curses.displacing.elestrike_desc=An elemental strike with a displacing curse has a 50% chance to teleport each enemy in range. +items.weapon.curses.displacing.elestrike_desc=Ein Elementarschlag mit dem Fluch der Verdrängung wird mit einer Wahrscheinlichkeit von 50% alle Gegner in Angriffsreichweite an einen anderen Ort teleportieren. items.weapon.curses.explosive.name=explosiver %s items.weapon.curses.explosive.warm=Warm... @@ -1423,166 +1423,166 @@ items.weapon.curses.explosive.desc=Explosive Waffen bauen ständig Ladung auf un items.weapon.curses.explosive.desc_cool=Deine Waffe fühlt sich momentan kühl an. items.weapon.curses.explosive.desc_warm=Deine Waffe baut Ladung auf und wird warm... items.weapon.curses.explosive.desc_hot=Deine Waffe ist heiß! Sie wird gleich explodieren! -items.weapon.curses.explosive.elestrike_desc=An elemental strike with an explosive curse has a 50% chance to cause an explosion to appear on a random enemy in range. +items.weapon.curses.explosive.elestrike_desc=Ein Elementarschlag mit dem explosiven Fluch wird mit einer Wahrscheinlichkeit von 50% eine Explosion bei einem zufälligen Gegner in Angriffsreichweite verursachen. items.weapon.curses.friendly.name=%s der Freundlichkeit items.weapon.curses.friendly.desc=Freundliche Waffen sind am besten für Pazifisten geeignet und lösen gelegentlich Magie aus, die es unmöglich macht zu kämpfen. -items.weapon.curses.friendly.elestrike_desc=An elemental strike with a friendly curse has a 50% chance to charm each enemy in range for 5 turns. +items.weapon.curses.friendly.elestrike_desc=Ein Elementarschlag mit einem Fluch der Freundlichkeit wird mit einer Wahrscheinlichkeit von 50% alle Gegner in Reichweite für 5 Runden betören. items.weapon.curses.polarized.name=%s der Polarisation items.weapon.curses.polarized.desc=Eine polarisierte Waffe steht unter dem Einfluss von Magie, die dazu führt, dass diese Waffe entweder 50% mehr oder gar keinen Schaden anrichtet. -items.weapon.curses.polarized.elestrike_desc=An elemental strike with a polarized curse has a 50% chance to deal 20-30 damage to each enemy in range. +items.weapon.curses.polarized.elestrike_desc=Ein Elementarschlag mit einem Fluch der Polarisation wird mit einer Wahrscheinlichkeit von 50% bei allen Gegner in Reichweite 20-30 Schaden anrichten. items.weapon.curses.sacrificial.name=Opfer-%s items.weapon.curses.sacrificial.desc=Opferwaffen dürstet es nach dem Blut ihres Trägers als Gegenleistung für den Angriff auf Feinde. Je gesünder der Träger ist, desto mehr Blut wird der Fluch verlangen. -items.weapon.curses.sacrificial.elestrike_desc=An elemental strike with a sacrificial curse causes the hero and each enemy in range to bleed for 10 HP. +items.weapon.curses.sacrificial.elestrike_desc=Ein Elementarschlag mit einem Opfer-Fluch wird am Helden und allen Gegnern in Reichweite 10 Punkte Blutungsschaden anrichten. items.weapon.curses.wayward.name=%s der Launigkeit items.weapon.curses.wayward.desc=Launische Waffen werden mitunter sehr ungenau. Diese Magie hält eine kurze Zeitlang an, wenn sie aktiviert wird, sie wird jedoch zerstreut, wenn man mit der launischen Waffe einen Treffer landet. -items.weapon.curses.wayward.elestrike_desc=An elemental strike with a wayward curse has a 50% chance to hex each enemy in range for 5 turns. +items.weapon.curses.wayward.elestrike_desc=Ein Elementarschlag mit einem Fluch der Launigkeit wird mit einer Wahrscheinlichkeit von 50% alle Gegner in Reichweite für 5 Runden verfluchen. items.weapon.curses.wayward$waywardbuff.name=launisch items.weapon.curses.wayward$waywardbuff.desc=Die Magie deiner launischen Waffe wurde aktiviert, so dass sie eine kurze Zeitlang sehr ungenau ist. Dies betrifft aber keine Angriffe, deren Treffer garantiert ist, zum Beispiel Überraschungsangriffe. Ein erfolgreicher Angriff mit einer launischen Waffe wird diesen Effekt sofort zerstreuen.\n\nVerbleibende Züge: %s. ###enchantments items.weapon.enchantments.blazing.name=Flammen-%s items.weapon.enchantments.blazing.desc=Diese Verzauberung lässt Flammen aus einer Waffe züngeln, sodass Feinde in Flammen aufgehen; bereits brennende Feinde erleiden zusätzlichen Schaden. -items.weapon.enchantments.blazing.elestrike_desc=An elemental strike with a blazing enchantment spreads fire to every tile in range, which lasts 6 turns. +items.weapon.enchantments.blazing.elestrike_desc=Ein Elementarschlag mit einer Flammen-Verzauberung entfacht auf allen Feldern in Reichweite Feuer, das 6 Runden lang brennt. items.weapon.enchantments.blocking.name=%s der Abwehr items.weapon.enchantments.blocking.desc=Abwehrende Waffen haben die Chance, dich kurz zu schützen, nachdem du mit ihnen angegriffen hast. -items.weapon.enchantments.blocking.elestrike_desc=An elemental strike with a blocking enchantment grants the Duelist an extra 5 shielding for each enemy in range. +items.weapon.enchantments.blocking.elestrike_desc=Ein Elementarschlag mit einer Abwehrverzauberung gewährt der Zweikämpferin für jeden Gegner in Reichweite 5 Punkte Abschirmung. items.weapon.enchantments.blocking$blockbuff.name=Abwehr items.weapon.enchantments.blocking$blockbuff.desc=Die Abwehrverzauberung deiner Waffe hat kurzzeitig deine Defensivkräfte verstärkt!\n\nVerbleibende Abwehr: %d\n\nVerbleibende Züge: %s. items.weapon.enchantments.blooming.name=%s der Blüte items.weapon.enchantments.blooming.desc=Blühende Waffen enthalten Magie, die dazu führt, dass Vegetation an oder neben der Position des damit Geschlagenen zu sprießen beginnt. -items.weapon.enchantments.blooming.elestrike_desc=An elemental strike with a blooming enchantment spreads grass to up to 6 tiles in range, and roots all enemies in range for 5 turns. +items.weapon.enchantments.blooming.elestrike_desc=Ein Elementarschlag mit einer Verzauberung der Blüte wird auf bis zu 6 Feldern in Reichweite Gras wachsen lassen und dabei alle Gegner in Reichweite für 5 Runden verwurzeln. items.weapon.enchantments.chilling.name=Frost-%s items.weapon.enchantments.chilling.desc=Gegner, die mit dieser Verzauberung getroffen werden, werden unterkühlt, was ihre Bewegungen und Angriffe verlangsamt. -items.weapon.enchantments.chilling.elestrike_desc=An elemental strike with a chilling enchantment spreads chilling air to every tile in range, which lasts 6 turns. +items.weapon.enchantments.chilling.elestrike_desc=Ein Elementarschlag mit einer Frost-Verzauberung verströmt eisige Luft auf allen Feldern in Reichweite, die dort 6 Runden lang verweilt. items.weapon.enchantments.kinetic.name=kinetisch %s items.weapon.enchantments.kinetic.desc=Wenn ein Gegner mit einer kinetischen Waffe getötet wird, nimmt diese jede überschüssige Kraft auf und überträgt sie auf ihren nächsten erfolgreichen Angriff. -items.weapon.enchantments.kinetic.elestrike_desc=An elemental strike with a kinetic enchantment applies 33% of stored damage to each enemy in range, except the primary target. +items.weapon.enchantments.kinetic.elestrike_desc=Ein Elementarschlag mit einer kinetischen Verzauberung fügt allen Gegnern in Reichweite, abgesehen vom eigentlichen Angriffsziel, 33% des aufgenommenen überschüssigen Schadens zu. items.weapon.enchantments.kinetic$conserveddamage.name=konservierter Schaden items.weapon.enchantments.kinetic$conserveddamage.desc=Deine Waffe hat überschüssige Kraft von vorherigen Tötungen gespeichert, welche bei dem nächsten Angriff als zusätzlicher Schaden hinzugefügt wird. Jedoch wird diese Kraft langsam mit der Zeit verschwinden.\n\nKonservierter Schaden: %d. items.weapon.enchantments.corrupting.name=%s der Korruption items.weapon.enchantments.corrupting.desc=Diese mächtige Verzauberung besitzt die Fähigkeit, Feinde deinem Willen zu unterwerfen. Wird ein Feind mit dieser Waffe getötet, besteht die Chance, dass er korrumpiert wird, anstatt zu sterben. -items.weapon.enchantments.corrupting.elestrike_desc=An elemental strike with a corrupting enchantment has a 4-20% chance (based on missing HP) to corrupt each enemy in range, except the primary target. +items.weapon.enchantments.corrupting.elestrike_desc=Ein Elementarschlag mit einer Verzauberung der Korruption wird alle Gegner in Reichweite, abgesehen vom eigentlichen Angriffsziel, mit einer Wahrscheinlichkeit von 4-20% (abhängig von den fehlenden LP) korrumpieren. items.weapon.enchantments.elastic.name=%s der Elastizität items.weapon.enchantments.elastic.desc=Mit elastischen Waffen hat man eine Chance, Feinde über eine kurze Distanz zurückzuschleudern. -items.weapon.enchantments.elastic.elestrike_desc=An elemental strike with an elastic enchantment knocks all enemies in range back 4 tiles. +items.weapon.enchantments.elastic.elestrike_desc=Ein Elementarschlag mit einer elastischen Verzauberung schleudert alle Gegner in Reichweite 4 Felder weit zurück. items.weapon.enchantments.grim.name=%s des Grauens items.weapon.enchantments.grim.desc=Diese mächtige Verzauberung besitzt die Kraft, einen Gegner sofort zu exekutieren. Je schwächer der Gegner ist, desto wahrscheinlicher wird dieser sofort getötet. -items.weapon.enchantments.grim.elestrike_desc=An elemental strike with a grim enchantment has up to a 6-30% chance (based on missing HP) to kill each enemy in range, except the primary target. +items.weapon.enchantments.grim.elestrike_desc=Ein Elementarschlag mit einer Verzauberung des Grauens wird alle Gegner in Reichweite, abgesehen vom eigentlichen Angriffsziel, mit einer Wahrscheinlichkeit von 6-30% (abhängig von den fehlenden LP) töten. items.weapon.enchantments.lucky.name=%s des Glücks items.weapon.enchantments.lucky.desc=Feinde, die mit einer glücklichen Waffe getötet werden, hinterlassen möglicherweise zusätzliche Beute. -items.weapon.enchantments.lucky.elestrike_desc=An elemental strike with a lucky enchantment has a 10% chance to spawn loot under each enemy in range. This effect can only trigger once per enemy. +items.weapon.enchantments.lucky.elestrike_desc=Ein Elementarschlag mit einer Verzauberung des Glücks lässt mit einer Wahrscheinlichkeit von 10% unter allen Gegnern in Reichweite Beute erscheinen. Dieser Effekt kann bei jedem Gegner nur einmal ausgelöst werden. items.weapon.enchantments.projecting.name=%s der Reichweite items.weapon.enchantments.projecting.desc=Mit dieser Verzauberung werden Nahkampfwaffen eine größere Reichweite erhalten. Fernwaffen werden nahegelegene Wände durchdringen können. -items.weapon.enchantments.projecting.elestrike_desc=An elemental strike with a projecting enchantment deals 25% damage to each enemy in range, except the primary target. +items.weapon.enchantments.projecting.elestrike_desc=Ein Elementarschlag mit einer projizierenden Verzauberung wird allen Gegnern in Reichweite, abgesehen vom eigentlichen Angriffsziel, 25% des Angriffsschadens zufügen. items.weapon.enchantments.shocking.name=Schock-%s items.weapon.enchantments.shocking.desc=Elekrizität geht von der verzauberten Waffe kontrolliert hervor, was zusätzlichen Schaden an alle Gegner in der Nähe anrichtet. -items.weapon.enchantments.shocking.elestrike_desc=An elemental strike with a shocking enchantment spreads electricity to every tile in range, which lasts 6 turns. +items.weapon.enchantments.shocking.elestrike_desc=Ein Elementarschlag mit einer Schock-Verzauberung generiert Elektrizität auf allen Feldern in Reichweite, die dann 6 Runden lang unter Spannung stehen. items.weapon.enchantments.unstable.name=Chaotischer %s items.weapon.enchantments.unstable.desc=Diese Verzauberung sondert eine chaotische Energie ab und wird mit jedem Treffer als eine andere Verzauberung agieren. -items.weapon.enchantments.unstable.elestrike_desc=An elemental strike with an unstable enchantment applies a random enchantment effect to each enemy in range, except the primary target. +items.weapon.enchantments.unstable.elestrike_desc=Ein Elementarschlag mit einer chaotischen Verzauberung fügt jedem Gegner in Reichweite, abgesehen vom eigentlichen Angriffsziel, den Effekt einer zufälligen Verzauberung zu. items.weapon.enchantments.vampiric.name=%s des Vampirs items.weapon.enchantments.vampiric.desc=Diese mächtige Verzauberung saugt mit jedem Treffer Lebensenergie aus den getroffenen Gegnern und gibt diese an den Träger der verzauberten Waffe weiter. Je weniger Lebenspunkte der Träger hat, desto stärker ist dieser Effekt. -items.weapon.enchantments.vampiric.elestrike_desc=An elemental strike with a vampiric enchantment heals the Duelist for 2 HP for each enemy in range. +items.weapon.enchantments.vampiric.elestrike_desc=Ein Elementarschlag mit einer Vampir-Verzauberung heilt die Zweikämpferin um 2 LP pro Gegner in Reichweite. ###melee weapons items.weapon.melee.assassinsblade.name=Attentäterklinge items.weapon.melee.assassinsblade.stats_desc=Diese Waffe kann gegen ahnungslose Gegner besonders effektiv geführt werden. -items.weapon.melee.assassinsblade.ability_name=sneak -items.weapon.melee.assassinsblade.ability_desc=The Duelist can _sneak_ while wielding an assassin's blade. This ability grants the Duelist 4 turns of invisibility, but costs 2 charges. +items.weapon.melee.assassinsblade.ability_name=schleichen +items.weapon.melee.assassinsblade.ability_desc=Die Zweikämpferin kann, während sie eine Attentäterklinge trägt, _schleichen_. Diese Fähigkeit gewährt der Zweikämpferin 4 Züge Unsichtbarkeit, kostet aber 2 Ladungen. items.weapon.melee.assassinsblade.desc=Eine kleine gewellte Klinge aus Obsidian. Es fällt schwer sie zu führen, obwohl die Klinge sehr leicht ist. In den richtigen Händen ist diese Waffe tödlich. items.weapon.melee.battleaxe.name=Streitaxt items.weapon.melee.battleaxe.stats_desc=Diese Waffe ermöglicht präzise Angriffe. -items.weapon.melee.battleaxe.ability_name=heavy blow -items.weapon.melee.battleaxe.ability_desc=The Duelist can perform a _heavy blow_ with a battle axe. This strong but predictable attack has -75% accuracy, but deals +35% damage and applies vulnerable for 5 turns if it hits. Heavy blow can surprise attack. +items.weapon.melee.battleaxe.ability_name=schwerer Hieb +items.weapon.melee.battleaxe.ability_desc=Die Zweikämpferin kann mit einer Streitaxt einen _schweren Hieb_ ausführen. Dieser starke, aber vorhersehbare Angriff hat eine Genauigkeit von -75%, fügt aber +35% Schaden zu und führt bei einem Treffer zu 5 Zügen Verwundbarkeit. Ein schwerer Hieb kann als Überraschungsangriff geführt werden. items.weapon.melee.battleaxe.desc=Der enorme Stahlkopf dieser Streitaxt bringt eine beachtliche Wucht mit jedem Schlag. items.weapon.melee.crossbow.name=Armbrust items.weapon.melee.crossbow.stats_desc=Diese Waffe verstärkt den Schaden von Pfeilen, falls sie ausgerüstet ist und verleiht ihnen die eigenen Zauberkräfte. -items.weapon.melee.crossbow.ability_name=charged shot -items.weapon.melee.crossbow.ability_desc=The Duelist can ready a _charged shot_ with a crossbow. This ability activates instantly and causes the next fired dart to always hit, apply on-hit effects in a 3x3 tile area, and last longer if it is tipped. +items.weapon.melee.crossbow.ability_name=geladener Schuss +items.weapon.melee.crossbow.ability_desc=Die Zweikämpferin kann mit einer Armbrust einen _geladenen Schuss_ abfeuern. Diese Fähigkeit wird augenblicklich aktiviert und führt dazu, dass der nächste abgefeuerte Pfeil immer trifft, seine Einschlagseffekte auf einem 3x3 Felder großen Bereich aktiviert werden und länger anhalten, wenn der Pfeil präpariert ist. items.weapon.melee.crossbow.desc=Eine etwas komplizierte Waffe, welche Bolzen mit außergewöhnlicher Geschwindigkeit verschießt. Obwohl sie nicht dafür entworfen wurde, ist sie – durch ihre schwere und kräftige Ausführung – durchaus für den Nahkampf verwendbar. -items.weapon.melee.crossbow$chargedshot.name=charged shot -items.weapon.melee.crossbow$chargedshot.desc=The Duelist is focusing power into her crossbow. The next dart she fires with it will always hit and apply tipped dart effects and the crossbow's enchantment in a 3x3 area. Tipped darts will also have one extra use when fired using a charged shot. The Duelist cannot use this ability to apply positive dart effects to herself. +items.weapon.melee.crossbow$chargedshot.name=geladener Schuss +items.weapon.melee.crossbow$chargedshot.desc=Die Zweikämpferin fokussiert Kraft in ihrer Armbrust. Der nächste von ihr abgeschossene Pfeil trifft immer und bewirkt, dass jeder Effekt eines präparierten Pfeils sowie die Verzauberung der Armbrust in einem Bereich von 3x3 Feldern Größe angewandt werden. Präparierte Pfeile bekommen einen zusätzlichen Schuss, wenn sie als geladener Schuss abgefeuert werden. Die Zweikämpferin kann diese Fähigkeit aber nicht dazu einsetzen, positive Effekte des Pfeils auf sich selbst anzuwenden. items.weapon.melee.dagger.name=Dolch items.weapon.melee.dagger.stats_desc=Diese Waffe ist gegen ahnungslose Gegner stärker. -items.weapon.melee.dagger.ability_name=sneak -items.weapon.melee.dagger.ability_desc=The Duelist can _sneak_ while wielding a dagger. This ability grants the Duelist 6 turns of invisibility, but costs 2 charges. +items.weapon.melee.dagger.ability_name=schleichen +items.weapon.melee.dagger.ability_desc=Die Zweikämpferin kann _schleichen_, wenn sie einen Dolch ausgerüstet hat. Diese Fähigkeit verleiht der Zweikämpferin 6 Züge Unsichtbarkeit, kostet aber 2 Ladungen. items.weapon.melee.dagger.desc=Ein einfacher Eisendolch mit einem abgenutzten Holzgriff. items.weapon.melee.dirk.name=Langdolch items.weapon.melee.dirk.stats_desc=Diese Waffe kann gegen ahnungslose Gegner effektiv geführt werden. -items.weapon.melee.dirk.ability_name=sneak -items.weapon.melee.dirk.ability_desc=The Duelist can _sneak_ while wielding a dirk. This ability grants the Duelist 5 turns of invisibility, but costs 2 charges. +items.weapon.melee.dirk.ability_name=schleichen +items.weapon.melee.dirk.ability_desc=Die Zweikämpferin kann _schleichen_, wenn sie einen Langdch ausgerüstet hat. Diese Fähigkeit verleiht der Zweikämpferin 5 Züge Unsichtbarkeit, kostet aber 2 Ladungen. items.weapon.melee.dirk.desc=Ein längerer Stoßdolch, hat ein wenig mehr Stahl, der in Gegner versenkt werden kann. items.weapon.melee.flail.name=Flegel items.weapon.melee.flail.stats_desc=Dies ist eine eher ungenaue Waffe.\nDiese Waffe kann nicht für Überraschungsangriffe genutzt werden. -items.weapon.melee.flail.ability_name=spin -items.weapon.melee.flail.spin_warn=You can't spin the flail any more. -items.weapon.melee.flail.ability_desc=The Duelist can _spin_ a flail to build up power for a short time. Each turn the flail is spun it will deal +20% damage, to a max of 3 times. At 3 spins the flail is also guaranteed to hit. Starting to spin the flail costs 2 charges. +items.weapon.melee.flail.ability_name=schwingen +items.weapon.melee.flail.spin_warn=Du kannst den Flegel nicht mehr schwingen. +items.weapon.melee.flail.ability_desc=Die Zweikämpferin kann einen Flegel _schwingen_, um damit kurzzeitig Kraft aufzubauen. Jeder Zug, in dem der Flegel geschwungen wird, verleiht ihm +20% Schaden bei maximal 3 Zügen. Nach 3 Drehungen wird ein Schlag mit dem Flegel auch garantiert treffen. Es kostet 2 Ladungen, die Drehung des Flegels zu beginnen. items.weapon.melee.flail.desc=Eine Kugel übersät mit Stacheln, welche mittels einer schweren Kette an einem Griff befestigt wurde. Diese Waffe ist sehr unhandlich, landet richtet bei einem direkten Treffer vernichtende Schäden an. -items.weapon.melee.flail$spinabilitytracker.name=spinning -items.weapon.melee.flail$spinabilitytracker.desc=The Duelist is spinning her flail, building damage for her next attack with it. Each spin takes one turn but increases damage by 20%%. At 60%% bonus damage, the flail is also guaranteed to hit.\n\nCurrent bonus damage: %1$d%%.\nTurns remaining: %2$s. +items.weapon.melee.flail$spinabilitytracker.name=schwingend +items.weapon.melee.flail$spinabilitytracker.desc=Die Zweikämpferin schwingt ihren Flegel und baut damit für ihren nächsten Angriff zusätzlichen Schaden auf. Jeder Schwung benötigt einen Zug, erhöht aber den Schaden um 20%%. Bei 60%% zusätzlichem Schaden wird ein Angriff mit dem Flegel garantiert treffen.\n\nMomentaner Zusatzschaden: %1$d%%.\nVerbleibende Züge: %2$s. items.weapon.melee.gauntlet.name=Steinhandschuh items.weapon.melee.gauntlet.stats_desc=Diese Waffe ermöglicht sehr schnelle Angriffe. -items.weapon.melee.gauntlet.ability_name=combo strike -items.weapon.melee.gauntlet.ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and is instantaneous if the Duelist has already successfully attacked with melee or thrown weapons twice in the last 4 turns. +items.weapon.melee.gauntlet.ability_name=Kombi-Angriff +items.weapon.melee.gauntlet.ability_desc=Die Zweikämpferin kann einen _Kombi-Angriff_ mit einem Steinhandschuh ausführen. Dieser Angriff trifft garantiert und erfolgt augenblicklich, wenn die Zweikämpferin in den vorangehenden 4 Zügen erfolgreich einen Angriff mit Nahkampf- oder Wurfwaffen ausgeführt hat. items.weapon.melee.gauntlet.desc=Dieser massige Kampfhandschuh ist aus einem karminrotem Material gefertigt, mit darauf aufgesetzten, schweren, magischen Steinen. Das Material zieht sich um deine Hand zusammen und lässt die dicke Steinplatte fast wie eine zweite Haut erscheinen. Eine solch schwere Waffe zu schwingen, erfordert viel Stärke, aber bringt eine enorme Wucht in deine Schläge. items.weapon.melee.glaive.name=Glefe items.weapon.melee.glaive.stats_desc=Dies ist eine eher langsame Waffe.\nDiese Waffe besitzt erhöhte Reichweite. -items.weapon.melee.glaive.ability_name=spike -items.weapon.melee.glaive.ability_desc=The Duelist can use the tip of a glaive to _spike_ an enemy that is in range but not adjacent. This deals -33% damage, but knocks the enemy back and is guaranteed to hit. +items.weapon.melee.glaive.ability_name=spießen +items.weapon.melee.glaive.ability_desc=Die Zweikämpferin kann die Spitze einer Glefe dazu benutzen, einen Gegner in Reichweite, aber nicht auf einem direkt benachbarten Feld, _aufzuspießen_. Dies fügt -33% Schaden zu, wirft den Gegner aber zurück und trifft garantiert. items.weapon.melee.glaive.desc=Eine gewaltige Stangenwaffe, die aus einer Schwertklinge am Ende einer Stange besteht. items.weapon.melee.gloves.name=Kampfhandschuhe items.weapon.melee.gloves.stats_desc=Diese Waffe ermöglicht sehr schnelle Angriffe. -items.weapon.melee.gloves.ability_name=combo strike -items.weapon.melee.gloves.ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and is instantaneous if the Duelist has already successfully attacked with melee or thrown weapons twice in the last 6 turns. +items.weapon.melee.gloves.ability_name=Kombi-Angriff +items.weapon.melee.gloves.ability_desc=Die Zweikämpferin kann mit ihren Kampfhandschuhen einen _Kombi-Angriff_ ausführen. Dieser Angriff trifft garantiert und erfolgt augenblicklich, wenn die Zweikämpferin in den vorangehenden 6 Zügen erfolgreich einen Angriff mit Nahkampf- oder Wurfwaffen ausgeführt hat. items.weapon.melee.gloves.desc=Diese Kampfhandschuhe bieten keinen Schutz, dienen jedoch als einsatzbereite Waffe, welche die Hände frei lässt. items.weapon.melee.greataxe.name=Großaxt items.weapon.melee.greataxe.stats_desc=Diese Waffe ist unglaublich schwer. -items.weapon.melee.greataxe.ability_name=retribution -items.weapon.melee.greataxe.ability_desc=The Duelist can perform a _retribution_ attack with a greataxe if she is below 33% health. This devastating attack is guaranteed to hit and deals +35% damage. +items.weapon.melee.greataxe.ability_name=Vergeltung +items.weapon.melee.greataxe.ability_desc=Die Zweikämpferin kann mit ihrer Großaxt einen _Vergeltungsangriff_ ausführen, wenn sie weniger als 33% Lebenspunkte hat. Dieser verheerende Angriff trifft garantiert und fügt +35% Schaden zu. items.weapon.melee.greataxe.desc=Gedacht um auf der Schulter des Besitzers getragen zu werden, ist diese gigantische Axt ebenso mächtig wie schwer. items.weapon.melee.greatshield.name=Großschild items.weapon.melee.greatshield.typical_stats_desc=Diese Waffe wehrt typischerweise 0-%d Schaden ab. Die Abwehrkraft steigt mit den Aufwertungen der Waffe. items.weapon.melee.greatshield.stats_desc=Diese Waffe wehrt 0–%d Schaden ab. Die Abwehrkraft steigt mit den Aufwertungen der Waffe. -items.weapon.melee.greatshield.ability_name=guard -items.weapon.melee.greatshield.ability_desc=The Duelist can _guard_ herself with a greatshield, completely negating the next physical or magical attack made against her within 4 turns. +items.weapon.melee.greatshield.ability_name=schützen +items.weapon.melee.greatshield.ability_desc=Die Zweikämpferin kann sich mit ihrem Großschild _schützen_ und so innerhalb von 4 Zügen den nächsten physischen oder magischen Angriff komplett negieren. items.weapon.melee.greatshield.desc=Dieses gigantische Schild ist eher eine mobile Wand als ein Schild. Es hilft bei der Verteidigung, aber lässt nicht viel Spielraum um anzugreifen. items.weapon.melee.greatsword.name=Großschwert -items.weapon.melee.greatsword.ability_name=Durchschneiden -items.weapon.melee.greatsword.ability_desc=The Duelist can _cleave_ an enemy with a greatsword. This deals +20% damage and is guaranteed to hit. If cleave kills an enemy the Duelist can use cleave again within 5 turns for free. +items.weapon.melee.greatsword.ability_name=aufschlitzen +items.weapon.melee.greatsword.ability_desc=Die Zweikämpferin kann mit ihrem Großschwert einen Gegner _aufschlitzen_. Dies fügt +20% Schaden zu und trifft garantiert. Wenn durch das Aufschlitzen ein Gegner getötet wird, kann die Zweikämpferin das Aufschlitzen innerhalb von 5 Zügen kostenfrei nochmals anwenden. items.weapon.melee.greatsword.desc=Diese aufragende Klinge richtet hohen Schaden aufgrund der Wucht, welche diese Klinge mit jedem Hieb erzeugt. items.weapon.melee.handaxe.name=Handaxt items.weapon.melee.handaxe.stats_desc=Diese Waffe ermöglicht präzise Angriffe. -items.weapon.melee.handaxe.ability_name=heavy blow -items.weapon.melee.handaxe.ability_desc=The Duelist can perform a _heavy blow_ with a hand axe. This strong but predictable attack has -75% accuracy, but deals +45% damage and applies vulnerable for 5 turns if it hits. Heavy blow can surprise attack. +items.weapon.melee.handaxe.ability_name=schwerer Hieb +items.weapon.melee.handaxe.ability_desc=Die Zweikämpferin kann mit einer Handaxt einen _schweren Hieb_ ausführen. Dieser starke, aber vorhersehbare Angriff hat eine Genauigkeit von -75%, fügt aber +45% Schaden zu und führt bei einem Treffer zu 5 Zügen Verwundbarkeit. Ein schwerer Hieb kann als Überraschungsangriff geführt werden. items.weapon.melee.handaxe.desc=Eine leichte Holzfälleraxt. Zweckentfremdet funktoniert diese breite Klinge auch gut gegen Feinde. items.weapon.melee.knuckles.name=Schlagringe @@ -1590,14 +1590,14 @@ items.weapon.melee.knuckles.stats_desc=Diese Waffe ermöglicht sehr schnelle Ang items.weapon.melee.knuckles.desc=Ein Stück Eisen, welches so geformt wurde, dass es um die Knöchel passt. Hält die Hände frei und ermöglicht trotzdem bessere Attacken als mit der blanken Faust. items.weapon.melee.longsword.name=Langschwert -items.weapon.melee.longsword.ability_name=Durchschneiden -items.weapon.melee.longsword.ability_desc=The Duelist can _cleave_ an enemy with a longsword. This deals +23% damage and is guaranteed to hit. If cleave kills an enemy the Duelist can use cleave again within 5 turns for free. +items.weapon.melee.longsword.ability_name=aufschlitzen +items.weapon.melee.longsword.ability_desc=Die Zweikämpferin kann mit einem Langschwert einen Gegner _aufschlitzen_. Dies fügt +23% Schaden zu und trifft garantiert. Wenn durch das Aufschlitzen ein Gegner getötet wird, kann die Zweikämpferin das Aufschlitzen innerhalb von 5 Zügen kostenfrei nochmals anwenden. items.weapon.melee.longsword.desc=Die scharfe Klinge dieses stählernden Langschwertes reflektiert beruhigend im Licht, obwohl es wegen seiner Länge recht schwer ist. items.weapon.melee.mace.name=Streitkolben items.weapon.melee.mace.stats_desc=Diese Waffe ermöglicht präzise Angriffe. -items.weapon.melee.mace.ability_name=heavy blow -items.weapon.melee.mace.ability_desc=The Duelist can perform a _heavy blow_ with a mace. This strong but predictable attack has -75% accuracy, but deals +40% damage and applies vulnerable for 5 turns if it hits. Heavy blow can surprise attack. +items.weapon.melee.mace.ability_name=schwerer Hieb +items.weapon.melee.mace.ability_desc=Die Zweikämpferin kann mit einem Streitkolben einen _schweren Hieb_ ausführen. Dieser starke, aber vorhersehbare Angriff hat eine Genauigkeit von -75%, fügt aber +40% Schaden zu und führt bei einem Treffer zu 5 Zügen Verwundbarkeit. Ein schwerer Hieb kann als Überraschungsangriff geführt werden. items.weapon.melee.mace.desc=Die große Eisenspitze dieser Waffe richtet beträchtlichen Schaden an. items.weapon.melee.magesstaff.name=Magierstab @@ -1620,98 +1620,98 @@ items.weapon.melee.magesstaff.no_wand=In diesem Stab ruht aktuell keine Magie. Z items.weapon.melee.magesstaff.has_wand=Der Stab ist derzeit mit einem _%s_ verschmolzen. items.weapon.melee.magesstaff.cursed_wand=Dieser Stab ist verflucht, was seine Magie chaotisch und zufällig macht. -items.weapon.melee.meleeweapon.ac_ability=ABILITY +items.weapon.melee.meleeweapon.ac_ability=FÄHIGKEIT items.weapon.melee.meleeweapon.stats_known=Diese Nahkampfwaffe der _Stufe %1$d_ richtet _%2$d-%3$d Schaden_ an und benötigt eine _Stärke von %4$d,_ um die Waffe ohne Abzüge verwenden zu können. items.weapon.melee.meleeweapon.stats_unknown=Diese Nahkampfwaffe der _Stufe %1$d_ richtet gewöhnlich _%2$d-%3$d Schaden_ an und benötigt eine _Stärke von %4$d,_ um die Waffe ohne Abzüge verwenden zu können. items.weapon.melee.meleeweapon.probably_too_heavy=Wahrscheinlich ist diese Waffe zu schwer für dich. items.weapon.melee.meleeweapon.stats_desc= -items.weapon.melee.meleeweapon.ability_need_equip=You must equip that weapon to use its ability. -items.weapon.melee.meleeweapon.ability_low_str=You aren't strong enough to use this weapon's ability. -items.weapon.melee.meleeweapon.ability_no_charge=You don't have enough energy to use that ability. -items.weapon.melee.meleeweapon.ability_cant_use=You can't use that ability right now. -items.weapon.melee.meleeweapon.ability_no_target=There is no target there. -items.weapon.melee.meleeweapon.ability_bad_position=That target can't be reached. -items.weapon.melee.meleeweapon.prompt=Select a Target -items.weapon.melee.meleeweapon.swap=Swap Weapons -items.weapon.melee.meleeweapon.swap_full=You can't do that with a full inventory. +items.weapon.melee.meleeweapon.ability_need_equip=Du musst diese Waffe ausrüsten, um ihre Fähigkeit zu nutzen. +items.weapon.melee.meleeweapon.ability_low_str=Du bist nicht stark genug, um die Fähigkeit dieser Waffe zu nutzen. +items.weapon.melee.meleeweapon.ability_no_charge=Du hast nicht genügend Energie, um diese Fähigkeit zu nutzen. +items.weapon.melee.meleeweapon.ability_cant_use=Du kannst diese Fähigkeit jetzt nicht nutzen. +items.weapon.melee.meleeweapon.ability_no_target=Es ist kein Ziel da. +items.weapon.melee.meleeweapon.ability_bad_position=Das Ziel kann nicht erreicht werden. +items.weapon.melee.meleeweapon.prompt=Wähle ein Ziel +items.weapon.melee.meleeweapon.swap=Waffen tauschen +items.weapon.melee.meleeweapon.swap_full=Du kannst das mit einem vollen Inventar nicht tun. items.weapon.melee.shortsword.name=Kurzschwert -items.weapon.melee.shortsword.ability_name=Durchschneiden -items.weapon.melee.shortsword.ability_desc=The Duelist can _cleave_ an enemy with a shortsword. This deals +30% damage and is guaranteed to hit. If cleave kills an enemy the Duelist can use cleave again within 5 turns for free. +items.weapon.melee.shortsword.ability_name=aufschlitzen +items.weapon.melee.shortsword.ability_desc=Die Zweikämpferin kann mit einem Kurzschwert einen Gegner _aufschlitzen_. Dies fügt +30% Schaden zu und trifft garantiert. Wenn durch das Aufschlitzen ein Gegner getötet wird, kann die Zweikämpferin das Aufschlitzen innerhalb von 5 Zügen kostenfrei nochmals anwenden. items.weapon.melee.shortsword.desc=Ein ziemlich kurzes Schwert, nur ein paar Zentimeter länger als ein Dolch. items.weapon.melee.quarterstaff.name=Kampfstab items.weapon.melee.quarterstaff.stats_desc=Diese Waffe blockt 0-2 Schaden. -items.weapon.melee.quarterstaff.ability_name=defensive stance -items.weapon.melee.quarterstaff.ability_desc=The Duelist can assume a _defensive stance_ with a quarterstaff. This stance doubles her evasion for 6 turns and takes no time to activate, but costs two charges. +items.weapon.melee.quarterstaff.ability_name=Verteidigungshaltung +items.weapon.melee.quarterstaff.ability_desc=Die Zweikämpferin kann mit einem Kampfstab eine _Defensivhaltung_ einnehmen. Diese Haltung verdoppelt das Ausweichen für 6 Züge und benötigt keine Aktivierungszeit, kostet aber 2 Ladungen. items.weapon.melee.quarterstaff.desc=Dieser Stab besteht aus Hartholz, seine Enden sind mit Eisen beschlagen. -items.weapon.melee.quarterstaff$defensivestance.name=defensive stance -items.weapon.melee.quarterstaff$defensivestance.desc=The Duelist is using her quarterstaff to deflect incoming blows and projectiles. As long as she is in this stance, her evasion against all attacks is doubled.\n\nTurns remaining: %s. +items.weapon.melee.quarterstaff$defensivestance.name=Verteidigungshaltung +items.weapon.melee.quarterstaff$defensivestance.desc=Die Zweikämpferin benutzt ihren Kampfstab dazu, eingehende Schläge und Projektile abzuwehren. Solange sie in dieser Haltung verbleibt, ist es doppelt so wahrscheinlich, dass sie einem beliebigen Angriff ausweichen kann.\n\nVerbleibende Züge: %s. -items.weapon.melee.rapier.name=rapier -items.weapon.melee.rapier.stats_desc=This weapon blocks 0-1 damage. -items.weapon.melee.rapier.ability_name=lunge -items.weapon.melee.rapier.ability_desc=The Duelist can _lunge_ with a rapier at an enemy 1 tile away. This moves toward the enemy, deals +67% damage, and is guaranteed to hit. -items.weapon.melee.rapier.desc=A slim straight sword that offers some protection in exchange for less slashing power. +items.weapon.melee.rapier.name=Rapier +items.weapon.melee.rapier.stats_desc=Diese Waffe blockt 0-1 Schadenspunkte. +items.weapon.melee.rapier.ability_name=stürzen +items.weapon.melee.rapier.ability_desc=Die Zweikämpferin kann sich mit einem Rapier auf einen Gegner _stürzen_, der sich 1 Feld entfernt befindet. Dies führt dazu, dass sie sich auf den Gegner zubewegt und fügt +67% Schaden zu, und trifft garantiert. +items.weapon.melee.rapier.desc=Ein schmales, gerades Schwert, das einigen Schutz bietet, dafür etwas weniger stark schlitzen kann. items.weapon.melee.roundshield.name=Rundschild items.weapon.melee.roundshield.typical_stats_desc=Diese Waffe wehrt typischerweise 0–%d Schaden ab. Diese Abwehr steigt mit der Aufwertung der Waffe. items.weapon.melee.roundshield.stats_desc=Diese Waffe wehrt 0–%d Schaden ab. Die Abwehrkraft steigt mit den Aufwertungen der Waffe. -items.weapon.melee.roundshield.ability_name=guard -items.weapon.melee.roundshield.ability_desc=The Duelist can _guard_ herself with a round shield, completely negating the next physical or magical attack made against her within 5 turns. +items.weapon.melee.roundshield.ability_name=schützen +items.weapon.melee.roundshield.ability_desc=Die Zweikämpferin kann sich mit ihrem Rundschild _schützen_ und so innerhalb von 5 Zügen den nächsten physischen oder magischen Angriff komplett negieren. items.weapon.melee.roundshield.desc=Dieses große Schild wehrt Angriffe effektiv ab und ist zur Not auch eine brauchbare Waffe. -items.weapon.melee.roundshield$guardtracker.name=guarding -items.weapon.melee.roundshield$guardtracker.guarded=guarded -items.weapon.melee.roundshield$guardtracker.desc=The Duelist has readied her shield in anticipation of an incoming attack. The next physical or magical attack made against her will be completely negated.\n\nTurns remaining: %s. +items.weapon.melee.roundshield$guardtracker.name=beschütze +items.weapon.melee.roundshield$guardtracker.guarded=beschützt +items.weapon.melee.roundshield$guardtracker.desc=Die Zweikämpferin hat ihren Schild in Erwartung eines kommenden Angriffs bereitgemacht. Der nächste physische oder magische Angriff gegen sie wird vollständig negiert.\n\nVerbleibende Züge: %s. items.weapon.melee.runicblade.name=Runenklinge items.weapon.melee.runicblade.stats_desc=Diese Waffe wird von weiteren Aufwertungen besonders profitieren. -items.weapon.melee.runicblade.ability_name=runic slash -items.weapon.melee.runicblade.ability_desc=The Duelist can perform a _runic slash_ with a runic blade. This attack is guaranteed to hit and has +200% enchantment power. +items.weapon.melee.runicblade.ability_name=Runenschnitt +items.weapon.melee.runicblade.ability_desc=Die Zweikämpferin kann mit einer Runenklinge einen _Runenschnitt_ ausführen. Dieser Angriff trifft garantiert und hat eine Verzauberungskraft von +200%. items.weapon.melee.runicblade.desc=Eine mysteriöse Waffe aus einem fernen Land, mit einer hellblauen Klinge. items.weapon.melee.sai.name=Sai items.weapon.melee.sai.stats_desc=Diese Waffe ermöglicht sehr schnelle Angriffe. -items.weapon.melee.sai.ability_name=combo strike -items.weapon.melee.sai.ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and is instantaneous if the Duelist has already successfully attacked with melee or thrown weapons twice in the last 5 turns. +items.weapon.melee.sai.ability_name=Kombi-Angriff +items.weapon.melee.sai.ability_desc=Die Zweikämpferin kann mit einem Sai einen _Kombi-Angriff_ ausführen. Dieser Angriff trifft garantiert und erfolgt augenblicklich, wenn die Zweikämpferin in den vorangehenden 5 Zügen zweimal erfolgreich einen Angriff mit Nahkampf- oder Wurfwaffen ausgeführt hat. items.weapon.melee.sai.desc=Zwei dünne Klingen, die in je einer Hand getragen werden sollen. Großartig geeignet, um Gegner mit hektischen Stichen niederzustrecken. items.weapon.melee.scimitar.name=Krummsäbel items.weapon.melee.scimitar.stats_desc=Diese Waffe ermöglicht schnelle Angriffe. -items.weapon.melee.scimitar.ability_name=sword dance -items.weapon.melee.scimitar.ability_desc=The Duelist can perform a _sword dance_ with a scimitar. This stance grants the Duelist +60% attack speed and -33% accuracy for 6 turns, takes no time to activate, and costs two charges. +items.weapon.melee.scimitar.ability_name=Schwerttanz +items.weapon.melee.scimitar.ability_desc=Die Zweikämpferin kann mit einem Krummsäbel einen _Schwerttanz_ ausführen. Diese Haltung gewährt der Zweikämpferin eine Angriffsgeschwindigkeit von +60% und -33% Genauigkeit im Verlauf von 6 Zügen, sie verbraucht keine Zeit für die Aktivierung und kostet zwei Ladungen. items.weapon.melee.scimitar.desc=Eine dicke gewölbte Klinge. Die Form ermöglicht es zwar schnelle Hiebe auszuteilen, auf Kosten des Schadens. -items.weapon.melee.scimitar$sworddance.name=sword dance -items.weapon.melee.scimitar$sworddance.desc=The Duelist is making quick momentum based strikes with her weapon, in a sort of dance. While this stance is active, she attacks 60%% faster (enough to attack exactly twice a turn with a scimitar), but suffers -33%% accuracy.\n\nTurns remaining: %s. +items.weapon.melee.scimitar$sworddance.name=Schwerttanz +items.weapon.melee.scimitar$sworddance.desc=Die Zweikämpferin holt zu schnellen, auf Schwung basierten Schlägen mit ihrer Waffe aus, was eine Art Tanz ergibt. Solange sie in diesem Zustand ist, greift sie um 60%% schneller an (genug, um genau zweimal pro Zug mit einem Krummsäbel anzugreifen), aber büßt 33%% Genauigkeit ein.\n\nVerbleibende Züge: %s. items.weapon.melee.spear.name=Speer items.weapon.melee.spear.stats_desc=Dies ist eine eher langsame Waffe.\nDiese Waffe besitzt erhöhte Reichweite. -items.weapon.melee.spear.ability_name=spike -items.weapon.melee.spear.ability_desc=The Duelist can use the tip of a spear to _spike_ an enemy that is in range but not adjacent. This deals -25% damage, but knocks the enemy back and is guaranteed to hit. +items.weapon.melee.spear.ability_name=spießen +items.weapon.melee.spear.ability_desc=Die Zweikämpfein kann die Spitze eines Speers dazu einsetzen, einen Gegner _aufzuspießen_. Der dadurch zugefügte Schaden ist um 25% gemindert, jedoch wird ein Gegner zurückgestoßen, und ein Treffer ist garantiert. items.weapon.melee.spear.desc=Ein schlanker Holzstab. An seiner Spitze ruht eine scharfe Eisenspitze. items.weapon.melee.sword.name=Schwert -items.weapon.melee.sword.ability_name=Durchschneiden -items.weapon.melee.sword.ability_desc=The Duelist can _cleave_ an enemy with a sword. This deals +27% damage and is guaranteed to hit. If cleave kills an enemy the Duelist can use cleave again within 5 turns for free. +items.weapon.melee.sword.ability_name=aufschlitzen +items.weapon.melee.sword.ability_desc=Die Zweikämpferin kann mit einem Schwert einen Gegner _aufschlitzen_. Dies fügt +27% Schaden zu und trifft garantiert. Wenn durch das Aufschlitzen ein Gegner getötet wird, kann die Zweikämpferin das Aufschlitzen innerhalb von 5 Zügen kostenfrei nochmals anwenden. items.weapon.melee.sword.desc=Ein gut ausbalanciertes Schwert. Nicht zu groß, aber immer noch merklich länger als ein Kurzschwert. -items.weapon.melee.sword$cleavetracker.name=Durchschneiden -items.weapon.melee.sword$cleavetracker.desc=The Duelist is ready to follow up on her previous cleave. The next use of cleave will not cost any weapon ability charge.\n\nTurns remaining: %s. +items.weapon.melee.sword$cleavetracker.name=aufschlitzen +items.weapon.melee.sword$cleavetracker.desc=Die Zweikämpferin ist bereit, dem einen aufgeschlitzten Feind einen weiteren hinzuzufügen. Die nächste Aktivierung des Aufschlitzens verbraucht keine Ladungen der Waffenfähigkeit.\n\nVerbleibende Züge: %s. items.weapon.melee.warhammer.name=Streithammer items.weapon.melee.warhammer.stats_desc=Diese Waffe ermöglicht präzise Angriffe. -items.weapon.melee.warhammer.ability_name=heavy blow -items.weapon.melee.warhammer.ability_desc=The Duelist can perform a _heavy blow_ with a war hammer. This strong but predictable attack has -75% accuracy, but deals +30% damage and applies vulnerable for 5 turns if it hits. Heavy blow can surprise attack. +items.weapon.melee.warhammer.ability_name=schwerer Hieb +items.weapon.melee.warhammer.ability_desc=Die Zweikämpferin kann mit einem Streithammer einen _schweren Hieb_ ausführen. Dieser starke, aber vorhersehbare Angriff hat eine Genauigkeit von -75%, fügt aber +30% Schaden zu und führt bei einem Treffer zu 5 Zügen Verwundbarkeit. Ein schwerer Hieb kann als Überraschungsangriff geführt werden. items.weapon.melee.warhammer.desc=Nur wenige Kreaturen können dem vernichtenden Schlag dieser gewaltigen Masse aus Blei und Stahl standhalten, aber es braucht große Stärke, um diese Waffe effektiv verwenden zu können. items.weapon.melee.whip.name=Peitsche items.weapon.melee.whip.stats_desc=Diese Waffe verfügt über eine enorme Reichweite. -items.weapon.melee.whip.ability_name=lash -items.weapon.melee.whip.ability_desc=The Duelist can _lash_ all enemies around her with a whip. This ability performs a normal attack against all enemies currently within attack range. +items.weapon.melee.whip.ability_name=Rundumschlag +items.weapon.melee.whip.ability_desc=Die Zweikämpferin kann mit einer Peitsche zu einem _Rundumschlag_ ausholen. Durch diese Fähigkeit wird ein normaler Angriff gegen alle Gegner in Angriffsreichweite ausgeführt. items.weapon.melee.whip.desc=Am Ende der gebundenen Lederriemen befindet sich ein Eisenhaken, welches nur geringfügigen Schaden anrichtet, aber dafür über eine unschlagbare Reichweite besitzt. items.weapon.melee.wornshortsword.name=Abgenutztes Kurzschwert -items.weapon.melee.wornshortsword.ability_name=Durchschneiden -items.weapon.melee.wornshortsword.ability_desc=The Duelist can _cleave_ an enemy with a worn shortsword. This deals +33% damage and is guaranteed to hit. If cleave kills an enemy the Duelist can use cleave again within 5 turns for free. +items.weapon.melee.wornshortsword.ability_name=aufschlitzen +items.weapon.melee.wornshortsword.ability_desc=Die Zweikämpferin kann mit einem Schwert einen Gegner _aufschlitzen_. Dies fügt +33% Schaden zu und trifft garantiert. Wenn durch das Aufschlitzen ein Gegner getötet wird, kann die Zweikämpferin das Aufschlitzen innerhalb von 5 Zügen kostenfrei nochmals anwenden. items.weapon.melee.wornshortsword.desc=Ein recht kurzes Schwert, welches aufgrund langanhaltender Verwendung deutlich abgenutzt ist. Es ist sowohl schwächer als auch leichter als ein gewöhnliches Kurzschwert. @@ -1822,8 +1822,8 @@ items.weapon.missiles.throwingknife.desc=Diese leichten Messer sind austariert, items.weapon.missiles.throwingspear.name=Wurfspeer items.weapon.missiles.throwingspear.desc=Diese leichten Speere sind aus dünnem Material und so hergestellt, um geworfen und nicht gestoßen zu werden. -items.weapon.missiles.throwingspike.name=throwing spike -items.weapon.missiles.throwingspike.desc=These pointed shafts of metal are meant to be thrown into distant enemies. While they aren't very strong, their simple all-metal construction makes them reasonably durable. +items.weapon.missiles.throwingspike.name=Wurfspieß +items.weapon.missiles.throwingspike.desc=Diese spitzen Metallstäbe sind dazu da, auf entfernte Gegner geworfen zu werden. Sie sind nicht sehr stark, aber sie sind einfach gebaut und komplett aus Metall, was sie einigermaßen haltbar macht. items.weapon.missiles.throwingstone.name=Wurfstein items.weapon.missiles.throwingstone.desc=Diese Steine wurden abgeschliffen, damit sich mit größerer Kraft geworfen werden können, als normale Steine. Trotz der Handwerkskunst sind sie weiterhin keine sehr zuverlässige Waffe. @@ -1939,12 +1939,12 @@ items.item.curse=Fluch items.kindofmisc.unequip_title=Einen Ausrüstungsteil ablegen items.kindofmisc.unequip_message=Du musst erst einen dieser Gegenstände ablegen. Wähle einen Gegenstand, mit dem du tauschen möchtest. -items.kindofweapon.swift_equip=You swiftly equip your weapon. +items.kindofweapon.swift_equip=Du rüstest deine Waffe blitzschnell aus. items.kindofweapon.equip_cursed=Dein Griff verfestigt sich unfreiwillig um die Waffe. -items.kindofweapon.which_equip_msg=Which weapon slot would you like to equip this item to?\n\nThe Champion directly attacks with her primary weapon, but can use the ability of either weapon. Both weapons have their own charge count.\n\nThe Champion can also swap her primary and secondary weapon instantly. -items.kindofweapon.which_equip_primary=Primary (%s) -items.kindofweapon.which_equip_secondary=Secondary (%s) -items.kindofweapon.empty=empty +items.kindofweapon.which_equip_msg=In welcher Waffenhand möchtest du diesen Gegenstand ausrüsten?\n\nDie Meisterin führt direkte Angriffe mit ihrer Primärwaffe aus, kann aber die Fähigkeiten beider Waffen benutzen. Jede der beiden Waffen hat ihre eigene Zahl Ladungen.\n\nDie Meisterin kann ebenso augenblicklich Primär- und Sekundärwaffe tauschen. +items.kindofweapon.which_equip_primary=Primär (%s) +items.kindofweapon.which_equip_secondary=Sekundär (%s) +items.kindofweapon.empty=leer items.kingscrown.name=Krone des Zwergenkönigs items.kingscrown.ac_wear=TRAGEN diff --git a/core/src/main/assets/messages/items/items_el.properties b/core/src/main/assets/messages/items/items_el.properties index 149fa2e31..1c2d4de22 100644 --- a/core/src/main/assets/messages/items/items_el.properties +++ b/core/src/main/assets/messages/items/items_el.properties @@ -109,8 +109,8 @@ items.armor.classarmor.transfer_complete=Τα χαρακτηριστικά τη items.armor.clotharmor.name=υφασμάτινη πανοπλία items.armor.clotharmor.desc=Αυτό το ελαφρύ ρούχο προσφέρει βασική προστασία. -items.armor.duelistarmor.name=hero's breastplate -items.armor.duelistarmor.desc=While wearing this plate armor and cape, the Duelist can perform a special ability. +items.armor.duelistarmor.name=ηρωική θωρακική πανοπλία +items.armor.duelistarmor.desc=Όσο φοράει αυτήν την πανοπλία και την κάπα, η Ξιφομάχος μπορεί να εκτελέσει μια ειδική ικανότητα. items.armor.huntressarmor.name=ηρωικός μανδύας items.armor.huntressarmor.no_enemies=Δεν υπάρχουν εχθροί τριγύρω @@ -134,8 +134,8 @@ items.armor.roguearmor.desc=Όσο φοράει αυτό το σκοτεινό items.armor.scalearmor.name=φολιδωτή πανοπλία items.armor.scalearmor.desc=Οι μεταλλικές φολίδες, ραμμένες πάνω σε ένα δερμάτινο γιλέκο, δημιουργούν μια ευέλικτη αλλά και ισχυρή πανοπλία. -items.armor.warriorarmor.name=hero's platemail -items.armor.warriorarmor.desc=While wearing this heavy plated armor, the Warrior can perform a special ability. +items.armor.warriorarmor.name=ηρωική επιμεταλλωμένη πανοπλία +items.armor.warriorarmor.desc=Όσο φοράει αυτήν τη βαριά επιμεταλλωμένη πανοπλία, ο Πολεμιστής μπορεί να εκτελέσει μια ειδική ικανότητα. @@ -145,9 +145,9 @@ items.artifacts.alchemiststoolkit.ac_brew=ΠΑΡΑΣΚΕΥΑΣΕ items.artifacts.alchemiststoolkit.ac_energize=ΕΝΕΡΓΕΙΩΣΕ items.artifacts.alchemiststoolkit.not_ready=Η εργαλειοθήκη σου δεν έχει ετοιμαστεί ακόμα. items.artifacts.alchemiststoolkit.cursed=Η καταραμένη εργαλειοθήκη σε αποτρέπει από το να κάνεις αλχημεία! -items.artifacts.alchemiststoolkit.need_energy=You need at least 6 energy for that. -items.artifacts.alchemiststoolkit.energize_desc=Every 6 energy crystals will give the toolkit enough energy to gain a level, which increases the rate that the toolkit generates energy over time, and how quickly it warms up.\n\nHow much energy would you like to use? -items.artifacts.alchemiststoolkit.energize_1=6 energy: +1 level +items.artifacts.alchemiststoolkit.need_energy=Χρειάζεσαι τουλάχιστον 6 ενέργεια γι' αυτό. +items.artifacts.alchemiststoolkit.energize_desc=6 ενεργειακοί κρύσταλλοι προσφέρουν αρκετή ενέργεια για να ανεβεί ένα επίπεδο η εργαλειοθήκη. Αυτό αυξάνει τον ρυθμό παραγωγής ενέργειας της εργαλειοθήκης, καθώς και τον ρυθμό προετοιμασίας της.\n\nΠόση ενέργεια θα ήθελες να χρησιμοποιήσεις; +items.artifacts.alchemiststoolkit.energize_1=6 ενέργεια: +1 επίπεδο items.artifacts.alchemiststoolkit.energize_all=%1$d ενέργεια: +%2$d επίπεδα items.artifacts.alchemiststoolkit.desc=Η εργαλειοθήκη περιέχει διάφορα συστατικά και βότανα, μαζί με ένα φιαλίδιο ανάμειξης, ώστε να μπορείς να κάνεις αλχημεία όπου κι αν βρίσκεσαι. Το φιαλίδιο περιέχει κρυστάλλους αλχημικής ενέργειας σε υγρή μορφή. items.artifacts.alchemiststoolkit.desc_cursed=Η καταραμένη εργαλειοθήκη έχει προσκολληθεί στο πλευρό σου, και σε αποτρέπει από το να κάνεις αλχημεία. @@ -398,7 +398,7 @@ items.artifacts.sandalsofnature.desc_3=Τα φυτά μεγάλωσαν και items.artifacts.sandalsofnature.desc_4=Τα φυτά φαίνονται να έχουν φτάσει στο μέγιστο μέγεθός τους· θυμίζουν ζευγάρι από θωρακισμένα περικνήμια. Τα περικνήμια είναι σκούρου καφέ χρώματος και ομοιάζουν με στιβαρό δέντρο. items.artifacts.sandalsofnature.desc_hint=Νιώθεις μεγαλύτερη εναρμόνιση με τη φύση ενώ φοράς αυτό το τεχνούργημα. items.artifacts.sandalsofnature.desc_cursed=Τα καταραμένα σανδάλια εμποδίζουν οποιαδήποτε εναρμόνιση με τη φύση. -items.artifacts.sandalsofnature.desc_ability=The footwear ripples with the color of the last seed you fed them. They can briefly root into the ground and produce that plant's effect anywhere in a 3 tile radius.\nSeed: _%s_\nCharge needed: _%d%%_ +items.artifacts.sandalsofnature.desc_ability=Τα υποδήματα κυματίζουν με το χρώμα του τελευταίου σπόρου που τα τάισες. Μπορούν να ριζωθούν για λίγο στο έδαφος και να ενεργοποιήσουν την επίδραση του αντίστοιχου φυτού, οπουδήποτε εντός 3 τετραγώνων. \nΣπόρος: _%s_\nΑπαιτούμενο φορτίο: _%d%%_ items.artifacts.sandalsofnature.desc_seeds=Έχεις ταΐσει τα υποδήματά σου %d σπόρους. items.artifacts.talismanofforesight.name=φυλαχτό της πρόβλεψης @@ -842,9 +842,9 @@ items.quest.metalshard.desc=Ένα σκουριασμένο κόμμα κατα items.quest.pickaxe.name=αξίνα items.quest.pickaxe.ac_mine=ΕΞΟΡΥΞΕ items.quest.pickaxe.no_vein=Δεν υπάρχει φλέβα σκοτεινού χρυσού κοντά σου για να εξορύξεις. -items.quest.pickaxe.ability_name=pierce -items.quest.pickaxe.ability_desc=The Duelist can _pierce_ an enemy with a pickaxe. This is guaranteed to hit, applies vulnerable for 3 turns, and deals double damage to enemies with rigid skin. -items.quest.pickaxe.desc=Ένα βαρύ και στιβαρό εργαλείο για σπάσιμο βράχων. Λογικά μπορεί να χρησιμοποιηθεί κι ως όπλο στην ανάγκη. +items.quest.pickaxe.ability_name=τρύπημα +items.quest.pickaxe.ability_desc=Η Ξιφομάχος μπορεί να _τρυπήσει_ έναν εχθρό με την αξίνα. Αυτό χτυπά εγγυημένα, εφαρμόζει ευαλωτότητα για 3 γύρους και προκαλεί διπλάσια ζημιά σε εχθρούς με σκληρό δέρμα. +items.quest.pickaxe.desc=Ένα βαρύ και στιβαρό εργαλείο για σπάσιμο βράχων. Λογικά μπορεί να χρησιμοποιηθεί και ως όπλο στην ανάγκη. items.quest.ratskull.name=κρανίο γιγαντιαίου αρουραίου items.quest.ratskull.desc=Ένα εκπληκτικά μεγάλο κρανίο αρουραίου. Θα ήταν εξαιρετικό τρόπαιο κυνηγιού, αν είχες έναν τοίχο να το κρεμάσεις. @@ -890,7 +890,7 @@ items.rings.ringofelements.desc=Αυτό το δαχτυλίδι αυξάνει items.rings.ringofenergy.name=δαχτυλίδι της ενέργειας items.rings.ringofenergy.stats=Όταν το δαχτυλίδι φορεθεί, θα αυξήσει την ταχύτητα φόρτισης των ραβδιών, τεχνουργημάτων και ηρωικών πανοπλιών κατά _%s%%._ items.rings.ringofenergy.typical_stats=Όταν το δαχτυλίδι φορεθεί, κανονικά θα αυξήσει την ταχύτητα φόρτισης των ραβδιών, τεχνουργημάτων και ηρωικών πανοπλιών κατά _%s%%._ -items.rings.ringofenergy.desc=Ο μαγικός σου εξοπλισμός επαναφορτίζεται γρηγορότερα στο απόκρυφο πεδίο που εκπέμπεται από το δαχτυλίδι. Ένα καταραμένο δαχτυλίδι θα επιβραδύνει την επαναφόρτιση. +items.rings.ringofenergy.desc=Ο μαγικός σου εξοπλισμός επαναφορτίζεται γρηγορότερα στο απόκρυφο πεδίο που εκπέμπει αυτό το δαχτυλίδι. Ένα καταραμένο δαχτυλίδι θα επιβραδύνει την επαναφόρτιση. items.rings.ringofevasion.name=δαχτυλίδι της αποφυγής items.rings.ringofevasion.stats=Όταν το δαχτυλίδι φορεθεί, θα αυξήσει την αποφυγή σου κατά _%s%%._ @@ -900,10 +900,10 @@ items.rings.ringofevasion.desc=Αυτό το δαχτυλίδι επιταχύν items.rings.ringofforce.name=δαχτυλίδι της ισχύος items.rings.ringofforce.stats=Χωρίς όπλο, και με την τωρινή σου δύναμη, το δαχτυλίδι προκαλεί _%1$d-%2$d ζημιά._ Κρατώντας όπλο, το δαχτυλίδι αυξάνει τη ζημιά κατά _%3$d._ items.rings.ringofforce.typical_stats=Χωρίς όπλο, και με την τωρινή σου δύναμη, το δαχτυλίδι προκαλεί κανονικά _%1$d-%2$d ζημιά._ Κρατώντας όπλο, κανονικά αυξάνει τη ζημιά κατά _%3$d._ -items.rings.ringofforce.ability_name=brawler's stance +items.rings.ringofforce.ability_name=στάση του παλαιστή items.rings.ringofforce.ability_desc=The Duelist can adopt a _brawler's stance_ with a ring of force. While in this stance the Duelist's regular attacks will use her ring of force even with a weapon equipped. The ring will also inherit the weapon's enchantment and augmentation. Each regular attack in this stance consumes 1/4 of a weapon charge. items.rings.ringofforce.desc=Αυτό το δαχτυλίδι αυξάνει την ισχύ των χτυπημάτων μάχης σώμα-με-σώμα. Η αύξηση ισχύος είναι αρκετά ασθενής όταν κρατάς όπλο--αλλά μια άοπλη επίθεση θα γίνει εξαιρετικά ισχυρότερη. Αντιθέτως, ένα καταραμένο δαχτυλίδι θα αποδυναμώσει τα χτυπήματα του χρήστη. -items.rings.ringofforce$brawlersstance.name=brawler's stance +items.rings.ringofforce$brawlersstance.name=στάση του παλαιστή items.rings.ringofforce$brawlersstance.desc=While in this stance the Duelist's regular attacks will use an equipped ring of force even when she has a weapon equipped. The attack will still use the weapon's augmentation and enchantment however.\n\nEach regular attack in this stance consumes 1/4 of a weapon charge. You currently have enough charge for %d attacks.\n\nThis stance can be toggled on or off by using a ring of force. items.rings.ringoffuror.name=δαχτυλίδι της παραφοράς @@ -1406,15 +1406,15 @@ items.weapon.curses.annoying.msg_11=Δεν ήθελα να 'μουν όπλο... items.weapon.curses.annoying.msg_12=Να θυμάσαι, η αλαζονεία είναι ένας αργός και ύπουλος φονιάς. items.weapon.curses.annoying.msg_13=ΟΛΕΣ ΣΟΥ Η ΒΑΣΗ ΕΙΝ' ΑΝΗΚΟΥΝ ΣΕ ΜΑΣ! items.weapon.curses.annoying.desc=Τα ενοχλητικά όπλα είναι ικανά να μιλούν, αλλά είναι και αρκετά ανήσυχα. Συχνά θα τραβούν, άθελά τους, την προσοχή επάνω σου. -items.weapon.curses.annoying.elestrike_desc=An elemental strike with an annoying curse has a 20% chance to amok each enemy in range for 5 turns. +items.weapon.curses.annoying.elestrike_desc=Ένα στοιχειακό χτύπημα με την κατάρα ενόχλησης έχει 20% πιθανότητα να προκαλέσει αμόκ σε κάθε εχθρό εντός εμβέλειας για 5 γύρους. items.weapon.curses.dazzling.name=%s εκθαμβωτικότητας items.weapon.curses.dazzling.desc=Τα εκθαμβωτικά όπλα εκπέμπουν εκτυφλωτικό φως ανά διαστήματα, τυφλώνοντας όλους όσους τα βλέπουν. -items.weapon.curses.dazzling.elestrike_desc=An elemental strike with a dazzling curse has a 50% chance to blind each enemy in range for 5 turns. +items.weapon.curses.dazzling.elestrike_desc=Ένα στοιχειακό χτύπημα με την κατάρα εκθαμβωτικότητας έχει 50% πιθανότητα να τυφλώσει κάθε εχθρό εντός εμβέλειας για 5 γύρους. items.weapon.curses.displacing.name=%s εκτοπισμού items.weapon.curses.displacing.desc=Τα εκτοπιστικά όπλα είναι εγχυμένα με χαοτική μαγεία τηλεμεταφοράς. Κατέχουν την ικανότητα να τηλεμεταφέρουν τους εχθρούς σε τυχαία μέρη του ορόφου. -items.weapon.curses.displacing.elestrike_desc=An elemental strike with a displacing curse has a 50% chance to teleport each enemy in range. +items.weapon.curses.displacing.elestrike_desc=Ένα στοιχειακό χτύπημα με την κατάρα εκτοπισμού έχει 50% πιθανότητα να τηλεμεταφέρει κάθε εχθρό που βρίσκεται εντός εμβέλειας. items.weapon.curses.explosive.name=%s εκρηκτικότητας items.weapon.curses.explosive.warm=Ζεστό... @@ -1423,15 +1423,15 @@ items.weapon.curses.explosive.desc=Τα εκρηκτικά όπλα συγκεν items.weapon.curses.explosive.desc_cool=Το όπλο είναι ψυχρό στο άγγιγμα. items.weapon.curses.explosive.desc_warm=Το όπλο αναπτύσσει ενέργεια και θερμαίνεται... items.weapon.curses.explosive.desc_hot=Το όπλο σου είναι καυτό! Είναι έτοιμο να εκραγεί! -items.weapon.curses.explosive.elestrike_desc=An elemental strike with an explosive curse has a 50% chance to cause an explosion to appear on a random enemy in range. +items.weapon.curses.explosive.elestrike_desc=Ένα στοιχειακό χτύπημα με την κατάρα εκρηκτικότητας έχει 50% πιθανότητα να προκαλέσει μια έκρηξη σε έναν τυχαίο εχθρό εντός εμβέλειας. items.weapon.curses.friendly.name=%s φιλικότητας items.weapon.curses.friendly.desc=Τα φιλικά όπλα είναι κατάλληλα για ειρηνιστές: κάπου-κάπου ενεργοποιούν μια μαγεία που καθιστά αδύνατη τη μάχη. -items.weapon.curses.friendly.elestrike_desc=An elemental strike with a friendly curse has a 50% chance to charm each enemy in range for 5 turns. +items.weapon.curses.friendly.elestrike_desc=Ένα στοιχειακό χτύπημα με την κατάρα φιλικότητας έχει 50% πιθανότητα να γοητεύσει κάθε εχθρό εντός εμβέλειας για 5 γύρους. items.weapon.curses.polarized.name=%s πόλωσης items.weapon.curses.polarized.desc=Η μαγεία ενός όπλου πόλωσης το κάνει να προκαλεί είτε 50% παραπάνω ζημιά είτε καθόλου ζημιά. -items.weapon.curses.polarized.elestrike_desc=An elemental strike with a polarized curse has a 50% chance to deal 20-30 damage to each enemy in range. +items.weapon.curses.polarized.elestrike_desc=Ένα στοιχειακό χτύπημα με την κατάρα πόλωσης έχει 50% πιθανότητα να προκαλέσει 20-30 ζημιά σε κάθε εχθρό εντός εμβέλειας. items.weapon.curses.sacrificial.name=%s θυσιασμού items.weapon.curses.sacrificial.desc=Τα όπλα θυσιασμού απαιτούν αίμα από τον χρήστη για να επιτεθεί σε εχθρούς. Όσο πιο υγιής είναι ο χρήστης, τόσο περισσότερο αίμα απομυζά η κατάρα. @@ -1504,8 +1504,8 @@ items.weapon.enchantments.vampiric.elestrike_desc=An elemental strike with a vam ###melee weapons items.weapon.melee.assassinsblade.name=δολοφονικό λεπίδι items.weapon.melee.assassinsblade.stats_desc=Αυτό το όπλο είναι ισχυρότερο σε ανυποψίαστους εχθρούς. -items.weapon.melee.assassinsblade.ability_name=sneak -items.weapon.melee.assassinsblade.ability_desc=The Duelist can _sneak_ while wielding an assassin's blade. This ability grants the Duelist 4 turns of invisibility, but costs 2 charges. +items.weapon.melee.assassinsblade.ability_name=κρύψιμο +items.weapon.melee.assassinsblade.ability_desc=Η Ξιφομάχος μπορεί να _κρυφτεί_ κρατώντας ένα δολοφονικό λεπίδι. Αυτή η ικανότητα προσδίδει στην Ξιφομάχο 4 γύρους αορατότητας, αλλά κοστίζει 2 φορτίο. items.weapon.melee.assassinsblade.desc=Ένα μικρό και καμπυλωτό λεπίδι φτιαγμένο από οψιδιανό. Δύσκολο στη χρήση παρά την ελαφρότητά του, αλλά θανατηφόρο αν πετύχει καλά τον στόχο. items.weapon.melee.battleaxe.name=πολεμικό τσεκούρι @@ -1524,23 +1524,23 @@ items.weapon.melee.crossbow$chargedshot.desc=The Duelist is focusing power into items.weapon.melee.dagger.name=στιλέτο items.weapon.melee.dagger.stats_desc=Αυτό το όπλο είναι ισχυρότερο σε ανυποψίαστους εχθρούς. -items.weapon.melee.dagger.ability_name=sneak -items.weapon.melee.dagger.ability_desc=The Duelist can _sneak_ while wielding a dagger. This ability grants the Duelist 6 turns of invisibility, but costs 2 charges. +items.weapon.melee.dagger.ability_name=κρύψιμο +items.weapon.melee.dagger.ability_desc=Η Ξιφομάχος μπορεί να _κρυφτεί_ κρατώντας ένα στιλέτο. Αυτή η ικανότητα προσδίδει στην Ξιφομάχο 6 γύρους αορατότητας, αλλά κοστίζει 2 φορτίο. items.weapon.melee.dagger.desc=Ένα απλό σιδερένιο στιλέτο με φθαρμένη ξύλινη λαβή. -items.weapon.melee.dirk.name=ξιφίδιο +items.weapon.melee.dirk.name=λεπίδι items.weapon.melee.dirk.stats_desc=Αυτό το όπλο είναι ισχυρότερο σε ανυποψίαστους εχθρούς. -items.weapon.melee.dirk.ability_name=sneak -items.weapon.melee.dirk.ability_desc=The Duelist can _sneak_ while wielding a dirk. This ability grants the Duelist 5 turns of invisibility, but costs 2 charges. +items.weapon.melee.dirk.ability_name=κρύψιμο +items.weapon.melee.dirk.ability_desc=Η Ξιφομάχος μπορεί να _κρυφτεί_ κρατώντας ένα λεπίδι. Αυτή η ικανότητα προσδίδει στην Ξιφομάχο 5 γύρους αορατότητας, αλλά κοστίζει 2 φορτίο. items.weapon.melee.dirk.desc=Ένα στιλέτο με λίγο παραπάνω ατσάλι, για βαθύτερα μπηξίματα στις σάρκες των εχθρών. items.weapon.melee.flail.name=κόπανος items.weapon.melee.flail.stats_desc=Αυτό το όπλο είναι κάπως άστοχο.\nΤο όπλο δεν μπορεί να επιτεθεί αιφνιδιαστικά. -items.weapon.melee.flail.ability_name=spin -items.weapon.melee.flail.spin_warn=You can't spin the flail any more. +items.weapon.melee.flail.ability_name=στριφογύρισμα +items.weapon.melee.flail.spin_warn=Δεν μπορείς να στριφογυρίσεις άλλο τον κόπανο. items.weapon.melee.flail.ability_desc=The Duelist can _spin_ a flail to build up power for a short time. Each turn the flail is spun it will deal +20% damage, to a max of 3 times. At 3 spins the flail is also guaranteed to hit. Starting to spin the flail costs 2 charges. items.weapon.melee.flail.desc=Μία μπάλα με καρφιά που ενώνεται με αλυσίδα πάνω στη λαβή. Πολύ δύσχρηστο όπλο, αλλά καταστροφικό αν καταφέρει καλό χτύπημα. -items.weapon.melee.flail$spinabilitytracker.name=spinning +items.weapon.melee.flail$spinabilitytracker.name=στριφογύρισμα items.weapon.melee.flail$spinabilitytracker.desc=The Duelist is spinning her flail, building damage for her next attack with it. Each spin takes one turn but increases damage by 20%%. At 60%% bonus damage, the flail is also guaranteed to hit.\n\nCurrent bonus damage: %1$d%%.\nTurns remaining: %2$s. items.weapon.melee.gauntlet.name=πέτρινο γάντι @@ -1551,8 +1551,8 @@ items.weapon.melee.gauntlet.desc=Αυτό το τεράστιο γάντι εί items.weapon.melee.glaive.name=λόγχη items.weapon.melee.glaive.stats_desc=Αυτό το όπλο είναι κάπως αργό.\nΤο όπλο έχει μεγαλύτερη εμβέλεια. -items.weapon.melee.glaive.ability_name=spike -items.weapon.melee.glaive.ability_desc=The Duelist can use the tip of a glaive to _spike_ an enemy that is in range but not adjacent. This deals -33% damage, but knocks the enemy back and is guaranteed to hit. +items.weapon.melee.glaive.ability_name=κάρφωμα +items.weapon.melee.glaive.ability_desc=Η Ξιφομάχος μπορεί να χρησιμοποιήσει την αιχμή της λόγχης για να _καρφώσει_ έναν εχθρό εντός εμβέλειας, αλλά όχι δίπλα της. Αυτό προκαλεί -33% ζημιά, αλλά χτυπά εγγυημένα και πετάει τον εχθρό πίσω. items.weapon.melee.glaive.desc=Ένα τεράστιο κοντάρι με μια λεπίδα ξίφους τοποθετημένη στην άκρη του. items.weapon.melee.gloves.name=γάντια με καρφιά @@ -1570,13 +1570,13 @@ items.weapon.melee.greataxe.desc=Προορισμένος να κρατιέτα items.weapon.melee.greatshield.name=γιγάντια ασπίδα items.weapon.melee.greatshield.typical_stats_desc=Κανονικά, αυτό το όπλο εμποδίζει 0-%d ζημιά. Η παρεμπόδιση αυξάνεται με αναβαθμίσεις. items.weapon.melee.greatshield.stats_desc=Αυτό το όπλο εμποδίζει 0-%d ζημιά. Η παρεμπόδιση αυξάνεται με αναβαθμίσεις. -items.weapon.melee.greatshield.ability_name=guard -items.weapon.melee.greatshield.ability_desc=The Duelist can _guard_ herself with a greatshield, completely negating the next physical or magical attack made against her within 4 turns. +items.weapon.melee.greatshield.ability_name=φύλαγμα +items.weapon.melee.greatshield.ability_desc=Η Ξιφομάχος μπορεί να _φυλαχθεί_ με τη γιγάντια ασπίδα, εκμηδενίζοντας την επόμενη φυσική ή μαγική επίθεση εναντίον της εντός 4 γύρων. items.weapon.melee.greatshield.desc=Περισσότερο κινητό τείχος παρά ασπίδα. Αυτή η γιγάντια μάζα μετάλλου βοηθά στην άμυνα, αλλά δεν αφήνει μεγάλο περιθώριο για επιθέσεις. items.weapon.melee.greatsword.name=μεγαξίφος items.weapon.melee.greatsword.ability_name=κοψιά -items.weapon.melee.greatsword.ability_desc=The Duelist can _cleave_ an enemy with a greatsword. This deals +20% damage and is guaranteed to hit. If cleave kills an enemy the Duelist can use cleave again within 5 turns for free. +items.weapon.melee.greatsword.ability_desc=Η Ξιφομάχος μπορεί να κάνει _κοψιά_ σε έναν εχθρό με το μεγαξίφος. Αυτό προκαλεί +20% ζημιά και είναι εγγυημένο ότι θα πετύχει. Αν η κοψιά εξοντώσει τον εχθρό, η Ξιφομάχος μπορεί να τη χρησιμοποιήσει ξανά εντός 5 γύρων χωρίς κόστος. items.weapon.melee.greatsword.desc=Αυτή η επιβλητική λεπίδα προκαλεί βαριά ζημιά, επενδύοντας το βάρος της σε κάθε χτύπημα. items.weapon.melee.handaxe.name=τσεκούρι χειρός @@ -1591,7 +1591,7 @@ items.weapon.melee.knuckles.desc=Ένα κομμάτι σιδήρου σχημα items.weapon.melee.longsword.name=μακροξίφος items.weapon.melee.longsword.ability_name=κοψιά -items.weapon.melee.longsword.ability_desc=The Duelist can _cleave_ an enemy with a longsword. This deals +23% damage and is guaranteed to hit. If cleave kills an enemy the Duelist can use cleave again within 5 turns for free. +items.weapon.melee.longsword.ability_desc=Η Ξιφομάχος μπορεί να κάνει _κοψιά_ σε έναν εχθρό με το μακροξίφος. Αυτό προκαλεί +23% ζημιά και είναι εγγυημένο ότι θα πετύχει. Αν η κοψιά εξοντώσει τον εχθρό, η Ξιφομάχος μπορεί να τη χρησιμοποιήσει ξανά εντός 5 γύρων χωρίς κόστος. items.weapon.melee.longsword.desc=Η μακριά και κοφτερή ατσάλινη λεπίδα του σπαθιού λάμπει καθησυχαστικά, αν και το μέγεθός της το κάνει αρκετά βαρύ. items.weapon.melee.mace.name=κεφαλοθραύστης @@ -1620,48 +1620,48 @@ items.weapon.melee.magesstaff.no_wand=Το κοντάρι δεν κατέχει items.weapon.melee.magesstaff.has_wand=Το κοντάρι είναι εμποτισμένο με ένα _%s._ items.weapon.melee.magesstaff.cursed_wand=Αυτό το κοντάρι είναι καταραμένο, κάνοντας τη μαγεία του χαοτική και τυχαία. -items.weapon.melee.meleeweapon.ac_ability=ABILITY +items.weapon.melee.meleeweapon.ac_ability=ΙΚΑΝΟΤΗΤΑ items.weapon.melee.meleeweapon.stats_known=Αυτό το όπλο _%1$dης βαθμίδας_ προκαλεί _%2$d-%3$d ζημιά_ στη μάχη σώμα-με-σώμα, και απαιτεί _%4$d δύναμη_ για να χρησιμοποιηθεί σωστά. items.weapon.melee.meleeweapon.stats_unknown=Κανονικά, αυτό το όπλο _%1$dης βαθμίδας_ προκαλεί _%2$d-%3$d ζημιά_ στη μάχη σώμα-με-σώμα, και απαιτεί _%4$d δύναμη_ για να χρησιμοποιηθεί σωστά. items.weapon.melee.meleeweapon.probably_too_heavy=Πιθανώς αυτό το όπλο να είναι πολύ βαρύ για σένα. items.weapon.melee.meleeweapon.stats_desc= -items.weapon.melee.meleeweapon.ability_need_equip=You must equip that weapon to use its ability. -items.weapon.melee.meleeweapon.ability_low_str=You aren't strong enough to use this weapon's ability. -items.weapon.melee.meleeweapon.ability_no_charge=You don't have enough energy to use that ability. -items.weapon.melee.meleeweapon.ability_cant_use=You can't use that ability right now. -items.weapon.melee.meleeweapon.ability_no_target=There is no target there. -items.weapon.melee.meleeweapon.ability_bad_position=That target can't be reached. -items.weapon.melee.meleeweapon.prompt=Select a Target -items.weapon.melee.meleeweapon.swap=Swap Weapons -items.weapon.melee.meleeweapon.swap_full=You can't do that with a full inventory. +items.weapon.melee.meleeweapon.ability_need_equip=Πρέπει να εξοπλίσεις το όπλο για να χρησιμοποιήσεις την ικανότητά του. +items.weapon.melee.meleeweapon.ability_low_str=Δεν έχεις αρκετή δύναμη για να χρησιμοποιήσεις την ικανότητα αυτού του όπλου. +items.weapon.melee.meleeweapon.ability_no_charge=Δεν έχεις αρκετή ενέργεια για να χρησιμοποιήσεις την ικανότητα. +items.weapon.melee.meleeweapon.ability_cant_use=Δεν μπορείς να χρησιμοποιήσεις την ικανότητα προς το παρόν. +items.weapon.melee.meleeweapon.ability_no_target=Δεν υπάρχει στόχος εκεί. +items.weapon.melee.meleeweapon.ability_bad_position=Ο στόχος είναι εκτός εμβέλειας. +items.weapon.melee.meleeweapon.prompt=Επίλεξε έναν στόχο +items.weapon.melee.meleeweapon.swap=Εναλλαγή όπλων +items.weapon.melee.meleeweapon.swap_full=Δεν έχεις ελεύθερο αποθηκευτικό χώρο για να το κάνεις αυτό. -items.weapon.melee.shortsword.name=ξίφος +items.weapon.melee.shortsword.name=ξιφίδιο items.weapon.melee.shortsword.ability_name=κοψιά items.weapon.melee.shortsword.ability_desc=The Duelist can _cleave_ an enemy with a shortsword. This deals +30% damage and is guaranteed to hit. If cleave kills an enemy the Duelist can use cleave again within 5 turns for free. items.weapon.melee.shortsword.desc=Ένα ιδιαίτερα κοντό σπαθί· λίγα μόλις εκατοστά μακρύτερο από το στιλέτο. items.weapon.melee.quarterstaff.name=σιδηροκόνταρο items.weapon.melee.quarterstaff.stats_desc=Αυτό το όπλο εμποδίζει 0-2 πόντους ζημιάς. -items.weapon.melee.quarterstaff.ability_name=defensive stance +items.weapon.melee.quarterstaff.ability_name=αμυντική στάση items.weapon.melee.quarterstaff.ability_desc=The Duelist can assume a _defensive stance_ with a quarterstaff. This stance doubles her evasion for 6 turns and takes no time to activate, but costs two charges. items.weapon.melee.quarterstaff.desc=Ένα κοντάρι από σκληρό ξύλο. Οι άκρες του είναι καλυμμένες με σίδερο. -items.weapon.melee.quarterstaff$defensivestance.name=defensive stance +items.weapon.melee.quarterstaff$defensivestance.name=αμυντική στάση items.weapon.melee.quarterstaff$defensivestance.desc=The Duelist is using her quarterstaff to deflect incoming blows and projectiles. As long as she is in this stance, her evasion against all attacks is doubled.\n\nTurns remaining: %s. -items.weapon.melee.rapier.name=rapier -items.weapon.melee.rapier.stats_desc=This weapon blocks 0-1 damage. -items.weapon.melee.rapier.ability_name=lunge -items.weapon.melee.rapier.ability_desc=The Duelist can _lunge_ with a rapier at an enemy 1 tile away. This moves toward the enemy, deals +67% damage, and is guaranteed to hit. -items.weapon.melee.rapier.desc=A slim straight sword that offers some protection in exchange for less slashing power. +items.weapon.melee.rapier.name=ξίφος +items.weapon.melee.rapier.stats_desc=Αυτό το όπλο εμποδίζει 0-1 πόντους ζημιάς. +items.weapon.melee.rapier.ability_name=λόγχισμα +items.weapon.melee.rapier.ability_desc=Η Ξιφομάχος μπορεί να _λογχίσει_ έναν εχθρό στο 1 τετράγωνο μακριά με το ξίφος. Μετακινείται προς τον εχθρό, προκαλεί +67% ζημιά και χτυπά εγγυημένα. +items.weapon.melee.rapier.desc=Ένα λεπτοκαμωμένο ξίφος που προσφέρει κάποια προστασία σε αντάλλαγμα με μικρότερη κοπτική δύναμη. items.weapon.melee.roundshield.name=στρογγυλή ασπίδα items.weapon.melee.roundshield.typical_stats_desc=Κανονικά, αυτό το όπλο εμποδίζει 0-%d ζημιά. Η παρεμπόδιση αυξάνεται με αναβαθμίσεις. items.weapon.melee.roundshield.stats_desc=Αυτό το όπλο εμποδίζει 0-%d ζημιά. Η παρεμπόδιση αυξάνεται με αναβαθμίσεις. -items.weapon.melee.roundshield.ability_name=guard -items.weapon.melee.roundshield.ability_desc=The Duelist can _guard_ herself with a round shield, completely negating the next physical or magical attack made against her within 5 turns. +items.weapon.melee.roundshield.ability_name=φύλαγμα +items.weapon.melee.roundshield.ability_desc=Η Ξιφομάχος μπορεί να _φυλαχθεί_ με τη στρογγυλή ασπίδα, εκμηδενίζοντας την επόμενη φυσική ή μαγική επίθεση εναντίον της εντός 5 γύρων. items.weapon.melee.roundshield.desc=Αυτή η ασπίδα αποκρούει αποτελεσματικά τις επιθέσεις και, στην ανάγκη, γίνεται ένα αξιοπρεπές όπλο. -items.weapon.melee.roundshield$guardtracker.name=guarding -items.weapon.melee.roundshield$guardtracker.guarded=guarded +items.weapon.melee.roundshield$guardtracker.name=φύλαγμα +items.weapon.melee.roundshield$guardtracker.guarded=φύλαγμα items.weapon.melee.roundshield$guardtracker.desc=The Duelist has readied her shield in anticipation of an incoming attack. The next physical or magical attack made against her will be completely negated.\n\nTurns remaining: %s. items.weapon.melee.runicblade.name=ρουνικό σπαθί @@ -1678,22 +1678,22 @@ items.weapon.melee.sai.desc=Δυο λεπτά λεπίδια, προορισμέ items.weapon.melee.scimitar.name=γιαταγάνι items.weapon.melee.scimitar.stats_desc=Αυτό το όπλο είναι αρκετά γρήγορο. -items.weapon.melee.scimitar.ability_name=sword dance +items.weapon.melee.scimitar.ability_name=χορός του σπαθιού items.weapon.melee.scimitar.ability_desc=The Duelist can perform a _sword dance_ with a scimitar. This stance grants the Duelist +60% attack speed and -33% accuracy for 6 turns, takes no time to activate, and costs two charges. items.weapon.melee.scimitar.desc=Ένα σπαθί με πλατιά και κυρτή λεπίδα. Χάρη στο σχήμα του προκαλεί ταχύτερες -αλλά και λιγότερο ισχυρές- επιθέσεις. -items.weapon.melee.scimitar$sworddance.name=sword dance +items.weapon.melee.scimitar$sworddance.name=χορός του σπαθιού items.weapon.melee.scimitar$sworddance.desc=The Duelist is making quick momentum based strikes with her weapon, in a sort of dance. While this stance is active, she attacks 60%% faster (enough to attack exactly twice a turn with a scimitar), but suffers -33%% accuracy.