v0.9.0: corrected capitalization on 'libGDX'

This commit is contained in:
Evan Debenham
2020-09-04 18:07:06 -04:00
parent 0c764c6505
commit f7f5832145
11 changed files with 18 additions and 18 deletions
@@ -127,14 +127,14 @@ public class AboutScene extends PixelScene {
}
content.add(cube);
//*** LibGDX Credits ***
//*** libGDX Credits ***
final int GDX_COLOR = 0xE44D3C;
CreditsBlock gdx = new CreditsBlock(true,
GDX_COLOR,
null,
Icons.LIBGDX.get(),
"ShatteredPD is powered by _LibGDX_!",
"ShatteredPD is powered by _libGDX_!",
"libgdx.badlogicgames.com",
"http://libgdx.badlogicgames.com");
if (landscape()){
@@ -97,8 +97,8 @@ public class v0_7_X_Changes {
"_-_ Damage reduced by 30%\n" +
"_-_ Accuracy reduced by 10%"));
changes.addButton( new ChangeButton(Icons.get(Icons.LIBGDX), "LibGDX Text Rendering!",
"The game's text renderer is now using LibGDX freetype. This looks almost identical to the existing text but is slightly crisper, platform-independent, and much more efficient!\n\n" +
changes.addButton( new ChangeButton(Icons.get(Icons.LIBGDX), "libGDX Text Rendering!",
"The game's text renderer is now using libGDX freetype. This looks almost identical to the existing text but is slightly crisper, platform-independent, and much more efficient!\n\n" +
"Text rendering was the last bit of android-dependant code, so the game's core code modules (~98% of its code) are now being compiled as general code and not android-specific code!"));
changes = new ChangeInfo(Messages.get(ChangesScene.class, "changes"), false, null);
@@ -123,7 +123,7 @@ public class v0_7_X_Changes {
changes.addButton( new ChangeButton(new Image(Assets.Sprites.SPINNER, 144, 0, 16, 16), Messages.get(ChangesScene.class, "bugfixes"),
"Fixed:\n" +
"_-_ Various stability issues caused by the LibGDX conversion\n" +
"_-_ Various stability issues caused by the libGDX conversion\n" +
"_-_ Bolts from wand of lightning not spreading in many cases where they should\n" +
"_-_ Thrown weapons sticking to corrupted characters when they shouldn't\n" +
"_-_ Area-based effects behaving oddly in rare cases\n" +
@@ -203,10 +203,10 @@ public class v0_7_X_Changes {
"This new wand has a lower damage output, but grants significant defensive power. The rocks the wand shoots at enemies reform around the hero and absorb damage. If enough rock is built, it will form up into a rock guardian which fights with the player.\n\n" +
"The Wand of Living Earth is lacking in offensive output, but does a great job of pulling focus and damage away from the player."));
changes.addButton( new ChangeButton(Icons.get(Icons.LIBGDX), "LibGDX",
"Large sections of Shattered's codebase is now using the multiplatform game library _LibGDX._ Making the game's codebase less heavily tied to Android is a big step towards making the game available on other platforms!\n\n" +
"Keyboard input handling and text rendering are still coupled to Android however. I will convert these game systems to use LibGDX in a later update.\n\n" +
"Note that Shattered will not immediately release on other platforms once LibGDX conversion is complete, but it is a big step towards that."));
changes.addButton( new ChangeButton(Icons.get(Icons.LIBGDX), "libGDX",
"Large sections of Shattered's codebase is now using the multiplatform game library _libGDX._ Making the game's codebase less heavily tied to Android is a big step towards making the game available on other platforms!\n\n" +
"Keyboard input handling and text rendering are still coupled to Android however. I will convert these game systems to use libGDX in a later update.\n\n" +
"Note that Shattered will not immediately release on other platforms once libGDX conversion is complete, but it is a big step towards that."));
changes = new ChangeInfo(Messages.get(ChangesScene.class, "changes"), false, null);
changes.hardlight( CharSprite.WARNING );
@@ -610,7 +610,7 @@ public class v0_8_X_Changes {
"_-_ The hero is now interrupted if their path becomes obstructed by an ally."));
if (DeviceCompat.isDesktop()) {
changes.addButton( new ChangeButton( Icons.get( Icons.LIBGDX ), "LibGDX Desktop Functionality",
changes.addButton( new ChangeButton( Icons.get( Icons.LIBGDX ), "libGDX Desktop Functionality",
"The desktop version of the game is now running through the same codebase as the Android version!\n\n" +
"Moving forward the desktop version of the game will be at feature parity with the Android version, which includes translations, access to betas, and release timings!\n\n" +
"Currently all features from the old desktop codebase have been re-implemented in this version:\n" +