v0.9.0: corrected capitalization on 'libGDX'
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@@ -130,7 +130,7 @@ public class TextureCache {
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try {
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if (src instanceof Integer){
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//LibGDX does not support android resource integer handles, and they were
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//libGDX does not support android resource integer handles, and they were
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//never used by the game anyway, should probably remove this entirely
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return null;
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@@ -21,7 +21,7 @@
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package com.watabou.glwrap;
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//TODO LibGDX offer matrix classes as well, which might give better performance.
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//TODO libGDX offer matrix classes as well, which might give better performance.
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//should investigate using them
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public class Matrix {
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@@ -137,7 +137,7 @@ public class RenderedText extends Image {
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}
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}
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//implements regular PD rendering within a LibGDX batch so that our rendering logic
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//implements regular PD rendering within a libGDX batch so that our rendering logic
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//can interface with the freetype font generator
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private static class TextRenderBatch implements Batch {
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@@ -63,7 +63,7 @@ public class BitmapCache {
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}
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}
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//Unused, LibGDX does not support resource Ids
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//Unused, libGDX does not support resource Ids
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/*
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public static Pixmap get( int resID ) {
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return get( DEFAULT, resID );
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@@ -32,7 +32,7 @@ public abstract class PlatformSupport {
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public abstract boolean connectedToUnmeteredNetwork();
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//FIXME this is currently used because no platform-agnostic text input has been implemented.
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//should look into doing that using either plain openGL or Libgdx's libraries
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//should look into doing that using either plain openGL or libgdx's libraries
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public abstract void promptTextInput( String title, String hintText, int maxLen, boolean multiLine,
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String posTxt, String negTxt, TextCallback callback);
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@@ -24,7 +24,7 @@ package com.watabou.utils;
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import com.badlogic.gdx.utils.reflect.ClassReflection;
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import com.watabou.noosa.Game;
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//wrapper for LibGDX reflection
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//wrapper for libGDX reflection
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public class Reflection {
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public static boolean isMemberClass( Class cls ){
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