\n\nTurns remaining: %s. items.weapon.melee.spear.name=δόρυ items.weapon.melee.spear.stats_desc=Αυτό το όπλο είναι κάπως αργό.\nΤο όπλο έχει μεγαλύτερη έκταση χτυπήματος. -items.weapon.melee.spear.ability_name=spike -items.weapon.melee.spear.ability_desc=The Duelist can use the tip of a spear to _spike_ an enemy that is in range but not adjacent. This deals -25% damage, but knocks the enemy back and is guaranteed to hit. +items.weapon.melee.spear.ability_name=κάρφωμα +items.weapon.melee.spear.ability_desc=Η Ξιφομάχος μπορεί να χρησιμοποιήσει την αιχμή του δόρατος για να _καρφώσει_ έναν εχθρό εντός εμβέλειας, αλλά όχι δίπλα της. Αυτό προκαλεί -25% ζημιά, αλλά χτυπά εγγυημένα και πετάει τον εχθρό πίσω. items.weapon.melee.spear.desc=Μία λεπτή, ξύλινη ράβδος με σιδερένια αιχμή. items.weapon.melee.sword.name=σπαθί items.weapon.melee.sword.ability_name=κοψιά -items.weapon.melee.sword.ability_desc=The Duelist can _cleave_ an enemy with a sword. This deals +27% damage and is guaranteed to hit. If cleave kills an enemy the Duelist can use cleave again within 5 turns for free. -items.weapon.melee.sword.desc=Ένα καλά ισορροπημένο όπλο. Όχι πολύ μεγάλο, αλλά αρκετά μακρύτερο από το ξίφος. +items.weapon.melee.sword.ability_desc=Η Ξιφομάχος μπορεί να κάνει _κοψιά_ σε έναν εχθρό με το σπαθί. Αυτό προκαλεί +27% ζημιά και είναι εγγυημένο ότι θα πετύχει. Αν η κοψιά εξοντώσει τον εχθρό, η Ξιφομάχος μπορεί να τη χρησιμοποιήσει ξανά εντός 5 γύρων χωρίς κόστος. +items.weapon.melee.sword.desc=Ένα καλά ισορροπημένο όπλο. Όχι πολύ μεγάλο, αλλά αρκετά μακρύτερο από το ξιφίδιο. items.weapon.melee.sword$cleavetracker.name=κοψιά items.weapon.melee.sword$cleavetracker.desc=The Duelist is ready to follow up on her previous cleave. The next use of cleave will not cost any weapon ability charge.\n\nTurns remaining: %s. @@ -1705,14 +1705,14 @@ items.weapon.melee.warhammer.desc=Λίγα πλάσματα μπορούν να items.weapon.melee.whip.name=μαστίγιο items.weapon.melee.whip.stats_desc=Αυτό το όπλο έχει τεράστια εμβέλεια. -items.weapon.melee.whip.ability_name=lash -items.weapon.melee.whip.ability_desc=The Duelist can _lash_ all enemies around her with a whip. This ability performs a normal attack against all enemies currently within attack range. +items.weapon.melee.whip.ability_name=μαστίγωμα +items.weapon.melee.whip.ability_desc=Η Ξιφομάχος μπορεί να _μαστιγώσει_ όλους τους εχθρούς γύρω της με το μαστίγιο. Αυτή η ικανότητα προκαλεί μια κανονική επίθεση σε κάθε εχθρό εντός εμβέλειας επίθεσης. items.weapon.melee.whip.desc=Ενώ το αγκυλωτό κομμάτι σχοινιού στην άκρη του όπλου προκαλεί ελάχιστη ζημιά, η έκτασή του είναι ασυναγώνιστη. -items.weapon.melee.wornshortsword.name=φθαρμένο ξίφος +items.weapon.melee.wornshortsword.name=φθαρμένο ξιφίδιο items.weapon.melee.wornshortsword.ability_name=κοψιά -items.weapon.melee.wornshortsword.ability_desc=The Duelist can _cleave_ an enemy with a worn shortsword. This deals +33% damage and is guaranteed to hit. If cleave kills an enemy the Duelist can use cleave again within 5 turns for free. -items.weapon.melee.wornshortsword.desc=Ένα αρκετά κοντό σπαθί που έχει φθαρεί από την πολλή χρήση. Είναι πιο αδύναμο -αλλά και λίγο ελαφρύτερο- από ένα ξίφος σε καλή κατάσταση. +items.weapon.melee.wornshortsword.ability_desc=Η Ξιφομάχος μπορεί να κάνει _κοψιά_ σε έναν εχθρό με το φθαρμένο ξιφίδιο. Αυτό προκαλεί +33% ζημιά και είναι εγγυημένο ότι θα πετύχει. Αν η κοψιά εξοντώσει τον εχθρό, η Ξιφομάχος μπορεί να τη χρησιμοποιήσει ξανά εντός 5 γύρων χωρίς κόστος. +items.weapon.melee.wornshortsword.desc=Ένα αρκετά κοντό σπαθί που έχει φθαρεί από την πολλή χρήση. Είναι πιο αδύναμο --αλλά και λίγο ελαφρύτερο-- από ένα ξιφίδιο σε καλή κατάσταση. ###missile weapons @@ -1822,8 +1822,8 @@ items.weapon.missiles.throwingknife.desc=Αυτά τα ελαφριά μαχαί items.weapon.missiles.throwingspear.name=δόρυ ρίψης items.weapon.missiles.throwingspear.desc=Αυτά τα ελαφριά δόρατα έχουν λεπτούς σκελετούς που είναι σχεδιασμένοι καθαρά για ρίψη. -items.weapon.missiles.throwingspike.name=throwing spike -items.weapon.missiles.throwingspike.desc=These pointed shafts of metal are meant to be thrown into distant enemies. While they aren't very strong, their simple all-metal construction makes them reasonably durable. +items.weapon.missiles.throwingspike.name=πρόκα ρίψης +items.weapon.missiles.throwingspike.desc=Αυτές οι μυτερές μεταλλικές ράβδοι προορίζονται για ρίψεις σε μακρινούς εχθρούς. Αν και δεν είναι πολύ ισχυρές, η απλή μεταλλική κατασκευή τους τις κάνει αρκετά ανθεκτικές. items.weapon.missiles.throwingstone.name=πέτρα ρίψης items.weapon.missiles.throwingstone.desc=Αυτές οι πέτρες είναι λειασμένες για να μπορούν να πεταχτούν με περισσότερη δύναμη από ό,τι μια κοινή πέτρα. Παρά τη μαστοριά, δεν είναι και πολύ αξιόπιστο όπλο. @@ -1939,11 +1939,11 @@ items.item.curse=κατάρα items.kindofmisc.unequip_title=Αφόπλισε ένα αντικείμενο items.kindofmisc.unequip_message=Πρέπει να αφοπλίσεις ένα από αυτά τα εφόδια πρώτα. Διάλεξε το εφόδιο με το οποίο θα το ανταλλάξεις. -items.kindofweapon.swift_equip=You swiftly equip your weapon. +items.kindofweapon.swift_equip=Εξοπλίζεις το όπλο ταχύτατα. items.kindofweapon.equip_cursed=Η λαβή σου στενεύει ακούσια γύρω από το όπλο. -items.kindofweapon.which_equip_msg=Which weapon slot would you like to equip this item to?\n\nThe Champion directly attacks with her primary weapon, but can use the ability of either weapon. Both weapons have their own charge count.\n\nThe Champion can also swap her primary and secondary weapon instantly. -items.kindofweapon.which_equip_primary=Primary (%s) -items.kindofweapon.which_equip_secondary=Secondary (%s) +items.kindofweapon.which_equip_msg=Σε ποια υποδοχή όπλου θέλεις να το εξοπλίσεις; \n\nΗ Μαχήτρια επιτίθεται απευθείας με το κύριο όπλο, αλλά μπορεί να χρησιμοποιεί την ικανότητα οποιουδήποτε όπλου. Κάθε όπλο έχει τον δικό του αριθμό φορτίου. \n\nΗ Μαχήτρια μπορεί επίσης να εναλλάσσει ακαριαία το κύριο και το δευτερεύον όπλο. +items.kindofweapon.which_equip_primary=Κύρια (%s) +items.kindofweapon.which_equip_secondary=Δευτερεύουσα (%s) items.kindofweapon.empty=empty items.kingscrown.name=Στέμμα του νάνου βασιλιά diff --git a/core/src/main/assets/messages/items/items_es.properties b/core/src/main/assets/messages/items/items_es.properties index 740d9c823..4155ccd2d 100644 --- a/core/src/main/assets/messages/items/items_es.properties +++ b/core/src/main/assets/messages/items/items_es.properties @@ -109,8 +109,8 @@ items.armor.classarmor.transfer_complete=¡Las propiedades de tu armadura heroic items.armor.clotharmor.name=armadura de tela items.armor.clotharmor.desc=Esta armadura liviana ofrece protección básica. -items.armor.duelistarmor.name=hero's breastplate -items.armor.duelistarmor.desc=While wearing this plate armor and cape, the Duelist can perform a special ability. +items.armor.duelistarmor.name=peto de duelista +items.armor.duelistarmor.desc=Mientras lleve esta armadura laminada y capa, la Duelista puede realizar una habilidad especial. items.armor.huntressarmor.name=velo de cazadora items.armor.huntressarmor.no_enemies=No hay enemigos a la vista @@ -129,13 +129,13 @@ items.armor.platearmor.name=armadura laminada items.armor.platearmor.desc=Enormes láminas de metal se unen formando un traje que brinda una protección incomparable a cualquier aventurero lo suficientemente fuerte como para soportar su asombroso peso. items.armor.roguearmor.name=atuendo de pícaro -items.armor.roguearmor.desc=While wearing this dark garb, the Rogue can perform a special ability. +items.armor.roguearmor.desc=Mientras lleve este oscuro atuendo, el Pícaro puede realizar una habilidad especial. items.armor.scalearmor.name=armadura de escamas items.armor.scalearmor.desc=Las escamas metálicas cosidas en un chaleco de cuero crean una flexible, pero protectora armadura. -items.armor.warriorarmor.name=hero's platemail -items.armor.warriorarmor.desc=While wearing this heavy plated armor, the Warrior can perform a special ability. +items.armor.warriorarmor.name=armadura de guerrero +items.armor.warriorarmor.desc=Mientras lleve esta pesada armadura laminada, el Guerrero puede realizar una habilidad especial. @@ -842,8 +842,8 @@ items.quest.metalshard.desc=Un fragmento de metal maldito oxidado, que se despre items.quest.pickaxe.name=pico items.quest.pickaxe.ac_mine=MINAR items.quest.pickaxe.no_vein=No hay ninguna veta de oro oscuro cerca que minar. -items.quest.pickaxe.ability_name=pierce -items.quest.pickaxe.ability_desc=The Duelist can _pierce_ an enemy with a pickaxe. This is guaranteed to hit, applies vulnerable for 3 turns, and deals double damage to enemies with rigid skin. +items.quest.pickaxe.ability_name=perforar +items.quest.pickaxe.ability_desc=La Duelista puede _perforar_ a un enemigo con un pico. Está garantizado a impactar, aplica vulnerable por 3 turnos y causa el doble de daño contra enemigos de piel dura. items.quest.pickaxe.desc=Se trata de una resistente y pesada herramienta para romper rocas. Probablemente puede ser utilizada como arma en caso de apuros. items.quest.ratskull.name=calavera de rata gigante @@ -900,11 +900,11 @@ items.rings.ringofevasion.desc=Este anillo acelera las reacciones del portador, items.rings.ringofforce.name=anillo de fuerza items.rings.ringofforce.stats=Cuando estés desarmado, con tu fuerza actual, este anillo infligirá _%1$d-%2$d de daño._ Con un arma equipada, ese anillo incrementa el daño en _%3$d._ items.rings.ringofforce.typical_stats=Cuando estés desarmado, con tu fuerza actual, normalmente este anillo infligiría _%1$d-%2$d de daño._ Con un arma equipada, este anillo incrementaría el daño en _%3$d._ -items.rings.ringofforce.ability_name=brawler's stance -items.rings.ringofforce.ability_desc=The Duelist can adopt a _brawler's stance_ with a ring of force. While in this stance the Duelist's regular attacks will use her ring of force even with a weapon equipped. The ring will also inherit the weapon's enchantment and augmentation. Each regular attack in this stance consumes 1/4 of a weapon charge. +items.rings.ringofforce.ability_name=postura de lucha +items.rings.ringofforce.ability_desc=La Duelista adopta una _postura de lucha_ con un anillo de fuerza. Mientras este en esta postura los ataques normales de la Duelista usan su anillo de fuerza incluso con un arma equipada. El anillo hereda el encantamiento y aumento del arma. Cada ataque en esta postura consume 1/4 de carga del arma. items.rings.ringofforce.desc=Este anillo aumenta la fuerza de los golpes cuerpo a cuerpo del usuario. Este poder adicional es bastante débil cuando se empuñan armas, pero un ataque sin armas se hará mucho más fuerte. Un anillo maldito en cambio debilitará los golpes del portador. -items.rings.ringofforce$brawlersstance.name=brawler's stance -items.rings.ringofforce$brawlersstance.desc=While in this stance the Duelist's regular attacks will use an equipped ring of force even when she has a weapon equipped. The attack will still use the weapon's augmentation and enchantment however.\n\nEach regular attack in this stance consumes 1/4 of a weapon charge. You currently have enough charge for %d attacks.\n\nThis stance can be toggled on or off by using a ring of force. +items.rings.ringofforce$brawlersstance.name=postura de lucha +items.rings.ringofforce$brawlersstance.desc=Mientras esté en esta postura los ataques normales de la Duelista usarán el anillo de fuerza equipado incluso cuando tenga un arma equipada. El ataque además usará el aumento y el encantamiento del arma.\n\nCada ataque en esta postura consume 1/4 de carga del arma. Actualmente tienes carga suficiente para %d ataques.\n\nEsta postura puede activarse o desactivarse usando un anillo de fuerza. items.rings.ringoffuror.name=anillo de furia items.rings.ringoffuror.stats=Cuando se usa, este anillo aumenta la velocidad de tus ataques en _%s%%._ @@ -1406,15 +1406,15 @@ items.weapon.curses.annoying.msg_11=No quería ser un arma, quería ser un hacha items.weapon.curses.annoying.msg_12=Recuerda, el exceso de confianza es un asesino lento e insidioso. items.weapon.curses.annoying.msg_13=¡TODA TU BASE NOS PERTENECE! items.weapon.curses.annoying.desc=Las armas molestas son capaces de hablar pero son quizás demasiado enérgicas. A menudo llamarán la atención sin querer. -items.weapon.curses.annoying.elestrike_desc=An elemental strike with an annoying curse has a 20% chance to amok each enemy in range for 5 turns. +items.weapon.curses.annoying.elestrike_desc=Un impacto elemental con una maldición exasperante tiene un 20% de probabilidad de enloquecer a cada enemigo dentro del alcance durante 5 turnos. items.weapon.curses.dazzling.name=%s deslumbrante items.weapon.curses.dazzling.desc=Las armas deslumbrantes parpadearán ocasionalmente con una luz resplandeciente, cegando a todo lo que la vea. -items.weapon.curses.dazzling.elestrike_desc=An elemental strike with a dazzling curse has a 50% chance to blind each enemy in range for 5 turns. +items.weapon.curses.dazzling.elestrike_desc=Un impacto elemental con una maldición deslumbrante tiene un 50% de probabilidad de cegar a todos los enemigos dentro del alcance durante 5 turnos. items.weapon.curses.displacing.name=%s desplazante items.weapon.curses.displacing.desc=Las armas de desplazamiento están impregnadas de magia de teletransportación caótica, teniendo la habilidad de mover enemigos alrededor del nivel aleatoriamente. -items.weapon.curses.displacing.elestrike_desc=An elemental strike with a displacing curse has a 50% chance to teleport each enemy in range. +items.weapon.curses.displacing.elestrike_desc=Un impacto elemental con una maldición de desplazamiento tiene un 50% de probabilidad de teletransportar a cada enemigo dentro del alcance. items.weapon.curses.explosive.name=%s detonante items.weapon.curses.explosive.warm=Tibio... @@ -1423,166 +1423,166 @@ items.weapon.curses.explosive.desc=Las armas detonantes acumulan energía de for items.weapon.curses.explosive.desc_cool=Tu arma se siente fría al tacto de momento. items.weapon.curses.explosive.desc_warm=Tu arma está acumulando energía y empieza a calentarse... items.weapon.curses.explosive.desc_hot=¡Tu arma esta caliente! ¡Esta apunto de explotar! -items.weapon.curses.explosive.elestrike_desc=An elemental strike with an explosive curse has a 50% chance to cause an explosion to appear on a random enemy in range. +items.weapon.curses.explosive.elestrike_desc=Un impacto elemental con una maldición explosiva tiene un 50% de probabilidad de provocar que se produzca una explosión sobre un enemigo aleatorio dentro del alcance. items.weapon.curses.friendly.name=%s de amistad items.weapon.curses.friendly.desc=Las armas amistosas son más adecuadas para los pacifistas, ocasionalmente desencadenando magia que hace que sea imposible luchar. -items.weapon.curses.friendly.elestrike_desc=An elemental strike with a friendly curse has a 50% chance to charm each enemy in range for 5 turns. +items.weapon.curses.friendly.elestrike_desc=Un impacto elemental con una maldición de amistad tiene un 50% de probabilidad de encantar a cada enemigo dentro del alcance durante 5 turnos. items.weapon.curses.polarized.name=%s de polaridad items.weapon.curses.polarized.desc=Un arma polarizada se ve afectada por magia que hace que su ataque inflija un 50% más de daño, o que no cause ningún daño. -items.weapon.curses.polarized.elestrike_desc=An elemental strike with a polarized curse has a 50% chance to deal 20-30 damage to each enemy in range. +items.weapon.curses.polarized.elestrike_desc=Un impacto elemental con una maldición polarizada tiene un 50% de probabilidad de causar 20-30 de daño a cada enemigo dentro del alcance. items.weapon.curses.sacrificial.name=%s de sacrificio items.weapon.curses.sacrificial.desc=Las armas de sacrificio exigen la sangre de su portador a cambio de atacar enemigos. Cuanta más salud tenga su portador, más sangre tomará la maldición. -items.weapon.curses.sacrificial.elestrike_desc=An elemental strike with a sacrificial curse causes the hero and each enemy in range to bleed for 10 HP. +items.weapon.curses.sacrificial.elestrike_desc=Un impacto elemental con una maldición de sacrificio hace que el héroe y cada enemigo en el rango sangren por 10 PS. items.weapon.curses.wayward.name=%s rebelde items.weapon.curses.wayward.desc=Las armas rebeldes se volverán extremadamente imprecisas en ocasiones. Esta magia dura por un corto tiempo cuando se activa aunque puede disiparse acertando un golpe con el arma rebelde. -items.weapon.curses.wayward.elestrike_desc=An elemental strike with a wayward curse has a 50% chance to hex each enemy in range for 5 turns. +items.weapon.curses.wayward.elestrike_desc=Un impacto elemental con una maldición rebelde tiene un 50% de probabilidad de hechizar a cada enemigo dentro del alcance durante 5 turnos. items.weapon.curses.wayward$waywardbuff.name=rebeldía items.weapon.curses.wayward$waywardbuff.desc=La magia de tu arma rebelde se ha activado, haciéndola extremadamente imprecisa por un corto tiempo. Ten en cuenta que esto no afecta ataques garantizados a impactar, como ataques sorpresa. Golpear exitosamente con un arma rebelde detendrá este efecto inmediatamente.\n\nTurnos restantes: %s. ###enchantments items.weapon.enchantments.blazing.name=%s flameante items.weapon.enchantments.blazing.desc=Este encantamiento hace que las llamas salgan de un arma, encendiendo a los enemigos e infligiendo daño adicional a los enemigos que ya están en llamas. -items.weapon.enchantments.blazing.elestrike_desc=An elemental strike with a blazing enchantment spreads fire to every tile in range, which lasts 6 turns. +items.weapon.enchantments.blazing.elestrike_desc=Un impacto elemental con un encantamiento flameante esparce fuego a cada casilla a su alcance, que dura 6 turnos. items.weapon.enchantments.blocking.name=%s de bloqueo items.weapon.enchantments.blocking.desc=Las armas de bloqueo tienen una probabilidad de protegerte después de atacar con ellas. -items.weapon.enchantments.blocking.elestrike_desc=An elemental strike with a blocking enchantment grants the Duelist an extra 5 shielding for each enemy in range. +items.weapon.enchantments.blocking.elestrike_desc=Un impacto elemental con un encantamiento de bloqueo le otorga a la Duelista 5 de blindaje adicional por cada enemigo a su alcance. items.weapon.enchantments.blocking$blockbuff.name=bloqueo items.weapon.enchantments.blocking$blockbuff.desc=¡El encantamiento de bloqueo de tu arma te ha garantizado una breve mejora a tu poder defensivo!\n\nBlindaje restante: %d\n\nTurnos restantes: %s. items.weapon.enchantments.blooming.name=%s floreciente items.weapon.enchantments.blooming.desc=Las armas florecientes contienen magia que hará que la vegetación brote sobre o alrededor de aquellos que golpean. -items.weapon.enchantments.blooming.elestrike_desc=An elemental strike with a blooming enchantment spreads grass to up to 6 tiles in range, and roots all enemies in range for 5 turns. +items.weapon.enchantments.blooming.elestrike_desc=Un impacto elemental con un encantamiento floreciente esparce hierba hasta 6 casillas y enraíza a todos los enemigos a su alcance durante 5 turnos. items.weapon.enchantments.chilling.name=%s enfriante items.weapon.enchantments.chilling.desc=Los enemigos golpeados con este encantamiento son enfriados, reduciendo su velocidad de movimiento y ataques. -items.weapon.enchantments.chilling.elestrike_desc=An elemental strike with a chilling enchantment spreads chilling air to every tile in range, which lasts 6 turns. +items.weapon.enchantments.chilling.elestrike_desc=Un impacto elemental con un encantamiento enfriante esparce aire helado a cada casilla dentro de su alcance, que dura 6 turnos. items.weapon.enchantments.kinetic.name=%s de energía cinética items.weapon.enchantments.kinetic.desc=Cuando un enemigo es derrotado con un arma cinética, cualquier exceso de fuerza almacenada en el arma será aplicada al siguiente ataque exitoso. -items.weapon.enchantments.kinetic.elestrike_desc=An elemental strike with a kinetic enchantment applies 33% of stored damage to each enemy in range, except the primary target. +items.weapon.enchantments.kinetic.elestrike_desc=Un impacto elemental con un encantamiento cinético aplica el 33 % del daño almacenado a cada enemigo dentro de su alcance, excepto al objetivo principal. items.weapon.enchantments.kinetic$conserveddamage.name=daño conservado items.weapon.enchantments.kinetic$conserveddamage.desc=Tu arma ha almacenado el exceso de fuerza del anterior golpe mortal y se aplicará como daño adicional a tu siguiente ataque. Sin embargo, la energía se desvanecerá lentamente a través del tiempo.\n\nDaño Conservado: %d items.weapon.enchantments.corrupting.name=%s de corrupción items.weapon.enchantments.corrupting.desc=Este poderoso encantamiento posee la habilidad de convertir enemigos a tu voluntad. Cuando un enemigo muere con esta arma, existe la posibilidad de que se corrompa en lugar de morir. -items.weapon.enchantments.corrupting.elestrike_desc=An elemental strike with a corrupting enchantment has a 4-20% chance (based on missing HP) to corrupt each enemy in range, except the primary target. +items.weapon.enchantments.corrupting.elestrike_desc=Un impacto elemental con un encantamiento de corrupción tiene una probabilidad del 4-20% (basado en PS faltantes) de corromper a todos los enemigos dentro de su alcance, excepto al objetivo principal. items.weapon.enchantments.elastic.name=%s de elasticidad items.weapon.enchantments.elastic.desc=Las armas elásticas tienen una probabilidad de enviar enemigos volando a distancias cortas. -items.weapon.enchantments.elastic.elestrike_desc=An elemental strike with an elastic enchantment knocks all enemies in range back 4 tiles. +items.weapon.enchantments.elastic.elestrike_desc=Un impacto elemental con un encantamiento de elasticidad empuja hacia atrás 4 casillas a todos los enemigos dentro de su alcance. items.weapon.enchantments.grim.name=%s de sombras items.weapon.enchantments.grim.desc=Este poderoso encantamiento posee el poder de ejecutar instantáneamente a un enemigo. El efecto es más probable que ocurra cuanto más débil sea el enemigo. -items.weapon.enchantments.grim.elestrike_desc=An elemental strike with a grim enchantment has up to a 6-30% chance (based on missing HP) to kill each enemy in range, except the primary target. +items.weapon.enchantments.grim.elestrike_desc=Un impacto elemental con un encantamiento de sombras tiene hasta un 6-30% de probabilidad (basado en PS faltantes) de matar a todos los enemigos dentro del alcance, excepto al objetivo principal. items.weapon.enchantments.lucky.name=%s de fortuna items.weapon.enchantments.lucky.desc=Los enemigos que son derrotados por un arma afortunada tienen una probabilidad de dejar botín adicional. -items.weapon.enchantments.lucky.elestrike_desc=An elemental strike with a lucky enchantment has a 10% chance to spawn loot under each enemy in range. This effect can only trigger once per enemy. +items.weapon.enchantments.lucky.elestrike_desc=Un impacto elemental con un encantamiento de fortuna tiene un 10% de probabilidad de generar botín por cada enemigo al alcance. Este efecto solo puede activarse una vez por enemigo. items.weapon.enchantments.projecting.name=%s de proyección items.weapon.enchantments.projecting.desc=Con este encantamiento, las armas cuerpo a cuerpo obtendrán un alcance adicional. Las armas a distancia podrán penetrar las paredes cercanas. -items.weapon.enchantments.projecting.elestrike_desc=An elemental strike with a projecting enchantment deals 25% damage to each enemy in range, except the primary target. +items.weapon.enchantments.projecting.elestrike_desc=Un impacto elemental con un encantamiento de proyección inflige un 25% de daño a cada enemigo dentro de su alcance, excepto al objetivo principal. items.weapon.enchantments.shocking.name=%s electrizante items.weapon.enchantments.shocking.desc=La electricidad de un arma electrizante arquea infligiendo daño adicional a todos los enemigos cercanos. -items.weapon.enchantments.shocking.elestrike_desc=An elemental strike with a shocking enchantment spreads electricity to every tile in range, which lasts 6 turns. +items.weapon.enchantments.shocking.elestrike_desc=Un impacto elemental con un encantamiento electrizante propaga electricidad a cada casilla a su alcance, que dura 6 turnos. items.weapon.enchantments.unstable.name=%s inestable items.weapon.enchantments.unstable.desc=Este encantamiento irradia energía caótica, actuando como un encantamiento diferente con cada golpe. -items.weapon.enchantments.unstable.elestrike_desc=An elemental strike with an unstable enchantment applies a random enchantment effect to each enemy in range, except the primary target. +items.weapon.enchantments.unstable.elestrike_desc=Un impacto elemental con un encantamiento inestable aplica un efecto de encantamiento aleatorio a cada enemigo dentro de su alcance, excepto al objetivo principal. items.weapon.enchantments.vampiric.name=%s chupa sangre items.weapon.enchantments.vampiric.desc=Este poderoso encantamiento absorbe la energía vital de los enemigos con cada golpe, canalizándola de nuevo al usuario. El efecto es más fuerte cuanto menor sea la salud del usuario. -items.weapon.enchantments.vampiric.elestrike_desc=An elemental strike with a vampiric enchantment heals the Duelist for 2 HP for each enemy in range. +items.weapon.enchantments.vampiric.elestrike_desc=Un impacto elemental con un encantamiento chupasangre cura a la Duelista por 2 PS por cada enemigo a su alcance. ###melee weapons items.weapon.melee.assassinsblade.name=cuchilla de asesino items.weapon.melee.assassinsblade.stats_desc=Esta arma es más efectiva contra los enemigos desprevenidos. -items.weapon.melee.assassinsblade.ability_name=sneak -items.weapon.melee.assassinsblade.ability_desc=The Duelist can _sneak_ while wielding an assassin's blade. This ability grants the Duelist 4 turns of invisibility, but costs 2 charges. +items.weapon.melee.assassinsblade.ability_name=escabullirse +items.weapon.melee.assassinsblade.ability_desc=La Duelista puede _escabullirse_ mientras lleve una cuchilla de asesino. Esta habilidad otorga a la Duelista 4 turnos de invisibilidad pero cuesta 2 cargas. items.weapon.melee.assassinsblade.desc=Una pequeña cuchilla ondulada hecha de obsidiana, difícil de usar a pesar de ser liviana, pero mortal si es usada correctamente. items.weapon.melee.battleaxe.name=hacha de combate items.weapon.melee.battleaxe.stats_desc=Esta es un arma bastante precisa. -items.weapon.melee.battleaxe.ability_name=heavy blow -items.weapon.melee.battleaxe.ability_desc=The Duelist can perform a _heavy blow_ with a battle axe. This strong but predictable attack has -75% accuracy, but deals +35% damage and applies vulnerable for 5 turns if it hits. Heavy blow can surprise attack. +items.weapon.melee.battleaxe.ability_name=golpe fuerte +items.weapon.melee.battleaxe.ability_desc=La Duelista puede realizar un _golpe fuerte_ con un hacha de combate. Este fuerte pero predecible ataque tiene -75% de precisión, pero inflige +35% de daño y aplica vulnerable por 5 turnos si acierta. Un golpe fuerte puede hacerse por sorpresa. items.weapon.melee.battleaxe.desc=La enorme cabeza de acero de esta hacha de batalla pone un peso considerable detrás de cada golpe. items.weapon.melee.crossbow.name=ballesta items.weapon.melee.crossbow.stats_desc=Esta arma aumenta el daño de los dardos lanzados cuando está equipada, e incluso les otorgará su encantamiento. -items.weapon.melee.crossbow.ability_name=charged shot -items.weapon.melee.crossbow.ability_desc=The Duelist can ready a _charged shot_ with a crossbow. This ability activates instantly and causes the next fired dart to always hit, apply on-hit effects in a 3x3 tile area, and last longer if it is tipped. +items.weapon.melee.crossbow.ability_name=disparo cargado +items.weapon.melee.crossbow.ability_desc=La Duelista puede preparar un _disparo cargado_ con su ballesta. Esta habilidad se activa instantáneamente y hace que el próximo dardo que se dispare siempre acierte, aplique efectos al-impacto en un área de 3x3 casillas y dure más si está reforzado. items.weapon.melee.crossbow.desc=Un arma bastante intrincada que dispara dardos a velocidades excepcionales. Aunque no esté diseñada para esto, el peso y la construcción robusta de esta ballesta también la convierten en un arma cuerpo a cuerpo decente. -items.weapon.melee.crossbow$chargedshot.name=charged shot -items.weapon.melee.crossbow$chargedshot.desc=The Duelist is focusing power into her crossbow. The next dart she fires with it will always hit and apply tipped dart effects and the crossbow's enchantment in a 3x3 area. Tipped darts will also have one extra use when fired using a charged shot. The Duelist cannot use this ability to apply positive dart effects to herself. +items.weapon.melee.crossbow$chargedshot.name=disparo cargado +items.weapon.melee.crossbow$chargedshot.desc=La Duelista enfoca el poder en su ballesta. El próximo dardo que dispare con ella siempre acertará y aplicará efectos de dardo reforzado y el encantamiento de la ballesta en un área de 3x3. Los dardos reforzados también tendrán un uso adicional cuando se disparan con un disparo cargado. La Duelista no puede usar esta habilidad para aplicar efectos positivos de los dardos a sí misma. items.weapon.melee.dagger.name=daga items.weapon.melee.dagger.stats_desc=Esta arma es más efectiva contra los enemigos desprevenidos. -items.weapon.melee.dagger.ability_name=sneak -items.weapon.melee.dagger.ability_desc=The Duelist can _sneak_ while wielding a dagger. This ability grants the Duelist 6 turns of invisibility, but costs 2 charges. +items.weapon.melee.dagger.ability_name=escabullirse +items.weapon.melee.dagger.ability_desc=La Duelista puede _escabullirse_ mientras lleve una daga. Esta habilidad otorga a la Duelista 6 turnos de invisibilidad pero cuesta 2 cargas. items.weapon.melee.dagger.desc=Una simple daga de hierro con un mango de madera desgastada. items.weapon.melee.dirk.name=dirk items.weapon.melee.dirk.stats_desc=Esta arma es más efectiva contra enemigos desprevenidos. -items.weapon.melee.dirk.ability_name=sneak -items.weapon.melee.dirk.ability_desc=The Duelist can _sneak_ while wielding a dirk. This ability grants the Duelist 5 turns of invisibility, but costs 2 charges. +items.weapon.melee.dirk.ability_name=escabullirse +items.weapon.melee.dirk.ability_desc=La Duelista puede _escabullirse_ mientras lleve un dirk. Esta habilidad otorga a la Duelista 5 turnos de invisibilidad pero cuesta 2 cargas. items.weapon.melee.dirk.desc=Una daga más larga, tiene un poco más de acero que clavar en los enemigos. items.weapon.melee.flail.name=mangual items.weapon.melee.flail.stats_desc=Esta es un arma bastante imprecisa.\nEsta arma no puede atacar por sorpresa. -items.weapon.melee.flail.ability_name=spin -items.weapon.melee.flail.spin_warn=You can't spin the flail any more. -items.weapon.melee.flail.ability_desc=The Duelist can _spin_ a flail to build up power for a short time. Each turn the flail is spun it will deal +20% damage, to a max of 3 times. At 3 spins the flail is also guaranteed to hit. Starting to spin the flail costs 2 charges. +items.weapon.melee.flail.ability_name=voltear +items.weapon.melee.flail.spin_warn=Ya no puedes voltear más el mangual. +items.weapon.melee.flail.ability_desc=La Duelista puede _voltear_ un mangual para acumular poder por un corto tiempo. Cada turno que se voltea el mangual, infligirá +20 % de daño, hasta un máximo de 3 veces. A los 3 volteos, está garantizado que el mangual golpeará. Comenzar a voltear el mangual cuesta 2 cargas. items.weapon.melee.flail.desc=Una bola de pinchos sujeta a un mango por una larga cadena. Muy difícil de manejar, pero devastadora si consigue un golpe sólido. -items.weapon.melee.flail$spinabilitytracker.name=spinning -items.weapon.melee.flail$spinabilitytracker.desc=The Duelist is spinning her flail, building damage for her next attack with it. Each spin takes one turn but increases damage by 20%%. At 60%% bonus damage, the flail is also guaranteed to hit.\n\nCurrent bonus damage: %1$d%%.\nTurns remaining: %2$s. +items.weapon.melee.flail$spinabilitytracker.name=volteando +items.weapon.melee.flail$spinabilitytracker.desc=La Duelista está volteando su mangual, acumulando daño para su próximo ataque con él. Cada volteo toma un turno pero aumenta el daño en 20%%. Con 60%% de daño adicional, está garantizado que el mangual golpeará.\n\nDaño adicional actual: %1$d%%.\nTurnos restantes: %2$s. items.weapon.melee.gauntlet.name=guantelete de piedra items.weapon.melee.gauntlet.stats_desc=Esta es un arma muy rápida. -items.weapon.melee.gauntlet.ability_name=combo strike -items.weapon.melee.gauntlet.ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and is instantaneous if the Duelist has already successfully attacked with melee or thrown weapons twice in the last 4 turns. +items.weapon.melee.gauntlet.ability_name=golpe de combo +items.weapon.melee.gauntlet.ability_desc=La Duelista puede realizar un _golpe de combo_ con el guantelete de piedra. Este ataque está garantizado a acertar y es instantáneo si la Duelista ya ha atacado exitosamente cuerpo a cuerpo o con armas arrojadizas dos veces en los últimos 4 turnos. items.weapon.melee.gauntlet.desc=Este gran guantelete está hecho de tela carmesí con pesadas piedras mágicas puesta encima. La tela se tensa alrededor de ti, haciendo que las placas de piedra sean casi como una segunda piel. Balancear un arma tan pesada requiere fuerza, pero añade tremenda fuerza a tus golpes. items.weapon.melee.glaive.name=guja items.weapon.melee.glaive.stats_desc=Esta es un arma bastante lenta.\nEsta arma tiene alcance extra. -items.weapon.melee.glaive.ability_name=spike -items.weapon.melee.glaive.ability_desc=The Duelist can use the tip of a glaive to _spike_ an enemy that is in range but not adjacent. This deals -33% damage, but knocks the enemy back and is guaranteed to hit. +items.weapon.melee.glaive.ability_name=pinchar +items.weapon.melee.glaive.ability_desc=La Duelista puede usar la punta de una guja para _pinchar_ a un enemigo que está a su alcance pero no adyacente a ella. Esto causa -33% de daño pero empuja enemigos y esta garantizado a acertar. items.weapon.melee.glaive.desc=Un arma de asta enorme que consiste en una hoja de espada en el extremo de una barra. items.weapon.melee.gloves.name=guantes tachonados items.weapon.melee.gloves.stats_desc=Esta es un arma muy rápida. -items.weapon.melee.gloves.ability_name=combo strike -items.weapon.melee.gloves.ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and is instantaneous if the Duelist has already successfully attacked with melee or thrown weapons twice in the last 6 turns. +items.weapon.melee.gloves.ability_name=golpe de combo +items.weapon.melee.gloves.ability_desc=La Duelista puede realizar un _golpe de combo_ con los guantes tachonados. Este ataque está garantizado a acertar y es instantáneo si la Duelista ya ha atacado exitosamente cuerpo a cuerpo o con armas arrojadizas dos veces en los últimos 6 turnos. items.weapon.melee.gloves.desc=Estos guantes tachonados no dan ninguna protección real, pero actúan como un arma útil a la vez que mantiene las manos libres. items.weapon.melee.greataxe.name=gran hacha items.weapon.melee.greataxe.stats_desc=Esta arma es increíblemente pesada. -items.weapon.melee.greataxe.ability_name=retribution -items.weapon.melee.greataxe.ability_desc=The Duelist can perform a _retribution_ attack with a greataxe if she is below 33% health. This devastating attack is guaranteed to hit and deals +35% damage. +items.weapon.melee.greataxe.ability_name=retribución +items.weapon.melee.greataxe.ability_desc=La Duelista puede realizar un ataque de _retribución_ con una gran hacha si está por debajo del 33% de salud. Este devastador ataque está garantizado a acertar y causa +35% de daño. items.weapon.melee.greataxe.desc=Diseñada para ser usada sobre el hombro, esta hacha titánica es tan poderosa como pesada. items.weapon.melee.greatshield.name=gran escudo items.weapon.melee.greatshield.typical_stats_desc=Normalmente esta arma bloquea de 0 a %d de daño. Este bloqueo aumenta con mejoras. items.weapon.melee.greatshield.stats_desc=Esta arma bloquea de 0 a %d de daño. Este bloqueo aumenta con mejoras. -items.weapon.melee.greatshield.ability_name=guard -items.weapon.melee.greatshield.ability_desc=The Duelist can _guard_ herself with a greatshield, completely negating the next physical or magical attack made against her within 4 turns. +items.weapon.melee.greatshield.ability_name=cubrirse +items.weapon.melee.greatshield.ability_desc=La Duelista puede _cubrirse_ a sí misma con un gran escudo, negando completamente el siguiente ataque físico o mágico que reciba en los próximos 4 turnos. items.weapon.melee.greatshield.desc=Más parecido a un muro móvil que un escudo, esta gigantesca masa de metal ayuda en la defensa pero no deja mucho margen para el ataque. items.weapon.melee.greatsword.name=mandoble -items.weapon.melee.greatsword.ability_name=adherirse -items.weapon.melee.greatsword.ability_desc=The Duelist can _cleave_ an enemy with a greatsword. This deals +20% damage and is guaranteed to hit. If cleave kills an enemy the Duelist can use cleave again within 5 turns for free. +items.weapon.melee.greatsword.ability_name=rajar +items.weapon.melee.greatsword.ability_desc=La Duelista puede _rajar_ a un enemigo con el mandoble. Esto causa +20% de daño y está garantizado a golpear. Si rajar mata a un enemigo la Duelista puede usar rajar nuevamente en los próximos 5 turnos sin ningún coste. items.weapon.melee.greatsword.desc=Esta imponente espada inflige gran daño al emplear su peso en cada movimiento. items.weapon.melee.handaxe.name=hacha de mano items.weapon.melee.handaxe.stats_desc=Esta es un arma bastante precisa. -items.weapon.melee.handaxe.ability_name=heavy blow -items.weapon.melee.handaxe.ability_desc=The Duelist can perform a _heavy blow_ with a hand axe. This strong but predictable attack has -75% accuracy, but deals +45% damage and applies vulnerable for 5 turns if it hits. Heavy blow can surprise attack. +items.weapon.melee.handaxe.ability_name=golpe fuerte +items.weapon.melee.handaxe.ability_desc=La Duelista puede realizar un _golpe fuerte_ con un hacha de mano. Este fuerte pero predecible ataque tiene -75% de precisión, pero inflige +45% de daño y aplica vulnerable por 5 turnos si acierta. Un golpe fuerte puede hacerse por sorpresa. items.weapon.melee.handaxe.desc=Un hacha ligera, normalmente usada para talar árboles. Su ancho filo también funciona bien contra enemigos. items.weapon.melee.knuckles.name=puño de acero @@ -1590,14 +1590,14 @@ items.weapon.melee.knuckles.stats_desc=Esta es un arma muy rápida. items.weapon.melee.knuckles.desc=Una pieza de hierro que encaja alrededor de los nudillos. Mantiene las manos libres, pero permite mejores ataques que un puño vacío. items.weapon.melee.longsword.name=espada larga -items.weapon.melee.longsword.ability_name=adherirse -items.weapon.melee.longsword.ability_desc=The Duelist can _cleave_ an enemy with a longsword. This deals +23% damage and is guaranteed to hit. If cleave kills an enemy the Duelist can use cleave again within 5 turns for free. +items.weapon.melee.longsword.ability_name=rajar +items.weapon.melee.longsword.ability_desc=La Duelista puede _rajar_ a un enemigo con una espada larga. Esto causa +23% de daño y está garantizado a golpear. Si rajar mata a un enemigo la Duelista puede usar rajar nuevamente en los próximos 5 turnos sin ningún coste. items.weapon.melee.longsword.desc=La larga y afilada cuchilla de acero de esta espada brilla de manera tranquilizadora, aunque su tamaño la hace bastante pesada. items.weapon.melee.mace.name=maza items.weapon.melee.mace.stats_desc=Esta es un arma bastante precisa. -items.weapon.melee.mace.ability_name=heavy blow -items.weapon.melee.mace.ability_desc=The Duelist can perform a _heavy blow_ with a mace. This strong but predictable attack has -75% accuracy, but deals +40% damage and applies vulnerable for 5 turns if it hits. Heavy blow can surprise attack. +items.weapon.melee.mace.ability_name=golpe fuerte +items.weapon.melee.mace.ability_desc=La Duelista puede realizar un _golpe fuerte_ con una maza. Este fuerte pero predecible ataque tiene -75% de precisión, pero inflige +40% de daño y aplica vulnerable por 5 turnos si acierta. Un golpe fuerte puede hacerse por sorpresa. items.weapon.melee.mace.desc=La gran cabeza de hierro de esta arma hace un daño sustancial. items.weapon.melee.magesstaff.name=bastón del mago @@ -1620,98 +1620,98 @@ items.weapon.melee.magesstaff.no_wand=El bastón no tiene magia actualmente, deb items.weapon.melee.magesstaff.has_wand=El bastón está imbuido con una _%s._ items.weapon.melee.magesstaff.cursed_wand=El bastón está maldito, lo que hace que su magia sea caótica y aleatoria. -items.weapon.melee.meleeweapon.ac_ability=ABILITY +items.weapon.melee.meleeweapon.ac_ability=HABILIDAD items.weapon.melee.meleeweapon.stats_known=Esta arma cuerpo a cuerpo de _tier-%1$d_ inflige _%2$d-%3$d de daño_ y requiere _%4$d de fuerza_ para ser utilizada correctamente. items.weapon.melee.meleeweapon.stats_unknown=Típicamente, esta arma cuerpo a cuerpo de _tier-%1$d_ inflige _%2$d-%3$d de daño_ y requiere _%4$d de fuerza_ para ser utilizada correctamente. items.weapon.melee.meleeweapon.probably_too_heavy=Probablemente esta arma es muy pesada para ti. items.weapon.melee.meleeweapon.stats_desc= -items.weapon.melee.meleeweapon.ability_need_equip=You must equip that weapon to use its ability. -items.weapon.melee.meleeweapon.ability_low_str=You aren't strong enough to use this weapon's ability. -items.weapon.melee.meleeweapon.ability_no_charge=You don't have enough energy to use that ability. -items.weapon.melee.meleeweapon.ability_cant_use=You can't use that ability right now. -items.weapon.melee.meleeweapon.ability_no_target=There is no target there. -items.weapon.melee.meleeweapon.ability_bad_position=That target can't be reached. -items.weapon.melee.meleeweapon.prompt=Select a Target -items.weapon.melee.meleeweapon.swap=Swap Weapons -items.weapon.melee.meleeweapon.swap_full=You can't do that with a full inventory. +items.weapon.melee.meleeweapon.ability_need_equip=Debes equipar esa arma para usar su habilidad. +items.weapon.melee.meleeweapon.ability_low_str=No eres lo suficientemente fuerte para usar la habilidad de esa arma. +items.weapon.melee.meleeweapon.ability_no_charge=No tienes carga suficiente para usar esa habilidad. +items.weapon.melee.meleeweapon.ability_cant_use=No puedes usar esa habilidad ahora. +items.weapon.melee.meleeweapon.ability_no_target=No hay ningún objetivo allí. +items.weapon.melee.meleeweapon.ability_bad_position=Ese objetivo no puede ser alcanzado. +items.weapon.melee.meleeweapon.prompt=Selecciona un objetivo +items.weapon.melee.meleeweapon.swap=Intercambiar Armas +items.weapon.melee.meleeweapon.swap_full=No puedes hacer eso con tu inventario lleno. items.weapon.melee.shortsword.name=espada corta -items.weapon.melee.shortsword.ability_name=adherirse -items.weapon.melee.shortsword.ability_desc=The Duelist can _cleave_ an enemy with a shortsword. This deals +30% damage and is guaranteed to hit. If cleave kills an enemy the Duelist can use cleave again within 5 turns for free. +items.weapon.melee.shortsword.ability_name=rajar +items.weapon.melee.shortsword.ability_desc=La Duelista puede _rajar_ a un enemigo con una espada corta. Esto causa +30% de daño y está garantizado a golpear. Si rajar mata a un enemigo la Duelista puede usar rajar nuevamente en los próximos 5 turnos sin ningún coste. items.weapon.melee.shortsword.desc=Una espada bastante corta, apenas algo más larga que una daga. items.weapon.melee.quarterstaff.name=lanza larga items.weapon.melee.quarterstaff.stats_desc=Esta arma bloquea 0-2 de daño. -items.weapon.melee.quarterstaff.ability_name=defensive stance -items.weapon.melee.quarterstaff.ability_desc=The Duelist can assume a _defensive stance_ with a quarterstaff. This stance doubles her evasion for 6 turns and takes no time to activate, but costs two charges. +items.weapon.melee.quarterstaff.ability_name=postura defensiva +items.weapon.melee.quarterstaff.ability_desc=La Duelista puede asumir una _postura defensiva_ con una lanza larga. Esta postura duplica su evasión por 6 turnos y no toma tiempo en activarse, pero cuesta dos cargas. items.weapon.melee.quarterstaff.desc=Un bastón de madera endurecida, los extremos están reforzadas con hierro. -items.weapon.melee.quarterstaff$defensivestance.name=defensive stance -items.weapon.melee.quarterstaff$defensivestance.desc=The Duelist is using her quarterstaff to deflect incoming blows and projectiles. As long as she is in this stance, her evasion against all attacks is doubled.\n\nTurns remaining: %s. +items.weapon.melee.quarterstaff$defensivestance.name=postura defensiva +items.weapon.melee.quarterstaff$defensivestance.desc=La Duelista está usando su lanza larga para desviar golpes y proyectiles. Mientras esté en esta postura, su evasión contra todos los ataques es duplicada.\n\nTurnos restantes: %s. -items.weapon.melee.rapier.name=rapier -items.weapon.melee.rapier.stats_desc=This weapon blocks 0-1 damage. -items.weapon.melee.rapier.ability_name=lunge -items.weapon.melee.rapier.ability_desc=The Duelist can _lunge_ with a rapier at an enemy 1 tile away. This moves toward the enemy, deals +67% damage, and is guaranteed to hit. -items.weapon.melee.rapier.desc=A slim straight sword that offers some protection in exchange for less slashing power. +items.weapon.melee.rapier.name=estoque +items.weapon.melee.rapier.stats_desc=Esta arma bloquea 0-1 de daño. +items.weapon.melee.rapier.ability_name=estocada +items.weapon.melee.rapier.ability_desc=La Duelista puede realizar una _estocada_ contra enemigos a 1 casilla de distancia. Esto le mueve hacia el enemigo, causa +67& de daño y está garantizado a acertar. +items.weapon.melee.rapier.desc=Una espada recta y delgada que ofrece cierta protección a cambio de una menor potencia de corte. items.weapon.melee.roundshield.name=escudo redondo items.weapon.melee.roundshield.typical_stats_desc=Normalmente esta arma bloquea 0-%d de daño. Este bloqueo aumenta con las mejoras. items.weapon.melee.roundshield.stats_desc=Esta arma bloquea 0-%d de daño. Este bloqueo aumenta con mejoras. -items.weapon.melee.roundshield.ability_name=guard -items.weapon.melee.roundshield.ability_desc=The Duelist can _guard_ herself with a round shield, completely negating the next physical or magical attack made against her within 5 turns. +items.weapon.melee.roundshield.ability_name=cubrirse +items.weapon.melee.roundshield.ability_desc=La Duelista puede _cubrirse_ a sí misma con un escudo redondo, negando completamente el siguiente ataque físico o mágico que reciba en los próximos 5 turnos. items.weapon.melee.roundshield.desc=Este gran escudo bloquea ataques de forma eficaz y es un arma bastante buena en un apuro. -items.weapon.melee.roundshield$guardtracker.name=guarding -items.weapon.melee.roundshield$guardtracker.guarded=guarded -items.weapon.melee.roundshield$guardtracker.desc=The Duelist has readied her shield in anticipation of an incoming attack. The next physical or magical attack made against her will be completely negated.\n\nTurns remaining: %s. +items.weapon.melee.roundshield$guardtracker.name=cubriéndose +items.weapon.melee.roundshield$guardtracker.guarded=bloqueado +items.weapon.melee.roundshield$guardtracker.desc=La Duelista ha preparado su escudo en anticipación a un futuro ataque. El siguiente ataque físico o mágico que reciba será anulado por completo.\n\nTurnos restantes: %s. items.weapon.melee.runicblade.name=espada rúnica items.weapon.melee.runicblade.stats_desc=Esta arma se beneficia más de las mejoras. -items.weapon.melee.runicblade.ability_name=runic slash -items.weapon.melee.runicblade.ability_desc=The Duelist can perform a _runic slash_ with a runic blade. This attack is guaranteed to hit and has +200% enchantment power. +items.weapon.melee.runicblade.ability_name=tajo rúnico +items.weapon.melee.runicblade.ability_desc=La Duelista puede realizar un _tajo rúnico_ con una espada rúnica. Este ataque está garantizado a acertar y tiene +200% de poder de encantamiento. items.weapon.melee.runicblade.desc=Un arma misteriosa de una tierra lejana, con una hoja azul brillante. items.weapon.melee.sai.name=sai items.weapon.melee.sai.stats_desc=Esta es un arma muy rápida. -items.weapon.melee.sai.ability_name=combo strike -items.weapon.melee.sai.ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and is instantaneous if the Duelist has already successfully attacked with melee or thrown weapons twice in the last 5 turns. +items.weapon.melee.sai.ability_name=golpe de combo +items.weapon.melee.sai.ability_desc=La Duelista puede realizar un _golpe de combo_ con el sai. Este ataque está garantizado a acertar y es instantáneo si la Duelista ya ha atacado exitosamente cuerpo a cuerpo o con armas arrojadizas dos veces en los últimos 5 turnos. items.weapon.melee.sai.desc=Dos cuchillas delgadas destinadas a ser empuñadas una en cada mano. Excelentes para derribar enemigos con una ráfaga de cortes. items.weapon.melee.scimitar.name=cimitarra items.weapon.melee.scimitar.stats_desc=Esta es un arma bastante rápida. -items.weapon.melee.scimitar.ability_name=sword dance -items.weapon.melee.scimitar.ability_desc=The Duelist can perform a _sword dance_ with a scimitar. This stance grants the Duelist +60% attack speed and -33% accuracy for 6 turns, takes no time to activate, and costs two charges. +items.weapon.melee.scimitar.ability_name=danza de espada +items.weapon.melee.scimitar.ability_desc=La Duelista puede realizar una _danza de espada_ con una cimitarra. Esta postura le otorga +60% de velocidad de ataque y -33% de precisión por 6 turnos, no toma tiempo en activarse y cuesta dos cargas. items.weapon.melee.scimitar.desc=Una hoja gruesa y curva. Su forma permite ataques rápidos aunque menos poderosos. -items.weapon.melee.scimitar$sworddance.name=sword dance -items.weapon.melee.scimitar$sworddance.desc=The Duelist is making quick momentum based strikes with her weapon, in a sort of dance. While this stance is active, she attacks 60%% faster (enough to attack exactly twice a turn with a scimitar), but suffers -33%% accuracy.\n\nTurns remaining: %s. +items.weapon.melee.scimitar$sworddance.name=danza de espada +items.weapon.melee.scimitar$sworddance.desc=La Duelista da golpes rápidos con su arma, en una especie de danza. Mientras esta postura esté activa, ataca 60%% más rápido (lo suficiente para atacar exactamente dos veces en un turno con una cimitarra), pero sufre -33%% de precisión.\n\nTurnos restantes: %s. items.weapon.melee.spear.name=pica items.weapon.melee.spear.stats_desc=Esta es un arma bastante lenta.\nEsta arma tiene alcance extra. -items.weapon.melee.spear.ability_name=spike -items.weapon.melee.spear.ability_desc=The Duelist can use the tip of a spear to _spike_ an enemy that is in range but not adjacent. This deals -25% damage, but knocks the enemy back and is guaranteed to hit. +items.weapon.melee.spear.ability_name=pinchar +items.weapon.melee.spear.ability_desc=La Duelista puede usar la punta de una pica para _pinchar_ a un enemigo que está a su alcance pero no adyacente a ella. Esto causa -25% de daño pero empuja enemigos y esta garantizado a acertar. items.weapon.melee.spear.desc=Una vara de madera delgada con una punta de hierro cortante. items.weapon.melee.sword.name=espada -items.weapon.melee.sword.ability_name=adherirse -items.weapon.melee.sword.ability_desc=The Duelist can _cleave_ an enemy with a sword. This deals +27% damage and is guaranteed to hit. If cleave kills an enemy the Duelist can use cleave again within 5 turns for free. +items.weapon.melee.sword.ability_name=rajar +items.weapon.melee.sword.ability_desc=La Duelista puede _rajar_ a un enemigo con una espada. Esto causa +27% de daño y está garantizado a golpear. Si rajar mata a un enemigo la Duelista puede usar rajar nuevamente en los próximos 5 turnos sin ningún coste. items.weapon.melee.sword.desc=Una espada muy bien equilibrada. No es demasiado grande, pero sigue siendo notablemente más larga que una espada corta. -items.weapon.melee.sword$cleavetracker.name=adherirse -items.weapon.melee.sword$cleavetracker.desc=The Duelist is ready to follow up on her previous cleave. The next use of cleave will not cost any weapon ability charge.\n\nTurns remaining: %s. +items.weapon.melee.sword$cleavetracker.name=rajar +items.weapon.melee.sword$cleavetracker.desc=La Duelista está lista para usar rajar una vez más. El siguiente uso de rajar no costará ninguna carga de habilidad de arma.\n\nTurnos restantes: %s. items.weapon.melee.warhammer.name=martillo de guerra items.weapon.melee.warhammer.stats_desc=Esta es un arma bastante precisa. -items.weapon.melee.warhammer.ability_name=heavy blow -items.weapon.melee.warhammer.ability_desc=The Duelist can perform a _heavy blow_ with a war hammer. This strong but predictable attack has -75% accuracy, but deals +30% damage and applies vulnerable for 5 turns if it hits. Heavy blow can surprise attack. +items.weapon.melee.warhammer.ability_name=golpe fuerte +items.weapon.melee.warhammer.ability_desc=La Duelista puede realizar un _golpe fuerte_ con un martillo de guerra. Este fuerte pero predecible ataque tiene -75% de precisión, pero inflige +30% de daño y aplica vulnerable por 5 turnos si acierta. Un golpe fuerte puede hacerse por sorpresa. items.weapon.melee.warhammer.desc=Pocas criaturas pueden soportar el golpe aplastante de esta imponente maza de plomo y acero, pero se necesita una gran fuerza para usarla de manera efectiva. items.weapon.melee.whip.name=látigo items.weapon.melee.whip.stats_desc=Esta arma tiene enorme alcance. -items.weapon.melee.whip.ability_name=lash -items.weapon.melee.whip.ability_desc=The Duelist can _lash_ all enemies around her with a whip. This ability performs a normal attack against all enemies currently within attack range. +items.weapon.melee.whip.ability_name=azotar +items.weapon.melee.whip.ability_desc=La Duelista puede _azotar_ a todos los enemigos a su alrededor con un látigo. Esta habilidad realiza un ataque normal contra todos los enemigos dentro de su alcance de ataque. items.weapon.melee.whip.desc=Aunque las púas situadas al final de esta cuerda hacen escaso daño, su alcance es inigualable. items.weapon.melee.wornshortsword.name=espada corta desgastada -items.weapon.melee.wornshortsword.ability_name=adherirse -items.weapon.melee.wornshortsword.ability_desc=The Duelist can _cleave_ an enemy with a worn shortsword. This deals +33% damage and is guaranteed to hit. If cleave kills an enemy the Duelist can use cleave again within 5 turns for free. +items.weapon.melee.wornshortsword.ability_name=rajar +items.weapon.melee.wornshortsword.ability_desc=La Duelista puede _rajar_ a un enemigo con una espada corta desgastada. Esto causa +33% de daño y está garantizado a golpear. Si rajar mata a un enemigo la Duelista puede usar rajar nuevamente en los próximos 5 turnos sin ningún coste. items.weapon.melee.wornshortsword.desc=Una espada bastante corta, desgastada por un fuerte uso. Es más débil y algo más ligera que una espada corta en mejores condiciones. @@ -1822,8 +1822,8 @@ items.weapon.missiles.throwingknife.desc=Estos cuchillos livianos están balance items.weapon.missiles.throwingspear.name=lanza arrojadiza items.weapon.missiles.throwingspear.desc=Estas lanzas ligeras tienen delgadas marcas que están claramente diseñadas para ser lanzadas, y no empuñadas. -items.weapon.missiles.throwingspike.name=throwing spike -items.weapon.missiles.throwingspike.desc=These pointed shafts of metal are meant to be thrown into distant enemies. While they aren't very strong, their simple all-metal construction makes them reasonably durable. +items.weapon.missiles.throwingspike.name=pincho arrojadizo +items.weapon.missiles.throwingspike.desc=Estas puntiagudas astas de metal están pensadas para lanzarlas contra enemigos lejanos. Aunque no son muy fuertes, su sencilla construcción totalmente metálica las hace razonablemente duraderas. items.weapon.missiles.throwingstone.name=piedra arrojadiza items.weapon.missiles.throwingstone.desc=Estas piedras están lijadas para que puedan ser arrojadas con más poder que una piedra normal. A pesar de la artesanía, todavía no son un arma muy confiable. @@ -1939,12 +1939,12 @@ items.item.curse=una maldición items.kindofmisc.unequip_title=Desequipar un ítem items.kindofmisc.unequip_message=Debes desequipar uno de estos ítems primero. Seleccione un ítem para intercambiar. -items.kindofweapon.swift_equip=You swiftly equip your weapon. +items.kindofweapon.swift_equip=Equipas tu arma rápidamente. items.kindofweapon.equip_cursed=Tu mano aprieta la empuñadura de tu arma de forma involuntaria. -items.kindofweapon.which_equip_msg=Which weapon slot would you like to equip this item to?\n\nThe Champion directly attacks with her primary weapon, but can use the ability of either weapon. Both weapons have their own charge count.\n\nThe Champion can also swap her primary and secondary weapon instantly. -items.kindofweapon.which_equip_primary=Primary (%s) -items.kindofweapon.which_equip_secondary=Secondary (%s) -items.kindofweapon.empty=empty +items.kindofweapon.which_equip_msg=En cuál posición deseas equipar este ítem?\n\nLa Campeona ataca directamente con su arma primaria, aunque puede usar la habilidad de cualquiera de ellas. Ambas armas tienen su propia carga.\n\nLa campeona también puede intercambiar su arma primaria y secundaria instantáneamente. +items.kindofweapon.which_equip_primary=Primaria (%s) +items.kindofweapon.which_equip_secondary=Secundaria (%s) +items.kindofweapon.empty=nada items.kingscrown.name=Corona del Rey Enano items.kingscrown.ac_wear=USAR diff --git a/core/src/main/assets/messages/items/items_fr.properties b/core/src/main/assets/messages/items/items_fr.properties index 64de64857..cbad005fc 100644 --- a/core/src/main/assets/messages/items/items_fr.properties +++ b/core/src/main/assets/messages/items/items_fr.properties @@ -110,7 +110,7 @@ items.armor.clotharmor.name=armure en lin items.armor.clotharmor.desc=Cette armure légère offre une protection succincte. items.armor.duelistarmor.name=hero's breastplate -items.armor.duelistarmor.desc=While wearing this plate armor and cape, the Duelist can perform a special ability. +items.armor.duelistarmor.desc=En portant cette armure, la duelliste peut utiliser une capacité spéciale. items.armor.huntressarmor.name=cape de héros items.armor.huntressarmor.no_enemies=Pas d'ennemis en vue @@ -129,13 +129,13 @@ items.armor.platearmor.name=armure de plates items.armor.platearmor.desc=D'énormes plaques de métal jointes formant une armure offrant une protection inégalée aux aventuriers assez forts pour supporter son poids éreintant. items.armor.roguearmor.name=tunique de héros -items.armor.roguearmor.desc=While wearing this dark garb, the Rogue can perform a special ability. +items.armor.roguearmor.desc=En portant cette sombre tunique, le Voleur peut utiliser une capacité spéciale. items.armor.scalearmor.name=armure d'écailles items.armor.scalearmor.desc=Les écailles de métal fixées sur cette veste de cuir en font une armure souple offrant une protection efficace. items.armor.warriorarmor.name=hero's platemail -items.armor.warriorarmor.desc=While wearing this heavy plated armor, the Warrior can perform a special ability. +items.armor.warriorarmor.desc=En portant cette lourde armure de plaques, le guerrier peut utiliser une capacité spéciale. @@ -145,9 +145,9 @@ items.artifacts.alchemiststoolkit.ac_brew=BRASSER items.artifacts.alchemiststoolkit.ac_energize=ÉNERGIE items.artifacts.alchemiststoolkit.not_ready=Votre nécessaire n'a pas terminé de chauffer. items.artifacts.alchemiststoolkit.cursed=Votre nécessaire maudit vous empêche d'utiliser l'alchimie! -items.artifacts.alchemiststoolkit.need_energy=You need at least 6 energy for that. -items.artifacts.alchemiststoolkit.energize_desc=Every 6 energy crystals will give the toolkit enough energy to gain a level, which increases the rate that the toolkit generates energy over time, and how quickly it warms up.\n\nHow much energy would you like to use? -items.artifacts.alchemiststoolkit.energize_1=6 energy: +1 level +items.artifacts.alchemiststoolkit.need_energy=Vous avez besoin d'au moins 6 points d'énergie pour cela. +items.artifacts.alchemiststoolkit.energize_desc=6 cristaux d'énergie permettent au nécessaire d'alchimie de gagner un niveau, ce qui augmente sa vitesse de génération d'énergie, et la vitesse à laquelle il est assez chaud.\n\nCombien d'énergie souhaitez vous utiliser ? +items.artifacts.alchemiststoolkit.energize_1=6 énergies : +1 niveau items.artifacts.alchemiststoolkit.energize_all=%1$d d'énergie: +%2$d niveaux items.artifacts.alchemiststoolkit.desc=Ce nécessaire d'alchimie contient un certain nombre de réactifs et d'herbes, ainsi qu'une petite fiole de mélange, permettant une alchimie instantanée. Le contenu de la fiole ressemble à des cristaux d'énergie sous forme liquide. items.artifacts.alchemiststoolkit.desc_cursed=Le nécessaire maudit s'est lié à vous et refuse de vous laisser utiliser l'alchimie. @@ -398,7 +398,7 @@ items.artifacts.sandalsofnature.desc_3=Les plantes ont encore grandi et ressembl items.artifacts.sandalsofnature.desc_4=Les plantes semblent avoir atteint leur taille maximale, elles ressemblent à une paire de jambières blindées. Elles sont d'un marron profond comme le tronc d'un arbre robuste. items.artifacts.sandalsofnature.desc_hint=Vous vous sentez plus proche de la nature en portant cet artefact. items.artifacts.sandalsofnature.desc_cursed=Les sandales maudites empêchent toute harmonie avec la nature. -items.artifacts.sandalsofnature.desc_ability=The footwear ripples with the color of the last seed you fed them. They can briefly root into the ground and produce that plant's effect anywhere in a 3 tile radius.\nSeed: _%s_\nCharge needed: _%d%%_ +items.artifacts.sandalsofnature.desc_ability=Les chaussures brillent dans la couleur de la dernière graine que vous leur avez donné. Elles peuvent brièvement s'enraciner et produire l'effet de cette plante dans un rayon de 3 cases. \nGraine : _%s_\nCharge nécessaire : _%d%%_ items.artifacts.sandalsofnature.desc_seeds=Vous avez nourri les chaussures avec une graine de %s. items.artifacts.talismanofforesight.name=talisman de prescience @@ -842,8 +842,8 @@ items.quest.metalshard.desc=Un tesson de métal maudit rouillé, qui provient de items.quest.pickaxe.name=pioche items.quest.pickaxe.ac_mine=MINER items.quest.pickaxe.no_vein=Il n'y a pas de filon d'or sombre à miner à votre portée. -items.quest.pickaxe.ability_name=pierce -items.quest.pickaxe.ability_desc=The Duelist can _pierce_ an enemy with a pickaxe. This is guaranteed to hit, applies vulnerable for 3 turns, and deals double damage to enemies with rigid skin. +items.quest.pickaxe.ability_name=percer +items.quest.pickaxe.ability_desc=La duelliste peut percer un ennemi avec une pioche. Cette attaque touche forcément et applique vulnérable durant 3 tours, les dégâts sont doublés sur les ennemis avec une peau rigide. items.quest.pickaxe.desc=This is a sturdy and heavy tool for breaking rocks. It can probably be used as a weapon in a pinch. items.quest.ratskull.name=crâne de rat géant @@ -880,7 +880,7 @@ items.rings.ringofaccuracy.desc=Cette bague augmente votre concentration, rendan items.rings.ringofarcana.name=Bague d’Arcanes items.rings.ringofarcana.stats=Porté, cet anneau augmente de pouvoir des enchantements et glyphes de _%s%%._ items.rings.ringofarcana.typical_stats=Porté, cet anneau augmente habituellement de pouvoir des enchantements et glyphes de _%s%%._ -items.rings.ringofarcana.desc=This ring enhances magical enchantments on weapons and glyphs on armor, including curses! It first increases activation chance, and then increases the strength of the effect once activation chance is 100%. A cursed ring will instead weaken enchantments, glyphs, and curses. +items.rings.ringofarcana.desc=Cette bague renforce les enchantements magiques sur les armes, les glypes des armures, dont les malédictions ! Il augmente d'abord les chances d'activation, puis l'intensité des effets au delà de 100% de chance d'activation. Un anneau maudit affaiblit les enchantements, les glyphes et les malédictions. items.rings.ringofelements.name=bague des éléments items.rings.ringofelements.stats=Si vous la portez, cette bague augmentera de _%s%%_ votre résistance élémentaire @@ -888,9 +888,9 @@ items.rings.ringofelements.typical_stats=Si vous la portez, cette bague augmente items.rings.ringofelements.desc=Cette bague augmente la résistance à la plupart des effets magiques et élémentaux, réduisant les dégâts et la durée des effets. Naturellement, une bague maudite va au contraire accentuer les effets néfastes. items.rings.ringofenergy.name=bague d'énergie -items.rings.ringofenergy.stats=When worn, this ring will increase wand, artifact, and heroic armor charge speed by _%s%%._ -items.rings.ringofenergy.typical_stats=When worn, this ring will typically increase wand, artifact, and heroic armor charge speed by _%s%%._ -items.rings.ringofenergy.desc=Your magical equipment will recharge more quickly in the arcane field that radiates from this ring. A cursed ring will instead slow recharge. +items.rings.ringofenergy.stats=Une fois équipé, cette bague augmente la vitesse de recharge des baguettes, des artefacts et des capacités d'armures de _%s%%._ +items.rings.ringofenergy.typical_stats=Une fois équipé, cette bague augmente la vitesse de recharge des baguettes, des artefacts et des capacités d'armures de _%s%%._ +items.rings.ringofenergy.desc=Votre équipement magique se recharge plus rapidement dans le champ magique qui émane de cet anneau. Une bague maudite va au contraire ralentir la vitesse de rechargement. items.rings.ringofevasion.name=bague d'évasion items.rings.ringofevasion.stats=Si vous la portez, cette bague augmentera votre esquive de _%s%%._ @@ -900,11 +900,11 @@ items.rings.ringofevasion.desc=Cette bague accélère les réflexes du porteur, items.rings.ringofforce.name=bague de force items.rings.ringofforce.stats=Si vous êtes à mains nues, avec votre force actuelle, cette bague infligera de _%1$d à %2$d dégâts._ Avec une arme équipée, cette bague augmentera les dégats de _%3$d._ items.rings.ringofforce.typical_stats=Si vous êtes à mains nues, avec votre force actuelle, typiquement cette bague infligera de _%1$d à %2$d dégâts._ Avec une arme équipée, typiquement cette bague augmentera les dégâts de _%3$d._ -items.rings.ringofforce.ability_name=brawler's stance -items.rings.ringofforce.ability_desc=The Duelist can adopt a _brawler's stance_ with a ring of force. While in this stance the Duelist's regular attacks will use her ring of force even with a weapon equipped. The ring will also inherit the weapon's enchantment and augmentation. Each regular attack in this stance consumes 1/4 of a weapon charge. +items.rings.ringofforce.ability_name=Posture de combat +items.rings.ringofforce.ability_desc=La duelliste peut adopter une posture de combat avec sa bague de force. Avec cette posture, les attaques de la duelliste bénéficie de sa bague de force même avec une arme équipée. Cette bague bénéficie aussi de l'enchantement et de l'augmentation de l'arme. Chaque attaque consomme 1/4 charge de l'arme. items.rings.ringofforce.desc=Cette bague améliore la force des attaques au corps à corps de son porteur. Cette puissance supplémentaire est plutôt faible lorsque l'on manie une arme, mais elle rendra les attaques à mains nues beaucoup plus puissantes. Une bague maudite affaiblira au contraire les attaques de son porteur. -items.rings.ringofforce$brawlersstance.name=brawler's stance -items.rings.ringofforce$brawlersstance.desc=While in this stance the Duelist's regular attacks will use an equipped ring of force even when she has a weapon equipped. The attack will still use the weapon's augmentation and enchantment however.\n\nEach regular attack in this stance consumes 1/4 of a weapon charge. You currently have enough charge for %d attacks.\n\nThis stance can be toggled on or off by using a ring of force. +items.rings.ringofforce$brawlersstance.name=Posture de combat +items.rings.ringofforce$brawlersstance.desc=Dans cette position, les attaques normales de la duelliste utilisent une bague de force équipée même si elle a une arme équipée. Ces attaques bénéficient toujours de l'amélioration et de l'enchantement de l'arme.\n\nChaque attaque durant cette position consomme 1/4 de la charge de l'arme. Vous avez actuellement assez de charge pour %d attaques.\n\nCette position peut être retiré ou activé en utilisant une bague de force. items.rings.ringoffuror.name=bague de furie items.rings.ringoffuror.stats=Si vous la portez,cette bague augmentera la vitesse de vos attaques de _%s%%._ @@ -1085,7 +1085,7 @@ items.scrolls.exotic.scrollofmysticalenergy.name=parchemin d'énergie mystique items.scrolls.exotic.scrollofmysticalenergy.desc=Le pouvoir magique pur attaché a ce parchemin va, quand déchaîné, charger les artefacts équipés d'un utilisateur au fil du temps. items.scrolls.exotic.scrollofpassage.name=parchemin de passage -items.scrolls.exotic.scrollofpassage.desc=The spell on this parchment instantly transports the reader to the nearest region first floor above them. Very handy for quickly getting to a shop. +items.scrolls.exotic.scrollofpassage.desc=Le sort sur ce parchemin téléporte instantanément le lecteur à l'entrée de région la plus proche au dessus de lui. Très utile pour rejoindre rapidement la boutique. items.scrolls.exotic.scrollofprismaticimage.name=parchemin d'image prismatique items.scrolls.exotic.scrollofprismaticimage.desc=L'incantation sur ce parchemin créera une doublure du/de la lecteurice. Cette images prismatique agira comme un clone plus faible du lecteur avec les mêmes défenses mais moins de PV et de dégâts .\n\nCette image prismatique se montrera lorsque des ennemis seront présents et tentera de défendre le lecteur.\n\nSi une image prismatique existe déjà, l'utilisation de ce parchemin la guérira complètement. @@ -1406,15 +1406,15 @@ items.weapon.curses.annoying.msg_11=Je ne voulais pas être une arme, je voulais items.weapon.curses.annoying.msg_12=Rappelez vous que l'excès de confiance est une mort lente et insidieuse. items.weapon.curses.annoying.msg_13=TOUTE VOTRE BASE NOUS APPARTIENT ! items.weapon.curses.annoying.desc=Les armes pénibles sont douées de parole, cependant ce sont des vraies bavardes. Elles attireront souvent l'attention sur vous sans le vouloir. -items.weapon.curses.annoying.elestrike_desc=An elemental strike with an annoying curse has a 20% chance to amok each enemy in range for 5 turns. +items.weapon.curses.annoying.elestrike_desc=Une attaque élémentaire avec une malédiction ennuyante a 20% de chance d'enrager chaque ennemi à portée durant 5 tours. items.weapon.curses.dazzling.name=%s éblouissant items.weapon.curses.dazzling.desc=Les armes éblouissantes vont parfois émettre une puissante lumière, aveuglant tous ceux qui peuvent les voir. -items.weapon.curses.dazzling.elestrike_desc=An elemental strike with a dazzling curse has a 50% chance to blind each enemy in range for 5 turns. +items.weapon.curses.dazzling.elestrike_desc=Une attaque élémentaire avec une malédiction éblouissante a 50% de chance d'aveugler chaque ennemi à portée durant 5 tours. items.weapon.curses.displacing.name=%s de déplacement items.weapon.curses.displacing.desc=Les armes de déplacement sont empruntes d'une magie chaotique de téléportation. Elles ont la capacité de déplacer au hasard les ennemis dans le niveau. -items.weapon.curses.displacing.elestrike_desc=An elemental strike with a displacing curse has a 50% chance to teleport each enemy in range. +items.weapon.curses.displacing.elestrike_desc=Une attaque élémentaire avec une malédiction de déplacement a 50% de chance de téléporter chaque ennemi à portée. items.weapon.curses.explosive.name=explosif %s items.weapon.curses.explosive.warm=Chaud... @@ -1423,166 +1423,166 @@ items.weapon.curses.explosive.desc=Les armes explosives accumulent graduellement items.weapon.curses.explosive.desc_cool=Votre arme est froide au toucher. items.weapon.curses.explosive.desc_warm=Votre arme accumule de l'énergie et devient chaude... items.weapon.curses.explosive.desc_hot=Votre arme est brûlante ! Elle est sur le point d'exploser ! -items.weapon.curses.explosive.elestrike_desc=An elemental strike with an explosive curse has a 50% chance to cause an explosion to appear on a random enemy in range. +items.weapon.curses.explosive.elestrike_desc=Une attaque élémentaire avec une malédiction explosive a 50% de chance de déclencher une explosion sur un ennemi aléatoire à portée. items.weapon.curses.friendly.name=%s sympathique items.weapon.curses.friendly.desc=Les armes sympathiques sont faites pour les pacifistes, déclenchant parfois de la magie rendant le combat impossible. -items.weapon.curses.friendly.elestrike_desc=An elemental strike with a friendly curse has a 50% chance to charm each enemy in range for 5 turns. +items.weapon.curses.friendly.elestrike_desc=Une attaque élémentaire avec une malédiction sympathique a 50% de chance de charmer chaque ennemi à portée durant 5 tours. items.weapon.curses.polarized.name= %s polarisé(e) items.weapon.curses.polarized.desc=Une arme polarisée est affectée par une magie qui fait que ses attaques font 50% de dégats en plus… ou aucun. -items.weapon.curses.polarized.elestrike_desc=An elemental strike with a polarized curse has a 50% chance to deal 20-30 damage to each enemy in range. +items.weapon.curses.polarized.elestrike_desc=Une attaque élémentaire avec une arme polarisée a 50% de chance de téléporter chaque ennemi à portée. items.weapon.curses.sacrificial.name=%s sacrificiel(le) items.weapon.curses.sacrificial.desc=Les armes sacrificielles attaquent les ennemis mais exigent le sang de leur utilisateur en échange. Plus l'utilisateur est en bonne santé, plus grande sera la quantité de sang exigée. -items.weapon.curses.sacrificial.elestrike_desc=An elemental strike with a sacrificial curse causes the hero and each enemy in range to bleed for 10 HP. +items.weapon.curses.sacrificial.elestrike_desc=Une attaque élémentaire avec une malédiction sacrificielle inflige 10 points de dégâts au héros et à chaque ennemi à portée. items.weapon.curses.wayward.name=%s impévisible items.weapon.curses.wayward.desc=Les armes imprévisibles deviennent parfois extrêmement peu précises. Cette magie dure un petit moment après son activation, mais peut être dissipée en portant un coup avec l'arme imprévisible. -items.weapon.curses.wayward.elestrike_desc=An elemental strike with a wayward curse has a 50% chance to hex each enemy in range for 5 turns. +items.weapon.curses.wayward.elestrike_desc=Une attaque élémentaire avec une malédiction imprévisible a 50% de chance maudire chaque ennemi à portée durant 5 tours. items.weapon.curses.wayward$waywardbuff.name=Imprévisible items.weapon.curses.wayward$waywardbuff.desc=La magie de votre arme imprévisible s'est activée, la rendant extrêmement peu précise pendant un cout moment. Cela n'affecte pas les attaques dont le coup est garanti, comme les attaques surprises. Toucher la cible avec l'arme imprévisible met immédiatement fin à cet effet.