v0.8.1: balance/design improvements to assassin and sniper:

- sniper's mark now lasts 4 turns, up from 2
- further increased distance-based damage scaling on sniper shot
- assassin preparation now maxes at 11 turns, and becomes stronger faster
- preparation now executes enemies below a health threshold, rather than dealing more damage at low enemy HP.
This commit is contained in:
Evan Debenham
2020-06-08 17:53:58 -04:00
parent 093671ed3b
commit fa4d0e908d
5 changed files with 44 additions and 53 deletions
@@ -232,9 +232,7 @@ actors.buffs.poison.desc=Poison works its way through the body, slowly impairing
actors.buffs.preparation.name=Preparation
actors.buffs.preparation.desc=The Assassin is waiting patiently, preparing to strike from the shadows.
actors.buffs.preparation.desc_dmg=His next attack will do _%d%% bonus damage._
actors.buffs.preparation.desc_dmg_scale=His next attack will do _%d%%-%d%% bonus damage,_ depending on how injured the target is.
actors.buffs.preparation.desc_dmg_instakill=His next attack will _instantly kill_ any non-boss enemy!\n\nOtherwise it will do _%d%%-%d%% bonus damage,_ depending on how injured the target is.
actors.buffs.preparation.desc_dmg=His next attack will deal _%1$d%% bonus damage_, and will execute regular enemies below _%2$d%% health_, or bosses below _%3$d%% health_.
actors.buffs.preparation.desc_dmg_likely=The attack will also be more likely to deal a larger amount of damage.
actors.buffs.preparation.desc_blink=He is able to blink towards an enemy before striking them, with a max distance of _%d._
actors.buffs.preparation.desc_invis_time=The Assassin has been invisible for _%d turns._
@@ -242,6 +240,7 @@ actors.buffs.preparation.desc_invis_next=His attack will become stronger at _%d
actors.buffs.preparation.prompt=Select a target to attack!\nMax blink distance: %d
actors.buffs.preparation.no_target=There's nothing to attack there.
actors.buffs.preparation.out_of_reach=That target is out of reach.
actors.buffs.preparation.assassinated=assassinated
actors.buffs.prismaticguard.name=Prismatic Guard
actors.buffs.prismaticguard.desc=You are being guarded by a prismatic image which is currently inactive. When enemies are present the prismatic image will spring to action and protect you!\n\nWhile inactive, the prismatic image will steadily recover from any damage it has taken.\n\nCurrent HP: %d/%d.