v0.2.2: overhauled bones system(heroes remains). Fairly tentative, needs to be tested.

This commit is contained in:
Evan Debenham
2014-10-22 17:11:30 -04:00
parent e10cdb3747
commit fa53d78809
24 changed files with 162 additions and 53 deletions
@@ -17,17 +17,22 @@
*/
package com.shatteredpixel.shatteredpixeldungeon;
import java.io.IOException;
import java.io.InputStream;
import java.io.OutputStream;
import com.watabou.noosa.Game;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
import com.shatteredpixel.shatteredpixeldungeon.items.EquipableItem;
import com.shatteredpixel.shatteredpixeldungeon.items.Gold;
import com.shatteredpixel.shatteredpixeldungeon.items.Item;
import com.shatteredpixel.shatteredpixeldungeon.items.rings.Ring;
import com.shatteredpixel.shatteredpixeldungeon.ui.QuickSlot;
import com.watabou.noosa.Game;
import com.watabou.utils.Bundle;
import com.watabou.utils.Random;
import java.io.IOException;
import java.io.InputStream;
import java.io.OutputStream;
import java.util.ArrayList;
import java.util.Iterator;
public class Bones {
private static final String BONES_FILE = "bones.dat";
@@ -40,28 +45,8 @@ public class Bones {
public static void leave() {
item = null;
switch (Random.Int( 4 )) {
case 0:
item = Dungeon.hero.belongings.weapon;
break;
case 1:
item = Dungeon.hero.belongings.armor;
break;
case 2:
item = Dungeon.hero.belongings.misc1;
break;
case 3:
item = Dungeon.hero.belongings.misc2;
break;
}
if (item == null) {
if (Dungeon.gold > 0) {
item = new Gold( Random.IntRange( 1, Dungeon.gold ) );
} else {
item = new Gold( 1 );
}
}
item = pickItem(Dungeon.hero);
depth = Dungeon.depth;
@@ -77,6 +62,56 @@ public class Bones {
}
}
private static Item pickItem(Hero hero){
Item item = null;
if (Random.Int(2) == 0) {
switch (Random.Int(5)) {
case 0:
item = hero.belongings.weapon;
break;
case 1:
item = hero.belongings.armor;
break;
case 2:
item = hero.belongings.misc1;
break;
case 3:
item = hero.belongings.misc2;
break;
case 4:
item = QuickSlot.getItem();
break;
}
if (item != null && !item.bones)
return pickItem(hero);
} else {
Iterator<Item> iterator = hero.belongings.backpack.iterator();
Item curItem;
ArrayList<Item> items = new ArrayList<Item>();
while (iterator.hasNext()){
curItem = iterator.next();
if (curItem.bones && !(curItem instanceof EquipableItem))
items.add(curItem);
}
if (!items.isEmpty()) {
item = Random.element(items);
if (item.stackable){
item.quantity(Random.NormalIntRange(1, (int)Math.sqrt(item.quantity())));
}
}
}
if (item == null) {
if (Dungeon.gold > 0) {
item = new Gold( Random.NormalIntRange( 1, Dungeon.gold ) );
} else {
item = new Gold( 1 );
}
}
return item;
}
public static Item get() {
if (depth == -1) {
@@ -100,7 +135,7 @@ public class Bones {
Game.instance.deleteFile( BONES_FILE );
depth = 0;
if (!item.stackable) {
if (item.isUpgradable()) {
item.cursed = true;
item.cursedKnown = true;
if (item.isUpgradable()) {