\n\nTours restants:%s. ###enchantments items.weapon.enchantments.blazing.name=%s ardent(e) items.weapon.enchantments.blazing.desc=Cet enchantement fait jaillir des flammes ardentes de l'arme qui enflamment les ennemis et infligent des dégâts supplémentaires à ceux qui sont déjà en feu. -items.weapon.enchantments.blazing.elestrike_desc=An elemental strike with a blazing enchantment spreads fire to every tile in range, which lasts 6 turns. +items.weapon.enchantments.blazing.elestrike_desc=Une attaque élémentaire avec un enchantement enflammé enflamme chaque case à portée durant 6 tours. items.weapon.enchantments.blocking.name=%s bloquant(e) items.weapon.enchantments.blocking.desc=Les armes bloquantes ont une chance de vous protéger brièvement après que vous ayez attaqué avec. -items.weapon.enchantments.blocking.elestrike_desc=An elemental strike with a blocking enchantment grants the Duelist an extra 5 shielding for each enemy in range. +items.weapon.enchantments.blocking.elestrike_desc=Une attaque élémentaire avec un enchantement bloquant octroie 5 de bouclier à la duelliste pour chaque ennemi à portée. items.weapon.enchantments.blocking$blockbuff.name=Bloquant items.weapon.enchantments.blocking$blockbuff.desc=L'enchantement bloquant de votre arme vous accorde un boost temporaire de votre pouvoir défensif !\n\nProtection restante : %d\n\nTours restants : %s. items.weapon.enchantments.blooming.name=%s fleurissant(e) items.weapon.enchantments.blooming.desc=Les armes fleurissantes contiennent de la magie qui fait pousser la végétation autour d'elles. -items.weapon.enchantments.blooming.elestrike_desc=An elemental strike with a blooming enchantment spreads grass to up to 6 tiles in range, and roots all enemies in range for 5 turns. +items.weapon.enchantments.blooming.elestrike_desc=Une attaque élémentaire avec un enchantement de pousse rapide répand de l'herbe jusqu'à 6 cases et enracine chaque ennemi à portée durant 5 tours. items.weapon.enchantments.chilling.name=%s glaçant(e) items.weapon.enchantments.chilling.desc=Les ennemis touchés par cet enchantement sont refroidis, ce qui ralentit leurs mouvements et leurs attaques. -items.weapon.enchantments.chilling.elestrike_desc=An elemental strike with a chilling enchantment spreads chilling air to every tile in range, which lasts 6 turns. +items.weapon.enchantments.chilling.elestrike_desc=Une attaque élémentaire avec un enchantement glaçant répand du froid sur chaque case à portée durant 6 tours. items.weapon.enchantments.kinetic.name=%s cinétique items.weapon.enchantments.kinetic.desc=Quand un ennemi est tué avec une arme cinétique, l'excès de force est conservé dans l'arme et sera appliqué lors de la prochaine attaque. -items.weapon.enchantments.kinetic.elestrike_desc=An elemental strike with a kinetic enchantment applies 33% of stored damage to each enemy in range, except the primary target. +items.weapon.enchantments.kinetic.elestrike_desc=Une attaque élémentaire avec un enchantement cinétique appliques 33% des dégâts conservés à chaque ennemi à portée, à l'exception de la cible principale. items.weapon.enchantments.kinetic$conserveddamage.name=Dégats conservés items.weapon.enchantments.kinetic$conserveddamage.desc=Votre arme a conservé l'excès de force d'un précédent coup de grâce, et l'appliquera comme un dégât bonus lors de votre prochaine attaque. Toutefois, l'énergie s'estompera avec le temps.\nDégâts Conservés : %d. items.weapon.enchantments.corrupting.name= %s de corruption items.weapon.enchantments.corrupting.desc=Ce puissant enchantement possède la capacité de plier les ennemis sous votre volonté. Lorsque un ennemi est tué avec cette arme, il y a une chance pour qu'il soit corrompu au lieu de mourir. -items.weapon.enchantments.corrupting.elestrike_desc=An elemental strike with a corrupting enchantment has a 4-20% chance (based on missing HP) to corrupt each enemy in range, except the primary target. +items.weapon.enchantments.corrupting.elestrike_desc=Une attaque élémentaire avec un enchantement de corruption a 4-20% de chance (en fonction des points de vie manquants) de corrompre chaque ennemi à portée, à l'exception de la cible principale. items.weapon.enchantments.elastic.name=%s élastique items.weapon.enchantments.elastic.desc=Les armes élastiques peuvent envoyer les ennemis voltiger vers l'arrière sur de courtes distances. -items.weapon.enchantments.elastic.elestrike_desc=An elemental strike with an elastic enchantment knocks all enemies in range back 4 tiles. +items.weapon.enchantments.elastic.elestrike_desc=Une attaque élémentaire avec un enchantement élastique repousse de 4 cases tous les ennemis à portée. items.weapon.enchantments.grim.name=sinistre %s items.weapon.enchantments.grim.desc=Ce puissant enchantement a le pouvoir de tuer instantanément un ennemi. Son effet à plus de chances de se produire si la cible est faible. -items.weapon.enchantments.grim.elestrike_desc=An elemental strike with a grim enchantment has up to a 6-30% chance (based on missing HP) to kill each enemy in range, except the primary target. +items.weapon.enchantments.grim.elestrike_desc=Une attaque élémentaire avec un enchantement sinistre a 6-30% de chance (en fonction des points de vie manquant) de tuer chaque ennemi à portée, à l'exception de la cible principale. items.weapon.enchantments.lucky.name=%s de chance items.weapon.enchantments.lucky.desc=Les ennemis tués avec une arme chanceuse ont des chances de lâcher un meilleur butin. -items.weapon.enchantments.lucky.elestrike_desc=An elemental strike with a lucky enchantment has a 10% chance to spawn loot under each enemy in range. This effect can only trigger once per enemy. +items.weapon.enchantments.lucky.elestrike_desc=Une attaque élémentaire avec un enchantement de chance a 10% de chance de donner une récompense sous chaque ennemi à portée. Cet effet peut être appliqué seulement une fois par ennemi. items.weapon.enchantments.projecting.name=%s saillant(e) items.weapon.enchantments.projecting.desc=Avec cet enchantement, les armes de corps-à-corps gagnent en portée. Les armes de jet sont capables de traverser les murs adjacents. -items.weapon.enchantments.projecting.elestrike_desc=An elemental strike with a projecting enchantment deals 25% damage to each enemy in range, except the primary target. +items.weapon.enchantments.projecting.elestrike_desc=Une attaque élémentaire avec un enchantement de projection applique 25% de dégât à chaque ennemi à portée, à l'exception de la cible principale. items.weapon.enchantments.shocking.name=%s foudroyant(e) items.weapon.enchantments.shocking.desc=Des arcs électriques jaillissent des armes foudroyantes, causant des dégâts à toutes les cibles alentour. -items.weapon.enchantments.shocking.elestrike_desc=An elemental strike with a shocking enchantment spreads electricity to every tile in range, which lasts 6 turns. +items.weapon.enchantments.shocking.elestrike_desc=Une attaque élémentaire avec un enchantement foudroyant répand de l'électricité sur chaque case à portée durant 6 tours. items.weapon.enchantments.unstable.name=%s instable items.weapon.enchantments.unstable.desc=Cet enchantement irradie d'une énergie chaotique, agissant comme un enchantement différent à chaque attaque. -items.weapon.enchantments.unstable.elestrike_desc=An elemental strike with an unstable enchantment applies a random enchantment effect to each enemy in range, except the primary target. +items.weapon.enchantments.unstable.elestrike_desc=Une attaque élémentaire avec un enchantement instable applique un effet d'enchantement aléatoire à chaque ennemi à portée, à l'exception de la cible principale. items.weapon.enchantments.vampiric.name=%s vampirique items.weapon.enchantments.vampiric.desc=Ce puissant enchantement aspire la force vitale des ennemis à chaque coup et l'injecte dans son porteur. L'effet est plus puissant si le niveau de vie du porteur est faible. -items.weapon.enchantments.vampiric.elestrike_desc=An elemental strike with a vampiric enchantment heals the Duelist for 2 HP for each enemy in range. +items.weapon.enchantments.vampiric.elestrike_desc=Une attaque élémentaire avec un enchantement vampirique soigne la duelliste de 2 points de vie pour chaque ennemi à portée. ###melee weapons items.weapon.melee.assassinsblade.name=lame de l'assassin items.weapon.melee.assassinsblade.stats_desc=Cette arme est plus forte quand elle attaque par surprise. -items.weapon.melee.assassinsblade.ability_name=sneak -items.weapon.melee.assassinsblade.ability_desc=The Duelist can _sneak_ while wielding an assassin's blade. This ability grants the Duelist 4 turns of invisibility, but costs 2 charges. +items.weapon.melee.assassinsblade.ability_name=sournois +items.weapon.melee.assassinsblade.ability_desc=La duelliste peut se camoufler si elle porte une lame d'assassin. Cette capacité donne 4 tours d'invisibilité mais consommes deux charges de l'arme. items.weapon.melee.assassinsblade.desc=Une petite lame ondulée en obsidienne, difficile d'emploi malgré son faible poids, elle est mortelle si elle trouve le bon endroit ou frapper sa cible. items.weapon.melee.battleaxe.name=hache de guerre items.weapon.melee.battleaxe.stats_desc=C'est une arme plutôt précise. -items.weapon.melee.battleaxe.ability_name=heavy blow -items.weapon.melee.battleaxe.ability_desc=The Duelist can perform a _heavy blow_ with a battle axe. This strong but predictable attack has -75% accuracy, but deals +35% damage and applies vulnerable for 5 turns if it hits. Heavy blow can surprise attack. +items.weapon.melee.battleaxe.ability_name=coup chargé +items.weapon.melee.battleaxe.ability_desc=La duelliste peut réaliser une attaque renforcée avec la hache de combat. Cette attaque renforcée mais prévisible a -75% de précision mais gagne 30% de dégâts et applique vulnérable pour 5 tours si elle touche. Cette capacité peut réaliser des attaques surprises. items.weapon.melee.battleaxe.desc=L'énorme lame en acier de cette hache de guerre ajoute un élan considérable à chacun de vos coups. items.weapon.melee.crossbow.name=arbalète items.weapon.melee.crossbow.stats_desc=Cette arme améliore les dégâts des fléchettes lancées quand elle est équipée, et leur transmet même son enchantement. -items.weapon.melee.crossbow.ability_name=charged shot +items.weapon.melee.crossbow.ability_name=coup chargé items.weapon.melee.crossbow.ability_desc=The Duelist can ready a _charged shot_ with a crossbow. This ability activates instantly and causes the next fired dart to always hit, apply on-hit effects in a 3x3 tile area, and last longer if it is tipped. items.weapon.melee.crossbow.desc=Une arme assez complexe qui tire des carreaux avec une vitesse exceptionnelle. Bien qu'elle ne soit pas conçue pour, le poids et la construction robuste de cette arbalète en font aussi une arme de mêlée convenable. -items.weapon.melee.crossbow$chargedshot.name=charged shot +items.weapon.melee.crossbow$chargedshot.name=coup chargé items.weapon.melee.crossbow$chargedshot.desc=The Duelist is focusing power into her crossbow. The next dart she fires with it will always hit and apply tipped dart effects and the crossbow's enchantment in a 3x3 area. Tipped darts will also have one extra use when fired using a charged shot. The Duelist cannot use this ability to apply positive dart effects to herself. items.weapon.melee.dagger.name=dague items.weapon.melee.dagger.stats_desc=Cette arme est plus forte quand elle attaque par surprise. -items.weapon.melee.dagger.ability_name=sneak -items.weapon.melee.dagger.ability_desc=The Duelist can _sneak_ while wielding a dagger. This ability grants the Duelist 6 turns of invisibility, but costs 2 charges. +items.weapon.melee.dagger.ability_name=se faufiler +items.weapon.melee.dagger.ability_desc=La duelliste peut se camoufler si elle porte une dague. Cette capacité donne 5 tours d'invisibilité mais consomme deux charges de l'arme. items.weapon.melee.dagger.desc=Une simple dague de fer avec un manche en bois usé. items.weapon.melee.dirk.name=poignard items.weapon.melee.dirk.stats_desc=Cette arme est plus forte quand elle attaque par surprise. -items.weapon.melee.dirk.ability_name=sneak -items.weapon.melee.dirk.ability_desc=The Duelist can _sneak_ while wielding a dirk. This ability grants the Duelist 5 turns of invisibility, but costs 2 charges. +items.weapon.melee.dirk.ability_name=se faufiler +items.weapon.melee.dirk.ability_desc=La duelliste peut se camoufler si elle porte un poignard. Cette capacité donne 5 tours d'invisibilité mais consomme deux charges de l'arme. items.weapon.melee.dirk.desc=Une grande dague offrant plus d'acier à plonger dans les ennemis. items.weapon.melee.flail.name=fléau items.weapon.melee.flail.stats_desc=C'est une arme assez peu précise.\nCette arme ne peut pas réaliser d'attaque surprise. -items.weapon.melee.flail.ability_name=spin -items.weapon.melee.flail.spin_warn=You can't spin the flail any more. -items.weapon.melee.flail.ability_desc=The Duelist can _spin_ a flail to build up power for a short time. Each turn the flail is spun it will deal +20% damage, to a max of 3 times. At 3 spins the flail is also guaranteed to hit. Starting to spin the flail costs 2 charges. +items.weapon.melee.flail.ability_name=tourner +items.weapon.melee.flail.spin_warn=Vous ne pouvez pas faire plus tourner le fléau. +items.weapon.melee.flail.ability_desc=La duelliste peut faire tourner le fléau pour augmenter sa puissance durant un court instant. Chaque tour à faire tourner le fléau ajoute 20% de dégâts, pour un maximum de 60%. Une fois au maximum, le fléau touche forcément sa cible. Commencer à faire tourner le fléau consomme deux charges de l'arme. items.weapon.melee.flail.desc=Une boule d'acier hérissée de pointes, attachée à la poignée par une longueur de chaîne. Très peu maniable, mais dévastatrice si le coup porté touche. -items.weapon.melee.flail$spinabilitytracker.name=spinning -items.weapon.melee.flail$spinabilitytracker.desc=The Duelist is spinning her flail, building damage for her next attack with it. Each spin takes one turn but increases damage by 20%%. At 60%% bonus damage, the flail is also guaranteed to hit.\n\nCurrent bonus damage: %1$d%%.\nTurns remaining: %2$s. +items.weapon.melee.flail$spinabilitytracker.name=en train de tourner +items.weapon.melee.flail$spinabilitytracker.desc=La duelliste fait actuellement tourner son fléau, permettant à sa prochaine attaque d'infliger plus de dégât. Chaque préparation prend un tour et augmente les dégâts de 20%%. À 60%% de dégât bonus, le fléau touche à coup sûr.\n\nBonus de dégât actuel : %1$d%%.\nTour(s) restant(s) : %2$s. items.weapon.melee.gauntlet.name=gant de pierre items.weapon.melee.gauntlet.stats_desc=C'est une arme très rapide. -items.weapon.melee.gauntlet.ability_name=combo strike -items.weapon.melee.gauntlet.ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and is instantaneous if the Duelist has already successfully attacked with melee or thrown weapons twice in the last 4 turns. +items.weapon.melee.gauntlet.ability_name=combinaison d'attaque +items.weapon.melee.gauntlet.ability_desc=La duelliste peut réaliser des frappes combinées avec le gant de pierre. Cette capacité touche à coup sûr et est instantané si la duelliste a réussi une attaque de mêlée ou à distance deux fois dans les 4 derniers tours. items.weapon.melee.gauntlet.desc=Cet énorme gant est fait de tissu pourpre recouvert de lourdes pierres magiques sur le dessus. Le tissu se resserre sur vous, les plaques de pierres formant presque une seconde peau. Manier une arme si lourde exige de la force, mais ajoute une puissance considérable à vos coups. items.weapon.melee.glaive.name=glaive items.weapon.melee.glaive.stats_desc=C'est une arme plutôt lente. \nCette arme a une portée accrue. -items.weapon.melee.glaive.ability_name=spike -items.weapon.melee.glaive.ability_desc=The Duelist can use the tip of a glaive to _spike_ an enemy that is in range but not adjacent. This deals -33% damage, but knocks the enemy back and is guaranteed to hit. +items.weapon.melee.glaive.ability_name=piquer +items.weapon.melee.glaive.ability_desc=La duelliste peut utiliser la pointe de son glaive pour piquer un ennemi à portée mais non adjacent. Cette attaque a -25% de dégât mais repousse l'ennemi en arrière et touche à coup sûr. items.weapon.melee.glaive.desc=Une arme d'hast composée d'une lame d'épée au bout d'un long manche. items.weapon.melee.gloves.name=gants cloutés items.weapon.melee.gloves.stats_desc=C'est une arme très rapide. -items.weapon.melee.gloves.ability_name=combo strike -items.weapon.melee.gloves.ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and is instantaneous if the Duelist has already successfully attacked with melee or thrown weapons twice in the last 6 turns. +items.weapon.melee.gloves.ability_name=frappes combinées +items.weapon.melee.gloves.ability_desc=La duelliste peut réaliser des frappes combinées avec les gants cloutés. Cette capacité touche à coup sûr et est instantané si la duelliste a réussi une attaque de mêlée ou à distance deux fois dans les 6 derniers tours. items.weapon.melee.gloves.desc=Ces gants cloutés n'offre pas de vraie protection, mais sont utiles comme armes quand les mains sont vides. items.weapon.melee.greataxe.name=grande hache items.weapon.melee.greataxe.stats_desc=Cette arme est incroyablement lourde. -items.weapon.melee.greataxe.ability_name=retribution -items.weapon.melee.greataxe.ability_desc=The Duelist can perform a _retribution_ attack with a greataxe if she is below 33% health. This devastating attack is guaranteed to hit and deals +35% damage. +items.weapon.melee.greataxe.ability_name=rétribution +items.weapon.melee.greataxe.ability_desc=La duelliste peut réaliser une attaque risqué avec la grand hache si elle sous 33% de sa vie. Cette attaque dévastatrice touche à coup sûr et inflige 35% de dégât supplémentaire. items.weapon.melee.greataxe.desc=Pensé pour être brandie par-dessus l'épaule, cette hache titanesque est aussi puissante qu'elle est lourde. items.weapon.melee.greatshield.name=grand bouclier items.weapon.melee.greatshield.typical_stats_desc=Normalement cette arme bloque 0-%ddégats, blocage qui augmente avec les améliorations. items.weapon.melee.greatshield.stats_desc=Cette arme bloque 0-%ddégats, blocage qui augmente avec les améliorations. -items.weapon.melee.greatshield.ability_name=guard -items.weapon.melee.greatshield.ability_desc=The Duelist can _guard_ herself with a greatshield, completely negating the next physical or magical attack made against her within 4 turns. +items.weapon.melee.greatshield.ability_name=garde +items.weapon.melee.greatshield.ability_desc=La duelliste peut se protéger avec le grand bouclier, cela annule complètement la prochaine attaque physique ou magique qui la cible dans les 4 prochains tours. items.weapon.melee.greatshield.desc=Plus un mur mobile qu'un bouclier, cet énorme masse de métal assiste la défense mais ne laisse que peu de possibilités pour les attaques. items.weapon.melee.greatsword.name=grande épée items.weapon.melee.greatsword.ability_name=fendre -items.weapon.melee.greatsword.ability_desc=The Duelist can _cleave_ an enemy with a greatsword. This deals +20% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free. +items.weapon.melee.greatsword.ability_desc=La duelliste peut fendre un ennemi avec une grande épée. Cette capacité a un bonus de 27% de dégât et touche à coup sûr. Si cette attaque tue un ennemi, la duelliste peut fendre à nouveau gratuitement dans les 5 prochains tours. items.weapon.melee.greatsword.desc=Cette imposante lame inflige d'énormes dégâts. items.weapon.melee.handaxe.name=hachette items.weapon.melee.handaxe.stats_desc=C'est une arme plutôt précise. -items.weapon.melee.handaxe.ability_name=heavy blow -items.weapon.melee.handaxe.ability_desc=The Duelist can perform a _heavy blow_ with a hand axe. This strong but predictable attack has -75% accuracy, but deals +45% damage and applies vulnerable for 5 turns if it hits. Heavy blow can surprise attack. +items.weapon.melee.handaxe.ability_name=coup chargé +items.weapon.melee.handaxe.ability_desc=La duelliste peut réaliser une attaque renforcée avec la hachette. Cette attaque renforcée mais prévisible a -75% de précision mais gagne 30% de dégâts et applique vulnérable pour 5 tours si elle touche. Cette capacité peut réaliser des attaques surprises. items.weapon.melee.handaxe.desc=Une hache légère, plus communément utilisée pour couper des branches. La large lame fonctionne également assez bien contre les ennemis. items.weapon.melee.knuckles.name=poing américain @@ -1591,13 +1591,13 @@ items.weapon.melee.knuckles.desc=Un morceau de fer forgé pour pouvoir s'enfiler items.weapon.melee.longsword.name=épée longue items.weapon.melee.longsword.ability_name=fendre -items.weapon.melee.longsword.ability_desc=The Duelist can _cleave_ an enemy with a longsword. This deals +23% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free. +items.weapon.melee.longsword.ability_desc=La duelliste peut fendre un ennemi avec une épée longue. Cette capacité a un bonus de 23% de dégât et touche à coup sûr. Si cette attaque tue un ennemi, la duelliste peut fendre à nouveau gratuitement dans les 5 prochains tours. items.weapon.melee.longsword.desc=La longue lame d'acier effilée de cette épée brille de manière rassurante, cependant, sa taille la rend plutôt lourde. items.weapon.melee.mace.name=masse items.weapon.melee.mace.stats_desc=C'est une arme plutôt précise. -items.weapon.melee.mace.ability_name=heavy blow -items.weapon.melee.mace.ability_desc=The Duelist can perform a _heavy blow_ with a mace. This strong but predictable attack has -75% accuracy, but deals +40% damage and applies vulnerable for 5 turns if it hits. Heavy blow can surprise attack. +items.weapon.melee.mace.ability_name=coup chargé +items.weapon.melee.mace.ability_desc=La duelliste peut réaliser une attaque renforcée avec la masse. Cette attaque renforcée mais prévisible a -75% de précision mais gagne 40% de dégâts et applique vulnérable pour 5 tours si elle touche. Cette capacité peut réaliser des attaques surprises. items.weapon.melee.mace.desc=La tête en fer massive de cette arme inflige des dégâts considérables. items.weapon.melee.magesstaff.name=bâton du mage @@ -1620,47 +1620,47 @@ items.weapon.melee.magesstaff.no_wand=Le bâton n'a pas de magie en lui. Il doit items.weapon.melee.magesstaff.has_wand=Le bâton est imprégné avec _%s._ items.weapon.melee.magesstaff.cursed_wand=Cette baguette est maudite, rendant sa magie chaotique et aléatoire. -items.weapon.melee.meleeweapon.ac_ability=ABILITY +items.weapon.melee.meleeweapon.ac_ability=capacité items.weapon.melee.meleeweapon.stats_known=Cette arme de mêlée de _niveau %1$d_ inflige _de %2$d à %3$d dégâts_ et nécessite _%4$d de force_ pour être correctement utilisée. items.weapon.melee.meleeweapon.stats_unknown=En moyenne cette arme de mêlée de _niveau-%1$d_ inflige de _%2$d à %3$d dégâts_ et nécessite _%4$d de force_ pour être correctement utilisée. items.weapon.melee.meleeweapon.probably_too_heavy=Cette arme est probablement trop lourde pour vous. items.weapon.melee.meleeweapon.stats_desc= -items.weapon.melee.meleeweapon.ability_need_equip=You must equip that weapon to use its ability. -items.weapon.melee.meleeweapon.ability_low_str=You aren't strong enough to use this weapon's ability. -items.weapon.melee.meleeweapon.ability_no_charge=You don't have enough energy to use that ability. -items.weapon.melee.meleeweapon.ability_cant_use=You can't use that ability right now. -items.weapon.melee.meleeweapon.ability_no_target=There is no target there. -items.weapon.melee.meleeweapon.ability_bad_position=That target can't be reached. -items.weapon.melee.meleeweapon.prompt=Select a Target -items.weapon.melee.meleeweapon.swap=Swap Weapons -items.weapon.melee.meleeweapon.swap_full=You can't do that with a full inventory. +items.weapon.melee.meleeweapon.ability_need_equip=Vous devez équiper l'arme pour utiliser sa capacité. +items.weapon.melee.meleeweapon.ability_low_str=Vous manquez de force pour utiliser la capacité de cette arme. +items.weapon.melee.meleeweapon.ability_no_charge=Vous manquez d'énergie pour utiliser cette capacité. +items.weapon.melee.meleeweapon.ability_cant_use=Vous ne pouvez pas utiliser cette capacité maintenant. +items.weapon.melee.meleeweapon.ability_no_target=Il n'y a pas de cible à cet endroit. +items.weapon.melee.meleeweapon.ability_bad_position=Cette cible est hors de portée. +items.weapon.melee.meleeweapon.prompt=Sélectionnez une cible +items.weapon.melee.meleeweapon.swap=Echangez les armes +items.weapon.melee.meleeweapon.swap_full=Vous ne pouvez pas faire ça avec un inventaire plein. items.weapon.melee.shortsword.name=épée courte items.weapon.melee.shortsword.ability_name=fendre -items.weapon.melee.shortsword.ability_desc=The Duelist can _cleave_ an enemy with a shortsword. This deals +30% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free. +items.weapon.melee.shortsword.ability_desc=La duelliste peut fendre un ennemi avec une épée courte. Cette capacité a un bonus de 30% de dégât et touche à coup sûr. Si cette attaque tue un ennemi, la duelliste peut fendre à nouveau gratuitement dans les 5 prochains tours. items.weapon.melee.shortsword.desc=Une épée plutôt courte, à peine plus longue qu'une dague. items.weapon.melee.quarterstaff.name=bâton items.weapon.melee.quarterstaff.stats_desc=Cette arme bloque 0-2 dégâts. -items.weapon.melee.quarterstaff.ability_name=defensive stance -items.weapon.melee.quarterstaff.ability_desc=The Duelist can assume a _defensive stance_ with a quarterstaff. This stance doubles her evasion for 6 turns and takes no time to activate, but costs two charges. +items.weapon.melee.quarterstaff.ability_name=posture défensive +items.weapon.melee.quarterstaff.ability_desc=La duelliste peut adopter une posture défensive avec son baton. Cette posture double son évasion durant 6 tours et s'active instantanément mais coute deux charges d'arme. items.weapon.melee.quarterstaff.desc=Un bâton de bois dur, ses bouts sont chaussés de fer. -items.weapon.melee.quarterstaff$defensivestance.name=defensive stance -items.weapon.melee.quarterstaff$defensivestance.desc=The Duelist is using her quarterstaff to deflect incoming blows and projectiles. As long as she is in this stance, her evasion against all attacks is doubled.\n\nTurns remaining: %s. +items.weapon.melee.quarterstaff$defensivestance.name=posture défensive +items.weapon.melee.quarterstaff$defensivestance.desc=La duelliste utilise son baton pour détourner les attaques et les projectiles. Tant qu'elle est dans cette posture, son évasion est doublée contre les attaques.\n\nTour(s) restant(s) : %s. -items.weapon.melee.rapier.name=rapier -items.weapon.melee.rapier.stats_desc=This weapon blocks 0-1 damage. -items.weapon.melee.rapier.ability_name=lunge +items.weapon.melee.rapier.name=rapière +items.weapon.melee.rapier.stats_desc=Cette arme bloque 0-1 dégât. +items.weapon.melee.rapier.ability_name=fente items.weapon.melee.rapier.ability_desc=The Duelist can _lunge_ with a rapier at an enemy 1 tile away. This moves toward the enemy, deals +67% damage, and is guaranteed to hit. items.weapon.melee.rapier.desc=A slim straight sword that offers some protection in exchange for less slashing power. items.weapon.melee.roundshield.name=bouclier rond items.weapon.melee.roundshield.typical_stats_desc=Normalement cette arme bloque 0-%ddégats, blocage qui augmente avec les améliorations. items.weapon.melee.roundshield.stats_desc=Cette arme bloque 0-%ddégats, blocage qui augmente avec les améliorations. -items.weapon.melee.roundshield.ability_name=guard +items.weapon.melee.roundshield.ability_name=garde items.weapon.melee.roundshield.ability_desc=The Duelist can _guard_ herself with a round shield, completely negating the next physical or magical attack made against her within 5 turns. items.weapon.melee.roundshield.desc=Ce grand bouclier bloque efficacement les attaques et demeure une arme correcte pour réaliser des attaques de pique. -items.weapon.melee.roundshield$guardtracker.name=guarding +items.weapon.melee.roundshield$guardtracker.name=en garde items.weapon.melee.roundshield$guardtracker.guarded=guarded items.weapon.melee.roundshield$guardtracker.desc=The Duelist has readied her shield in anticipation of an incoming attack. The next physical or magical attack made against her will be completely negated.\n\nTurns remaining: %s. @@ -1672,46 +1672,46 @@ items.weapon.melee.runicblade.desc=Une arme mystérieuse d'une contrée lointain items.weapon.melee.sai.name=saï items.weapon.melee.sai.stats_desc=C'est une arme très rapide. -items.weapon.melee.sai.ability_name=combo strike -items.weapon.melee.sai.ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and is instantaneous if the Duelist has already successfully attacked with melee or thrown weapons twice in the last 5 turns. +items.weapon.melee.sai.ability_name=frappes combinées +items.weapon.melee.sai.ability_desc=La duelliste peut réaliser des frappes combinées avec le saï. Cette capacité touche à coup sûr et est instantané si la duelliste a réussi une attaque de mêlée ou à distance deux fois dans les 5 derniers tours. items.weapon.melee.sai.desc=Deux lames minces devraient être maniées dans une main chacune. Excellent pour abattre les ennemis avec une rafale de coupures items.weapon.melee.scimitar.name=cimeterre items.weapon.melee.scimitar.stats_desc=C'est une arme plutôt rapide. -items.weapon.melee.scimitar.ability_name=sword dance -items.weapon.melee.scimitar.ability_desc=The Duelist can perform a _sword dance_ with a scimitar. This stance grants the Duelist +60% attack speed and -33% accuracy for 6 turns, takes no time to activate, and costs two charges. +items.weapon.melee.scimitar.ability_name=danse lame +items.weapon.melee.scimitar.ability_desc=La duelliste peut exécuter une danse de lame avec le cimetière. Cette danse octroie +60% de vitesse d'attaque et -33% de précision durant 6 tours, et s'active instantanément en payant deux charges. items.weapon.melee.scimitar.desc=Une épaisse lame courbe. Sa forme lui permet des attaques plus rapides, bien que moins puissantes. -items.weapon.melee.scimitar$sworddance.name=sword dance -items.weapon.melee.scimitar$sworddance.desc=The Duelist is making quick momentum based strikes with her weapon, in a sort of dance. While this stance is active, she attacks 60%% faster (enough to attack exactly twice a turn with a scimiar), but suffers -33%% accuracy.\n\nTurns remaining: %s. +items.weapon.melee.scimitar$sworddance.name=danse lame +items.weapon.melee.scimitar$sworddance.desc=La duelliste est en train de réaliser des attaques rapides grâce à son arme, comme une danse. Tant qu'elle fait cette danse, elle attaque 60%% plus vite (correspond à deux attaques par tour avec un cimetière) mais a un malus de 33% de précision.\n\nTour(s) restant(s) : %s. items.weapon.melee.spear.name=lance items.weapon.melee.spear.stats_desc=C'est une arme plutôt lente. \nCette arme a une portée accrue. -items.weapon.melee.spear.ability_name=spike -items.weapon.melee.spear.ability_desc=The Duelist can use the tip of a spear to _spike_ an enemy that is in range but not adjacent. This deals -25% damage, but knocks the enemy back and is guaranteed to hit. +items.weapon.melee.spear.ability_name=piquer +items.weapon.melee.spear.ability_desc=La duelliste peut utiliser la pointe de sa lance pour piquer un ennemi à portée mais non adjacent. Cette attaque a -25% de dégât mais repousse l'ennemi en arrière et touche à coup sûr. items.weapon.melee.spear.desc=Une mince tige de bois avec une pointe de fer aiguisée. items.weapon.melee.sword.name=épée items.weapon.melee.sword.ability_name=fendre -items.weapon.melee.sword.ability_desc=The Duelist can _cleave_ an enemy with a sword. This deals +27% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free. +items.weapon.melee.sword.ability_desc=La duelliste peut fendre un ennemi avec une épée. Cette capacité a un bonus de 27% de dégât et touche à coup sûr. Si cette attaque tue un ennemi, la duelliste peut fendre à nouveau gratuitement dans les 5 prochains tours. items.weapon.melee.sword.desc=Une épée bien équilibrée. Pas trop grande, mais elle reste bien plus longue qu'une épée courte. items.weapon.melee.sword$cleavetracker.name=fendre -items.weapon.melee.sword$cleavetracker.desc=The Duelist is ready to follow up on her previous cleave. The next use of cleave will not cost any weapon ability charge.\n\nTurns remaining: %s. +items.weapon.melee.sword$cleavetracker.desc=La duelliste est prête à fendre à nouveau. La prochaine utilisation de fendre ne coûte aucun point de charge de l'arme.\n\nTour(s) restant(s) : %s. items.weapon.melee.warhammer.name=marteau de guerre items.weapon.melee.warhammer.stats_desc=C'est une arme plutôt précise. -items.weapon.melee.warhammer.ability_name=heavy blow -items.weapon.melee.warhammer.ability_desc=The Duelist can perform a _heavy blow_ with a war hammer. This strong but predictable attack has -75% accuracy, but deals +30% damage and applies vulnerable for 5 turns if it hits. Heavy blow can surprise attack. +items.weapon.melee.warhammer.ability_name=coup chargé +items.weapon.melee.warhammer.ability_desc=La duelliste peut réaliser une attaque renforcée avec le marteau de guerre. Cette attaque renforcée mais prévisible a -75% de précision mais gagne 30% de dégâts et applique vulnérable pour 5 tours si elle touche. Cette capacité peut réaliser des attaques surprises. items.weapon.melee.warhammer.desc=Bien peu de créatures peuvent résister aux coups devastateurs de cette masse imposante de plomb et d'acier, mais elle nécessite une grande force pour être efficacement utilisée. items.weapon.melee.whip.name=fouet items.weapon.melee.whip.stats_desc=Cette arme à une énorme portée. -items.weapon.melee.whip.ability_name=lash -items.weapon.melee.whip.ability_desc=The Duelist can _lash_ all enemies around her with a whip. This ability performs a normal attack against all enemies currently within attack range. +items.weapon.melee.whip.ability_name=fouetter +items.weapon.melee.whip.ability_desc=La duelliste peut fouetter tous les ennemis autour d'elle avec le fouet. Cette capacité réalise une attaque contre tous les ennemis à portée de l'arme. items.weapon.melee.whip.desc=Bien que l'extrémité barbelée de cette corde n'inflige que peu de dégâts, sa portée est inégalée. items.weapon.melee.wornshortsword.name=épée courte usée items.weapon.melee.wornshortsword.ability_name=fendre -items.weapon.melee.wornshortsword.ability_desc=The Duelist can _cleave_ an enemy with a worn shortsword. This deals +33% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free. +items.weapon.melee.wornshortsword.ability_desc=La duelliste peut fendre un ennemi avec une épée courte. Cette capacité a un bonus de 27% de dégât et touche à coup sûr. Si cette attaque tue un ennemi, la duelliste peut fendre à nouveau gratuitement dans les 5 prochains tours. items.weapon.melee.wornshortsword.desc=Une épée plutôt courte, usée par un usage intensif. Elle est à la fois affaiblie et plus légère qu'une même épée en meilleure condition. @@ -1939,12 +1939,12 @@ items.item.curse=malédiction items.kindofmisc.unequip_title=Déséquipez un objet items.kindofmisc.unequip_message=Vous devez d'abord déséquiper d'abord un de ces objets. Sélectionnez un objet avec lequel intervertir. -items.kindofweapon.swift_equip=You swiftly equip your weapon. +items.kindofweapon.swift_equip=Vous équipez rapidement votre arme. items.kindofweapon.equip_cursed=Votre main se contracte involontairement autour de la poignée de l'arme. items.kindofweapon.which_equip_msg=Which weapon slot would you like to equip this item to?\n\nThe Champion directly attacks with her primary weapon, but can use the ability of either weapon. Both weapons have their own charge count.\n\nThe Champion can also swap her primary and secondary weapon instantly. -items.kindofweapon.which_equip_primary=Primary (%s) -items.kindofweapon.which_equip_secondary=Secondary (%s) -items.kindofweapon.empty=empty +items.kindofweapon.which_equip_primary=Principale (%s) +items.kindofweapon.which_equip_secondary=Secondaire (%s) +items.kindofweapon.empty=vide items.kingscrown.name=Couronne du roi nain items.kingscrown.ac_wear=PORTER diff --git a/core/src/main/assets/messages/items/items_it.properties b/core/src/main/assets/messages/items/items_it.properties index 08bbe345f..3a1a6ca38 100644 --- a/core/src/main/assets/messages/items/items_it.properties +++ b/core/src/main/assets/messages/items/items_it.properties @@ -109,8 +109,8 @@ items.armor.classarmor.transfer_complete=Le proprietà eroiche della tua armatur items.armor.clotharmor.name=armatura di stoffa items.armor.clotharmor.desc=Questa armatura leggera offre una protezione base. -items.armor.duelistarmor.name=hero's breastplate -items.armor.duelistarmor.desc=While wearing this plate armor and cape, the Duelist can perform a special ability. +items.armor.duelistarmor.name=corazza dell'eroe +items.armor.duelistarmor.desc=Mentre indossa questa armatura a piastre e mantello, la Duellante può eseguire un'abilità speciale. items.armor.huntressarmor.name=manto dell'eroe items.armor.huntressarmor.no_enemies=Nessun nemico in vista @@ -129,13 +129,13 @@ items.armor.platearmor.name=armatura a piastre items.armor.platearmor.desc=Enormi piastre di metallo sono unite in un'armatura in grado di fornire una protezione impareggiabile ad ogni avventuriero forte abbastanza da sopportarne lo sconcertante peso. items.armor.roguearmor.name=abito dell'eroe -items.armor.roguearmor.desc=While wearing this dark garb, the Rogue can perform a special ability. +items.armor.roguearmor.desc=Mentre indossa questa veste oscura, il Ladro può usare un'abilità speciale. items.armor.scalearmor.name=armatura a scaglie items.armor.scalearmor.desc=Le scaglie metalliche fissate su una maglia di cuoio creano un'armatura flessibile eppure protettiva. -items.armor.warriorarmor.name=hero's platemail -items.armor.warriorarmor.desc=While wearing this heavy plated armor, the Warrior can perform a special ability. +items.armor.warriorarmor.name=armatura a piastre dell'eroe +items.armor.warriorarmor.desc=Mentre indossa questa pesante armatura a piastre, il Guerriero può eseguire un'abilità speciale. @@ -145,9 +145,9 @@ items.artifacts.alchemiststoolkit.ac_brew=PREPARA items.artifacts.alchemiststoolkit.ac_energize=ENERGIZZA items.artifacts.alchemiststoolkit.not_ready=Il tuo kit non è ancora pronto all'uso. items.artifacts.alchemiststoolkit.cursed=Il tuo kit maledetto ti impedisce di usare l'alchimia! -items.artifacts.alchemiststoolkit.need_energy=You need at least 6 energy for that. -items.artifacts.alchemiststoolkit.energize_desc=Every 6 energy crystals will give the toolkit enough energy to gain a level, which increases the rate that the toolkit generates energy over time, and how quickly it warms up.\n\nHow much energy would you like to use? -items.artifacts.alchemiststoolkit.energize_1=6 energy: +1 level +items.artifacts.alchemiststoolkit.need_energy=Hai bisogno di almeno 6 energia per questo. +items.artifacts.alchemiststoolkit.energize_desc=Ogni 6 cristalli il kit avrà energia sufficiente per guadagnare un livello, il che aumenta la velocità con cui esso genera energia nel tempo e quanto velocemente si riscalda.\n\nQuanta energia vuoi usare? +items.artifacts.alchemiststoolkit.energize_1=6 energia: +1 livello items.artifacts.alchemiststoolkit.energize_all=%1$d energia: + %2$d livelli items.artifacts.alchemiststoolkit.desc=Il kit di strumenti contiene reagenti ed erbe, oltre ad una bottiglietta di miscelazione, che permettono di praticare l'alchimia in qualunque luogo. La bottiglietta contiene anche ciò che sembra un cristallo di energia alchemica in forma liquda. items.artifacts.alchemiststoolkit.desc_cursed=Il kit maledetto si è fissato al tuo fianco e si rifiuta di lasciarti usare l'alchimia. @@ -398,7 +398,7 @@ items.artifacts.sandalsofnature.desc_3=Le piante sono cresciute ancora e adesso items.artifacts.sandalsofnature.desc_4=Le piante paiono aver raggiunto la loro taglia massima, assomigliano ad un paio di schinieri rinforzati. Gli schinieri sono di un marrone profondo e ricordano un albero robusto. items.artifacts.sandalsofnature.desc_hint=Ti senti più in sintonia con la natura mentre indossi questo artefatto. items.artifacts.sandalsofnature.desc_cursed=i sandali maledetti bloccano ogni sintonia con la natura. -items.artifacts.sandalsofnature.desc_ability=The footwear ripples with the color of the last seed you fed them. They can briefly root into the ground and produce that plant's effect anywhere in a 3 tile radius.\nSeed: _%s_\nCharge needed: _%d%%_ +items.artifacts.sandalsofnature.desc_ability=Le calzature brillano del colore dell'ultimo seme con cui le hai nutrito. Possono temporaneamente radicarsi nel terreno e produrre l'effetto di quella pianta dove vuoi in un raggio di 3 caselle.\nSeme: _%s_\nCariche necessarie: _%d%%_ items.artifacts.sandalsofnature.desc_seeds=Hai nutrito le calzature con i semi di %d. items.artifacts.talismanofforesight.name=talismano della preveggenza @@ -842,9 +842,9 @@ items.quest.metalshard.desc=Un frammento di metallo arrugginito e maledetto, che items.quest.pickaxe.name=piccone items.quest.pickaxe.ac_mine=ESTRAI items.quest.pickaxe.no_vein=Vicino a te non c'è nessuna vena di oro oscuro da minare. -items.quest.pickaxe.ability_name=pierce -items.quest.pickaxe.ability_desc=The Duelist can _pierce_ an enemy with a pickaxe. This is guaranteed to hit, applies vulnerable for 3 turns, and deals double damage to enemies with rigid skin. -items.quest.pickaxe.desc=This is a sturdy and heavy tool for breaking rocks. It can probably be used as a weapon in a pinch. +items.quest.pickaxe.ability_name=trafiggi +items.quest.pickaxe.ability_desc=La Duellante può _trafiggere_ un nemico con un piccone. Questo è garantito di colpire, applica vulnerabile per 3 turni e infligge danni doppi ai nemici con pelle rigida. +items.quest.pickaxe.desc=Questo è uno strumento robusto e pesante per rompere le rocce. Probabilmente può essere usato come arma in caso di necessità. items.quest.ratskull.name=teschio di ratto gigante items.quest.ratskull.desc=Un teschio di ratto incredibilmente grande. Sarebbe un bel trofeo di caccia, se avessi una parete in cui appenderlo. @@ -880,7 +880,7 @@ items.rings.ringofaccuracy.desc=Questo anello aumenta la tua concentrazione, ren items.rings.ringofarcana.name=anello dell'arcano items.rings.ringofarcana.stats=Quando indossato, questo anello aumenterà la potenza degli incantamenti e i glifi di _%s%%._ items.rings.ringofarcana.typical_stats=Quando indossato, questo anello aumenterà la potenza degli incantamenti e i glifi tipicamente di _%s%%._ -items.rings.ringofarcana.desc=This ring enhances magical enchantments on weapons and glyphs on armor, including curses! It first increases activation chance, and then increases the strength of the effect once activation chance is 100%. A cursed ring will instead weaken enchantments, glyphs, and curses. +items.rings.ringofarcana.desc=Questo anello potenzia gli incantesimi magici sulle armi e i glifi sulle armature, incluse le maledizioni! Prima aumenta la possibilità di attivazione, quindi aumenta la forza dell'effetto una volta che la possibilità di attivazione è del 100%. Un anello maledetto indebolirà invece incantesimi, glifi e maledizioni. items.rings.ringofelements.name=anello degli elementi items.rings.ringofelements.stats=Quando indossato, questo anello ti fornirà _%s%%_ resistenza elementale. @@ -888,9 +888,9 @@ items.rings.ringofelements.typical_stats=Quando indossato, questo anello ti forn items.rings.ringofelements.desc=Questo anello fornisce resistenza alla maggior parte degli effetti magici ed elementali, riducendone i danni e la durata. Naturalmente un anello maledetto peggiorerà invece tali effetti. items.rings.ringofenergy.name=anello dell'energia -items.rings.ringofenergy.stats=When worn, this ring will increase wand, artifact, and heroic armor charge speed by _%s%%._ -items.rings.ringofenergy.typical_stats=When worn, this ring will typically increase wand, artifact, and heroic armor charge speed by _%s%%._ -items.rings.ringofenergy.desc=Your magical equipment will recharge more quickly in the arcane field that radiates from this ring. A cursed ring will instead slow recharge. +items.rings.ringofenergy.stats=Quando indossato, questo anello aumenterà la velocità di ricarica delle bacchette, degli artefatti e delle armature eroiche del _%s%%._ +items.rings.ringofenergy.typical_stats=Quando indossato, di solito questo anello aumenterà la velocità di ricarica delle bacchette, degli artefatti e delle armature eroiche del _%s%%._ +items.rings.ringofenergy.desc=Il tuo equipaggiamento magico si ricaricherà più velocemente dalla forza arcana sprigionata da questo anello. Un anello maledetto invece rallenterà la ricarica. items.rings.ringofevasion.name=anello di evasione items.rings.ringofevasion.stats=Quando indossato, questo anello aumenterà la tua evasione del _%s%%._ @@ -900,11 +900,11 @@ items.rings.ringofevasion.desc=Questo anello accelera i riflessi del portatore, items.rings.ringofforce.name=anello della forza items.rings.ringofforce.stats=Quando sei disarmato, alla tua forza attuale, questo anello infliggerà _%1$d-%2$d punti danno._ Con un'arma equipaggiata, questo anello aumenterà i danni di _%3$d punti._ items.rings.ringofforce.typical_stats=Quando sei disarmato, alla tua forza attuale, di solito questo anello infliggerà _%1$d-%2$d punti danno._ Con un'arma equipaggiata, questo anello aumenterà i danni tipicamente di _%3$d punti._ -items.rings.ringofforce.ability_name=brawler's stance -items.rings.ringofforce.ability_desc=The Duelist can adopt a _brawler's stance_ with a ring of force. While in this stance the Duelist's regular attacks will use her ring of force even with a weapon equipped. The ring will also inherit the weapon's enchantment and augmentation. Each regular attack in this stance consumes 1/4 of a weapon charge. +items.rings.ringofforce.ability_name=posizione dell'attaccabrighe +items.rings.ringofforce.ability_desc=La Duellante può assumere la _posizione dell' attaccabrighe_ con un anello di forza. Mentre si trova in questa posizione, gli attacchi regolari della Duellante useranno il suo anello di forza anche con un'arma equipaggiata. L'anello erediterà anche l'incantesimo e il potenziamento dell'arma. Ogni attacco regolare in questa posizione consuma 1/4 della carica dell'arma. items.rings.ringofforce.desc=Questo anello incrementa la forza dei colpi del portatore nel corpo a corpo. Questo potere extra è piuttosto debole quando si brandiscono armi, ma renderà un attacco disarmato molto più forte. Un anello maledetto invece indebolirà i colpi del portatore. -items.rings.ringofforce$brawlersstance.name=brawler's stance -items.rings.ringofforce$brawlersstance.desc=While in this stance the Duelist's regular attacks will use an equipped ring of force even when she has a weapon equipped. The attack will still use the weapon's augmentation and enchantment however.\n\nEach regular attack in this stance consumes 1/4 of a weapon charge. You currently have enough charge for %d attacks.\n\nThis stance can be toggled on or off by using a ring of force. +items.rings.ringofforce$brawlersstance.name=posizione dell'attaccabrighe +items.rings.ringofforce$brawlersstance.desc=Mentre si trova in questa posizione, gli attacchi regolari della Duellante useranno un anello di forza equipaggiato anche quando ha un'arma equipaggiata. L'attacco utilizzerà comunque il potenziamento e l'incantesimo dell'arma.\n\nOgni attacco regolare in questa posizione consuma 1/4 della carica dell'arma. Al momento hai abbastanza carica per %d attacchi.\n\nQuesta posizione può essere attivata o disattivata utilizzando un anello di forza. items.rings.ringoffuror.name=anello del furore items.rings.ringoffuror.stats=Quando indossato, questo anello aumenterà la velocità dei tuoi attacchi del _%s%%._ @@ -1085,7 +1085,7 @@ items.scrolls.exotic.scrollofmysticalenergy.name=pergamena di energia mistica items.scrolls.exotic.scrollofmysticalenergy.desc=Il primordiale potere magico legato a questa pergamena ricaricherà, quando rilasciato, tutti gli artefatti nel corso del tempo. items.scrolls.exotic.scrollofpassage.name=pergamena del varco -items.scrolls.exotic.scrollofpassage.desc=The spell on this parchment instantly transports the reader to the nearest region first floor above them. Very handy for quickly getting to a shop. +items.scrolls.exotic.scrollofpassage.desc=L'incantesimo su questa pergamena trasporta istantaneamente il lettore al primo piano della regione. Molto comoda per raggiungere rapidamente un negozio. items.scrolls.exotic.scrollofprismaticimage.name=pergamena dell'immagine prismatica items.scrolls.exotic.scrollofprismaticimage.desc=L'incantesimo di questa pergamena creerà una variopinta illusione-clone del lettore. Questa immagine prismatica si comporta come un clone più debole del lettore, con difesa simile ma minore salute e capacità offensiva.\n\nL'immagine prismatica si rivelerà quando i nemici saranno presenti e tenterà di difendere il lettore.\n\nSe un'immagine prismatica esiste già, usare questa pergamena la guarirà completamente. @@ -1406,15 +1406,15 @@ items.weapon.curses.annoying.msg_11=Non volevo essere un arma, volevo essere l'a items.weapon.curses.annoying.msg_12=Ricorda, la troppa confidenza porta lentamente alla morte. items.weapon.curses.annoying.msg_13=TUTTA LA VOSTRA BASE SONO APPARTENGONO A NOI! items.weapon.curses.annoying.desc=Le armi irritanti sono capaci di parlare, ma sono un po' troppo vivaci. Spesso attireranno l'attenzione su di te, inconsapevolmente. -items.weapon.curses.annoying.elestrike_desc=An elemental strike with an annoying curse has a 20% chance to amok each enemy in range for 5 turns. +items.weapon.curses.annoying.elestrike_desc=Un colpo elementale con una maledizione fastidiosa ha una probabilità del 20% di infuriare ogni nemico nel raggio d'azione per 5 turni. items.weapon.curses.dazzling.name=%s abbacinante items.weapon.curses.dazzling.desc=Le armi accecanti ogni tanto rilasceranno un flash di luce accecante che accecherà tutti coloro che stanno guardando. -items.weapon.curses.dazzling.elestrike_desc=An elemental strike with a dazzling curse has a 50% chance to blind each enemy in range for 5 turns. +items.weapon.curses.dazzling.elestrike_desc=Un colpo elementale con una maledizione accecante ha una probabilità del 50% di accecare ogni nemico nel raggio d'azione per 5 turni. items.weapon.curses.displacing.name=%s dislocante items.weapon.curses.displacing.desc=Le armi dislocanti sono infuse con magia caotica teletrasportante e possiedono la capacità di spostare casualmente i nemici nel livello. -items.weapon.curses.displacing.elestrike_desc=An elemental strike with a displacing curse has a 50% chance to teleport each enemy in range. +items.weapon.curses.displacing.elestrike_desc=Un attacco elementale con una maledizione dislocante ha una probabilità del 50% di teletrasportare ogni nemico nel raggio d'azione. items.weapon.curses.explosive.name=esplosivo %s items.weapon.curses.explosive.warm=Tiepido... @@ -1423,166 +1423,166 @@ items.weapon.curses.explosive.desc=Le armi esplosive accumulano potenza ed esplo items.weapon.curses.explosive.desc_cool=La tua arma è fredda al tocco. items.weapon.curses.explosive.desc_warm=La tua arma sta accumulando energia e si sta riscaldando... items.weapon.curses.explosive.desc_hot=La tua arma è calda! Sta per esplodere! -items.weapon.curses.explosive.elestrike_desc=An elemental strike with an explosive curse has a 50% chance to cause an explosion to appear on a random enemy in range. +items.weapon.curses.explosive.elestrike_desc=Un colpo elementale con una maledizione esplosiva ha una probabilità del 50% di far apparire un'esplosione su un nemico casuale nel raggio d'azione. items.weapon.curses.friendly.name=%s amichevole items.weapon.curses.friendly.desc=Le armi amichevoli sono le più appropriate per i pacifisti, scatenando talvolta una magia che rende impossibile combattere. -items.weapon.curses.friendly.elestrike_desc=An elemental strike with a friendly curse has a 50% chance to charm each enemy in range for 5 turns. +items.weapon.curses.friendly.elestrike_desc=Un colpo elementale con una maledizione amichevole ha una probabilità del 50% di ammaliare ogni nemico nel raggio d'azione per 5 turni. items.weapon.curses.polarized.name=%s polarizzata items.weapon.curses.polarized.desc=Un'arma polarizzata è affetta da una magia che rende i suoi attacchi infliggere il 50% dei danni in più, o nessun danno del tutto. -items.weapon.curses.polarized.elestrike_desc=An elemental strike with a polarized curse has a 50% chance to deal 20-30 damage to each enemy in range. +items.weapon.curses.polarized.elestrike_desc=Un attacco elementale con una maledizione polarizzata ha una probabilità del 50% di infliggere 20-30 danni a ciascun nemico nel raggio d'azione. items.weapon.curses.sacrificial.name=%s sacrificale items.weapon.curses.sacrificial.desc=Le armi sacrificali esigeranno il sangue del portatore come compenso per l'attacco degli avversari. Più in salute è il portatore, più sangue si prenderà la maledizione. -items.weapon.curses.sacrificial.elestrike_desc=An elemental strike with a sacrificial curse causes the hero and each enemy in range to bleed for 10 HP. +items.weapon.curses.sacrificial.elestrike_desc=Un colpo elementale con una maledizione sacrificale fa sanguinare l'eroe e ogni nemico nel raggio d'azione per 10 PS. items.weapon.curses.wayward.name=%s ribelle items.weapon.curses.wayward.desc=Le armi ribelli ogni tanto saranno estremamente inaccurate. La magia dura per un po' di tempo quando si attiva, ma può essere rimossa colpendo un nemico con l'arma ribelle. -items.weapon.curses.wayward.elestrike_desc=An elemental strike with a wayward curse has a 50% chance to hex each enemy in range for 5 turns. +items.weapon.curses.wayward.elestrike_desc=Un attacco elementale con una maledizione ribelle ha una probabilità del 50% di maledire ogni nemico nel raggio d'azione per 5 turni. items.weapon.curses.wayward$waywardbuff.name=ribelle items.weapon.curses.wayward$waywardbuff.desc=La magia della tua arma vagabonda si è attivata, rendendola estremamente inaccurata per un po'. Nota che ciò non influenza attacchi che colpiranno sicuramente il bersaglio, ad esempio gli attacchi a sorpresa. Colpire con successo con la tua arma vagabonda terminera immediatamente l'effetto.\n\nTurni rimanenti: %s. ###enchantments items.weapon.enchantments.blazing.name=%s ardente items.weapon.enchantments.blazing.desc=Questo incantamento provoca l'emissione di fiamme da un'arma, mandando a fuoco i nemici e arrecando danni bonus a quelli già incendiati. -items.weapon.enchantments.blazing.elestrike_desc=An elemental strike with a blazing enchantment spreads fire to every tile in range, which lasts 6 turns. +items.weapon.enchantments.blazing.elestrike_desc=Un colpo elementale con un incantesimo ardente diffonde il fuoco su ogni casella nel raggio, che dura 6 turni. items.weapon.enchantments.blocking.name=%s bloccante items.weapon.enchantments.blocking.desc=Le armi bloccanti hanno una possibilità di darti un breve scudo dopo aver attaccato. -items.weapon.enchantments.blocking.elestrike_desc=An elemental strike with a blocking enchantment grants the Duelist an extra 5 shielding for each enemy in range. +items.weapon.enchantments.blocking.elestrike_desc=Un colpo elementale con un incantesimo bloccante garantisce al Duellante 5 scudi extra per ogni nemico nel raggio d'azione. items.weapon.enchantments.blocking$blockbuff.name=bloccante items.weapon.enchantments.blocking$blockbuff.desc=L'incantamento bloccante della tua arma ti ha donato un breve incremento di potere difensivo!\n\nScudo rimasto: %d\n\nTurni rimasti:%s. items.weapon.enchantments.blooming.name=%s fiorente items.weapon.enchantments.blooming.desc=Le armi fiorenti contengono una magia che farà spuntare vegetazione attorno a colui colpito da esse. -items.weapon.enchantments.blooming.elestrike_desc=An elemental strike with a blooming enchantment spreads grass to up to 6 tiles in range, and roots all enemies in range for 5 turns. +items.weapon.enchantments.blooming.elestrike_desc=Un colpo elementale con un incantesimo fiorente diffonde l'erba fino a un massimo di 6 caselle nel raggio d'azione e immobilizza tutti i nemici nel raggio d'azione per 5 turni. items.weapon.enchantments.chilling.name=%s ghiacciante items.weapon.enchantments.chilling.desc=I nemici colpiti con questo incantamento vengono raffreddati, rallentando i loro movimenti ed attacchi. -items.weapon.enchantments.chilling.elestrike_desc=An elemental strike with a chilling enchantment spreads chilling air to every tile in range, which lasts 6 turns. +items.weapon.enchantments.chilling.elestrike_desc=Un colpo elementale con un incantesimo ghiacciante diffonde aria gelida su ogni casella nel raggio d'azione, che dura 6 turni. items.weapon.enchantments.kinetic.name=%s ad energia cinetica items.weapon.enchantments.kinetic.desc=Quando un nemico viene ucciso da un'arma cinetica, ogni forza residua viene immagazzinata nell'arma e verrà applicata al prossimo attacco a segno. -items.weapon.enchantments.kinetic.elestrike_desc=An elemental strike with a kinetic enchantment applies 33% of stored damage to each enemy in range, except the primary target. +items.weapon.enchantments.kinetic.elestrike_desc=Un colpo elementale con un incantesimo cinetico infligge il 33% dei danni immagazzinati a ogni nemico nel raggio d'azione, tranne il bersaglio principale. items.weapon.enchantments.kinetic$conserveddamage.name=danno conservato items.weapon.enchantments.kinetic$conserveddamage.desc=La tua arma ha immagazzinato la forza in eccesso da un precedente colpo mortale e verrà inflitta come danno bonus al tuo prossimo attacco. L'energia, comunque sia, svanirà lentamente nel tempo.\n\nDanno Conservato: %d. items.weapon.enchantments.corrupting.name=%s corrompente items.weapon.enchantments.corrupting.desc=Questo potente incantamento possiede l'abilità di piegare i nemici al tuo volere. Quando un nemico viene ucciso da quest'arma, c'è una probabilità che venga corrotto invece di morire. -items.weapon.enchantments.corrupting.elestrike_desc=An elemental strike with a corrupting enchantment has a 4-20% chance (based on missing HP) to corrupt each enemy in range, except the primary target. +items.weapon.enchantments.corrupting.elestrike_desc=Un colpo elementale con un incantesimo corrompente ha una probabilità del 4-20% (basata sugli HP mancanti) di corrompere ogni nemico nel raggio d'azione, tranne il bersaglio principale. items.weapon.enchantments.elastic.name=%s dell'elasticità items.weapon.enchantments.elastic.desc=Le armi elastiche hanno la possibilità di spedire i nemici all'indietro per brevi distanze. -items.weapon.enchantments.elastic.elestrike_desc=An elemental strike with an elastic enchantment knocks all enemies in range back 4 tiles. +items.weapon.enchantments.elastic.elestrike_desc=Un colpo elementale con un incantesimo elastico respinge tutti i nemici nel raggio d'azione di 4 caselle. items.weapon.enchantments.grim.name=%s feroce items.weapon.enchantments.grim.desc=Questo potente incantamento possiede il potere di uccidere instantaneamente un nemico. L'effetto è tanto più probabile quanto più debole è il nemico. -items.weapon.enchantments.grim.elestrike_desc=An elemental strike with a grim enchantment has up to a 6-30% chance (based on missing HP) to kill each enemy in range, except the primary target. +items.weapon.enchantments.grim.elestrike_desc=Un colpo elementale con un incantesimo feroce ha fino al 6-30% di possibilità (in base agli HP mancanti) di uccidere ogni nemico nel raggio d'azione, tranne il bersaglio principale. items.weapon.enchantments.lucky.name=%s portafortuna items.weapon.enchantments.lucky.desc=Nemici uccisi con un'arma fortunata hanno la possibilità di lasciare del bottino aggiuntivo. -items.weapon.enchantments.lucky.elestrike_desc=An elemental strike with a lucky enchantment has a 10% chance to spawn loot under each enemy in range. This effect can only trigger once per enemy. +items.weapon.enchantments.lucky.elestrike_desc=Un colpo elementale con un incantesimo fortunato ha una probabilità del 10% di generare bottino sotto ogni nemico nel raggio d'azione. Questo effetto può attivarsi solo una volta per nemico. items.weapon.enchantments.projecting.name=%s prominente items.weapon.enchantments.projecting.desc=Con questo incantamento le armi da mischia acquisiranno portata extra. Le armi a distanza saranno in grado di penetrare i muri vicini. -items.weapon.enchantments.projecting.elestrike_desc=An elemental strike with a projecting enchantment deals 25% damage to each enemy in range, except the primary target. +items.weapon.enchantments.projecting.elestrike_desc=Un colpo elementale con un incantesimo proiettante infligge il 25% di danni a ogni nemico nel raggio d'azione, tranne il bersaglio principale. items.weapon.enchantments.shocking.name=%s fulminante items.weapon.enchantments.shocking.desc=L'elettricità scaturisce da un'arma fulminante, infliggendo danno extra a tutti i nemici vicini. -items.weapon.enchantments.shocking.elestrike_desc=An elemental strike with a shocking enchantment spreads electricity to every tile in range, which lasts 6 turns. +items.weapon.enchantments.shocking.elestrike_desc=Un colpo elementale con un incantesimo fulminante diffonde elettricità in ogni casella nel raggio d'azione, che dura 6 turni. items.weapon.enchantments.unstable.name=%s instabile items.weapon.enchantments.unstable.desc=Questo incantamento irradia energia caotica, assumendo la forma di un'incantamento diverso a ogni colpo. -items.weapon.enchantments.unstable.elestrike_desc=An elemental strike with an unstable enchantment applies a random enchantment effect to each enemy in range, except the primary target. +items.weapon.enchantments.unstable.elestrike_desc=Un colpo elementale con un incantesimo instabile applica un effetto di incantesimo casuale a ogni nemico nel raggio d'azione, eccetto il bersaglio principale. items.weapon.enchantments.vampiric.name=%s vampirica items.weapon.enchantments.vampiric.desc=Questo potente incantamento sottrae forza vitale dai nemici ad ogni colpo, incanalandola verso il portatore. L'effetto è più forte tanto quanto più bassa è la salute del portatore. -items.weapon.enchantments.vampiric.elestrike_desc=An elemental strike with a vampiric enchantment heals the Duelist for 2 HP for each enemy in range. +items.weapon.enchantments.vampiric.elestrike_desc=Un colpo elementale con un incantesimo vampirico cura la Duellante di 2 HP per ogni nemico nel raggio d'azione. ###melee weapons items.weapon.melee.assassinsblade.name=lama dell'assassino items.weapon.melee.assassinsblade.stats_desc=Quest'arma è più forte contro nemici ignari. -items.weapon.melee.assassinsblade.ability_name=sneak -items.weapon.melee.assassinsblade.ability_desc=The Duelist can _sneak_ while wielding an assassin's blade. This ability grants the Duelist 4 turns of invisibility, but costs 2 charges. +items.weapon.melee.assassinsblade.ability_name=intrufolati +items.weapon.melee.assassinsblade.ability_desc=La Duellante può _intrufolarsi_ mentre brandisce la lama di un assassino. Questa abilità garantisce alla Duellante 4 turni di invisibilità, ma costa 2 cariche. items.weapon.melee.assassinsblade.desc=Una piccola lama ondulata di ossidiana, difficile da usare malgrado la sua leggerezza, ma mortale se trova il bersaglio giusto. items.weapon.melee.battleaxe.name=Ascia da battaglia items.weapon.melee.battleaxe.stats_desc=Questa è un'arma piuttosto accurata. -items.weapon.melee.battleaxe.ability_name=heavy blow -items.weapon.melee.battleaxe.ability_desc=The Duelist can perform a _heavy blow_ with a battle axe. This strong but predictable attack has -75% accuracy, but deals +35% damage and applies vulnerable for 5 turns if it hits. Heavy blow can surprise attack. +items.weapon.melee.battleaxe.ability_name=colpo pesante +items.weapon.melee.battleaxe.ability_desc=La Duellante può eseguire un _colpo pesante_ con un'ascia da battaglia. Questo attacco forte ma prevedibile ha una precisione del -75%, ma infligge +35% di danno e applica vulnerabile per 5 turni se colpisce. Il colpo pesante può eseguire attacchi a sorpresa. items.weapon.melee.battleaxe.desc=L'enorme testa d'acciaio di questa ascia da battaglia porta un considerevole peso in coda a ogni ampio colpo. items.weapon.melee.crossbow.name=balestra items.weapon.melee.crossbow.stats_desc=Quest'arma accresce il danno dei dardi lanciati quando è equipaggiata e inoltre donerà il suo incantamento ad essi. -items.weapon.melee.crossbow.ability_name=charged shot -items.weapon.melee.crossbow.ability_desc=The Duelist can ready a _charged shot_ with a crossbow. This ability activates instantly and causes the next fired dart to always hit, apply on-hit effects in a 3x3 tile area, and last longer if it is tipped. +items.weapon.melee.crossbow.ability_name=colpo caricato +items.weapon.melee.crossbow.ability_desc=La Duellante può preparare un _colpo caricato_ con una balestra. Questa abilità si attiva istantaneamente e fa sì che il prossimo dardo sparato colpisca sempre, applichi effetti sul colpo in un'area di 3×3 caselle e duri più a lungo se imbevuto. items.weapon.melee.crossbow.desc=Un'arma piuttosto complessa che spara dardi ad una velocità straordinaria. Anche se non è progettata a tal fine, la pesante e robusta struttura della balestra la rende una rispettabile arma da mischia. -items.weapon.melee.crossbow$chargedshot.name=charged shot -items.weapon.melee.crossbow$chargedshot.desc=The Duelist is focusing power into her crossbow. The next dart she fires with it will always hit and apply tipped dart effects and the crossbow's enchantment in a 3x3 area. Tipped darts will also have one extra use when fired using a charged shot. The Duelist cannot use this ability to apply positive dart effects to herself. +items.weapon.melee.crossbow$chargedshot.name=colpo caricato +items.weapon.melee.crossbow$chargedshot.desc=La Duellante sta concentrando il potere nella sua balestra. Il prossimo dardo che scaglierà colpirà sempre e applicherà gli effetti del dardo imbevuto e l'incantesimo della balestra in un'area 3×3. I dardi imbevuti avranno anche un uso extra quando vengono sparati con un colpo caricato. La Duellante non può usare questa abilità per applicare effetti di freccette positivi a se stessa. items.weapon.melee.dagger.name=pugnale items.weapon.melee.dagger.stats_desc=Quest'arma è più forte contro nemici ignari. -items.weapon.melee.dagger.ability_name=sneak -items.weapon.melee.dagger.ability_desc=The Duelist can _sneak_ while wielding a dagger. This ability grants the Duelist 6 turns of invisibility, but costs 2 charges. +items.weapon.melee.dagger.ability_name=intrufolati +items.weapon.melee.dagger.ability_desc=La Duellante può _intrufolarsi_ mentre brandisce un pugnale. Questa abilità garantisce alla Duellante 6 turni di invisibilità, ma costa 2 cariche. items.weapon.melee.dagger.desc=Un semplice pugnale di ferro con un'impugnatura usurata in legno. items.weapon.melee.dirk.name=dirk items.weapon.melee.dirk.stats_desc=Quest'arma è più forte contro nemici ignari. -items.weapon.melee.dirk.ability_name=sneak -items.weapon.melee.dirk.ability_desc=The Duelist can _sneak_ while wielding a dirk. This ability grants the Duelist 5 turns of invisibility, but costs 2 charges. +items.weapon.melee.dirk.ability_name=intrufolati +items.weapon.melee.dirk.ability_desc=La Duellante può _intrufolarsi_ mentre brandisce un dirk. Questa abilità garantisce alla Duellante 5 turni di invisibilità, ma costa 2 cariche. items.weapon.melee.dirk.desc=Un lungo e penetrante pugnale, un po' di acciaio in più da conficcare negli avversari. items.weapon.melee.flail.name=mazzafrusto items.weapon.melee.flail.stats_desc=Questa è un'arma un po' lenta\nQuest'arma non può effettuare attacchi a sorpresa. -items.weapon.melee.flail.ability_name=spin -items.weapon.melee.flail.spin_warn=You can't spin the flail any more. -items.weapon.melee.flail.ability_desc=The Duelist can _spin_ a flail to build up power for a short time. Each turn the flail is spun it will deal +20% damage, to a max of 3 times. At 3 spins the flail is also guaranteed to hit. Starting to spin the flail costs 2 charges. +items.weapon.melee.flail.ability_name=roteare +items.weapon.melee.flail.spin_warn=Non puoi più far roteare il mazzafrusto. +items.weapon.melee.flail.ability_desc=La Duellante può far roteare un mazzafrusto per accumulare potenza per un breve periodo. Ogni turno in cui il flagello viene fatto roteare, infliggerà + 20% di danno, fino a un massimo di 3 volte. A 3 giri è anche garantito che il mazzafrusto colpisca. Iniziare a far roteare il mazzafrusto costa 2 cariche. items.weapon.melee.flail.desc=Una palla chiodata collegata all'impugnatura da una catena. Molto scomoda da maneggiare, ma devastante se assesta un solido colpo. -items.weapon.melee.flail$spinabilitytracker.name=spinning -items.weapon.melee.flail$spinabilitytracker.desc=The Duelist is spinning her flail, building damage for her next attack with it. Each spin takes one turn but increases damage by 20%%. At 60%% bonus damage, the flail is also guaranteed to hit.\n\nCurrent bonus damage: %1$d%%.\nTurns remaining: %2$s. +items.weapon.melee.flail$spinabilitytracker.name=roteare +items.weapon.melee.flail$spinabilitytracker.desc=La Duellante sta facendo roteare il suo mazzafrusto, accumulando danni per il suo prossimo attacco con esso. Ogni giro richiede un turno ma aumenta il danno di 20%%. Con 60%% danni bonus, è garantito che anche il flagello colpisca.\n\nDanni bonus attuali: %1$d%%.\nTurni rimasti: %2$s. items.weapon.melee.gauntlet.name=guanto di pietra items.weapon.melee.gauntlet.stats_desc=Questa è un'arma molto veloce. -items.weapon.melee.gauntlet.ability_name=combo strike -items.weapon.melee.gauntlet.ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and is instantaneous if the Duelist has already successfully attacked with melee or thrown weapons twice in the last 4 turns. +items.weapon.melee.gauntlet.ability_name=attacco combinato +items.weapon.melee.gauntlet.ability_desc=La Duellante può eseguire un _colpo combinato_ con un guanto di pietra. Questo attacco è garantito di colpire ed è istantaneo se la Duellante ha già attaccato con successo con armi da mischia o da lancio due volte negli ultimi 4 turni. items.weapon.melee.gauntlet.desc=Questo enorme guanto è fatto di un tessuto cremisi con al di sopra una pesante pietra magica. Il tessuto si stringe attorno a te, rendendo le spesse placche di pietra quasi una seconda pelle. Maneggiare un'arma così pesante richiede forza, ma aggiunge una potenza tremenda ai tuoi colpi. items.weapon.melee.glaive.name=falcione items.weapon.melee.glaive.stats_desc=Si tratta di un'arma piuttosto lenta.\nQuest'arma ha una portata extra. -items.weapon.melee.glaive.ability_name=spike -items.weapon.melee.glaive.ability_desc=The Duelist can use the tip of a glaive to _spike_ an enemy that is in range but not adjacent. This deals -33% damage, but knocks the enemy back and is guaranteed to hit. +items.weapon.melee.glaive.ability_name=arpione +items.weapon.melee.glaive.ability_desc=La Duellante può usare la punta di una falce per _arpionare_ un nemico che è nel raggio d'azione ma non adiacente. Questo infligge -33% di danni, ma respinge indietro il nemico ed è garantito che colpisca. items.weapon.melee.glaive.desc=Una massiccia arma inastata consistente in una lama di spada posta alla fine di un palo. items.weapon.melee.gloves.name=guanti borchiati items.weapon.melee.gloves.stats_desc=Questa è un'arma molto veloce. -items.weapon.melee.gloves.ability_name=combo strike -items.weapon.melee.gloves.ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and is instantaneous if the Duelist has already successfully attacked with melee or thrown weapons twice in the last 6 turns. +items.weapon.melee.gloves.ability_name=attacco combinato +items.weapon.melee.gloves.ability_desc=La Duellante può eseguire un _attacco combinato_ con guanti borchiati. Questo attacco è garantito di colpire ed è istantaneo se la Duellante ha già attaccato con successo con armi da mischia o da lancio due volte negli ultimi 6 turni. items.weapon.melee.gloves.desc=Questi guanti borchiati non offrono una vera e propria protezione, agiscono piuttosto come armi efficaci mantenendo le mani libere. items.weapon.melee.greataxe.name=grandascia items.weapon.melee.greataxe.stats_desc=Quest'arma è incredibilmente pesante. -items.weapon.melee.greataxe.ability_name=retribution -items.weapon.melee.greataxe.ability_desc=The Duelist can perform a _retribution_ attack with a greataxe if she is below 33% health. This devastating attack is guaranteed to hit and deals +35% damage. +items.weapon.melee.greataxe.ability_name=castigo +items.weapon.melee.greataxe.ability_desc=La Duellante può eseguire un attacco di _castigo_ con una grande ascia se ha meno del 33% di salute. Questo attacco devastante è garantito di colpire e infligge + 35% di danni. items.weapon.melee.greataxe.desc=Pensata per essere portata sopra la spalla, quest'ascia titanica è tanto potente quanto pesante. items.weapon.melee.greatshield.name=granscudo items.weapon.melee.greatshield.typical_stats_desc=Di solito quest'arma blocca 0-%d punti danno. Tale blocco aumenta con i miglioramenti. items.weapon.melee.greatshield.stats_desc=Quest'arma blocca 0-%d punti danno. Tale blocco aumenta con i miglioramenti. -items.weapon.melee.greatshield.ability_name=guard -items.weapon.melee.greatshield.ability_desc=The Duelist can _guard_ herself with a greatshield, completely negating the next physical or magical attack made against her within 4 turns. +items.weapon.melee.greatshield.ability_name=protezione +items.weapon.melee.greatshield.ability_desc=La Duellante si può _proteggere_ con un _Granscudo_, annullando completamente il prossimo attacco fisico o magico effettuato contro di lei entro 4 turni. items.weapon.melee.greatshield.desc=Più un muro mobile che uno scudo, questa gigantesca massa di metallo assiste nella difesa, ma non lascia molto spazio per attaccare. items.weapon.melee.greatsword.name=granspada -items.weapon.melee.greatsword.ability_name=fendere -items.weapon.melee.greatsword.ability_desc=The Duelist can _cleave_ an enemy with a greatsword. This deals +20% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free. +items.weapon.melee.greatsword.ability_name=fendente +items.weapon.melee.greatsword.ability_desc=La Duellante può _fendere_ un nemico con uno spadone. Questo infligge + 20% di danno ed è garantito di colpire. Se _fendente_ uccide un nemico, la Duellante può usare nuovamente _fendente_ entro 5 turni gratuitamente. items.weapon.melee.greatsword.desc=Quest'imponente lama infligge danni pesanti conferendo il suo peso a ogni colpo. items.weapon.melee.handaxe.name=accetta items.weapon.melee.handaxe.stats_desc=Questa è un'arma piuttosto accurata. -items.weapon.melee.handaxe.ability_name=heavy blow -items.weapon.melee.handaxe.ability_desc=The Duelist can perform a _heavy blow_ with a hand axe. This strong but predictable attack has -75% accuracy, but deals +45% damage and applies vulnerable for 5 turns if it hits. Heavy blow can surprise attack. +items.weapon.melee.handaxe.ability_name=colpo pesante +items.weapon.melee.handaxe.ability_desc=La Duellante può eseguire un _colpo pesante_ con un'accetta. Questo attacco forte ma prevedibile ha una precisione del -75%, ma infligge +45% di danni e rende vulnerabili per 5 turni se va a segno. Colpo pesante può attaccare a sorpresa. items.weapon.melee.handaxe.desc=Un'ascia leggera, comunemente usata per abbattere alberi. La larga lama funziona altrettanto bene contro gli avversari. items.weapon.melee.knuckles.name=tirapugni @@ -1590,14 +1590,14 @@ items.weapon.melee.knuckles.stats_desc=Questa è un'arma molto veloce. items.weapon.melee.knuckles.desc=Un pezzo di ferro modellato per calzare attorno alle nocche. Mantiene le mani libere, eppure permette attacchi migliori che a mani nude. items.weapon.melee.longsword.name=spadone -items.weapon.melee.longsword.ability_name=fendere -items.weapon.melee.longsword.ability_desc=The Duelist can _cleave_ an enemy with a longsword. This deals +23% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free. +items.weapon.melee.longsword.ability_name=fendente +items.weapon.melee.longsword.ability_desc=La Duellante può _fendere_ un nemico con una spada lunga. Questo infligge + 23% di danno ed è garantito di colpire. Se _fendente_ uccide un nemico, la Duellante può usare nuovamente _fendente_ entro 5 turni gratuitamente. items.weapon.melee.longsword.desc=La lunga lama d'acciaio affilata di quest'arma brilla in modo rassicurante, sebbene la sua dimensione la renda abbastanza pesante. items.weapon.melee.mace.name=mazza items.weapon.melee.mace.stats_desc=Questa è un'arma piuttosto accurata. -items.weapon.melee.mace.ability_name=heavy blow -items.weapon.melee.mace.ability_desc=The Duelist can perform a _heavy blow_ with a mace. This strong but predictable attack has -75% accuracy, but deals +40% damage and applies vulnerable for 5 turns if it hits. Heavy blow can surprise attack. +items.weapon.melee.mace.ability_name=colpo pesante +items.weapon.melee.mace.ability_desc=La Duellante può eseguire un _colpo pesante_ con una mazza. Questo attacco forte ma prevedibile ha una precisione del -75%, ma infligge +40% di danni e rende vulnerabili per 5 turni se va a segno. Colpo pesante può attaccare a sorpresa. items.weapon.melee.mace.desc=L'ampia testa di ferro di quest'arma infligge danni sostanziali. items.weapon.melee.magesstaff.name=bastone del mago @@ -1620,98 +1620,98 @@ items.weapon.melee.magesstaff.no_wand=Il bastone attualmente non ha magia al suo items.weapon.melee.magesstaff.has_wand=Il bastone è attualmente instillato con un _%s._ items.weapon.melee.magesstaff.cursed_wand=Questo bastone è maledetto, rendendo la sua magia disordinata e casuale. -items.weapon.melee.meleeweapon.ac_ability=ABILITY +items.weapon.melee.meleeweapon.ac_ability=ABILITÀ items.weapon.melee.meleeweapon.stats_known=Quest'arma da mischia di _categoria %1$d_ infligge _%2$d-%3$d danni_ e richiede _%4$d punti forza_ per essere usata correttamente. items.weapon.melee.meleeweapon.stats_unknown=Generalmente quest'arma da mischia di _categoria %1$d_ infligge _%2$d-%3$d danni_ e richiede _%4$d punti forza_ per essere usata correttamente. items.weapon.melee.meleeweapon.probably_too_heavy=Probabilmente quest'arma è troppo pesante per te. items.weapon.melee.meleeweapon.stats_desc= -items.weapon.melee.meleeweapon.ability_need_equip=You must equip that weapon to use its ability. -items.weapon.melee.meleeweapon.ability_low_str=You aren't strong enough to use this weapon's ability. -items.weapon.melee.meleeweapon.ability_no_charge=You don't have enough energy to use that ability. -items.weapon.melee.meleeweapon.ability_cant_use=You can't use that ability right now. -items.weapon.melee.meleeweapon.ability_no_target=There is no target there. -items.weapon.melee.meleeweapon.ability_bad_position=That target can't be reached. -items.weapon.melee.meleeweapon.prompt=Select a Target -items.weapon.melee.meleeweapon.swap=Swap Weapons -items.weapon.melee.meleeweapon.swap_full=You can't do that with a full inventory. +items.weapon.melee.meleeweapon.ability_need_equip=Devi equipaggiare quell'arma per usare la sua abilità. +items.weapon.melee.meleeweapon.ability_low_str=Non sei abbastanza forte per usare l'abilità di quest'arma. +items.weapon.melee.meleeweapon.ability_no_charge=Non hai abbastanza energia per usare quell'abilità. +items.weapon.melee.meleeweapon.ability_cant_use=Non puoi usare quell'abilità al momento. +items.weapon.melee.meleeweapon.ability_no_target=Non c'è un bersaglio là. +items.weapon.melee.meleeweapon.ability_bad_position=Quel bersaglio non può essere raggiunto. +items.weapon.melee.meleeweapon.prompt=Seleziona un Bersaglio +items.weapon.melee.meleeweapon.swap=Scambia Armi +items.weapon.melee.meleeweapon.swap_full=Non puoi farlo con un inventario pieno. items.weapon.melee.shortsword.name=spada corta -items.weapon.melee.shortsword.ability_name=fendere -items.weapon.melee.shortsword.ability_desc=The Duelist can _cleave_ an enemy with a shortsword. This deals +30% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free. +items.weapon.melee.shortsword.ability_name=fendente +items.weapon.melee.shortsword.ability_desc=La Duellante può _fendere_ un nemico con una spada corta. Questo infligge + 30% di danno ed è garantito di colpire. Se _fendente_ uccide un nemico, la Duellante può usare nuovamente _fendente_ entro 5 turni gratuitamente. items.weapon.melee.shortsword.desc=Una spada piuttosto corta, solo qualche pollice più lunga di un pugnale. items.weapon.melee.quarterstaff.name=asta di legno items.weapon.melee.quarterstaff.stats_desc=Quest'arma blocca 0-2 danni -items.weapon.melee.quarterstaff.ability_name=defensive stance -items.weapon.melee.quarterstaff.ability_desc=The Duelist can assume a _defensive stance_ with a quarterstaff. This stance doubles her evasion for 6 turns and takes no time to activate, but costs two charges. +items.weapon.melee.quarterstaff.ability_name=posizione difensiva +items.weapon.melee.quarterstaff.ability_desc=La Duellante può assumere una _posizione difensiva_ con un'asta di legno. Questa posizione raddoppia la sua evasione per 6 turni e non richiede tempo per attivarsi, ma costa due cariche. items.weapon.melee.quarterstaff.desc=Un bastone di legno duro, le sue estremità sono ferrate. -items.weapon.melee.quarterstaff$defensivestance.name=defensive stance -items.weapon.melee.quarterstaff$defensivestance.desc=The Duelist is using her quarterstaff to deflect incoming blows and projectiles. As long as she is in this stance, her evasion against all attacks is doubled.\n\nTurns remaining: %s. +items.weapon.melee.quarterstaff$defensivestance.name=posizione difensiva +items.weapon.melee.quarterstaff$defensivestance.desc=La Duellante sta usando la sua asta di legno per deviare colpi e proiettili in arrivo. Finché è in questa posizione, la sua evasione contro tutti gli attacchi è raddoppiata.\n\nTurni rimanenti: %s. -items.weapon.melee.rapier.name=rapier -items.weapon.melee.rapier.stats_desc=This weapon blocks 0-1 damage. -items.weapon.melee.rapier.ability_name=lunge -items.weapon.melee.rapier.ability_desc=The Duelist can _lunge_ with a rapier at an enemy 1 tile away. This moves toward the enemy, deals +67% damage, and is guaranteed to hit. -items.weapon.melee.rapier.desc=A slim straight sword that offers some protection in exchange for less slashing power. +items.weapon.melee.rapier.name=stocco +items.weapon.melee.rapier.stats_desc=Questa arma blocca 0-1 danni. +items.weapon.melee.rapier.ability_name=affondo +items.weapon.melee.rapier.ability_desc=La Duellante può effettuare un _affondo_ con uno _stocco_ contro un nemico a 1 casella di distanza. Questo la sposta verso il nemico, infligge +67% di danno ed è garantito di colpire. +items.weapon.melee.rapier.desc=Una sottile spada dritta che offre una certa protezione in cambio di una minore potenza tagliente. items.weapon.melee.roundshield.name=scudo tondo items.weapon.melee.roundshield.typical_stats_desc=Di solito quest'arma blocca 0-%d punti danno. Tale blocco aumenta con i miglioramenti. items.weapon.melee.roundshield.stats_desc=Quest'arma blocca 0-%d punti danno. Tale blocco aumenta con i miglioramenti. -items.weapon.melee.roundshield.ability_name=guard -items.weapon.melee.roundshield.ability_desc=The Duelist can _guard_ herself with a round shield, completely negating the next physical or magical attack made against her within 5 turns. +items.weapon.melee.roundshield.ability_name=protezione +items.weapon.melee.roundshield.ability_desc=La Duellante si può _proteggere_ con uno scudo tondo, annullando completamente il prossimo attacco fisico o magico effettuato contro di lei entro 5 turni. items.weapon.melee.roundshield.desc=Questo largo scudo blocca in modo efficace gli attacchi e si rivela un'arma decente in caso di necessità. -items.weapon.melee.roundshield$guardtracker.name=guarding -items.weapon.melee.roundshield$guardtracker.guarded=guarded -items.weapon.melee.roundshield$guardtracker.desc=The Duelist has readied her shield in anticipation of an incoming attack. The next physical or magical attack made against her will be completely negated.\n\nTurns remaining: %s. +items.weapon.melee.roundshield$guardtracker.name=proteggendo +items.weapon.melee.roundshield$guardtracker.guarded=in protezione +items.weapon.melee.roundshield$guardtracker.desc=La Duellante ha preparato il suo scudo in previsione di un attacco in arrivo. Il prossimo attacco fisico o magico effettuato contro di lei sarà completamente annullato.\n\nTurni rimasti: %s. items.weapon.melee.runicblade.name=lama runica items.weapon.melee.runicblade.stats_desc=Quest'arma trae maggior beneficio dai miglioramenti. -items.weapon.melee.runicblade.ability_name=runic slash -items.weapon.melee.runicblade.ability_desc=The Duelist can perform a _runic slash_ with a runic blade. This attack is guaranteed to hit and has +200% enchantment power. +items.weapon.melee.runicblade.ability_name=fendente runico +items.weapon.melee.runicblade.ability_desc=La Duellante può eseguire un _fendente runico_ con una lama runica. Questo attacco è garantito di colpire e ha + 200% alla potenza dell'incantesimo. items.weapon.melee.runicblade.desc=Una misteriosa arma proveniente da una terra lontana, dalla lama di un blu vivace. items.weapon.melee.sai.name=sai items.weapon.melee.sai.stats_desc=Questa è un'arma molto veloce. -items.weapon.melee.sai.ability_name=combo strike -items.weapon.melee.sai.ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and is instantaneous if the Duelist has already successfully attacked with melee or thrown weapons twice in the last 5 turns. +items.weapon.melee.sai.ability_name=attacco combinato +items.weapon.melee.sai.ability_desc=La Duellante può eseguire un _colpo combinato_ con un sai. Questo attacco è garantito di colpire ed è istantaneo se la Duellante ha già attaccato con successo con armi da mischia o da lancio due volte negli ultimi 5 turni. items.weapon.melee.sai.desc=Due lame sottili pensate per essere impugnate una per mano. Eccellenti per affettare i nemici con veloci fendenti. items.weapon.melee.scimitar.name=scimitarra items.weapon.melee.scimitar.stats_desc=Questa è un'arma piuttosto veloce. -items.weapon.melee.scimitar.ability_name=sword dance -items.weapon.melee.scimitar.ability_desc=The Duelist can perform a _sword dance_ with a scimitar. This stance grants the Duelist +60% attack speed and -33% accuracy for 6 turns, takes no time to activate, and costs two charges. +items.weapon.melee.scimitar.ability_name=danza della spada +items.weapon.melee.scimitar.ability_desc=La Duellante può eseguire una _danza della spada_ con una scimitarra. Questa posizione garantisce alla Duellante +60% di velocità d'attacco e -33% di precisione per 6 turni, non richiede tempo per l'attivazione e costa due cariche. items.weapon.melee.scimitar.desc=Una lama curva e spessa. La sua forma permette attacchi più veloci, sebbene poco potenti. -items.weapon.melee.scimitar$sworddance.name=sword dance -items.weapon.melee.scimitar$sworddance.desc=The Duelist is making quick momentum based strikes with her weapon, in a sort of dance. While this stance is active, she attacks 60%% faster (enough to attack exactly twice a turn with a scimiar), but suffers -33%% accuracy.\n\nTurns remaining: %s. +items.weapon.melee.scimitar$sworddance.name=danza della spada +items.weapon.melee.scimitar$sworddance.desc=La Duellante sta effettuando rapidi colpi basati sullo slancio con la sua arma, in una sorta di danza. Mentre questa posizione è attiva, attacca 60%% più velocemente (abbastanza per attaccare esattamente due volte per turno con una scimitarra), ma subisce -33%% di precisione.\n\nTurni rimasti: %s. items.weapon.melee.spear.name=lancia items.weapon.melee.spear.stats_desc=Si tratta di un'arma piuttosto lenta.\nQuest'arma ha una portata extra. -items.weapon.melee.spear.ability_name=spike -items.weapon.melee.spear.ability_desc=The Duelist can use the tip of a spear to _spike_ an enemy that is in range but not adjacent. This deals -25% damage, but knocks the enemy back and is guaranteed to hit. +items.weapon.melee.spear.ability_name=arpione +items.weapon.melee.spear.ability_desc=La Duellante può usare la punta di una lancia per _arpionare_ un nemico che è raggiungibile ma non adiacente. Questo infligge -25% di danni, ma respinge indietro il nemico ed è garantito che colpisca. items.weapon.melee.spear.desc=Una sottile barra di legno ricoperta in punta con un ferro affilato. items.weapon.melee.sword.name=spada -items.weapon.melee.sword.ability_name=fendere -items.weapon.melee.sword.ability_desc=The Duelist can _cleave_ an enemy with a sword. This deals +27% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free. +items.weapon.melee.sword.ability_name=fendente +items.weapon.melee.sword.ability_desc=La Duellante può _fendere_ un nemico con una spada. Questo infligge + 27% di danno ed è garantito per colpire. Se _fendente_ uccide un nemico, la Duellante può usare nuovamente _fendente_ entro 5 turni gratuitamente. items.weapon.melee.sword.desc=Una spada graziosamente bilanciata. Non troppo larga, ma comunque significativamente più lunga di una spada corta. -items.weapon.melee.sword$cleavetracker.name=fendere -items.weapon.melee.sword$cleavetracker.desc=The Duelist is ready to follow up on her previous cleave. The next use of cleave will not cost any weapon ability charge.\n\nTurns remaining: %s. +items.weapon.melee.sword$cleavetracker.name=fendente +items.weapon.melee.sword$cleavetracker.desc=La Duellante è pronta a dare seguito al suo precedente fendente. Il prossimo utilizzo di fendente non costerà nessuna carica per l'abilità dell'arma.\n\nTurni rimasti: %s. items.weapon.melee.warhammer.name=martello da guerra items.weapon.melee.warhammer.stats_desc=Questa è un'arma piuttosto accurata. -items.weapon.melee.warhammer.ability_name=heavy blow -items.weapon.melee.warhammer.ability_desc=The Duelist can perform a _heavy blow_ with a war hammer. This strong but predictable attack has -75% accuracy, but deals +30% damage and applies vulnerable for 5 turns if it hits. Heavy blow can surprise attack. +items.weapon.melee.warhammer.ability_name=colpo pesante +items.weapon.melee.warhammer.ability_desc=La Duellante può eseguire un _colpo pesante_ con un martello da guerra. Questo attacco potente ma prevedibile ha una precisione del -75%, ma infligge +30% di danno e si applica vulnerabile per 5 turni se colpisce. Il colpo pesante può attaccare a sorpresa. items.weapon.melee.warhammer.desc=Poche creature possono resistere al devastante colpo di questa imponente massa di piombo e acciaio, ma richiede grande forza per poterlo usare efficacemente. items.weapon.melee.whip.name=frusta items.weapon.melee.whip.stats_desc=Quest'arma ha una portata straordinaria. -items.weapon.melee.whip.ability_name=lash -items.weapon.melee.whip.ability_desc=The Duelist can _lash_ all enemies around her with a whip. This ability performs a normal attack against all enemies currently within attack range. +items.weapon.melee.whip.ability_name=frustata +items.weapon.melee.whip.ability_desc=La Duellante può frustare tutti i nemici attorno a sé con una frusta. Questa abilità esegue un normale attacco contro tutti i nemici attualmente entro il raggio di attacco. items.weapon.melee.whip.desc=Sebbene la corda spinata posta alla fine di quest'arma infligga poco danno, la sua portata è impareggiabile. items.weapon.melee.wornshortsword.name=spada corta logora -items.weapon.melee.wornshortsword.ability_name=fendere -items.weapon.melee.wornshortsword.ability_desc=The Duelist can _cleave_ an enemy with a worn shortsword. This deals +33% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free. +items.weapon.melee.wornshortsword.ability_name=fendente +items.weapon.melee.wornshortsword.ability_desc=La Duellante può _fendere_ un nemico con una spada corta consumata. Questo infligge + 33% di danno ed è garantito di colpire. Se il fendente uccide un nemico, la Duellante può usare nuovamente fendente entro 5 turni gratuitamente. items.weapon.melee.wornshortsword.desc=Una spada piuttosto corta, logorata dall'uso pesante. È sia più debole che più leggera di una spada corta regolare. @@ -1822,8 +1822,8 @@ items.weapon.missiles.throwingknife.desc=Questi coltelli leggeri sono bilanciati items.weapon.missiles.throwingspear.name=lancia eiettabile items.weapon.missiles.throwingspear.desc=Queste lance leggere possiedono una struttura snella, evidentemente progettate per essere lanciate, non spinte. -items.weapon.missiles.throwingspike.name=throwing spike -items.weapon.missiles.throwingspike.desc=These pointed shafts of metal are meant to be thrown into distant enemies. While they aren't very strong, their simple all-metal construction makes them reasonably durable. +items.weapon.missiles.throwingspike.name=punte da lancio +items.weapon.missiles.throwingspike.desc=Queste aste appuntite di metallo sono pensate per essere lanciate contro nemici lontani. Sebbene non siano molto forti, la loro semplice costruzione interamente in metallo li rende ragionevolmente durevoli. items.weapon.missiles.throwingstone.name=pietra da lancio items.weapon.missiles.throwingstone.desc=Queste pietre sono state levigate per renderle in grado di essere lanciate con più potenza rispetto a una pietra comune. Nonostante ciò, non sono comunque armi molto affidabili. @@ -1939,12 +1939,12 @@ items.item.curse=maledizione items.kindofmisc.unequip_title=Rimuovi un oggetto items.kindofmisc.unequip_message=Devi disequipaggiare uno di questi oggetti prima. Seleziona un oggetto da scambiare -items.kindofweapon.swift_equip=You swiftly equip your weapon. +items.kindofweapon.swift_equip=Equipaggi rapidamente la tua arma. items.kindofweapon.equip_cursed=La tua presa si stringe involontariamente attorno all'arma. -items.kindofweapon.which_equip_msg=Which weapon slot would you like to equip this item to?\n\nThe Champion directly attacks with her primary weapon, but can use the ability of either weapon. Both weapons have their own charge count.\n\nThe Champion can also swap her primary and secondary weapon instantly. -items.kindofweapon.which_equip_primary=Primary (%s) -items.kindofweapon.which_equip_secondary=Secondary (%s) -items.kindofweapon.empty=empty +items.kindofweapon.which_equip_msg=A quale slot arma vuoi equipaggiare questo oggetto?\n\nLa Campionessa attacca direttamente con la sua arma principale, ma può usare l'abilità di entrambe le armi. Entrambe le armi hanno il proprio numero di cariche.\n\nLa Campionessa può anche scambiare istantaneamente la sua arma primaria e secondaria. +items.kindofweapon.which_equip_primary=Primario (%s) +items.kindofweapon.which_equip_secondary=Secondario (%s) +items.kindofweapon.empty=vuoto items.kingscrown.name=Corona del Re dei Nani items.kingscrown.ac_wear=INDOSSA diff --git a/core/src/main/assets/messages/items/items_ko.properties b/core/src/main/assets/messages/items/items_ko.properties index d86d9006d..d5f5797b2 100644 --- a/core/src/main/assets/messages/items/items_ko.properties +++ b/core/src/main/assets/messages/items/items_ko.properties @@ -109,8 +109,8 @@ items.armor.classarmor.transfer_complete=영웅의 방어구가 전승되었다! items.armor.clotharmor.name=천 갑옷 items.armor.clotharmor.desc=이 가벼운 갑옷은 기본적인 보호를 제공합니다. -items.armor.duelistarmor.name=hero's breastplate -items.armor.duelistarmor.desc=While wearing this plate armor and cape, the Duelist can perform a special ability. +items.armor.duelistarmor.name=영웅의 흉갑 +items.armor.duelistarmor.desc=이 판금 갑옷과 망토를 착용하고 있으면, 결투자는 특별한 능력을 발휘할 수 있습니다. items.armor.huntressarmor.name=영웅의 망토 items.armor.huntressarmor.no_enemies=시야 내에 적이 없습니다. @@ -129,13 +129,13 @@ items.armor.platearmor.name=판금 갑옷 items.armor.platearmor.desc=거대한 철판들이 이어져 갑옷으로 만들어졌습니다. 이 갑옷의 엄청난 무게를 견딜 수 있는 모험가들에게 다른 갑옷과는 비교할 수도 없는 방어력을 제공해 줍니다. items.armor.roguearmor.name=영웅의 의복 -items.armor.roguearmor.desc=While wearing this dark garb, the Rogue can perform a special ability. +items.armor.roguearmor.desc=이 어두운 의복을 입은 도적은 특별한 능력을 사용할 수 있습니다. items.armor.scalearmor.name=미늘 갑옷 items.armor.scalearmor.desc=강철 미늘들이 가죽 조끼에 엮여져 유연하지만 견고한 갑옷을 만들었습니다. -items.armor.warriorarmor.name=hero's platemail -items.armor.warriorarmor.desc=While wearing this heavy plated armor, the Warrior can perform a special ability. +items.armor.warriorarmor.name=영웅의 판금 갑옷 +items.armor.warriorarmor.desc=이 무거운 갑옷을 입은 전사는 특별한 능력을 발휘할 수 있습니다. @@ -145,9 +145,9 @@ items.artifacts.alchemiststoolkit.ac_brew=제조 items.artifacts.alchemiststoolkit.ac_energize=에너지 전환 items.artifacts.alchemiststoolkit.not_ready=당신의 도구 상자는 아직 준비되지 않았다. items.artifacts.alchemiststoolkit.cursed=당신의 저주받은 도구 상자가 당신이 연금술을 하는 것을 막고 있다! -items.artifacts.alchemiststoolkit.need_energy=You need at least 6 energy for that. -items.artifacts.alchemiststoolkit.energize_desc=Every 6 energy crystals will give the toolkit enough energy to gain a level, which increases the rate that the toolkit generates energy over time, and how quickly it warms up.\n\nHow much energy would you like to use? -items.artifacts.alchemiststoolkit.energize_1=6 energy: +1 level +items.artifacts.alchemiststoolkit.need_energy=적어도 6의 에너지가 필요하다. +items.artifacts.alchemiststoolkit.energize_desc=에너지 결정 6개마다 도구 상자가 한 단계씩 강화되며, 강화 수준에 따라 에너지 생성 속도와 사용 준비 속도가 빨라집니다.\n\n얼마나 많은 에너지를 사용하시겠습니까? +items.artifacts.alchemiststoolkit.energize_1=6에너지: +1레벨 items.artifacts.alchemiststoolkit.energize_all=%1$d에너지: +%2$d레벨 items.artifacts.alchemiststoolkit.desc=이 도구 상자는 이동 중에도 연금술을 할 수 있도록 작은 혼합 병과 함께 다양한 시약 병을 담고 있습니다. 옆에 달려 있는 유리병에는 연금술 에너지 수정이 액체의 형태로 담겨 있는 것처럼 보입니다. items.artifacts.alchemiststoolkit.desc_cursed=저주받은 도구 상자는 스스로 당신의 옆에 묶여 있으며, 당신이 연금술을 사용하는 것을 거부한다. @@ -398,7 +398,7 @@ items.artifacts.sandalsofnature.desc_3=식물이 더 자라나 나무껍질로 items.artifacts.sandalsofnature.desc_4=이제 식물이 완전히 자라나서 견고한 경갑 한 쌍의 모양이 되었습니다. 이 견갑은 매우 단단한 나무처럼 짙은 갈색을 띄고 있습니다. items.artifacts.sandalsofnature.desc_hint=이 유물을 착용하는 동안 자연과 더 친화됨을 느낍니다. items.artifacts.sandalsofnature.desc_cursed=저주받은 샌들은 자연과의 교감을 방해합니다. -items.artifacts.sandalsofnature.desc_ability=The footwear ripples with the color of the last seed you fed them. They can briefly root into the ground and produce that plant's effect anywhere in a 3 tile radius.\nSeed: _%s_\nCharge needed: _%d%%_ +items.artifacts.sandalsofnature.desc_ability=신발이 마지막으로 삼킨 씨앗의 빛깔을 띄며 요동칩니다. 일시적으로 신발이 뿌리를 내려 3칸 거리 이내의 원하는 지점에 해당 식물의 효과를 발동할 수 있습니다.\n발동할 식물 효과: _%s_\n필요 충전량: _%d%%_ items.artifacts.sandalsofnature.desc_seeds=당신은 지금까지 %d 씨앗을 먹였습니다. items.artifacts.talismanofforesight.name=예지의 부적 @@ -842,9 +842,9 @@ items.quest.metalshard.desc=DM-300이 파괴될 때 그것으로부터 떨어져 items.quest.pickaxe.name=곡괭이 items.quest.pickaxe.ac_mine=채굴한다 items.quest.pickaxe.no_vein=당신 근처에는 어두운 금 광맥이 없다. -items.quest.pickaxe.ability_name=pierce -items.quest.pickaxe.ability_desc=The Duelist can _pierce_ an enemy with a pickaxe. This is guaranteed to hit, applies vulnerable for 3 turns, and deals double damage to enemies with rigid skin. -items.quest.pickaxe.desc=This is a sturdy and heavy tool for breaking rocks. It can probably be used as a weapon in a pinch. +items.quest.pickaxe.ability_name=꿰뚫기 +items.quest.pickaxe.ability_desc=곡괭이를 든 결투자는 적을 _꿰뚫을_ 수 있습니다. 이 공격은 반드시 명중하고, 적에게 3턴의 취약을 부여하며, 단단한 피부를 가진 적에게는 2배의 피해를 입힙니다. +items.quest.pickaxe.desc=돌을 깨부수는 데 특화된 무겁지만 튼튼한 도구입니다. 절실한 상황에서는 무기로 쓸 수도 있어 보입니다. items.quest.ratskull.name=거대한 생쥐 두개골 items.quest.ratskull.desc=놀랍도록 커다란 생쥐 두개골입니다. 벽에 걸어둘 수만 있다면 멋진 사냥 기념물이 될 것 같습니다. @@ -880,7 +880,7 @@ items.rings.ringofaccuracy.desc=이 반지는 착용자의 집중력을 향상 items.rings.ringofarcana.name=신비의 반지 items.rings.ringofarcana.stats=이 반지를 장착했을 때, 무기의 마법과 방어구 상형문자의 효과를 _%s%%_ 만큼 증폭시킵니다. items.rings.ringofarcana.typical_stats=이 반지를 장착했을 때, 무기의 마법과 방어구 상형문자의 효과를 _%s%%_ 만큼 증폭시킵니다. -items.rings.ringofarcana.desc=This ring enhances magical enchantments on weapons and glyphs on armor, including curses! It first increases activation chance, and then increases the strength of the effect once activation chance is 100%. A cursed ring will instead weaken enchantments, glyphs, and curses. +items.rings.ringofarcana.desc=이 반지는 무기에 부여된 마법과 방어구의 상형문자, 그리고 저주의 마법 속성을 증폭시킵니다! 마법의 발동 확률이 우선적으로 증가하며, 반드시 발동하는 마법은 그 위력이 증가합니다. 저주받은 반지는 반대로 마법과 상형문자, 저주를 약화시킵니다. items.rings.ringofelements.name=원소의 반지 items.rings.ringofelements.stats=이 반지를 장착했을 때, 이 반지는 원소에 대한 저항을 _%s%%_ 만큼 제공합니다. @@ -888,9 +888,9 @@ items.rings.ringofelements.typical_stats=이 반지를 장착했을 때, 이 반 items.rings.ringofelements.desc=이 반지는 착용자에게 대부분의 원소 및 마법 효과에 대한 저항을 제공하여, 그러한 효과의 피해와 디버프의 지속 시간을 감소시킵니다. 저주받은 반지는 반대의 효과를 줍니다. items.rings.ringofenergy.name=충전의 반지 -items.rings.ringofenergy.stats=When worn, this ring will increase wand, artifact, and heroic armor charge speed by _%s%%._ -items.rings.ringofenergy.typical_stats=When worn, this ring will typically increase wand, artifact, and heroic armor charge speed by _%s%%._ -items.rings.ringofenergy.desc=Your magical equipment will recharge more quickly in the arcane field that radiates from this ring. A cursed ring will instead slow recharge. +items.rings.ringofenergy.stats=이 반지를 착용하면 착용자의 마법 막대와 유물, 그리고 영웅의 갑옷 충전 속도가 _%s%%_만큼 늘어납니다. +items.rings.ringofenergy.typical_stats=보통 이 반지를 착용하면 마법 막대와 유물, 그리고 영웅의 갑옷 충전 속도가 _%s%%_만큼 늘어납니다. +items.rings.ringofenergy.desc=이 반지는 비전력을 발하여 당신이 가진 모든 마법 장비의 충전을 가속합니다. 저주받은 반지는 반대로 충전 속도를 늦춥니다. items.rings.ringofevasion.name=회피의 반지 items.rings.ringofevasion.stats=이 반지를 장착했을 때, 당신의 회피가 _%s%%_ 만큼 증가할 것입니다. @@ -900,11 +900,11 @@ items.rings.ringofevasion.desc=이 반지는 착용자의 반사신경을 강화 items.rings.ringofforce.name=완력의 반지 items.rings.ringofforce.stats=현재 힘에 따라 맨손인 상태에서 이 반지는 _%1$d-%2$d 의 피해_를 입힐 수 있습니다. 무기를 장착한 상태에서는 이 반지가 _%3$d_의 피해를 증가시킬 것입니다. items.rings.ringofforce.typical_stats=이 반지는 맨손인 상태에서 현재 힘에 따라 일반적으로 _%1$d-%2$d 의 피해_를 입힐 수 있습니다. 무기를 장착한 상태에서는 이 반지가 일반적으로 _%3$d_의 피해를 증가시킬 것입니다. -items.rings.ringofforce.ability_name=brawler's stance -items.rings.ringofforce.ability_desc=The Duelist can adopt a _brawler's stance_ with a ring of force. While in this stance the Duelist's regular attacks will use her ring of force even with a weapon equipped. The ring will also inherit the weapon's enchantment and augmentation. Each regular attack in this stance consumes 1/4 of a weapon charge. +items.rings.ringofforce.ability_name=싸움꾼의 자세 +items.rings.ringofforce.ability_desc=완력의 반지를 착용한 결투자는 _싸움꾼의 자세_를 취할 수 있습니다. 자세를 취한 동안 공격하면 무기를 착용하고 있더라도 완력의 반지의 맨손 공격 피해를 줍니다. 또한 무기의 마법과 증강 효과를 복사합니다. 자세를 취한 상태에서 공격할 때마다 무기 충전량의 1/4를 소모합니다. items.rings.ringofforce.desc=이 반지는 착용자의 근접 공격을 강화시킵니다. 이 반지가 주는 완력은 무기를 들때 비교적 덜하지만, 무기를 들지 않고 공격하면 더 강한 피해를 줄 수 있습니다. 저주받은 반지는 착용자의 공격력을 약화시킵니다. -items.rings.ringofforce$brawlersstance.name=brawler's stance -items.rings.ringofforce$brawlersstance.desc=While in this stance the Duelist's regular attacks will use an equipped ring of force even when she has a weapon equipped. The attack will still use the weapon's augmentation and enchantment however.\n\nEach regular attack in this stance consumes 1/4 of a weapon charge. You currently have enough charge for %d attacks.\n\nThis stance can be toggled on or off by using a ring of force. +items.rings.ringofforce$brawlersstance.name=싸움꾼의 자세 +items.rings.ringofforce$brawlersstance.desc=싸움꾼의 자세를 취한 결투자는 무기를 착용하고 있더라도 완력의 반지를 공격에 사용하게 됩니다. 하지만 공격은 여전히 무기에 부여된 마법과 증강 효과의 영향을 받을 것입니다.\n\n싸움꾼의 자세 중에는 일반 공격을 할 때마다 무기 충전량의 1/4를 사용하며, 앞으로 %d번의 공격을 할 수 있는 충전량이 남아 있습니다.\n\n완력의 반지를 사용하여 싸움꾼의 자세를 취하거나 해제할 수 있습니다. items.rings.ringoffuror.name=분노의 반지 items.rings.ringoffuror.stats=이 반지를 장착했을 때, 당신의 공격 속도가 _%s%%_ 만큼 증가합니다. @@ -1085,7 +1085,7 @@ items.scrolls.exotic.scrollofmysticalenergy.name=신비한 에너지의 주문 items.scrolls.exotic.scrollofmysticalenergy.desc=이 주문서에 담겨 있는 그대로의 마력은 풀려날 때 사용자의 유물을 서서히 충전시킵니다. items.scrolls.exotic.scrollofpassage.name=통로의 주문서 -items.scrolls.exotic.scrollofpassage.desc=The spell on this parchment instantly transports the reader to the nearest region first floor above them. Very handy for quickly getting to a shop. +items.scrolls.exotic.scrollofpassage.desc=이 주문서는 사용자를 해당 지역의 첫번째 층 입구로 순간이동시킵니다. 상점으로 빠르게 이동하는 데 안성맞춤입니다. items.scrolls.exotic.scrollofprismaticimage.name=프리즈마 거울상의 주문서 items.scrolls.exotic.scrollofprismaticimage.desc=이 주문서에는 사용자를 닮은 다채로운 환영을 소환하는 마법이 담겨 있습니다. 프리즈마 거울상은 사용자와 비슷한 방어력, 그리고 낮은 체력과 공격력을 가지고 사용자의 약한 분신처럼 행동합니다.\n\n프리즈마 거울상은 적이 나타날 경우 스스로를 드러내, 사용자를 지키려 할 것입니다.\n\n만약 프리즈마 거울상이 이미 존재한다면, 이 주문서는 그것의 체력을 완전히 회복시킬 것입니다. @@ -1406,15 +1406,15 @@ items.weapon.curses.annoying.msg_11=난 싸우고 싶지 않아, 원래 난 나 items.weapon.curses.annoying.msg_12=자만심은 느리지만 교활한 암살자라는 것을 항상 명심하게나. items.weapon.curses.annoying.msg_13=모든 너 기지 다 내꺼다요! items.weapon.curses.annoying.desc=짜증나는 무기는 말을 할 수 있습니다만 너무 시끄럽습니다. 이 소리는 원치 않게 적들의 주의를 끌 수 도 있습니다. -items.weapon.curses.annoying.elestrike_desc=An elemental strike with an annoying curse has a 20% chance to amok each enemy in range for 5 turns. +items.weapon.curses.annoying.elestrike_desc=짜증나는 저주가 부여된 원소 해방은 범위 내에 있는 적에게 5턴의 광란을 각각 20% 확률로 부여할 것입니다. items.weapon.curses.dazzling.name=눈부신 %s items.weapon.curses.dazzling.desc=눈부신 무기는 가끔씩 눈부신 섬광을 발하여 무기를 바라본 모든 대상을 실명시킵니다. -items.weapon.curses.dazzling.elestrike_desc=An elemental strike with a dazzling curse has a 50% chance to blind each enemy in range for 5 turns. +items.weapon.curses.dazzling.elestrike_desc=눈부신 저주가 부여된 원소 해방은 범위 내에 있는 적에게 5턴의 실명을 각각 50% 확률로 부여할 것입니다. items.weapon.curses.displacing.name=변위의 %s items.weapon.curses.displacing.desc=변위의 무기는 혼돈스러운 공간이동 마법이 깃들어 있습니다. 이따금 상대를 현재 층의 무작위 위치로 보내버립니다. -items.weapon.curses.displacing.elestrike_desc=An elemental strike with a displacing curse has a 50% chance to teleport each enemy in range. +items.weapon.curses.displacing.elestrike_desc=변위의 저주가 부여된 원소 해방은 범위 내에 있는 적들을 각각 50% 확률로 공간이동시킬 것입니다. items.weapon.curses.explosive.name=폭발적인 %s items.weapon.curses.explosive.warm=따뜻하군... @@ -1423,166 +1423,166 @@ items.weapon.curses.explosive.desc=폭발적인 무기는 천천히 에너지를 items.weapon.curses.explosive.desc_cool=이 무기는 아직 뜨겁지 않습니다. items.weapon.curses.explosive.desc_warm=이 무기는 에너지를 모아 뜨거워지고 있습니다... items.weapon.curses.explosive.desc_hot=무기가 뜨겁습니다! 머지않아 폭발할 겁니다! -items.weapon.curses.explosive.elestrike_desc=An elemental strike with an explosive curse has a 50% chance to cause an explosion to appear on a random enemy in range. +items.weapon.curses.explosive.elestrike_desc=폭발적인 저주가 부여된 원소 해방은 50% 확률로 범위 내에 있는 적들 중 하나에게서 폭발을 일으킬 것입니다. items.weapon.curses.friendly.name=친화적인 %s items.weapon.curses.friendly.desc=친화적인 무기는 평화 주의자들에게 가장 적합하며, 때로는 전투를 불가능하게 만드는 마법을 유발하기도 합니다. -items.weapon.curses.friendly.elestrike_desc=An elemental strike with a friendly curse has a 50% chance to charm each enemy in range for 5 turns. +items.weapon.curses.friendly.elestrike_desc=친화적인 저주가 부여된 원소 해방은 범위 내에 있는 적에게 5턴의 매혹을 각각 50% 확률로 부여할 것입니다. items.weapon.curses.polarized.name=양극화의 %s items.weapon.curses.polarized.desc=양극화된 무기는 공격력이 마법의 영향을 받아, 50% 더 많은 피해를 입히거나, 아무런 피해도 입히지 않습니다. -items.weapon.curses.polarized.elestrike_desc=An elemental strike with a polarized curse has a 50% chance to deal 20-30 damage to each enemy in range. +items.weapon.curses.polarized.elestrike_desc=양극화의 저주가 부여된 원소 해방은 범위 내에 있는 적들에게 각각 50% 확률로 20-30의 피해를 입힐 것입니다. items.weapon.curses.sacrificial.name=희생의 %s items.weapon.curses.sacrificial.desc=희생의 무기는 적을 공격하는 것을 댓가로 사용자에게 피를 갈구합니다. 더욱 건강한 사용자일수록 더 많은 피를 가져갑니다. -items.weapon.curses.sacrificial.elestrike_desc=An elemental strike with a sacrificial curse causes the hero and each enemy in range to bleed for 10 HP. +items.weapon.curses.sacrificial.elestrike_desc=희생의 저주가 부여된 원소 해방은 범위 내에 있는 모든 적과 영웅에게 10HP의 출혈을 부여할 것입니다. items.weapon.curses.wayward.name=혼잡한 %s items.weapon.curses.wayward.desc=혼잡한 무기는 때때로 공격을 맞히기 매우 어려워집니다. 이 효과는 발동한 후 꽤 오래 지속되지만, 어떻게든 혼잡한 무기로 공격을 명중하면 효과가 해제됩니다. -items.weapon.curses.wayward.elestrike_desc=An elemental strike with a wayward curse has a 50% chance to hex each enemy in range for 5 turns. +items.weapon.curses.wayward.elestrike_desc=혼잡한 저주가 부여된 원소 해방은 범위 내에 있는 적에게 5턴의 주술에 걸림을 각각 50% 확률로 부여할 것입니다. items.weapon.curses.wayward$waywardbuff.name=혼잡함 items.weapon.curses.wayward$waywardbuff.desc=혼잡한 무기의 마법이 발동하여, 잠시 동안 공격을 명중하기 매우 어려워집니다. 하지만 기습 공격 등 반드시 적중하는 공격엔 영향을 주지 않습니다. 혼잡한 무기로 공격을 명중하면 효과가 즉시 종료됩니다.\n\n효과 종료까지 %s 턴 남았습니다. ###enchantments items.weapon.enchantments.blazing.name=불타는 %s items.weapon.enchantments.blazing.desc=이 마법은 무기에서 화염을 내뿜어 적을 불태우고, 이미 불타는 적에게 추가 피해를 줍니다. -items.weapon.enchantments.blazing.elestrike_desc=An elemental strike with a blazing enchantment spreads fire to every tile in range, which lasts 6 turns. +items.weapon.enchantments.blazing.elestrike_desc=불타는 마법이 부여된 원소 해방은 범위 전체에 6턴 동안 지속되는 불을 흩뿌릴 것입니다. items.weapon.enchantments.blocking.name=방어의 %s items.weapon.enchantments.blocking.desc=방어의 무기는 공격할 때마다 간혹 당신에게 잠시 유지되는 보호막을 씌워줍니다. -items.weapon.enchantments.blocking.elestrike_desc=An elemental strike with a blocking enchantment grants the Duelist an extra 5 shielding for each enemy in range. +items.weapon.enchantments.blocking.elestrike_desc=방어의 마법이 부여된 원소 해방은 범위 내에 있는 적 하나 당 5의 추가 방어막을 영웅에게 부여할 것입니다. items.weapon.enchantments.blocking$blockbuff.name=방어의 items.weapon.enchantments.blocking$blockbuff.desc=당신의 무기에 깃든 방어의 마법이 잠시동안 당신의 방어 능력을 증가시켰습니다!\n\n남은 방어막: %d\n\n효과가 끝나기까지 %s 턴 남았습니다. items.weapon.enchantments.blooming.name=생장의 %s items.weapon.enchantments.blooming.desc=생장의 무기는 맞은 대상이나 그 주변에 식물이 자라나게 하는 마법의 힘을 담고 있습니다. -items.weapon.enchantments.blooming.elestrike_desc=An elemental strike with a blooming enchantment spreads grass to up to 6 tiles in range, and roots all enemies in range for 5 turns. +items.weapon.enchantments.blooming.elestrike_desc=생장의 마법이 부여된 원소 해방은 최대 6타일까지 잔디를 흩뿌리며, 범위 내에 있는 모든 적들을 5턴 동안 속박시킬 것입니다. items.weapon.enchantments.chilling.name=차가운 %s items.weapon.enchantments.chilling.desc=이 무기에 맞은 적은 냉동되어 움직임과 공격이 느려집니다. -items.weapon.enchantments.chilling.elestrike_desc=An elemental strike with a chilling enchantment spreads chilling air to every tile in range, which lasts 6 turns. +items.weapon.enchantments.chilling.elestrike_desc=차가운 마법이 부여된 원소 해방은 범위 전체에 6턴 동안 지속되는 냉기를 흩뿌릴 것입니다. items.weapon.enchantments.kinetic.name=관성의 %s items.weapon.enchantments.kinetic.desc=관성의 무기로 적을 처치하면, 남은 힘이 무기에 보관되어 다음 공격이 명중할 때 추가 피해를 줍니다. -items.weapon.enchantments.kinetic.elestrike_desc=An elemental strike with a kinetic enchantment applies 33% of stored damage to each enemy in range, except the primary target. +items.weapon.enchantments.kinetic.elestrike_desc=관성의 마법이 부여된 원소 해방은 직접 공격하는 대상을 제외하고 범위 전체에 있는 모든 적에게 저장된 피해의 33%만큼의 피해를 입힐 것입니다. items.weapon.enchantments.kinetic$conserveddamage.name=저장된 피해 items.weapon.enchantments.kinetic$conserveddamage.desc=당신의 무기가 결정타를 가하고 남은 피해를 보관했으며, 이 피해는 다음 공격에 추가 피해로 들어갈 것입니다. 그러나 이 에너지는 시간이 지남에 따라 서서히 사라져 갈 것입니다.\n\n저장된 피해량: %d. items.weapon.enchantments.corrupting.name=타락의 %s items.weapon.enchantments.corrupting.desc=이 강력한 마법은 적들을 당신의 의지대로 부릴 수 있게 하는 능력을 담고 있습니다. 이 마법이 깃든 무기로 적을 처치하면, 대상이 죽는 대신 타락할 확률이 존재합니다. -items.weapon.enchantments.corrupting.elestrike_desc=An elemental strike with a corrupting enchantment has a 4-20% chance (based on missing HP) to corrupt each enemy in range, except the primary target. +items.weapon.enchantments.corrupting.elestrike_desc=타락의 마법이 부여된 원소 해방은 직접 공격하는 대상을 제외하고 범위 내에 있는 적들에게 각각 4-20%의 확률(적이 잃은 체력에 비례)로 타락을 부여합니다. items.weapon.enchantments.elastic.name=탄성의 %s items.weapon.enchantments.elastic.desc=탄성의 무기는 일정 확률로 적을 뒤쪽으로 짧게 밀쳐냅니다. -items.weapon.enchantments.elastic.elestrike_desc=An elemental strike with an elastic enchantment knocks all enemies in range back 4 tiles. +items.weapon.enchantments.elastic.elestrike_desc=탄성의 마법이 부여된 원소 해방은 범위 내에 있는 모든 적들을 4타일 밀쳐낼 것입니다. items.weapon.enchantments.grim.name=음침한 %s items.weapon.enchantments.grim.desc=이 강력한 마법 무기는 적을 단번에 처치할 힘을 가지고 있습니다. 적이 약해질수록 단번에 처치할 확률이 증가합니다. -items.weapon.enchantments.grim.elestrike_desc=An elemental strike with a grim enchantment has up to a 6-30% chance (based on missing HP) to kill each enemy in range, except the primary target. +items.weapon.enchantments.grim.elestrike_desc=타락의 마법이 부여된 원소 해방은 직접 공격하는 대상을 제외하고 범위 내에 있는 적들을 각각 6-30%의 확률(적이 잃은 체력에 비례)로 처치할 것입니다. items.weapon.enchantments.lucky.name=행운의 %s items.weapon.enchantments.lucky.desc=행운의 무기에 죽은 적은 일정 확률로 또 다른 전리품을 떨어뜨릴 수 있습니다. -items.weapon.enchantments.lucky.elestrike_desc=An elemental strike with a lucky enchantment has a 10% chance to spawn loot under each enemy in range. This effect can only trigger once per enemy. +items.weapon.enchantments.lucky.elestrike_desc=행운의 마법이 부여된 원소 해방은 범위 내에 있는 적들의 밑에 각각 10% 확률로 전리품을 떨어뜨리게 만들 것입니다. 이 효과는 적 하나 당 한 번밖에 발동하지 않습니다. items.weapon.enchantments.projecting.name=도달의 %s items.weapon.enchantments.projecting.desc=이 마법은 근접 무기일 경우 추가 공격 범위를 가지며, 먼 곳을 공격할 수 있는 무기의 경우 벽을 관통하여 피해를 줄 수 있게 합니다. -items.weapon.enchantments.projecting.elestrike_desc=An elemental strike with a projecting enchantment deals 25% damage to each enemy in range, except the primary target. +items.weapon.enchantments.projecting.elestrike_desc=도달의 마법이 부여된 원소 해방은 직접 공격하는 대상을 제외하고 범위 전체에 있는 모든 적에게 25%만큼의 피해를 입힐 것입니다. items.weapon.enchantments.shocking.name=짜릿한 %s items.weapon.enchantments.shocking.desc=짜릿한 무기에서 나오는 연쇄 번개가 근처의 모든 적에게 추가 피해를 입힙니다. -items.weapon.enchantments.shocking.elestrike_desc=An elemental strike with a shocking enchantment spreads electricity to every tile in range, which lasts 6 turns. +items.weapon.enchantments.shocking.elestrike_desc=짜릿한 마법이 부여된 원소 해방은 범위 전체에 6턴 동안 지속되는 전류를 흩뿌릴 것입니다. items.weapon.enchantments.unstable.name=불안정한 %s items.weapon.enchantments.unstable.desc=이 무기는 혼돈의 마법이 걸려 있습니다. 공격할 때 마다 무작위의 효과를 입힙니다. -items.weapon.enchantments.unstable.elestrike_desc=An elemental strike with an unstable enchantment applies a random enchantment effect to each enemy in range, except the primary target. +items.weapon.enchantments.unstable.elestrike_desc=불안정한 마법이 부여된 원소 해방은 직접 공격하는 대상을 제외하고 범위 전체에 있는 모든 적에게 무작위 마법 효과를 발동시킬 것입니다. items.weapon.enchantments.vampiric.name=흡혈의 %s items.weapon.enchantments.vampiric.desc=이 강력한 마법부여는 맞은 대상의 생명력을 흡수하여 착용자에게로 전해 줍니다. 이 효과는 착용자의 체력이 적을수록 강력해집니다. -items.weapon.enchantments.vampiric.elestrike_desc=An elemental strike with a vampiric enchantment heals the Duelist for 2 HP for each enemy in range. +items.weapon.enchantments.vampiric.elestrike_desc=흡혈의 마법이 부여된 원소 해방은 영웅에게 범위 내에 있는 적 하나 당 2의 체력을 회복시킬 것입니다. ###melee weapons items.weapon.melee.assassinsblade.name=암살자의 칼 items.weapon.melee.assassinsblade.stats_desc=이 무기는 무방비 상태의 적에게 더 강합니다. -items.weapon.melee.assassinsblade.ability_name=sneak -items.weapon.melee.assassinsblade.ability_desc=The Duelist can _sneak_ while wielding an assassin's blade. This ability grants the Duelist 4 turns of invisibility, but costs 2 charges. +items.weapon.melee.assassinsblade.ability_name=조용한 발걸음 +items.weapon.melee.assassinsblade.ability_desc=암살자의 칼을 가진 결투자는 _조용한 발걸음_을 사용할 수 있습니다. 이 능력은 영웅에게 4턴의 투명화를 부여하지만, 2의 충전량을 소모합니다. items.weapon.melee.assassinsblade.desc=흑요석으로 만들어진 작은 물결모양 칼입니다. 가볍지만 다루기 어려우며, 그만큼 제대로 적중하면 치명적입니다. items.weapon.melee.battleaxe.name=전투 도끼 items.weapon.melee.battleaxe.stats_desc=이 무기는 다른 무기보다 정확합니다. -items.weapon.melee.battleaxe.ability_name=heavy blow -items.weapon.melee.battleaxe.ability_desc=The Duelist can perform a _heavy blow_ with a battle axe. This strong but predictable attack has -75% accuracy, but deals +35% damage and applies vulnerable for 5 turns if it hits. Heavy blow can surprise attack. +items.weapon.melee.battleaxe.ability_name=강타 +items.weapon.melee.battleaxe.ability_desc=전투 도끼를 가진 결투자는 _강타_를 사용할 수 있습니다. 강력하지만 예측하기 쉬운 이 공격은 -75%의 명중률을 가지지만, 공격을 맞히면 +35%의 추가 피해를 입히고 적에게 5턴의 취약을 부여합니다. 강타는 기습이 가능합니다. items.weapon.melee.battleaxe.desc=이 전투 도끼의 거대한 강철 도끼날은 매 공격마다 상당한 무게감을 줍니다. items.weapon.melee.crossbow.name=쇠뇌 items.weapon.melee.crossbow.stats_desc=이 무기는 투척용 다트의 피해를 증가시키며, 이 무기에 깃든 마법을 투척용 다트에 실어보낼 수도 있습니다. -items.weapon.melee.crossbow.ability_name=charged shot -items.weapon.melee.crossbow.ability_desc=The Duelist can ready a _charged shot_ with a crossbow. This ability activates instantly and causes the next fired dart to always hit, apply on-hit effects in a 3x3 tile area, and last longer if it is tipped. +items.weapon.melee.crossbow.ability_name=충전 사격 +items.weapon.melee.crossbow.ability_desc=쇠뇌를 가진 결투자는 _충전 사격_을 사용할 수 있습니다. 이 능력은 즉시 발동하며 다음에 발사하는 다트를 항상 명중시키고, 명중 시 효과를 3x3 지역 전체에 발동시킵니다. 다트에 끝을 붙인 경우 더 오래 지속됩니다. items.weapon.melee.crossbow.desc=이 복잡한 구조의 무기는 화살을 매우 빠른 속도로 발사할 수 있습니다. 그리 권장되지는 않지만, 쇠뇌의 무겁고 단단한 부분 덕분에 근접 무기로도 그럭저럭 활용할 수 있습니다. -items.weapon.melee.crossbow$chargedshot.name=charged shot -items.weapon.melee.crossbow$chargedshot.desc=The Duelist is focusing power into her crossbow. The next dart she fires with it will always hit and apply tipped dart effects and the crossbow's enchantment in a 3x3 area. Tipped darts will also have one extra use when fired using a charged shot. The Duelist cannot use this ability to apply positive dart effects to herself. +items.weapon.melee.crossbow$chargedshot.name=충전 사격 +items.weapon.melee.crossbow$chargedshot.desc=당신은 쇠뇌에 온 힘을 집중시키고 있습니다. 다음에 발사하는 다트가 반드시 명중할 것이며 다트에 붙인 끝의 효과와 쇠뇌에 부여된 마법을 3x3지역 전체에 발동시킬 것입니다. 끝을 붙인 다트는 충전 사격을 할 때 추가 내구도 1을 얻습니다. 이 능력으로 긍정적인 다트 효과를 스스로에게 적용시킬 수는 없습니다. items.weapon.melee.dagger.name=단검 items.weapon.melee.dagger.stats_desc=이 무기는 무방비 상태의 적에게 더 강합니다. -items.weapon.melee.dagger.ability_name=sneak -items.weapon.melee.dagger.ability_desc=The Duelist can _sneak_ while wielding a dagger. This ability grants the Duelist 6 turns of invisibility, but costs 2 charges. +items.weapon.melee.dagger.ability_name=조용한 발걸음 +items.weapon.melee.dagger.ability_desc=단검을 가진 결투자는 _조용한 발걸음_을 사용할 수 있습니다. 이 능력은 영웅에게 6턴의 투명화를 부여하지만, 2의 충전량을 소모합니다. items.weapon.melee.dagger.desc=적당히 닳은 나무 손잡이가 있는 간단한 무쇠 단검입니다. items.weapon.melee.dirk.name=더크 items.weapon.melee.dirk.stats_desc=이 무기는 무방비 상태의 적에게 더 강합니다. -items.weapon.melee.dirk.ability_name=sneak -items.weapon.melee.dirk.ability_desc=The Duelist can _sneak_ while wielding a dirk. This ability grants the Duelist 5 turns of invisibility, but costs 2 charges. +items.weapon.melee.dirk.ability_name=조용한 발걸음 +items.weapon.melee.dirk.ability_desc=더크를 가진 결투자는 _조용한 발걸음_을 사용할 수 있습니다. 이 능력은 영웅에게 5턴의 투명화를 부여하지만, 2의 충전량을 소모합니다. items.weapon.melee.dirk.desc=더 기다란 찌르기용 단검으로, 칼날을 적에게 더 깊숙이 박아 넣을 수 있도록 되어 있습니다. items.weapon.melee.flail.name=철퇴 items.weapon.melee.flail.stats_desc=이 무기는 정확성이 조금 떨어집니다.\n기습 공격을 할 수 없습니다. -items.weapon.melee.flail.ability_name=spin -items.weapon.melee.flail.spin_warn=You can't spin the flail any more. -items.weapon.melee.flail.ability_desc=The Duelist can _spin_ a flail to build up power for a short time. Each turn the flail is spun it will deal +20% damage, to a max of 3 times. At 3 spins the flail is also guaranteed to hit. Starting to spin the flail costs 2 charges. +items.weapon.melee.flail.ability_name=돌리기 +items.weapon.melee.flail.spin_warn=철퇴를 이 이상 돌릴 수는 없다. +items.weapon.melee.flail.ability_desc=철퇴를 가진 결투자는 철퇴를 _회전_시켜 짧은 시간 동안 힘을 모을 수 있습니다. 철퇴를 회전시킨 1턴 당 +20%의 추가 피해량을 얻으며, 최대 3회 회전시킬 수 있습니다. 3회 회전시킨 경우 철퇴가 반드시 명중합니다. 철퇴를 회전시키기 시작할 때에는 2의 충전량을 소모합니다. items.weapon.melee.flail.desc=가시 박힌 공이 손잡이에 달린 사슬 끝에 달려 있습니다. 다루기 까다롭지만, 제대로 맞으면 파괴적입니다. -items.weapon.melee.flail$spinabilitytracker.name=spinning -items.weapon.melee.flail$spinabilitytracker.desc=The Duelist is spinning her flail, building damage for her next attack with it. Each spin takes one turn but increases damage by 20%%. At 60%% bonus damage, the flail is also guaranteed to hit.\n\nCurrent bonus damage: %1$d%%.\nTurns remaining: %2$s. +items.weapon.melee.flail$spinabilitytracker.name=회전 중 +items.weapon.melee.flail$spinabilitytracker.desc=당신은 철퇴를 빙빙 돌리고 있으며, 다음 공격을 위해 힘을 모으고 있습니다. 매 턴 회전시킬 때마다 1턴을 소모하지만, 20%%의 추가 피해량을 얻습니다. 60%%의 추가 피해량을 얻었을 경우, 철퇴가 반드시 명중합니다.\n\n현재 추가 피해량: %1$d%%.\n남은 턴: %2$s. items.weapon.melee.gauntlet.name=돌 건틀릿 items.weapon.melee.gauntlet.stats_desc=이 무기는 매우 빠르게 공격할 수 있습니다. -items.weapon.melee.gauntlet.ability_name=combo strike -items.weapon.melee.gauntlet.ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and is instantaneous if the Duelist has already successfully attacked with melee or thrown weapons twice in the last 4 turns. +items.weapon.melee.gauntlet.ability_name=연속 타격 +items.weapon.melee.gauntlet.ability_desc=돌 건틀릿을 가진 결투자는 _연속 타격_을 사용할 수 있습니다. 이전 근접 공격이 명중했거나 4턴 내에 투척 무기를 2회 맞혔을 경우 연속 타격이 반드시 명중하며 턴을 소모하지 않습니다. items.weapon.melee.gauntlet.desc=이 무거운 건틀릿은 무거운 마법석으로 덮인 붉은색 천으로 만들어졌습니다. 천이 손을 제대로 감싸며 무거운 마법석이 마치 몸의 일부인 것 처럼 느껴집니다. 이 무거운 무기를 휘두르는데는 큰 힘이 필요하지만, 그만큼의 큰 타격을 보장합니다. items.weapon.melee.glaive.name=글레이브 items.weapon.melee.glaive.stats_desc=이 무기는 다른 무기들보다 느립니다.\n이 무기는 떨어진 적을 공격할 수 있습니다. -items.weapon.melee.glaive.ability_name=spike -items.weapon.melee.glaive.ability_desc=The Duelist can use the tip of a glaive to _spike_ an enemy that is in range but not adjacent. This deals -33% damage, but knocks the enemy back and is guaranteed to hit. +items.weapon.melee.glaive.ability_name=찌르기 +items.weapon.melee.glaive.ability_desc=결투자는 글레이브의 끝 부분을 사용해 공격 범위 내에 있는 근접해 있지 않은 적에게 _찌르기_를 사용할 수 있습니다. 이 공격은 -33%의 피해를 입히지만, 적을 뒤로 밀쳐내고 반드시 명중합니다. items.weapon.melee.glaive.desc=기다란 봉 끝에 달린 칼날로 이루어진 거대한 냉병기입니다. items.weapon.melee.gloves.name=징 박힌 장갑 items.weapon.melee.gloves.stats_desc=이 무기는 매우 빠르게 공격할 수 있습니다. -items.weapon.melee.gloves.ability_name=combo strike -items.weapon.melee.gloves.ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and is instantaneous if the Duelist has already successfully attacked with melee or thrown weapons twice in the last 6 turns. +items.weapon.melee.gloves.ability_name=연속 타격 +items.weapon.melee.gloves.ability_desc=징 박힌 장갑을 가진 결투자는 _연속 타격_을 사용할 수 있습니다. 이전 근접 공격이 명중했거나 6턴 내에 투척 무기를 2회 맞혔을 경우 연속 타격이 반드시 명중하며 턴을 소모하지 않습니다. items.weapon.melee.gloves.desc=이 징 박힌 장갑은 실질적인 보호를 제공하지는 않지만, 손을 자유롭게 유지하면서 튼튼한 무기로 활용할 수 있습니다. items.weapon.melee.greataxe.name=특대 도끼 items.weapon.melee.greataxe.stats_desc=이 무기는 매우 무겁습니다. -items.weapon.melee.greataxe.ability_name=retribution -items.weapon.melee.greataxe.ability_desc=The Duelist can perform a _retribution_ attack with a greataxe if she is below 33% health. This devastating attack is guaranteed to hit and deals +35% damage. +items.weapon.melee.greataxe.ability_name=처형 +items.weapon.melee.greataxe.ability_desc=특대 도끼를 가진 결투자는 체력이 33% 미만일 때 적을 _처형_할 수 있습니다. 이 파괴적인 공격은 반드시 명중하며 +35%의 추가 피해를 입힙니다. items.weapon.melee.greataxe.desc=어깨로 받쳐야 겨우 들 수 있는 이 거대한 도끼는, 그 무게에 걸맞는 강력한 파괴력을 가집니다. items.weapon.melee.greatshield.name=특대 방패 items.weapon.melee.greatshield.typical_stats_desc=일반적으로 이 무기는 0-%d의 데미지를 감소시킵니다. 이 감소율은 강화를 하면 더 확장됩니다. items.weapon.melee.greatshield.stats_desc=이 무기는 0-%d의 피해를 감소시킵니다. 이 감소율은 강화를 하면 더 확장됩니다. -items.weapon.melee.greatshield.ability_name=guard -items.weapon.melee.greatshield.ability_desc=The Duelist can _guard_ herself with a greatshield, completely negating the next physical or magical attack made against her within 4 turns. +items.weapon.melee.greatshield.ability_name=방어 +items.weapon.melee.greatshield.ability_desc=특대 방패를 가진 결투자는 스스로를 _방어_할 수 있으며, 다음 4턴 동안 받는 물리 혹은 마법 공격을 무효로 만듭니다. items.weapon.melee.greatshield.desc=방패보단 차라리 움직이는 장벽이란 말이 어울릴 것 같은 이 거대한 쇳덩어리는 방어를 돕지만, 공격 수단으로 쓰기에는 다소 거추장스럽습니다. items.weapon.melee.greatsword.name=특대검 items.weapon.melee.greatsword.ability_name=가르기 -items.weapon.melee.greatsword.ability_desc=The Duelist can _cleave_ an enemy with a greatsword. This deals +20% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free. +items.weapon.melee.greatsword.ability_desc=특대검을 가진 결투자는 _가르기_를 사용할 수 있습니다. 이 공격은 +20%의 추가 피해를 입히며 반드시 명중합니다. 가르기로 적을 처치할 경우 다음 5턴 이내에 충전량 소모 없이 가르기를 한 번 더 사용할 수 있습니다. items.weapon.melee.greatsword.desc=이 거대한 칼날은 무게를 주어 휘둘러 적들에게 커다란 피해를 입힙니다. items.weapon.melee.handaxe.name=손도끼 items.weapon.melee.handaxe.stats_desc=이 무기는 다른 무기보다 정확합니다. -items.weapon.melee.handaxe.ability_name=heavy blow -items.weapon.melee.handaxe.ability_desc=The Duelist can perform a _heavy blow_ with a hand axe. This strong but predictable attack has -75% accuracy, but deals +45% damage and applies vulnerable for 5 turns if it hits. Heavy blow can surprise attack. +items.weapon.melee.handaxe.ability_name=강타 +items.weapon.melee.handaxe.ability_desc=손도끼를 가진 결투자는 _강타_를 사용할 수 있습니다. 강력하지만 예측하기 쉬운 이 공격은 -75%의 명중률을 가지지만, 공격을 맞히면 +45%의 추가 피해를 입히고 적에게 5턴의 취약을 부여합니다. 강타는 기습이 가능합니다. items.weapon.melee.handaxe.desc=가벼운 도끼로써, 보통은 나무를 벨 때 사용합니다. 적을 벨 때도 적당한 날을 가졌습니다. items.weapon.melee.knuckles.name=너클더스터 @@ -1591,13 +1591,13 @@ items.weapon.melee.knuckles.desc=당신의 주먹에 맞게 만들어진 쇳조 items.weapon.melee.longsword.name=장검 items.weapon.melee.longsword.ability_name=가르기 -items.weapon.melee.longsword.ability_desc=The Duelist can _cleave_ an enemy with a longsword. This deals +23% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free. +items.weapon.melee.longsword.ability_desc=장검을 가진 결투자는 _가르기_를 사용할 수 있습니다. 이 공격은 +23%의 추가 피해를 입히며 반드시 명중합니다. 가르기로 적을 처치할 경우 다음 5턴 이내에 충전량 소모 없이 가르기를 한 번 더 사용할 수 있습니다. items.weapon.melee.longsword.desc=이 검의 예리하고 날카로운 강철 칼날은 사용자를 안심시킬 정도입니다. 그러나 그 길이로 인해 많이 무겁습니다. items.weapon.melee.mace.name=메이스 items.weapon.melee.mace.stats_desc=이 무기는 다른 무기보다 정확합니다. -items.weapon.melee.mace.ability_name=heavy blow -items.weapon.melee.mace.ability_desc=The Duelist can perform a _heavy blow_ with a mace. This strong but predictable attack has -75% accuracy, but deals +40% damage and applies vulnerable for 5 turns if it hits. Heavy blow can surprise attack. +items.weapon.melee.mace.ability_name=강타 +items.weapon.melee.mace.ability_desc=메이스를 가진 결투자는 _강타_를 사용할 수 있습니다. 강력하지만 예측하기 쉬운 이 공격은 -75%의 명중률을 가지지만, 공격을 맞히면 +40%의 추가 피해를 입히고 적에게 5턴의 취약을 부여합니다. 강타는 기습이 가능합니다. items.weapon.melee.mace.desc=이 무기 끝에 달린 철구는 적에게 적당한 뇌진탕을 안겨줍니다. items.weapon.melee.magesstaff.name=마법사의 지팡이 @@ -1620,98 +1620,98 @@ items.weapon.melee.magesstaff.no_wand=이 지팡이에는 현재 아무런 마 items.weapon.melee.magesstaff.has_wand=이 지팡이는 현재 _%s_와 융합했습니다. items.weapon.melee.magesstaff.cursed_wand=이 마법 막대는 저주받았습니다. 혼란스러운 무작위 주문이 발동됩니다. -items.weapon.melee.meleeweapon.ac_ability=ABILITY +items.weapon.melee.meleeweapon.ac_ability=능력 발동 items.weapon.melee.meleeweapon.stats_known=이 _%1$d단계_ 무기는 _%2$d-%3$d의 피해_를 입히며 _힘이 %4$d이상_이어야 제대로 다룰 수 있습니다. items.weapon.melee.meleeweapon.stats_unknown=보통 이 _%1$d단계_ 무기는 _%2$d-%3$d의 피해_를 입히며 _힘이 %4$d이상_이어야 제대로 다룰 수 있습니다. items.weapon.melee.meleeweapon.probably_too_heavy=아마도 이 무기는 당신에게 너무 무거울 것입니다. items.weapon.melee.meleeweapon.stats_desc= -items.weapon.melee.meleeweapon.ability_need_equip=You must equip that weapon to use its ability. -items.weapon.melee.meleeweapon.ability_low_str=You aren't strong enough to use this weapon's ability. -items.weapon.melee.meleeweapon.ability_no_charge=You don't have enough energy to use that ability. -items.weapon.melee.meleeweapon.ability_cant_use=You can't use that ability right now. -items.weapon.melee.meleeweapon.ability_no_target=There is no target there. -items.weapon.melee.meleeweapon.ability_bad_position=That target can't be reached. -items.weapon.melee.meleeweapon.prompt=Select a Target -items.weapon.melee.meleeweapon.swap=Swap Weapons -items.weapon.melee.meleeweapon.swap_full=You can't do that with a full inventory. +items.weapon.melee.meleeweapon.ability_need_equip=무기의 능력을 발동하기 위해서는 무기를 장착해야 한다. +items.weapon.melee.meleeweapon.ability_low_str=무기의 능력을 사용하기 위해 필요한 힘을 충분히 가지고 있지 않다. +items.weapon.melee.meleeweapon.ability_no_charge=능력을 발동하기 위한 충전량이 부족하다. +items.weapon.melee.meleeweapon.ability_cant_use=지금은 능력을 사용할 수 없다. +items.weapon.melee.meleeweapon.ability_no_target=대상이 없다. +items.weapon.melee.meleeweapon.ability_bad_position=그 대상은 사정거리 바깥에 있다. +items.weapon.melee.meleeweapon.prompt=대상을 선택하세요 +items.weapon.melee.meleeweapon.swap=무기 교체 +items.weapon.melee.meleeweapon.swap_full=가방이 가득 찬 상태에서 그것을 할 수는 없다. items.weapon.melee.shortsword.name=소검 items.weapon.melee.shortsword.ability_name=가르기 -items.weapon.melee.shortsword.ability_desc=The Duelist can _cleave_ an enemy with a shortsword. This deals +30% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free. +items.weapon.melee.shortsword.ability_desc=소검을 가진 결투자는 _가르기_를 사용할 수 있습니다. 이 공격은 +30%의 추가 피해를 입히며 반드시 명중합니다. 가르기로 적을 처치할 경우 다음 5턴 이내에 충전량 소모 없이 가르기를 한 번 더 사용할 수 있습니다. items.weapon.melee.shortsword.desc=이 무기는 단검보다 겨우 한두 뼘 정도 긴 무기에 불과합니다. items.weapon.melee.quarterstaff.name=육척봉 items.weapon.melee.quarterstaff.stats_desc=이 무기는 0-2의 피해를 막을 수 있습니다. -items.weapon.melee.quarterstaff.ability_name=defensive stance -items.weapon.melee.quarterstaff.ability_desc=The Duelist can assume a _defensive stance_ with a quarterstaff. This stance doubles her evasion for 6 turns and takes no time to activate, but costs two charges. +items.weapon.melee.quarterstaff.ability_name=수비적인 자세 +items.weapon.melee.quarterstaff.ability_desc=육척봉을 가진 결투자는 _수비적인 자세_를 취할 수 있습니다. 이 자세는 6턴 동안 회피를 2배 증가시키며, 발동에 턴을 소모하지 않지만, 충전량 2를 소모합니다. items.weapon.melee.quarterstaff.desc=단단한 나무로 만들어진 지팡이이며, 끝 부분에 금속으로 된 테로 둘러져 있습니다. -items.weapon.melee.quarterstaff$defensivestance.name=defensive stance -items.weapon.melee.quarterstaff$defensivestance.desc=The Duelist is using her quarterstaff to deflect incoming blows and projectiles. As long as she is in this stance, her evasion against all attacks is doubled.\n\nTurns remaining: %s. +items.weapon.melee.quarterstaff$defensivestance.name=수비적인 자세 +items.weapon.melee.quarterstaff$defensivestance.desc=당신은 적들의 투사체와 공격을 튕겨내기 위해 육척봉을 사용하고 있습니다. 이 자세를 취하고 있는 동안 받는 모든 공격에 대한 회피가 2배 증가합니다.\n\n남은 턴: %s. -items.weapon.melee.rapier.name=rapier -items.weapon.melee.rapier.stats_desc=This weapon blocks 0-1 damage. -items.weapon.melee.rapier.ability_name=lunge -items.weapon.melee.rapier.ability_desc=The Duelist can _lunge_ with a rapier at an enemy 1 tile away. This moves toward the enemy, deals +67% damage, and is guaranteed to hit. -items.weapon.melee.rapier.desc=A slim straight sword that offers some protection in exchange for less slashing power. +items.weapon.melee.rapier.name=자검 +items.weapon.melee.rapier.stats_desc=이 무기는 0-1의 피해를 막습니다. +items.weapon.melee.rapier.ability_name=돌진 +items.weapon.melee.rapier.ability_desc=결투가는 레이피어를 들고 있을 때 1칸 거리의 적에게 _돌진_할 수 있습니다. 돌진하면 적에게 이동하며, +67%의 추가 피해를 주며 반드시 명중합니다. +items.weapon.melee.rapier.desc=이 곧은 세검은 베는 위력을 희생한 대가로 약간의 방어 능력을 가지고 있습니다. items.weapon.melee.roundshield.name=원형 방패 items.weapon.melee.roundshield.typical_stats_desc=일반적으로 이 무기는 0-%d의 데미지를 감소시킵니다. 이 감소율은 강화를 하면서 더 확장됩니다. items.weapon.melee.roundshield.stats_desc=이 무기는 0-%d의 피해를 감소시킵니다. 이 감소율은 강화를 하면 더 확장됩니다. -items.weapon.melee.roundshield.ability_name=guard -items.weapon.melee.roundshield.ability_desc=The Duelist can _guard_ herself with a round shield, completely negating the next physical or magical attack made against her within 5 turns. +items.weapon.melee.roundshield.ability_name=방어 +items.weapon.melee.roundshield.ability_desc=원형 방패를 든 결투가는 스스로를 _방어_하여 5턴 이내에 받는 다음 한 번의 물리 또는 마법 공격을 완전히 무효로 할 수 있습니다. items.weapon.melee.roundshield.desc=이 커다란 방패는 공격을 효과적으로 방어하며, 위기에 몰렸을 때에는 그럭저럭 괜찮은 무기도 됩니다. -items.weapon.melee.roundshield$guardtracker.name=guarding -items.weapon.melee.roundshield$guardtracker.guarded=guarded -items.weapon.melee.roundshield$guardtracker.desc=The Duelist has readied her shield in anticipation of an incoming attack. The next physical or magical attack made against her will be completely negated.\n\nTurns remaining: %s. +items.weapon.melee.roundshield$guardtracker.name=방어 중 +items.weapon.melee.roundshield$guardtracker.guarded=방어함 +items.weapon.melee.roundshield$guardtracker.desc=당신은 다가오는 공격을 예상해, 방패를 준비하고 있습니다. 당신이 받는 다음 물리 혹은 마법 공격을 완전히 막아낼 수 있습니다.\n\n남은 턴: %s. items.weapon.melee.runicblade.name=룬 검 items.weapon.melee.runicblade.stats_desc=이 무기는 강화의 효율이 더 높습니다. -items.weapon.melee.runicblade.ability_name=runic slash -items.weapon.melee.runicblade.ability_desc=The Duelist can perform a _runic slash_ with a runic blade. This attack is guaranteed to hit and has +200% enchantment power. +items.weapon.melee.runicblade.ability_name=룬 베기 +items.weapon.melee.runicblade.ability_desc=룬 검을 가진 결투자는 _룬 베기_를 사용할 수 있습니다. 이 공격은 반드시 명중하며 무기에 부여된 마법의 성능을 +200%만큼 증가시킵니다. items.weapon.melee.runicblade.desc=먼 곳에서 온 정체불명의 무기로, 밝은 푸른빛의 날을 가지고 있습니다. items.weapon.melee.sai.name=쌍차도 items.weapon.melee.sai.stats_desc=이 무기는 매우 빠르게 공격할 수 있습니다. -items.weapon.melee.sai.ability_name=combo strike -items.weapon.melee.sai.ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and is instantaneous if the Duelist has already successfully attacked with melee or thrown weapons twice in the last 5 turns. +items.weapon.melee.sai.ability_name=연속 타격 +items.weapon.melee.sai.ability_desc=쌍차도를 가진 결투자는 _연속 타격_을 사용할 수 있습니다. 이전 근접 공격이 명중했거나 5턴 내에 투척 무기를 2회 맞혔을 경우 연속 타격이 반드시 명중하며 턴을 소모하지 않습니다. items.weapon.melee.sai.desc=양 손에 하나씩 들 수 있는 두개의 얇은 검입니다. 빠르게 상처를 입혀 적을 쓰러뜨리기에 좋습니다. items.weapon.melee.scimitar.name=시미타 items.weapon.melee.scimitar.stats_desc=이 무기는 다른 무기보다 빠릅니다. -items.weapon.melee.scimitar.ability_name=sword dance -items.weapon.melee.scimitar.ability_desc=The Duelist can perform a _sword dance_ with a scimitar. This stance grants the Duelist +60% attack speed and -33% accuracy for 6 turns, takes no time to activate, and costs two charges. +items.weapon.melee.scimitar.ability_name=칼춤 +items.weapon.melee.scimitar.ability_desc=시미타를 가진 결투자는 _칼춤_을 사용할 수 있습니다. 이 자세는 6턴 동안 공격 속도를 +60% 증가시키지만 명중률을 -33% 낮춥니다. 칼춤을 사용하는 데에는 턴을 소모하지 않지만, 2의 충전량을 소모합니다. items.weapon.melee.scimitar.desc=두꺼운 곡검입니다. 이 검은 빠르지만 그만큼 피해를 덜 입힙니다. -items.weapon.melee.scimitar$sworddance.name=sword dance -items.weapon.melee.scimitar$sworddance.desc=The Duelist is making quick momentum based strikes with her weapon, in a sort of dance. While this stance is active, she attacks 60%% faster (enough to attack exactly twice a turn with a scimiar), but suffers -33%% accuracy.\n\nTurns remaining: %s. +items.weapon.melee.scimitar$sworddance.name=칼춤 +items.weapon.melee.scimitar$sworddance.desc=당신은 일종의 춤으로 무기에 재빠른 추진력을 만들어 내고 있습니다. 이 자세가 지속되는 동안, 60%% 빠르게(시미타로 1턴에 정확히 2번 공격이 가능합니다) 공격할 수 있지만, 정확성이 -33%% 감소합니다.\n\n남은 턴: %s. items.weapon.melee.spear.name=창 items.weapon.melee.spear.stats_desc=이 무기는 다른 무기들보다 느립니다.\n이 무기는 떨어진 적을 공격할 수 있습니다. -items.weapon.melee.spear.ability_name=spike -items.weapon.melee.spear.ability_desc=The Duelist can use the tip of a spear to _spike_ an enemy that is in range but not adjacent. This deals -25% damage, but knocks the enemy back and is guaranteed to hit. +items.weapon.melee.spear.ability_name=찌르기 +items.weapon.melee.spear.ability_desc=결투자는 창의 끝 부분을 사용해 공격 범위 내에 있는 근접해 있지 않은 적에게 _찌르기_를 사용할 수 있습니다. 이 공격은 -25%의 피해를 입히지만, 적을 뒤로 밀쳐내고 반드시 명중합니다. items.weapon.melee.spear.desc=길쭉한 나무봉 끝에 날카로운 쇠가 붙어있습니다. items.weapon.melee.sword.name=검 items.weapon.melee.sword.ability_name=가르기 -items.weapon.melee.sword.ability_desc=The Duelist can _cleave_ an enemy with a sword. This deals +27% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free. +items.weapon.melee.sword.ability_desc=검을 가진 결투자는 _가르기_를 사용할 수 있습니다. 이 공격은 +27%의 추가 피해를 입히며 반드시 명중합니다. 가르기로 적을 처치할 경우 다음 5턴 이내에 충전량 소모 없이 가르기를 한 번 더 사용할 수 있습니다. items.weapon.melee.sword.desc=괜찮게 균형잡힌 검입니다. 너무 크지는 않지만, 확실히 소검보다는 큽니다. items.weapon.melee.sword$cleavetracker.name=가르기 -items.weapon.melee.sword$cleavetracker.desc=The Duelist is ready to follow up on her previous cleave. The next use of cleave will not cost any weapon ability charge.\n\nTurns remaining: %s. +items.weapon.melee.sword$cleavetracker.desc=당신은 직전에 사용한 가르기 이후 무기에 남은 관성을 이용한 추가 타격을 입힐 준비가 되어 있습니다. 다음에 사용하는 가르기는 무기의 충전량을 사용하지 않을 것입니다.\n\n남은 턴: %s. items.weapon.melee.warhammer.name=전쟁 망치 items.weapon.melee.warhammer.stats_desc=이 무기는 다른 무기보다 정확합니다. -items.weapon.melee.warhammer.ability_name=heavy blow -items.weapon.melee.warhammer.ability_desc=The Duelist can perform a _heavy blow_ with a war hammer. This strong but predictable attack has -75% accuracy, but deals +30% damage and applies vulnerable for 5 turns if it hits. Heavy blow can surprise attack. +items.weapon.melee.warhammer.ability_name=강타 +items.weapon.melee.warhammer.ability_desc=전쟁 망치를 가진 결투자는 _강타_를 사용할 수 있습니다. 강력하지만 예측하기 쉬운 이 공격은 -75%의 명중률을 가지지만, 공격을 맞히면 +30%의 추가 피해를 입히고 적에게 5턴의 취약을 부여합니다. 강타는 기습이 가능합니다. items.weapon.melee.warhammer.desc=거대한 납과 강철 덩어리로 만들어진 이 망치의 파괴적인 공격을 막을 수 있는 생물체는 얼마 없습니다. 하지만 효율적으로 다루기 위해선 많은 힘을 필요로 합니다. items.weapon.melee.whip.name=채찍 items.weapon.melee.whip.stats_desc=이 무기는 매우 긴 공격범위를 가집니다. -items.weapon.melee.whip.ability_name=lash -items.weapon.melee.whip.ability_desc=The Duelist can _lash_ all enemies around her with a whip. This ability performs a normal attack against all enemies currently within attack range. +items.weapon.melee.whip.ability_name=채찍질 +items.weapon.melee.whip.ability_desc=채찍을 가진 결투자는 주변에 있는 모든 적에게 _채찍질_을 할 수 있습니다. 이 능력은 일반 공격을 공격 범위 내에 있는 모든 적에게 수행합니다. items.weapon.melee.whip.desc=이 무기의 끝에 달린 기다란 가시줄은 형편없는 피해를 입히지만, 사정거리만큼은 다른 무기와 비교할 수 없습니다. items.weapon.melee.wornshortsword.name=낡은 소검 items.weapon.melee.wornshortsword.ability_name=가르기 -items.weapon.melee.wornshortsword.ability_desc=The Duelist can _cleave_ an enemy with a worn shortsword. This deals +33% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free. +items.weapon.melee.wornshortsword.ability_desc=낡은 소검을 가진 결투자는 _가르기_를 사용할 수 있습니다. 이 공격은 +33%의 추가 피해를 입히며 반드시 명중합니다. 가르기로 적을 처치할 경우 다음 5턴 이내에 충전량 소모 없이 가르기를 한 번 더 사용할 수 있습니다. items.weapon.melee.wornshortsword.desc=오래 사용하여 낡아버린 소검입니다. 보통 소검보다 가볍고 피해를 덜 입힙니다. @@ -1822,8 +1822,8 @@ items.weapon.missiles.throwingknife.desc=이 가벼운 칼들은 바람을 가 items.weapon.missiles.throwingspear.name=투척용 창 items.weapon.missiles.throwingspear.desc=이 가벼운 창들은 얇은 몸체를 가져 직접 찌르기엔 부적합하지만, 던져 날리기엔 적합합니다. -items.weapon.missiles.throwingspike.name=throwing spike -items.weapon.missiles.throwingspike.desc=These pointed shafts of metal are meant to be thrown into distant enemies. While they aren't very strong, their simple all-metal construction makes them reasonably durable. +items.weapon.missiles.throwingspike.name=투척용 대못 +items.weapon.missiles.throwingspike.desc=이 뾰족한 금속 덩어리들은 멀리 떨어진 적들에게 던지기 위해 만들어졌습니다. 이 투척 무기는 그다지 강력하진 않지만 전체가 금속으로 이루어진 단순한 구조로 인해 높은 내구성을 가집니다. items.weapon.missiles.throwingstone.name=투척용 돌 items.weapon.missiles.throwingstone.desc=이 돌멩이들은 일반적인 돌보다 더 강하게 던질 수 있도록 가공되었습니다. 잘 만들어졌긴 하지만 여전히 믿음직한 무기는 아닙니다. @@ -1939,12 +1939,12 @@ items.item.curse=저주 items.kindofmisc.unequip_title=뺄 아이템을 선택하세요 items.kindofmisc.unequip_message=이 장비들 중 하나를 해제해야 합니다. 바꿀 장비를 선택하세요. -items.kindofweapon.swift_equip=You swiftly equip your weapon. +items.kindofweapon.swift_equip=당신은 재빠르게 무기를 장비했다. items.kindofweapon.equip_cursed=손가락이 제멋대로 무기를 움켜쥐었다. -items.kindofweapon.which_equip_msg=Which weapon slot would you like to equip this item to?\n\nThe Champion directly attacks with her primary weapon, but can use the ability of either weapon. Both weapons have their own charge count.\n\nThe Champion can also swap her primary and secondary weapon instantly. -items.kindofweapon.which_equip_primary=Primary (%s) -items.kindofweapon.which_equip_secondary=Secondary (%s) -items.kindofweapon.empty=empty +items.kindofweapon.which_equip_msg=어떤 슬롯에 무기를 장착할 건가요?\n\n챔피언은 주 무기로만 공격하지만, 무기의 능력은 두 무기 모두 사용이 가능합니다. 각각의 무기는 독자적인 충전량을 가집니다.\n\n챔피언은 또한 언제든지 주 무기와 보조 무기를 즉시 바꿀 수 있습니다. +items.kindofweapon.which_equip_primary=주 무기 (%s) +items.kindofweapon.which_equip_secondary=보조 무기 (%s) +items.kindofweapon.empty=없음 items.kingscrown.name=드워프 제왕의 왕관 items.kingscrown.ac_wear=착용한다 diff --git a/core/src/main/assets/messages/items/items_nl.properties b/core/src/main/assets/messages/items/items_nl.properties index 64987a857..de12095b4 100644 --- a/core/src/main/assets/messages/items/items_nl.properties +++ b/core/src/main/assets/messages/items/items_nl.properties @@ -109,8 +109,8 @@ items.armor.classarmor.transfer_complete=De eigenschappen van je heroïsche harn items.armor.clotharmor.name=stoffen kleding items.armor.clotharmor.desc=Dit lichte harnas biedt basisbescherming. -items.armor.duelistarmor.name=hero's breastplate -items.armor.duelistarmor.desc=While wearing this plate armor and cape, the Duelist can perform a special ability. +items.armor.duelistarmor.name=heldenborstplaat +items.armor.duelistarmor.desc=Tijdens het dragen van dit plaatharnas en deze cape, kan de Duellist een speciale vaardigheid uitvoeren. items.armor.huntressarmor.name=heldenmantel items.armor.huntressarmor.no_enemies=Geen vijanden in zicht @@ -129,13 +129,13 @@ items.armor.platearmor.name=plaatharnas items.armor.platearmor.desc=Enorme platen van metaal zijn vastgemaakt tot een harnas dat ongeëvenaarde bescherming biedt aan elke avonturier die sterk genoeg is om zijn duizelingwekkende gewicht te dragen. items.armor.roguearmor.name=heldenkleding -items.armor.roguearmor.desc=While wearing this dark garb, the Rogue can perform a special ability. +items.armor.roguearmor.desc=Terwijl hij deze donkere kleding draagt, kan de Rogue een speciale vaardigheid uitvoeren. items.armor.scalearmor.name=geschaald harnas items.armor.scalearmor.desc=De metalen plaatjes die op een leren vest zijn genaaid, maken een flexibel, maar beschermend harnas. -items.armor.warriorarmor.name=hero's platemail -items.armor.warriorarmor.desc=While wearing this heavy plated armor, the Warrior can perform a special ability. +items.armor.warriorarmor.name=helden platemail +items.armor.warriorarmor.desc=Terwijl hij dit zwaar geplateerde pantser draagt, kan de krijger een speciale vaardigheid uitvoeren. @@ -145,9 +145,9 @@ items.artifacts.alchemiststoolkit.ac_brew=BROUW items.artifacts.alchemiststoolkit.ac_energize=BEKRACHTIG items.artifacts.alchemiststoolkit.not_ready=Je gereedschapsset is nog niet klaar met opwarmen. items.artifacts.alchemiststoolkit.cursed=Je vervloekte gereedschapsset houdt tegen dat je alchemie gebruikt! -items.artifacts.alchemiststoolkit.need_energy=You need at least 6 energy for that. -items.artifacts.alchemiststoolkit.energize_desc=Every 6 energy crystals will give the toolkit enough energy to gain a level, which increases the rate that the toolkit generates energy over time, and how quickly it warms up.\n\nHow much energy would you like to use? -items.artifacts.alchemiststoolkit.energize_1=6 energy: +1 level +items.artifacts.alchemiststoolkit.need_energy=Daar heb je minimaal 6 energie voor nodig. +items.artifacts.alchemiststoolkit.energize_desc=Elke 6 energiekristallen geven de gereedschapsset voldoende energie om een volgend niveau te bereiken, waardoor de snelheid van het genereren van energie en het opwarmen van de gereedsschapsset toeneemt.\n\nHoeveel energie wil je gebruiken? +items.artifacts.alchemiststoolkit.energize_1=6 energie: +1 niveau items.artifacts.alchemiststoolkit.energize_all=%1$d energie: +%2$d niveaus items.artifacts.alchemiststoolkit.desc=Deze gereedschapsset bevat een aantal reactiestoffen en kruiden samen met een kleine mengflacon, waardoor het toepassen van alchemie overal mogelijk is. Het flesje bevat iets wat lijkt op alchemistische energiekristallen in vloeibare vorm. items.artifacts.alchemiststoolkit.desc_cursed=De vervloekte gereedschapsset heeft zich aan jou gebonden, en weerhoudt je ervan om alchemie toe te passen. @@ -398,7 +398,7 @@ items.artifacts.sandalsofnature.desc_3=De planten zijn weer gegroeid en lijken n items.artifacts.sandalsofnature.desc_4=De planten lijken hun maximale grootte te hebben bereikt, ze lijken op een paar gepantserde kanen. De kanen zijn diepbruin en lijken op een zeer stevige boom. items.artifacts.sandalsofnature.desc_hint=Je voelt je meer verbonden met de natuur tijdens het dragen van dit artefact. items.artifacts.sandalsofnature.desc_cursed=De vervloekte sandalen blokkeren elke afstemming op de natuur. -items.artifacts.sandalsofnature.desc_ability=The footwear ripples with the color of the last seed you fed them. They can briefly root into the ground and produce that plant's effect anywhere in a 3 tile radius.\nSeed: _%s_\nCharge needed: _%d%%_ +items.artifacts.sandalsofnature.desc_ability=Het schoeisel heeft de kleur van het laatste zaadje dat je ze hebt gegeven. Ze kunnen kort in de grond wortelen en het effect van die plant in een straal van 3 tegels produceren.