From fa3d5c861fe326ba29a4bbcfbdf0e0cb08d83138 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Mon, 6 Oct 2025 13:44:28 -0400 Subject: [PATCH] v3.3.0: updated credits info for Aleks and Celesti --- .../shatteredpixeldungeon/scenes/AboutScene.java | 16 ++++++++-------- .../ui/changelist/v0_8_X_Changes.java | 2 +- 2 files changed, 9 insertions(+), 9 deletions(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/AboutScene.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/AboutScene.java index efb369118..411f87e2d 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/AboutScene.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/AboutScene.java @@ -83,8 +83,8 @@ public class AboutScene extends PixelScene { "Splash Art & Design:", Icons.ALEKS.get(), "Aleksandar Komitov", - "akomitov.artstation.com", - "https://akomitov.artstation.com/"); + "alekskomitov.com", + "https://www.alekskomitov.com/"); alex.setSize(colWidth/2f, 0); if (landscape()){ alex.setPos(shpx.right(), shpx.top() + (shpx.height() - alex.height()*2)/2f); @@ -93,14 +93,14 @@ public class AboutScene extends PixelScene { } content.add(alex); - CreditsBlock charlie = new CreditsBlock(false, Window.SHPX_COLOR, + CreditsBlock celesti = new CreditsBlock(false, Window.SHPX_COLOR, "Sound Effects:", Icons.CELESTI.get(), "Celesti", - "s9menine.itch.io", - "https://s9menine.itch.io"); - charlie.setRect(alex.right(), alex.top(), colWidth/2f, 0); - content.add(charlie); + "celesti-whispers.itch.io", + "https://celesti-whispers.itch.io/"); + celesti.setRect(alex.right(), alex.top(), colWidth/2f, 0); + content.add(celesti); CreditsBlock kristjan = new CreditsBlock(false, Window.SHPX_COLOR, "Music:", @@ -229,7 +229,7 @@ public class AboutScene extends PixelScene { "_Sheep bleating_ by _zachrau_\n" + "_Lemon,Juicy,Squeeze,Fruit.wav_ by _Filipe Chagas_\n" + "_Lemon,Squeeze,Squishy,Fruit.wav_ by _Filipe Chagas_", - "www.freesound.org", + "freesound.org", "https://www.freesound.org"); freesound.setRect(transifex.left()-10, transifex.bottom() + 8, colWidth+20, 0); content.add(freesound); diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v0_8_X_Changes.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v0_8_X_Changes.java index 4e68038d9..bae9a8dd4 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v0_8_X_Changes.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v0_8_X_Changes.java @@ -280,7 +280,7 @@ public class v0_8_X_Changes { "The new hero select features a minimal UI that retains all the old functionality while trying to keep out of the way as much as possible. The centerpiece of hero select is now the heroes themselves, who are depicted with _new detailed splash arts_ by Aleksandar Komitov! _Make sure check out their credits listing in the new about page!_")); changes.addButton( new ChangeButton(Icons.get(Icons.AUDIO), "Sound Effects", - "_15+ new sound effects_ have been added to the game, courtesy of Charlie! _Make sure check out their credits listing in the new about page!_\n\n" + + "_15+ new sound effects_ have been added to the game, courtesy of Celesti! _Make sure check out their credits listing in the new about page!_\n\n" + "These sounds cover movement, combat, and a bunch of miscellanious situations:\n" + "_-_ Grass now crunches underfoot (extra loud if it's tall grass), and solid floors now have a more solid sound.\n" + "_-_ The default hitsound has been remastered, and weapons can now produce slashing, stabbing, or crushing sounds.\n" +