v0.9.0: corrected capitalization on 'libGDX'

This commit is contained in:
Evan Debenham
2020-09-04 18:07:06 -04:00
parent 0c764c6505
commit f7f5832145
11 changed files with 18 additions and 18 deletions

View File

@@ -130,7 +130,7 @@ public class TextureCache {
try {
if (src instanceof Integer){
//LibGDX does not support android resource integer handles, and they were
//libGDX does not support android resource integer handles, and they were
//never used by the game anyway, should probably remove this entirely
return null;

View File

@@ -21,7 +21,7 @@
package com.watabou.glwrap;
//TODO LibGDX offer matrix classes as well, which might give better performance.
//TODO libGDX offer matrix classes as well, which might give better performance.
//should investigate using them
public class Matrix {

View File

@@ -137,7 +137,7 @@ public class RenderedText extends Image {
}
}
//implements regular PD rendering within a LibGDX batch so that our rendering logic
//implements regular PD rendering within a libGDX batch so that our rendering logic
//can interface with the freetype font generator
private static class TextRenderBatch implements Batch {

View File

@@ -63,7 +63,7 @@ public class BitmapCache {
}
}
//Unused, LibGDX does not support resource Ids
//Unused, libGDX does not support resource Ids
/*
public static Pixmap get( int resID ) {
return get( DEFAULT, resID );

View File

@@ -32,7 +32,7 @@ public abstract class PlatformSupport {
public abstract boolean connectedToUnmeteredNetwork();
//FIXME this is currently used because no platform-agnostic text input has been implemented.
//should look into doing that using either plain openGL or Libgdx's libraries
//should look into doing that using either plain openGL or libgdx's libraries
public abstract void promptTextInput( String title, String hintText, int maxLen, boolean multiLine,
String posTxt, String negTxt, TextCallback callback);

View File

@@ -24,7 +24,7 @@ package com.watabou.utils;
import com.badlogic.gdx.utils.reflect.ClassReflection;
import com.watabou.noosa.Game;
//wrapper for LibGDX reflection
//wrapper for libGDX reflection
public class Reflection {
public static boolean isMemberClass( Class cls ){