\nZaadje: _%s_\nLading nodig: _%d%%_ items.artifacts.sandalsofnature.desc_seeds=Je hebt het schoeisel %d zaden gevoed. items.artifacts.talismanofforesight.name=talisman van vooruitziende blik @@ -842,9 +842,9 @@ items.quest.metalshard.desc=Een scherf van verroest vervloekt metaal, die van DM items.quest.pickaxe.name=pikhouweel items.quest.pickaxe.ac_mine=DELF items.quest.pickaxe.no_vein=Er is geen donkere gouden ader bij jou in de buurt om te delven. -items.quest.pickaxe.ability_name=pierce -items.quest.pickaxe.ability_desc=The Duelist can _pierce_ an enemy with a pickaxe. This is guaranteed to hit, applies vulnerable for 3 turns, and deals double damage to enemies with rigid skin. -items.quest.pickaxe.desc=This is a sturdy and heavy tool for breaking rocks. It can probably be used as a weapon in a pinch. +items.quest.pickaxe.ability_name=doorboren +items.quest.pickaxe.ability_desc=De Duellist kan een vijand doorboren met een houweel. Dit is een gegarandeerde treffer, maakt de vijand 3 beurten kwetsbaar en brengt dubbele schade toe aan vijanden met een sterke huid. +items.quest.pickaxe.desc=Dit is een stevig en zwaar stuk gereedschap voor het breken van stenen. Waarschijnlijk kan het vliegensvlug als wapen worden gebruikt. items.quest.ratskull.name=gigantische rattenschedel items.quest.ratskull.desc=Een verrassend grote rattenschedel. Het zou een geweldige jachttrofee zijn, als je een muur had om hem op te hangen. @@ -880,7 +880,7 @@ items.rings.ringofaccuracy.desc=Deze ring verhoogt je focus, waardoor je aanvall items.rings.ringofarcana.name=ring van geheimzinnigheid items.rings.ringofarcana.stats=Wanneer deze ring wordt gedragen, neemt de kracht van betoveringen en symbolen toe met _%s%%._ items.rings.ringofarcana.typical_stats=Wanneer deze ring wordt gedragen, neemt de kracht van betoveringen en symbolen doorgaans toe met _%s%%._ -items.rings.ringofarcana.desc=This ring enhances magical enchantments on weapons and glyphs on armor, including curses! It first increases activation chance, and then increases the strength of the effect once activation chance is 100%. A cursed ring will instead weaken enchantments, glyphs, and curses. +items.rings.ringofarcana.desc=Deze ring verbetert magische betoveringen op wapens en symbolen op harnassen, inclusief vloeken! Het vergroot eerst de activeringskans en verhoogt vervolgens de kracht van het effect zodra de activeringskans 100% is. Een vervloekte ring verzwakt in plaats daarvan betoveringen, symbolen en vloeken. items.rings.ringofelements.name=ring van elementen items.rings.ringofelements.stats=Wanneer deze ring wordt gedragen biedt hij _%s%%_ elementaire weerstand. @@ -888,9 +888,9 @@ items.rings.ringofelements.typical_stats=Wanneer deze ring wordt gedragen biedt items.rings.ringofelements.desc=Deze ring biedt weerstand tegen de meeste elementaire en magische effecten, waardoor schade en duur van het effect worden verminderd. Natuurlijk verergert een vervloekte ring juist deze effecten. items.rings.ringofenergy.name=ring van energie -items.rings.ringofenergy.stats=When worn, this ring will increase wand, artifact, and heroic armor charge speed by _%s%%._ -items.rings.ringofenergy.typical_stats=When worn, this ring will typically increase wand, artifact, and heroic armor charge speed by _%s%%._ -items.rings.ringofenergy.desc=Your magical equipment will recharge more quickly in the arcane field that radiates from this ring. A cursed ring will instead slow recharge. +items.rings.ringofenergy.stats=Wanneer deze ring wordt gedragen, verhoogt deze de oplaadsnelheid van toverstokken, artefacten en het heldhaftige harnas met _%s%%._ +items.rings.ringofenergy.typical_stats=Wanneer deze ring wordt gedragen, verhoogt deze doorgaans de oplaadsnelheid van toverstokken, artefacten en het heldhaftige harnas met _%s%%._ +items.rings.ringofenergy.desc=Je magische uitrusting laadt sneller op in het geheimzinnige veld dat uit deze ring straalt. Een vervloekte ring vertraagt in plaats daarvan het opladen. items.rings.ringofevasion.name=ring van ontwijking items.rings.ringofevasion.stats=Wanneer deze ring wordt gedragen neemt je ontwijking toe met _%s%%._ @@ -900,11 +900,11 @@ items.rings.ringofevasion.desc=Deze ring versnelt de reacties van de drager, waa items.rings.ringofforce.name=ring van kracht items.rings.ringofforce.stats=Wanneer deze ring ongewapend wordt gedragen richten slagaanvallen met je huidige sterkte _%1$d-%2$d schade aan._ De schade van een gehanteerd wapen verhoogt deze ring met _%3$d._ items.rings.ringofforce.typical_stats=Wanneer deze ring ongewapend wordt gedragen richten slagaanvallen met je huidige sterkte doorgaans _%1$d-%2$d schade aan._ De schade van een gehanteerd wapen verhoogt deze ring doorgaans met _%3$d._ -items.rings.ringofforce.ability_name=brawler's stance -items.rings.ringofforce.ability_desc=The Duelist can adopt a _brawler's stance_ with a ring of force. While in this stance the Duelist's regular attacks will use her ring of force even with a weapon equipped. The ring will also inherit the weapon's enchantment and augmentation. Each regular attack in this stance consumes 1/4 of a weapon charge. +items.rings.ringofforce.ability_name=vechtershouding +items.rings.ringofforce.ability_desc=De Duellist kan een _vechtershouding_ aannemen met een ring van kracht. Terwijl ze in deze houding is, gebruiken de reguliere aanvallen van de Duellist haar ring van kracht, zelfs met een uitgerust wapen. De ring zal ook de betovering en augmentatie van het wapen erven. Elke reguliere aanval in deze houding verbruikt 1/4 van een wapenlading. items.rings.ringofforce.desc=Deze ring versterkt de kracht van slagaanvallen van de drager. Deze extra kracht is vrij zwak bij het hanteren van wapens, maar een ongewapende aanval wordt veel sterker gemaakt. Een vervloekte ring verzwakt in plaats daarvan de slagen van de drager. -items.rings.ringofforce$brawlersstance.name=brawler's stance -items.rings.ringofforce$brawlersstance.desc=While in this stance the Duelist's regular attacks will use an equipped ring of force even when she has a weapon equipped. The attack will still use the weapon's augmentation and enchantment however.\n\nEach regular attack in this stance consumes 1/4 of a weapon charge. You currently have enough charge for %d attacks.\n\nThis stance can be toggled on or off by using a ring of force. +items.rings.ringofforce$brawlersstance.name=vechtershouding +items.rings.ringofforce$brawlersstance.desc=In deze houding gebruiken de reguliere aanvallen van de Duellist een uitgeruste ring van kracht, zelfs als ze een wapen hanteert. De aanval gebruikt echter nog steeds de verbetering en betovering van het wapen.\n\nElke reguliere aanval in deze houding verbruikt 1/4 van een wapenlading. Je hebt momenteel genoeg lading voor %d aanvallen.\n\nDeze houding kan worden in- of uitgeschakeld door de ring van kracht te gebruiken. items.rings.ringoffuror.name=ring van woede items.rings.ringoffuror.stats=Wanneer deze ring wordt gedragen verhoogt hij de snelheid van je aanvallen met _%s%%._ @@ -1085,7 +1085,7 @@ items.scrolls.exotic.scrollofmysticalenergy.name=rol van mystieke energie items.scrolls.exotic.scrollofmysticalenergy.desc=De ruwe magische kracht die dit perkament bezit laadt, wanneer het wordt vrijgegeven, de gehanteerde artefacten van een gebruiker in de loop van de tijd op. items.scrolls.exotic.scrollofpassage.name=rol van passage -items.scrolls.exotic.scrollofpassage.desc=The spell on this parchment instantly transports the reader to the nearest region first floor above them. Very handy for quickly getting to a shop. +items.scrolls.exotic.scrollofpassage.desc=De spreuk op dit perkament brengt de lezer onmiddellijk naar de dichtstbijzijnde regio van de verdieping erboven. Erg handig om snel naar een winkel te gaan. items.scrolls.exotic.scrollofprismaticimage.name=rol van prismatisch beeld items.scrolls.exotic.scrollofprismaticimage.desc=De bezwering op deze rol creëert een kleurrijke denkbeeldige tweeling van de lezer. Dit prismatische beeld fungeert als een zwakkere kloon van de lezer, met vergelijkbare verdediging maar lagere HP en schade.\n\nHet prismatische beeld toont zichzelf wanneer er vijanden aanwezig zijn en probeert de lezer te verdedigen.\n\nAls er al een prismatisch beeld bestaat, wordt deze door het gebruik van de rol volledig genezen. @@ -1406,15 +1406,15 @@ items.weapon.curses.annoying.msg_11=Ik wilde geen wapen zijn, ik wilde de bijl v items.weapon.curses.annoying.msg_12=Onthoud dat overmoed een langzame en verraderlijke moordenaar is. items.weapon.curses.annoying.msg_13=AL UW BASIS IS VAN ONS! items.weapon.curses.annoying.desc=Vervelende wapens zijn in staat tot spreken, maar ze zijn iets te energiek. Ze vestigen vaak de aandacht op je zonder dat ze dat bedoelen. -items.weapon.curses.annoying.elestrike_desc=An elemental strike with an annoying curse has a 20% chance to amok each enemy in range for 5 turns. +items.weapon.curses.annoying.elestrike_desc=Een elementaire aanval met een vervelende vloek heeft een kans van 20% om elke vijand binnen bereik gedurende 5 beurten razend te maken. items.weapon.curses.dazzling.name=oogverblindende %s items.weapon.curses.dazzling.desc=Oogverblindende wapens flitsen soms met verblindend licht en verblindt dan iedereen die het kan zien. -items.weapon.curses.dazzling.elestrike_desc=An elemental strike with a dazzling curse has a 50% chance to blind each enemy in range for 5 turns. +items.weapon.curses.dazzling.elestrike_desc=Een elementaire aanval met een oogverblindende vloek heeft een kans van 50% om elke vijand binnen bereik gedurende 5 beurten te verblinden. items.weapon.curses.displacing.name=verplaatsende %s items.weapon.curses.displacing.desc=Verplaatsende wapens zijn samengevoegd met chaotische teleportatiemagie, die vijanden naar een willekeurig plek op de verdieping kan verplaatsen. -items.weapon.curses.displacing.elestrike_desc=An elemental strike with a displacing curse has a 50% chance to teleport each enemy in range. +items.weapon.curses.displacing.elestrike_desc=Een elementaire aanval met een verplaatsende vloek heeft een kans van 50% om elke vijand binnen bereik te teleporteren. items.weapon.curses.explosive.name=explosieve %s items.weapon.curses.explosive.warm=Warm... @@ -1423,166 +1423,166 @@ items.weapon.curses.explosive.desc=Explosieve wapens bouwen gestaag kracht op en items.weapon.curses.explosive.desc_cool=Je wapen voelt momenteel koel aan. items.weapon.curses.explosive.desc_warm=Je wapen bouwt energie op en wordt warm... items.weapon.curses.explosive.desc_hot=Je wapen is heet! Het staat op ontploffen! -items.weapon.curses.explosive.elestrike_desc=An elemental strike with an explosive curse has a 50% chance to cause an explosion to appear on a random enemy in range. +items.weapon.curses.explosive.elestrike_desc=Een elementaire aanval met een explosieve vloek heeft een kans van 50% om een explosie te veroorzaken bij een willekeurige vijand binnen bereik. items.weapon.curses.friendly.name=vriendelijke %s items.weapon.curses.friendly.desc=Vriendelijke wapens zijn het meest geschikt voor pacifisten, en veroorzaken af en toe magie die het onmogelijk maakt om te vechten. -items.weapon.curses.friendly.elestrike_desc=An elemental strike with a friendly curse has a 50% chance to charm each enemy in range for 5 turns. +items.weapon.curses.friendly.elestrike_desc=Een elementaire aanval met een vriendelijke vloek heeft 50% kans om elke vijand binnen bereik te bekoren gedurende 5 beurten. items.weapon.curses.polarized.name=gepolariseerde %s items.weapon.curses.polarized.desc=Een gepolariseerd wapen wordt beïnvloed door magie die ervoor zorgt dat zijn aanval 50% meer schade aanricht, of helemaal geen schade. -items.weapon.curses.polarized.elestrike_desc=An elemental strike with a polarized curse has a 50% chance to deal 20-30 damage to each enemy in range. +items.weapon.curses.polarized.elestrike_desc=Een elementaire aanval met een gepolariseerde vloek heeft een kans van 50% om 20-30 schade toe te brengen aan elke vijand binnen bereik. items.weapon.curses.sacrificial.name=opofferende %s items.weapon.curses.sacrificial.desc=Opofferingswapens eisen bloed van de drager als een vijand wordt aangevallen. Hoe gezonder de drager is, hoe meer bloed de vloek opeist. -items.weapon.curses.sacrificial.elestrike_desc=An elemental strike with a sacrificial curse causes the hero and each enemy in range to bleed for 10 HP. +items.weapon.curses.sacrificial.elestrike_desc=Een elementaire aanval met een offervloek zorgt ervoor dat de held en elke vijand binnen bereik bloeden voor 10 HP. items.weapon.curses.wayward.name=eigenzinnige %s items.weapon.curses.wayward.desc=Eigenzinnige wapens worden soms extreem onnauwkeurig. Deze magie duurt een tijdje wanneer het wordt geactiveerd, maar kan worden verdreven door een rake slag uit te delen met het eigenzinnige wapen. -items.weapon.curses.wayward.elestrike_desc=An elemental strike with a wayward curse has a 50% chance to hex each enemy in range for 5 turns. +items.weapon.curses.wayward.elestrike_desc=Een elementaire aanval met een eigenzinnige vloek heeft een kans van 50% om elke vijand binnen bereik gedurende 5 beurten te beheksen. items.weapon.curses.wayward$waywardbuff.name=eigenzinnig items.weapon.curses.wayward$waywardbuff.desc=De magie van je eigenzinnige wapen is geactiveerd, waardoor het voor een korte tijd extreem onnauwkeurig is. Merk op dat dit geen invloed heeft op aanvallen die gegarandeerd slagen, zoals verrassingsaanvallen. Succesvol aanvallen met het eigenzinnige wapen stopt dit effect onmiddellijk.\n\nResterende beurten: %s. ###enchantments items.weapon.enchantments.blazing.name=brandende %s items.weapon.enchantments.blazing.desc=Deze betovering zorgt ervoor dat vlammen uit een wapen spuwen, wat vijanden in brand steekt en bonusschade toebrengt aan vijanden die al in brand staan. -items.weapon.enchantments.blazing.elestrike_desc=An elemental strike with a blazing enchantment spreads fire to every tile in range, which lasts 6 turns. +items.weapon.enchantments.blazing.elestrike_desc=Een elementaire aanval met een vlammende betovering verspreidt vuur naar elke tegel binnen bereik, wat 6 beurten duurt. items.weapon.enchantments.blocking.name=blokkerende %s items.weapon.enchantments.blocking.desc=Blokkerende wapens hebben een kans om je kort te beschermen na een aanval met dit wapen. -items.weapon.enchantments.blocking.elestrike_desc=An elemental strike with a blocking enchantment grants the Duelist an extra 5 shielding for each enemy in range. +items.weapon.enchantments.blocking.elestrike_desc=Een elementaire aanval met een blokkerende betovering geeft de Duellist 5 extra bescherming voor elke vijand binnen bereik. items.weapon.enchantments.blocking$blockbuff.name=blokkerend items.weapon.enchantments.blocking$blockbuff.desc=De blokkeringsbetovering van je wapen heeft je een korte verhoging van verdedigingskracht gegeven!\n\nResterende bescherming: %d\n\nResterende beurten: %s. items.weapon.enchantments.blooming.name=bloeiende %s items.weapon.enchantments.blooming.desc=Bloeiende wapens bevatten magie die begroeiing laat opkomen op of rond degenen die erdoor worden geraakt. -items.weapon.enchantments.blooming.elestrike_desc=An elemental strike with a blooming enchantment spreads grass to up to 6 tiles in range, and roots all enemies in range for 5 turns. +items.weapon.enchantments.blooming.elestrike_desc=Een elementaire aanval met een bloeiende betovering verspreidt gras tot 6 tegels binnen bereik en wortelt alle vijanden binnen bereik gedurende 5 beurten. items.weapon.enchantments.chilling.name=afkoelende %s items.weapon.enchantments.chilling.desc=Vijanden die met deze betovering worden getroffen, worden afgekoeld, waardoor hun bewegingen en aanvallen worden vertraagd. -items.weapon.enchantments.chilling.elestrike_desc=An elemental strike with a chilling enchantment spreads chilling air to every tile in range, which lasts 6 turns. +items.weapon.enchantments.chilling.elestrike_desc=Een elementaire aanval met een afkoelende betovering verspreidt afkoelende lucht naar elke tegel binnen bereik, gedurende 6 beurten. items.weapon.enchantments.kinetic.name=kinetische %s items.weapon.enchantments.kinetic.desc=Wanneer een vijand wordt gedood met een kinetisch wapen, wordt overtollige kracht opgeslagen in het wapen en wordt dit toegepast op de volgende succesvolle aanval. -items.weapon.enchantments.kinetic.elestrike_desc=An elemental strike with a kinetic enchantment applies 33% of stored damage to each enemy in range, except the primary target. +items.weapon.enchantments.kinetic.elestrike_desc=Een elementaire aanval met een kinetische betovering brengt 33% van de opgeslagen schade toe aan elke vijand binnen bereik, behalve het primaire doelwit. items.weapon.enchantments.kinetic$conserveddamage.name=opgeslagen schade items.weapon.enchantments.kinetic$conserveddamage.desc=Je wapen heeft de overtollige kracht van een eerdere dodelijke slag opgeslagen en past het toe als bonusschade bij je volgende aanval. De energie neemt in de loop van de tijd echter langzaam af.\n\nOpgeslagen schade: %d. items.weapon.enchantments.corrupting.name=corrumperende %s items.weapon.enchantments.corrupting.desc=Deze krachtige betovering bezit het vermogen om vijanden naar je hand te zetten. Wanneer een vijand met dit wapen wordt gedood, bestaat de kans dat ze corrupt raken in plaats van dood te gaan. -items.weapon.enchantments.corrupting.elestrike_desc=An elemental strike with a corrupting enchantment has a 4-20% chance (based on missing HP) to corrupt each enemy in range, except the primary target. +items.weapon.enchantments.corrupting.elestrike_desc=Een elementaire aanval met een corrumperende betovering heeft een kans van 4-20% (op basis van het gezondheidsniveau) om elke vijand binnen bereik te corrumperen, behalve het primaire doelwit. items.weapon.enchantments.elastic.name=elastische %s items.weapon.enchantments.elastic.desc=Elastische wapens hebben een kans om vijanden over korte afstanden terug te duwen. -items.weapon.enchantments.elastic.elestrike_desc=An elemental strike with an elastic enchantment knocks all enemies in range back 4 tiles. +items.weapon.enchantments.elastic.elestrike_desc=Een elementaire aanval met een elastische betovering duwt alle vijanden binnen bereik 4 tegels terug. items.weapon.enchantments.grim.name=grimmige %s items.weapon.enchantments.grim.desc=Deze krachtige betovering bezit de kracht om een vijand onmiddellijk te executeren. Het effect is groter naarmate de vijand zwakker is. -items.weapon.enchantments.grim.elestrike_desc=An elemental strike with a grim enchantment has up to a 6-30% chance (based on missing HP) to kill each enemy in range, except the primary target. +items.weapon.enchantments.grim.elestrike_desc=Een elementaire aanval met een grimmige betovering heeft een kans van 6-30% (op basis van het gezondheidsniveau) om elke vijand binnen bereik te doden, behalve het primaire doelwit. items.weapon.enchantments.lucky.name=gelukkige %s items.weapon.enchantments.lucky.desc=Vijanden die worden gedood door een gelukswapen hebben een kans om extra buit te laten vallen. -items.weapon.enchantments.lucky.elestrike_desc=An elemental strike with a lucky enchantment has a 10% chance to spawn loot under each enemy in range. This effect can only trigger once per enemy. +items.weapon.enchantments.lucky.elestrike_desc=Een elementaire aanval met een gelukkige betovering heeft een kans van 10% om buit te laten verschijnen onder elke vijand binnen bereik. Dit effect kan maar één keer per vijand worden geactiveerd. items.weapon.enchantments.projecting.name=projecterende %s items.weapon.enchantments.projecting.desc=Met deze betovering krijgen slagwapens extra bereik. Afstandswapens kunnen nabijgelegen muren binnendringen. -items.weapon.enchantments.projecting.elestrike_desc=An elemental strike with a projecting enchantment deals 25% damage to each enemy in range, except the primary target. +items.weapon.enchantments.projecting.elestrike_desc=Een elementaire aanval met een projecterende betovering brengt 25% schade toe aan elke vijand binnen bereik, behalve het primaire doelwit. items.weapon.enchantments.shocking.name=schokkende %s items.weapon.enchantments.shocking.desc=Elektriciteit schiet met bogen uit een schokkend wapen en brengt extra schade toe aan alle nabije vijanden. -items.weapon.enchantments.shocking.elestrike_desc=An elemental strike with a shocking enchantment spreads electricity to every tile in range, which lasts 6 turns. +items.weapon.enchantments.shocking.elestrike_desc=Een elementaire aanval met een schokkende betovering verspreidt elektriciteit naar elke tegel binnen bereik, gedurende 6 beurten. items.weapon.enchantments.unstable.name=onstabiele %s items.weapon.enchantments.unstable.desc=Deze betovering straalt chaotische energie uit en werkt bij elke slag als een andere betovering. -items.weapon.enchantments.unstable.elestrike_desc=An elemental strike with an unstable enchantment applies a random enchantment effect to each enemy in range, except the primary target. +items.weapon.enchantments.unstable.elestrike_desc=Een elementaire aanval met een onstabiele betovering past een willekeurig betoveringseffect toe op elke vijand binnen bereik, behalve het primaire doelwit. items.weapon.enchantments.vampiric.name=vampierachtige %s items.weapon.enchantments.vampiric.desc=Deze krachtige betovering pakt bij elke slag levenskracht van vijanden af en leidt het terug naar de drager. Het effect is sterker naarmate de gezondheid van de drager lager is. -items.weapon.enchantments.vampiric.elestrike_desc=An elemental strike with a vampiric enchantment heals the Duelist for 2 HP for each enemy in range. +items.weapon.enchantments.vampiric.elestrike_desc=Een elementaire aanval met een vampierachtige betovering geneest de Duellist voor 2 HP voor elke vijand binnen bereik. ###melee weapons items.weapon.melee.assassinsblade.name=moordenaarsmes items.weapon.melee.assassinsblade.stats_desc=Dit wapen is sterker tegen onbewuste vijanden. -items.weapon.melee.assassinsblade.ability_name=sneak -items.weapon.melee.assassinsblade.ability_desc=The Duelist can _sneak_ while wielding an assassin's blade. This ability grants the Duelist 4 turns of invisibility, but costs 2 charges. +items.weapon.melee.assassinsblade.ability_name=sluipen +items.weapon.melee.assassinsblade.ability_desc=De Duellist kan _sluipen_ terwijl ze het mes van een huurmoordenaar hanteert. Deze vaardigheid geeft de Duellist 4 beurten van onzichtbaarheid, maar kost 2 ladingen. items.weapon.melee.assassinsblade.desc=Een klein golvend mes gemaakt van obsidiaan, wat moeilijk te gebruiken ondanks het lichte gewicht, maar dodelijk als het de juiste plek vindt. items.weapon.melee.battleaxe.name=strijdbijl items.weapon.melee.battleaxe.stats_desc=Dit is een vrij nauwkeurig wapen. -items.weapon.melee.battleaxe.ability_name=heavy blow -items.weapon.melee.battleaxe.ability_desc=The Duelist can perform a _heavy blow_ with a battle axe. This strong but predictable attack has -75% accuracy, but deals +35% damage and applies vulnerable for 5 turns if it hits. Heavy blow can surprise attack. +items.weapon.melee.battleaxe.ability_name=zware klap +items.weapon.melee.battleaxe.ability_desc=De Duellist kan een _zware klap_ toebrengen met een strijdbijl. Deze sterke maar voorspelbare aanval heeft een nauwkeurigheid van -75%, maar richt +35% schade aan en geeft 5 beurten kwetsbaarheid als hij raak is. Een zware klap kan een verrassingsaanval zijn. items.weapon.melee.battleaxe.desc=De enorme stalen kop van deze strijdbijl legt een aanzienlijk gewicht achter elke brede slag. items.weapon.melee.crossbow.name=kruisboog items.weapon.melee.crossbow.stats_desc=Dit wapen vergroot de schade van geworpen darts wanneer het wordt gehanteerd, en geeft zelfs de betovering van de boog aan darts mee. -items.weapon.melee.crossbow.ability_name=charged shot -items.weapon.melee.crossbow.ability_desc=The Duelist can ready a _charged shot_ with a crossbow. This ability activates instantly and causes the next fired dart to always hit, apply on-hit effects in a 3x3 tile area, and last longer if it is tipped. +items.weapon.melee.crossbow.ability_name=geladen schot +items.weapon.melee.crossbow.ability_desc=De Duellist kan een _geladen schot_ prepareren met een kruisboog. Deze vaardigheid wordt onmiddellijk geactiveerd en zorgt ervoor dat de volgende afgevuurde dart altijd raakt, tref-effecten toepast in een gebied van 3x3 tegels en langer duurt als deze wordt getipt. items.weapon.melee.crossbow.desc=Een vrij ingewikkeld wapen dat met uitzonderlijke snelheid kan schieten. Hoewel het er niet voor is ontworpen, maakt het gewicht en de stevige constructie van deze kruisboog het ook een fatsoenlijk slagwapen. -items.weapon.melee.crossbow$chargedshot.name=charged shot -items.weapon.melee.crossbow$chargedshot.desc=The Duelist is focusing power into her crossbow. The next dart she fires with it will always hit and apply tipped dart effects and the crossbow's enchantment in a 3x3 area. Tipped darts will also have one extra use when fired using a charged shot. The Duelist cannot use this ability to apply positive dart effects to herself. +items.weapon.melee.crossbow$chargedshot.name=geladen schot +items.weapon.melee.crossbow$chargedshot.desc=De Duellist richt haar kracht op haar kruisboog. De volgende pijl die ze ermee afvuurt, is altijd raak en past pijltjeseffecten en de betovering van de kruisboog toe in een gebied van 3x3 tegels. Getipte darts gaan ook een extra beurt mee wanneer ze worden afgevuurd met een geladen schot. De Duellist kan deze vaardigheid niet gebruiken om positieve pijleffecten op haarzelf toe te passen. items.weapon.melee.dagger.name=dolk items.weapon.melee.dagger.stats_desc=Dit wapen is sterker tegen onbewuste vijanden. -items.weapon.melee.dagger.ability_name=sneak -items.weapon.melee.dagger.ability_desc=The Duelist can _sneak_ while wielding a dagger. This ability grants the Duelist 6 turns of invisibility, but costs 2 charges. +items.weapon.melee.dagger.ability_name=sluipen +items.weapon.melee.dagger.ability_desc=De Duellist kan _sluipen_ terwijl ze een dolk hanteert. Deze vaardigheid geeft de Duellist 6 beurten van onzichtbaarheid, maar kost 2 ladingen. items.weapon.melee.dagger.desc=Een eenvoudige ijzeren dolk met een versleten houten handvat. items.weapon.melee.dirk.name=lange dolk items.weapon.melee.dirk.stats_desc=Dit wapen is sterker tegen onbewuste vijanden. -items.weapon.melee.dirk.ability_name=sneak -items.weapon.melee.dirk.ability_desc=The Duelist can _sneak_ while wielding a dirk. This ability grants the Duelist 5 turns of invisibility, but costs 2 charges. +items.weapon.melee.dirk.ability_name=sluipen +items.weapon.melee.dirk.ability_desc=De Duellist kan _sluipen_ terwijl ze een lange dolk vasthoudt. Deze vaardigheid geeft de Duellist 5 beurten van onzichtbaarheid, maar kost 2 ladingen. items.weapon.melee.dirk.desc=Een dolk met een langer lemmet, wat een beetje meer staal geeft om in vijanden te steken. items.weapon.melee.flail.name=strijdvlegel items.weapon.melee.flail.stats_desc=Dit is een nogal onnauwkeurig wapen.\nDit wapen kan geen verrassingsaanval uitvoeren. -items.weapon.melee.flail.ability_name=spin -items.weapon.melee.flail.spin_warn=You can't spin the flail any more. -items.weapon.melee.flail.ability_desc=The Duelist can _spin_ a flail to build up power for a short time. Each turn the flail is spun it will deal +20% damage, to a max of 3 times. At 3 spins the flail is also guaranteed to hit. Starting to spin the flail costs 2 charges. +items.weapon.melee.flail.ability_name=draaien +items.weapon.melee.flail.spin_warn=Je kunt de strijdvlegel niet meer ronddraaien. +items.weapon.melee.flail.ability_desc=De Duellist kan een dorsvlegel laten ronddraaien om korte tijd kracht op te bouwen. Elke beurt dat de dorsvlegel wordt rondgedraaid, brengt hij +20% schade toe, tot een maximum van 3 keer. Na 3 keer ronddraaien raakt de strijdvlegel ook gegarandeerd. De strijdvlegel laten draaien kost 2 ladingen. items.weapon.melee.flail.desc=Een puntige bal die is bevestigd aan een handvat met een stuk ketting. Zeer onhandelbaar, maar verwoestend als je raak slaat. -items.weapon.melee.flail$spinabilitytracker.name=spinning -items.weapon.melee.flail$spinabilitytracker.desc=The Duelist is spinning her flail, building damage for her next attack with it. Each spin takes one turn but increases damage by 20%%. At 60%% bonus damage, the flail is also guaranteed to hit.\n\nCurrent bonus damage: %1$d%%.\nTurns remaining: %2$s. +items.weapon.melee.flail$spinabilitytracker.name=draaien +items.weapon.melee.flail$spinabilitytracker.desc=De Duellist laat haar strijdvlegel ronddraaien en bouwt daarmee schade op voor haar volgende aanval. Elke draai duurt één beurt, maar verhoogt de schade met 20%%. Bij 60%% bonusschade raakt de strijdvlegel gegarandeerd.\n\nHuidige bonusschade: %1$d%%.\nResterende beurten: %2$s. items.weapon.melee.gauntlet.name=stenen handschoen items.weapon.melee.gauntlet.stats_desc=Dit is een zeer snel wapen. -items.weapon.melee.gauntlet.ability_name=combo strike -items.weapon.melee.gauntlet.ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and is instantaneous if the Duelist has already successfully attacked with melee or thrown weapons twice in the last 4 turns. +items.weapon.melee.gauntlet.ability_name=combo slag +items.weapon.melee.gauntlet.ability_desc=De Duellist kan een _combo-aanval_ uitvoeren met een stenen handschoen. Deze aanval is gegarandeerd raak en is onmiddellijk als de Duellist in de laatste 4 beurten al twee keer met succes heeft aangevallen met slag- of werpwapens. items.weapon.melee.gauntlet.desc=Deze enorme handschoen is gemaakt van karmozijnrode stof met daarop een zware magische steen. De stof trekt strak om je heen, waardoor de dikke stenen platen bijna een tweede huid zijn. Slaan met zo'n zwaar wapen vereist kracht, maar voegt een enorm gewicht toe aan je slagen. items.weapon.melee.glaive.name=lans items.weapon.melee.glaive.stats_desc=Dit is een vrij langzaam wapen.\nDit wapen heeft extra bereik. -items.weapon.melee.glaive.ability_name=spike -items.weapon.melee.glaive.ability_desc=The Duelist can use the tip of a glaive to _spike_ an enemy that is in range but not adjacent. This deals -33% damage, but knocks the enemy back and is guaranteed to hit. +items.weapon.melee.glaive.ability_name=spies +items.weapon.melee.glaive.ability_desc=De Duellist kan de punt van een lans gebruiken om een vijand te _spiezen_ die binnen bereik maar niet aangrenzend is. Dit richt -33% schade aan, maar duwt de vijand terug en is gegarandeerd raak. items.weapon.melee.glaive.desc=Een enorm paalwapen bestaande uit een zwaardblad aan het uiteinde van een paal. items.weapon.melee.gloves.name=bespijkerde handschoenen items.weapon.melee.gloves.stats_desc=Dit is een zeer snel wapen. -items.weapon.melee.gloves.ability_name=combo strike -items.weapon.melee.gloves.ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and is instantaneous if the Duelist has already successfully attacked with melee or thrown weapons twice in the last 6 turns. +items.weapon.melee.gloves.ability_name=combo slag +items.weapon.melee.gloves.ability_desc=De Duellist kan een _combo-aanval_ uitvoeren met bespijkerde handschoenen. Deze aanval is gegarandeerd raak en is onmiddellijk als de Duellist in de laatste 6 beurten al twee keer met succes heeft aangevallen met slag- of werpwapens. items.weapon.melee.gloves.desc=Deze bespijkerde handschoenen bieden geen echte bescherming, maar ze fungeren als een bruikbaar wapen terwijl je je handen vrij houdt. items.weapon.melee.greataxe.name=grote bijl items.weapon.melee.greataxe.stats_desc=Dit wapen is ongelooflijk zwaar. -items.weapon.melee.greataxe.ability_name=retribution -items.weapon.melee.greataxe.ability_desc=The Duelist can perform a _retribution_ attack with a greataxe if she is below 33% health. This devastating attack is guaranteed to hit and deals +35% damage. +items.weapon.melee.greataxe.ability_name=vergelding +items.weapon.melee.greataxe.ability_desc=De Duellist kan een _vergeldings_-aanval uitvoeren met een grote bijl als ze minder dan 33% gezondheid heeft. Deze verwoestende aanval is gegarandeerd raak en richt +35% schade aan. items.weapon.melee.greataxe.desc=Deze titanenbijl is bedoeld om over de schouder te worden gedragen en is even krachtig als zwaar. items.weapon.melee.greatshield.name=grootschild items.weapon.melee.greatshield.typical_stats_desc=Meestal blokkeert dit wapen 0-%d schade. Deze blokkering schaalt mee met opwaarderingen. items.weapon.melee.greatshield.stats_desc=Dit wapen blokkeert 0-%d schade. Deze blokkering schaalt mee met opwaarderingen. -items.weapon.melee.greatshield.ability_name=guard -items.weapon.melee.greatshield.ability_desc=The Duelist can _guard_ herself with a greatshield, completely negating the next physical or magical attack made against her within 4 turns. +items.weapon.melee.greatshield.ability_name=afschermen +items.weapon.melee.greatshield.ability_desc=De Duellist kan zichzelf _afschermen_ met een grootschild, waardoor de volgende fysieke of magische aanval tegen haar binnen 4 beurten volledig teniet wordt gedaan. items.weapon.melee.greatshield.desc=Deze gigantische massa metaal is meer een mobiele muur dan een schild en helpt bij de verdediging, maar laat niet veel ruimte over voor aanvallen. items.weapon.melee.greatsword.name=grootzwaard items.weapon.melee.greatsword.ability_name=klieven -items.weapon.melee.greatsword.ability_desc=The Duelist can _cleave_ an enemy with a greatsword. This deals +20% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free. +items.weapon.melee.greatsword.ability_desc=De Duellist kan een vijand _doorklieven_ met een slagzwaard. Dit richt +20% schade aan en is gegarandeerd raak. Als klieven een vijand doodt, kan de Duellist binnen 5 beurten zonder kosten opnieuw klieven gebruiken. items.weapon.melee.greatsword.desc=Door zijn gewicht brengt het torenhoge lemmet zware schade toe met elke slag. items.weapon.melee.handaxe.name=handbijl items.weapon.melee.handaxe.stats_desc=Dit is een vrij nauwkeurig wapen. -items.weapon.melee.handaxe.ability_name=heavy blow -items.weapon.melee.handaxe.ability_desc=The Duelist can perform a _heavy blow_ with a hand axe. This strong but predictable attack has -75% accuracy, but deals +45% damage and applies vulnerable for 5 turns if it hits. Heavy blow can surprise attack. +items.weapon.melee.handaxe.ability_name=zware klap +items.weapon.melee.handaxe.ability_desc=De Duellist kan een _zware klap_ uitvoeren met een handbijl. Deze sterke maar voorspelbare aanval heeft een nauwkeurigheid van -75%, maar richt +45% schade aan en geeft 5 beurten kwetsbaarheid als hij raak is. Een zware klap kan een verrassingsaanval zijn. items.weapon.melee.handaxe.desc=Een lichte bijl, meestal gebruikt voor het vellen van bomen. Het brede blad werkt ook goed tegen vijanden. items.weapon.melee.knuckles.name=boksbeugel @@ -1591,13 +1591,13 @@ items.weapon.melee.knuckles.desc=Een stuk ijzer gevormd om rond de knokkels te p items.weapon.melee.longsword.name=langzwaard items.weapon.melee.longsword.ability_name=klieven -items.weapon.melee.longsword.ability_desc=The Duelist can _cleave_ an enemy with a longsword. This deals +23% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free. +items.weapon.melee.longsword.ability_desc=De Duellist kan een vijand doorklieven met een langzwaard. Dit richt +23% schade aan en is gegarandeerd raak. Als klieven een vijand doodt, kan de Duellist binnen 5 beurten zonder kosten opnieuw klieven gebruiken. items.weapon.melee.longsword.desc=Het lange vlijmscherpe stalen lemmet van dit zwaard glinstert geruststellend, maar het formaat maakt het behoorlijk zwaar. items.weapon.melee.mace.name=strijdknots items.weapon.melee.mace.stats_desc=Dit is een vrij nauwkeurig wapen. -items.weapon.melee.mace.ability_name=heavy blow -items.weapon.melee.mace.ability_desc=The Duelist can perform a _heavy blow_ with a mace. This strong but predictable attack has -75% accuracy, but deals +40% damage and applies vulnerable for 5 turns if it hits. Heavy blow can surprise attack. +items.weapon.melee.mace.ability_name=zware klap +items.weapon.melee.mace.ability_desc=De Duellist kan een _zware klap_ uitvoeren met een strijdknots. Deze sterke maar voorspelbare aanval heeft een nauwkeurigheid van -75%, maar richt +40% schade aan en geeft 5 beurten kwetsbaarheid als hij raak is. Een zware klap kan een verrassingsaanval zijn. items.weapon.melee.mace.desc=De grote ijzeren kop van dit wapen richt aanzienlijke schade aan. items.weapon.melee.magesstaff.name=tovenaarsstaf @@ -1620,98 +1620,98 @@ items.weapon.melee.magesstaff.no_wand=De staf heeft momenteel geen magie, het mo items.weapon.melee.magesstaff.has_wand=De staf is momenteel verrijkt met een _%s._ items.weapon.melee.magesstaff.cursed_wand=De staf is vervloekt, waardoor zijn magie chaotisch en willekeurig is. -items.weapon.melee.meleeweapon.ac_ability=ABILITY +items.weapon.melee.meleeweapon.ac_ability=VAARDIGHEID items.weapon.melee.meleeweapon.stats_known=Dit _niveau-%1$d_ slagwapen richt _%2$d-%3$d schade_ aan en vereist _%4$d sterkte_ om goed te kunnen gebruiken. items.weapon.melee.meleeweapon.stats_unknown=Normaal gesproken richt dit _niveau-%1$d_ slagwapen _%2$d-%3$d schade_ aan en vereist _%4$d sterkte_ om goed te kunnen gebruiken. items.weapon.melee.meleeweapon.probably_too_heavy=Waarschijnlijk is dit wapen te zwaar voor je. items.weapon.melee.meleeweapon.stats_desc= -items.weapon.melee.meleeweapon.ability_need_equip=You must equip that weapon to use its ability. -items.weapon.melee.meleeweapon.ability_low_str=You aren't strong enough to use this weapon's ability. -items.weapon.melee.meleeweapon.ability_no_charge=You don't have enough energy to use that ability. -items.weapon.melee.meleeweapon.ability_cant_use=You can't use that ability right now. -items.weapon.melee.meleeweapon.ability_no_target=There is no target there. -items.weapon.melee.meleeweapon.ability_bad_position=That target can't be reached. -items.weapon.melee.meleeweapon.prompt=Select a Target -items.weapon.melee.meleeweapon.swap=Swap Weapons -items.weapon.melee.meleeweapon.swap_full=You can't do that with a full inventory. +items.weapon.melee.meleeweapon.ability_need_equip=Je moet dat wapen uitrusten om zijn vaardigheid te gebruiken. +items.weapon.melee.meleeweapon.ability_low_str=Je bent niet sterk genoeg om de vaardigheid van dit wapen te gebruiken. +items.weapon.melee.meleeweapon.ability_no_charge=Je hebt niet genoeg energie om de vaardigheid te gebruiken. +items.weapon.melee.meleeweapon.ability_cant_use=Je kunt die vaardigheid nu niet gebruiken. +items.weapon.melee.meleeweapon.ability_no_target=Er is daar geen doel. +items.weapon.melee.meleeweapon.ability_bad_position=Dat doel kan niet worden bereikt. +items.weapon.melee.meleeweapon.prompt=Kies een doel +items.weapon.melee.meleeweapon.swap=Wissel Wapens Uit +items.weapon.melee.meleeweapon.swap_full=Dat kan niet met een volle inventaris. items.weapon.melee.shortsword.name=kortzwaard items.weapon.melee.shortsword.ability_name=klieven -items.weapon.melee.shortsword.ability_desc=The Duelist can _cleave_ an enemy with a shortsword. This deals +30% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free. +items.weapon.melee.shortsword.ability_desc=De Duellist kan een vijand _doorklieven_ met een kortzwaard. Dit richt +30% schade aan en is gegarandeerd raak. Als klieven een vijand doodt, kan de Duellist binnen 5 beurten gratis opnieuw klieven gebruiken. items.weapon.melee.shortsword.desc=Een vrij kort zwaard, slechts enkele centimeters langer dan een dolk. items.weapon.melee.quarterstaff.name=kwartierstaf items.weapon.melee.quarterstaff.stats_desc=Dit wapen blokkeert 0-2 schade. -items.weapon.melee.quarterstaff.ability_name=defensive stance -items.weapon.melee.quarterstaff.ability_desc=The Duelist can assume a _defensive stance_ with a quarterstaff. This stance doubles her evasion for 6 turns and takes no time to activate, but costs two charges. +items.weapon.melee.quarterstaff.ability_name=defensieve houding +items.weapon.melee.quarterstaff.ability_desc=De Duellist kan een _defensieve houding_ aannemen met een kwartierstaf. Deze houding verdubbelt haar ontwijking gedurende 6 beurten en kost geen tijd om te activeren, maar kost twee lading. items.weapon.melee.quarterstaff.desc=Een staf van hardhout, waarvan de uiteinden zijn beslagen met ijzer. -items.weapon.melee.quarterstaff$defensivestance.name=defensive stance -items.weapon.melee.quarterstaff$defensivestance.desc=The Duelist is using her quarterstaff to deflect incoming blows and projectiles. As long as she is in this stance, her evasion against all attacks is doubled.\n\nTurns remaining: %s. +items.weapon.melee.quarterstaff$defensivestance.name=verdedigende houding +items.weapon.melee.quarterstaff$defensivestance.desc=De Duellist gebruikt haar kwartierstaf om inkomende slagen en projectielen af te weren. Zolang ze in deze houding staat, wordt haar ontwijking tegen alle aanvallen verdubbeld.\n\nResterende beurten: %s. -items.weapon.melee.rapier.name=rapier -items.weapon.melee.rapier.stats_desc=This weapon blocks 0-1 damage. -items.weapon.melee.rapier.ability_name=lunge -items.weapon.melee.rapier.ability_desc=The Duelist can _lunge_ with a rapier at an enemy 1 tile away. This moves toward the enemy, deals +67% damage, and is guaranteed to hit. -items.weapon.melee.rapier.desc=A slim straight sword that offers some protection in exchange for less slashing power. +items.weapon.melee.rapier.name=degen +items.weapon.melee.rapier.stats_desc=Dit wapen blokkeert 0-1 schade. +items.weapon.melee.rapier.ability_name=uithaal +items.weapon.melee.rapier.ability_desc=De Duellist kan met een degen _uithalen_ naar een vijand 1 tegel verderop. Ze beweegt richting de vijand, richt +67% schade aan en raakt gegarandeerd. +items.weapon.melee.rapier.desc=Een slank recht zwaard dat enige bescherming biedt in ruil voor minder slagkracht. items.weapon.melee.roundshield.name=rond schild items.weapon.melee.roundshield.typical_stats_desc=Meestal blokkeert dit wapen 0-%d schade. Deze blokkering schaalt mee met opwaarderingen. items.weapon.melee.roundshield.stats_desc=Dit wapen blokkeert 0-%d schade. Deze blokkering schaalt mee met opwaarderingen. -items.weapon.melee.roundshield.ability_name=guard -items.weapon.melee.roundshield.ability_desc=The Duelist can _guard_ herself with a round shield, completely negating the next physical or magical attack made against her within 5 turns. +items.weapon.melee.roundshield.ability_name=afschermen +items.weapon.melee.roundshield.ability_desc=De Duellist kan zichzelf _afschermen_ met een rond schild, waardoor de volgende fysieke of magische aanval tegen haar binnen 5 beurten volledig teniet wordt gedaan. items.weapon.melee.roundshield.desc=Dit grote schild kan aanvallen effectief blokkeren en is in een handomdraai te gebruiken als fatsoenlijk wapen. -items.weapon.melee.roundshield$guardtracker.name=guarding -items.weapon.melee.roundshield$guardtracker.guarded=guarded -items.weapon.melee.roundshield$guardtracker.desc=The Duelist has readied her shield in anticipation of an incoming attack. The next physical or magical attack made against her will be completely negated.\n\nTurns remaining: %s. +items.weapon.melee.roundshield$guardtracker.name=afschermen +items.weapon.melee.roundshield$guardtracker.guarded=afgeschermd +items.weapon.melee.roundshield$guardtracker.desc=De Duellist heeft haar schild klaargemaakt in afwachting van een inkomende aanval. De volgende fysieke of magische aanval op haar wordt volledig teniet gedaan.\n\nResterende beurten: %s. items.weapon.melee.runicblade.name=runenblad items.weapon.melee.runicblade.stats_desc=Dit wapen profiteert meer van opwaarderingen. -items.weapon.melee.runicblade.ability_name=runic slash -items.weapon.melee.runicblade.ability_desc=The Duelist can perform a _runic slash_ with a runic blade. This attack is guaranteed to hit and has +200% enchantment power. +items.weapon.melee.runicblade.ability_name=runische houw +items.weapon.melee.runicblade.ability_desc=De Duellist kan een _runische houw_ uitvoeren met een runenmes. Deze aanval is gegarandeerd raak en heeft +200% betoveringskracht. items.weapon.melee.runicblade.desc=Een mysterieus wapen uit een ver land, met een felblauw lemmet. items.weapon.melee.sai.name=sai items.weapon.melee.sai.stats_desc=Dit is een zeer snel wapen. -items.weapon.melee.sai.ability_name=combo strike -items.weapon.melee.sai.ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and is instantaneous if the Duelist has already successfully attacked with melee or thrown weapons twice in the last 5 turns. -items.weapon.melee.sai.desc=Twee dunne messen bedoeld om elk in één hand te worden gehanteerd. Uitstekend voor het neerhalen van vijanden met een meervoud aan sneden. +items.weapon.melee.sai.ability_name=combo slag +items.weapon.melee.sai.ability_desc=De Duellist kan een _combo slag_ uitvoeren met de sai. Deze aanval is gegarandeerd raak en is onmiddellijk als de Duellist in de laatste 5 beurten al twee keer met succes heeft aangevallen met een slag- of werpwapen. +items.weapon.melee.sai.desc=Twee dunne messen bedoeld om elk in één hand te worden gehanteerd. Uitstekend voor het neerhalen van vijanden door een meervoud aan sneden. items.weapon.melee.scimitar.name=kromzwaard items.weapon.melee.scimitar.stats_desc=Dit is een vrij snel wapen. -items.weapon.melee.scimitar.ability_name=sword dance -items.weapon.melee.scimitar.ability_desc=The Duelist can perform a _sword dance_ with a scimitar. This stance grants the Duelist +60% attack speed and -33% accuracy for 6 turns, takes no time to activate, and costs two charges. +items.weapon.melee.scimitar.ability_name=zwaarddans +items.weapon.melee.scimitar.ability_desc=De Duellist kan een _zwaarddans_ uitvoeren met een kromzwaard. Deze houding geeft de Duellist +60% aanvalssnelheid en -33% nauwkeurigheid voor 6 beurten, kost geen tijd om te activeren en kost twee ladingen. items.weapon.melee.scimitar.desc=Een dik gebogen lemmet. De vorm zorgt voor snellere, maar minder krachtige aanvallen. -items.weapon.melee.scimitar$sworddance.name=sword dance -items.weapon.melee.scimitar$sworddance.desc=The Duelist is making quick momentum based strikes with her weapon, in a sort of dance. While this stance is active, she attacks 60%% faster (enough to attack exactly twice a turn with a scimiar), but suffers -33%% accuracy.\n\nTurns remaining: %s. +items.weapon.melee.scimitar$sworddance.name=zwaarddans +items.weapon.melee.scimitar$sworddance.desc=De Duellist maakt snelle, op momentum gebaseerde aanvallen met haar wapen, in een soort dans. Terwijl deze houding actief is, valt ze 60%% sneller aan (genoeg om precies twee keer per beurt met een kromzwaard aan te vallen), maar heeft een nauwkeurigheid van -33%%.\n\nResterende beurten: %s. items.weapon.melee.spear.name=speer items.weapon.melee.spear.stats_desc=Dit is een vrij langzaam wapen.\nDit wapen heeft extra bereik. -items.weapon.melee.spear.ability_name=spike -items.weapon.melee.spear.ability_desc=The Duelist can use the tip of a spear to _spike_ an enemy that is in range but not adjacent. This deals -25% damage, but knocks the enemy back and is guaranteed to hit. +items.weapon.melee.spear.ability_name=spies +items.weapon.melee.spear.ability_desc=De Duellist kan de punt van een speer gebruiken om een vijand te _spiezen_ die binnen bereik maar niet aangrenzend is. Dit richt -25% schade aan, maar duwt de vijand terug en is gegarandeerd raak. items.weapon.melee.spear.desc=Een slanke houten staaf met een punt van geslepen ijzer. items.weapon.melee.sword.name=zwaard items.weapon.melee.sword.ability_name=klieven -items.weapon.melee.sword.ability_desc=The Duelist can _cleave_ an enemy with a sword. This deals +27% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free. +items.weapon.melee.sword.ability_desc=De Duellist kan een vijand _doorklieven_ met een zwaard. Dit richt +27% schade aan en is gegarandeerd raak. Als klieven een vijand doodt, kan de Duellist binnen 5 beurten gratis opnieuw klieven gebruiken. items.weapon.melee.sword.desc=Een mooi uitgebalanceerd zwaard. Niet te groot, maar toch opvallend langer dan een kortzwaard. items.weapon.melee.sword$cleavetracker.name=klieven -items.weapon.melee.sword$cleavetracker.desc=The Duelist is ready to follow up on her previous cleave. The next use of cleave will not cost any weapon ability charge.\n\nTurns remaining: %s. +items.weapon.melee.sword$cleavetracker.desc=De Duellist is klaar om haar vorige klieven op te volgen. Het volgende gebruik van klieven kost geen lading.\n\nResterende beurten: %s. items.weapon.melee.warhammer.name=oorlogshamer items.weapon.melee.warhammer.stats_desc=Dit is een vrij nauwkeurig wapen. -items.weapon.melee.warhammer.ability_name=heavy blow -items.weapon.melee.warhammer.ability_desc=The Duelist can perform a _heavy blow_ with a war hammer. This strong but predictable attack has -75% accuracy, but deals +30% damage and applies vulnerable for 5 turns if it hits. Heavy blow can surprise attack. +items.weapon.melee.warhammer.ability_name=zware klap +items.weapon.melee.warhammer.ability_desc=De Duellist kan een _zware klap_ toebrengen met een oorlogshamer. Deze sterke maar voorspelbare aanval heeft een nauwkeurigheid van -75%, maar richt +30% schade aan en geeft 5 beurten kwetsbaarheid als hij raak is. Een zware klap kan een verrassingsaanval zijn. items.weapon.melee.warhammer.desc=Weinig wezens kunnen de verpletterende klap van deze torenhoge massa lood en staal weerstaan, maar er is veel kracht voor nodig om het effectief te gebruiken. items.weapon.melee.whip.name=zweep items.weapon.melee.whip.stats_desc=Dit wapen heeft een enorm bereik. -items.weapon.melee.whip.ability_name=lash -items.weapon.melee.whip.ability_desc=The Duelist can _lash_ all enemies around her with a whip. This ability performs a normal attack against all enemies currently within attack range. +items.weapon.melee.whip.ability_name=zweepslag +items.weapon.melee.whip.ability_desc=De Duellist kan alle vijanden om haar heen met een _zweepslag_ van haar zweep slaan. Deze vaardigheid voert een normale aanval uit op alle vijanden die momenteel binnen aanvalsbereik zijn. items.weapon.melee.whip.desc=Hoewel dit stuk touw met weerhaken aan het einde weinig schade aanricht, kan het bereik niet worden geëvenaard. items.weapon.melee.wornshortsword.name=versleten kortzwaard items.weapon.melee.wornshortsword.ability_name=klieven -items.weapon.melee.wornshortsword.ability_desc=The Duelist can _cleave_ an enemy with a worn shortsword. This deals +33% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free. +items.weapon.melee.wornshortsword.ability_desc=De Duellist kan een vijand _doorklieven_ met een versleten kortzwaard. Dit richt +33% schade aan en is gegarandeerd raak. Als klieven een vijand doodt, kan de Duellist binnen 5 beurten gratis opnieuw klieven gebruiken. items.weapon.melee.wornshortsword.desc=Een vrij kort zwaard, versleten door intensief gebruik. Het is zowel zwakker als een beetje lichter dan een kortzwaard in betere staat. @@ -1822,8 +1822,8 @@ items.weapon.missiles.throwingknife.desc=Deze lichtgewicht messen zijn uitgebala items.weapon.missiles.throwingspear.name=werpspeer items.weapon.missiles.throwingspear.desc=Deze lichtgewicht speren hebben lichte punten, die duidelijk ontworpen zijn om mee te werpen en niet om mee te steken. -items.weapon.missiles.throwingspike.name=throwing spike -items.weapon.missiles.throwingspike.desc=These pointed shafts of metal are meant to be thrown into distant enemies. While they aren't very strong, their simple all-metal construction makes them reasonably durable. +items.weapon.missiles.throwingspike.name=werpspijker +items.weapon.missiles.throwingspike.desc=Deze puntige spijkers van metaal zijn bedoeld om naar verre vijanden te gooien. Hoewel ze niet erg sterk zijn, maakt hun eenvoudige, volledig metalen constructie ze redelijk duurzaam. items.weapon.missiles.throwingstone.name=werpsteen items.weapon.missiles.throwingstone.desc=Deze stenen zijn geschuurd zodat ze met meer kracht kunnen worden gegooid dan met een gewone steen. Ondanks het vakmanschap zijn ze nauwelijks een betrouwbaar wapen. @@ -1939,12 +1939,12 @@ items.item.curse=vloek items.kindofmisc.unequip_title=Een voorwerp terugnemen items.kindofmisc.unequip_message=Je moet eerst een van deze voorwerpen terugnemen in je inventaris. Kies een voorwerp om mee te ruilen. -items.kindofweapon.swift_equip=You swiftly equip your weapon. +items.kindofweapon.swift_equip=Je rust vlug je wapen uit. items.kindofweapon.equip_cursed=Je greep wordt zonder dat je het wilt strakker rond het wapen. -items.kindofweapon.which_equip_msg=Which weapon slot would you like to equip this item to?\n\nThe Champion directly attacks with her primary weapon, but can use the ability of either weapon. Both weapons have their own charge count.\n\nThe Champion can also swap her primary and secondary weapon instantly. -items.kindofweapon.which_equip_primary=Primary (%s) -items.kindofweapon.which_equip_secondary=Secondary (%s) -items.kindofweapon.empty=empty +items.kindofweapon.which_equip_msg=In welk wapenslot zou je dit voorwerp willen uitrusten?\n\nDe Kampioen valt rechtstreeks aan met haar primaire wapen, maar kan de vaardigheid van beide wapens gebruiken. Beide wapens hebben hun eigen lading.\n\nDe Kampioen kan ook direct haar primaire en secundaire wapen wisselen. +items.kindofweapon.which_equip_primary=Primair (%s) +items.kindofweapon.which_equip_secondary=Secundair (%s) +items.kindofweapon.empty=leeg items.kingscrown.name=Kroon van de Dwergenkoning items.kingscrown.ac_wear=ZET OP diff --git a/core/src/main/assets/messages/items/items_pl.properties b/core/src/main/assets/messages/items/items_pl.properties index 65af9f039..83690fda9 100644 --- a/core/src/main/assets/messages/items/items_pl.properties +++ b/core/src/main/assets/messages/items/items_pl.properties @@ -109,8 +109,8 @@ items.armor.classarmor.transfer_complete=Właściwości bohaterskiej zbroi zosta items.armor.clotharmor.name=płócienna zbroja items.armor.clotharmor.desc=Ta lekka zbroja zapewnia podstawową ochronę. -items.armor.duelistarmor.name=hero's breastplate -items.armor.duelistarmor.desc=While wearing this plate armor and cape, the Duelist can perform a special ability. +items.armor.duelistarmor.name=napierśnik fechmistrzyni +items.armor.duelistarmor.desc=Nosząc ten pancerz płytowy i pelerynę, Fechmistrzyni może wykonać specjalną umiejętność. items.armor.huntressarmor.name=opończa łowczyni items.armor.huntressarmor.no_enemies=Nie widać przeciwników @@ -129,13 +129,13 @@ items.armor.platearmor.name=zbroja płytowa items.armor.platearmor.desc=Olbrzymie płyty stali zostały połączone w zbroję, zapewniającą niezrównaną ochronę każdemu bohaterowi zdolnemu do dźwigania jej ciężaru. items.armor.roguearmor.name=strój łotrzyka -items.armor.roguearmor.desc=While wearing this dark garb, the Rogue can perform a special ability. +items.armor.roguearmor.desc=Nosząc ten ciemny strój, Łotrzyk może wykonać specjalną umiejętność. items.armor.scalearmor.name=zbroja łuskowa items.armor.scalearmor.desc=Metalowe łuski wszyte w skórzaną kamizelkę tworzą skuteczny, elastyczny pancerz. items.armor.warriorarmor.name=hero's platemail -items.armor.warriorarmor.desc=While wearing this heavy plated armor, the Warrior can perform a special ability. +items.armor.warriorarmor.desc=Nosząc ten ciężki pancerz płytowy, Wojownik może wykonać specjalną umiejętność. @@ -145,9 +145,9 @@ items.artifacts.alchemiststoolkit.ac_brew=UGOTUJ items.artifacts.alchemiststoolkit.ac_energize=WZMOCNIJ items.artifacts.alchemiststoolkit.not_ready=Zestaw alchemiczny jeszcze nie załadował się. items.artifacts.alchemiststoolkit.cursed=Przeklęty zestaw alchemiczny nie pozwala ci na używanie alchemii! -items.artifacts.alchemiststoolkit.need_energy=You need at least 6 energy for that. -items.artifacts.alchemiststoolkit.energize_desc=Every 6 energy crystals will give the toolkit enough energy to gain a level, which increases the rate that the toolkit generates energy over time, and how quickly it warms up.\n\nHow much energy would you like to use? -items.artifacts.alchemiststoolkit.energize_1=6 energy: +1 level +items.artifacts.alchemiststoolkit.need_energy=Potrzebujesz co najmniej 6 kryształów energii, by to zrobić. +items.artifacts.alchemiststoolkit.energize_desc=Każde 6 kryształów energii zapewnia zestawowi poziom, który zwiększa szybkość wytwarzania energii oraz szybkość ładowania zestawu.\n\nJak dużo energii chciałbyś użyć? +items.artifacts.alchemiststoolkit.energize_1=6 energii: +1 poziom items.artifacts.alchemiststoolkit.energize_all=%1$d energii: +%2$d poziomy items.artifacts.alchemiststoolkit.desc=Ten zestaw zawiera wiele odczynników i ziół, a także małą fiolkę. Dzięki temu w dowolnym momencie możesz być alchemikiem. Fiolka zawiera coś, co wygląda jak upłynnione kryształy alchemicznej energii. items.artifacts.alchemiststoolkit.desc_cursed=Przeklęty zestaw alchemiczny przyczepił się do twego boku, i nie pozwala używać alchemii. @@ -398,7 +398,7 @@ items.artifacts.sandalsofnature.desc_3=Rośliny urosły ponownie i teraz wygląd items.artifacts.sandalsofnature.desc_4=Wygląda na to, że rośliny uzyskały maksymalną wielkość, przypominają parę opancerzonych kozaków. Kozaki są ciemnobrązowe i wyglądają jak bardzo rosłe drzewo items.artifacts.sandalsofnature.desc_hint=Czujesz się bardziej związany z naturą kiedy nosisz ten artefakt. items.artifacts.sandalsofnature.desc_cursed=Te przeklęte sandały hamują jakikolwiek kontakt z naturą. -items.artifacts.sandalsofnature.desc_ability=The footwear ripples with the color of the last seed you fed them. They can briefly root into the ground and produce that plant's effect anywhere in a 3 tile radius.\nSeed: _%s_\nCharge needed: _%d%%_ +items.artifacts.sandalsofnature.desc_ability=Obuwie emanuje kolorem ostatniego nasiona, jakim je nakarmiłeś. Może na krótko zakorzenić się w podłożu i wytworzyć efekt tej rośliny gdziekolwiek w promieniu 3 pól.\nNasiono: _%s_\nPotrzebny ładunek: _%d%%_ items.artifacts.sandalsofnature.desc_seeds=Obuwie zostało nakarmione %d nasionami. items.artifacts.talismanofforesight.name=talizman przezorności @@ -842,9 +842,9 @@ items.quest.metalshard.desc=Kawał zardzewiałego złomu który oderwał się od items.quest.pickaxe.name=kilof items.quest.pickaxe.ac_mine=KOP items.quest.pickaxe.no_vein=W pobliżu nie ma żadnej żyły ciemnego złota do wydobycia. -items.quest.pickaxe.ability_name=pierce -items.quest.pickaxe.ability_desc=The Duelist can _pierce_ an enemy with a pickaxe. This is guaranteed to hit, applies vulnerable for 3 turns, and deals double damage to enemies with rigid skin. -items.quest.pickaxe.desc=This is a sturdy and heavy tool for breaking rocks. It can probably be used as a weapon in a pinch. +items.quest.pickaxe.ability_name=przebicie +items.quest.pickaxe.ability_desc=Fechmistrzyni może _przebić_ przeciwnika kilofem. Ten atak zawsze trafia, odsłania cel na 3 tury i zadaje podwójne obrażenia przeciwnikom ze sztywną skórą. +items.quest.pickaxe.desc=To solidne i ciężkie narzędzie do rozbijania skał, które zapewne może zostać wykorzystane jako broń w razie potrzeby. items.quest.ratskull.name=czaszka wielkiego szczura items.quest.ratskull.desc=Ogromna czaszka szczura. Mogłaby posłużyć za wspaniałe trofeum myśliwskie, gdybyś tylko miał jakąś ścianę, by na niej ją powiesić. @@ -880,7 +880,7 @@ items.rings.ringofaccuracy.desc=Ten pierścień zwiększa twoją koncentrację, items.rings.ringofarcana.name=pierścień tajemnych mocy items.rings.ringofarcana.stats=Gdy założony, ten pierścień zwiększy moc zaklęć i glifów o _%s%%._ items.rings.ringofarcana.typical_stats=Podobne pierścienie zwykle zwiększają moc zaklęć i glifów o _%s%%._ -items.rings.ringofarcana.desc=This ring enhances magical enchantments on weapons and glyphs on armor, including curses! It first increases activation chance, and then increases the strength of the effect once activation chance is 100%. A cursed ring will instead weaken enchantments, glyphs, and curses. +items.rings.ringofarcana.desc=Ten pierścień wzmacnia zaklęcia znajdujące się na broni i glify na pancerzu, ale działa też w przypadku klątw! Zwiększa on zarówno ich szanse na aktywację, jak i siłę ich efektów, gdy szansa na aktywację wynosi 100%. Przeklęty pierścień osłabi zaś działanie zaklęć i glifów. items.rings.ringofelements.name=pierścień żywiołów items.rings.ringofelements.stats=Gdy założony, ten pierścień zwiększy twoją odporność na żywioły o _%s%%._ @@ -888,9 +888,9 @@ items.rings.ringofelements.typical_stats=Podobne pierścienie zwykle zwiększaj items.rings.ringofelements.desc=Ten pierścień zwiększa odporność noszącego na większość efektów magicznych i żywiołowych, zmniejszając obrażenia i długość trwania negatywnych efektów. Naturalnie, przeklęty pierścień pogorszy te efekty. items.rings.ringofenergy.name=pierścień energii -items.rings.ringofenergy.stats=When worn, this ring will increase wand, artifact, and heroic armor charge speed by _%s%%._ -items.rings.ringofenergy.typical_stats=When worn, this ring will typically increase wand, artifact, and heroic armor charge speed by _%s%%._ -items.rings.ringofenergy.desc=Your magical equipment will recharge more quickly in the arcane field that radiates from this ring. A cursed ring will instead slow recharge. +items.rings.ringofenergy.stats=Gdy założony, ten pierścień zwiększy prędkość ładowania różdżek, artefaktów i umiejętności zbroi o _%s%%._ +items.rings.ringofenergy.typical_stats=Podobne pierścienie zwykle zwiększają prędkość ładowania różdżek, artefaktów i umiejętności zbroi o _%s%%._ +items.rings.ringofenergy.desc=Twój magiczny ekwipunek będzie się szybciej ładować w magicznym polu promieniującym z tego pierścienia. Przeklęty pierścień spowolni jego ładowanie. items.rings.ringofevasion.name=pierścień uników items.rings.ringofevasion.stats=Gdy założony, ten pierścień zwiększy twoją umiejętność unikania o _%s%%._ @@ -900,11 +900,11 @@ items.rings.ringofevasion.desc=Ten pierścień przyspiesza reakcję noszącego u items.rings.ringofforce.name=pierścień siły items.rings.ringofforce.stats=Kiedy nieuzbrojony, z twoją aktualną siłą, ten pierścień zadaje _%1$d-%2$d obrażeń._ Z założoną bronią pierścień ten zwiększy obrażenia o _ %3$d ._ items.rings.ringofforce.typical_stats=Przy braku broni wręcz, przy twojej aktualnej sile, podobne pierścienie zwykle zadają _%1$d-%2$d obrażeń._ Z założoną bronią zazwyczaj takie pierścienie zwiększają obrażenia o _%3$d._ -items.rings.ringofforce.ability_name=brawler's stance -items.rings.ringofforce.ability_desc=The Duelist can adopt a _brawler's stance_ with a ring of force. While in this stance the Duelist's regular attacks will use her ring of force even with a weapon equipped. The ring will also inherit the weapon's enchantment and augmentation. Each regular attack in this stance consumes 1/4 of a weapon charge. +items.rings.ringofforce.ability_name=postawa awanturnika +items.rings.ringofforce.ability_desc=Fechmistrzyni może przyjąć _postawę awanturnika_ używając pierścienia siły. W tej postawie zwykłe ataki Fechmistrzyni będą wyprowadzane przy użyciu pierścienia siły, nawet przy wyekwipowanej broni. Pierścień również przejmie zaklęcie i wzmocnienie broni. Każdy zwykły atak w tej postawie zużyje 1/4 ładunku broni. items.rings.ringofforce.desc=Ten pierścień wzmacnia siłę ataku bohatera. Nie daje wiele, gdy ten dzierży bronie, lecz atak bez broni będzie dużo silniejszy. Zdegradowany pierścień zmniejszy siłę ataku. -items.rings.ringofforce$brawlersstance.name=brawler's stance -items.rings.ringofforce$brawlersstance.desc=While in this stance the Duelist's regular attacks will use an equipped ring of force even when she has a weapon equipped. The attack will still use the weapon's augmentation and enchantment however.\n\nEach regular attack in this stance consumes 1/4 of a weapon charge. You currently have enough charge for %d attacks.\n\nThis stance can be toggled on or off by using a ring of force. +items.rings.ringofforce$brawlersstance.name=postawa awanturnika +items.rings.ringofforce$brawlersstance.desc=W tej postawie zwykłe ataki Fechmistrzyni będą wyprowadzane przy użyciu założonego pierścienia siły, nawet przy wyekwipowanej broni. Jednak atak wciąż będzie wykorzystywał zaklęcie i wzmocnienie broni.\n\nKażdy zwykły atak w tej pozycji zużyje 1/4 ładunku broni. Liczba ataków możliwych do wyprowadzenia z obecną liczbą ładunków: %d.\n\nPostawę można aktywować lub wyłączać używając pierścienia siły. items.rings.ringoffuror.name=pierścień furii items.rings.ringoffuror.stats=Gdy założony, ten pierścień zwiększy twoją prędkość ataku o _%s%%._ @@ -1085,7 +1085,7 @@ items.scrolls.exotic.scrollofmysticalenergy.name=zwój mistycznej energii items.scrolls.exotic.scrollofmysticalenergy.desc=Czysta magiczna moc wpojona w ten skrawek papieru, po uwolnieniu, naładuje po pewnym czasie założone artefakty. items.scrolls.exotic.scrollofpassage.name=zwój teleportacji do sklepu -items.scrolls.exotic.scrollofpassage.desc=The spell on this parchment instantly transports the reader to the nearest region first floor above them. Very handy for quickly getting to a shop. +items.scrolls.exotic.scrollofpassage.desc=Zaklęcie na tym papierze natychmiast teleportuje czytelnika do pierwszego piętra regionu, w który ten się znajduje. Dość przydatne w szybkim dostaniu się do sklepu. items.scrolls.exotic.scrollofprismaticimage.name=zwój pryzmatycznego obrazu items.scrolls.exotic.scrollofprismaticimage.desc=Inkantacja na tym zwoju stworzy iluzorycznego bliźniaka odczytującego. Będzie on słabszy od czytelnika, z podobną obroną, ale niższym zdrowiem i obrażeniami. \n\nPryzmatyczny obraz ukazuje się gdy zostaną zauważeni wrogowie, i będzie bronił czytelnika.\n\nJeśli już pryzmatyczny obraz istnieje, to ten zwój go uleczy. @@ -1406,15 +1406,15 @@ items.weapon.curses.annoying.msg_11=Nie chciałem być bronią, chciałem być s items.weapon.curses.annoying.msg_12=Pamiętaj, nadmierna pewność siebie jest powolnym i podstępnym mordercą. items.weapon.curses.annoying.msg_13=WSZYSTKIE WASZE BAZY NALEŻĄ DO NAS! items.weapon.curses.annoying.desc=Wkurzające bronie są zdolne do mowy, lecz są one trochę zbyt rozgadane. Będą często zwracać na ciebie uwagę, nawet jeśli tego nie chcesz. -items.weapon.curses.annoying.elestrike_desc=An elemental strike with an annoying curse has a 20% chance to amok each enemy in range for 5 turns. +items.weapon.curses.annoying.elestrike_desc=Używając broni z wkurzającą klątwą, cios żywiołów ma 20% szans na nałożenie amoku na 5 tur na każdego z przeciwników w zasięgu. items.weapon.curses.dazzling.name=oślepiający %s items.weapon.curses.dazzling.desc=Oślepiające bronie czasami wybuchają błyskiem światła, które oślepia wszystkie cele w zasięgu widzenia. -items.weapon.curses.dazzling.elestrike_desc=An elemental strike with a dazzling curse has a 50% chance to blind each enemy in range for 5 turns. +items.weapon.curses.dazzling.elestrike_desc=Używając broni z oślepiającą klątwą, cios żywiołów ma 50% szans na oślepienie na 5 tur każdego z przeciwników w zasięgu. items.weapon.curses.displacing.name=przenoszący %s items.weapon.curses.displacing.desc=Przenoszące bronie są przepełnione chaotyczną magią teleportacji, mają zdolność teleportacji przeciwników w losowe miejsce na mapie. -items.weapon.curses.displacing.elestrike_desc=An elemental strike with a displacing curse has a 50% chance to teleport each enemy in range. +items.weapon.curses.displacing.elestrike_desc=Używając broni z przenoszącą klątwą, cios żywiołów ma 50% szans na teleportację każdego z przeciwników w zasięgu. items.weapon.curses.explosive.name=wybuchowy %s items.weapon.curses.explosive.warm=Ciepłe... @@ -1423,34 +1423,34 @@ items.weapon.curses.explosive.desc=Wybuchowe bronie zbierają energię podczas w items.weapon.curses.explosive.desc_cool=Twoja broń jest obecnie chłodna w dotyku. items.weapon.curses.explosive.desc_warm=Twoja broń zbiera energię i jest ciepła w dotyku... items.weapon.curses.explosive.desc_hot=Twoja broń jest gorąca! Zaraz wybuchnie! -items.weapon.curses.explosive.elestrike_desc=An elemental strike with an explosive curse has a 50% chance to cause an explosion to appear on a random enemy in range. +items.weapon.curses.explosive.elestrike_desc=Używając broni z wybuchową klątwą, cios żywiołów ma 50% szans na spowodowanie wybuchu na losowym przeciwniku w zasięgu. items.weapon.curses.friendly.name=%s przyjaźni items.weapon.curses.friendly.desc=Bronie przyjaźni najbardziej przydadzą się pacyfistom; czasami rzucają one zaklęcie czyniące niezdolnym do walki. -items.weapon.curses.friendly.elestrike_desc=An elemental strike with a friendly curse has a 50% chance to charm each enemy in range for 5 turns. +items.weapon.curses.friendly.elestrike_desc=Używając broni z klątwą przyjaźni, cios żywiołów ma 50% szans na zauroczenie na 5 tur każdego z przeciwników w zasięgu. items.weapon.curses.polarized.name=spolaryzowany %s items.weapon.curses.polarized.desc=Spolaryzowana broń jest nasyconą magią powodującą, że jej atak albo aplikuje 50% obrażeń więcej, albo wcale. -items.weapon.curses.polarized.elestrike_desc=An elemental strike with a polarized curse has a 50% chance to deal 20-30 damage to each enemy in range. +items.weapon.curses.polarized.elestrike_desc=Używając broni z klątwą polaryzacji, cios żywiołów ma 50% szans na zadanie 20-30 obrażeń każdemu z przeciwników w zasięgu. items.weapon.curses.sacrificial.name=ofiarny %s items.weapon.curses.sacrificial.desc=Ofiarny bronie żądają krwi swoich nosicieli w zamian za atakowanie przeciwników. Im bardziej zdrowy użytkownik jest, tym więcej krwi klątwa odbierze. -items.weapon.curses.sacrificial.elestrike_desc=An elemental strike with a sacrificial curse causes the hero and each enemy in range to bleed for 10 HP. +items.weapon.curses.sacrificial.elestrike_desc=Używając broni z klątwą ofiarności, cios żywiołów sprawia, że bohaterka, jak i wszyscy przeciwnicy w zasięgu, mają nałożone krwawienie na 10 punktów życia. items.weapon.curses.wayward.name=nieobliczalny %s items.weapon.curses.wayward.desc=Nieobliczalne bronie czasami stają się bardzo niecelne. Magia to powodująca trwa przez chwilę po aktywacji, ale może być rozproszona trafiając cel za pomocą nieobliczalnej broni. -items.weapon.curses.wayward.elestrike_desc=An elemental strike with a wayward curse has a 50% chance to hex each enemy in range for 5 turns. +items.weapon.curses.wayward.elestrike_desc=Używając broni z klątwą nieobliczalności, cios żywiołów ma 50% szans na przeklęcie na 5 tur każdego z przeciwników w zasięgu. items.weapon.curses.wayward$waywardbuff.name=nieobliczalny items.weapon.curses.wayward$waywardbuff.desc=Magia nieobliczalnej broni wpłynęła na nią, sprawiając, że jest bardzo niecelna. Nie dotyczy to ataków, które zawsze trafiają, takich jak ataki z zaskoczenia. Trafienie przeciwnika nieobliczalną bronią natychmiastowo usunie ten efekt.\n\nPozostałe tury działania klątwy: %s. ###enchantments items.weapon.enchantments.blazing.name=%s płomieni items.weapon.enchantments.blazing.desc=Zaklęcie to sprawia, że broń buzuje ogniem, podpalając wrogów i zadając dodatkowe obrażenia tym, którzy już stoją w płomieniach. -items.weapon.enchantments.blazing.elestrike_desc=An elemental strike with a blazing enchantment spreads fire to every tile in range, which lasts 6 turns. +items.weapon.enchantments.blazing.elestrike_desc=Używając broni z czarem płomieni, cios żywiołów podpala na 6 tur wszystkie pola w zasięgu. items.weapon.enchantments.blocking.name=blokuje %s items.weapon.enchantments.blocking.desc=Blokujące bronie mają szansę by dać tarczę użytkownikowi po wyprowadzeniu ataku. -items.weapon.enchantments.blocking.elestrike_desc=An elemental strike with a blocking enchantment grants the Duelist an extra 5 shielding for each enemy in range. +items.weapon.enchantments.blocking.elestrike_desc=Używając broni z czarem blokowania, cios żywiołów zapewni Fechmistrzyni 5 punktów osłony za każdego przeciwnika w zasięgu. items.weapon.enchantments.blocking$blockbuff.name=blokowanie items.weapon.enchantments.blocking$blockbuff.desc=Zaklęcie blokowania twojej broni daje ci krótkotrwały bonus do obrony!