v0.2.2: overhauled bones system(heroes remains). Fairly tentative, needs to be tested.
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@@ -31,6 +31,10 @@ public abstract class EquipableItem extends Item {
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public static final String AC_EQUIP = "EQUIP";
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public static final String AC_UNEQUIP = "UNEQUIP";
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{
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bones = true;
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}
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@Override
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public void execute( Hero hero, String action ) {
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if (action.equals( AC_EQUIP )) {
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