v0.7.5: game camera now pans instead of snapping in most cases
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@@ -224,8 +224,9 @@ public class Notes {
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k = (KeyRecord) records.get(records.indexOf(k));
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k.quantity(k.quantity() - key.quantity());
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if (k.quantity() <= 0){
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return records.remove(k);
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records.remove(k);
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}
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return true;
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}
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return false;
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}
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@@ -160,8 +160,6 @@ public class CellSelector extends PointerArea {
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@Override
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protected void onDrag( PointerEvent event ) {
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camera.target = null;
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if (pinching) {
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@@ -180,7 +178,7 @@ public class CellSelector extends PointerArea {
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lastPos.set( event.current );
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} else if (dragging) {
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camera.scroll.offset( PointF.diff( lastPos, event.current ).invScale( camera.zoom ) );
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camera.shift( PointF.diff( lastPos, event.current ).invScale( camera.zoom ) );
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lastPos.set( event.current );
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}
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}
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@@ -413,7 +413,7 @@ public class GameScene extends PixelScene {
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Dungeon.hero.next();
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Camera.main.target = hero;
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Camera.main.snapTo(hero.center());
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if (InterlevelScene.mode != InterlevelScene.Mode.NONE) {
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if (Dungeon.depth == Statistics.deepestFloor
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@@ -96,7 +96,7 @@ public class HeroSprite extends CharSprite {
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@Override
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public void place( int p ) {
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super.place( p );
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Camera.main.target = this;
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Camera.main.panTo(center(), 5f);
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}
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@Override
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@@ -105,7 +105,7 @@ public class HeroSprite extends CharSprite {
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if (ch.flying) {
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play( fly );
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}
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Camera.main.target = this;
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Camera.main.panFollow(this, 5f);
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}
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@Override
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@@ -105,8 +105,7 @@ public class DangerIndicator extends Tag {
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TargetHealthIndicator.instance.target(target == TargetHealthIndicator.instance.target() ? null : target);
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if (Dungeon.hero.curAction == null) {
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Camera.main.target = null;
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Camera.main.focusOn(target.sprite);
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Camera.main.panTo(target.sprite.center(), 5f);
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}
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}
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}
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@@ -140,7 +140,7 @@ public class ScrollPane extends Component {
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Camera c = content.camera;
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c.scroll.offset( PointF.diff( lastPos, event.current ).invScale( c.zoom ) );
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c.shift( PointF.diff( lastPos, event.current ).invScale( c.zoom ) );
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if (c.scroll.x + width > content.width()) {
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c.scroll.x = content.width() - width;
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}
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@@ -86,9 +86,7 @@ public class StatusPane extends Component {
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@Override
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protected void onClick( PointerEvent event ) {
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Image sprite = Dungeon.hero.sprite;
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if (!sprite.isVisible()) {
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Camera.main.focusOn( sprite );
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}
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Camera.main.panTo( sprite.center(), 2f );
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GameScene.show( new WndHero() );
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}
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} );
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