\n\nPozostało osłony: %d\n\nPozostało tur: %s. @@ -1460,7 +1460,7 @@ items.weapon.enchantments.blooming.elestrike_desc=An elemental strike with a blo items.weapon.enchantments.chilling.name=%s mrozu items.weapon.enchantments.chilling.desc=Wrogowie trzaśnięci tym czarem są otumanieni, a ich ruchy i ciosy są spowolnione. -items.weapon.enchantments.chilling.elestrike_desc=An elemental strike with a chilling enchantment spreads chilling air to every tile in range, which lasts 6 turns. +items.weapon.enchantments.chilling.elestrike_desc=Używając broni z czarem mrozu, cios żywiołów ochładza powietrze w zasięgu na 6 tur. items.weapon.enchantments.kinetic.name=%s kinetyki items.weapon.enchantments.kinetic.desc=Kiedy wróg zostanie zabity kinetyczną bronią, nadmiar obrażeń zostanie w niej przechowany i uwolniony przy następnym celnym ataku. @@ -1470,23 +1470,23 @@ items.weapon.enchantments.kinetic$conserveddamage.desc=Twoja broń ma w sobie po items.weapon.enchantments.corrupting.name=%s wypaczenia items.weapon.enchantments.corrupting.desc=Ten potężny czar posiada zdolność konwertowania wrogów na twoją stronę. Kiedy wróg zostanie zabity przez tą broń, jest szansa na to, że zamiast umrzeć, stanie się on twoim sojusznikiem. -items.weapon.enchantments.corrupting.elestrike_desc=An elemental strike with a corrupting enchantment has a 4-20% chance (based on missing HP) to corrupt each enemy in range, except the primary target. +items.weapon.enchantments.corrupting.elestrike_desc=Używając broni z czarem wypaczenia, cios żywiołów ma 4-20% szans (zależnie od straconych punktów życia) na wypaczenie każdego z przeciwników w zasięgu, poza głównym celem. items.weapon.enchantments.elastic.name=%s z gumy items.weapon.enchantments.elastic.desc=Gumowa broń ma szansę odepchnąć wrogów na krótki dystans. -items.weapon.enchantments.elastic.elestrike_desc=An elemental strike with an elastic enchantment knocks all enemies in range back 4 tiles. +items.weapon.enchantments.elastic.elestrike_desc=Używając broni z czarem z gumy, cios żywiołów odpycha wszystkich przeciwników w zasięgu o 4 pola. items.weapon.enchantments.grim.name=ponury %s items.weapon.enchantments.grim.desc=Ten potężny czar niesie moc natychmiastowego uśmiercenia wroga. Im słabszy jest przeciwnik, tym bardziej prawdopodobny jest efekt. -items.weapon.enchantments.grim.elestrike_desc=An elemental strike with a grim enchantment has up to a 6-30% chance (based on missing HP) to kill each enemy in range, except the primary target. +items.weapon.enchantments.grim.elestrike_desc=Używając broni z ponurym czarem, cios żywiołów ma 6-30% szans (zależnie od straconych punktów życia) na zabicie każdego z przeciwników w zasięgu, poza głównym celem. items.weapon.enchantments.lucky.name=hazardowy %s items.weapon.enchantments.lucky.desc=Przeciwnicy pokonani z użyciem szczęśliwej broni mają szansę upuścić dodatkowy łup. -items.weapon.enchantments.lucky.elestrike_desc=An elemental strike with a lucky enchantment has a 10% chance to spawn loot under each enemy in range. This effect can only trigger once per enemy. +items.weapon.enchantments.lucky.elestrike_desc=Używając broni z hazardowym czarem, cios żywiołów ma 10% szans na wygenerowanie przedmiotu pod każdym przeciwnikiem w zasięgu. Ten efekt aktywuje się tylko raz w przypadku każdego przeciwnika. items.weapon.enchantments.projecting.name=%s dalekosiężności items.weapon.enchantments.projecting.desc=Broń biała z tym czarem będzie miała dodatkowy zasięg, a bronie miotane będą miały możliwość przenikania przez pobliskie ściany. -items.weapon.enchantments.projecting.elestrike_desc=An elemental strike with a projecting enchantment deals 25% damage to each enemy in range, except the primary target. +items.weapon.enchantments.projecting.elestrike_desc=Używając broni z czarem dalekosiężności, cios żywiołów zada 25% dodatkowych obrażeń każdemu przeciwnikowi w zasięgu, poza głównym celem. items.weapon.enchantments.shocking.name=%s piorunów items.weapon.enchantments.shocking.desc=Łuk elektryczny wystrzeliwujący z broni piorunów zadaje dodatkowe obrażenia u wszystkich pobliskich przeciwników. @@ -1494,11 +1494,11 @@ items.weapon.enchantments.shocking.elestrike_desc=An elemental strike with a sho items.weapon.enchantments.unstable.name=niestabilny %s items.weapon.enchantments.unstable.desc=Ten czar promieniuje chaotyczną energią, która wyzwala losowy czar za każdym uderzeniem. -items.weapon.enchantments.unstable.elestrike_desc=An elemental strike with an unstable enchantment applies a random enchantment effect to each enemy in range, except the primary target. +items.weapon.enchantments.unstable.elestrike_desc=Używając broni z niestabilnym czarem, cios żywiołów rzuci losowy efekt zaklęcia na każdego przeciwnika w zasięgu, poza głównym celem. items.weapon.enchantments.vampiric.name=wampiryczny %s items.weapon.enchantments.vampiric.desc=To potężne zaklęcie wysysa siłę życiową z wrogów przy każdym ciosie, wprowadzając ją do noszącego. Efekt jest tym silniejszy, im niższe jest zdrowie użytkownika. -items.weapon.enchantments.vampiric.elestrike_desc=An elemental strike with a vampiric enchantment heals the Duelist for 2 HP for each enemy in range. +items.weapon.enchantments.vampiric.elestrike_desc=Używając broni z wampirycznym czarem, cios żywiołów leczy Fechmistrzynię o 2 punkty życia za każdego przeciwnika w zasięgu. ###melee weapons @@ -1576,7 +1576,7 @@ items.weapon.melee.greatshield.desc=Bardziej przenośna ściana aniżeli tarcza, items.weapon.melee.greatsword.name=miecz dwuręczny items.weapon.melee.greatsword.ability_name=rozszczepiać -items.weapon.melee.greatsword.ability_desc=The Duelist can _cleave_ an enemy with a greatsword. This deals +20% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free. +items.weapon.melee.greatsword.ability_desc=The Duelist can _cleave_ an enemy with a greatsword. This deals +20% damage and is guaranteed to hit. If cleave kills an enemy the Duelist can use cleave again within 5 turns for free. items.weapon.melee.greatsword.desc=To niebosiężne ostrze jest w stanie zadać ciężkie obrażenia, jeśli tylko użytkownik będzie w stanie wprowadzić taką masę stali w rozmach. items.weapon.melee.handaxe.name=siekiera @@ -1591,7 +1591,7 @@ items.weapon.melee.knuckles.desc=Kawałek metalu ukształtowany tak, by mieści items.weapon.melee.longsword.name=miecz półtoraręczny items.weapon.melee.longsword.ability_name=rozszczepiać -items.weapon.melee.longsword.ability_desc=The Duelist can _cleave_ an enemy with a longsword. This deals +23% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free. +items.weapon.melee.longsword.ability_desc=The Duelist can _cleave_ an enemy with a longsword. This deals +23% damage and is guaranteed to hit. If cleave kills an enemy the Duelist can use cleave again within 5 turns for free. items.weapon.melee.longsword.desc=Długie i ostre jak brzytwa stalowe ostrze tego miecza błyszczy, dodając ci otuchy. Niestety jego wielkość sprawia, że jest dość ciężki. items.weapon.melee.mace.name=buzdygan @@ -1620,36 +1620,36 @@ items.weapon.melee.magesstaff.no_wand=Kostur obecnie nie ma w sobie magii, musi items.weapon.melee.magesstaff.has_wand=W kosturze obecnie znajduje się _%s._ items.weapon.melee.magesstaff.cursed_wand=Ten kostur jest przeklęty, jego magia jest chaotyczna i nieprzewidywalna. -items.weapon.melee.meleeweapon.ac_ability=ABILITY +items.weapon.melee.meleeweapon.ac_ability=UMIEJĘTNOŚĆ items.weapon.melee.meleeweapon.stats_known=Ta broń biała _%1$d. kręgu_ zadaje _%2$d-%3$d obrażeń_ i wymaga _%4$d siły,_ by należycie jej używać. items.weapon.melee.meleeweapon.stats_unknown=Zazwyczaj podobne bronie białe _%1$d. kręgu_ zadają _%2$d-%3$d obrażeń_ i wymagają _%4$d siły,_ by należycie ich używać. items.weapon.melee.meleeweapon.probably_too_heavy=Wydaje się, że ta broń jest dla ciebie za ciężka items.weapon.melee.meleeweapon.stats_desc= items.weapon.melee.meleeweapon.ability_need_equip=You must equip that weapon to use its ability. -items.weapon.melee.meleeweapon.ability_low_str=You aren't strong enough to use this weapon's ability. -items.weapon.melee.meleeweapon.ability_no_charge=You don't have enough energy to use that ability. -items.weapon.melee.meleeweapon.ability_cant_use=You can't use that ability right now. +items.weapon.melee.meleeweapon.ability_low_str=Nie jesteś wystarczająco silny, aby użyć tej umiejętności broni. +items.weapon.melee.meleeweapon.ability_no_charge=Nie masz wystarczająco dużo energii, aby użyć tej umiejętności. +items.weapon.melee.meleeweapon.ability_cant_use=Nie możesz teraz użyć tej umiejętności. items.weapon.melee.meleeweapon.ability_no_target=There is no target there. -items.weapon.melee.meleeweapon.ability_bad_position=That target can't be reached. -items.weapon.melee.meleeweapon.prompt=Select a Target +items.weapon.melee.meleeweapon.ability_bad_position=Cel jest poza zasięgiem. +items.weapon.melee.meleeweapon.prompt=Wybierz cel items.weapon.melee.meleeweapon.swap=Swap Weapons -items.weapon.melee.meleeweapon.swap_full=You can't do that with a full inventory. +items.weapon.melee.meleeweapon.swap_full=Nie możesz tego zrobić mając pełny ekwipunek. items.weapon.melee.shortsword.name=krótki miecz items.weapon.melee.shortsword.ability_name=rozszczepiać -items.weapon.melee.shortsword.ability_desc=The Duelist can _cleave_ an enemy with a shortsword. This deals +30% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free. +items.weapon.melee.shortsword.ability_desc=The Duelist can _cleave_ an enemy with a shortsword. This deals +30% damage and is guaranteed to hit. If cleave kills an enemy the Duelist can use cleave again within 5 turns for free. items.weapon.melee.shortsword.desc=Dość krótki miecz, jedynie kilka cali dłuższy niż kindżał. items.weapon.melee.quarterstaff.name=pałka items.weapon.melee.quarterstaff.stats_desc=Ta broń blokuje 0-2 obrażeń. -items.weapon.melee.quarterstaff.ability_name=defensive stance -items.weapon.melee.quarterstaff.ability_desc=The Duelist can assume a _defensive stance_ with a quarterstaff. This stance doubles her evasion for 6 turns and takes no time to activate, but costs two charges. +items.weapon.melee.quarterstaff.ability_name=postawa obronna +items.weapon.melee.quarterstaff.ability_desc=Fechmistrzyni może przyjąć _postawę obronną_ używając pałki. Postawa ta podwaja umiejętność unikania na 6 tur i aktywuje się natychmiastowo, jednak kosztuje dwa ładunki. items.weapon.melee.quarterstaff.desc=pałka wykonana z twardego drewna, jej końce pokryte są żelazem. -items.weapon.melee.quarterstaff$defensivestance.name=defensive stance +items.weapon.melee.quarterstaff$defensivestance.name=postawa obronna items.weapon.melee.quarterstaff$defensivestance.desc=The Duelist is using her quarterstaff to deflect incoming blows and projectiles. As long as she is in this stance, her evasion against all attacks is doubled.\n\nTurns remaining: %s. items.weapon.melee.rapier.name=rapier -items.weapon.melee.rapier.stats_desc=This weapon blocks 0-1 damage. +items.weapon.melee.rapier.stats_desc=Ta broń blokuje 0-1 obrażeń. items.weapon.melee.rapier.ability_name=lunge items.weapon.melee.rapier.ability_desc=The Duelist can _lunge_ with a rapier at an enemy 1 tile away. This moves toward the enemy, deals +67% damage, and is guaranteed to hit. items.weapon.melee.rapier.desc=A slim straight sword that offers some protection in exchange for less slashing power. @@ -1678,11 +1678,11 @@ items.weapon.melee.sai.desc=Dwa cienkie ostrza przeznaczone do trzymania po jedn items.weapon.melee.scimitar.name=sejmitar items.weapon.melee.scimitar.stats_desc=To dość szybka broń. -items.weapon.melee.scimitar.ability_name=sword dance -items.weapon.melee.scimitar.ability_desc=The Duelist can perform a _sword dance_ with a scimitar. This stance grants the Duelist +60% attack speed and -33% accuracy for 6 turns, takes no time to activate, and costs two charges. +items.weapon.melee.scimitar.ability_name=taniec miecza +items.weapon.melee.scimitar.ability_desc=Fechmistrzyni może wykonać _taniec miecza_ używając sejmitara. Ta postawa zwiększa jej szybkość ataku o 60%, ale i zmniejsza celność o 33% na 6 tur. Aktywuje się natychmiastowo i kosztuje dwa ładunki. items.weapon.melee.scimitar.desc=Cieńkie, zaokrąglone ostrze. Jego kształt pozwala na szybsze, ale za to słabsze ataki. -items.weapon.melee.scimitar$sworddance.name=sword dance -items.weapon.melee.scimitar$sworddance.desc=The Duelist is making quick momentum based strikes with her weapon, in a sort of dance. While this stance is active, she attacks 60%% faster (enough to attack exactly twice a turn with a scimiar), but suffers -33%% accuracy.\n\nTurns remaining: %s. +items.weapon.melee.scimitar$sworddance.name=taniec miecza +items.weapon.melee.scimitar$sworddance.desc=The Duelist is making quick momentum based strikes with her weapon, in a sort of dance. While this stance is active, she attacks 60%% faster (enough to attack exactly twice a turn with a scimitar), but suffers -33%% accuracy.\n\nTurns remaining: %s. items.weapon.melee.spear.name=włócznia items.weapon.melee.spear.stats_desc=To raczej powolna broń.\nTa broń posiada dodatkowy zasięg. @@ -1692,7 +1692,7 @@ items.weapon.melee.spear.desc=Smukły, drewniany drąg zakończony ostrym, stalo items.weapon.melee.sword.name=miecz items.weapon.melee.sword.ability_name=rozszczepiać -items.weapon.melee.sword.ability_desc=The Duelist can _cleave_ an enemy with a sword. This deals +27% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free. +items.weapon.melee.sword.ability_desc=The Duelist can _cleave_ an enemy with a sword. This deals +27% damage and is guaranteed to hit. If cleave kills an enemy the Duelist can use cleave again within 5 turns for free. items.weapon.melee.sword.desc=Dobrze zbalansowany miecz. Nie za duży, ale na pewno większy niż krótki miecz. items.weapon.melee.sword$cleavetracker.name=rozszczepiać items.weapon.melee.sword$cleavetracker.desc=The Duelist is ready to follow up on her previous cleave. The next use of cleave will not cost any weapon ability charge.\n\nTurns remaining: %s. @@ -1711,7 +1711,7 @@ items.weapon.melee.whip.desc=Mimo że kolczasta końcowka liny w tej broni zadaj items.weapon.melee.wornshortsword.name=znoszony krótki miecz items.weapon.melee.wornshortsword.ability_name=rozszczepiać -items.weapon.melee.wornshortsword.ability_desc=The Duelist can _cleave_ an enemy with a worn shortsword. This deals +33% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free. +items.weapon.melee.wornshortsword.ability_desc=The Duelist can _cleave_ an enemy with a worn shortsword. This deals +33% damage and is guaranteed to hit. If cleave kills an enemy the Duelist can use cleave again within 5 turns for free. items.weapon.melee.wornshortsword.desc=Całkiem mały miecz, znoszony przez duże użytkowanie. Jest on słabszy i lżejszy niż miecz krótki w lepszym stanie. @@ -1942,9 +1942,9 @@ items.kindofmisc.unequip_message=Musisz najpierw ściągnąć jeden z tych przed items.kindofweapon.swift_equip=You swiftly equip your weapon. items.kindofweapon.equip_cursed=Twoja dłoń mimowolnie zaciska się wokół broni. items.kindofweapon.which_equip_msg=Which weapon slot would you like to equip this item to?\n\nThe Champion directly attacks with her primary weapon, but can use the ability of either weapon. Both weapons have their own charge count.\n\nThe Champion can also swap her primary and secondary weapon instantly. -items.kindofweapon.which_equip_primary=Primary (%s) +items.kindofweapon.which_equip_primary=Podstawowy (%s) items.kindofweapon.which_equip_secondary=Secondary (%s) -items.kindofweapon.empty=empty +items.kindofweapon.empty=pusty items.kingscrown.name=Korona króla krasnoludów items.kingscrown.ac_wear=ZAŁÓŻ diff --git a/core/src/main/assets/messages/items/items_pt.properties b/core/src/main/assets/messages/items/items_pt.properties index ce8c88cad..e78b0d8ef 100644 --- a/core/src/main/assets/messages/items/items_pt.properties +++ b/core/src/main/assets/messages/items/items_pt.properties @@ -109,8 +109,8 @@ items.armor.classarmor.transfer_complete=As propriedades da sua armadura heroica items.armor.clotharmor.name=armadura de pano items.armor.clotharmor.desc=Esta leve armadura oferece uma proteção básica. -items.armor.duelistarmor.name=hero's breastplate -items.armor.duelistarmor.desc=While wearing this plate armor and cape, the Duelist can perform a special ability. +items.armor.duelistarmor.name=peitoral do herói +items.armor.duelistarmor.desc=Enquanto estiver usando esta armadura de placa e capa, o Duelista pode realizar uma habilidade especial. items.armor.huntressarmor.name=capa do herói items.armor.huntressarmor.no_enemies=Nenhum inimigo à vista @@ -134,7 +134,7 @@ items.armor.roguearmor.desc=Enquanto estiver usando este traje escuro, o Ladino items.armor.scalearmor.name=armadura de escamas items.armor.scalearmor.desc=Escamas de metal foram costuradas em um colete de couro para formar uma armadura flexível e reforçada. -items.armor.warriorarmor.name=Armadura de placa do herói +items.armor.warriorarmor.name=armadura de placa do herói items.armor.warriorarmor.desc=Enquanto estiver usando esta armadura de placa pesada, o Guerreiro poderá executar uma habilidade especial. @@ -145,9 +145,9 @@ items.artifacts.alchemiststoolkit.ac_brew=MISTURAR items.artifacts.alchemiststoolkit.ac_energize=ENERGIZAR items.artifacts.alchemiststoolkit.not_ready=Seu kit de ferramentas ainda não terminou de se aquecer. items.artifacts.alchemiststoolkit.cursed=Seu kit de ferramentas amaldiçoado impede que você use alquimia! -items.artifacts.alchemiststoolkit.need_energy=You need at least 6 energy for that. -items.artifacts.alchemiststoolkit.energize_desc=Every 6 energy crystals will give the toolkit enough energy to gain a level, which increases the rate that the toolkit generates energy over time, and how quickly it warms up.\n\nHow much energy would you like to use? -items.artifacts.alchemiststoolkit.energize_1=6 energy: +1 level +items.artifacts.alchemiststoolkit.need_energy=Você precisa de pelo menos 6 de energia para isso. +items.artifacts.alchemiststoolkit.energize_desc=Cada 6 cristais de energia darão ao kit de ferramentas energia suficiente para ganhar um nível, o que aumenta a taxa com que o kit de ferramentas gera energia ao longo do tempo e a rapidez com que aquece.\n\nQuanta energia você gostaria de usar? +items.artifacts.alchemiststoolkit.energize_1=6 energias: +1 nível items.artifacts.alchemiststoolkit.energize_all=%1$d energias: +%2$d níveis items.artifacts.alchemiststoolkit.desc=Este kit de ferramentas contém um número de reagentes e ervas, junto com um frasco pequeno de mistura, permitindo a alquimia em movimento. O frasco contém o que parece ser cristais de energia alquímica em forma líquida. items.artifacts.alchemiststoolkit.desc_cursed=O kit de ferramentas amaldiçoado se prendeu ao seu corpo e se recusa a deixá-lo praticar alquimia. @@ -842,8 +842,8 @@ items.quest.metalshard.desc=Um fragmento de metal enferrujado amaldiçoado que s items.quest.pickaxe.name=picareta items.quest.pickaxe.ac_mine=GARIMPAR items.quest.pickaxe.no_vein=Não há nenhum veio de ouro escuro para você minerar. -items.quest.pickaxe.ability_name=pierce -items.quest.pickaxe.ability_desc=The Duelist can _pierce_ an enemy with a pickaxe. This is guaranteed to hit, applies vulnerable for 3 turns, and deals double damage to enemies with rigid skin. +items.quest.pickaxe.ability_name=perfurar +items.quest.pickaxe.ability_desc=O Duelista pode _perfurar_ um inimigo com uma picareta. O ataque é garantido, aplica vulnerável por 3 turnos e causa o dobro de dano aos inimigos com pele rígida. items.quest.pickaxe.desc=Esta é uma ferramenta pesada e robusta, utilizada para quebrar pedras. Provavelmente pode ser usada como uma arma em caso de necessidade. items.quest.ratskull.name=crânio de rato gigante @@ -880,7 +880,7 @@ items.rings.ringofaccuracy.desc=Este anel aumenta o seu foco, fazendo com que fi items.rings.ringofarcana.name=anel arcano items.rings.ringofarcana.stats=Quando equipado, este anel aumentará o poder de encantamentos e glifos em _%s%%._ items.rings.ringofarcana.typical_stats=Quando equipado, esse anel normalmente aumentará a potência de encantamentos e glifos em _%s%%._ -items.rings.ringofarcana.desc=This ring enhances magical enchantments on weapons and glyphs on armor, including curses! It first increases activation chance, and then increases the strength of the effect once activation chance is 100%. A cursed ring will instead weaken enchantments, glyphs, and curses. +items.rings.ringofarcana.desc=Este anel aprimora encantamentos mágicos em armas e glifos em armaduras, incluindo maldições! Ele primeiro aumenta a chance de ativação e, em seguida, aumenta a força do efeito quando a chance de ativação é de 100%. Um anel amaldiçoado enfraquecerá encantamentos, glifos e maldições. items.rings.ringofelements.name=anel dos elementos items.rings.ringofelements.stats=Quando usado, este anel fornecerá _%s%%_ de resistência elementar. @@ -900,11 +900,11 @@ items.rings.ringofevasion.desc=Este anel acelera as reações do usuário, torna items.rings.ringofforce.name=anel da força items.rings.ringofforce.stats=Quando desarmado, com a sua força atual, este anel causará _%1$d-%2$d de dano._ Com uma arma equipada, este anel aumentará o dano em _%3$d_ items.rings.ringofforce.typical_stats=Quando desarmado, com a sua força atual, normalmente este anel causará _%1$d-%2$d de dano._ Com uma arma equipada, normalmente este anel aumentará o dano em _%3$d._ -items.rings.ringofforce.ability_name=brawler's stance -items.rings.ringofforce.ability_desc=The Duelist can adopt a _brawler's stance_ with a ring of force. While in this stance the Duelist's regular attacks will use her ring of force even with a weapon equipped. The ring will also inherit the weapon's enchantment and augmentation. Each regular attack in this stance consumes 1/4 of a weapon charge. +items.rings.ringofforce.ability_name=Postura do lutador +items.rings.ringofforce.ability_desc=O Duelista pode adotar uma _postura do lutador_ com um anel de força. Enquanto estiver nessa posição, os ataques regulares do duelista usarão seu anel de força, mesmo com uma arma equipada. O anel também herdará o encantamento e o aprimoramento da arma. Cada ataque regular nesta postura consome 1/4 da carga da arma. items.rings.ringofforce.desc=Este anel aumenta a força dos golpes corpo a corpo do usuário. Este poder extra é bastante fraco quando empunhando armas, mas um ataque desarmado o fará muito mais forte. Um anel amaldiçoado enfraquecerá os golpes do usuário. -items.rings.ringofforce$brawlersstance.name=brawler's stance -items.rings.ringofforce$brawlersstance.desc=While in this stance the Duelist's regular attacks will use an equipped ring of force even when she has a weapon equipped. The attack will still use the weapon's augmentation and enchantment however.\n\nEach regular attack in this stance consumes 1/4 of a weapon charge. You currently have enough charge for %d attacks.\n\nThis stance can be toggled on or off by using a ring of force. +items.rings.ringofforce$brawlersstance.name=Postura do lutador +items.rings.ringofforce$brawlersstance.desc=Enquanto estiver nessa postura, os ataques regulares do duelista usarão o anel de força equipado, mesmo quando ela tiver uma arma equipada. No entanto, o ataque ainda usará o aprimoramento e o encantamento da arma.\n\nCada ataque regular nesta postura consome 1/4 da carga da arma. Você atualmente tem carga suficiente para %d ataques.\n\nEssa postura pode ser ativada ou desativada usando um anel de força. items.rings.ringoffuror.name=anel da fúria items.rings.ringoffuror.stats=Quando usado, este anel aumentará a velocidade de seus ataques em _%s%%._ @@ -1406,15 +1406,15 @@ items.weapon.curses.annoying.msg_11=Eu não queria ser uma arma, queria ser um m items.weapon.curses.annoying.msg_12=Lembre-se, o excesso de confiança é um assassino lento e insidioso. items.weapon.curses.annoying.msg_13=VOCÊ É UM COCÔ E NÓS VAMOS MATAR VOCÊ! items.weapon.curses.annoying.desc=Armas irritantes são capazes de falar, mas são empolgadas até demais. Elas frequentemente atrairão atenção indesejada até você, mesmo que sem a intenção. -items.weapon.curses.annoying.elestrike_desc=An elemental strike with an annoying curse has a 20% chance to amok each enemy in range for 5 turns. +items.weapon.curses.annoying.elestrike_desc=Um ataque elemental com uma maldição irritante tem 20% de chance de atacar cada inimigo ao alcance por 5 turnos. items.weapon.curses.dazzling.name=%s ofuscante items.weapon.curses.dazzling.desc=Armas ofuscantes às vezes emitirão clarões de luz ofuscantes, cegando tudo o que pode vê-las. -items.weapon.curses.dazzling.elestrike_desc=An elemental strike with a dazzling curse has a 50% chance to blind each enemy in range for 5 turns. +items.weapon.curses.dazzling.elestrike_desc=Um ataque elemental com uma maldição ofuscante tem 50% de chance de cegar cada inimigo ao alcance por 5 turnos. items.weapon.curses.displacing.name=%s de deslocamento items.weapon.curses.displacing.desc=Armas de deslocamento são infundidas com magia de teletransporte caótica, possuindo a habilidade de mudar os inimigos de lugar pelo andar aleatoriamente. -items.weapon.curses.displacing.elestrike_desc=An elemental strike with a displacing curse has a 50% chance to teleport each enemy in range. +items.weapon.curses.displacing.elestrike_desc=Um ataque elemental com uma maldição de deslocamento tem 50% de chance de teleportar cada inimigo ao alcance. items.weapon.curses.explosive.name=%s de explosão items.weapon.curses.explosive.warm=Morno... @@ -1423,166 +1423,166 @@ items.weapon.curses.explosive.desc=Armas explosivas acumulam poder constantement items.weapon.curses.explosive.desc_cool=Sua arma está fria ao toque. items.weapon.curses.explosive.desc_warm=Sua arma está acumulando energia e esquentando... items.weapon.curses.explosive.desc_hot=Sua arma está quente! Está prestes a explodir! -items.weapon.curses.explosive.elestrike_desc=An elemental strike with an explosive curse has a 50% chance to cause an explosion to appear on a random enemy in range. +items.weapon.curses.explosive.elestrike_desc=Um ataque elemental com uma maldição explosiva tem 50% de chance de causar uma explosão em um inimigo aleatório ao alcance. items.weapon.curses.friendly.name=%s amigável items.weapon.curses.friendly.desc=Armas amigáveis são mais adequadas para pacifistas, ocasionalmente ativando magia que as fazem impossível lutar. -items.weapon.curses.friendly.elestrike_desc=An elemental strike with a friendly curse has a 50% chance to charm each enemy in range for 5 turns. +items.weapon.curses.friendly.elestrike_desc=Um ataque elemental com uma maldição amigável tem 50% de chance de encantar cada inimigo ao alcance por 5 turnos. items.weapon.curses.polarized.name=%s de polarização items.weapon.curses.polarized.desc=Uma arma polarizada é afetada pela magia que faz com que seu ataque cause 50% a mais de dano ou que não cause dano algum. -items.weapon.curses.polarized.elestrike_desc=An elemental strike with a polarized curse has a 50% chance to deal 20-30 damage to each enemy in range. +items.weapon.curses.polarized.elestrike_desc=Um ataque elemental com uma maldição polarizante tem 50% de chance de causar 20-30 de dano a cada inimigo ao alcance. items.weapon.curses.sacrificial.name=%s sacrificante items.weapon.curses.sacrificial.desc=Armas sacrificantes exigirão sangue do usuário em troca de atacar inimigos. Quanto mais saudável o usuário for, mais sangue a maldição tomará. -items.weapon.curses.sacrificial.elestrike_desc=An elemental strike with a sacrificial curse causes the hero and each enemy in range to bleed for 10 HP. +items.weapon.curses.sacrificial.elestrike_desc=Um ataque elemental com uma maldição sacrificial causa sangramento de 10 HP ao herói e a cada inimigo ao alcance. items.weapon.curses.wayward.name=%s inconstante items.weapon.curses.wayward.desc=Armas inconstantes às vezes se tornam extremamente imprecisas. Essa magia dura por um tempo quando ativada, mas pode ser dissipada acertando um golpe com a arma inconstante. -items.weapon.curses.wayward.elestrike_desc=An elemental strike with a wayward curse has a 50% chance to hex each enemy in range for 5 turns. +items.weapon.curses.wayward.elestrike_desc=Um ataque elemental com uma maldição rebelde tem 50% de chance de enfeitiçar cada inimigo ao alcance por 5 turnos. items.weapon.curses.wayward$waywardbuff.name=inconstante items.weapon.curses.wayward$waywardbuff.desc=A magia da sua arma inconstante foi ativada, tornando-a extremamente imprecisa por um curto período de tempo. Observe que isso não afeta os ataques que são garantidos, como ataques surpresa. Atacar com sucesso com a arma inconstante eliminará esse efeito imediatamente.\n\nTurnos restantes: %s. ###enchantments items.weapon.enchantments.blazing.name=%s flamejante items.weapon.enchantments.blazing.desc=Este encantamento faz com que saiam chamas de uma arma, incendiando inimigos e causando dano adicional aos que já estão em chamas. -items.weapon.enchantments.blazing.elestrike_desc=An elemental strike with a blazing enchantment spreads fire to every tile in range, which lasts 6 turns. +items.weapon.enchantments.blazing.elestrike_desc=Um ataque elemental com um encantamento ardente espalha fogo em todo espaço ao alcance, que dura 6 turnos. items.weapon.enchantments.blocking.name=%s bloqueante items.weapon.enchantments.blocking.desc=Armas bloqueantes têm a chance de protegê-lo brevemente após atacar com elas. -items.weapon.enchantments.blocking.elestrike_desc=An elemental strike with a blocking enchantment grants the Duelist an extra 5 shielding for each enemy in range. +items.weapon.enchantments.blocking.elestrike_desc=Um ataque elemental com um encantamento bloqueiante garante ao Duelista 5 de escudo extra para cada inimigo ao alcance. items.weapon.enchantments.blocking$blockbuff.name=proteção items.weapon.enchantments.blocking$blockbuff.desc=O encantamento bloqueante da sua arma concedeu a você um breve impulso ao seu poder defensivo!\n\nProteção restante: %d\n\nTurnos restantes: %s. items.weapon.enchantments.blooming.name=%s florescente items.weapon.enchantments.blooming.desc=Armas florescentes contêm magia que fará com que a vegetação brote sobre ou em torno daqueles atingidos por elas. -items.weapon.enchantments.blooming.elestrike_desc=An elemental strike with a blooming enchantment spreads grass to up to 6 tiles in range, and roots all enemies in range for 5 turns. +items.weapon.enchantments.blooming.elestrike_desc=Um ataque elemental com um encantamento florescente espalha grama alta em 6 espaços ao alcance, e enraiza todos os inimigos no alcance por 5 turnos. items.weapon.enchantments.chilling.name=%s congelante items.weapon.enchantments.chilling.desc=Inimigos atingidos com este encantamento são resfriados, diminuindo seus movimentos e ataques. -items.weapon.enchantments.chilling.elestrike_desc=An elemental strike with a chilling enchantment spreads chilling air to every tile in range, which lasts 6 turns. +items.weapon.enchantments.chilling.elestrike_desc=Um ataque elemental com um encantamento arrepiante espalha um ar frio em todos os espaços ao alcance, que dura 6 turnos. items.weapon.enchantments.kinetic.name=%s conservante items.weapon.enchantments.kinetic.desc=Quando um inimigo é morto por uma arma com encantamento conservante, qualquer dano em excesso é conservado na arma e será aplicado ao próximo ataque bem-sucedido. -items.weapon.enchantments.kinetic.elestrike_desc=An elemental strike with a kinetic enchantment applies 33% of stored damage to each enemy in range, except the primary target. +items.weapon.enchantments.kinetic.elestrike_desc=Um ataque elemental com um encantamento conservante aplica 33% do dano conservado a cada inimigo ao alcance, exceto ao alvo primário. items.weapon.enchantments.kinetic$conserveddamage.name=dano conservado items.weapon.enchantments.kinetic$conserveddamage.desc=Sua arma armazenou o excesso de força de um golpe fatal anterior e o aplicará como dano adicional ao seu próximo ataque. No entanto, a energia irá diminuir lentamente ao longo do tempo.\n\nDano Conservado: %d. items.weapon.enchantments.corrupting.name= %s da corrupção items.weapon.enchantments.corrupting.desc=Este poderoso encantamento possui a capacidade de subjugar os inimigos à sua vontade. Quando um inimigo é morto com esta arma, há uma chance de que ele seja corrompido em vez de morrer. -items.weapon.enchantments.corrupting.elestrike_desc=An elemental strike with a corrupting enchantment has a 4-20% chance (based on missing HP) to corrupt each enemy in range, except the primary target. +items.weapon.enchantments.corrupting.elestrike_desc=Um ataque elemental com um encantamento de corrupção possui 4-20% de chance (baseado do HP perdido) de corromper cada inimigo ao alcance, exceto ao alvo primário. items.weapon.enchantments.elastic.name= %s de elasticidade items.weapon.enchantments.elastic.desc=Armas elásticas têm a chance de lançar inimigos para trás por curtas distâncias. -items.weapon.enchantments.elastic.elestrike_desc=An elemental strike with an elastic enchantment knocks all enemies in range back 4 tiles. +items.weapon.enchantments.elastic.elestrike_desc=Um ataque elemental com um encantamento elástico arremessa todos os inimigos ao alcance em 4 espaços. items.weapon.enchantments.grim.name=%s mortal items.weapon.enchantments.grim.desc=Este poderoso encantamento possui o poder de instantaneamente executar um inimigo. O efeito é mais comum de ocorrer quanto mais fraco o inimigo estiver. -items.weapon.enchantments.grim.elestrike_desc=An elemental strike with a grim enchantment has up to a 6-30% chance (based on missing HP) to kill each enemy in range, except the primary target. +items.weapon.enchantments.grim.elestrike_desc=Um ataque elemental com um encantamento mortal possui 6-30% de chance (baseado no HP perdido) de executar cada inimigo ao alcance, exceto o alvo primário. items.weapon.enchantments.lucky.name=%s da sorte items.weapon.enchantments.lucky.desc=Inimigos que são mortos por uma arma da sorte têm a chance de soltar itens extras. -items.weapon.enchantments.lucky.elestrike_desc=An elemental strike with a lucky enchantment has a 10% chance to spawn loot under each enemy in range. This effect can only trigger once per enemy. +items.weapon.enchantments.lucky.elestrike_desc=Um ataque elemental com um encantamento de sorte tem 10% de chance de dropar itens embaixo de cada inimigo ao alcance. Esse efeito é ativado apenas uma vez por inimigo. items.weapon.enchantments.projecting.name=%s projetante items.weapon.enchantments.projecting.desc=Com este encantamento, as armas corpo a corpo ganharão alcance extra. Armas de longo alcance serão capazes de penetrar paredes próximas. -items.weapon.enchantments.projecting.elestrike_desc=An elemental strike with a projecting enchantment deals 25% damage to each enemy in range, except the primary target. +items.weapon.enchantments.projecting.elestrike_desc=Um ataque elemental com um encantamento projetante aplica 25% de dano a cada inimigo ao alcance, exceto ao alvo primário. items.weapon.enchantments.shocking.name=%s chocante items.weapon.enchantments.shocking.desc=Arcos de eletricidade de uma arma chocante, causando dano extra a todos os inimigos próximos. -items.weapon.enchantments.shocking.elestrike_desc=An elemental strike with a shocking enchantment spreads electricity to every tile in range, which lasts 6 turns. +items.weapon.enchantments.shocking.elestrike_desc=Um ataque elemental com um encantamento chocante espalha eletricidade em todos os espaços ao alcance, que dura 6 turnos. items.weapon.enchantments.unstable.name=%s instável items.weapon.enchantments.unstable.desc=Este encantamento irradia energia caótica, ativando um encantamento diferente a cada golpe. -items.weapon.enchantments.unstable.elestrike_desc=An elemental strike with an unstable enchantment applies a random enchantment effect to each enemy in range, except the primary target. +items.weapon.enchantments.unstable.elestrike_desc=Um ataque elemental com um encantamento instável aplica um efeito de encantamento aleatório a cada inimigo ao alcance, exceto ao alvo primário. items.weapon.enchantments.vampiric.name=%s do vampirismo items.weapon.enchantments.vampiric.desc=Este poderoso encantamento drena a força vital dos inimigos a cada golpe, canalizando-a de volta para o usuário. O efeito é mais forte quanto menor a vida atual do usuário. -items.weapon.enchantments.vampiric.elestrike_desc=An elemental strike with a vampiric enchantment heals the Duelist for 2 HP for each enemy in range. +items.weapon.enchantments.vampiric.elestrike_desc=Um ataque elemental com um encantamento de vampirismo cura o Duelista em 2 HP para cada inimigo ao alcance. ###melee weapons items.weapon.melee.assassinsblade.name=lâmina assassina items.weapon.melee.assassinsblade.stats_desc=Esta arma é mais forte contra inimigos distraídos. -items.weapon.melee.assassinsblade.ability_name=sneak -items.weapon.melee.assassinsblade.ability_desc=The Duelist can _sneak_ while wielding an assassin's blade. This ability grants the Duelist 4 turns of invisibility, but costs 2 charges. +items.weapon.melee.assassinsblade.ability_name=Esgueirar +items.weapon.melee.assassinsblade.ability_desc=O Duelista pode _esgueirar-se_ enquanto empunha uma Lâmina assassina. Esta habilidade garante ao Duelista 4 turnos de invisibilidade, mas custa 2 cargas. items.weapon.melee.assassinsblade.desc=Uma pequena lâmina ondulada feita de obsidiana, difícil de usar apesar de ser leve, mas mortal se atingir em cheio. items.weapon.melee.battleaxe.name=machado de batalha items.weapon.melee.battleaxe.stats_desc=Está é uma arma precisa. -items.weapon.melee.battleaxe.ability_name=heavy blow -items.weapon.melee.battleaxe.ability_desc=The Duelist can perform a _heavy blow_ with a battle axe. This strong but predictable attack has -75% accuracy, but deals +35% damage and applies vulnerable for 5 turns if it hits. Heavy blow can surprise attack. +items.weapon.melee.battleaxe.ability_name=Golpe pesado +items.weapon.melee.battleaxe.ability_desc=O Duelista pode realizar um _golpe pesado_ com um Machado de batalha. Este ataque é forte, mas previsível, tem -75% de precisão, mas causa +35% de dano e aplica vulnerável por 5 turnos se acertar. Golpe pesado pode ser um ataque surpresa. items.weapon.melee.battleaxe.desc=A cabeça de aço enorme deste machado de combate confere imenso peso a cada golpe amplo. items.weapon.melee.crossbow.name=besta items.weapon.melee.crossbow.stats_desc=Esta arma aumenta o dano de dardos lançados quando equipada, e até concederá seu encantamento a eles. -items.weapon.melee.crossbow.ability_name=charged shot -items.weapon.melee.crossbow.ability_desc=The Duelist can ready a _charged shot_ with a crossbow. This ability activates instantly and causes the next fired dart to always hit, apply on-hit effects in a 3x3 tile area, and last longer if it is tipped. +items.weapon.melee.crossbow.ability_name=Tiro carregado +items.weapon.melee.crossbow.ability_desc=O Duelista pode preparar um _tiro carregado_ com a Besta. Essa habilidade é ativada instantaneamente e faz com que o próximo dardo lançado tenha acerto garantido, aplique efeitos ao contato em uma área de 3x3 espaços, e que duram mais se for embebido. items.weapon.melee.crossbow.desc=Uma arma bastante intrincada que atira dardos em velocidades excepcionais. Embora não tenha sido projetada para tal fim, o peso e a construção robusta desta besta a tornam também numa arma de combate corpo a corpo decente. -items.weapon.melee.crossbow$chargedshot.name=charged shot -items.weapon.melee.crossbow$chargedshot.desc=The Duelist is focusing power into her crossbow. The next dart she fires with it will always hit and apply tipped dart effects and the crossbow's enchantment in a 3x3 area. Tipped darts will also have one extra use when fired using a charged shot. The Duelist cannot use this ability to apply positive dart effects to herself. +items.weapon.melee.crossbow$chargedshot.name=Tiro carregado +items.weapon.melee.crossbow$chargedshot.desc=O Duelista está concentrando poder em sua Besta. O próximo dardo que ela disparar tem acerto garantido, aplicará efeitos de dardo embebido e o encantamento da besta em uma área de 3x3. Os dardos embebidos também terão um uso extra quando disparados com um tiro carregado. O Duelista não pode usar esta habilidade para aplicar efeitos positivos de dardo a si mesmo. items.weapon.melee.dagger.name=adaga items.weapon.melee.dagger.stats_desc=Esta arma é mais forte contra inimigos distraídos. -items.weapon.melee.dagger.ability_name=sneak -items.weapon.melee.dagger.ability_desc=The Duelist can _sneak_ while wielding a dagger. This ability grants the Duelist 6 turns of invisibility, but costs 2 charges. +items.weapon.melee.dagger.ability_name=Esgueirar +items.weapon.melee.dagger.ability_desc=O Duelista pode _esgueirar-se_ enquanto empunha uma Adaga. Esta habilidade concede ao Duelista 6 turnos de invisibilidade, mas custa 2 cargas. items.weapon.melee.dagger.desc=Uma simples adaga de ferro com punho de madeira desgastado. items.weapon.melee.dirk.name=punhal items.weapon.melee.dirk.stats_desc=Esta arma é mais forte contra inimigos distraídos. -items.weapon.melee.dirk.ability_name=sneak -items.weapon.melee.dirk.ability_desc=The Duelist can _sneak_ while wielding a dirk. This ability grants the Duelist 5 turns of invisibility, but costs 2 charges. +items.weapon.melee.dirk.ability_name=Esgueirar +items.weapon.melee.dirk.ability_desc=O Duelista pode _esgueirar-se_ enquanto empunha um Punhal. Esta habilidade concede ao Duelista 5 turnos de invisibilidade, mas custa 2 cargas. items.weapon.melee.dirk.desc=Uma adaga alongada, dá um pouco mais de aço para perfurar os inimigos. items.weapon.melee.flail.name=mangual items.weapon.melee.flail.stats_desc=Esta é uma arma pouco precisa. Ataques surpresas não podem ser efetuados com ela. -items.weapon.melee.flail.ability_name=spin -items.weapon.melee.flail.spin_warn=You can't spin the flail any more. -items.weapon.melee.flail.ability_desc=The Duelist can _spin_ a flail to build up power for a short time. Each turn the flail is spun it will deal +20% damage, to a max of 3 times. At 3 spins the flail is also guaranteed to hit. Starting to spin the flail costs 2 charges. +items.weapon.melee.flail.ability_name=Girar +items.weapon.melee.flail.spin_warn=Você não pode mais girar o mangual. +items.weapon.melee.flail.ability_desc=O Duelista pode _girar_ um Mangual para aumentar o seu poder por um curto período de tempo. Cada vez que o mangual for girado, ele causará +20% de dano, até um máximo de 3 vezes. Em 3 giros, o mangual também é garantido para acertar. Começar a girar o mangual custa 2 cargas. items.weapon.melee.flail.desc=Uma esfera com espinhos pontiagudos ligada a um cabo por uma corrente. Muito difícil de manejar, mas devastadora se atingir o alvo em cheio. -items.weapon.melee.flail$spinabilitytracker.name=spinning -items.weapon.melee.flail$spinabilitytracker.desc=The Duelist is spinning her flail, building damage for her next attack with it. Each spin takes one turn but increases damage by 20%%. At 60%% bonus damage, the flail is also guaranteed to hit.\n\nCurrent bonus damage: %1$d%%.\nTurns remaining: %2$s. +items.weapon.melee.flail$spinabilitytracker.name=Girando +items.weapon.melee.flail$spinabilitytracker.desc=A Duelista está girando seu mangual, construindo dano para seu próximo ataque com ele. Cada giro leva um turno, mas aumenta o dano em 20%%. Com 60%% de dano bônus, o mangual também tem garantia de acerto.\n\nDano bônus atual: %1$d%%.\nTurnos restantes: %2$s. items.weapon.melee.gauntlet.name=manopla de pedra items.weapon.melee.gauntlet.stats_desc=Esta é uma arma muito rápida. -items.weapon.melee.gauntlet.ability_name=combo strike -items.weapon.melee.gauntlet.ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and is instantaneous if the Duelist has already successfully attacked with melee or thrown weapons twice in the last 4 turns. +items.weapon.melee.gauntlet.ability_name=Ataque combinado +items.weapon.melee.gauntlet.ability_desc=O Duelista pode executar um _ataque combinado_ com uma Manopla de pedra. Este ataque tem acerto garantido e é instantâneo se o Duelista já tiver atacado com sucesso com armas corpo a corpo ou arremesso duas vezes nos últimos 4 turnos. items.weapon.melee.gauntlet.desc=Esta manopla maciça é feita de tecido carmesim com pedra mágica pesada em camadas no topo. O tecido aperta em torno de você, fazendo as placas de pedra grossas quase como uma segunda pele. Balançar uma arma tão pesada requer força, mas adiciona força tremenda aos seus golpes items.weapon.melee.glaive.name=gládio items.weapon.melee.glaive.stats_desc=Esta arma é lenta.\nEsta arma tem alcance estendido. -items.weapon.melee.glaive.ability_name=spike -items.weapon.melee.glaive.ability_desc=The Duelist can use the tip of a glaive to _spike_ an enemy that is in range but not adjacent. This deals -33% damage, but knocks the enemy back and is guaranteed to hit. +items.weapon.melee.glaive.ability_name=Espetar +items.weapon.melee.glaive.ability_desc=O Duelista pode usar a ponta de uma Glaive para _espetar_ um inimigo que esteja dentro do alcance, mas não adjacente. Isso causa -33% de dano, mas repele o inimigo e tem acerto garantido. items.weapon.melee.glaive.desc=Uma arma longa, consistindo de uma lâmina de espada ao final de um bastão. items.weapon.melee.gloves.name=luvas cravejadas items.weapon.melee.gloves.stats_desc=Esta é uma arma muito rápida. -items.weapon.melee.gloves.ability_name=combo strike -items.weapon.melee.gloves.ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and is instantaneous if the Duelist has already successfully attacked with melee or thrown weapons twice in the last 6 turns. +items.weapon.melee.gloves.ability_name=Ataque combinado +items.weapon.melee.gloves.ability_desc=O Duelista pode realizar um _ataque combinado_ com Luvas cravejadas. Este ataque tem acerto garantido e é instantâneo se o Duelista já tiver atacado com sucesso com armas corpo a corpo ou arremesso duas vezes nos últimos 6 turnos. items.weapon.melee.gloves.desc=Estas luvas cravejadas não fornecem qualquer proteção real, mas agem como uma arma útil, mantendo as mãos livres. items.weapon.melee.greataxe.name=machado grande items.weapon.melee.greataxe.stats_desc=Esta arma é incrivelmente pesada. -items.weapon.melee.greataxe.ability_name=retribution -items.weapon.melee.greataxe.ability_desc=The Duelist can perform a _retribution_ attack with a greataxe if she is below 33% health. This devastating attack is guaranteed to hit and deals +35% damage. +items.weapon.melee.greataxe.ability_name=Retribuição +items.weapon.melee.greataxe.ability_desc=O Duelista pode realizar um ataque de _retribuição_ com um Machado grande se estiver com menos de 33% de vida. Este ataque devastador tem acerto garantido e causa +35% de dano. items.weapon.melee.greataxe.desc=Feito para ser empunhando sobre os ombros, este machado titânico é tão poderoso quanto pesado. items.weapon.melee.greatshield.name=escudo grande items.weapon.melee.greatshield.typical_stats_desc=Normalmente, esta arma bloqueia 0-%d de dano. Este bloqueio aumenta com aprimoramentos. items.weapon.melee.greatshield.stats_desc=Esta arma bloqueia 0-%d de dano. Este bloqueio aumenta com aprimoramentos. -items.weapon.melee.greatshield.ability_name=guard -items.weapon.melee.greatshield.ability_desc=The Duelist can _guard_ herself with a greatshield, completely negating the next physical or magical attack made against her within 4 turns. +items.weapon.melee.greatshield.ability_name=Proteger +items.weapon.melee.greatshield.ability_desc=O Duelista pode se _proteger_ com um Escudo grande, negando completamente o próximo ataque físico ou mágico feito contra ele em 4 turnos. items.weapon.melee.greatshield.desc=Parece mais uma parede portátil do que um escudo, esta gigantesca massa de metal ajuda na defesa, mas não deixa muito espaço para atacar. items.weapon.melee.greatsword.name=Espada larga items.weapon.melee.greatsword.ability_name=próximo -items.weapon.melee.greatsword.ability_desc=The Duelist can _cleave_ an enemy with a greatsword. This deals +20% damage and is guaranteed to hit. If cleave kills an enemy the Duelist can use cleave again within 5 turns for free. +items.weapon.melee.greatsword.ability_desc=O Duelista pode _cortar_ um inimigo com uma Espada larga. Isso causa + 20% de dano e tem acerto garantido. Se a habilidade matar um inimigo, o Duelista pode usar _cortar_ novamente em 5 turnos gratuitamente. items.weapon.melee.greatsword.desc=Esta lâmina imponente inflige muito dano ao usar seu peso em cada golpe. items.weapon.melee.handaxe.name=machadinha items.weapon.melee.handaxe.stats_desc=Esta é uma arma precisa. -items.weapon.melee.handaxe.ability_name=heavy blow -items.weapon.melee.handaxe.ability_desc=The Duelist can perform a _heavy blow_ with a hand axe. This strong but predictable attack has -75% accuracy, but deals +45% damage and applies vulnerable for 5 turns if it hits. Heavy blow can surprise attack. +items.weapon.melee.handaxe.ability_name=Golpe pesado +items.weapon.melee.handaxe.ability_desc=O Duelista pode realizar um _golpe pesado_ com uma machadinha. Este ataque forte, mas previsível, tem -75% de precisão, mas causa +45% de dano e aplica vulnerável por 5 turnos se acertar. Golpe pesado pode ser um ataque surpresa. items.weapon.melee.handaxe.desc=Um machado leve, geralmente usado para derrubar árvores. A larga lâmina também funciona bem contra inimigos. items.weapon.melee.knuckles.name=soco-inglês @@ -1591,13 +1591,13 @@ items.weapon.melee.knuckles.desc=Um pedaço de ferro feito para caber entre os d items.weapon.melee.longsword.name=espada longa items.weapon.melee.longsword.ability_name=próximo -items.weapon.melee.longsword.ability_desc=The Duelist can _cleave_ an enemy with a longsword. This deals +23% damage and is guaranteed to hit. If cleave kills an enemy the Duelist can use cleave again within 5 turns for free. +items.weapon.melee.longsword.ability_desc=O Duelista pode _partir_ um inimigo com a espada longa. Essa habilidade causa +23% de dano e tem acerto garantido. Se _partir_ matar um inimigo, o Duelista pode usar esta habilidade novamente dentro de 5 turnos gratuitamente. items.weapon.melee.longsword.desc=A longa lâmina de aço afiada desta espada reluz de forma reconfortante, embora o seu tamanho a faça parecer bastante pesada. items.weapon.melee.mace.name=clava items.weapon.melee.mace.stats_desc=Esta é uma arma precisa. -items.weapon.melee.mace.ability_name=heavy blow -items.weapon.melee.mace.ability_desc=The Duelist can perform a _heavy blow_ with a mace. This strong but predictable attack has -75% accuracy, but deals +40% damage and applies vulnerable for 5 turns if it hits. Heavy blow can surprise attack. +items.weapon.melee.mace.ability_name=Golpe pesado +items.weapon.melee.mace.ability_desc=O Duelista pode realizar um _golpe pesado_ com a clava. Este ataque forte, mas previsível, tem -75% de precisão, mas causa +40% de dano e aplica vulnerável por 5 turnos se acertar. Golpe pesado pode ser um ataque surpresa. items.weapon.melee.mace.desc=A grande cabeça de ferro desta arma inflige dano substancial. items.weapon.melee.magesstaff.name=cajado do mago @@ -1620,98 +1620,98 @@ items.weapon.melee.magesstaff.no_wand=O cajado não possui magia no momento, dev items.weapon.melee.magesstaff.has_wand=O cajado está atualmente imbuído com %s. items.weapon.melee.magesstaff.cursed_wand=Esta varinha está amaldiçoada, fazendo com que sua magia seja caótica e aleatória. -items.weapon.melee.meleeweapon.ac_ability=ABILITY +items.weapon.melee.meleeweapon.ac_ability=HABILIDADE items.weapon.melee.meleeweapon.stats_known=Esta arma de _tier-%1$d_ inflige _%2$d-%3$d de dano_ e requer _%4$d de força_ para que você possa usar apropriadamente. items.weapon.melee.meleeweapon.stats_unknown=Normalmente esta arma de _tier-%1$d_ inflige _%2$d-%3$d de dano_ e requer _%4$d de força_ para se utilizar apropriadamente. items.weapon.melee.meleeweapon.probably_too_heavy=Esta arma provavelmente é muito pesada pra você. items.weapon.melee.meleeweapon.stats_desc= -items.weapon.melee.meleeweapon.ability_need_equip=You must equip that weapon to use its ability. -items.weapon.melee.meleeweapon.ability_low_str=You aren't strong enough to use this weapon's ability. -items.weapon.melee.meleeweapon.ability_no_charge=You don't have enough energy to use that ability. -items.weapon.melee.meleeweapon.ability_cant_use=You can't use that ability right now. -items.weapon.melee.meleeweapon.ability_no_target=There is no target there. -items.weapon.melee.meleeweapon.ability_bad_position=That target can't be reached. -items.weapon.melee.meleeweapon.prompt=Select a Target -items.weapon.melee.meleeweapon.swap=Swap Weapons -items.weapon.melee.meleeweapon.swap_full=You can't do that with a full inventory. +items.weapon.melee.meleeweapon.ability_need_equip=Você deve equipar essa arma para usar sua habilidade. +items.weapon.melee.meleeweapon.ability_low_str=Você não é forte o suficiente para usar a habilidade desta arma. +items.weapon.melee.meleeweapon.ability_no_charge=Você não tem energia suficiente para usar essa habilidade. +items.weapon.melee.meleeweapon.ability_cant_use=Você não pode usar essa habilidade agora. +items.weapon.melee.meleeweapon.ability_no_target=Não há alvo aqui. +items.weapon.melee.meleeweapon.ability_bad_position=Esse alvo não pode ser alcançado. +items.weapon.melee.meleeweapon.prompt=Escolha um Alvo +items.weapon.melee.meleeweapon.swap=Trocar Armas +items.weapon.melee.meleeweapon.swap_full=Você não pode fazer isso com o inventário cheio. items.weapon.melee.shortsword.name=espada curta items.weapon.melee.shortsword.ability_name=próximo -items.weapon.melee.shortsword.ability_desc=The Duelist can _cleave_ an enemy with a shortsword. This deals +30% damage and is guaranteed to hit. If cleave kills an enemy the Duelist can use cleave again within 5 turns for free. +items.weapon.melee.shortsword.ability_desc=O Duelista pode _cortar_ um inimigo com uma espada curta. Isso causa +30% de dano e é garantido para acertar. Se a habilidade matar um inimigo, o Duelista pode usar a _cortar_ novamente em 5 turnos gratuitamente. items.weapon.melee.shortsword.desc=Uma espada levemente curta, apenas alguns centímetros maior que um punhal. items.weapon.melee.quarterstaff.name=bastão items.weapon.melee.quarterstaff.stats_desc=Esta arma bloqueia 0-2 de danos. -items.weapon.melee.quarterstaff.ability_name=defensive stance -items.weapon.melee.quarterstaff.ability_desc=The Duelist can assume a _defensive stance_ with a quarterstaff. This stance doubles her evasion for 6 turns and takes no time to activate, but costs two charges. +items.weapon.melee.quarterstaff.ability_name=Postura defensiva +items.weapon.melee.quarterstaff.ability_desc=O Duelista pode assumir uma _postura defensiva_ com o bastão. Essa postura duplica sua evasão por 6 turnos e é ativada instantaneamente, mas custa 2 cargas. items.weapon.melee.quarterstaff.desc=Um bastão de madeira dura, suas pontas são revestidas de ferro. -items.weapon.melee.quarterstaff$defensivestance.name=defensive stance -items.weapon.melee.quarterstaff$defensivestance.desc=The Duelist is using her quarterstaff to deflect incoming blows and projectiles. As long as she is in this stance, her evasion against all attacks is doubled.\n\nTurns remaining: %s. +items.weapon.melee.quarterstaff$defensivestance.name=Postura defensiva +items.weapon.melee.quarterstaff$defensivestance.desc=O Duelista está usando seu bastão para desviar de golpes e projéteis. Enquanto ela estiver nessa postura, sua evasão contra todos os ataques é dobrada.\n\nTurnos restantes: %s. -items.weapon.melee.rapier.name=rapier -items.weapon.melee.rapier.stats_desc=This weapon blocks 0-1 damage. -items.weapon.melee.rapier.ability_name=lunge -items.weapon.melee.rapier.ability_desc=The Duelist can _lunge_ with a rapier at an enemy 1 tile away. This moves toward the enemy, deals +67% damage, and is guaranteed to hit. -items.weapon.melee.rapier.desc=A slim straight sword that offers some protection in exchange for less slashing power. +items.weapon.melee.rapier.name=rapieira +items.weapon.melee.rapier.stats_desc=Esta arma bloqueia 0-1 de dano. +items.weapon.melee.rapier.ability_name=estocada +items.weapon.melee.rapier.ability_desc=O Duelista pode realizar uma _estocada_ com a rapieira em um inimigo a 1 espaço de distância. Esse movimento o aproxima do inimigo, causa +67% de dano, e é um acerto garantido. +items.weapon.melee.rapier.desc=Uma espada reta e fina que oferece alguma proteção em troca de menos poder de corte. items.weapon.melee.roundshield.name=Escudo redondo items.weapon.melee.roundshield.typical_stats_desc=Normalmente, esta arma bloqueia 0-%d de dano. Este bloqueio aumenta com aprimoramentos. items.weapon.melee.roundshield.stats_desc=Esta arma bloqueia 0-%d de dano. Este bloqueio aumenta com aprimoramentos. -items.weapon.melee.roundshield.ability_name=guard -items.weapon.melee.roundshield.ability_desc=The Duelist can _guard_ herself with a round shield, completely negating the next physical or magical attack made against her within 5 turns. +items.weapon.melee.roundshield.ability_name=Proteger +items.weapon.melee.roundshield.ability_desc=O Duelista pode se _proteger_ com um escudo redondo, negando completamente o próximo ataque físico ou mágico feito contra ele em 5 turnos. items.weapon.melee.roundshield.desc=Este grande escudo bloqueia ataques efetivamente e é uma arma decente em situações de perigo. -items.weapon.melee.roundshield$guardtracker.name=guarding -items.weapon.melee.roundshield$guardtracker.guarded=guarded -items.weapon.melee.roundshield$guardtracker.desc=The Duelist has readied her shield in anticipation of an incoming attack. The next physical or magical attack made against her will be completely negated.\n\nTurns remaining: %s. +items.weapon.melee.roundshield$guardtracker.name=protegendo +items.weapon.melee.roundshield$guardtracker.guarded=protegido +items.weapon.melee.roundshield$guardtracker.desc=O Duelista preparou seu escudo em antecipação a um ataque iminente. O próximo ataque físico ou mágico feito contra ele será completamente negado.\n\nTurnos restantes: %s. items.weapon.melee.runicblade.name=lâmina Rúnica items.weapon.melee.runicblade.stats_desc=Esta arma se beneficia mais dos aprimoramentos. -items.weapon.melee.runicblade.ability_name=runic slash -items.weapon.melee.runicblade.ability_desc=The Duelist can perform a _runic slash_ with a runic blade. This attack is guaranteed to hit and has +200% enchantment power. +items.weapon.melee.runicblade.ability_name=golpe rúnico +items.weapon.melee.runicblade.ability_desc=O Duelista pode realizar um _golpe rúnico_ com a lâmina rúnica. Esse ataque é garantido e causa +200% do poder de encantamento. items.weapon.melee.runicblade.desc=Uma arma misteriosa de uma terra distante, com uma lâmina de brilho azul. items.weapon.melee.sai.name=sai items.weapon.melee.sai.stats_desc=Esta é uma arma muito rápida. -items.weapon.melee.sai.ability_name=combo strike -items.weapon.melee.sai.ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and is instantaneous if the Duelist has already successfully attacked with melee or thrown weapons twice in the last 5 turns. +items.weapon.melee.sai.ability_name=Ataque combinado +items.weapon.melee.sai.ability_desc=O Duelista pode realizar um _ataque combinado_ com o sai. Esse ataque é garantido, e é instantâneo se o Duelista atacou com sucesso com armas corpo a corpo ou de arremesso duas vezes nos últimos 5 turnos. items.weapon.melee.sai.desc=Duas lâminas finas destinadas a serem empunhadas cada uma em uma mão. Excelente para destruir os inimigos com uma série de cortes. items.weapon.melee.scimitar.name=cimitarra items.weapon.melee.scimitar.stats_desc=Esta é uma arma rápida. -items.weapon.melee.scimitar.ability_name=sword dance -items.weapon.melee.scimitar.ability_desc=The Duelist can perform a _sword dance_ with a scimitar. This stance grants the Duelist +60% attack speed and -33% accuracy for 6 turns, takes no time to activate, and costs two charges. +items.weapon.melee.scimitar.ability_name=dança da espada +items.weapon.melee.scimitar.ability_desc=O Duelista pode realizar a _dança da espada_ com a cimitarra. Essa postura garante ao Duelista +60% de velocidade de ataque e -33% de precisão por 6 turnos, é ativada instantaneamente, e custa 2 cargas. items.weapon.melee.scimitar.desc=Uma lâmina curvada e fina. Seu formato permite ataques rápidos, porém menos poderosos. -items.weapon.melee.scimitar$sworddance.name=sword dance -items.weapon.melee.scimitar$sworddance.desc=The Duelist is making quick momentum based strikes with her weapon, in a sort of dance. While this stance is active, she attacks 60%% faster (enough to attack exactly twice a turn with a scimitar), but suffers -33%% accuracy.\n\nTurns remaining: %s. +items.weapon.melee.scimitar$sworddance.name=dança da espada +items.weapon.melee.scimitar$sworddance.desc=O Duelista está momentaneamente fazendo ataques rápidos baseados em sua arma, como uma espécie de dança. Enquanto esta postura estiver ativa, ele ataca 60%% mais rápido (o suficiente para atacar exatamente duas vezes por turno com uma cimitarra), mas sofre -33%% de precisão.\n\nTurnos restantes: %s. items.weapon.melee.spear.name=lança items.weapon.melee.spear.stats_desc=Esta arma é lenta.\nEsta arma tem alcance estendido. -items.weapon.melee.spear.ability_name=spike -items.weapon.melee.spear.ability_desc=The Duelist can use the tip of a spear to _spike_ an enemy that is in range but not adjacent. This deals -25% damage, but knocks the enemy back and is guaranteed to hit. +items.weapon.melee.spear.ability_name=Perfurar +items.weapon.melee.spear.ability_desc=O Duelista pode usar a ponta da lança para _espetar_ um inimigo no alcance, mas não adjacente. Isso causa -25% de dano, mas arremessa o inimigo para trás e é um ataque garantido. items.weapon.melee.spear.desc=Um bastão de madeira com aço afiado na ponta. items.weapon.melee.sword.name=espada items.weapon.melee.sword.ability_name=próximo -items.weapon.melee.sword.ability_desc=The Duelist can _cleave_ an enemy with a sword. This deals +27% damage and is guaranteed to hit. If cleave kills an enemy the Duelist can use cleave again within 5 turns for free. +items.weapon.melee.sword.ability_desc=O Duelista pode _cortar_ um inimigo com a espada. Isso causa +27% de dano e é um ataque garantido. Se essa habilidade matar o inimigo, o Duelista pode usar _cortar_ novamente dentro de 5 turnos gratuitamente. items.weapon.melee.sword.desc=Uma espada bem balanceada. Não é muito grande, mas ainda é notavelmente maior do que uma espada curta. items.weapon.melee.sword$cleavetracker.name=próximo -items.weapon.melee.sword$cleavetracker.desc=The Duelist is ready to follow up on her previous cleave. The next use of cleave will not cost any weapon ability charge.\n\nTurns remaining: %s. +items.weapon.melee.sword$cleavetracker.desc=O Duelista está pronto para dar continuidade ao seu corte anterior. O próximo uso de _cortar_ não custará nenhuma carga de habilidade de arma.\n\nTurnos restantes: %s. items.weapon.melee.warhammer.name=martelo de guerra items.weapon.melee.warhammer.stats_desc=Esta é uma arma precisa. -items.weapon.melee.warhammer.ability_name=heavy blow -items.weapon.melee.warhammer.ability_desc=The Duelist can perform a _heavy blow_ with a war hammer. This strong but predictable attack has -75% accuracy, but deals +30% damage and applies vulnerable for 5 turns if it hits. Heavy blow can surprise attack. +items.weapon.melee.warhammer.ability_name=Golpe pesado +items.weapon.melee.warhammer.ability_desc=O Duelista pode realizar um _golpe pesado_ com o martelo de guerra. Este é um atque forte mas previsível, tem -75% de precisão, mas causa +30% de dano e aplica vulnerável por 5 turnos. Golpe pesado pode ser um ataque surpresa. items.weapon.melee.warhammer.desc=Poucas criaturas conseguem suportar o golpe esmagador desta massa imponente de chumbo e aço, mas é preciso muita força para usá-la com eficiência. items.weapon.melee.whip.name=chicote items.weapon.melee.whip.stats_desc=Esta arma possui um tremendo alcance. -items.weapon.melee.whip.ability_name=lash -items.weapon.melee.whip.ability_desc=The Duelist can _lash_ all enemies around her with a whip. This ability performs a normal attack against all enemies currently within attack range. +items.weapon.melee.whip.ability_name=chicotear +items.weapon.melee.whip.ability_desc=O Duelista pode _chicotear_ todos os inimigos envolta dele com o chicote. Essa habilidade realiza um ataque normal contra todos os inimigos dentro do alcance de ataque. items.weapon.melee.whip.desc=Embora o comprimento de corda farpado no fim desta arma inflija pouco dano, nada se compara ao seu alcance. items.weapon.melee.wornshortsword.name=espada curta desgastada items.weapon.melee.wornshortsword.ability_name=próximo -items.weapon.melee.wornshortsword.ability_desc=The Duelist can _cleave_ an enemy with a worn shortsword. This deals +33% damage and is guaranteed to hit. If cleave kills an enemy the Duelist can use cleave again within 5 turns for free. +items.weapon.melee.wornshortsword.ability_desc=O Duelista pode _cortar_ um inimigo com a espada curta desgastada. Isso causa +33% de dano e é um ataque garantido. Se essa habilidade matar um inimigo, o Duelista pode usar _cortar_ novamente dentro de 5 turnos gratuitamente. items.weapon.melee.wornshortsword.desc=Uma espada levemente curta, um pouco deteriorada por muito uso. É fraca e mais leve que uma espada curta em melhores condições. @@ -1822,8 +1822,8 @@ items.weapon.missiles.throwingknife.desc=Estas facas leves são balanceadas para items.weapon.missiles.throwingspear.name=lança de arremesso items.weapon.missiles.throwingspear.desc=Estas lanças leves têm armações finas que são claramente projetadas para serem lançadas e não empunhadas. -items.weapon.missiles.throwingspike.name=throwing spike -items.weapon.missiles.throwingspike.desc=These pointed shafts of metal are meant to be thrown into distant enemies. While they aren't very strong, their simple all-metal construction makes them reasonably durable. +items.weapon.missiles.throwingspike.name=agulha de arremesso +items.weapon.missiles.throwingspike.desc=Essas agulhas pontiagudas de metal devem ser lançadas em inimigos distantes. Embora não sejam muito fortes, sua construção simples toda em metal os torna razoavelmente duráveis. items.weapon.missiles.throwingstone.name=pedra de arremesso items.weapon.missiles.throwingstone.desc=Estas pedras são lixadas para que possam ser jogadas com mais força do que uma pedra comum. Apesar do bom trabalho feito nelas, elas ainda não são uma arma muito confiável. @@ -1939,12 +1939,12 @@ items.item.curse=maldição items.kindofmisc.unequip_title=Desequipe um item items.kindofmisc.unequip_message=Você deve desequipar um desses itens primeiro. Selecione um item com o qual deseja trocar. -items.kindofweapon.swift_equip=You swiftly equip your weapon. +items.kindofweapon.swift_equip=Você rapidamente equipa sua arma. items.kindofweapon.equip_cursed=Involuntariamente, você agarra a arma com mais força. -items.kindofweapon.which_equip_msg=Which weapon slot would you like to equip this item to?\n\nThe Champion directly attacks with her primary weapon, but can use the ability of either weapon. Both weapons have their own charge count.\n\nThe Champion can also swap her primary and secondary weapon instantly. -items.kindofweapon.which_equip_primary=Primary (%s) -items.kindofweapon.which_equip_secondary=Secondary (%s) -items.kindofweapon.empty=empty +items.kindofweapon.which_equip_msg=Em qual slot de arma você gostaria de equipar este item?\n\nO Campeão ataca diretamente com sua arma primária, mas pode usar a habilidade de qualquer uma das armas. Ambas as armas têm sua própria contagem de carga.\n\nO Campeão também pode trocar sua arma primária e secundária instantaneamente. +items.kindofweapon.which_equip_primary=Primária(%s) +items.kindofweapon.which_equip_secondary=Secundária(%s) +items.kindofweapon.empty=vazia items.kingscrown.name=Coroa do Rei Anão items.kingscrown.ac_wear=VESTIR diff --git a/core/src/main/assets/messages/items/items_ru.properties b/core/src/main/assets/messages/items/items_ru.properties index 5b91e4b83..244130043 100644 --- a/core/src/main/assets/messages/items/items_ru.properties +++ b/core/src/main/assets/messages/items/items_ru.properties @@ -843,7 +843,7 @@ items.quest.pickaxe.name=кирка items.quest.pickaxe.ac_mine=ДОБЫТЬ items.quest.pickaxe.no_vein=Рядом нет жил тёмного золота. items.quest.pickaxe.ability_name=Пронзить -items.quest.pickaxe.ability_desc=Дуэлянт может _пронзить_ варага киркой. Это гарантирует попадание, добавляет уязвимость на 3 хода и наносит больше урона врагам с жёсткой кожей. +items.quest.pickaxe.ability_desc=Дуэлянт может _пронзить_ варага киркой. Это гарантирует попадание, добавляет уязвимость на 3 хода и наносит в 2 раза больше урона врагам с жёсткой кожей. items.quest.pickaxe.desc=Это прочный и тяжелый инструмент для дробления камней. Вероятно, в крайнем случае его можно использовать как оружие. items.quest.ratskull.name=череп гигантской крысы @@ -880,7 +880,7 @@ items.rings.ringofaccuracy.desc=Это кольцо повышает вашу с items.rings.ringofarcana.name=кольцо волшебства items.rings.ringofarcana.stats=Пока это кольцо надето, оно будет увеличивать силу зачарований и рун на _%s %%._ items.rings.ringofarcana.typical_stats=Пока это кольцо надето, оно обычно увеличивает силу зачарований и рун на _%s%%._ -items.rings.ringofarcana.desc=Это кольцо усиливает магические чары на оружии и глифы на броне, включая проклятия! Сначала это увеличивает шанс активации, а затем увеличивает силу эффекта, как только шанс активации достигает 100%. Вместо этого проклятое кольцо ослабит чары, символы и проклятия. +items.rings.ringofarcana.desc=Это кольцо усиливает магические чары на оружии и руны на броне, включая проклятия! Сначала это увеличивает шанс активации, а затем увеличивает силу эффекта, как только шанс активации достигает 100%. Вместо этого проклятое кольцо ослабит чары, символы и проклятия. items.rings.ringofelements.name=кольцо стихий items.rings.ringofelements.stats=Пока это кольцо надето, оно будет давать _%s%%_ защиты от стихий. @@ -1414,7 +1414,7 @@ items.weapon.curses.dazzling.elestrike_desc=Удар стихии ослепля items.weapon.curses.displacing.name=%s телепортации items.weapon.curses.displacing.desc=Оружие телепортации наполнено непредсказуемой магией, оно может переместить врага в случайное место. -items.weapon.curses.displacing.elestrike_desc=Элементальный удар со смещающимся проклятием с вероятностью 50% телепортирует каждого врага в радиусе действия. +items.weapon.curses.displacing.elestrike_desc=Стихийный удар с проклятием телепортации с вероятностью 50% переносит каждого врага в радиусе действия. items.weapon.curses.explosive.name=%s подрыва items.weapon.curses.explosive.warm=Тепло... @@ -1423,19 +1423,19 @@ items.weapon.curses.explosive.desc=Взрывные орудия накапли items.weapon.curses.explosive.desc_cool=Ваше орудие холодное. items.weapon.curses.explosive.desc_warm=Ваше орудие накапливает энергию и становится теплее... items.weapon.curses.explosive.desc_hot=Ваше орудие горячее! Оно вот-вот взорвется! -items.weapon.curses.explosive.elestrike_desc=Стихийный удар взрывным проклятием с вероятностью 50% может вызвать взрыв у случайного врага в радиусе действия. +items.weapon.curses.explosive.elestrike_desc=Стихийный удар с проклятием подрыва с вероятностью 50% взрывает случайного врага в радиусе действия. items.weapon.curses.friendly.name=%s дружелюбия items.weapon.curses.friendly.desc=Оружия дружелюбия больше всего подходят пацифистам, иногда накладывая чары, предотвращающие конфликт. -items.weapon.curses.friendly.elestrike_desc=An elemental strike with a friendly curse has a 50% chance to charm each enemy in range for 5 turns. +items.weapon.curses.friendly.elestrike_desc=Стихийный удар с проклятием дружелюбия с вероятностью 50% может очаровать врага в радиусе действия на 5 ходов. items.weapon.curses.polarized.name=%s поляризации items.weapon.curses.polarized.desc=Поляризованное оружие при атаке наносит либо на 50% больше урона, либо не наносит урона вообще. -items.weapon.curses.polarized.elestrike_desc=An elemental strike with a polarized curse has a 50% chance to deal 20-30 damage to each enemy in range. +items.weapon.curses.polarized.elestrike_desc=Стихийный удар с проклятием поляризации с вероятностью 50% наносит 20-30 урона каждому врагу в радиусе действия. items.weapon.curses.sacrificial.name=%s страданий items.weapon.curses.sacrificial.desc=Оружие страданий требует крови атакующего за то, что само наносит урон. Чем здоровее атакующий, тем больше крови оно потребует. -items.weapon.curses.sacrificial.elestrike_desc=An elemental strike with a sacrificial curse causes the hero and each enemy in range to bleed for 10 HP. +items.weapon.curses.sacrificial.elestrike_desc=Стихийный удар с проклятием страданий даёт герою и каждому врагу в радиусе действия кровотечение на 10 здоровья. items.weapon.curses.wayward.name=%s упрямства items.weapon.curses.wayward.desc=Блуждающее орудие иногда уводит ваши удары в сторону. Эта магия действует некоторое время после её активации, но может быть рассеяна при нанесении удара этим орудием. @@ -1446,11 +1446,11 @@ items.weapon.curses.wayward$waywardbuff.desc=Магия вашего блужд ###enchantments items.weapon.enchantments.blazing.name=%s пламени items.weapon.enchantments.blazing.desc=Эти чары заставляют оружие извергать пламя, поджигая врагов и нанося дополнительный урон противникам, которые уже горят. -items.weapon.enchantments.blazing.elestrike_desc=An elemental strike with a blazing enchantment spreads fire to every tile in range, which lasts 6 turns. +items.weapon.enchantments.blazing.elestrike_desc=Стихийный удар с зачарованием пламени поджигает все клетки в радиусе действия на 6 ходов. items.weapon.enchantments.blocking.name=%s обороны items.weapon.enchantments.blocking.desc=Это зачарование может ненадолго защитить вас после атаке этим оружием. -items.weapon.enchantments.blocking.elestrike_desc=An elemental strike with a blocking enchantment grants the Duelist an extra 5 shielding for each enemy in range. +items.weapon.enchantments.blocking.elestrike_desc=Стихийный удар с зачарованием обороны даёт Дуэлянту 5 зарядов щита за каждого врага в радиусе действия. items.weapon.enchantments.blocking$blockbuff.name=оборона items.weapon.enchantments.blocking$blockbuff.desc=Зачарование обороны на вашем оружии ненадолго усилило вашу броню щитом!\n\nОсталось щита: %d.\n\nОсталось ходов: %s. @@ -1460,11 +1460,11 @@ items.weapon.enchantments.blooming.elestrike_desc=An elemental strike with a blo items.weapon.enchantments.chilling.name=%s холода items.weapon.enchantments.chilling.desc=Враги, пораженные этим зачарованием, коченеют от холода, их скорость атаки и передвижения снижается. -items.weapon.enchantments.chilling.elestrike_desc=An elemental strike with a chilling enchantment spreads chilling air to every tile in range, which lasts 6 turns. +items.weapon.enchantments.chilling.elestrike_desc=Стихийный удар с зачарованием холода на 6 ходов выпустит потоки холодного воздуха во все клетки в радиусе действия. items.weapon.enchantments.kinetic.name=%s инерции items.weapon.enchantments.kinetic.desc=Когда оружие инерции убивает врага, оно сохраняет избыточный урон чтобы добавить его к следующей успешной атаке. -items.weapon.enchantments.kinetic.elestrike_desc=An elemental strike with a kinetic enchantment applies 33% of stored damage to each enemy in range, except the primary target. +items.weapon.enchantments.kinetic.elestrike_desc=Стихийный удар с зачарованием инерции нанесёт 33% от избыточного урона каждому врагу в радиусе, кроме основной цели. items.weapon.enchantments.kinetic$conserveddamage.name=инерция items.weapon.enchantments.kinetic$conserveddamage.desc=Ваше оружие сохранило избыточный урон от предыдущего убийства и добавит его к вашей следующей атаке. Со временем, этот бонус будет постепенно уменьшаться.