From f90665e2ebaafa56c9a8ccf0f961e205a5376375 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Thu, 31 Jul 2025 17:42:55 -0400 Subject: [PATCH] v3.2.0: fixed a typo in new journal text --- core/src/main/assets/messages/journal/journal.properties | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/core/src/main/assets/messages/journal/journal.properties b/core/src/main/assets/messages/journal/journal.properties index 3b603bf94..b2c0167fc 100644 --- a/core/src/main/assets/messages/journal/journal.properties +++ b/core/src/main/assets/messages/journal/journal.properties @@ -59,7 +59,7 @@ journal.document.adventurers_guide.looting.body=Rooms that are behind locked doo journal.document.adventurers_guide.levelling.title=Gaining Experience journal.document.adventurers_guide.levelling.body=Levelling up boosts your stats and awards talent points, which can make a big difference in combat. It's best to have at least one level for each floor of the dungeon.\n\nIt can be tempting to rush and avoiding exploration or combat, but doing so will deprive you of supplies and experience.\n\n(You can see information about your hero, including exp, on the status pane at the corner of the game interface. Select your hero portrait to get even more info.) journal.document.adventurers_guide.positioning.title=Positioning -journal.document.adventurers_guide.positioning.body=Strategy is just as important as equipment. Bad situations like getting surrounded can usually be avoided with good positioning.\n\nFor instance, most dungeons have thin corridors which force enemies to fight you one at a time. These corridors often have doorways for surprice attacks too!\n\nThere are lots of little ways to use environment features like grass, water, pits, or traps to your advantage as well. +journal.document.adventurers_guide.positioning.body=Strategy is just as important as equipment. Bad situations like getting surrounded can usually be avoided with good positioning.\n\nFor instance, most dungeons have thin corridors which force enemies to fight you one at a time. These corridors often have doorways for surprise attacks too!\n\nThere are lots of little ways to use environment features like grass, water, pits, or traps to your advantage as well. journal.document.adventurers_guide.magic.title=Magical Attacks journal.document.adventurers_guide.magic.body=Magical attacks cut right through armor and are difficult to dodge. This means that damage from wands is very reliable, but also makes magical enemies very dangerous!\n\nMagical attacks always have a drawback though. Wands have limited charges and magical enemies usually won't be able to use their magic in close range.\n\nWhen facing enemies that use magic it is important to learn how to prevent them from using it on you.