\n\nСохраненный урон: %d. @@ -1474,15 +1474,15 @@ items.weapon.enchantments.corrupting.elestrike_desc=An elemental strike with a c items.weapon.enchantments.elastic.name=%s отталкивания items.weapon.enchantments.elastic.desc=Отталкивающее оружие дает шанс отбросить противника на некоторое расстояние. -items.weapon.enchantments.elastic.elestrike_desc=An elemental strike with an elastic enchantment knocks all enemies in range back 4 tiles. +items.weapon.enchantments.elastic.elestrike_desc=Стихийный удар с зачарованием отталкивания откидывает всех врагов на 4 клетки. items.weapon.enchantments.grim.name=%s погибели items.weapon.enchantments.grim.desc=Это могущественное зачарование имеет силы мгновенно прикончить врага. Чем он слабее - тем выше вероятность срабатывания. -items.weapon.enchantments.grim.elestrike_desc=An elemental strike with a grim enchantment has up to a 6-30% chance (based on missing HP) to kill each enemy in range, except the primary target. +items.weapon.enchantments.grim.elestrike_desc=Стихийный удар с зачарованием погибели имеет шанс в 6-30% (в зависимости от недостающего здоровья) убить всех врагов в радиусе, кроме основной цели. items.weapon.enchantments.lucky.name=%s удачи items.weapon.enchantments.lucky.desc=Убитые удачным оружием враги могут оставлять дополнительные трофеи. -items.weapon.enchantments.lucky.elestrike_desc=An elemental strike with a lucky enchantment has a 10% chance to spawn loot under each enemy in range. This effect can only trigger once per enemy. +items.weapon.enchantments.lucky.elestrike_desc=Стихийный удар с зачарованием удачи имеет шанс в 10% образовать предметы под каждым врагом. Не может сработать на одном и том же противнике дважды. items.weapon.enchantments.projecting.name=%s проекции items.weapon.enchantments.projecting.desc=С этим зачарованием оружие ближнего боя сможет бить дальше, а дальнего - проходить сквозь ближайшие стены. @@ -1494,24 +1494,24 @@ items.weapon.enchantments.shocking.elestrike_desc=An elemental strike with a sho items.weapon.enchantments.unstable.name=%s хаоса items.weapon.enchantments.unstable.desc=Это зачарование излучает хаотическую энергию, давая непредвиденный результат при каждой атаке. -items.weapon.enchantments.unstable.elestrike_desc=An elemental strike with an unstable enchantment applies a random enchantment effect to each enemy in range, except the primary target. +items.weapon.enchantments.unstable.elestrike_desc=Стихийный удар с зачарованием хаоса вызовет случайный эффект зачарования у каждого врага в радиусе действия, кроме основной цели. items.weapon.enchantments.vampiric.name=%s вампиризма items.weapon.enchantments.vampiric.desc=Это могущественное зачарование с каждым ударом вытягивает жизненные силы врагов и передает их владельцу. Чем меньше здоровья у того, кто его носит, тем сильнее этот эффект. -items.weapon.enchantments.vampiric.elestrike_desc=An elemental strike with a vampiric enchantment heals the Duelist for 2 HP for each enemy in range. +items.weapon.enchantments.vampiric.elestrike_desc=Стихийный удар с зачарованием вампиризма даёт Дуэлянту 2 здоровья за каждого врага в радиусе действия. ###melee weapons items.weapon.melee.assassinsblade.name=клинок убийцы items.weapon.melee.assassinsblade.stats_desc=Это оружие эффективнее при скрытных атаках. items.weapon.melee.assassinsblade.ability_name=красться -items.weapon.melee.assassinsblade.ability_desc=The Duelist can _sneak_ while wielding an assassin's blade. This ability grants the Duelist 4 turns of invisibility, but costs 2 charges. +items.weapon.melee.assassinsblade.ability_desc=Дуэлянт, имея клинок убийцы, может _спрятаться_. Эта способность даёт ей 4 ходов невидимости, но стоит 2 заряда. items.weapon.melee.assassinsblade.desc=Небольшое волнистое лезвие из обсидиана. Несмотря на лёгкий вес, оно неудобно в применении, но смертоносно при точном ударе. items.weapon.melee.battleaxe.name=боевой топор items.weapon.melee.battleaxe.stats_desc=Это довольно меткое оружие. items.weapon.melee.battleaxe.ability_name=тяжелый удар -items.weapon.melee.battleaxe.ability_desc=The Duelist can perform a _heavy blow_ with a battle axe. This strong but predictable attack has -75% accuracy, but deals +35% damage and applies vulnerable for 5 turns if it hits. Heavy blow can surprise attack. +items.weapon.melee.battleaxe.ability_desc=Дуэлянт может совершить _мощный удар_ боевым топором. Эта сильная, но предсказуемая атака имеет на 75% ниже шанс попадания, наносит на 35% урона больше и при попадании даёт противнику уязвимость на 5 ходов. Мощный удар может быть неожиданной атакой. items.weapon.melee.battleaxe.desc=Огромное стальное лезвие этого топора позволяет наносить удары с устрашающей силой. items.weapon.melee.crossbow.name=арбалет @@ -1524,65 +1524,65 @@ items.weapon.melee.crossbow$chargedshot.desc=The Duelist is focusing power into items.weapon.melee.dagger.name=кинжал items.weapon.melee.dagger.stats_desc=Это оружие эффективнее при скрытных атаках. -items.weapon.melee.dagger.ability_name=красться -items.weapon.melee.dagger.ability_desc=The Duelist can _sneak_ while wielding a dagger. This ability grants the Duelist 6 turns of invisibility, but costs 2 charges. +items.weapon.melee.dagger.ability_name=прятаться +items.weapon.melee.dagger.ability_desc=Дуэлянт, владея кинжалом, может _спрятаться_. Эта способность даёт 6 ходов невидимости, но стоит 2 заряда. items.weapon.melee.dagger.desc=Простой деревянный кинжал с изношенной деревянной рукоятью. items.weapon.melee.dirk.name=кортик items.weapon.melee.dirk.stats_desc=Это оружие эффективнее при скрытных атаках. -items.weapon.melee.dirk.ability_name=красться -items.weapon.melee.dirk.ability_desc=The Duelist can _sneak_ while wielding a dirk. This ability grants the Duelist 5 turns of invisibility, but costs 2 charges. +items.weapon.melee.dirk.ability_name=прятаться +items.weapon.melee.dirk.ability_desc=Дуэлянт, имея кортик, может _спрятаться_. Эта способность даёт ей 5 ходов невидимости, но стоит 2 заряда. items.weapon.melee.dirk.desc=Кортик длиннее обычного кинжала, и поэтому позволяет наносить более глубокие раны . items.weapon.melee.flail.name=кистень items.weapon.melee.flail.stats_desc=Это оружие не отличается особой точностью.\nИм нельзя осуществить неожиданную атаку. items.weapon.melee.flail.ability_name=вращать -items.weapon.melee.flail.spin_warn=Ты больше не можешь вращать цепь. -items.weapon.melee.flail.ability_desc=The Duelist can _spin_ a flail to build up power for a short time. Each turn the flail is spun it will deal +20% damage, to a max of 3 times. At 3 spins the flail is also guaranteed to hit. Starting to spin the flail costs 2 charges. +items.weapon.melee.flail.spin_warn=Вы больше не можете вращать кистень. +items.weapon.melee.flail.ability_desc=Дуэлянт может _вращать_ кистень, чтобы увеличить его силу на короткое время. Каждые 3 следующих хода, когда вращается оружие, дают +20% к урону. На 3 ход вращения кистень гарантированно попадает. Начать крутить кистень стоит 2 заряда. items.weapon.melee.flail.desc=Шипастый шар на цепи, присоединённой к рукояти. Крайне неуклюжее оружие, но сокрушительное при точном попадании. items.weapon.melee.flail$spinabilitytracker.name=вращение -items.weapon.melee.flail$spinabilitytracker.desc=The Duelist is spinning her flail, building damage for her next attack with it. Each spin takes one turn but increases damage by 20%%. At 60%% bonus damage, the flail is also guaranteed to hit.\n\nCurrent bonus damage: %1$d%%.\nTurns remaining: %2$s. +items.weapon.melee.flail$spinabilitytracker.desc=Дуэлянт закручивает свой кистень, увеличивая урон следующей атаки этим оружием. Каждый каждое вращение занимает 1 ход, но увеличивает урон на 20%%. При 60%% бонусного урона, кистень гарантированно попадёт в цель.\n\nТекущий бонус к урону: %1$d%%.\nХодов осталось: %2$s. items.weapon.melee.gauntlet.name=каменная перчатка items.weapon.melee.gauntlet.stats_desc=Это очень быстрое оружие. -items.weapon.melee.gauntlet.ability_name=комбо удар -items.weapon.melee.gauntlet.ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and is instantaneous if the Duelist has already successfully attacked with melee or thrown weapons twice in the last 4 turns. +items.weapon.melee.gauntlet.ability_name=двойной удар +items.weapon.melee.gauntlet.ability_desc=Дуэлянт может совершить _двойной удар_ каменной перчаткой. Эта атака гарантированно попадёт в цель и будет мгновенной, если Дуэлянт удачно попала в противника в ближнем бою или дважды метательным оружием за последние 4 хода. items.weapon.melee.gauntlet.desc=Эта зачарованная перчатка сделана из ткани багрового цвета и покрыта каменными пластинами. Она отлично облегает вашу руку, из-за чего толстые пластины чувствуются как вторая кожа. Использование такого оружия требует большой силы, зато придаёт вашим ударам невероятную мощь. items.weapon.melee.glaive.name=глефа items.weapon.melee.glaive.stats_desc=Это довольно медленное оружие.\nЭто оружие имеет повышенную дальность атаки. -items.weapon.melee.glaive.ability_name=шип -items.weapon.melee.glaive.ability_desc=The Duelist can use the tip of a glaive to _spike_ an enemy that is in range but not adjacent. This deals -33% damage, but knocks the enemy back and is guaranteed to hit. +items.weapon.melee.glaive.ability_name=пронзание +items.weapon.melee.glaive.ability_desc=Дуэлянт, используя наконечник глефы, может _пронзить_ врагов не смежных, но в зоне досягаемости. Эта атака наносит на 33% урона меньше, но откидывает противника и гарантированно попадает в цель. items.weapon.melee.glaive.desc=Крупное древковое оружие с длинным клинком на конце. items.weapon.melee.gloves.name=шипованные перчатки items.weapon.melee.gloves.stats_desc=Это очень быстрое оружие. -items.weapon.melee.gloves.ability_name=комбо удар -items.weapon.melee.gloves.ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and is instantaneous if the Duelist has already successfully attacked with melee or thrown weapons twice in the last 6 turns. +items.weapon.melee.gloves.ability_name=двойной удар +items.weapon.melee.gloves.ability_desc=Дуэлянт может совершить _двойной удар_ шипованными перчатками. Эта атака гарантированно попадёт в цель и будет мгновенной, если Дуэлянт удачно попала в противника в ближнем бою или дважды метательным оружием за последние 6 ходов. items.weapon.melee.gloves.desc=Эти шипованные перчатки не обеспечивают никакой защиты, но они выступают в качестве неплохого оружия, оставляя руки свободными. items.weapon.melee.greataxe.name=секира items.weapon.melee.greataxe.stats_desc=Это невероятно тяжёлое оружие. items.weapon.melee.greataxe.ability_name=возмездие -items.weapon.melee.greataxe.ability_desc=The Duelist can perform a _retribution_ attack with a greataxe if she is below 33% health. This devastating attack is guaranteed to hit and deals +35% damage. +items.weapon.melee.greataxe.ability_desc=Дуэлянт может совершить _удар возмездия_ секирой, если у неё меньше 33% здоровья. Эта уничтожающая всё и вся атака гарантированно попадает в цель и наносит на 35% урона больше. items.weapon.melee.greataxe.desc=Предназначенный для ношения на плече, этот массивный топор настолько же опасен, насколько тяжёл. items.weapon.melee.greatshield.name=ростовой щит items.weapon.melee.greatshield.typical_stats_desc=Обычно это оружие блокирует от 0 до %d урона. Этот блок зависит от уровня оружия. items.weapon.melee.greatshield.stats_desc=Это оружие блокирует от 0 до %d урона. Этот блок зависит от уровня оружия. -items.weapon.melee.greatshield.ability_name=страж -items.weapon.melee.greatshield.ability_desc=The Duelist can _guard_ herself with a greatshield, completely negating the next physical or magical attack made against her within 4 turns. +items.weapon.melee.greatshield.ability_name=защита +items.weapon.melee.greatshield.ability_desc=Дуэлянт может _защитить_ себя ростовым щитом, становясь полностью неуязвимой к следующим физическим или магическим атакам на протяжении 4 ходов. items.weapon.melee.greatshield.desc=Больше похожий на переносную стену, этот гигантский лист металла обеспечивает отличную защиту, но не слишком подходит для нападения. items.weapon.melee.greatsword.name=двуручный меч -items.weapon.melee.greatsword.ability_name=Черепная реакция -items.weapon.melee.greatsword.ability_desc=The Duelist can _cleave_ an enemy with a greatsword. This deals +20% damage and is guaranteed to hit. If cleave kills an enemy the Duelist can use cleave again within 5 turns for free. +items.weapon.melee.greatsword.ability_name=рассекание +items.weapon.melee.greatsword.ability_desc=Дуэлянт может _рассечь_ врага двуручным мечом. Эта атака наносит на 20% урона больше и гарантированно попадает в цель. Если, рассекая противника, Дуэлянт убивает его, то она может использовать эту атаку ещё раз бесплатно на протяжении 5 ходов. items.weapon.melee.greatsword.desc=Внушительный клинок этого меча придает его взмахам огромную силу. items.weapon.melee.handaxe.name=ручной топор items.weapon.melee.handaxe.stats_desc=Это довольно меткое оружие. -items.weapon.melee.handaxe.ability_name=тяжелый удар -items.weapon.melee.handaxe.ability_desc=The Duelist can perform a _heavy blow_ with a hand axe. This strong but predictable attack has -75% accuracy, but deals +45% damage and applies vulnerable for 5 turns if it hits. Heavy blow can surprise attack. +items.weapon.melee.handaxe.ability_name=мощный удар +items.weapon.melee.handaxe.ability_desc=Дуэлянт может совершить _мощный удар_ ручным топором. Эта сильная, но предсказуемая атака имеет на 75% ниже шанс попадания в цель, но наносит на 45% урона больше и при попадании даёт противнику уязвимость на 5 ходов. Мощный удар может быть неожиданной атакой. items.weapon.melee.handaxe.desc=Лёгкий топор, часто применяемый для рубки деревьев. Его широкое топорище неплохо справится и с врагами. items.weapon.melee.knuckles.name=кастет @@ -1590,14 +1590,14 @@ items.weapon.melee.knuckles.stats_desc=Это очень быстрое оруж items.weapon.melee.knuckles.desc=Кусок железа, хорошо подходящий к кулаку. Способен придать дополнительный вес вашим аргументам в любом споре. items.weapon.melee.longsword.name=длинный меч -items.weapon.melee.longsword.ability_name=Черепная реакция -items.weapon.melee.longsword.ability_desc=The Duelist can _cleave_ an enemy with a longsword. This deals +23% damage and is guaranteed to hit. If cleave kills an enemy the Duelist can use cleave again within 5 turns for free. +items.weapon.melee.longsword.ability_name=рассекание +items.weapon.melee.longsword.ability_desc=Дуэлянт может _рассечь_ врага длинным мечом. Эта атака наносит на 23% урона больше и гарантированно попадает в цель. Если, рассекая противника, Дуэлянт убивает его, то она может использовать эту атаку ещё раз бесплатно на протяжении 5 ходов. items.weapon.melee.longsword.desc=Длинный бритвенно-острый клинок этого меча успокаивающе блестит, хотя из-за своего размера он довольно тяжёл. items.weapon.melee.mace.name=булава items.weapon.melee.mace.stats_desc=Это довольно меткое оружие. items.weapon.melee.mace.ability_name=тяжелый удар -items.weapon.melee.mace.ability_desc=The Duelist can perform a _heavy blow_ with a mace. This strong but predictable attack has -75% accuracy, but deals +40% damage and applies vulnerable for 5 turns if it hits. Heavy blow can surprise attack. +items.weapon.melee.mace.ability_desc=Дуэлянт может совершить _мощный удар_ булавой. Эта сильная, но предсказуемая атака имеет на 75% ниже шанс попадания, но наносит на 40% урона больше и при попадании даёт противнику уязвимость на 5 ходов. Мощный удар может быть неожиданной атакой. items.weapon.melee.mace.desc=Железное навершие этого оружия способно нанести значительные повреждения. items.weapon.melee.magesstaff.name=посох Мага @@ -1626,92 +1626,92 @@ items.weapon.melee.meleeweapon.stats_unknown=Это оружие ближнег items.weapon.melee.meleeweapon.probably_too_heavy=Вероятно, это оружие будет слишком тяжело для вас. items.weapon.melee.meleeweapon.stats_desc= items.weapon.melee.meleeweapon.ability_need_equip=Вы должны экипировать это оружие, чтобы использовать его способность. -items.weapon.melee.meleeweapon.ability_low_str=You aren't strong enough to use this weapon's ability. -items.weapon.melee.meleeweapon.ability_no_charge=You don't have enough energy to use that ability. -items.weapon.melee.meleeweapon.ability_cant_use=You can't use that ability right now. -items.weapon.melee.meleeweapon.ability_no_target=There is no target there. -items.weapon.melee.meleeweapon.ability_bad_position=That target can't be reached. -items.weapon.melee.meleeweapon.prompt=Select a Target -items.weapon.melee.meleeweapon.swap=Swap Weapons -items.weapon.melee.meleeweapon.swap_full=You can't do that with a full inventory. +items.weapon.melee.meleeweapon.ability_low_str=Вы недостаточно сильны чтобы использовать умение этого оружия. +items.weapon.melee.meleeweapon.ability_no_charge=У вас недостаточно энергии чтобы использовать это умение. +items.weapon.melee.meleeweapon.ability_cant_use=Вы не можете использовать это умение сейчас. +items.weapon.melee.meleeweapon.ability_no_target=Там нет цели. +items.weapon.melee.meleeweapon.ability_bad_position=Эта цель недосягаема. +items.weapon.melee.meleeweapon.prompt=Выберите Цель +items.weapon.melee.meleeweapon.swap=Поменять Оружия +items.weapon.melee.meleeweapon.swap_full=Вы не можете делать это с полным инвентарем. items.weapon.melee.shortsword.name=короткий меч items.weapon.melee.shortsword.ability_name=Черепная реакция -items.weapon.melee.shortsword.ability_desc=The Duelist can _cleave_ an enemy with a shortsword. This deals +30% damage and is guaranteed to hit. If cleave kills an enemy the Duelist can use cleave again within 5 turns for free. +items.weapon.melee.shortsword.ability_desc=Дуэлянт может _рассечь_ врага коротким мечом. Эта атака наносит на 30% урона больше и гарантированно попадает. Если, рассекая противника, Дуэлянт убивает его, то она может использовать эту атаку ещё раз бесплатно на протяжении 5 ходов. items.weapon.melee.shortsword.desc=Довольно короткий меч, всего на несколько дюймов длиннее кинжала. items.weapon.melee.quarterstaff.name=боевой посох items.weapon.melee.quarterstaff.stats_desc=Это оружие блокирует 0-2 урона. -items.weapon.melee.quarterstaff.ability_name=defensive stance -items.weapon.melee.quarterstaff.ability_desc=The Duelist can assume a _defensive stance_ with a quarterstaff. This stance doubles her evasion for 6 turns and takes no time to activate, but costs two charges. +items.weapon.melee.quarterstaff.ability_name=защитная стойка +items.weapon.melee.quarterstaff.ability_desc=Дуэлянт может принять _защитную стойку_ со своим боевым посохом. Стойка удваивает шанс уклонения на 6 ходов и активируется мгновенно, но стоит 2 заряда. items.weapon.melee.quarterstaff.desc=Посох из крепкого дерева с нехилыми железными набалдашниками на обоих концах. -items.weapon.melee.quarterstaff$defensivestance.name=defensive stance -items.weapon.melee.quarterstaff$defensivestance.desc=The Duelist is using her quarterstaff to deflect incoming blows and projectiles. As long as she is in this stance, her evasion against all attacks is doubled.\n\nTurns remaining: %s. +items.weapon.melee.quarterstaff$defensivestance.name=защитная стойка +items.weapon.melee.quarterstaff$defensivestance.desc=Дуэлянт использует свой боевой посох для защиты от ударов и выстрелов. Пока она в своей стойке, шанс уклонения от атак удвоен.\n\nХодов осталось: %s. -items.weapon.melee.rapier.name=rapier -items.weapon.melee.rapier.stats_desc=This weapon blocks 0-1 damage. -items.weapon.melee.rapier.ability_name=lunge -items.weapon.melee.rapier.ability_desc=The Duelist can _lunge_ with a rapier at an enemy 1 tile away. This moves toward the enemy, deals +67% damage, and is guaranteed to hit. -items.weapon.melee.rapier.desc=A slim straight sword that offers some protection in exchange for less slashing power. +items.weapon.melee.rapier.name=шпага +items.weapon.melee.rapier.stats_desc=Это оружие блокирует 0-1 урона. +items.weapon.melee.rapier.ability_name=выпад +items.weapon.melee.rapier.ability_desc=Дуэлянт может шпагой сделать _выпад_ во врага, который находится на расстоянии в 1 клетку. Выпад сближает с противником, наносит на 67% больше урона и гарантированно попадает. +items.weapon.melee.rapier.desc=Тонкий и длинный меч, который обеспечивает защиту взамен на рубящую силу. items.weapon.melee.roundshield.name=круглый щит items.weapon.melee.roundshield.typical_stats_desc=Обычно это оружие блокирует от 0 до %d урона. Этот блок зависит от уровня оружия. items.weapon.melee.roundshield.stats_desc=Это оружие блокирует от 0 до %d урона. Этот блок зависит от уровня оружия. items.weapon.melee.roundshield.ability_name=страж -items.weapon.melee.roundshield.ability_desc=The Duelist can _guard_ herself with a round shield, completely negating the next physical or magical attack made against her within 5 turns. +items.weapon.melee.roundshield.ability_desc=Дуэлянт может _защитить_ себя круглым щитом, становясь полностью неуязвимой к следующим физическим или магическим атакам на протяжении 5 ходов. items.weapon.melee.roundshield.desc=Этот большой щит хорошо защищает от ударов и, в трудную минуту, может даже послужить вместо оружия. -items.weapon.melee.roundshield$guardtracker.name=guarding -items.weapon.melee.roundshield$guardtracker.guarded=guarded -items.weapon.melee.roundshield$guardtracker.desc=The Duelist has readied her shield in anticipation of an incoming attack. The next physical or magical attack made against her will be completely negated.\n\nTurns remaining: %s. +items.weapon.melee.roundshield$guardtracker.name=защищается +items.weapon.melee.roundshield$guardtracker.guarded=под защитой +items.weapon.melee.roundshield$guardtracker.desc=Дуэлянт подготовила свой щит в ожидании атак. Она неуязвима к следующим физическим или магическим атакам.\n\nХодов осталось: %s. items.weapon.melee.runicblade.name=рунный клинок items.weapon.melee.runicblade.stats_desc=Урон этого оружия гораздо сильнее возрастает при улучшении. -items.weapon.melee.runicblade.ability_name=runic slash -items.weapon.melee.runicblade.ability_desc=The Duelist can perform a _runic slash_ with a runic blade. This attack is guaranteed to hit and has +200% enchantment power. +items.weapon.melee.runicblade.ability_name=рунический удар +items.weapon.melee.runicblade.ability_desc=Дуэлянт может совершить _рунический удар_ рунным клинком. Атака гарантированно попадает и увеличивает силу зачарования на 200%. items.weapon.melee.runicblade.desc=Загадочное оружие из дальней страны со светло-голубым лезвием. items.weapon.melee.sai.name=сай items.weapon.melee.sai.stats_desc=Это очень быстрое оружие. items.weapon.melee.sai.ability_name=комбо удар -items.weapon.melee.sai.ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and is instantaneous if the Duelist has already successfully attacked with melee or thrown weapons twice in the last 5 turns. +items.weapon.melee.sai.ability_desc=Дуэлянт, используя сай, может совершить _двойной удар_. Эта атака гарантированно попадёт и будет мгновенной, если Дуэлянт удачно попала в противника в ближнем бою или дважды метательным оружием за последние 5 ходов. items.weapon.melee.sai.desc=Два тонких клинка, предназначенных для ношения в каждой руке. Превосходно подходит для уничтожения врагов шквалом порезов. items.weapon.melee.scimitar.name=скимитар items.weapon.melee.scimitar.stats_desc=Это довольно быстрое оружие. items.weapon.melee.scimitar.ability_name=танец мечей -items.weapon.melee.scimitar.ability_desc=The Duelist can perform a _sword dance_ with a scimitar. This stance grants the Duelist +60% attack speed and -33% accuracy for 6 turns, takes no time to activate, and costs two charges. +items.weapon.melee.scimitar.ability_desc=Дуэлянт может совершить _танец меча_ со скимитаром. Он увеличивает скорость атаки Дуэлянта на 60% и уменьшает меткость на 33% на 6 ходов, активируется мгновенно и стоит 2 заряда. items.weapon.melee.scimitar.desc=Широкий изогнутый клинок. Его форма позволяет наносить быстрые, но менее сильные атаки. items.weapon.melee.scimitar$sworddance.name=танец мечей -items.weapon.melee.scimitar$sworddance.desc=The Duelist is making quick momentum based strikes with her weapon, in a sort of dance. While this stance is active, she attacks 60%% faster (enough to attack exactly twice a turn with a scimitar), but suffers -33%% accuracy.\n\nTurns remaining: %s. +items.weapon.melee.scimitar$sworddance.desc=Дуэлянт делает быстрые импульсные удары своим оружием, будто танцуя. Благодаря этому, она атакует на 60%% быстрее (этого достаточно, чтобы атаковать скимитаром дважды за ход), но шанс попадания становится меньше на 33%%.\n\nХодов осталось: %s. items.weapon.melee.spear.name=копьё items.weapon.melee.spear.stats_desc=Это довольно медленное оружие.\nЭто оружие имеет повышенную дальность атаки. items.weapon.melee.spear.ability_name=шип -items.weapon.melee.spear.ability_desc=The Duelist can use the tip of a spear to _spike_ an enemy that is in range but not adjacent. This deals -25% damage, but knocks the enemy back and is guaranteed to hit. +items.weapon.melee.spear.ability_desc=Дуэлянт, используя наконечник копья, может _пронзить_ врагов вдалеке, но в зоне досягаемости оружия. Эта атака наносит на 25% урона меньше, но откидывает противника и гарантированно попадает. items.weapon.melee.spear.desc=Тонкая длинная палка с куском заостренного железа на конце. items.weapon.melee.sword.name=меч items.weapon.melee.sword.ability_name=Черепная реакция -items.weapon.melee.sword.ability_desc=The Duelist can _cleave_ an enemy with a sword. This deals +27% damage and is guaranteed to hit. If cleave kills an enemy the Duelist can use cleave again within 5 turns for free. +items.weapon.melee.sword.ability_desc=Дуэлянт может _рассечь_ врага мечом. Эта атака наносит на 27% урона больше и гарантированно попадает. Если, рассекая противника, Дуэлянт убивает его, то она может использовать эту атаку ещё раз бесплатно на протяжении 5 ходов. items.weapon.melee.sword.desc=Прекрасно сбалансированный меч. Не очень большой, но всё же длиннее короткого меча. items.weapon.melee.sword$cleavetracker.name=Черепная реакция -items.weapon.melee.sword$cleavetracker.desc=The Duelist is ready to follow up on her previous cleave. The next use of cleave will not cost any weapon ability charge.\n\nTurns remaining: %s. +items.weapon.melee.sword$cleavetracker.desc=Дуэлянт готова продолжать рассекать врагов! Следующее рассекание не будет требовать заряд оружия.\n\nХодов осталось: %s. items.weapon.melee.warhammer.name=боевой молот items.weapon.melee.warhammer.stats_desc=Это довольно меткое оружие. items.weapon.melee.warhammer.ability_name=тяжелый удар -items.weapon.melee.warhammer.ability_desc=The Duelist can perform a _heavy blow_ with a war hammer. This strong but predictable attack has -75% accuracy, but deals +30% damage and applies vulnerable for 5 turns if it hits. Heavy blow can surprise attack. +items.weapon.melee.warhammer.ability_desc=Дуэлянт может совершить _мощный удар_ боевым молотом. Эта сильная, но предсказуемая атака имеет на 75% ниже шанс попадания, но наносит на 30% урона больше и при попадании даёт противнику уязвимость на 5 ходов. Мощный удар может быть неожиданной атакой. items.weapon.melee.warhammer.desc=Мало кто сможет устоять перед сокрушительной мощью этой громады из свинца и стали, но только сильнейшие способны использовать его в полную силу. items.weapon.melee.whip.name=кнут items.weapon.melee.whip.stats_desc=Это оружие имеет огромную дальность атаки. -items.weapon.melee.whip.ability_name=lash -items.weapon.melee.whip.ability_desc=The Duelist can _lash_ all enemies around her with a whip. This ability performs a normal attack against all enemies currently within attack range. +items.weapon.melee.whip.ability_name=хлестнуть +items.weapon.melee.whip.ability_desc=Дуэлянт может _хлестнуть_ кнутом всех врагов вокруг. Эта способность использует обычную атаку против всех врагов в зоне действия кнута. items.weapon.melee.whip.desc=Хотя этот покрытый шипами хлыст и трудно назвать настоящим оружием, его дальность атаки не имеет аналогов. items.weapon.melee.wornshortsword.name=изношенный короткий меч items.weapon.melee.wornshortsword.ability_name=Черепная реакция -items.weapon.melee.wornshortsword.ability_desc=The Duelist can _cleave_ an enemy with a worn shortsword. This deals +33% damage and is guaranteed to hit. If cleave kills an enemy the Duelist can use cleave again within 5 turns for free. +items.weapon.melee.wornshortsword.ability_desc=Дуэлянт может _рассечь_ врага изношенным коротким мечом. Эта атака наносит на 33% урона больше и гарантированно попадает. Если, рассекая противника, Дуэлянт убивает его, то она может использовать эту атаку ещё раз бесплатно на протяжении 5 ходов. items.weapon.melee.wornshortsword.desc=Довольно короткий меч, уже сильно изношенный из-за длительного использования. Он слабее и немного легче обычного короткого меча лучшего состояния. @@ -1822,8 +1822,8 @@ items.weapon.missiles.throwingknife.desc=Эти легковесные ножи items.weapon.missiles.throwingspear.name=метательное копьё items.weapon.missiles.throwingspear.desc=Эти лёгкие и тонкие копья явно предназначены для метания, а не ближнего боя. -items.weapon.missiles.throwingspike.name=throwing spike -items.weapon.missiles.throwingspike.desc=These pointed shafts of metal are meant to be thrown into distant enemies. While they aren't very strong, their simple all-metal construction makes them reasonably durable. +items.weapon.missiles.throwingspike.name=Метательная игла +items.weapon.missiles.throwingspike.desc=Эти заострённые стержни предназначены для метания во врагов на расстоянии. Они не особо сильны, но сделаны полностью из металла, что обеспечивает их высокую прочность. items.weapon.missiles.throwingstone.name=метательный камень items.weapon.missiles.throwingstone.desc=Эти камни отшлифованы так, чтобы их можно было бросать сильнее, чем обычные камни. Несмотря на добротное изготовление, они всё же не являются надёжным оружием. @@ -1939,12 +1939,12 @@ items.item.curse=проклятие items.kindofmisc.unequip_title=Необходимо снять один предмет items.kindofmisc.unequip_message=Сначала вы должны снять один из предметов. Выберите предмет для замены. -items.kindofweapon.swift_equip=You swiftly equip your weapon. +items.kindofweapon.swift_equip=Вы быстро надели ваше оружие. items.kindofweapon.equip_cursed=Ваша рука непроизвольно вцепляется в оружие. -items.kindofweapon.which_equip_msg=Which weapon slot would you like to equip this item to?\n\nThe Champion directly attacks with her primary weapon, but can use the ability of either weapon. Both weapons have their own charge count.\n\nThe Champion can also swap her primary and secondary weapon instantly. -items.kindofweapon.which_equip_primary=Primary (%s) -items.kindofweapon.which_equip_secondary=Secondary (%s) -items.kindofweapon.empty=empty +items.kindofweapon.which_equip_msg=В какой слот для оружия вы бы хотели надеть этот предмет?\n\nЧемпион атакует своим основным оружием, но может использовать способности другого. Оба оружия имеют свои собственные заряды.\n\nЧемпион может мгновенно поменять местами основное и второе оружия. +items.kindofweapon.which_equip_primary=Основное (%s) +items.kindofweapon.which_equip_secondary=Вторичное (%s) +items.kindofweapon.empty=пусто items.kingscrown.name=Корона Короля дворфов items.kingscrown.ac_wear=НОСИТЬ diff --git a/core/src/main/assets/messages/items/items_tr.properties b/core/src/main/assets/messages/items/items_tr.properties index 4c3c09a7d..829bd5766 100644 --- a/core/src/main/assets/messages/items/items_tr.properties +++ b/core/src/main/assets/messages/items/items_tr.properties @@ -109,8 +109,8 @@ items.armor.classarmor.transfer_complete=Kahraman zırhının özellikleri aktar items.armor.clotharmor.name=kumaş zırh items.armor.clotharmor.desc=Bu hafif ağırlıktaki zırh, basit koruma sağlar. -items.armor.duelistarmor.name=hero's breastplate -items.armor.duelistarmor.desc=While wearing this plate armor and cape, the Duelist can perform a special ability. +items.armor.duelistarmor.name=kahramanın zırhı +items.armor.duelistarmor.desc=Düellocu bu plaka zırhı ve pelerini giyerken özel bir yetenek sergileyebilir. items.armor.huntressarmor.name=kahramanın pelerini items.armor.huntressarmor.no_enemies=Görüşünde düşman yok @@ -145,9 +145,9 @@ items.artifacts.alchemiststoolkit.ac_brew=KARIŞTIR items.artifacts.alchemiststoolkit.ac_energize=ENERJİ VER items.artifacts.alchemiststoolkit.not_ready=Alet çantan ısınmayı bitirmedi. items.artifacts.alchemiststoolkit.cursed=Lanetli alet çantan seni kimya yapmaktan alıkoyuyor! -items.artifacts.alchemiststoolkit.need_energy=You need at least 6 energy for that. -items.artifacts.alchemiststoolkit.energize_desc=Every 6 energy crystals will give the toolkit enough energy to gain a level, which increases the rate that the toolkit generates energy over time, and how quickly it warms up.\n\nHow much energy would you like to use? -items.artifacts.alchemiststoolkit.energize_1=6 energy: +1 level +items.artifacts.alchemiststoolkit.need_energy=Bunun için en az 6 enerji gerekli. +items.artifacts.alchemiststoolkit.energize_desc=Her 6 enerji kristali alet çantasına bir seviye atlatacak kadar enerji verir. Bu alet çantasının daha hızlı enerji üretmesini ve ısınmasını sağlar.\n\nNe kadar enerji kullanmak istersin? +items.artifacts.alchemiststoolkit.energize_1=6 enerji: +1 seviye items.artifacts.alchemiststoolkit.energize_all=%1$d enerji: +%2$d seviye items.artifacts.alchemiststoolkit.desc=Bu alet çantasında envai çeşit ayıraç ve otla birlikte küçük bir karıştırma şişesi var. Bu çanta sayesinde ayak üstü simya yapabilirsin. Şişenin içinde erimiş enerji kristalleri gibi görünen şeyler var. items.artifacts.alchemiststoolkit.desc_cursed=Lanetli alet çantası seni kendine bağladı ve simya kullanmana izin vermeyi reddediyor. @@ -888,8 +888,8 @@ items.rings.ringofelements.typical_stats=Bu yüzük giyildiğinde genelde %s%% e items.rings.ringofelements.desc=Bu yüzük çoğu elemental ve büyülü etkiye karşı onların verdiği hasarları ve zararlı etkilerinin sürelerini azaltarak direnç sağlar. Doğal olarak lanetli bir yüzük bu etkileri daha kötü bir hale getirir. items.rings.ringofenergy.name=Enerji yüzüğü -items.rings.ringofenergy.stats=When worn, this ring will increase wand, artifact, and heroic armor charge speed by _%s%%._ -items.rings.ringofenergy.typical_stats=When worn, this ring will typically increase wand, artifact, and heroic armor charge speed by _%s%%._ +items.rings.ringofenergy.stats=Takıldığında, bu yüzük asa, eser, ve kahraman zırhı şarj olma hızını _%s%%_ arttırır. +items.rings.ringofenergy.typical_stats=Takıldığında, bu yüzük tipik olarak asa, eser, ve kahraman zırhı şarj olma hızını _%s%%_ arttırır. items.rings.ringofenergy.desc=Sihirli ekipmanınız, bu halkadan yayılan gizli alanda daha hızlı şarj olacak. Bunun yerine lanetli bir halka yeniden şarjı yavaşlatır. items.rings.ringofevasion.name=sakınma yüzüğü @@ -900,11 +900,11 @@ items.rings.ringofevasion.desc=Bu yüzük giyen kişinin reaksiyonlarını hızl items.rings.ringofforce.name=güç yüzüğü items.rings.ringofforce.stats=Mevcut gücünüz ile yumruk atarken bu yüzük _%1$d-%2$d_ hasar verir. Bir silah kullanıyorsanız bu yüzük hasarınızı _%3$d_ artırır. items.rings.ringofforce.typical_stats=Yumruklarınız ve mevcut gücünüz ile bu yüzük normalde _%1$d-%2$d_ hasar verir. Bir silah kullanıyorsanız normalde hasarınızı _%3$d_ artırır. -items.rings.ringofforce.ability_name=brawler's stance -items.rings.ringofforce.ability_desc=The Duelist can adopt a _brawler's stance_ with a ring of force. While in this stance the Duelist's regular attacks will use her ring of force even with a weapon equipped. The ring will also inherit the weapon's enchantment and augmentation. Each regular attack in this stance consumes 1/4 of a weapon charge. +items.rings.ringofforce.ability_name=kavgacı duruşu +items.rings.ringofforce.ability_desc=Düellocu, bir güç halkasıyla bir _kavgacı duruşu_ benimseyebilir. Bu duruştayken Düellocunun düzenli saldırıları, bir silahla donatılmış olsa bile onun güç yüzüğünü kullanacaktır. Yüzük ayrıca silahın büyüsünü ve güçlendirmesini de devralacak. Bu duruştaki her normal saldırı, bir silah şarjının 1/4'ünü tüketir. items.rings.ringofforce.desc=Bu yüzük kuşananın yakın dövüş saldırılarını geliştirecektir. Bu fazladan güç silah kullanırken çok daha azdır ama yumruklarınızı çok daha fazla güçlendirir. Lanetli bir yüzük ise kuşananın darbelerinin etkisini düşürecektir -items.rings.ringofforce$brawlersstance.name=brawler's stance -items.rings.ringofforce$brawlersstance.desc=While in this stance the Duelist's regular attacks will use an equipped ring of force even when she has a weapon equipped. The attack will still use the weapon's augmentation and enchantment however.\n\nEach regular attack in this stance consumes 1/4 of a weapon charge. You currently have enough charge for %d attacks.\n\nThis stance can be toggled on or off by using a ring of force. +items.rings.ringofforce$brawlersstance.name=kavgacı duruşu +items.rings.ringofforce$brawlersstance.desc=Bu duruştayken, Düellocu'nun normal saldırıları, bir silah kuşanmış olsa bile, kuşanmış bir güç halkasını kullanacaktır. Ancak saldırı yine de silahın güçlendirmesini ve büyüsünü kullanacaktır.\n\nBu duruştaki her normal saldırı bir silah şarjının 1/4'ünü tüketir. Şu anda %d saldırı için yeterli şarjınız var.\n\nBu duruş, bir güç halkası kullanılarak açılıp kapatılabilir. items.rings.ringoffuror.name=öfke yüzüğü items.rings.ringoffuror.stats=Kuşanıldığında bu yüzük vuruşlarınızın hızını %s%% artırır @@ -1406,15 +1406,15 @@ items.weapon.curses.annoying.msg_11=Ben bir silah olmak istemedim, bir oduncu ba items.weapon.curses.annoying.msg_12=Unutma, aşırı özgüven yavaş ve sinsi bir katildir. items.weapon.curses.annoying.msg_13=TÜM ÜSSÜNÜZ BİZE AİT! items.weapon.curses.annoying.desc=Sinir bozucu silahlar konuşabilir, ancak biraz fazla enerjikler. Çoğu zaman istemeden de olsa tüm dikkati üzerine çekerler. -items.weapon.curses.annoying.elestrike_desc=An elemental strike with an annoying curse has a 20% chance to amok each enemy in range for 5 turns. +items.weapon.curses.annoying.elestrike_desc=Rahatsız edici bir lanete sahip bir elemental saldırının, 5 tur boyunca menzil içindeki her düşmanı ateşlemek için %20 şansı vardır. items.weapon.curses.dazzling.name=göz kamaştırıcı %s items.weapon.curses.dazzling.desc=Göz kamaştırıcı silahlar bazen göz kamaştırıcı bir ışıkla parlayarak onu görebilen her şeyi kör eder. -items.weapon.curses.dazzling.elestrike_desc=An elemental strike with a dazzling curse has a 50% chance to blind each enemy in range for 5 turns. +items.weapon.curses.dazzling.elestrike_desc=Göz kamaştırıcı lanete sahip bir element saldırısının, menzildeki her düşmanı 5 tur boyunca kör etme şansı %50'dir. items.weapon.curses.displacing.name=yer değiştirici %s items.weapon.curses.displacing.desc=Yer değiştirici silahlar kaotik ışınlama enerjisiyle işlenmiş, bu büyü düşmanları katın içinde rastgele ışınlama yeteneğine sahiptir. -items.weapon.curses.displacing.elestrike_desc=An elemental strike with a displacing curse has a 50% chance to teleport each enemy in range. +items.weapon.curses.displacing.elestrike_desc=Yer değiştirme laneti içeren bir elemental vuruşun menzil içindeki her düşmanı ışınlama şansı %50'dir. items.weapon.curses.explosive.name=patlayıcı %s items.weapon.curses.explosive.warm=Ilık... @@ -1435,7 +1435,7 @@ items.weapon.curses.polarized.elestrike_desc=Polarize bir lanete sahip bir temel items.weapon.curses.sacrificial.name=kana susamış %s items.weapon.curses.sacrificial.desc=Kana susamış silahlar kuşanan kişiden düşmanlara saldırmanın karşılığında kan talep eder. Giyen kişi ne kadar sağlıklıysa, lanet o kadar kan alacaktır. -items.weapon.curses.sacrificial.elestrike_desc=An elemental strike with a sacrificial curse causes the hero and each enemy in range to bleed for 10 HP. +items.weapon.curses.sacrificial.elestrike_desc=Kurban laneti içeren bir element saldırısı, kahramanın ve menzilindeki her düşmanın 10 HP kan kaybetmesine neden olur. items.weapon.curses.wayward.name=ıskacı %s items.weapon.curses.wayward.desc=Asi silahlar bazen inanılmaz isabetsiz olabilir. Bu büyü başladıktan sonra bir vakit daha devam eder, fakat asi silah ile bir isabet indirmek büyüyü defeder. @@ -1456,37 +1456,37 @@ items.weapon.enchantments.blocking$blockbuff.desc=Silahının engelleyici büyü items.weapon.enchantments.blooming.name=Açıyor %s items.weapon.enchantments.blooming.desc=Çiçek açan silahlar, bitki örtüsünün kendileri tarafından vurulanların üzerinde veya çevresinde filizlenmesine neden olacak sihirleri içerir. -items.weapon.enchantments.blooming.elestrike_desc=An elemental strike with a blooming enchantment spreads grass to up to 6 tiles in range, and roots all enemies in range for 5 turns. +items.weapon.enchantments.blooming.elestrike_desc=Çiçek açan bir büyüye sahip bir elemental saldırı, menzilde 6 kareye kadar çimen yayar ve menzildeki tüm düşmanları 5 tur boyunca sabitler. items.weapon.enchantments.chilling.name=üşütücü %s items.weapon.enchantments.chilling.desc=Bu efsunla vurulan düşmanlar üşür, bu da hareket ve saldırılarını yavaşlatır. -items.weapon.enchantments.chilling.elestrike_desc=An elemental strike with a chilling enchantment spreads chilling air to every tile in range, which lasts 6 turns. +items.weapon.enchantments.chilling.elestrike_desc=Tüyler ürpertici bir büyüye sahip bir elemental saldırı, 6 tur süren menzil içindeki her karoya tüyler ürpertici hava yayar. items.weapon.enchantments.kinetic.name=kinetik %s items.weapon.enchantments.kinetic.desc=Kinetik silahla düşman öldürüldüğünde uygulanan fazladan güç silahta depolanır ve bir sonraki başarılı vuruşta uygulanır. -items.weapon.enchantments.kinetic.elestrike_desc=An elemental strike with a kinetic enchantment applies 33% of stored damage to each enemy in range, except the primary target. +items.weapon.enchantments.kinetic.elestrike_desc=Kinetik büyüye sahip bir element saldırısı, birincil hedef hariç menzildeki her düşmana depolanmış hasarın %33'ünü uygular. items.weapon.enchantments.kinetic$conserveddamage.name=depolanan hasar items.weapon.enchantments.kinetic$conserveddamage.desc=Silahın önceki öldürücü vuruştaki fazladan gücü depoladı ve bir sonraki vuruşta fazladan hasar olarak verecek. Ama bu enerji zamanla kaybolacak.\n\nDepolanan Hasar: %d. items.weapon.enchantments.corrupting.name=Yozlaştırılıyor%s items.weapon.enchantments.corrupting.desc=Bu güçlü efsun rakipleri kendi iraden altına alma gücünü verir. Bu silahla bir düşman öldürüldüğünde, rakiplerin ölmek yerine yozlaşma şansı vardır. -items.weapon.enchantments.corrupting.elestrike_desc=An elemental strike with a corrupting enchantment has a 4-20% chance (based on missing HP) to corrupt each enemy in range, except the primary target. +items.weapon.enchantments.corrupting.elestrike_desc=Bozucu büyüye sahip bir element saldırısı, birincil hedef hariç menzildeki her düşmanı bozmak için %4-20 şansa (eksik HP'ye bağlı olarak) sahiptir. items.weapon.enchantments.elastic.name=elastik %s items.weapon.enchantments.elastic.desc=Elastik silahlar düşmanı kısa bir mesafede geriye doğru uçurabilirler. -items.weapon.enchantments.elastic.elestrike_desc=An elemental strike with an elastic enchantment knocks all enemies in range back 4 tiles. +items.weapon.enchantments.elastic.elestrike_desc=Elastik büyülü bir element saldırısı, menzildeki tüm düşmanları 4 kare geriye savurur. items.weapon.enchantments.grim.name=ölümcül %s items.weapon.enchantments.grim.desc=Bu güçlü efsun o kadar güçlüdür ki, bir düşmanı anında öldürme gücüne sahiptir! Düşman ne kadar zayıfsa bu etki o kadar sık gerçekleşir. -items.weapon.enchantments.grim.elestrike_desc=An elemental strike with a grim enchantment has up to a 6-30% chance (based on missing HP) to kill each enemy in range, except the primary target. +items.weapon.enchantments.grim.elestrike_desc=Gaddar büyülü bir element saldırısı, birincil hedef hariç menzildeki her düşmanı öldürmek için %6-30'a kadar (eksik HP'ye bağlı olarak) şansa sahiptir. items.weapon.enchantments.lucky.name=şanslı %s items.weapon.enchantments.lucky.desc=Şanslı bir silahla öldürülen düşmanların daha fazla ganimet düşürme şansı vardır. -items.weapon.enchantments.lucky.elestrike_desc=An elemental strike with a lucky enchantment has a 10% chance to spawn loot under each enemy in range. This effect can only trigger once per enemy. +items.weapon.enchantments.lucky.elestrike_desc=Şans büyüsüne sahip bir element saldırısı, menzildeki her düşmanın altına %10 ganimet bırakma şansına sahiptir. Bu etki düşman başına yalnızca bir kez tetiklenebilir. items.weapon.enchantments.projecting.name=erişen %s items.weapon.enchantments.projecting.desc=Bu efsunla yakın dövüş silahlarının erişme uzaklığı artar. Menzilli silahlar duvarları delme yeteneği kazanır. -items.weapon.enchantments.projecting.elestrike_desc=An elemental strike with a projecting enchantment deals 25% damage to each enemy in range, except the primary target. +items.weapon.enchantments.projecting.elestrike_desc=Yansıtma büyüsüne sahip bir element saldırısı, birincil hedef hariç menzildeki her düşmana %25 hasar verir. items.weapon.enchantments.shocking.name=şok edici %s items.weapon.enchantments.shocking.desc=Elektrik şok edici silahtan sıçrayarak yakındaki tüm düşmanlara ekstra hasar verir. @@ -1517,7 +1517,7 @@ items.weapon.melee.battleaxe.desc=Bu savaş baltasının devasa çelik başı he items.weapon.melee.crossbow.name=arbalet items.weapon.melee.crossbow.stats_desc=Bu silah giyildiğinde fırlatılan dartların hasarını arttıracaktır ve bunun üzerine onlara bir efsun verecektir. items.weapon.melee.crossbow.ability_name=şarjlı atış -items.weapon.melee.crossbow.ability_desc=The Duelist can ready a _charged shot_ with a crossbow. This ability activates instantly and causes the next fired dart to always hit, apply on-hit effects in a 3x3 tile area, and last longer if it is tipped. +items.weapon.melee.crossbow.ability_desc=Düellocu, arbaletli bir _şarjlı atış_ hazırlayabilir. Bu yetenek anında etkinleşir ve bir sonraki ateşlenen dartın her zaman isabet etmesine, 3x3 karo alanında isabet efektleri uygulamasına ve devrilirse daha uzun süre dayanmasına neden olur. items.weapon.melee.crossbow.desc=Pek karmaşık olmayan ve okları mükemmel hızlarda atan bir silah. Bunun için dizayn edilmemiş olsa da arbaletin ağır ve sağlam yapısı onun idare eder bir yakın dövüş silahı olarak ta kullanabilmesini sağlar. items.weapon.melee.crossbow$chargedshot.name=şarjlı atış items.weapon.melee.crossbow$chargedshot.desc=Düellocu, gücünü tatar yayına odaklıyor. Onunla ateşlediği bir sonraki dart her zaman isabet edecek ve 3x3'lük bir alanda uçlu dart efektleri ve tatar yayının büyüsünü uygulayacak. Uçlu dartlar ayrıca şarjlı bir atış kullanılarak ateşlendiğinde fazladan bir kullanıma sahip olacaktır. Düellocu, bu yeteneği kendisine pozitif ok efektleri uygulamak için kullanamaz. @@ -1525,7 +1525,7 @@ items.weapon.melee.crossbow$chargedshot.desc=Düellocu, gücünü tatar yayına items.weapon.melee.dagger.name=hançer items.weapon.melee.dagger.stats_desc=Bu silah farkında olmayan düşmanlara karşı daha güçlü. items.weapon.melee.dagger.ability_name=gizlice -items.weapon.melee.dagger.ability_desc=The Duelist can _sneak_ while wielding a dagger. This ability grants the Duelist 6 turns of invisibility, but costs 2 charges. +items.weapon.melee.dagger.ability_desc=Düellocu bir hançer kullanırken _gizlenebilir_. Bu yetenek Düellocuya 6 tur görünmezlik sağlar, ancak 2 şarj gerektirir. items.weapon.melee.dagger.desc=Eskimiş bir ahşap kabzaya sahip basit, demirden bir hançer. items.weapon.melee.dirk.name=kama @@ -1538,10 +1538,10 @@ items.weapon.melee.flail.name=topuz items.weapon.melee.flail.stats_desc=Bu silah keskin saldırılar yapmaya elverişli değil.\nBu silahla sürpriz saldırı yapılamaz. items.weapon.melee.flail.ability_name=Çevir items.weapon.melee.flail.spin_warn=Artık yelkeni çeviremezsin. -items.weapon.melee.flail.ability_desc=The Duelist can _spin_ a flail to build up power for a short time. Each turn the flail is spun it will deal +20% damage, to a max of 3 times. At 3 spins the flail is also guaranteed to hit. Starting to spin the flail costs 2 charges. +items.weapon.melee.flail.ability_desc=Düellocu kısa süreliğine güç toplamak için bir savurma aleti _çevirebilir_. Savurma sopası her döndürüldüğünde, en fazla 3 kez olmak üzere +%20 hasar verir. 3 kez döndürüldüğünde savurma silahının isabet etmesi de garanti edilir. Savurma sopasını döndürmeye başlamak 2 şarj gerektirir. items.weapon.melee.flail.desc=Tutacağa uzunca bir zincirle bağlanmış dikenli bir gülle. Kullanması zor, ancak isabet ederse yıkıcı olabilir. items.weapon.melee.flail$spinabilitytracker.name=dönen -items.weapon.melee.flail$spinabilitytracker.desc=The Duelist is spinning her flail, building damage for her next attack with it. Each spin takes one turn but increases damage by 20%%. At 60%% bonus damage, the flail is also guaranteed to hit.\n\nCurrent bonus damage: %1$d%%.\nTurns remaining: %2$s. +items.weapon.melee.flail$spinabilitytracker.desc=Düellocu kılıcını döndürerek bir sonraki saldırısı için hasar biriktiriyor. Her dönüş bir tur sürer ancak hasarı 20 %% artırır. 60 %% ilave hasarla, savuranın isabet etmesi de garantidir.\n\nŞu anki ilave hasar: %%%1$d.\nKalan turlar: %2$s. items.weapon.melee.gauntlet.name=taş eldiven items.weapon.melee.gauntlet.stats_desc=Bu silah çok hızlı. @@ -1551,7 +1551,7 @@ items.weapon.melee.gauntlet.desc=Bu devasa eldiven üzerinde ağır bir büyül items.weapon.melee.glaive.name=baltalı kargı items.weapon.melee.glaive.stats_desc=Bu bayağı yavaş bir silah.\nBu silah fazladan erişime sahiptir. -items.weapon.melee.glaive.ability_name=spike +items.weapon.melee.glaive.ability_name=sivri uçlu metal çubuk items.weapon.melee.glaive.ability_desc=The Duelist can use the tip of a glaive to _spike_ an enemy that is in range but not adjacent. This deals -33% damage, but knocks the enemy back and is guaranteed to hit. items.weapon.melee.glaive.desc=Sırığın ucunda bulunan bir bıçaktan oluşan devasa bir kargı. @@ -1563,8 +1563,8 @@ items.weapon.melee.gloves.desc=Bu çivili eldivenler gerçek bir koruma sağlam items.weapon.melee.greataxe.name=dev balta items.weapon.melee.greataxe.stats_desc=Bu silah inanılmaz bir biçimde ağır. -items.weapon.melee.greataxe.ability_name=retribution -items.weapon.melee.greataxe.ability_desc=The Duelist can perform a _retribution_ attack with a greataxe if she is below 33% health. This devastating attack is guaranteed to hit and deals +35% damage. +items.weapon.melee.greataxe.ability_name=cezalandırma +items.weapon.melee.greataxe.ability_desc=Düellocu, sağlığı %33'ün altındaysa büyük baltayla _retribution_ saldırısı gerçekleştirebilir. Bu yıkıcı saldırının isabet etmesi garantilidir ve +%35 hasar verir. items.weapon.melee.greataxe.desc=Omzun üstünden kuşanılmak için yapılmış bu devasa asa ağır olduğu kadar güçlü de. items.weapon.melee.greatshield.name=dev kalkan @@ -1576,7 +1576,7 @@ items.weapon.melee.greatshield.desc=Kalkandan ziyade hareketli bir duvar, bu dev items.weapon.melee.greatsword.name=dev kılıç items.weapon.melee.greatsword.ability_name=yarmak -items.weapon.melee.greatsword.ability_desc=The Duelist can _cleave_ an enemy with a greatsword. This deals +20% damage and is guaranteed to hit. If cleave kills an enemy the Duelist can use cleave again within 5 turns for free. +items.weapon.melee.greatsword.ability_desc=Düellocu, bir düşmanı büyük bir kılıçla _parçalayabilir_. Bu, +%20 hasar verir ve isabet etmesi garantilidir. Yarma bir düşmanı öldürürse, Düellocu 5 tur içinde ücretsiz olarak tekrar yarılmayı kullanabilir. items.weapon.melee.greatsword.desc=Bu devasa kılıç ağırlığını her savurmada hissettirerek ağır hasar verir. items.weapon.melee.handaxe.name=el baltası @@ -1642,11 +1642,11 @@ items.weapon.melee.shortsword.desc=Bayağı kısa bir kılıç, bir hançerden s items.weapon.melee.quarterstaff.name=çeyreksopa items.weapon.melee.quarterstaff.stats_desc=Bu silah 0-2 hasar engeller. -items.weapon.melee.quarterstaff.ability_name=defensive stance -items.weapon.melee.quarterstaff.ability_desc=The Duelist can assume a _defensive stance_ with a quarterstaff. This stance doubles her evasion for 6 turns and takes no time to activate, but costs two charges. +items.weapon.melee.quarterstaff.ability_name=savunma duruşu +items.weapon.melee.quarterstaff.ability_desc=Düellocu, bir çeyrek asa ile _savunmacı bir duruş_ alabilir. Bu duruş, kaçmasını 6 tur boyunca ikiye katlar ve harekete geçmesi hiç zaman almaz, ancak iki yüke mal olur. items.weapon.melee.quarterstaff.desc=Kütükten bir değnek, uçları demirle kaplanmış. -items.weapon.melee.quarterstaff$defensivestance.name=defensive stance -items.weapon.melee.quarterstaff$defensivestance.desc=The Duelist is using her quarterstaff to deflect incoming blows and projectiles. As long as she is in this stance, her evasion against all attacks is doubled.\n\nTurns remaining: %s. +items.weapon.melee.quarterstaff$defensivestance.name=savunma duruşu +items.weapon.melee.quarterstaff$defensivestance.desc=Düellocu, gelen darbeleri ve mermileri savuşturmak için çeyrek asasını kullanıyor. Bu duruşta olduğu sürece tüm saldırılara karşı kaçışı iki katına çıkar.\n\nKalan dönüşler: %s. items.weapon.melee.rapier.name=rapier items.weapon.melee.rapier.stats_desc=This weapon blocks 0-1 damage. @@ -1686,13 +1686,13 @@ items.weapon.melee.scimitar$sworddance.desc=The Duelist is making quick momentum items.weapon.melee.spear.name=mızrak items.weapon.melee.spear.stats_desc=Bu bayağı yavaş bir silah.\nBu silah fazladan erişime sahiptir. -items.weapon.melee.spear.ability_name=spike +items.weapon.melee.spear.ability_name=sivri uçlu metal çubuk items.weapon.melee.spear.ability_desc=The Duelist can use the tip of a spear to _spike_ an enemy that is in range but not adjacent. This deals -25% damage, but knocks the enemy back and is guaranteed to hit. items.weapon.melee.spear.desc=Ucuna sivriltilmiş demir takılı uzun ince bir tahta çubuk. items.weapon.melee.sword.name=Kılıç items.weapon.melee.sword.ability_name=yarmak -items.weapon.melee.sword.ability_desc=The Duelist can _cleave_ an enemy with a sword. This deals +27% damage and is guaranteed to hit. If cleave kills an enemy the Duelist can use cleave again within 5 turns for free. +items.weapon.melee.sword.ability_desc=Düellocu bir düşmanı kılıçla _yarabilir_. Bu, +%27 hasar verir ve isabet etmesi garantilidir. Yarma bir düşmanı öldürürse, Düellocu 5 tur içinde ücretsiz olarak tekrar yarılmayı kullanabilir. items.weapon.melee.sword.desc=Güzelce dengelenmiş bir kılıç. Çok büyük değil, ama hala bir kısa kılıçtan fark edilebilir derecede büyük. items.weapon.melee.sword$cleavetracker.name=yarmak items.weapon.melee.sword$cleavetracker.desc=The Duelist is ready to follow up on her previous cleave. The next use of cleave will not cost any weapon ability charge.\n\nTurns remaining: %s. @@ -1700,7 +1700,7 @@ items.weapon.melee.sword$cleavetracker.desc=The Duelist is ready to follow up on items.weapon.melee.warhammer.name=savaş çekici items.weapon.melee.warhammer.stats_desc=Bu silah gayet isabetli. items.weapon.melee.warhammer.ability_name=ağır darbe -items.weapon.melee.warhammer.ability_desc=The Duelist can perform a _heavy blow_ with a war hammer. This strong but predictable attack has -75% accuracy, but deals +30% damage and applies vulnerable for 5 turns if it hits. Heavy blow can surprise attack. +items.weapon.melee.warhammer.ability_desc=Düellocu, bir savaş çekiciyle _ağır bir darbe_ gerçekleştirebilir. Bu güçlü ancak tahmin edilebilir saldırının -%75 isabet oranı vardır, ancak +%30 hasar verir ve isabet ederse 5 tur boyunca savunmasızlık uygular. Ağır darbe saldırıyı şaşırtabilir. items.weapon.melee.warhammer.desc=Sadece birkaç yaratık bu devasa kurşun ve çelik yığınının ezici darbesine dayanabilir, ancak onu verimli kullanabilmek için büyük kuvvet gerekir. items.weapon.melee.whip.name=kamçı diff --git a/core/src/main/assets/messages/items/items_uk.properties b/core/src/main/assets/messages/items/items_uk.properties index ac6d9bb5b..02bd5220c 100644 --- a/core/src/main/assets/messages/items/items_uk.properties +++ b/core/src/main/assets/messages/items/items_uk.properties @@ -1576,7 +1576,7 @@ items.weapon.melee.greatshield.desc=Більш подібна до пересу items.weapon.melee.greatsword.name=Цвайхандер items.weapon.melee.greatsword.ability_name=розріз -items.weapon.melee.greatsword.ability_desc=The Duelist can _cleave_ an enemy with a greatsword. This deals +20% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free. +items.weapon.melee.greatsword.ability_desc=The Duelist can _cleave_ an enemy with a greatsword. This deals +20% damage and is guaranteed to hit. If cleave kills an enemy the Duelist can use cleave again within 5 turns for free. items.weapon.melee.greatsword.desc=Це довжелезне лезо завдає великих ушкоджень, вкладаючи свою велетенську масу у кожен удар. items.weapon.melee.handaxe.name=Сокира @@ -1591,7 +1591,7 @@ items.weapon.melee.knuckles.desc=Залізна оправа, що завдяк items.weapon.melee.longsword.name=Клеймор items.weapon.melee.longsword.ability_name=розріз -items.weapon.melee.longsword.ability_desc=The Duelist can _cleave_ an enemy with a longsword. This deals +23% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free. +items.weapon.melee.longsword.ability_desc=The Duelist can _cleave_ an enemy with a longsword. This deals +23% damage and is guaranteed to hit. If cleave kills an enemy the Duelist can use cleave again within 5 turns for free. items.weapon.melee.longsword.desc=Довге сталеве лезо цього меча відблискує заспокійливим світлом, хоча великий розмір робить його доволі важким. items.weapon.melee.mace.name=Булава @@ -1637,7 +1637,7 @@ items.weapon.melee.meleeweapon.swap_full=You can't do that with a full inventory items.weapon.melee.shortsword.name=Короткий меч items.weapon.melee.shortsword.ability_name=розріз -items.weapon.melee.shortsword.ability_desc=The Duelist can _cleave_ an enemy with a shortsword. This deals +30% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free. +items.weapon.melee.shortsword.ability_desc=The Duelist can _cleave_ an enemy with a shortsword. This deals +30% damage and is guaranteed to hit. If cleave kills an enemy the Duelist can use cleave again within 5 turns for free. items.weapon.melee.shortsword.desc=Короткий меч, всього на кілька сантиметрів довший за кинджал. items.weapon.melee.quarterstaff.name=Ціпок @@ -1682,7 +1682,7 @@ items.weapon.melee.scimitar.ability_name=sword dance items.weapon.melee.scimitar.ability_desc=The Duelist can perform a _sword dance_ with a scimitar. This stance grants the Duelist +60% attack speed and -33% accuracy for 6 turns, takes no time to activate, and costs two charges. items.weapon.melee.scimitar.desc=Меч з товтим кривим лезом. Його форма дозволяє наносити швидкі, але менш потужні атаки. items.weapon.melee.scimitar$sworddance.name=sword dance -items.weapon.melee.scimitar$sworddance.desc=The Duelist is making quick momentum based strikes with her weapon, in a sort of dance. While this stance is active, she attacks 60%% faster (enough to attack exactly twice a turn with a scimiar), but suffers -33%% accuracy.\n\nTurns remaining: %s. +items.weapon.melee.scimitar$sworddance.desc=The Duelist is making quick momentum based strikes with her weapon, in a sort of dance. While this stance is active, she attacks 60%% faster (enough to attack exactly twice a turn with a scimitar), but suffers -33%% accuracy.\n\nTurns remaining: %s. items.weapon.melee.spear.name=Спис items.weapon.melee.spear.stats_desc=Ця зброя досить повільна.\nЦя зброя має збільшений радіус атаки. @@ -1692,7 +1692,7 @@ items.weapon.melee.spear.desc=Тонкий дерев'яний спис з го items.weapon.melee.sword.name=Меч items.weapon.melee.sword.ability_name=розріз -items.weapon.melee.sword.ability_desc=The Duelist can _cleave_ an enemy with a sword. This deals +27% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free. +items.weapon.melee.sword.ability_desc=The Duelist can _cleave_ an enemy with a sword. This deals +27% damage and is guaranteed to hit. If cleave kills an enemy the Duelist can use cleave again within 5 turns for free. items.weapon.melee.sword.desc=Гарно збалансований меч. Не дуже великий, але все ж довший за короткий меч. items.weapon.melee.sword$cleavetracker.name=розріз items.weapon.melee.sword$cleavetracker.desc=The Duelist is ready to follow up on her previous cleave. The next use of cleave will not cost any weapon ability charge.\n\nTurns remaining: %s. @@ -1711,7 +1711,7 @@ items.weapon.melee.whip.desc=Шипований наконечник цього items.weapon.melee.wornshortsword.name=Зношений короткий меч items.weapon.melee.wornshortsword.ability_name=розріз -items.weapon.melee.wornshortsword.ability_desc=The Duelist can _cleave_ an enemy with a worn shortsword. This deals +33% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free. +items.weapon.melee.wornshortsword.ability_desc=The Duelist can _cleave_ an enemy with a worn shortsword. This deals +33% damage and is guaranteed to hit. If cleave kills an enemy the Duelist can use cleave again within 5 turns for free. items.weapon.melee.wornshortsword.desc=Дуже короткий меч, зношений через інтенсивне використання. Він слабший і трохи легший, ніж звичайний короткий меч. diff --git a/core/src/main/assets/messages/items/items_zh.properties b/core/src/main/assets/messages/items/items_zh.properties index ec9712753..273b53eb7 100644 --- a/core/src/main/assets/messages/items/items_zh.properties +++ b/core/src/main/assets/messages/items/items_zh.properties @@ -110,7 +110,7 @@ items.armor.clotharmor.name=布甲 items.armor.clotharmor.desc=这件轻便的护甲能提供最基本的防御。 items.armor.duelistarmor.name=英雄胸铠 -items.armor.duelistarmor.desc=穿着这件护胸甲并披着披风,决斗者能够施展一项特殊技能。 +items.armor.duelistarmor.desc=穿着这件护胸甲并披着披风,决斗家能够施展一项特殊技能。 items.armor.huntressarmor.name=英雄披风 items.armor.huntressarmor.no_enemies=视野中未发现敌人。 @@ -843,7 +843,7 @@ items.quest.pickaxe.name=镐子 items.quest.pickaxe.ac_mine=采掘 items.quest.pickaxe.no_vein=附近没有可供采掘的暗金矿脉。 items.quest.pickaxe.ability_name=穿刺 -items.quest.pickaxe.ability_desc=决斗者可用镐子来_刺穿_一个敌人。必定命中,施加三回合的脆弱,并且对有硬质表皮的敌人造成双倍伤害。 +items.quest.pickaxe.ability_desc=决斗家可用镐子来_刺穿_一个敌人。必定命中,施加三回合的脆弱,并且对有硬质表皮的敌人造成双倍伤害。 items.quest.pickaxe.desc=这是一件笨重但十分耐用的凿岩工具。危急时刻或许能被当作武器使用。 items.quest.ratskull.name=巨鼠头骨 @@ -901,10 +901,10 @@ items.rings.ringofforce.name=武力之戒 items.rings.ringofforce.stats=赤手空拳时,以你目前的力量,佩戴这枚戒指能够造成 _%1$d~%2$d伤害_。当装备一件武器时,这枚戒指会为其增加_%3$d_点伤害。 items.rings.ringofforce.typical_stats=赤手空拳时,以你目前的力量,佩戴这枚戒指通常能够造成 _%1$d~%2$d伤害_。当装备一件武器时,这枚戒指通常会为其增加_%3$d_点伤害。 items.rings.ringofforce.ability_name=拳击架势 -items.rings.ringofforce.ability_desc=决斗者可通过一枚武力之戒来进入_拳击架势_。在这种架势中决斗者将会用她的武力之戒来进行普通攻击,哪怕她已经装备了其它武器。戒指也会继承武器的附魔与打磨效果。在这种架势下的每次攻击会消耗 1/4 的武器充能。 +items.rings.ringofforce.ability_desc=决斗家可通过一枚武力之戒来进入_拳击架势_。在这种架势中决斗家将会用她的武力之戒来进行普通攻击,哪怕她已经装备了其它武器。戒指也会继承武器的附魔与打磨效果。在这种架势下的每次攻击会消耗 1/4 的武器充能。 items.rings.ringofforce.desc=这枚戒指能够增强配戴者的打击力度。这份额外的力量在挥舞武器时相当有限,而徒手攻击则会被大幅增强。负等级的戒指会导致配戴者的攻击变得软弱无力。 items.rings.ringofforce$brawlersstance.name=拳击架势 -items.rings.ringofforce$brawlersstance.desc=在这种架势下,决斗者将使用一个已经装备的武力之戒进行普通攻击,哪怕她已经装备了其它武器。但这种攻击仍将使用武器的打磨与附魔效果。\n\n在这个架势下的每次普通攻击会消耗 1/4 的武器充能。你目前的武器充能还够维持 %d 次攻击。\n\n这个架势可通过使用一枚武力之戒来启动和关闭。 +items.rings.ringofforce$brawlersstance.desc=在这种架势下,决斗家将使用一个已经装备的武力之戒进行普通攻击,哪怕她已经装备了其它武器。但这种攻击仍将使用武器的打磨与附魔效果。\n\n在这个架势下的每次普通攻击会消耗 1/4 的武器充能。你目前的武器充能还够维持 %d 次攻击。\n\n这个架势可通过使用一枚武力之戒来启动和关闭。 items.rings.ringoffuror.name=狂怒之戒 items.rings.ringoffuror.stats=佩戴这枚戒指时,你的攻击速度会提升_%s%%_。 @@ -1450,13 +1450,13 @@ items.weapon.enchantments.blazing.elestrike_desc=武器拥有烈焰附魔时, items.weapon.enchantments.blocking.name=招架%s items.weapon.enchantments.blocking.desc=招架附魔的武器在攻击后有几率短暂为你提供保护。 -items.weapon.enchantments.blocking.elestrike_desc=武器拥有招架附魔时,元素打击范围内每有一个敌人,决斗者就会获得 5 点护盾。 +items.weapon.enchantments.blocking.elestrike_desc=武器拥有招架附魔时,元素打击范围内每有一个敌人,决斗家就会获得 5 点护盾。 items.weapon.enchantments.blocking$blockbuff.name=招架 items.weapon.enchantments.blocking$blockbuff.desc=你的武器的招架附魔短时间内增强了你的防御能力!\n\n护盾剩余: %d\n\n剩余时间: %s。 items.weapon.enchantments.blooming.name=繁茂%s items.weapon.enchantments.blooming.desc=繁茂武器具有催生植物的魔力,在攻击目标时能使目标或周围的植被发芽生长。 -items.weapon.enchantments.blooming.elestrike_desc=武器拥有繁茂附魔时,元素打击会在范围内最多 6 个地块上生成高草,并将范围内所有敌人缠绕5个回合。 +items.weapon.enchantments.blooming.elestrike_desc=武器拥有繁茂附魔时,元素打击会在范围内最多 6 个地块上生成高草,并将范围内所有敌人缠绕 5 个回合。 items.weapon.enchantments.chilling.name=寒霜%s items.weapon.enchantments.chilling.desc=受该附魔成功影响的敌人会被冻伤,导致移动和攻击速度降低。 @@ -1498,91 +1498,91 @@ items.weapon.enchantments.unstable.elestrike_desc=武器拥有紊乱附魔时, items.weapon.enchantments.vampiric.name=血饮%s items.weapon.enchantments.vampiric.desc=这个强大的附魔能在攻击敌人时吸取其生命能量并恢复使用者的生命。当使用者生命较少时效果更强。 -items.weapon.enchantments.vampiric.elestrike_desc=武器拥有血饮附魔时,元素打击范围内每有一个敌人,决斗者就会获得 2 点治疗。 +items.weapon.enchantments.vampiric.elestrike_desc=武器拥有血饮附魔时,元素打击范围内每有一个敌人,决斗家就会获得 2 点治疗。 ###melee weapons items.weapon.melee.assassinsblade.name=暗杀之刃 items.weapon.melee.assassinsblade.stats_desc=这件武器在对付未察觉你的敌人时更为有效。 items.weapon.melee.assassinsblade.ability_name=潜行 -items.weapon.melee.assassinsblade.ability_desc=决斗者握持暗杀之刃时可以_潜行_。这个武技给予决斗者 4 回合隐身,但消耗 2 点充能。 +items.weapon.melee.assassinsblade.ability_desc=决斗家握持暗杀之刃时可以_潜行_。这个武技给予决斗家 4 回合隐身,但消耗 2 点充能。 items.weapon.melee.assassinsblade.desc=黑曜石制的波浪形短刃,虽轻便但不易用,如果能击中要害足以致命。 items.weapon.melee.battleaxe.name=战斧 items.weapon.melee.battleaxe.stats_desc=这是一把比较精准的武器。 items.weapon.melee.battleaxe.ability_name=重击 -items.weapon.melee.battleaxe.ability_desc=决斗者可以用战斧使出_重击_。这一沉重而易于预料的攻击承受 75% 的精准减益,但是造成 +35% 的伤害,并在命中时施加 5 回合的易伤效果。重击可用于偷袭。 +items.weapon.melee.battleaxe.ability_desc=决斗家可以用战斧使出_重击_。这一沉重而易于预料的攻击承受 75% 的精准减益,但是造成 +35% 的伤害,并在命中时施加 5 回合的易伤效果。重击可用于偷袭。 items.weapon.melee.battleaxe.desc=这把有着硕大钢制头部的战斧能将庞大的力量倾注在每次挥舞之中。 items.weapon.melee.crossbow.name=十字弩 items.weapon.melee.crossbow.stats_desc=这件武器在装备后会大幅提升飞镖的伤害。它甚至还能把自身的附魔赋予射出去的飞镖。 items.weapon.melee.crossbow.ability_name=充能射击 -items.weapon.melee.crossbow.ability_desc=决斗者可以使用十字弩准备好_充能射击_。这个武技会立即生效,使下一发飞镖必定命中,其击中效果将会在 3*3 的范围内触发,并且涂药飞镖会更加耐用。 +items.weapon.melee.crossbow.ability_desc=决斗家可以使用十字弩准备好_充能射击_。这个武技会立即生效,使下一发飞镖必定命中,其击中效果将会在 3*3 的范围内触发,并且涂药飞镖会更加耐用。 items.weapon.melee.crossbow.desc=这是一件看起来相当精密复杂的装置,能够将飞镖一样的小型箭矢以极高的速度射出。这把十字弩弩掂在手里沉甸甸的,比想象中结实很多,虽然完全违背了设计初衷,不过也能够在肉搏战中起到作用。 items.weapon.melee.crossbow$chargedshot.name=充能射击 -items.weapon.melee.crossbow$chargedshot.desc=决斗者正将能量集中于她的十字弩。她用弩发射的下一发飞镖必定会命中,并在 3*3 的区域内触发它的涂药效果和十字弩的附魔效果。涂药飞镖也会在使用充能射击时获得一次额外的耐久。决斗者不能使用这个武技来让飞镖的增益对她自己生效。 +items.weapon.melee.crossbow$chargedshot.desc=决斗家正将能量集中于她的十字弩。她用弩发射的下一发飞镖必定会命中,并在 3*3 的区域内触发它的涂药效果和十字弩的附魔效果。涂药飞镖也会在使用充能射击时获得一次额外的耐久。决斗家不能使用这个武技来让飞镖的增益对她自己生效。 items.weapon.melee.dagger.name=匕首 items.weapon.melee.dagger.stats_desc=这件武器在对付未察觉你的敌人时更为有效。 items.weapon.melee.dagger.ability_name=潜行 -items.weapon.melee.dagger.ability_desc=决斗者握持匕首时可以_潜行_。这个武技给予决斗者 6 回合隐身,但消耗2点充能。 +items.weapon.melee.dagger.ability_desc=决斗家握持匕首时可以_潜行_。这个武技给予决斗家 6 回合隐身,但消耗2点充能。 items.weapon.melee.dagger.desc=木柄被磨损的简易铁质匕首。 items.weapon.melee.dirk.name=长匕首 items.weapon.melee.dirk.stats_desc=这件武器在对付未察觉你的敌人时更为有效。 items.weapon.melee.dirk.ability_name=潜行 -items.weapon.melee.dirk.ability_desc=决斗者握持长匕首时可以_潜行_。这个武技给予决斗者5回合隐身,但消耗2点充能。 +items.weapon.melee.dirk.ability_desc=决斗家握持长匕首时可以_潜行_。这个武技给予决斗家5回合隐身,但消耗2点充能。 items.weapon.melee.dirk.desc=一个长一些的刺击型匕首,可以往敌人身体里捅得更深一点。 items.weapon.melee.flail.name=链枷 items.weapon.melee.flail.stats_desc=这件武器精确性不高。\n这件武器不能用来偷袭。 items.weapon.melee.flail.ability_name=甩动 items.weapon.melee.flail.spin_warn=你没法再继续甩动链枷了。 -items.weapon.melee.flail.ability_desc=决斗者可以_甩动_链枷以在短时间内积蓄力量。每被甩动一回合,链枷就会造成 +20% 的伤害,最多 3 次。在 3 次甩动后链枷还会必定命中。开始甩动链枷消耗 2 点充能。 +items.weapon.melee.flail.ability_desc=决斗家可以_甩动_链枷以在短时间内积蓄力量。每被甩动一回合,链枷就会造成 +20% 的伤害,最多 3 次。在 3 次甩动后链枷还会必定命中。开始甩动链枷消耗 2 点充能。 items.weapon.melee.flail.desc=铁链上附着的一个带刺的钢球。笨重难用,能命中的话威力极强。 items.weapon.melee.flail$spinabilitytracker.name=甩动 -items.weapon.melee.flail$spinabilitytracker.desc=决斗者正在甩动链枷,为下一击积蓄力量。每次甩动消耗一回合,但会增加 20%% 的伤害。在伤害加成增加到 60%% 时还会必定命中。\n\n当前伤害加成:%1$d%%。\n剩余回合数:%2$s。 +items.weapon.melee.flail$spinabilitytracker.desc=决斗家正在甩动链枷,为下一击积蓄力量。每次甩动消耗一回合,但会增加 20%% 的伤害。在伤害加成增加到 60%% 时还会必定命中。\n\n当前伤害加成:%1$d%%。\n剩余回合数:%2$s。 items.weapon.melee.gauntlet.name=魔岩拳套 items.weapon.melee.gauntlet.stats_desc=这是一套非常快的武器。 items.weapon.melee.gauntlet.ability_name=连击 -items.weapon.melee.gauntlet.ability_desc=决斗者可以使用魔岩拳套进行_连击_。这次攻击必定命中,并且如果决斗者已经在前4回合之内,使用近战或者投掷武器成功命中两次,那么这次攻击不消耗时间。 +items.weapon.melee.gauntlet.ability_desc=决斗家可以使用魔岩拳套进行_连击_。这次攻击必定命中,并且如果决斗家已经在前4回合之内,使用近战或者投掷武器成功命中两次,那么这次攻击不消耗时间。 items.weapon.melee.gauntlet.desc=这个巨大的拳套由一匹红布和层层覆盖在布上的魔法岩石交织而成。戴上后,布料紧紧裹住你的整个前臂,让厚重的岩板变得像一层坚硬的皮肤。要有足够的力量才能将如此沉重的武器自如挥舞,但正是这种力量和重量的结合让这件武器发挥出可怕的威力。 items.weapon.melee.glaive.name=关刀 items.weapon.melee.glaive.stats_desc=这是一件相当缓慢的武器。\n这把武器有额外的攻击距离。 items.weapon.melee.glaive.ability_name=刺退 -items.weapon.melee.glaive.ability_desc=决斗者用剑尖_刺退_在射程内但不与决斗者相邻的敌人。造成 -33% 伤害,但将敌人击退并一定命中。 +items.weapon.melee.glaive.ability_desc=决斗家用剑尖_刺退_在射程内但不与决斗家相邻的敌人。造成 -33% 伤害,但将敌人击退并一定命中。 items.weapon.melee.glaive.desc=一支在末端装有剑刃的重型长柄武器。 items.weapon.melee.gloves.name=镶钉手套 items.weapon.melee.gloves.stats_desc=这是一套非常快的武器。 items.weapon.melee.gloves.ability_name=连击 -items.weapon.melee.gloves.ability_desc=决斗者可以使用镶钉手套进行_连击_。这次攻击必定命中,并且如果决斗者已经在前6回合之内,使用近战或者投掷武器成功命中两次,那么这次攻击不消耗时间。 +items.weapon.melee.gloves.ability_desc=决斗家可以使用镶钉手套进行_连击_。这次攻击必定命中,并且如果决斗家已经在前6回合之内,使用近战或者投掷武器成功命中两次,那么这次攻击不消耗时间。 items.weapon.melee.gloves.desc=这双镶钉手套没有多少防护作用,但能在勉强当作武器使用的同时腾出双手。 items.weapon.melee.greataxe.name=巨斧 items.weapon.melee.greataxe.stats_desc=这件武器非常沉重。 items.weapon.melee.greataxe.ability_name=报复 -items.weapon.melee.greataxe.ability_desc=决斗者在血量低于 33% 时可以使用巨斧进行_报复_攻击。这种毁灭性的攻击必定命中,且造成 +35% 伤害。 +items.weapon.melee.greataxe.ability_desc=决斗家在血量低于 33% 时可以使用巨斧进行_报复_攻击。这种毁灭性的攻击必定命中,且造成 +35% 伤害。 items.weapon.melee.greataxe.desc=这个巨型的战斧无坚不摧,重如泰山,举过肩才有空间挥舞。 items.weapon.melee.greatshield.name=巨型方盾 items.weapon.melee.greatshield.typical_stats_desc=这件武器通常能格挡0~%d点伤害。通过升级可以使格挡量增长。 items.weapon.melee.greatshield.stats_desc=这件武器能格挡0~%d点伤害。通过升级可以使格挡量增长。 items.weapon.melee.greatshield.ability_name=护卫 -items.weapon.melee.greatshield.ability_desc=决斗者可以用巨型方盾_护卫_自己,在 4 回合内完全抵挡下一次针对自己的物理或魔法攻击。 +items.weapon.melee.greatshield.ability_desc=决斗家可以用巨型方盾_护卫_自己,在 4 回合内完全抵挡下一次针对自己的物理或魔法攻击。 items.weapon.melee.greatshield.desc=与其说它是一面盾,不如说它是一堵能移动的墙。这一大块金属对于防御十分有效,但没有在攻击方面留下多少余地。 items.weapon.melee.greatsword.name=巨剑 items.weapon.melee.greatsword.ability_name=顺劈 -items.weapon.melee.greatsword.ability_desc=决斗者可以用巨剑_顺劈_敌人。造成 +20% 伤害并且必定命中。如果顺劈击杀了一名敌人,决斗者可在 5 回合内免费再次使用顺劈。 +items.weapon.melee.greatsword.ability_desc=决斗家可以用巨剑_顺劈_敌人。造成 +20% 伤害并且必定命中。如果顺劈击杀了一名敌人,决斗家可在 5 回合内免费再次使用顺劈。 items.weapon.melee.greatsword.desc=这把大剑进行的每次沉重挥舞都能造成大量伤害。 items.weapon.melee.handaxe.name=手斧 items.weapon.melee.handaxe.stats_desc=这是一把比较精准的武器。 items.weapon.melee.handaxe.ability_name=重击 -items.weapon.melee.handaxe.ability_desc=决斗者可以用手斧使出_重击_。这一沉重而易于预料的攻击承受 75% 的精准减益,但是造成 +45% 的伤害,并在命中时施加 5 回合的易伤效果。重击可用于偷袭。 +items.weapon.melee.handaxe.ability_desc=决斗家可以用手斧使出_重击_。这一沉重而易于预料的攻击承受 75% 的精准减益,但是造成 +45% 的伤害,并在命中时施加 5 回合的易伤效果。重击可用于偷袭。 items.weapon.melee.handaxe.desc=一把轻斧头,通常用来砍树。当然,它的宽刃对敌人来说同样有效。 items.weapon.melee.knuckles.name=指虎 @@ -1591,13 +1591,13 @@ items.weapon.melee.knuckles.desc=一块专门塑成契合指节形状的铁片 items.weapon.melee.longsword.name=长剑 items.weapon.melee.longsword.ability_name=顺劈 -items.weapon.melee.longsword.ability_desc=决斗者可以用长剑_顺劈_敌人。造成 +23% 伤害并且必定命中。如果顺劈击杀了一名敌人,决斗者可在 5 回合内免费再次使用顺劈。 +items.weapon.melee.longsword.ability_desc=决斗家可以用长剑_顺劈_敌人。造成 +23% 伤害并且必定命中。如果顺劈击杀了一名敌人,决斗家可在 5 回合内免费再次使用顺劈。 items.weapon.melee.longsword.desc=这柄剑的厚长利刃闪烁着令人宽心的寒光,不过这长度也确实让它非常沉重。 items.weapon.melee.mace.name=硬头锤 items.weapon.melee.mace.stats_desc=这是一个比较精准的武器。 items.weapon.melee.mace.ability_name=重击 -items.weapon.melee.mace.ability_desc=决斗者可以用硬头锤使出_重击_。这一沉重而易于预料的攻击承受 75% 的精准减益,但是造成 +40% 的伤害,并在命中时施加 5 回合的易伤效果。重击可用于偷袭。 +items.weapon.melee.mace.ability_desc=决斗家可以用硬头锤使出_重击_。这一沉重而易于预料的攻击承受 75% 的精准减益,但是造成 +40% 的伤害,并在命中时施加 5 回合的易伤效果。重击可用于偷袭。 items.weapon.melee.mace.desc=这把武器前端的大型铁头能够造成可观的伤害。 items.weapon.melee.magesstaff.name=法师魔杖 @@ -1637,81 +1637,81 @@ items.weapon.melee.meleeweapon.swap_full=你无法在背包已满的情况下这 items.weapon.melee.shortsword.name=短剑 items.weapon.melee.shortsword.ability_name=顺劈 -items.weapon.melee.shortsword.ability_desc=决斗者可以用短剑_顺劈_敌人。造成 +30% 伤害并且必定命中。如果顺劈击杀了一名敌人,决斗者可在 5 回合内免费再次使用顺劈。 +items.weapon.melee.shortsword.ability_desc=决斗家可以用短剑_顺劈_敌人。造成 +30% 伤害并且必定命中。如果顺劈击杀了一名敌人,决斗家可在 5 回合内免费再次使用顺劈。 items.weapon.melee.shortsword.desc=它确实相当短,只比一把匕首长出几厘米。 items.weapon.melee.quarterstaff.name=铁头棍 items.weapon.melee.quarterstaff.stats_desc=这件武器可以格挡0~2点伤害。 items.weapon.melee.quarterstaff.ability_name=防御架势 -items.weapon.melee.quarterstaff.ability_desc=决斗者可通过铁头棍进入防御架势。进入这一架势不消耗时间且将在 6 回合内使她的闪避能力翻倍,但会消耗 2 点充能。 +items.weapon.melee.quarterstaff.ability_desc=决斗家可通过铁头棍进入_防御架势_。进入这一架势不消耗时间且将在 6 回合内使她的闪避能力翻倍,但会消耗 2 点充能。 items.weapon.melee.quarterstaff.desc=这是两端以铁包覆的硬木棍。 items.weapon.melee.quarterstaff$defensivestance.name=防御架势 -items.weapon.melee.quarterstaff$defensivestance.desc=决斗者正在使用她的铁头棍偏斜来袭的攻击和投射物。只要她还处于这个架势下,她对一切攻击的闪避能力都会翻倍。\n\n剩余回合数:%s。 +items.weapon.melee.quarterstaff$defensivestance.desc=决斗家正在使用她的铁头棍偏斜来袭的攻击和投射物。只要她还处于这个架势下,她对一切攻击的闪避能力都会翻倍。\n\n剩余回合数:%s。 items.weapon.melee.rapier.name=刺剑 -items.weapon.melee.rapier.stats_desc=这件武器可以格挡 0~1 点伤害。 +items.weapon.melee.rapier.stats_desc=这件武器可以格挡 0-1 点伤害。 items.weapon.melee.rapier.ability_name=弓步刺 -items.weapon.melee.rapier.ability_desc=决斗者可用刺剑对相距 1 格的敌人使出_弓步刺_。这一击会向敌人突进,造成 +67% 的伤害,且必定命中。 +items.weapon.melee.rapier.ability_desc=决斗家可用刺剑对相距 1 格的敌人使出_弓步刺_。这一击会向敌人突进,造成 +67% 的伤害,且必定命中。 items.weapon.melee.rapier.desc=一柄修长而笔直的利器,牺牲了部分劈砍能力而获得一定的保护效果。 items.weapon.melee.roundshield.name=圆盾 items.weapon.melee.roundshield.typical_stats_desc=这件武器通常能格挡0~%d点伤害。格挡量会随着武器的升级而提升。 items.weapon.melee.roundshield.stats_desc=这件武器能格挡0~%d点伤害。通过升级可以使格挡量增长。 items.weapon.melee.roundshield.ability_name=护卫 -items.weapon.melee.roundshield.ability_desc=决斗者可以用圆盾_护卫_自己,在 5 回合内完全抵挡下一次针对自己的物理或魔法攻击。 +items.weapon.melee.roundshield.ability_desc=决斗家可以用圆盾_护卫_自己,在 5 回合内完全抵挡下一次针对自己的物理或魔法攻击。 items.weapon.melee.roundshield.desc=这个大盾可以有效格挡攻击,在危机时刻也可以作为不错的武器使用。 items.weapon.melee.roundshield$guardtracker.name=护卫中 items.weapon.melee.roundshield$guardtracker.guarded=被护卫 -items.weapon.melee.roundshield$guardtracker.desc=决斗者已经准备好她的盾牌以应对即将到来的攻击。下一次针对她的物理或魔法攻击将被完全抵挡。\n\n剩余回合数:%s。 +items.weapon.melee.roundshield$guardtracker.desc=决斗家已经准备好她的盾牌以应对即将到来的攻击。下一次针对她的物理或魔法攻击将被完全抵挡。\n\n剩余回合数:%s。 items.weapon.melee.runicblade.name=符文之刃 items.weapon.melee.runicblade.stats_desc=这把武器从升级中获得更多伤害。 items.weapon.melee.runicblade.ability_name=符文挥砍 -items.weapon.melee.runicblade.ability_desc=决斗者可以用符文之刃使出_符文挥砍_。这一击必定命中且有 +200% 的附魔力量。 +items.weapon.melee.runicblade.ability_desc=决斗家可以用符文之刃使出_符文挥砍_。这一击必定命中且有 +200% 的附魔力量。 items.weapon.melee.runicblade.desc=来自失落之地的神秘武器,有着明亮的蓝色刀刃。 items.weapon.melee.sai.name=双钗 items.weapon.melee.sai.stats_desc=这是一套非常快的武器。 items.weapon.melee.sai.ability_name=连击 -items.weapon.melee.sai.ability_desc=决斗者可以使用双钗进行_连击_。这次攻击必定命中,并且如果决斗者已经在前5回合之内,使用近战或者投掷武器成功命中两次,那么这次攻击不消耗时间。 +items.weapon.melee.sai.ability_desc=决斗家可以使用双钗进行_连击_。这次攻击必定命中,并且如果决斗家已经在前5回合之内,使用近战或者投掷武器成功命中两次,那么这次攻击不消耗时间。 items.weapon.melee.sai.desc=一对轻薄的铁刃,刚好一手一把。在快速斩击方面十分出色。 items.weapon.melee.scimitar.name=弯刀 items.weapon.melee.scimitar.stats_desc=这是一把比较快的武器。 items.weapon.melee.scimitar.ability_name=剑舞 -items.weapon.melee.scimitar.ability_desc=决斗者可用弯刀进入_剑舞_。这个姿态使决斗者在 6 回合内攻击速度 +60% 且精准度 -33% ,进入姿态不消耗时间,且消耗 2 点充能。 +items.weapon.melee.scimitar.ability_desc=决斗家可用弯刀进入_剑舞_。这个姿态使决斗家在 6 回合内攻击速度 +60% 且精准度 -33% ,进入姿态不消耗时间,且消耗 2 点充能。 items.weapon.melee.scimitar.desc=一把厚重的弯刀。它的形状能让它进行更快但不甚强力的攻击。 items.weapon.melee.scimitar$sworddance.name=剑舞 -items.weapon.melee.scimitar$sworddance.desc=决斗者正用武器以一种舞蹈的形式展开疾风骤雨般的攻击。当这个架势激活时,她的攻击速度增加 60%% (在使用弯刀的情况下刚好足以一回合攻击两次),但拥有 -33%% 的命中率。\n\n剩余回合数:%s。 +items.weapon.melee.scimitar$sworddance.desc=决斗家正用武器以一种舞蹈的形式展开疾风骤雨般的攻击。当这个架势激活时,她的攻击速度增加 60%% (在使用弯刀的情况下刚好足以一回合攻击两次),但拥有 -33%% 的命中率。\n\n剩余回合数:%s。 items.weapon.melee.spear.name=长矛 items.weapon.melee.spear.stats_desc=这是一件相当缓慢的武器。\n这把武器有额外的攻击距离。 items.weapon.melee.spear.ability_name=刺退 -items.weapon.melee.spear.ability_desc=决斗者用长矛_刺退_在射程内但不与决斗者相邻的敌人。造成 -25% 伤害,但将敌人击退并一定命中。 +items.weapon.melee.spear.ability_desc=决斗家用长矛_刺退_在射程内但不与决斗家相邻的敌人。造成 -25% 伤害,但将敌人击退并一定命中。 items.weapon.melee.spear.desc=这是一根装着锋锐铁刺的细长木杆。 items.weapon.melee.sword.name=单手剑 items.weapon.melee.sword.ability_name=顺劈 -items.weapon.melee.sword.ability_desc=决斗者可以用单手剑_顺劈_敌人。造成 +27% 伤害并且必定命中。如果顺劈击杀了一名敌人,决斗者可在 5 回合内免费再次使用顺劈。 +items.weapon.melee.sword.ability_desc=决斗家可以用单手剑_顺劈_敌人。造成 +27% 伤害并且必定命中。如果顺劈击杀了一名敌人,决斗家可在 5 回合内免费再次使用顺劈。 items.weapon.melee.sword.desc=平衡性良好的剑。不算太大,但是依然比短剑长上不少。 items.weapon.melee.sword$cleavetracker.name=顺劈 -items.weapon.melee.sword$cleavetracker.desc=决斗者已经准备好进行连续的顺劈。这一次顺劈将不会消耗武器充能。\n\n剩余回合数:%s。 +items.weapon.melee.sword$cleavetracker.desc=决斗家已经准备好进行连续的顺劈。这一次顺劈将不会消耗武器充能。\n\n剩余回合数:%s。 items.weapon.melee.warhammer.name=战锤 items.weapon.melee.warhammer.stats_desc=这是一把比较精准的武器。 items.weapon.melee.warhammer.ability_name=重击 -items.weapon.melee.warhammer.ability_desc=决斗者可以用战锤使出_重击_。这一沉重而易于预料的攻击承受 75% 的精准减益,但是造成 +30% 的伤害,并在命中时施加 5 回合的易伤效果。重击可用于偷袭。 +items.weapon.melee.warhammer.ability_desc=决斗家可以用战锤使出_重击_。这一沉重而易于预料的攻击承受 75% 的精准减益,但是造成 +30% 的伤害,并在命中时施加 5 回合的易伤效果。重击可用于偷袭。 items.weapon.melee.warhammer.desc=很少有生物能抵挡这铅铁巨块的辗压,但也只有最强壮的冒险者才能有效使用它。 items.weapon.melee.whip.name=长鞭 items.weapon.melee.whip.stats_desc=这把武器拥有惊人的攻击距离。 items.weapon.melee.whip.ability_name=狠抽 -items.weapon.melee.whip.ability_desc=决斗者可以用长鞭_狠抽_她周围的所有敌人。这一武技对当前每个处于攻击距离内的敌人都进行一次普通攻击。 +items.weapon.melee.whip.ability_desc=决斗家可以用长鞭_狠抽_她周围的所有敌人。这一武技对当前每个处于攻击距离内的敌人都进行一次普通攻击。 items.weapon.melee.whip.desc=虽然这把武器另一端带倒刺的绳子伤害不高,但它的攻击范围是数一数二的。 items.weapon.melee.wornshortsword.name=破损的短剑 items.weapon.melee.wornshortsword.ability_name=顺劈 -items.weapon.melee.wornshortsword.ability_desc=决斗者可以用破损的短剑_顺劈_敌人。造成 +33% 伤害并且必定命中。如果顺劈击杀了一名敌人,决斗者可在 5 回合内免费再次使用顺劈。 +items.weapon.melee.wornshortsword.ability_desc=决斗家可以用破损的短剑_顺劈_敌人。造成 +33% 伤害并且必定命中。如果顺劈击杀了一名敌人,决斗家可在 5 回合内免费再次使用顺劈。 items.weapon.melee.wornshortsword.desc=一把十分短的剑,在大量使用后有一定的磨损。它比正常情况的短剑更轻,也更弱。 diff --git a/core/src/main/assets/messages/journal/journal_de.properties b/core/src/main/assets/messages/journal/journal_de.properties index 9659a7cc7..b2f0d5090 100644 --- a/core/src/main/assets/messages/journal/journal_de.properties +++ b/core/src/main/assets/messages/journal/journal_de.properties @@ -30,7 +30,7 @@ journal.document.alchemy_guide.title=Handbuch der Alchemie journal.document.alchemy_guide.potions.title=Einleitung und Tränke journal.document.alchemy_guide.potions.body=Willkommen zu den Praktischen Anwendungen der Alchemie!\n\nAlchemie-Rezepte dienen dazu, ein ganzes Spektrum an Gegenständen in einem Alchemiekessel herzustellen. Du kannst experimentieren, um so Rezepte zu finden, oder weiter in diesem Buch lesen, um die komplette Referenz für Rezepte zu bekommen!\n\nBeginnen wir mit dem kultigsten Alchemierezept: Platziere drei beliebige Samen im Alchemiekessel, um einen zufälligen Trank zu brauen!\n\nZu jeder Art Samen gibt es einen entsprechenden Trank. Der gebraute Trank mag mit einem der verwendeten Samen zu tun haben. Wenn mehrere Samen der gleichen Art verwendet werden, ist es wahrscheinlicher, dass ein solcher Trank dabei herauskommt. journal.document.alchemy_guide.stones.title=Runensteine erschaffen -journal.document.alchemy_guide.stones.body=Wenn du eine Schriftrolle in einen Alchemie-Topf gibst, wird ihre Magie in zwei Steine im Topf übertragen. So entstehen Runensteine! +journal.document.alchemy_guide.stones.body=Wenn du eine Schriftrolle in einen Alchemiekessel gibst, wird ihre Magie in zwei Steine im Topf übertragen. So entstehen Runensteine! journal.document.alchemy_guide.energy_food.title=Energie und Essen journal.document.alchemy_guide.energy_food.body=Viele Rezepte benötigen kristallisierte alchemische Energie, die durch den Abbau der meisten verbrauchbaren Gegenstände in einem Alchemiekessel gewonnen werden kann. Nur einige Beispiele: Samen erzeugen 2 Energie, Steine generieren 3, Schriftrollen und Tränke generieren jeweils 6.\n\nEinige dieser Rezepte sind ziemlich magisch, aber diese hier erinnern eher an traditionelle Kochrezepte. journal.document.alchemy_guide.exotic_potions.title=Exotische Tränke diff --git a/core/src/main/assets/messages/levels/levels_de.properties b/core/src/main/assets/messages/levels/levels_de.properties index 2f08c045f..f4ff9f0ba 100644 --- a/core/src/main/assets/messages/levels/levels_de.properties +++ b/core/src/main/assets/messages/levels/levels_de.properties @@ -206,7 +206,7 @@ levels.level.empty_well_name=versiegter Brunnen levels.level.statue_name=Statue levels.level.inactive_trap_name=ausgelöste Falle levels.level.bookshelf_name=Bücherregal -levels.level.alchemy_name=Alchemietopf +levels.level.alchemy_name=Alchemiekessel levels.level.default_name=??? levels.level.chasm_desc=Du kannst den Boden nicht sehen. levels.level.water_desc=Wenn du brennst, gehe ins Wasser um das Feuer zu löschen. diff --git a/core/src/main/assets/messages/misc/misc_de.properties b/core/src/main/assets/messages/misc/misc_de.properties index 1e807931d..ee8f7ec45 100644 --- a/core/src/main/assets/messages/misc/misc_de.properties +++ b/core/src/main/assets/messages/misc/misc_de.properties @@ -65,7 +65,7 @@ badges$badge.death_from_friendly_magic.desc=Stirb durch einen eigenen magischen badges$badge.death_from_sacrifice.title=Ein würdiges Opfer badges$badge.death_from_sacrifice.desc=Stirb direkt an einer Opferflamme badges$badge.death_from_grim_trap.title=Tödlicher Fehltritt -badges$badge.death_from_grim_trap.desc=Die to a grim or disintegration trap +badges$badge.death_from_grim_trap.desc=Stirb durch eine Grauensfalle oder eine Falle des Zerfalls badges$badge.death_from_all.title=Noch ein weiterer trauriger Tod badges$badge.death_from_all.desc=Schalte alle "Tod durch"-Abzeichen frei badges$badge.boss_slain_1.title=Schleimaufräumer @@ -81,15 +81,15 @@ badges$badge.boss_slain_1_all_classes.desc=Besiege den ersten Boss mit jeder Hel badges$badge.boss_slain_3_all_subclasses.title=Alleskönner badges$badge.boss_slain_3_all_subclasses.desc=Besiege den dritten Boss mit jeder Helden-Unterklasse badges$badge.strength_attained_1.title=Bodybuilder-Neuling -badges$badge.strength_attained_1.desc=Reach 12 base points of strength +badges$badge.strength_attained_1.desc=Erreiche 12 Basispunkte bei der Stärke badges$badge.strength_attained_2.title=Bodybuilder-Sachverständiger -badges$badge.strength_attained_2.desc=Reach 14 base points of strength +badges$badge.strength_attained_2.desc=Erreiche 14 Basispunkte bei der Stärke badges$badge.strength_attained_3.title=Bodybuilder-Experte -badges$badge.strength_attained_3.desc=Reach 16 base points of strength +badges$badge.strength_attained_3.desc=Erreiche 16 Basispunkte bei der Stärke badges$badge.strength_attained_4.title=Bodybuilder-Meister -badges$badge.strength_attained_4.desc=Reach 18 base points of strength +badges$badge.strength_attained_4.desc=Erreiche 18 Basispunkte bei der Stärke badges$badge.strength_attained_5.title=Bodybuilder-Großmeister -badges$badge.strength_attained_5.desc=Reach 20 base points of strength +badges$badge.strength_attained_5.desc=Erreiche 20 Basispunkte bei der Stärke badges$badge.food_eaten_1.title=Gourmet-Neuling badges$badge.food_eaten_1.desc=Iss 10 Mal in einem Spiel badges$badge.food_eaten_2.title=Gourmet-Sachverständiger @@ -176,8 +176,8 @@ badges$badge.unlock_rogue.title=Schurke freigeschaltet! badges$badge.unlock_rogue.desc=Schalte den Schurken frei, indem du in einem Spiel 10 Überraschungsangriffe startest badges$badge.unlock_huntress.title=Jägerin freigeschaltet! badges$badge.unlock_huntress.desc=Schalte die Jägerin frei, indem du in einem Spiel 10 Mal Feinde mit Wurfwaffen angreifst -badges$badge.unlock_duelist.title=Duelist Unlocked! -badges$badge.unlock_duelist.desc=Unlock the Duelist by equipping a tier 2 or higher weapon with no strength penalty +badges$badge.unlock_duelist.title=Zweikämpferin freigeschaltet! +badges$badge.unlock_duelist.desc=Schalte die Zweikämpferin frei, indem du eine Waffe der Klasse 2 oder höher ohne Einbußen durch mangelnde Stärke ausrüstest. challenges.no_food=Auf Diät challenges.no_food_desc=Nahrungsmittel sind ohnehin knapp, aber man muss auch auf die Portionen achten!\n\n- Nahrung und das Füllhorn haben nur ein Drittel des hungerstillenden Effekts\n- Andere Sättigungsquellen sind davon nicht betroffen diff --git a/core/src/main/assets/messages/misc/misc_el.properties b/core/src/main/assets/messages/misc/misc_el.properties index fe8f3a0bb..e11d8eea3 100644 --- a/core/src/main/assets/messages/misc/misc_el.properties +++ b/core/src/main/assets/messages/misc/misc_el.properties @@ -65,7 +65,7 @@ badges$badge.death_from_friendly_magic.desc=Θάνατος από δικό σο badges$badge.death_from_sacrifice.title=Μια ένδοξη θυσία badges$badge.death_from_sacrifice.desc=Θάνατος κοντά σε θυσιαστική πυρά badges$badge.death_from_grim_trap.title=Ολέθριο παραπάτημα -badges$badge.death_from_grim_trap.desc=Die to a grim or disintegration trap +badges$badge.death_from_grim_trap.desc=Θάνατος από παγίδα ολέθρου ή αποδόμησης badges$badge.death_from_all.title=Άλλο ένα θλιβερό τέλος badges$badge.death_from_all.desc=Ξεκλειδώθηκαν όλα τα παράσημα αιτιών θανάτου badges$badge.boss_slain_1.title=Χλαπατσοκαθαριστής @@ -81,15 +81,15 @@ badges$badge.boss_slain_1_all_classes.desc=Εξοντώθηκε το 1ο αφε badges$badge.boss_slain_3_all_subclasses.title=Πολυτάλαντος badges$badge.boss_slain_3_all_subclasses.desc=Εξοντώθηκε το 3ο αφεντικό από κάθε εξειδίκευση ήρωα badges$badge.strength_attained_1.title=Αρχάριος αρσιβαρίστας -badges$badge.strength_attained_1.desc=Reach 12 base points of strength +badges$badge.strength_attained_1.desc=Αποκτήθηκαν 12 βασικοί πόντοι δύναμης badges$badge.strength_attained_2.title=Έμπειρος αρσιβαρίστας -badges$badge.strength_attained_2.desc=Reach 14 base points of strength +badges$badge.strength_attained_2.desc=Αποκτήθηκαν 14 βασικοί πόντοι δύναμης badges$badge.strength_attained_3.title=Ειδικός αρσιβαρίστας -badges$badge.strength_attained_3.desc=Reach 16 base points of strength +badges$badge.strength_attained_3.desc=Αποκτήθηκαν 14 βασικοί πόντοι δύναμης badges$badge.strength_attained_4.title=Μαέστρος αρσιβαρίστας -badges$badge.strength_attained_4.desc=Reach 18 base points of strength +badges$badge.strength_attained_4.desc=Αποκτήθηκαν 18 βασικοί πόντοι δύναμης badges$badge.strength_attained_5.title=Κυρίαρχος αρσιβαρίστας -badges$badge.strength_attained_5.desc=Reach 20 base points of strength +badges$badge.strength_attained_5.desc=Αποκτήθηκαν 20 βασικοί πόντοι δύναμης badges$badge.food_eaten_1.title=Αρχάριος γαστρονόμος badges$badge.food_eaten_1.desc=Καταναλώθηκε τροφή 10 φορές σε ένα παιχνίδι badges$badge.food_eaten_2.title=Έμπειρος γαστρονόμος @@ -176,8 +176,8 @@ badges$badge.unlock_rogue.title=Ξεκλειδώθηκε ο Κλέφτης! badges$badge.unlock_rogue.desc=Ξεκλειδώθηκε ο Κλέφτης κάνοντας 10 αιφνίδιες επιθέσεις σε ένα παιχνίδι badges$badge.unlock_huntress.title=Ξεκλειδώθηκε η Κυνηγός! badges$badge.unlock_huntress.desc=Ξεκλειδώθηκε η Κυνηγός χτυπώντας εχθρούς με όπλα ρίψης 10 φορές σε ένα παιχνίδι -badges$badge.unlock_duelist.title=Duelist Unlocked! -badges$badge.unlock_duelist.desc=Unlock the Duelist by equipping a tier 2 or higher weapon with no strength penalty +badges$badge.unlock_duelist.title=Ξεκλειδώθηκε η Ξιφομάχος! +badges$badge.unlock_duelist.desc=Ξεκλειδώθηκε η Ξιφομάχος εξοπλίζοντας όπλο βαθμίδας 2+ χωρίς ποινή δύναμης challenges.no_food=Σε δίαιτα challenges.no_food_desc=Το φαγητό είναι ήδη δυσεύρετο, αλλά πρέπει να προσέξεις και τις μερίδες σου!\n\n- Το φαγητό και το κέρας της αφθονίας είναι κατά το ένα τρίτο αποτελεσματικά στον κορεσμό της πείνας\n- Οι άλλες πηγές κορεσμού μένουν ανεπηρέαστες diff --git a/core/src/main/assets/messages/misc/misc_it.properties b/core/src/main/assets/messages/misc/misc_it.properties index 94992424f..2dd09c414 100644 --- a/core/src/main/assets/messages/misc/misc_it.properties +++ b/core/src/main/assets/messages/misc/misc_it.properties @@ -65,7 +65,7 @@ badges$badge.death_from_friendly_magic.desc=Morte a causa di un tuo oggetto magi badges$badge.death_from_sacrifice.title=Un Sacrificio Degno badges$badge.death_from_sacrifice.desc=Muori vicino ad un fuoco sacrificale badges$badge.death_from_grim_trap.title=Passo Falso Mortale -badges$badge.death_from_grim_trap.desc=Die to a grim or disintegration trap +badges$badge.death_from_grim_trap.desc=Muori in una trappola feroce o di disintegrazione badges$badge.death_from_all.title=Un'altra Triste Morte badges$badge.death_from_all.desc=Sblocca tutti trofei "cause di morte" badges$badge.boss_slain_1.title=Spazzino di Slime @@ -81,15 +81,15 @@ badges$badge.boss_slain_1_all_classes.desc=Sconfiggi il primo boss con ogni clas badges$badge.boss_slain_3_all_subclasses.title=Avventuriero tuttofare badges$badge.boss_slain_3_all_subclasses.desc=Sconfiggi il terzo boss con ogni sottoclasse di eroe badges$badge.strength_attained_1.title=Culturista Novizio -badges$badge.strength_attained_1.desc=Reach 12 base points of strength +badges$badge.strength_attained_1.desc=Raggiungi 12 punti base di forza badges$badge.strength_attained_2.title=Culturista Abile -badges$badge.strength_attained_2.desc=Reach 14 base points of strength +badges$badge.strength_attained_2.desc=Raggiungi 14 punti base di forza badges$badge.strength_attained_3.title=Culturista Esperto -badges$badge.strength_attained_3.desc=Reach 16 base points of strength +badges$badge.strength_attained_3.desc=Raggiungi 16 punti base di forza badges$badge.strength_attained_4.title=Culturista Maestro -badges$badge.strength_attained_4.desc=Reach 18 base points of strength +badges$badge.strength_attained_4.desc=Raggiungi 18 punti base di forza badges$badge.strength_attained_5.title=Gran Maestro Culturista -badges$badge.strength_attained_5.desc=Reach 20 base points of strength +badges$badge.strength_attained_5.desc=Raggiungi 20 punti base di forza badges$badge.food_eaten_1.title=Buongustaio Novizio badges$badge.food_eaten_1.desc=Mangia 10 volte in una partita badges$badge.food_eaten_2.title=Buongustaio Abile @@ -176,8 +176,8 @@ badges$badge.unlock_rogue.title=Ladro Sbloccato! badges$badge.unlock_rogue.desc=Sblocca il Ladro eseguendo 10 attacchi a sorpresa in una partita badges$badge.unlock_huntress.title=Cacciatrice Sbloccata! badges$badge.unlock_huntress.desc=Sblocca la Cacciatrice attaccando 10 nemici con armi da lancio in una partita -badges$badge.unlock_duelist.title=Duelist Unlocked! -badges$badge.unlock_duelist.desc=Unlock the Duelist by equipping a tier 2 or higher weapon with no strength penalty +badges$badge.unlock_duelist.title=Duellante Sbloccata! +badges$badge.unlock_duelist.desc=Sblocca la Duellante equipaggiando un'arma di categoria 2 o superiore senza penalità di forza challenges.no_food=A dieta challenges.no_food_desc=Il cibo scarseggia come sempre, ma ora dovrai anche utilizzare con attenzione le porzioni!\n\n- Il cibo e la cornucopia riescono a soddisfare un terzo della fame rispetto al solito\n- Le altre fonti di sazietà rimangono inalterate diff --git a/core/src/main/assets/messages/misc/misc_ko.properties b/core/src/main/assets/messages/misc/misc_ko.properties index bef556013..f80f00a0e 100644 --- a/core/src/main/assets/messages/misc/misc_ko.properties +++ b/core/src/main/assets/messages/misc/misc_ko.properties @@ -65,7 +65,7 @@ badges$badge.death_from_friendly_magic.desc=당신이 가진 마법 아이템으 badges$badge.death_from_sacrifice.title=값진 희생 badges$badge.death_from_sacrifice.desc=희생의 불꽃 옆에서 사망 badges$badge.death_from_grim_trap.title=죽음의 발걸음 -badges$badge.death_from_grim_trap.desc=Die to a grim or disintegration trap +badges$badge.death_from_grim_trap.desc=냉혹한 함정 또는 붕괴 함정에 의해 사망 badges$badge.death_from_all.title=또 하나의 슬픈 죽음 badges$badge.death_from_all.desc=모든 "특별한 방법으로 사망" 배지 획득 badges$badge.boss_slain_1.title=슬라임 수문장 @@ -81,15 +81,15 @@ badges$badge.boss_slain_1_all_classes.desc=모든 직업으로 1번째 보스 badges$badge.boss_slain_3_all_subclasses.title=만물 박사 badges$badge.boss_slain_3_all_subclasses.desc=모든 세부 전직으로 3번째 보스 처치 badges$badge.strength_attained_1.title=초보 보디빌더 -badges$badge.strength_attained_1.desc=Reach 12 base points of strength +badges$badge.strength_attained_1.desc=기본 힘 수치 12 도달 badges$badge.strength_attained_2.title=능숙한 보디빌더 -badges$badge.strength_attained_2.desc=Reach 14 base points of strength +badges$badge.strength_attained_2.desc=기본 힘 수치 14 도달 badges$badge.strength_attained_3.title=베테랑 보디빌더 -badges$badge.strength_attained_3.desc=Reach 16 base points of strength +badges$badge.strength_attained_3.desc=기본 힘 수치 16 도달 badges$badge.strength_attained_4.title=마스터 보디빌더 -badges$badge.strength_attained_4.desc=Reach 18 base points of strength +badges$badge.strength_attained_4.desc=기본 힘 수치 18 도달 badges$badge.strength_attained_5.title=최고의 보디빌더 -badges$badge.strength_attained_5.desc=Reach 20 base points of strength +badges$badge.strength_attained_5.desc=기본 힘 수치 20 도달 badges$badge.food_eaten_1.title=초보 미식가 badges$badge.food_eaten_1.desc=한 판에 음식 10번 섭취 badges$badge.food_eaten_2.title=능숙한 미식가 @@ -176,8 +176,8 @@ badges$badge.unlock_rogue.title=도적 해금! badges$badge.unlock_rogue.desc=한 판에 10번 기습 공격을 해서 도적 해금 badges$badge.unlock_huntress.title=사냥꾼 해금! badges$badge.unlock_huntress.desc=한 판에 투척 무기로 적을 10번 공격해서 사냥꾼 해금 -badges$badge.unlock_duelist.title=Duelist Unlocked! -badges$badge.unlock_duelist.desc=Unlock the Duelist by equipping a tier 2 or higher weapon with no strength penalty +badges$badge.unlock_duelist.title=결투자 해금! +badges$badge.unlock_duelist.desc=2단계 이상의 무기를 힘 패널티 없이 착용해 결투자 해금 challenges.no_food=다이어트 중 challenges.no_food_desc=음식은 이미 부족하지만, 양 또한 주의해야 합니다!\n\n- 음식과 풍요의 뿔이 1/3의 허기만을 회복시켜 줍니다.\n- 허기를 채우는 다른 수단은 기존과 같습니다. diff --git a/core/src/main/assets/messages/misc/misc_nl.properties b/core/src/main/assets/messages/misc/misc_nl.properties index 829ed10de..e20250e14 100644 --- a/core/src/main/assets/messages/misc/misc_nl.properties +++ b/core/src/main/assets/messages/misc/misc_nl.properties @@ -65,7 +65,7 @@ badges$badge.death_from_friendly_magic.desc=Sterf aan je eigen magische voorwerp badges$badge.death_from_sacrifice.title=Een Waardig Offer badges$badge.death_from_sacrifice.desc=Sterf naast het offervuur badges$badge.death_from_grim_trap.title=Dodelijke Misstap -badges$badge.death_from_grim_trap.desc=Die to a grim or disintegration trap +badges$badge.death_from_grim_trap.desc=Sterf aan een grimmige of desintegratieval badges$badge.death_from_all.title=Weer Een Trieste Dood badges$badge.death_from_all.desc=Ontgrendel alle 'doodsoorzaak'-insignes badges$badge.boss_slain_1.title=Slijm Opruimer @@ -81,15 +81,15 @@ badges$badge.boss_slain_1_all_classes.desc=Versla de eerste baas met elke helden badges$badge.boss_slain_3_all_subclasses.title=Manusje Van Alles badges$badge.boss_slain_3_all_subclasses.desc=Versla de derde baas met elke helden-subklasse badges$badge.strength_attained_1.title=Beginnende bodybuilder -badges$badge.strength_attained_1.desc=Reach 12 base points of strength +badges$badge.strength_attained_1.desc=Bereik 12 basispunten van kracht badges$badge.strength_attained_2.title=Bedreven bodybuilder -badges$badge.strength_attained_2.desc=Reach 14 base points of strength +badges$badge.strength_attained_2.desc=Bereik 14 basispunten van kracht badges$badge.strength_attained_3.title=Expert bodybuilder -badges$badge.strength_attained_3.desc=Reach 16 base points of strength +badges$badge.strength_attained_3.desc=Bereik 16 basispunten van kracht badges$badge.strength_attained_4.title=Meester Bodybuilder -badges$badge.strength_attained_4.desc=Reach 18 base points of strength +badges$badge.strength_attained_4.desc=Bereik 18 basispunten van kracht badges$badge.strength_attained_5.title=Grootmeester Bodybuilder -badges$badge.strength_attained_5.desc=Reach 20 base points of strength +badges$badge.strength_attained_5.desc=Bereik 20 basispunten van kracht badges$badge.food_eaten_1.title=Beginnende Fijnproever badges$badge.food_eaten_1.desc=Eet 10 keer voedsel in één spel badges$badge.food_eaten_2.title=Bedreven Fijnproever @@ -176,8 +176,8 @@ badges$badge.unlock_rogue.title=Schurk ontgrendeld! badges$badge.unlock_rogue.desc=Ontgrendel de Schurk door 10 verrassingsaanvallen uit te voeren in één spel badges$badge.unlock_huntress.title=Jaagster ontgrendeld! badges$badge.unlock_huntress.desc=Ontgrendel de Jaagster door vijanden 10 keer te raken met werpwapens in één spel -badges$badge.unlock_duelist.title=Duelist Unlocked! -badges$badge.unlock_duelist.desc=Unlock the Duelist by equipping a tier 2 or higher weapon with no strength penalty +badges$badge.unlock_duelist.title=Duelist ontgrendeld! +badges$badge.unlock_duelist.desc=Ontgrendel de Duelist door een niveau 2 of hoger wapen uit te rusten die geschikt is voor je krachtniveau challenges.no_food=Op dieet challenges.no_food_desc=Voedsel is al schaars, maar nu moet je ook op je porties letten!\n\n- Voedsel en de Hoorn des Overvloeds zijn een derde effectief in het stillen van honger\n- Andere bronnen van verzadiging zijn onaangetast diff --git a/core/src/main/assets/messages/misc/misc_pl.properties b/core/src/main/assets/messages/misc/misc_pl.properties index 5f4b9c0f0..702355fac 100644 --- a/core/src/main/assets/messages/misc/misc_pl.properties +++ b/core/src/main/assets/messages/misc/misc_pl.properties @@ -65,7 +65,7 @@ badges$badge.death_from_friendly_magic.desc=Zgiń od własnego magicznego przedm badges$badge.death_from_sacrifice.title=Godna Ofiara badges$badge.death_from_sacrifice.desc=Zgiń stojąc obok ofiarnego ognia badges$badge.death_from_grim_trap.title=Jeden Błędny Krok -badges$badge.death_from_grim_trap.desc=Die to a grim or disintegration trap +badges$badge.death_from_grim_trap.desc=Zgiń od mrocznej pułapki lub pułapki dezintegracji badges$badge.death_from_all.title=Kolejna Smutna Śmierć badges$badge.death_from_all.desc=Odblokuj wszystkie odznaki związane z przyczyną śmierci badges$badge.boss_slain_1.title=Czyściciel Szlamu @@ -81,15 +81,15 @@ badges$badge.boss_slain_1_all_classes.desc=Pokonaj pierwszego bossa grając każ badges$badge.boss_slain_3_all_subclasses.title=Człowiek Renesansu badges$badge.boss_slain_3_all_subclasses.desc=Pokonaj trzeciego bossa grając każdą specjalizacją postaci badges$badge.strength_attained_1.title=Kulturysta - Żółtodziób -badges$badge.strength_attained_1.desc=Reach 12 base points of strength +badges$badge.strength_attained_1.desc=Osiągnij 12 podstawowych punktów siły badges$badge.strength_attained_2.title=Kulturysta - Uczeń -badges$badge.strength_attained_2.desc=Reach 14 base points of strength +badges$badge.strength_attained_2.desc=Osiągnij 14 bazowych punktów siły badges$badge.strength_attained_3.title=Kulturysta - Zawodowiec -badges$badge.strength_attained_3.desc=Reach 16 base points of strength +badges$badge.strength_attained_3.desc=Osiągnij 16 bazowych punktów siły badges$badge.strength_attained_4.title=Kulturysta - Mistrz -badges$badge.strength_attained_4.desc=Reach 18 base points of strength +badges$badge.strength_attained_4.desc=Osiągnij 18 bazowych punktów siły badges$badge.strength_attained_5.title=Kulturysta - Arcymistrz -badges$badge.strength_attained_5.desc=Reach 20 base points of strength +badges$badge.strength_attained_5.desc=Osiągnij 20 podstawowych punktów siły badges$badge.food_eaten_1.title=Smakosz - Żółtodziób badges$badge.food_eaten_1.desc=Zjedz 10 razy podczas jednej gry badges$badge.food_eaten_2.title=Smakosz - Uczeń @@ -176,8 +176,8 @@ badges$badge.unlock_rogue.title=Łotrzyk Odblokowany! badges$badge.unlock_rogue.desc=Odblokuj Łotrzyka 10 razy atakując z zaskoczenia w jednej grze badges$badge.unlock_huntress.title=Łowczyni Odblokowana! badges$badge.unlock_huntress.desc=Odblokuj Łowczynię 10 razy trafiając przeciwnika bronią miotaną w jednej grze -badges$badge.unlock_duelist.title=Duelist Unlocked! -badges$badge.unlock_duelist.desc=Unlock the Duelist by equipping a tier 2 or higher weapon with no strength penalty +badges$badge.unlock_duelist.title=Fechmistrzyni Odblokowana! +badges$badge.unlock_duelist.desc=Odblokuj Fechmistrzyni, wyposażając się w broń poziomu 2 lub wyższego bez utraty siły challenges.no_food=Na diecie challenges.no_food_desc=Żywność jest ograniczona, więc racjonuj ją odpowiedzialnie!\n\n- Żywność oraz Róg Obfitości zapełniają żołądek jedynie w 1/3 swojej zwyczajnej wartości;\n- Inne źródła pożywienia pozostają niezmienione. diff --git a/core/src/main/assets/messages/misc/misc_pt.properties b/core/src/main/assets/messages/misc/misc_pt.properties index 030ea4434..d13591334 100644 --- a/core/src/main/assets/messages/misc/misc_pt.properties +++ b/core/src/main/assets/messages/misc/misc_pt.properties @@ -81,15 +81,15 @@ badges$badge.boss_slain_1_all_classes.desc=Derrote o primeiro chefe com todas as badges$badge.boss_slain_3_all_subclasses.title=Indivíduo de muitos Talentos e Habilidades badges$badge.boss_slain_3_all_subclasses.desc=Derrote o terceiro chefe com todas as subclasses de herói badges$badge.strength_attained_1.title=Fisiculturista Novato -badges$badge.strength_attained_1.desc=Alcance 12 pontos básicos de força +badges$badge.strength_attained_1.desc=Alcance 12 pontos de força base badges$badge.strength_attained_2.title=Fisiculturista Perito -badges$badge.strength_attained_2.desc=Alcance 14 pontos básicos de força +badges$badge.strength_attained_2.desc=Alcance 14 pontos de força base badges$badge.strength_attained_3.title=Fisiculturista Especialista -badges$badge.strength_attained_3.desc=Alcance 16 pontos básicos de força +badges$badge.strength_attained_3.desc=Alcance 16 pontos de força base badges$badge.strength_attained_4.title=Fisiculturista Mestre -badges$badge.strength_attained_4.desc=Alcance 18 pontos básicos de força +badges$badge.strength_attained_4.desc=Alcance 18 pontos de força base badges$badge.strength_attained_5.title=Fisiculturista Grão-Mestre -badges$badge.strength_attained_5.desc=Alcance 20 pontos básicos de força +badges$badge.strength_attained_5.desc=Alcance 20 pontos de força base badges$badge.food_eaten_1.title=Novato Gourmet badges$badge.food_eaten_1.desc=Coma comida 10 vezes em um jogo badges$badge.food_eaten_2.title=Perito Gourmet @@ -177,7 +177,7 @@ badges$badge.unlock_rogue.desc=Desbloqueie o Ladino realizando 10 ataques surpre badges$badge.unlock_huntress.title=Caçadora desbloqueada! badges$badge.unlock_huntress.desc=Desbloqueie a Caçadora acertando inimigos com armas de arremesso 10 vezes em um jogo badges$badge.unlock_duelist.title=Duelista Desbloqueado! -badges$badge.unlock_duelist.desc=Unlock the Duelist by equipping a tier 2 or higher weapon with no strength penalty +badges$badge.unlock_duelist.desc=Desbloqueie o Duelista equipando uma arma de nível 2 ou superior sem penalidade de força challenges.no_food=De dieta challenges.no_food_desc=Comida já é escassa, mas você deve tomar cuidado com suas porções também!\n\n- Comida e o Chifre da Fartura tem apenas um terço de efetividade satisfazendo fome.\n- Outras fontes de saciedade não são afetadas. diff --git a/core/src/main/assets/messages/misc/misc_ru.properties b/core/src/main/assets/messages/misc/misc_ru.properties index e0ddb7d93..7532e8fbf 100644 --- a/core/src/main/assets/messages/misc/misc_ru.properties +++ b/core/src/main/assets/messages/misc/misc_ru.properties @@ -65,7 +65,7 @@ badges$badge.death_from_friendly_magic.desc=Погибните от собств badges$badge.death_from_sacrifice.title=Достойная Жертва badges$badge.death_from_sacrifice.desc=Погибните, пока находитесь около жертвенного огня badges$badge.death_from_grim_trap.title=Смертельная Оплошность -badges$badge.death_from_grim_trap.desc=Умереть в мрачной или дезинтеграционной ловушке +badges$badge.death_from_grim_trap.desc=Умереть в ловушке погибели или дезинтеграции. badges$badge.death_from_all.title=Ещё Одна Грустная Смерть badges$badge.death_from_all.desc=Разблокируйте все медали категории 'причина смерти' badges$badge.boss_slain_1.title=Уборщик Слизи diff --git a/core/src/main/assets/messages/misc/misc_tr.properties b/core/src/main/assets/messages/misc/misc_tr.properties index 1cf22b1b4..16888143f 100644 --- a/core/src/main/assets/messages/misc/misc_tr.properties +++ b/core/src/main/assets/messages/misc/misc_tr.properties @@ -74,20 +74,20 @@ badges$badge.boss_slain_2.title=Hapishane Müdürü badges$badge.boss_slain_2.desc=Hapishanenin sonundaki patronu yen badges$badge.boss_slain_3.title=Metal Parçalayıcı badges$badge.boss_slain_3.desc=Mağaraların sonundaki patronu yen -badges$badge.boss_slain_4.title=Kral Fatih +badges$badge.boss_slain_4.title=Kral Fatihi badges$badge.boss_slain_4.desc=Şehrin sonundaki patronu yen badges$badge.boss_slain_1_all_classes.title=On Parmağında Beş Marifet badges$badge.boss_slain_1_all_classes.desc=İlk patronu her kahraman sınıfıyla yen badges$badge.boss_slain_3_all_subclasses.title=On Parmağında On Marifet badges$badge.boss_slain_3_all_subclasses.desc=Üçüncü patronu her kahraman alt sınıfıyla yen badges$badge.strength_attained_1.title=Çaylak Badici -badges$badge.strength_attained_1.desc=Reach 12 base points of strength +badges$badge.strength_attained_1.desc=Net 12 güç puanına ulaş badges$badge.strength_attained_2.title=Hünerli Badici -badges$badge.strength_attained_2.desc=Reach 14 base points of strength +badges$badge.strength_attained_2.desc=Net 14 güç puanına ulaş badges$badge.strength_attained_3.title=Uzman Badici -badges$badge.strength_attained_3.desc=Reach 16 base points of strength +badges$badge.strength_attained_3.desc=Net 16 güç puanına ulaş badges$badge.strength_attained_4.title=Usta Badici -badges$badge.strength_attained_4.desc=Reach 18 base points of strength +badges$badge.strength_attained_4.desc=Net 18 güç puanına ulaş badges$badge.strength_attained_5.title=Büyük Usta Badici badges$badge.strength_attained_5.desc=20 temel güç noktasına ulaş badges$badge.food_eaten_1.title=Çaylak Gurme @@ -176,8 +176,8 @@ badges$badge.unlock_rogue.title=Haydut Açıldı! badges$badge.unlock_rogue.desc=Haydutu açmak için bir oyunda 10 süpriz saldırı yap badges$badge.unlock_huntress.title=Avcı Açıldı! badges$badge.unlock_huntress.desc=Avcıyı açmak için bir oyunda 10 kez fırlatma silahlarıyla düşmanları vur -badges$badge.unlock_duelist.title=Duelist Unlocked! -badges$badge.unlock_duelist.desc=Unlock the Duelist by equipping a tier 2 or higher weapon with no strength penalty +badges$badge.unlock_duelist.title=Düelocu Açıldı! +badges$badge.unlock_duelist.desc=2. düzey veya daha yüksek bir silahı güç cezası olmadan kuşanarak Düellocu'yu aç challenges.no_food=Diyette challenges.no_food_desc=Gıda zaten kıt ama sen yine de porsiyonlarına dikkat et!\n\n- Yemek ve bolluk borusu açlığı öncekinin üçte biri kadar geçirir\n- Başka tokluk kaynakları bundan etkilenmez diff --git a/core/src/main/assets/messages/misc/misc_zh.properties b/core/src/main/assets/messages/misc/misc_zh.properties index de2e539bb..69d7d5095 100644 --- a/core/src/main/assets/messages/misc/misc_zh.properties +++ b/core/src/main/assets/messages/misc/misc_zh.properties @@ -176,8 +176,8 @@ badges$badge.unlock_rogue.title=解锁盗贼! badges$badge.unlock_rogue.desc=在一场游戏中进行十次伏击以解锁盗贼 badges$badge.unlock_huntress.title=解锁女猎手! badges$badge.unlock_huntress.desc=在一场游戏中使用投掷武器命中十次敌人以解锁女猎手 -badges$badge.unlock_duelist.title=解锁决斗者! -badges$badge.unlock_duelist.desc=不受力量惩罚地装备一个二阶或更高阶数的武器以解锁决斗者 +badges$badge.unlock_duelist.title=解锁决斗家! +badges$badge.unlock_duelist.desc=不受力量惩罚地装备一个二阶或更高阶数的武器以解锁决斗家 challenges.no_food=缩餐节食 challenges.no_food_desc=食物本就稀缺,但你还需要注意节食!\n\n・使用各类食物与丰饶之角的饱腹效果为原本的三分之一。\n・其他恢复饥饿的机制不受影响。 diff --git a/core/src/main/assets/messages/scenes/scenes_cs.properties b/core/src/main/assets/messages/scenes/scenes_cs.properties index 69b9ee065..2dce00542 100644 --- a/core/src/main/assets/messages/scenes/scenes_cs.properties +++ b/core/src/main/assets/messages/scenes/scenes_cs.properties @@ -128,7 +128,7 @@ scenes.titlescene.patreon_body=Shattered Pixel Dungeon je hra zcela zdarma, což scenes.titlescene.patreon_button=Patreon stránka scenes.welcomescene.update_intro=Shattered Pixel Dungeon byl aktualizován! -scenes.welcomescene.update_msg=v2.0.0 includes a new playable character! The Duelist is a melee weapons specialist who has a unique ability for every weapon in the game. Just like the other heroes, she has 2 subclasses, 3 armor abilities, and 26 talents!\n\nBe sure to check the changes screen for full details. +scenes.welcomescene.update_msg=v2.0.0 představuje novou hratelnou postavu! Šermířka je specialistkou na zbraně pro souboj tváří v tvář a získává unikátní schopnost s každou zbraní ve hře. Tak, jako ostatní hrdinové má 2 podtřídy, 3 schopnosti zbroje a 26 schopností!\n\nPro všechny detaily zkontroluj tabulku změn. scenes.welcomescene.patch_intro=Shattered Pixel Dungeon byl opatchován! scenes.welcomescene.patch_bugfixes=Tento patch obsahuje opravy drobných chyb. scenes.welcomescene.patch_translations=Tento patch obsahuje aktualizace jazykových překladů. diff --git a/core/src/main/assets/messages/scenes/scenes_de.properties b/core/src/main/assets/messages/scenes/scenes_de.properties index 296761347..0ee3105ef 100644 --- a/core/src/main/assets/messages/scenes/scenes_de.properties +++ b/core/src/main/assets/messages/scenes/scenes_de.properties @@ -128,7 +128,7 @@ scenes.titlescene.patreon_body=Shattered Pixel Dungeon ist vollkommen kostenfrei scenes.titlescene.patreon_button=Patreon-Seite scenes.welcomescene.update_intro=Es gab ein Update für Shattered Pixel Dungeon! -scenes.welcomescene.update_msg=v2.0.0 includes a new playable character! The Duelist is a melee weapons specialist who has a unique ability for every weapon in the game. Just like the other heroes, she has 2 subclasses, 3 armor abilities, and 26 talents!\n\nBe sure to check the changes screen for full details. +scenes.welcomescene.update_msg=v2.0.0 beinhaltet einen neuen spielbaren Charakter! Die Zweikämpferin ist eine Meisterin der Nahkampfwaffen und besitzt für jede Waffe im Spiel eine einzigartige Fähigkeit. Wie für die anderen Helden auch, gibt es für sie 2 Unterklassen, 3 Waffenfähigkeiten und 26 Talente!\n\nSchau dir alles im Detail in der Änderungsliste an. scenes.welcomescene.patch_intro=Es gab Patches für Shattered Pixel Dungeon! scenes.welcomescene.patch_bugfixes=Dieser Patch enthält Fehlerkorrekturen. scenes.welcomescene.patch_translations=Dieser Patch enthält Updates. diff --git a/core/src/main/assets/messages/scenes/scenes_el.properties b/core/src/main/assets/messages/scenes/scenes_el.properties index fb8d3865f..b3042e3ab 100644 --- a/core/src/main/assets/messages/scenes/scenes_el.properties +++ b/core/src/main/assets/messages/scenes/scenes_el.properties @@ -48,12 +48,12 @@ scenes.gamescene.pick_up=Μάζεμα scenes.gamescene.purchase=Αγορά scenes.gamescene.trample=Ποδοπάτημα scenes.gamescene.examine=Εξέταση -scenes.gamescene.tutorial_move_mobile=Πάτα μία περιοχή για κίνηση και αλληλεπίδραση. +scenes.gamescene.tutorial_move_mobile=Πάτα σε ένα σημείο για κίνηση και αλληλεπίδραση. scenes.gamescene.tutorial_move_desktop=Χρησιμοποίησε το ποντίκι ή τα βέλη κατεύθυνσης για κίνηση και αλληλεπίδραση. -scenes.gamescene.tutorial_move_controller=Επίλεξε μια περιοχή ή χρησιμοποίησε τον δεξιό μοχλό για κίνηση ή αλληλεπίδραση. +scenes.gamescene.tutorial_move_controller=Επίλεξε ένα σημείο ή χρησιμοποίησε τον δεξιό μοχλό για κίνηση ή αλληλεπίδραση. scenes.gamescene.tutorial_guidebook=Επίλεξε το κουμπί ημερολογίου που αναβοσβήνει για να διαβάσεις το βιβλίο που μάζεψες. -scenes.gamescene.tutorial_ui_mobile=Πληροφορίες του ήρωα στην κορυφή αριστερά. Εφόδια, ταχείες θέσεις κι ενέργειες κάτω. Καλή τύχη! -scenes.gamescene.tutorial_ui_desktop=Πληροφορίες του ήρωα κάτω. Εφόδια, ταχείες θέσεις κι ενέργειες στα δεξιά. Καλή τύχη! +scenes.gamescene.tutorial_ui_mobile=Οι πληροφορίες του ήρωα είναι πάνω αριστερά. Εφόδια, ταχείες θέσεις και ενέργειες είναι κάτω. Καλή τύχη! +scenes.gamescene.tutorial_ui_desktop=Οι πληροφορίες του ήρωα είναι κάτω. Εφόδια, ταχείες θέσεις και ενέργειες είναι στα δεξιά. Καλή τύχη! scenes.heroselectscene.title=Επίλεξε τον Ήρωα scenes.heroselectscene.start=Έναρξη @@ -128,7 +128,7 @@ scenes.titlescene.patreon_body=Το Shattered Pixel Dungeon είναι ένα π scenes.titlescene.patreon_button=Σελίδα Patreon scenes.welcomescene.update_intro=Το Shattered Pixel Dungeon έχει ενημερωθεί! -scenes.welcomescene.update_msg=v2.0.0 includes a new playable character! The Duelist is a melee weapons specialist who has a unique ability for every weapon in the game. Just like the other heroes, she has 2 subclasses, 3 armor abilities, and 26 talents!\n\nBe sure to check the changes screen for full details. +scenes.welcomescene.update_msg=Η v2.0.0 περιλαμβάνει έναν νέο διαθέσιμο χαρακτήρα! Η Ξιφομάχος είναι ειδική στα όπλα μάχης σώμα-με-σώμα και έχει μια μοναδική ικανότητα για κάθε όπλο του παιχνιδιού. Όπως και οι άλλοι ήρωες, έχει 2 εξειδικεύσεις, 3 ικανότητες πανοπλίας και 26 ταλέντα! \n\nΈλεγξε την οθόνη αλλαγών για περισσότερες λεπτομέρειες. scenes.welcomescene.patch_intro=Το Shattered Pixel Dungeon έχει ενημερωθεί! scenes.welcomescene.patch_bugfixes=Αυτή η ενημέρωση περιέχει διορθώσεις σφαλμάτων. scenes.welcomescene.patch_translations=Αυτή η ενημέρωση περιέχει ενημερώσεις μεταφράσεων. diff --git a/core/src/main/assets/messages/scenes/scenes_es.properties b/core/src/main/assets/messages/scenes/scenes_es.properties index 992eacc19..f198df1cb 100644 --- a/core/src/main/assets/messages/scenes/scenes_es.properties +++ b/core/src/main/assets/messages/scenes/scenes_es.properties @@ -128,7 +128,7 @@ scenes.titlescene.patreon_body=Shattered Pixel Dungeon es un juego completamente scenes.titlescene.patreon_button=Pagina de Patreon scenes.welcomescene.update_intro=¡Shattered Pixel Dungeon ha sido actualizado! -scenes.welcomescene.update_msg=v2.0.0 includes a new playable character! The Duelist is a melee weapons specialist who has a unique ability for every weapon in the game. Just like the other heroes, she has 2 subclasses, 3 armor abilities, and 26 talents!\n\nBe sure to check the changes screen for full details. +scenes.welcomescene.update_msg=v2.0.0 cuenta con un nuevo personaje! La Duelista es una especialista con armas cuerpo a cuerpo que tiene una habilidad única por cada arma en el juego. Al igual que los otros héroes, tiene dos subclases, 3 habilidades de armadura y 26 talentos!\n\nAsegúrate de consultar la pantalla de cambios para obtener todos los detalles. scenes.welcomescene.patch_intro=¡Shattered Pixel Dungeon ha sido parcheado! scenes.welcomescene.patch_bugfixes=Este parche contiene corrección de errores. scenes.welcomescene.patch_translations=Este parche contiene actualizaciones de traducción. diff --git a/core/src/main/assets/messages/scenes/scenes_it.properties b/core/src/main/assets/messages/scenes/scenes_it.properties index 0b1e5a707..c7158935e 100644 --- a/core/src/main/assets/messages/scenes/scenes_it.properties +++ b/core/src/main/assets/messages/scenes/scenes_it.properties @@ -128,7 +128,7 @@ scenes.titlescene.patreon_body=Shattered Pixel Dungeon è un gioco totalmente gr scenes.titlescene.patreon_button=Pagina Patreon scenes.welcomescene.update_intro=Shattered Pixel Dungeon è stato aggiornato! -scenes.welcomescene.update_msg=v2.0.0 includes a new playable character! The Duelist is a melee weapons specialist who has a unique ability for every weapon in the game. Just like the other heroes, she has 2 subclasses, 3 armor abilities, and 26 talents!\n\nBe sure to check the changes screen for full details. +scenes.welcomescene.update_msg=v2.0.0 include un nuovo personaggio giocabile! La Duellante è una specialista di armi da mischia che ha un'abilità unica per ogni arma del gioco. Proprio come gli altri eroi, ha 2 sottoclassi, 3 abilità di armatura e 26 talenti!\n\nAssicurati di controllare la schermata dei cambiamenti per tutti i dettagli. scenes.welcomescene.patch_intro=Shattered Pixel Dungeon è stato modificato! scenes.welcomescene.patch_bugfixes=Questa modifica contiene la correzione di bug. scenes.welcomescene.patch_translations=Questa modifica contiene aggiornamenti alle traduzioni. diff --git a/core/src/main/assets/messages/scenes/scenes_ko.properties b/core/src/main/assets/messages/scenes/scenes_ko.properties index 3ce89125c..30e7aa990 100644 --- a/core/src/main/assets/messages/scenes/scenes_ko.properties +++ b/core/src/main/assets/messages/scenes/scenes_ko.properties @@ -128,7 +128,7 @@ scenes.titlescene.patreon_body=Shattered Pixel Dungeon은 완전히 무료인 scenes.titlescene.patreon_button=Patreon 페이지로 이동 scenes.welcomescene.update_intro=Shattered Pixel Dungeon이 업데이트되었습니다! -scenes.welcomescene.update_msg=v2.0.0 includes a new playable character! The Duelist is a melee weapons specialist who has a unique ability for every weapon in the game. Just like the other heroes, she has 2 subclasses, 3 armor abilities, and 26 talents!\n\nBe sure to check the changes screen for full details. +scenes.welcomescene.update_msg=v2.0.0에는 새 영웅이 합류합니다! 결투사는 어떤 무기든 능숙하게 휘두를 수 있으며, 게임 내 모든 무기에 특수 능력이 부여됩니다. 다른 영웅들과 마찬가지로, 그녀 역시 2개의 보조 직업과 3개의 갑옷 능력, 그리고 26개의 특성을 가지고 있습니다!\n\n변경사항 페이지에서 모든 세부사항을 확인해보세요. scenes.welcomescene.patch_intro=Shattered Pixel Dungeon이 패치되었습니다! scenes.welcomescene.patch_bugfixes=버그 수정이 있습니다. scenes.welcomescene.patch_translations=번역 업데이트가 있습니다. diff --git a/core/src/main/assets/messages/scenes/scenes_nl.properties b/core/src/main/assets/messages/scenes/scenes_nl.properties index 43481867c..69f8b6921 100644 --- a/core/src/main/assets/messages/scenes/scenes_nl.properties +++ b/core/src/main/assets/messages/scenes/scenes_nl.properties @@ -128,7 +128,7 @@ scenes.titlescene.patreon_body=Shattered Pixel Dungeon is een compleet gratis sp scenes.titlescene.patreon_button=Patreon Pagina scenes.welcomescene.update_intro=Shattered Pixel Dungeon is bijgewerkt. -scenes.welcomescene.update_msg=v2.0.0 includes a new playable character! The Duelist is a melee weapons specialist who has a unique ability for every weapon in the game. Just like the other heroes, she has 2 subclasses, 3 armor abilities, and 26 talents!\n\nBe sure to check the changes screen for full details. +scenes.welcomescene.update_msg=v2.0.0 bevat een nieuw speelbaar personage! De Duelist is een slagwapenspecialist die een unieke vaardigheid heeft voor elk wapen in het spel. Net als de andere helden heeft ze 2 subklassen, 3 harnasvaardigheden en 26 talenten!\n\nBekijk zeker het wijzigingenscherm voor alle details. scenes.welcomescene.patch_intro=Shattered Pixel Dungeon is gepatcht. scenes.welcomescene.patch_bugfixes=Deze patch bevat bugfixes. scenes.welcomescene.patch_translations=Deze patch bevat vertaling updates. diff --git a/core/src/main/assets/messages/scenes/scenes_pl.properties b/core/src/main/assets/messages/scenes/scenes_pl.properties index 0f7a3b96e..9cf9804c4 100644 --- a/core/src/main/assets/messages/scenes/scenes_pl.properties +++ b/core/src/main/assets/messages/scenes/scenes_pl.properties @@ -128,7 +128,7 @@ scenes.titlescene.patreon_body=Shattered Pixel Dungeon to w pełni darmowa gra, scenes.titlescene.patreon_button=Strona Patreon scenes.welcomescene.update_intro=Shattered Pixel Dungeon został uaktualniony! -scenes.welcomescene.update_msg=v2.0.0 includes a new playable character! The Duelist is a melee weapons specialist who has a unique ability for every weapon in the game. Just like the other heroes, she has 2 subclasses, 3 armor abilities, and 26 talents!\n\nBe sure to check the changes screen for full details. +scenes.welcomescene.update_msg=Wersja 2.0.0 zawiera nową grywalną postać! Fechmistrzyni to specjalistka od broni białej, która ma unikalną umiejętność dla każdej broni w grze. Podobnie jak inni bohaterowie, ma 2 podklasy, 3 zdolności pancerza i 26 talentów!\n\nSprawdź pełną listę zmian aby poznać więcej szczegółów. Wiele się zmieniło! scenes.welcomescene.patch_intro=Shattered Pixel Dungeon został załatany! scenes.welcomescene.patch_bugfixes=Ta łatka zawiera poprawy błędów. scenes.welcomescene.patch_translations=Ta łatka zawiera aktualizacje tłumaczeń. diff --git a/core/src/main/assets/messages/scenes/scenes_pt.properties b/core/src/main/assets/messages/scenes/scenes_pt.properties index 3c0c5ce24..e7bdccd95 100644 --- a/core/src/main/assets/messages/scenes/scenes_pt.properties +++ b/core/src/main/assets/messages/scenes/scenes_pt.properties @@ -128,7 +128,7 @@ scenes.titlescene.patreon_body=O Shattered Pixel Dungeon é um jogo totalmente g scenes.titlescene.patreon_button=Página do Patreon scenes.welcomescene.update_intro=Shattered Pixel Dungeon foi atualizado! -scenes.welcomescene.update_msg=v2.0.0 includes a new playable character! The Duelist is a melee weapons specialist who has a unique ability for every weapon in the game. Just like the other heroes, she has 2 subclasses, 3 armor abilities, and 26 talents!\n\nBe sure to check the changes screen for full details. +scenes.welcomescene.update_msg=v2.0.0 inclui um novo personagem jogável! A Duelista é uma especialista em armas corpo a corpo que possui uma habilidade única para cada arma do jogo. Assim como os outros heróis, ela tem 2 subclasses, 3 habilidades de armadura e 26 talentos!\n\nCertifique-se de verificar a tela de alterações para obter detalhes completos. scenes.welcomescene.patch_intro=Shattered Pixel Dungeon foi atualizado! scenes.welcomescene.patch_bugfixes=Esta atualização inclui correções de erros. scenes.welcomescene.patch_translations=Esta correção contém atualizações de tradução. diff --git a/core/src/main/assets/messages/scenes/scenes_zh.properties b/core/src/main/assets/messages/scenes/scenes_zh.properties index a42141af6..93d81b119 100644 --- a/core/src/main/assets/messages/scenes/scenes_zh.properties +++ b/core/src/main/assets/messages/scenes/scenes_zh.properties @@ -128,7 +128,7 @@ scenes.titlescene.patreon_body=《破碎像素地牢》是一款完全免费的 scenes.titlescene.patreon_button=Patreon 赞助页面 scenes.welcomescene.update_intro=破碎的像素地牢已经更新! -scenes.welcomescene.update_msg=v2.0.0 版本加入了一个全新的可用英雄!决斗者是一位近战武器专家,她可以用游戏里的任何武器施展出不同的独特武技。和其他英雄一样,她也有 2 个专精,3 个护甲技能,以及 26 个天赋! \n\n请务必查看改动界面以获得完整的更新详情。 +scenes.welcomescene.update_msg=v2.0.0 版本加入了一个全新的可用英雄!决斗家是一位近战武器专家,她可以用游戏里的任何武器施展出不同的独特武技。和其他英雄一样,她也有 2 个专精,3 个护甲技能,以及 26 个天赋! \n\n请务必查看改动界面以获得完整的更新详情。 scenes.welcomescene.patch_intro=破碎的像素地牢补丁已经成功安装! scenes.welcomescene.patch_bugfixes=本次补丁包含少量Bug修复。 scenes.welcomescene.patch_translations=本次补丁包含翻译文本更新。 diff --git a/core/src/main/assets/messages/windows/windows_cs.properties b/core/src/main/assets/messages/windows/windows_cs.properties index cada6438c..6699c19ee 100644 --- a/core/src/main/assets/messages/windows/windows_cs.properties +++ b/core/src/main/assets/messages/windows/windows_cs.properties @@ -215,7 +215,7 @@ windows.wndscorebreakdown.treasure_desc_old=Počítáno podle sesbíraného zlat windows.wndscorebreakdown.explore_title=Průzkum windows.wndscorebreakdown.explore_desc=Počítáno podle podlaží, ve kterých byly nalezeny všechny předměty, odhalena všechna tajemství a překonány všechny překážky. windows.wndscorebreakdown.bosses_title=Bossové -windows.wndscorebreakdown.bosses_desc=Based on bosses defeated, reduced by standing in avoidable attacks during boss fights. +windows.wndscorebreakdown.bosses_desc=Určeno podle poražených bossů, sníženo množstvím utržených vyhnutelných zásahů během soubojů s bossy windows.wndscorebreakdown.quests_title=Questy windows.wndscorebreakdown.quests_desc=Počítáno podle splněných úkolů. windows.wndscorebreakdown.win_multiplier=Násobič za výhru @@ -273,7 +273,7 @@ windows.wndsettings$audiotab.music_mute=Ztlumit hudbu windows.wndsettings$audiotab.sfx_vol=Hlasitost zvuků windows.wndsettings$audiotab.sfx_mute=Ztlumit zvuky windows.wndsettings$audiotab.ignore_silent=Ignorovat Tichý Režim -windows.wndsettings$audiotab.music_bg=Play Music in Background +windows.wndsettings$audiotab.music_bg=Hrát hudbu na pozadí windows.wndsettings$langstab.title=Nastavení jazyka windows.wndsettings$langstab.completed=Tento jazyk byl plně přeložen a zkontrolován. windows.wndsettings$langstab.unreviewed=_Tento jazyk nebyl ještě zkontrolován._ Veškeré texty byly přeloženy, ale mohou obsahovat chyby. diff --git a/core/src/main/assets/messages/windows/windows_de.properties b/core/src/main/assets/messages/windows/windows_de.properties index 21873431e..2352fe18d 100644 --- a/core/src/main/assets/messages/windows/windows_de.properties +++ b/core/src/main/assets/messages/windows/windows_de.properties @@ -215,7 +215,7 @@ windows.wndscorebreakdown.treasure_desc_old=Beruht auf gesammeltem Gold. windows.wndscorebreakdown.explore_title=Erkundung windows.wndscorebreakdown.explore_desc=Beruht auf Ebenen, in denen alle Gegenstände gefunden, alle Geheimnisse entdeckt und alle Rätsel gelöst wurden. windows.wndscorebreakdown.bosses_title=Bosse -windows.wndscorebreakdown.bosses_desc=Based on bosses defeated, reduced by standing in avoidable attacks during boss fights. +windows.wndscorebreakdown.bosses_desc=Beruht auf besiegten Bossen, abzüglich der vermeidbaren, in Boss-Kämpfen eingesteckten Angriffe. windows.wndscorebreakdown.quests_title=Abenteuer windows.wndscorebreakdown.quests_desc=Beruht auf abgeschlossenen Abenteuern. windows.wndscorebreakdown.win_multiplier=Sieg-Multiplikator @@ -273,7 +273,7 @@ windows.wndsettings$audiotab.music_mute=Musik stummschalten windows.wndsettings$audiotab.sfx_vol=SFX-Lautstärke windows.wndsettings$audiotab.sfx_mute=SFX stummschalten windows.wndsettings$audiotab.ignore_silent=Stummschaltung ignorieren -windows.wndsettings$audiotab.music_bg=Play Music in Background +windows.wndsettings$audiotab.music_bg=Musik im Hintergrund abspielen windows.wndsettings$langstab.title=Spracheinstellungen windows.wndsettings$langstab.completed=Diese Sprache wurde vollständig übersetzt und überprüft. windows.wndsettings$langstab.unreviewed=_Diese Übersetzung wurde noch nicht überprüft._ Sie kann Fehler enthalten, aber der Text ist vollständig übersetzt. diff --git a/core/src/main/assets/messages/windows/windows_el.properties b/core/src/main/assets/messages/windows/windows_el.properties index e639c0f15..abdc19881 100644 --- a/core/src/main/assets/messages/windows/windows_el.properties +++ b/core/src/main/assets/messages/windows/windows_el.properties @@ -215,7 +215,7 @@ windows.wndscorebreakdown.treasure_desc_old=Αναφορικά στον μαζε windows.wndscorebreakdown.explore_title=Εξερεύνηση windows.wndscorebreakdown.explore_desc=Αναφορικά στους ορόφους που βρέθηκαν όλα τα αντικείμενα και τα μυστικά και λύθηκαν όλοι οι γρίφοι. windows.wndscorebreakdown.bosses_title=Αφεντικά -windows.wndscorebreakdown.bosses_desc=Based on bosses defeated, reduced by standing in avoidable attacks during boss fights. +windows.wndscorebreakdown.bosses_desc=Αφεντικά που εξοντώθηκαν· μειώνεται με το να σου γίνονται επιθέσεις που μπορούσαν να είχαν αποφευχθεί σε μάχες αφεντικών. windows.wndscorebreakdown.quests_title=Αποστολές windows.wndscorebreakdown.quests_desc=Αναφορικά στις ολοκληρωμένες αποστολές. windows.wndscorebreakdown.win_multiplier=Αυξητής νίκης @@ -273,7 +273,7 @@ windows.wndsettings$audiotab.music_mute=Σίγαση μουσικής windows.wndsettings$audiotab.sfx_vol=Ένταση εφέ windows.wndsettings$audiotab.sfx_mute=Σίγαση εφέ windows.wndsettings$audiotab.ignore_silent=Αγνόηση σιωπηλής λειτουργίας -windows.wndsettings$audiotab.music_bg=Play Music in Background +windows.wndsettings$audiotab.music_bg=Μουσική στο υπόβαθρο windows.wndsettings$langstab.title=Ρυθμίσεις γλώσσας windows.wndsettings$langstab.completed=Αυτή η γλώσσα έχει μεταφραστεί και ελεγχτεί πλήρως. windows.wndsettings$langstab.unreviewed=_Αυτή η γλώσσα δεν έχει ελεγχτεί ακόμα._ Μπορεί να περιέχει λάθη, αλλά όλα τα κείμενα έχουν μεταφραστεί. diff --git a/core/src/main/assets/messages/windows/windows_it.properties b/core/src/main/assets/messages/windows/windows_it.properties index 1e5bd7e92..697e5a9f8 100644 --- a/core/src/main/assets/messages/windows/windows_it.properties +++ b/core/src/main/assets/messages/windows/windows_it.properties @@ -215,7 +215,7 @@ windows.wndscorebreakdown.treasure_desc_old=Basato sull'oro raccolto. windows.wndscorebreakdown.explore_title=Esplorazione windows.wndscorebreakdown.explore_desc=Basato su piani dove sono stati trovati tutti gli oggetti, tutti i segreti e sono stati risolti tutti i puzzle. windows.wndscorebreakdown.bosses_title=Boss -windows.wndscorebreakdown.bosses_desc=Based on bosses defeated, reduced by standing in avoidable attacks during boss fights. +windows.wndscorebreakdown.bosses_desc=Basato sui boss sconfitti, ridotto subendo attacchi evitabili durante i combattimenti contro i boss. windows.wndscorebreakdown.quests_title=Missioni windows.wndscorebreakdown.quests_desc=Basato sulle missioni completate. windows.wndscorebreakdown.win_multiplier=Moltiplicatore della Vittoria @@ -273,7 +273,7 @@ windows.wndsettings$audiotab.music_mute=Silenzia Musica windows.wndsettings$audiotab.sfx_vol=Volume Effetti windows.wndsettings$audiotab.sfx_mute=Silenzia Effetti windows.wndsettings$audiotab.ignore_silent=Ignora modalità silenziosa -windows.wndsettings$audiotab.music_bg=Play Music in Background +windows.wndsettings$audiotab.music_bg=Riproduci Musica in Sottofondo windows.wndsettings$langstab.title=Impostazioni Lingua windows.wndsettings$langstab.completed=Questa lingua è stata interamente tradotta e revisionata. windows.wndsettings$langstab.unreviewed=_Questa lingua non è stata ancora revisionata._ Tutti i testi sono stati tradotti, ma potrebbero contenere errori. diff --git a/core/src/main/assets/messages/windows/windows_ko.properties b/core/src/main/assets/messages/windows/windows_ko.properties index d9ced536a..d34f9c78a 100644 --- a/core/src/main/assets/messages/windows/windows_ko.properties +++ b/core/src/main/assets/messages/windows/windows_ko.properties @@ -215,7 +215,7 @@ windows.wndscorebreakdown.treasure_desc_old=수집한 골드에 기반합니다. windows.wndscorebreakdown.explore_title=탐험 windows.wndscorebreakdown.explore_desc=모든 아이템, 비밀, 수수께끼를 완료한 층수에 기반합니다. windows.wndscorebreakdown.bosses_title=보스 처치 -windows.wndscorebreakdown.bosses_desc=Based on bosses defeated, reduced by standing in avoidable attacks during boss fights. +windows.wndscorebreakdown.bosses_desc=처치한 보스 수에 기반하며 보스 전투 중 피할 수 있는 공격을 맞는 위치에 서 있었을 때마다 줄어듭니다. windows.wndscorebreakdown.quests_title=퀘스트 windows.wndscorebreakdown.quests_desc=해결한 퀘스트 수에 기반합니다. windows.wndscorebreakdown.win_multiplier=승리 배율 @@ -273,7 +273,7 @@ windows.wndsettings$audiotab.music_mute=배경음악 음소거 windows.wndsettings$audiotab.sfx_vol=효과음 크기 windows.wndsettings$audiotab.sfx_mute=효과음 음소거 windows.wndsettings$audiotab.ignore_silent=무음 모드 무시 -windows.wndsettings$audiotab.music_bg=Play Music in Background +windows.wndsettings$audiotab.music_bg=백그라운드에서 음악 재생 windows.wndsettings$langstab.title=언어 설정 windows.wndsettings$langstab.completed=이 언어는 번역과 검수를 모두 마쳤습니다. windows.wndsettings$langstab.unreviewed=_이 언어는 검수되지 않았습니다._ 모든 문구는 번역되었지만, 오역이 있을 수 있습니다. diff --git a/core/src/main/assets/messages/windows/windows_nl.properties b/core/src/main/assets/messages/windows/windows_nl.properties index 85666f31c..9fb0881a0 100644 --- a/core/src/main/assets/messages/windows/windows_nl.properties +++ b/core/src/main/assets/messages/windows/windows_nl.properties @@ -215,7 +215,7 @@ windows.wndscorebreakdown.treasure_desc_old=Op basis van verzameld goud. windows.wndscorebreakdown.explore_title=Verkenning windows.wndscorebreakdown.explore_desc=Gebaseerd op verdiepingen met alle gevonden voorwerpen, alle gevonden geheimen en alle opgeloste puzzels. windows.wndscorebreakdown.bosses_title=Bazen -windows.wndscorebreakdown.bosses_desc=Based on bosses defeated, reduced by standing in avoidable attacks during boss fights. +windows.wndscorebreakdown.bosses_desc=Gebaseerd op verslagen bazen, verminderd met het in vermijdbare aanvallen staan tijdens baasgevechten. windows.wndscorebreakdown.quests_title=Missies windows.wndscorebreakdown.quests_desc=Gebaseerd op voltooide missies. windows.wndscorebreakdown.win_multiplier=Winst Vermenigvuldiger @@ -273,7 +273,7 @@ windows.wndsettings$audiotab.music_mute=Muziek Dempen windows.wndsettings$audiotab.sfx_vol=Geluidseffecten Volume windows.wndsettings$audiotab.sfx_mute=Geluidseffecten Dempen windows.wndsettings$audiotab.ignore_silent=Negeer Stille Modus -windows.wndsettings$audiotab.music_bg=Play Music in Background +windows.wndsettings$audiotab.music_bg=Speel Muziek op de Achtergrond windows.wndsettings$langstab.title=Taalinstellingen windows.wndsettings$langstab.completed=Deze taal is volledig vertaald en beoordeeld. windows.wndsettings$langstab.unreviewed=_Deze taal is nog niet beoordeeld._ Het kan fouten bevatten, maar alle tekst is vertaald. diff --git a/core/src/main/assets/messages/windows/windows_pl.properties b/core/src/main/assets/messages/windows/windows_pl.properties index 10a807f8b..bbf0fc410 100644 --- a/core/src/main/assets/messages/windows/windows_pl.properties +++ b/core/src/main/assets/messages/windows/windows_pl.properties @@ -215,7 +215,7 @@ windows.wndscorebreakdown.treasure_desc_old=Zależny od ilości zdobytego złota windows.wndscorebreakdown.explore_title=Eksploracja windows.wndscorebreakdown.explore_desc=Zależna od ilości pięter, na których znaleziono wszystkie przedmioty, sekrety i rozwiązano wszystkie zagadki. windows.wndscorebreakdown.bosses_title=Bossy -windows.wndscorebreakdown.bosses_desc=Based on bosses defeated, reduced by standing in avoidable attacks during boss fights. +windows.wndscorebreakdown.bosses_desc=Oparta na pokonanych bossach, pomniejszona o stanie w miejscu podczas możliwych do uniknięcia ataków w walkach z bossami. windows.wndscorebreakdown.quests_title=Zadania windows.wndscorebreakdown.quests_desc=Zależne od ilości wykonanych zadań. windows.wndscorebreakdown.win_multiplier=Mnożnik Zwycięstwa @@ -273,7 +273,7 @@ windows.wndsettings$audiotab.music_mute=Wycisz muzykę windows.wndsettings$audiotab.sfx_vol=Głośność efektów windows.wndsettings$audiotab.sfx_mute=Wycisz efekty windows.wndsettings$audiotab.ignore_silent=Ignoruj Tryb Cichy -windows.wndsettings$audiotab.music_bg=Play Music in Background +windows.wndsettings$audiotab.music_bg=Włącz muzkę w tle windows.wndsettings$langstab.title=Ustawienia języka windows.wndsettings$langstab.completed=Ten język został w pełni przetłumaczony i sprawdzony. windows.wndsettings$langstab.unreviewed=_Ten język nie został jeszcze sprawdzony._ Może zawierać błędy, ale cały tekst został przetłumaczony. diff --git a/core/src/main/assets/messages/windows/windows_pt.properties b/core/src/main/assets/messages/windows/windows_pt.properties index e5d6cbb22..4c5d49b9b 100644 --- a/core/src/main/assets/messages/windows/windows_pt.properties +++ b/core/src/main/assets/messages/windows/windows_pt.properties @@ -215,7 +215,7 @@ windows.wndscorebreakdown.treasure_desc_old=Baseado no ouro coletado. windows.wndscorebreakdown.explore_title=Exploração windows.wndscorebreakdown.explore_desc=Baseado nos andares com todos os itens encontrados, todos os segredos encontrados e todos os quebra-cabeças resolvidos. windows.wndscorebreakdown.bosses_title=Chefes -windows.wndscorebreakdown.bosses_desc=Based on bosses defeated, reduced by standing in avoidable attacks during boss fights. +windows.wndscorebreakdown.bosses_desc=Com base em chefes derrotados, reduzido ao permanecer em ataques evitáveis durante lutas contra chefes. windows.wndscorebreakdown.quests_title=Missões windows.wndscorebreakdown.quests_desc=Baseado nas missões concluídas. windows.wndscorebreakdown.win_multiplier=Multiplicador de vitórias @@ -273,7 +273,7 @@ windows.wndsettings$audiotab.music_mute=Silenciar Música windows.wndsettings$audiotab.sfx_vol=Volume SFX windows.wndsettings$audiotab.sfx_mute=Silenciar SFX windows.wndsettings$audiotab.ignore_silent=Ignorar modo silencioso -windows.wndsettings$audiotab.music_bg=Play Music in Background +windows.wndsettings$audiotab.music_bg=Reproduzir música em segundo plano windows.wndsettings$langstab.title=Configurações de Idioma windows.wndsettings$langstab.completed=Este idioma foi totalmente traduzido e revisado. windows.wndsettings$langstab.unreviewed=_Este idioma ainda não foi revisado._ Poderá conter erros, mas todo o texto foi traduzido. diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/messages/Languages.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/messages/Languages.java index 5f3c81211..367d93ab6 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/messages/Languages.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/messages/Languages.java @@ -25,13 +25,13 @@ import java.util.Locale; public enum Languages { ENGLISH("english", "", Status.REVIEWED, null, null), - CHINESE("中文", "zh", Status.REVIEWED, new String[]{"Jinkeloid(zdx00793)", "endlesssolitude"}, new String[]{"931451545", "Budding", "Chronie_Lynn_Iwa", "Fatir", "Fishbone", "Hcat", "HoofBumpBlurryface", "Lery", "Lyn_0401", "Ooooscar", "ShatteredFlameBlast", "SpaceAnchor", "hmdzl001", "leo", "tempest102", "户方狸奴"}), + CHINESE("中文", "zh", Status.UNREVIEWED, new String[]{"Jinkeloid(zdx00793)", "endlesssolitude"}, new String[]{"931451545", "Budding", "Chronie_Lynn_Iwa", "Fatir", "Fishbone", "Hcat", "HoofBumpBlurryface", "Lery", "Lyn_0401", "Ooooscar", "ShatteredFlameBlast", "SpaceAnchor", "hmdzl001", "leo", "tempest102", "户方狸奴"}), KOREAN("한국어", "ko", Status.REVIEWED, new String[]{"Cocoa", "Flameblast12", "GameConqueror", "Korean2017"}, new String[]{"AFS", "N8fall", "WondarRabb1t", "chlrhwnstkd", "ddojin0115", "eeeei", "enjuxx", "hancyel", "linterpreteur", "lsiebnie", "sora0430"}), - RUSSIAN("русский", "ru", Status.REVIEWED, new String[]{"ConsideredHamster", "Inevielle", "apxwn", "yarikonline" }, new String[]{"AttHawk46", "BlueberryShortcake", "Dominowood371", "Enwviun", "HerrGotlieb", "HoloTheWise", "Ilbko", "JleHuBbluKoT", "KirStaLong", "MrXantar", "Nikets", "Originalej0name", "Raymundo", "Shamahan", "Thomasg63", "XAutumn", "Ya6lo4ko", "dasfan123", "ifritdiezel", "kirusyaga", "long_live_the_9", "perefrazz", "roman.yagodin", "un_logic", "vivatimperia", "Вoвa"}), - SPANISH("español", "es", Status.REVIEWED, new String[]{"KeyKai", "Kiroto", "Kohru", "airman12", "grayscales"}, new String[]{"2001sergiobr", "AdventurerKilly", "Alesxanderk", "Bryan092", "CorvosUtopy", "D0n.Kak0", "Dewstend", "Dyrran", "Enddox", "Fervoreking", "Illyatwo2", "JPCHZ", "LastCry", "Marquezo_577_284", "NAVI1237", "STKmonoqui", "Sh4rkill3r", "alfongad", "anauta", "benzarr410", "chepe567.jc", "ctrijueque", "damc0616", "desen90", "dhg121", "javifs", "jonismack1", "magmax", "rechebeltran", "tres.14159"}), - GERMAN("deutsch", "de", Status.REVIEWED, new String[]{"Dallukas", "KrystalCroft", "Wuzzy", "Zap0", "apxwn", "bernhardreiter", "davedude"}, new String[]{"2711chrissi", "Abracadabra", "Ceeee", "DarkPixel", "ErichME", "Faquarl", "LenzB", "MacMoff", "Micksha", "Niseko", "Ordoviz", "Sarius", "SirEddi", "Sorpl3x", "SurmanPP", "SwissQ", "ThunfischGott", "Timo_S", "Topicranger", "azrdev", "carrageen", "dome.scheidler", "galactictrans", "gekko303", "jeinzi", "johannes.schobel", "karoshi42", "koryphea", "luciocarreras", "mklr", "niemand", "oragothen", "spixi", "unbekannterTyp"}), - POLISH("polski", "pl", Status.UNREVIEWED, new String[]{"Deksippos", "MrKukurykpl", "kuadziw", "szymex73"}, new String[]{"Akmetari", "AntiTime", "Boguc", "Chasseur", "Ciechu", "Darden", "DarkKnightComes", "GRan0000", "I256I", "KarixDaii", "KrnąbrnyOlaf", "Lufix", "MJedi", "Odiihinia", "Ostsee0912", "Peperos", "ProPolishGamer", "RolsoN", "Scharnvirk", "VasteelXolotl", "Voyteq", "Wiiiiiii", "bogumilg", "bvader95", "chronon", "dusakus", "elchudy", "jajkoswinka", "michaub", "ozziezombie", "szczoteczka22", "taki1", "transportowiec96"}), - FRENCH("français", "fr", Status.UNREVIEWED, new String[]{"Emether", "TheKappaDuWeb", "Xalofar", "canc42", "kultissim", "minikrob"}, new String[]{"3raven", "Alsydis", "Axce", "Az_zahr", "Bastien72", "Basttee", "Dekadisk", "Draal", "Eragem", "Karnot", "Le_Valla", "Louson", "Martin.Bellet", "Neopolitan", "NoGi", "Nyrnx", "Pandaman516", "Petit_Chat", "RomTheMareep", "RunningColours", "Soeiz", "SpeagleZNT", "Tronche2Cake", "VRad", "Weende_Bellet", "Ygdrazil", "_nim_", "adamch", "antoine9298", "clexanis", "eloiseflo", "go11um", "hydrasho", "jazzzz", "levilbatard", "linterpreteur", "maeltur70", "marmous", "mcbaba29000", "mluzarreta", "panopano", "solthaar", "speagle", "typhr80", "vavavoum", "whereisfelix", "willi3725", "zM_"}), + RUSSIAN("русский", "ru", Status.UNREVIEWED, new String[]{"ConsideredHamster", "Inevielle", "apxwn", "yarikonline" }, new String[]{"AttHawk46", "BlueberryShortcake", "Dominowood371", "Enwviun", "HerrGotlieb", "HoloTheWise", "Ilbko", "JleHuBbluKoT", "KirStaLong", "MrXantar", "Nikets", "Originalej0name", "Raymundo", "Shamahan", "Thomasg63", "XAutumn", "Ya6lo4ko", "dasfan123", "ifritdiezel", "kirusyaga", "long_live_the_9", "perefrazz", "roman.yagodin", "un_logic", "vivatimperia", "Вoвa"}), + SPANISH("español", "es", Status.UNREVIEWED, new String[]{"KeyKai", "Kiroto", "Kohru", "airman12", "grayscales"}, new String[]{"2001sergiobr", "AdventurerKilly", "Alesxanderk", "Bryan092", "CorvosUtopy", "D0n.Kak0", "Dewstend", "Dyrran", "Enddox", "Fervoreking", "Illyatwo2", "JPCHZ", "LastCry", "Marquezo_577_284", "NAVI1237", "STKmonoqui", "Sh4rkill3r", "alfongad", "anauta", "benzarr410", "chepe567.jc", "ctrijueque", "damc0616", "desen90", "dhg121", "javifs", "jonismack1", "magmax", "rechebeltran", "tres.14159"}), + GERMAN("deutsch", "de", Status.UNREVIEWED, new String[]{"Dallukas", "KrystalCroft", "Wuzzy", "Zap0", "apxwn", "bernhardreiter", "davedude"}, new String[]{"2711chrissi", "Abracadabra", "Ceeee", "DarkPixel", "ErichME", "Faquarl", "LenzB", "MacMoff", "Micksha", "Niseko", "Ordoviz", "Sarius", "SirEddi", "Sorpl3x", "SurmanPP", "SwissQ", "ThunfischGott", "Timo_S", "Topicranger", "azrdev", "carrageen", "dome.scheidler", "galactictrans", "gekko303", "jeinzi", "johannes.schobel", "karoshi42", "koryphea", "luciocarreras", "mklr", "niemand", "oragothen", "spixi", "unbekannterTyp"}), + POLISH("polski", "pl", Status.INCOMPLETE, new String[]{"Deksippos", "MrKukurykpl", "kuadziw", "szymex73"}, new String[]{"Akmetari", "AntiTime", "Boguc", "Chasseur", "Ciechu", "Darden", "DarkKnightComes", "GRan0000", "I256I", "KarixDaii", "KrnąbrnyOlaf", "Lufix", "MJedi", "Odiihinia", "Ostsee0912", "Peperos", "ProPolishGamer", "RolsoN", "Scharnvirk", "VasteelXolotl", "Voyteq", "Wiiiiiii", "bogumilg", "bvader95", "chronon", "dusakus", "elchudy", "jajkoswinka", "michaub", "ozziezombie", "szczoteczka22", "taki1", "transportowiec96"}), + FRENCH("français", "fr", Status.INCOMPLETE, new String[]{"Emether", "TheKappaDuWeb", "Xalofar", "canc42", "kultissim", "minikrob"}, new String[]{"3raven", "Alsydis", "Axce", "Az_zahr", "Bastien72", "Basttee", "Dekadisk", "Draal", "Eragem", "Karnot", "Le_Valla", "Louson", "Martin.Bellet", "Neopolitan", "NoGi", "Nyrnx", "Pandaman516", "Petit_Chat", "RomTheMareep", "RunningColours", "Soeiz", "SpeagleZNT", "Tronche2Cake", "VRad", "Weende_Bellet", "Ygdrazil", "_nim_", "adamch", "antoine9298", "clexanis", "eloiseflo", "go11um", "hydrasho", "jazzzz", "levilbatard", "linterpreteur", "maeltur70", "marmous", "mcbaba29000", "mluzarreta", "panopano", "solthaar", "speagle", "typhr80", "vavavoum", "whereisfelix", "willi3725", "zM_"}), PORTUGUESE("português", "pt", Status.UNREVIEWED, new String[]{"NicholasPainek", "TDF2001", "matheus208"}, new String[]{"14NGiestas", "Aetheryll", "Andrew_px1", "Arthur_Mastriaga", "Bigode935", "Bionic64", "Chacal.Ex", "ChainedFreaK", "Derik", "DredgenVale", "ElefanteFome", "Helen0903", "JST", "MadHorus", "Maria_João", "MarkusCoisa", "Matie", "OtávioMoraes", "PingasOwner", "Piraldo", "Sr.BaconDelicioso", "Tete_Teli", "Tio_P_(Krampus)", "Zukkine", "ancientorange", "danypr23", "denis.gnl", "efverick", "gBiazon", "ismael.henriques12", "juniorsilve33", "mfcord", "nattlegal", "owenreilly", "rafazago", "renan408", "try31"}), ITALIAN("italiano", "it", Status.REVIEWED, new String[]{"MottledElm", "NeoAugustus", "bizzolino", "funnydwarf", "inkubo87"}, new String[]{"4est", "Danelix", "DaniMare", "Danzl", "Eriliken", "Esse78", "Guiller124", "IoannesMaria", "Mat323", "Mister64", "Noostale", "andreafaffo", "andrearubbino00", "cantarini", "carinellialessandro31", "dmytro.tokayev", "mattiuw", "max1234ita", "nessunluogo", "righi.a", "umby000", "valerio.bozzolan"}), TURKISH("türkçe", "tr", Status.INCOMPLETE, new String[]{"LokiofMillenium", "emrebnk", "gorkem_yılmaz"}, new String[]{"AGORAAA", "AchernarPrime", "AcuriousPotato", "MuratEfeYilmaz", "OzanAlkan", "T3kin5iZ", "TR_Muhittin", "ahmetbakicakir", "akkaya.mustafa", "alikeremozfidan", "alpekin98", "denizakalin", "eraysall402", "erdemozdemir98", "hasantahsin160", "immortalsamuraicn", "kayikyaki", "melezorus34", "mitux", "ryuga", "yasirckr85", "yukete"}), @@ -40,9 +40,9 @@ public enum Languages { JAPANESE("日本語", "ja", Status.INCOMPLETE, null, new String[]{"Gosamaru", "Otogiri", "Siraore_Rou", "amama", "daingewuvzeevisiddfddd", "grassedge", "kiyofumimanabe", "librada", "mocklike", "oz51199", "tomofumikitano"}), UKRANIAN("українська", "uk", Status.INCOMPLETE, new String[]{"Oster"}, new String[]{"AlexFenixUA", "Dotsent", "Lyttym", "Sadsaltan1", "TarasUA", "TheGuyBill", "Tomfire", "Volkov", "ZverWolf", "_bor_", "alexfenixva", "ddmaster3463", "filalex77", "ingvarfed", "iu0v1", "lezzen", "oliolioxinfree", "so1der", "qweez", "romanokurg", "vlisivka", "yukete", "zhawty"}), DUTCH("nederlands", "nl", Status.UNREVIEWED, new String[]{"AlbertBrand"}, new String[]{"AvanLieshout", "Blokheck011", "Frankwert", "Gehenna", "Mvharen", "Valco", "ZephyrZodiac", "link200023", "rmw", "th3f4llenh0rr0r"}), - HUNGARIAN("magyar", "hu", Status.UNREVIEWED, new String[]{"dorheim", "szalaik"}, new String[]{"Navetelen", "acszoltan111", "clarovani", "dhialub", "nanometer", "nardomaa", "savarall", "summoner001"}), + HUNGARIAN("magyar", "hu", Status.INCOMPLETE, new String[]{"dorheim", "szalaik"}, new String[]{"Navetelen", "acszoltan111", "clarovani", "dhialub", "nanometer", "nardomaa", "savarall", "summoner001"}), FINNISH("suomi", "fi", Status.INCOMPLETE, new String[]{"TenguKnight"}, new String[]{"Allugaattori10", "Dakkus", "Jaskas123", "MailBoxGod", "Oftox", "Sautari", "Tikkari"} ), - GREEK("ελληνικά", "el", Status.REVIEWED, new String[]{"Aeonius", "Saxy"}, new String[]{"DU_Clouds", "VasKyr", "YiorgosH", "fr3sh", "stefboi", "toumbo", "val.exe"}), + GREEK("ελληνικά", "el", Status.INCOMPLETE, new String[]{"Aeonius", "Saxy"}, new String[]{"DU_Clouds", "VasKyr", "YiorgosH", "fr3sh", "stefboi", "toumbo", "val.exe"}), //CATALAN("català", "ca", Status.INCOMPLETE, new String[]{"Illyatwo2"}, new String[]{"Elosy", "n1ngu"}) GALICIAN("galego", "gl", Status.INCOMPLETE, new String[]{"xecarballido"}, null), BASQUE("euskara", "eu", Status.INCOMPLETE, new String[]{"Deathrevenge", "Osoitz"}, null), diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v2_X_Changes.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v2_X_Changes.java index e26efece3..af2b9d547 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v2_X_Changes.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v2_X_Changes.java @@ -60,10 +60,28 @@ public class v2_X_Changes { changes.hardlight(Window.TITLE_COLOR); changeInfos.add(changes); - changes = new ChangeInfo("", false, null); + changes = new ChangeInfo("BETA-3", false, null); changes.hardlight(Window.TITLE_COLOR); changeInfos.add(changes); + changes.addButton(new ChangeButton(Icons.get(Icons.PREFS), Messages.get(ChangesScene.class, "misc"), + "_-_ Charged shot and Brawler's stance buffs now cancel when their corresponding items are unequipped\n\n" + + "_-_ Improved gesture handling on iOS, should reduce/eliminate some touch delays\n\n" + + "_-_ Added a 5th games in progress slot for the Duelist\n\n" + + "_-_ Updated translations")); + + changes.addButton(new ChangeButton(new Image(Assets.Sprites.SPINNER, 144, 0, 16, 16), Messages.get(ChangesScene.class, "bugfixes"), + "Fixed (Caused by Beta):\n" + + "_-_ Various uncommon crash bugs\n" + + "_-_ Various textual errors\n" + + "_-_ Further rare cases where the Duelist's equipped weapon could also be in her inventory\n" + + "_-_ Kinetic elemental strike always doing 0 damage\n" + + "_-_ Charged shot overriding tipped dart durability instead of boosting it\n" + + "_-_ 'Waterskin quickslot remembering' functionality not working in some cases\n\n" + + "Fixed (Existed prior to Beta):\n" + + "_-_ Further cases where particle effects would fail to appear\n" + + "_-_ Fly swarms often not splitting during ascension challenge")); + changes = new ChangeInfo("BETA-2", false, null); changes.hardlight(Window.TITLE_COLOR); changeInfos.add(changes); @@ -78,7 +96,7 @@ public class v2_X_Changes { "_-_ Various minor textual errors\n" + "_-_ Devices that were not set to English being unable to select English in-game\n" + "_-_ Errors where the Duelist's equipped weapon could also be in her inventory\n" + - "_-_ Ripper demon leap attack not being blockable\n")); + "_-_ Ripper demon leap attack not being blockable")); changes = new ChangeInfo(Messages.get(ChangesScene.class, "new"), false, null); changes.hardlight(Window.TITLE_COLOR);